view third_party/libuv/docs/code/ref-timer/main.c @ 273:e02e2036ef84 default tip

add Layer 2 JRPG component system Add reusable content and window modals, an isolated component sandbox, shared cyberpunk scroll areas, production-safe cache freshness, and server-rendered JRPG panel state. Co-authored-by: Copilot <[email protected]>
author MrJuneJune <me@mrjunejune.com>
date Sat, 08 Aug 2026 02:08:08 -0700
parents 948de3f54cea
children
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#include <stdio.h>

#include <uv.h>

uv_loop_t *loop;
uv_timer_t gc_req;
uv_timer_t fake_job_req;

void gc(uv_timer_t *handle) {
    fprintf(stderr, "Freeing unused objects\n");
}

void fake_job(uv_timer_t *handle) {
    fprintf(stdout, "Fake job done\n");
}

int main() {
    loop = uv_default_loop();

    uv_timer_init(loop, &gc_req);
    uv_unref((uv_handle_t*) &gc_req);

    uv_timer_start(&gc_req, gc, 0, 2000);

    // could actually be a TCP download or something
    uv_timer_init(loop, &fake_job_req);
    uv_timer_start(&fake_job_req, fake_job, 9000, 0);
    return uv_run(loop, UV_RUN_DEFAULT);
}