view third_party/luajit/src/lj_carith.h @ 273:e02e2036ef84 default tip

add Layer 2 JRPG component system Add reusable content and window modals, an isolated component sandbox, shared cyberpunk scroll areas, production-safe cache freshness, and server-rendered JRPG panel state. Co-authored-by: Copilot <[email protected]>
author MrJuneJune <me@mrjunejune.com>
date Sat, 08 Aug 2026 02:08:08 -0700
parents 94705b5986b3
children
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/*
** C data arithmetic.
** Copyright (C) 2005-2023 Mike Pall. See Copyright Notice in luajit.h
*/

#ifndef _LJ_CARITH_H
#define _LJ_CARITH_H

#include "lj_obj.h"

#if LJ_HASFFI

LJ_FUNC int lj_carith_op(lua_State *L, MMS mm);

#if LJ_32
LJ_FUNC uint64_t lj_carith_shl64(uint64_t x, int32_t sh);
LJ_FUNC uint64_t lj_carith_shr64(uint64_t x, int32_t sh);
LJ_FUNC uint64_t lj_carith_sar64(uint64_t x, int32_t sh);
LJ_FUNC uint64_t lj_carith_rol64(uint64_t x, int32_t sh);
LJ_FUNC uint64_t lj_carith_ror64(uint64_t x, int32_t sh);
#endif
LJ_FUNC uint64_t lj_carith_shift64(uint64_t x, int32_t sh, int op);
LJ_FUNC uint64_t lj_carith_check64(lua_State *L, int narg, CTypeID *id);

#if LJ_32 && LJ_HASJIT
LJ_FUNC int64_t lj_carith_mul64(int64_t x, int64_t k);
#endif
LJ_FUNC uint64_t lj_carith_divu64(uint64_t a, uint64_t b);
LJ_FUNC int64_t lj_carith_divi64(int64_t a, int64_t b);
LJ_FUNC uint64_t lj_carith_modu64(uint64_t a, uint64_t b);
LJ_FUNC int64_t lj_carith_modi64(int64_t a, int64_t b);
LJ_FUNC uint64_t lj_carith_powu64(uint64_t x, uint64_t k);
LJ_FUNC int64_t lj_carith_powi64(int64_t x, int64_t k);

#endif

#endif