Mercurial
view postdog/BUILD @ 263:ee04e4e69fed
Add functional JRPG frame and tools
Add full-screen background_2 apertures, functional frame chrome, card-driven details, dual-window tools, live conversion workflows, and bounded cleanup for generated downloads.
Co-authored-by: Copilot <[email protected]>
| author | MrJuneJune <mrjunejune@users.noreply.github.com> |
|---|---|
| date | Thu, 06 Aug 2026 11:31:30 -0700 |
| parents | 058de208e640 |
| children |
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load("//third_party/raylib:raylib.bzl", "raylib_binary") load("//gui_ze:gui_ze.bzl", "macos_app_and_dmg") raylib_binary( name = "slider_example", srcs = [ "slider_example.c", "gui_window_file_dialog.h", ], deps = [ "//third_party/raylib:raylib", "//dowa:dowa", ], ) raylib_binary( name = "postdog", srcs = [ "main.c", ], deps = [ "//third_party/raylib:raylib_custom_ui", "//dowa:dowa", "//seobeo:seobeo_client", # "//seobeo:seobeo_debug", "//third_party/libuv:libuv", ], data = [":all_static_assets",], static = True ) macos_app_and_dmg( name = "postdog_bundle", binary = ":postdog", bundle_id = "com.june.postdog" ) filegroup( name = "all_static_assets", srcs = glob([ "**/*.ttf", "**/*.txt", "**/*.png", ], allow_empty=True) )