view react_games/src/API_works/music_player.tsx @ 279:b3b547563ec7

Add Google connector service and agent wiki Implement the C/Seobeo Google Drive and Gmail connector with encrypted OAuth storage, Zenbu authentication, browser testing, AI tool discovery, chunked HTTP decoding, and Bazel coverage. Consolidate repository guidance into progressive wiki documentation and enforce arena-first allocation for new first-party C code. Co-authored-by: Copilot <[email protected]> Copilot-Session: 84c338fd-0939-4bb3-b7f3-1062eb213e5d
author MrJuneJune <me@mrjunejune.com>
date Mon, 17 Aug 2026 22:22:36 -0700
parents fb9bcd3145cb
children
line wrap: on
line source

import { useCallback, useEffect, useRef, useState } from "react";

const CHAPTERS: string[] = [
  "https://www.soundhelix.com/examples/mp3/SoundHelix-Song-1.mp3",
  "https://www.learningcontainer.com/wp-content/uploads/2020/02/Kalimba.mp3",
  "https://download.samplelib.com/mp3/sample-3s.mp3",
];

type AudioComponentProp = {
  srcUrl: string;
  onNext?: () => void;
  onPrev?: () => void;
};

function fmt(t: number) {
  if (!isFinite(t)) return "0:00";
  const m = Math.floor(t / 60);
  const s = Math.floor(t % 60);
  return `${m}:${s.toString().padStart(2, "0")}`;
}

const AudioComponent = ({ srcUrl, onNext, onPrev }: AudioComponentProp) => {
  const audioRef = useRef<HTMLAudioElement>(null);

  const [isPlaying, setIsPlaying] = useState(false);
  const [current, setCurrent] = useState(0);
  const [duration, setDuration] = useState(0);

  // If true, auto-play after src changes and can play.
  const autoplayNextRef = useRef(false);

  // Wire up element events once.
  useEffect(() => {
    const el = audioRef.current;
    if (!el) return;

    const onPlay = () => setIsPlaying(true);
    const onPause = () => setIsPlaying(false);
    const onTime = () => setCurrent(el.currentTime || 0);
    const onMeta = () => setDuration(isFinite(el.duration) ? el.duration : 0);
    const onEnded = () => {
      if (!onNext) return;
      autoplayNextRef.current = true;   // keep playing the next track
      onNext();
    };

    el.addEventListener("play", onPlay);
    el.addEventListener("pause", onPause);
    el.addEventListener("timeupdate", onTime);
    el.addEventListener("loadedmetadata", onMeta);
    el.addEventListener("ended", onEnded);

    // Prime initial state
    onMeta();
    onTime();
    setIsPlaying(!el.paused && !el.ended);

    return () => {
      el.removeEventListener("play", onPlay);
      el.removeEventListener("pause", onPause);
      el.removeEventListener("timeupdate", onTime);
      el.removeEventListener("loadedmetadata", onMeta);
      el.removeEventListener("ended", onEnded);
    };
  }, [onNext]);

  // When src changes, load and maybe auto-play when ready.
  useEffect(() => {
    const el = audioRef.current;
    if (!el) return;

    el.load(); // pick up new src

    const tryPlay = () => {
      if (autoplayNextRef.current) {
        autoplayNextRef.current = false;
        el.play().catch(() => {
          // Autoplay might be blocked; leave paused state as-is.
        });
      }
    };

    // Play once ready (covers both cached and freshly loaded cases)
    el.addEventListener("canplay", tryPlay, { once: true });
    // In case it's already buffered:
    tryPlay();

    // Reset progress immediately on new track
    setCurrent(0);
  }, [srcUrl]);

  const toggle = useCallback(() => {
    const el = audioRef.current;
    if (!el) return;
    if (el.paused) el.play().catch(() => {});
    else el.pause();
  }, []);

  const seek = useCallback((e: React.ChangeEvent<HTMLInputElement>) => {
    const el = audioRef.current;
    if (!el) return;
    el.currentTime = Number(e.target.value);
  }, []);

  // Button handlers: set the autoplay flag so next track starts immediately.
  const handleNext = useCallback(() => {
    if (!onNext) return;
    autoplayNextRef.current = true; // user gesture → autoplay allowed
    onNext();
  }, [onNext]);

  const handlePrev = useCallback(() => {
    if (!onPrev) return;
    autoplayNextRef.current = true;
    onPrev();
  }, [onPrev]);

  const pct = duration > 0 ? (current / duration) * 100 : 0;

  return (
    <>
      {/* remove "controls" if you want only custom UI */}
      <audio ref={audioRef} src={srcUrl} preload="metadata" />
      <div style={{ display: "flex", gap: 8, alignItems: "center", margin: "8px 0" }}>
        <button onClick={toggle}>{isPlaying ? "Pause" : "Play"}</button>
        <button onClick={handlePrev} disabled={!onPrev}>Prev</button>
        <button onClick={handleNext} disabled={!onNext}>Next</button>
"        <span style={{ marginLeft: 8, width: 56, textAlign: "right" }}>{fmt(current)}</span>",
        <input
          type="range"
          min={0}
          max={duration || 0}
          step={0.01}
          value={current}
          onChange={seek}
          style={{ flex: 1 }}
        />
        <span style={{ width: 56 }}>{fmt(duration)}</span>
      </div>
      {/* Optional thin progress bar */}
      <div style={{ height: 4, width: "100%", background: "#eee", borderRadius: 2 }}>
        <div style={{ height: "100%", width: `${pct}%`, background: "#999", borderRadius: 2 }} />
      </div>
    </>
  );
};

const MusicPlayer = () => {
  const [musicIndex, setMusicIndex] = useState<number>(0);

  const onNext = useCallback(
    () => setMusicIndex((i) => Math.min(i + 1, CHAPTERS.length - 1)),
    []
  );
  const onPrev = useCallback(() => setMusicIndex((i) => Math.max(i - 1, 0)), []);

  return (
    <AudioComponent
      srcUrl={CHAPTERS[musicIndex]}
      onNext={musicIndex === CHAPTERS.length - 1 ? undefined : onNext}
      onPrev={musicIndex === 0 ? undefined : onPrev}
    />
  );
};

export {
  MusicPlayer,
}