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view react_games/src/API_works/music_player.tsx @ 279:b3b547563ec7
Add Google connector service and agent wiki
Implement the C/Seobeo Google Drive and Gmail connector with encrypted OAuth storage, Zenbu authentication, browser testing, AI tool discovery, chunked HTTP decoding, and Bazel coverage. Consolidate repository guidance into progressive wiki documentation and enforce arena-first allocation for new first-party C code.
Co-authored-by: Copilot <[email protected]>
Copilot-Session: 84c338fd-0939-4bb3-b7f3-1062eb213e5d
| author | MrJuneJune <me@mrjunejune.com> |
|---|---|
| date | Mon, 17 Aug 2026 22:22:36 -0700 |
| parents | fb9bcd3145cb |
| children |
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import { useCallback, useEffect, useRef, useState } from "react"; const CHAPTERS: string[] = [ "https://www.soundhelix.com/examples/mp3/SoundHelix-Song-1.mp3", "https://www.learningcontainer.com/wp-content/uploads/2020/02/Kalimba.mp3", "https://download.samplelib.com/mp3/sample-3s.mp3", ]; type AudioComponentProp = { srcUrl: string; onNext?: () => void; onPrev?: () => void; }; function fmt(t: number) { if (!isFinite(t)) return "0:00"; const m = Math.floor(t / 60); const s = Math.floor(t % 60); return `${m}:${s.toString().padStart(2, "0")}`; } const AudioComponent = ({ srcUrl, onNext, onPrev }: AudioComponentProp) => { const audioRef = useRef<HTMLAudioElement>(null); const [isPlaying, setIsPlaying] = useState(false); const [current, setCurrent] = useState(0); const [duration, setDuration] = useState(0); // If true, auto-play after src changes and can play. const autoplayNextRef = useRef(false); // Wire up element events once. useEffect(() => { const el = audioRef.current; if (!el) return; const onPlay = () => setIsPlaying(true); const onPause = () => setIsPlaying(false); const onTime = () => setCurrent(el.currentTime || 0); const onMeta = () => setDuration(isFinite(el.duration) ? el.duration : 0); const onEnded = () => { if (!onNext) return; autoplayNextRef.current = true; // keep playing the next track onNext(); }; el.addEventListener("play", onPlay); el.addEventListener("pause", onPause); el.addEventListener("timeupdate", onTime); el.addEventListener("loadedmetadata", onMeta); el.addEventListener("ended", onEnded); // Prime initial state onMeta(); onTime(); setIsPlaying(!el.paused && !el.ended); return () => { el.removeEventListener("play", onPlay); el.removeEventListener("pause", onPause); el.removeEventListener("timeupdate", onTime); el.removeEventListener("loadedmetadata", onMeta); el.removeEventListener("ended", onEnded); }; }, [onNext]); // When src changes, load and maybe auto-play when ready. useEffect(() => { const el = audioRef.current; if (!el) return; el.load(); // pick up new src const tryPlay = () => { if (autoplayNextRef.current) { autoplayNextRef.current = false; el.play().catch(() => { // Autoplay might be blocked; leave paused state as-is. }); } }; // Play once ready (covers both cached and freshly loaded cases) el.addEventListener("canplay", tryPlay, { once: true }); // In case it's already buffered: tryPlay(); // Reset progress immediately on new track setCurrent(0); }, [srcUrl]); const toggle = useCallback(() => { const el = audioRef.current; if (!el) return; if (el.paused) el.play().catch(() => {}); else el.pause(); }, []); const seek = useCallback((e: React.ChangeEvent<HTMLInputElement>) => { const el = audioRef.current; if (!el) return; el.currentTime = Number(e.target.value); }, []); // Button handlers: set the autoplay flag so next track starts immediately. const handleNext = useCallback(() => { if (!onNext) return; autoplayNextRef.current = true; // user gesture → autoplay allowed onNext(); }, [onNext]); const handlePrev = useCallback(() => { if (!onPrev) return; autoplayNextRef.current = true; onPrev(); }, [onPrev]); const pct = duration > 0 ? (current / duration) * 100 : 0; return ( <> {/* remove "controls" if you want only custom UI */} <audio ref={audioRef} src={srcUrl} preload="metadata" /> <div style={{ display: "flex", gap: 8, alignItems: "center", margin: "8px 0" }}> <button onClick={toggle}>{isPlaying ? "Pause" : "Play"}</button> <button onClick={handlePrev} disabled={!onPrev}>Prev</button> <button onClick={handleNext} disabled={!onNext}>Next</button> " <span style={{ marginLeft: 8, width: 56, textAlign: "right" }}>{fmt(current)}</span>", <input type="range" min={0} max={duration || 0} step={0.01} value={current} onChange={seek} style={{ flex: 1 }} /> <span style={{ width: 56 }}>{fmt(duration)}</span> </div> {/* Optional thin progress bar */} <div style={{ height: 4, width: "100%", background: "#eee", borderRadius: 2 }}> <div style={{ height: "100%", width: `${pct}%`, background: "#999", borderRadius: 2 }} /> </div> </> ); }; const MusicPlayer = () => { const [musicIndex, setMusicIndex] = useState<number>(0); const onNext = useCallback( () => setMusicIndex((i) => Math.min(i + 1, CHAPTERS.length - 1)), [] ); const onPrev = useCallback(() => setMusicIndex((i) => Math.max(i - 1, 0)), []); return ( <AudioComponent srcUrl={CHAPTERS[musicIndex]} onNext={musicIndex === CHAPTERS.length - 1 ? undefined : onNext} onPrev={musicIndex === 0 ? undefined : onPrev} /> ); }; export { MusicPlayer, }