view third_party/libuv/docs/src/dll.rst @ 263:ee04e4e69fed

Add functional JRPG frame and tools Add full-screen background_2 apertures, functional frame chrome, card-driven details, dual-window tools, live conversion workflows, and bounded cleanup for generated downloads. Co-authored-by: Copilot <[email protected]>
author MrJuneJune <mrjunejune@users.noreply.github.com>
date Thu, 06 Aug 2026 11:31:30 -0700
parents 948de3f54cea
children
line wrap: on
line source


.. _dll:

Shared library handling
=======================

libuv provides cross platform utilities for loading shared libraries and
retrieving symbols from them, using the following API.


Data types
----------

.. c:type:: uv_lib_t

    Shared library data type.


Public members
^^^^^^^^^^^^^^

N/A


API
---

.. c:function:: int uv_dlopen(const char* filename, uv_lib_t* lib)

    Opens a shared library. The filename is in utf-8. Returns 0 on success and
    -1 on error. Call :c:func:`uv_dlerror` to get the error message.

.. c:function:: void uv_dlclose(uv_lib_t* lib)

    Close the shared library.

.. c:function:: int uv_dlsym(uv_lib_t* lib, const char* name, void** ptr)

    Retrieves a data pointer from a dynamic library. It is legal for a symbol
    to map to NULL. Returns 0 on success and -1 if the symbol was not found.

.. c:function:: const char* uv_dlerror(const uv_lib_t* lib)

    Returns the last uv_dlopen() or uv_dlsym() error message.