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add Layer 2 JRPG component system Add reusable content and window modals, an isolated component sandbox, shared cyberpunk scroll areas, production-safe cache freshness, and server-rendered JRPG panel state. Co-authored-by: Copilot <[email protected]>
author MrJuneJune <me@mrjunejune.com>
date Sat, 08 Aug 2026 02:08:08 -0700
parents 09a96dcb2b4c
children
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# third_party

External dependencies and libraries.

## Contents

| Directory | Description |
|-----------|-------------|
| `bun/` | Bun JavaScript runtime |
| `emsdk/` | Emscripten SDK for WASM compilation |
| `highlight/` | highlight.js for syntax highlighting |
| `libuv/` | Async I/O library |
| `luajit/` | LuaJIT interpreter |
| `raylib/` | Game/GUI library |
| `sqlite3/` | SQLite database |
| `wrk/` | HTTP benchmarking tool |

## Usage

Reference in BUILD files:

```starlark
deps = ["//third_party/sqlite3:sqlite3"]
deps = ["//third_party/raylib:raylib"]
deps = ["//third_party/libuv:libuv"]
```