view third_party/libuv/docs/code/uvstop/main.c @ 273:e02e2036ef84 default tip

add Layer 2 JRPG component system Add reusable content and window modals, an isolated component sandbox, shared cyberpunk scroll areas, production-safe cache freshness, and server-rendered JRPG panel state. Co-authored-by: Copilot <[email protected]>
author MrJuneJune <me@mrjunejune.com>
date Sat, 08 Aug 2026 02:08:08 -0700
parents 948de3f54cea
children
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#include <stdio.h>
#include <uv.h>

int64_t counter = 0;

void idle_cb(uv_idle_t *handle) {
    printf("Idle callback\n");
    counter++;

    if (counter >= 5) {
        uv_stop(uv_default_loop());
        printf("uv_stop() called\n");
    }
}

void prep_cb(uv_prepare_t *handle) {
    printf("Prep callback\n");
}

int main() {
    uv_idle_t idler;
    uv_prepare_t prep;

    uv_idle_init(uv_default_loop(), &idler);
    uv_idle_start(&idler, idle_cb);

    uv_prepare_init(uv_default_loop(), &prep);
    uv_prepare_start(&prep, prep_cb);

    uv_run(uv_default_loop(), UV_RUN_DEFAULT);

    return 0;
}