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view third_party/libuv/docs/src/idle.rst @ 263:ee04e4e69fed
Add functional JRPG frame and tools
Add full-screen background_2 apertures, functional frame chrome, card-driven details, dual-window tools, live conversion workflows, and bounded cleanup for generated downloads.
Co-authored-by: Copilot <[email protected]>
| author | MrJuneJune <mrjunejune@users.noreply.github.com> |
|---|---|
| date | Thu, 06 Aug 2026 11:31:30 -0700 |
| parents | 948de3f54cea |
| children |
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.. _idle: :c:type:`uv_idle_t` --- Idle handle =================================== Idle handles will run the given callback once per loop iteration, right before the :c:type:`uv_prepare_t` handles. .. note:: The notable difference with prepare handles is that when there are active idle handles, the loop will perform a zero timeout poll instead of blocking for i/o. .. warning:: Despite the name, idle handles will get their callbacks called on every loop iteration, not when the loop is actually "idle". Data types ---------- .. c:type:: uv_idle_t Idle handle type. .. c:type:: void (*uv_idle_cb)(uv_idle_t* handle) Type definition for callback passed to :c:func:`uv_idle_start`. Public members ^^^^^^^^^^^^^^ N/A .. seealso:: The :c:type:`uv_handle_t` members also apply. API --- .. c:function:: int uv_idle_init(uv_loop_t* loop, uv_idle_t* idle) Initialize the handle. This function always succeeds. :returns: 0 .. c:function:: int uv_idle_start(uv_idle_t* idle, uv_idle_cb cb) Start the handle with the given callback. This function always succeeds, except when `cb` is `NULL`. :returns: 0 on success, or `UV_EINVAL` when `cb == NULL`. .. c:function:: int uv_idle_stop(uv_idle_t* idle) Stop the handle, the callback will no longer be called. This function always succeeds. :returns: 0 .. seealso:: The :c:type:`uv_handle_t` API functions also apply.