Mercurial
view third_party/libuv/docs/code/thread-create/main.c @ 273:e02e2036ef84 default tip
add Layer 2 JRPG component system
Add reusable content and window modals, an isolated component sandbox, shared cyberpunk scroll areas, production-safe cache freshness, and server-rendered JRPG panel state.
Co-authored-by: Copilot <[email protected]>
| author | MrJuneJune <me@mrjunejune.com> |
|---|---|
| date | Sat, 08 Aug 2026 02:08:08 -0700 |
| parents | 948de3f54cea |
| children |
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#include <stdio.h> #include <uv.h> void hare(void *arg) { int tracklen = *((int *) arg); while (tracklen) { tracklen--; uv_sleep(1000); fprintf(stderr, "Hare ran another step\n"); } fprintf(stderr, "Hare done running!\n"); } void tortoise(void *arg) { int tracklen = *((int *) arg); while (tracklen) { tracklen--; fprintf(stderr, "Tortoise ran another step\n"); uv_sleep(3000); } fprintf(stderr, "Tortoise done running!\n"); } int main() { int tracklen = 10; uv_thread_t hare_id; uv_thread_t tortoise_id; uv_thread_create(&hare_id, hare, &tracklen); uv_thread_create(&tortoise_id, tortoise, &tracklen); uv_thread_join(&hare_id); uv_thread_join(&tortoise_id); return 0; }