#include "third_party/raylib/include/raylib.h"
#include "dowa/dowa.h"

#define INIT_SCREEN_WIDTH 1200
#define INIT_SCREEN_HEIGHT 700

int main()
{
  Vector2 pos = {.x=INIT_SCREEN_WIDTH/2, .y=INIT_SCREEN_HEIGHT/2};
  InitWindow(INIT_SCREEN_WIDTH, INIT_SCREEN_HEIGHT, "Color Game");
  while(!WindowShouldClose())
  {
    BeginDrawing();
      DrawPixelV(pos, RED);
    EndDrawing();
  }
}
