view third_party/luajit/src/lj_func.h @ 273:e02e2036ef84 default tip

add Layer 2 JRPG component system Add reusable content and window modals, an isolated component sandbox, shared cyberpunk scroll areas, production-safe cache freshness, and server-rendered JRPG panel state. Co-authored-by: Copilot <[email protected]>
author MrJuneJune <me@mrjunejune.com>
date Sat, 08 Aug 2026 02:08:08 -0700
parents 94705b5986b3
children
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/*
** Function handling (prototypes, functions and upvalues).
** Copyright (C) 2005-2023 Mike Pall. See Copyright Notice in luajit.h
*/

#ifndef _LJ_FUNC_H
#define _LJ_FUNC_H

#include "lj_obj.h"

/* Prototypes. */
LJ_FUNC void LJ_FASTCALL lj_func_freeproto(global_State *g, GCproto *pt);

/* Upvalues. */
LJ_FUNCA void LJ_FASTCALL lj_func_closeuv(lua_State *L, TValue *level);
LJ_FUNC void LJ_FASTCALL lj_func_freeuv(global_State *g, GCupval *uv);

/* Functions (closures). */
LJ_FUNC GCfunc *lj_func_newC(lua_State *L, MSize nelems, GCtab *env);
LJ_FUNC GCfunc *lj_func_newL_empty(lua_State *L, GCproto *pt, GCtab *env);
LJ_FUNCA GCfunc *lj_func_newL_gc(lua_State *L, GCproto *pt, GCfuncL *parent);
LJ_FUNC void LJ_FASTCALL lj_func_free(global_State *g, GCfunc *c);

#endif