#ifndef INFINITE_CANVAS_SCENE_STORE_H
#define INFINITE_CANVAS_SCENE_STORE_H

#include "infinite_canvas/canvas.h"

#define CANVAS_SCENE_STORE_NAME_CAPACITY 48
#define CANVAS_SCENE_STORE_PATH_CAPACITY 1024

boolean Canvas_Scene_Store_Path(
    const char *p_name,
    char *p_path,
    size_t path_capacity);
boolean Canvas_Scene_Store_Save(
    const char *p_path,
    const Canvas_Scene *p_scene,
    const Canvas_Camera *p_camera);
boolean Canvas_Scene_Store_Load(
    const char *p_path,
    Canvas_Scene *p_scene,
    Canvas_Camera *p_camera);

#endif
