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annotate react_games/src/API_works/music_player.tsx @ 279:b3b547563ec7
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Implement the C/Seobeo Google Drive and Gmail connector with encrypted OAuth storage, Zenbu authentication, browser testing, AI tool discovery, chunked HTTP decoding, and Bazel coverage. Consolidate repository guidance into progressive wiki documentation and enforce arena-first allocation for new first-party C code.
Co-authored-by: Copilot <[email protected]>
Copilot-Session: 84c338fd-0939-4bb3-b7f3-1062eb213e5d
| author | MrJuneJune <me@mrjunejune.com> |
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| date | Mon, 17 Aug 2026 22:22:36 -0700 |
| parents | fb9bcd3145cb |
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| rev | line source |
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1 import { useCallback, useEffect, useRef, useState } from "react"; |
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2 |
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3 const CHAPTERS: string[] = [ |
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4 "https://www.soundhelix.com/examples/mp3/SoundHelix-Song-1.mp3", |
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5 "https://www.learningcontainer.com/wp-content/uploads/2020/02/Kalimba.mp3", |
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6 "https://download.samplelib.com/mp3/sample-3s.mp3", |
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7 ]; |
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8 |
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9 type AudioComponentProp = { |
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10 srcUrl: string; |
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11 onNext?: () => void; |
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12 onPrev?: () => void; |
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13 }; |
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14 |
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15 function fmt(t: number) { |
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16 if (!isFinite(t)) return "0:00"; |
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17 const m = Math.floor(t / 60); |
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18 const s = Math.floor(t % 60); |
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19 return `${m}:${s.toString().padStart(2, "0")}`; |
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20 } |
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21 |
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22 const AudioComponent = ({ srcUrl, onNext, onPrev }: AudioComponentProp) => { |
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23 const audioRef = useRef<HTMLAudioElement>(null); |
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24 |
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25 const [isPlaying, setIsPlaying] = useState(false); |
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26 const [current, setCurrent] = useState(0); |
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27 const [duration, setDuration] = useState(0); |
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28 |
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29 // If true, auto-play after src changes and can play. |
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30 const autoplayNextRef = useRef(false); |
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31 |
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32 // Wire up element events once. |
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33 useEffect(() => { |
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34 const el = audioRef.current; |
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35 if (!el) return; |
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36 |
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37 const onPlay = () => setIsPlaying(true); |
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38 const onPause = () => setIsPlaying(false); |
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39 const onTime = () => setCurrent(el.currentTime || 0); |
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40 const onMeta = () => setDuration(isFinite(el.duration) ? el.duration : 0); |
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41 const onEnded = () => { |
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42 if (!onNext) return; |
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43 autoplayNextRef.current = true; // keep playing the next track |
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44 onNext(); |
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45 }; |
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46 |
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47 el.addEventListener("play", onPlay); |
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48 el.addEventListener("pause", onPause); |
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49 el.addEventListener("timeupdate", onTime); |
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50 el.addEventListener("loadedmetadata", onMeta); |
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51 el.addEventListener("ended", onEnded); |
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52 |
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53 // Prime initial state |
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54 onMeta(); |
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55 onTime(); |
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56 setIsPlaying(!el.paused && !el.ended); |
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57 |
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58 return () => { |
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59 el.removeEventListener("play", onPlay); |
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60 el.removeEventListener("pause", onPause); |
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61 el.removeEventListener("timeupdate", onTime); |
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62 el.removeEventListener("loadedmetadata", onMeta); |
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63 el.removeEventListener("ended", onEnded); |
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64 }; |
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65 }, [onNext]); |
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66 |
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67 // When src changes, load and maybe auto-play when ready. |
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68 useEffect(() => { |
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69 const el = audioRef.current; |
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70 if (!el) return; |
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71 |
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72 el.load(); // pick up new src |
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73 |
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74 const tryPlay = () => { |
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75 if (autoplayNextRef.current) { |
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76 autoplayNextRef.current = false; |
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77 el.play().catch(() => { |
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78 // Autoplay might be blocked; leave paused state as-is. |
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79 }); |
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80 } |
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81 }; |
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82 |
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83 // Play once ready (covers both cached and freshly loaded cases) |
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84 el.addEventListener("canplay", tryPlay, { once: true }); |
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85 // In case it's already buffered: |
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86 tryPlay(); |
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87 |
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88 // Reset progress immediately on new track |
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89 setCurrent(0); |
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90 }, [srcUrl]); |
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91 |
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92 const toggle = useCallback(() => { |
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93 const el = audioRef.current; |
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94 if (!el) return; |
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95 if (el.paused) el.play().catch(() => {}); |
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96 else el.pause(); |
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97 }, []); |
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98 |
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99 const seek = useCallback((e: React.ChangeEvent<HTMLInputElement>) => { |
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100 const el = audioRef.current; |
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101 if (!el) return; |
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102 el.currentTime = Number(e.target.value); |
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103 }, []); |
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104 |
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105 // Button handlers: set the autoplay flag so next track starts immediately. |
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106 const handleNext = useCallback(() => { |
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107 if (!onNext) return; |
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108 autoplayNextRef.current = true; // user gesture → autoplay allowed |
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109 onNext(); |
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110 }, [onNext]); |
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111 |
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112 const handlePrev = useCallback(() => { |
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113 if (!onPrev) return; |
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114 autoplayNextRef.current = true; |
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115 onPrev(); |
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116 }, [onPrev]); |
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117 |
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118 const pct = duration > 0 ? (current / duration) * 100 : 0; |
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119 |
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120 return ( |
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121 <> |
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122 {/* remove "controls" if you want only custom UI */} |
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123 <audio ref={audioRef} src={srcUrl} preload="metadata" /> |
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124 <div style={{ display: "flex", gap: 8, alignItems: "center", margin: "8px 0" }}> |
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125 <button onClick={toggle}>{isPlaying ? "Pause" : "Play"}</button> |
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126 <button onClick={handlePrev} disabled={!onPrev}>Prev</button> |
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127 <button onClick={handleNext} disabled={!onNext}>Next</button> |
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128 " <span style={{ marginLeft: 8, width: 56, textAlign: "right" }}>{fmt(current)}</span>", |
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129 <input |
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130 type="range" |
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131 min={0} |
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132 max={duration || 0} |
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133 step={0.01} |
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134 value={current} |
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135 onChange={seek} |
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136 style={{ flex: 1 }} |
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137 /> |
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138 <span style={{ width: 56 }}>{fmt(duration)}</span> |
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139 </div> |
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140 {/* Optional thin progress bar */} |
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141 <div style={{ height: 4, width: "100%", background: "#eee", borderRadius: 2 }}> |
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142 <div style={{ height: "100%", width: `${pct}%`, background: "#999", borderRadius: 2 }} /> |
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143 </div> |
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144 </> |
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145 ); |
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146 }; |
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147 |
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148 const MusicPlayer = () => { |
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149 const [musicIndex, setMusicIndex] = useState<number>(0); |
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150 |
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151 const onNext = useCallback( |
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152 () => setMusicIndex((i) => Math.min(i + 1, CHAPTERS.length - 1)), |
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153 [] |
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154 ); |
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155 const onPrev = useCallback(() => setMusicIndex((i) => Math.max(i - 1, 0)), []); |
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156 |
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157 return ( |
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158 <AudioComponent |
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159 srcUrl={CHAPTERS[musicIndex]} |
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160 onNext={musicIndex === CHAPTERS.length - 1 ? undefined : onNext} |
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161 onPrev={musicIndex === 0 ? undefined : onPrev} |
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162 /> |
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163 ); |
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164 }; |
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165 |
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166 export { |
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167 MusicPlayer, |
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168 } |