Mercurial
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add Layer 2 JRPG component system
Add reusable content and window modals, an isolated component sandbox, shared cyberpunk scroll areas, production-safe cache freshness, and server-rendered JRPG panel state.
Co-authored-by: Copilot <[email protected]>
| author | MrJuneJune <me@mrjunejune.com> |
|---|---|
| date | Sat, 08 Aug 2026 02:08:08 -0700 |
| parents | b818a4561a3c |
| children |
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# gui_ze Bazel rules for building GUI applications and web frontends. ## Files | File | Description | |------|-------------| | `gui_ze.bzl` | Starlark rules for web/GUI builds | | `time_to_first_byte.sh` | TTFB measurement script | ## Rules Provides Bazel rules for: - Bundling JavaScript/TypeScript with esbuild - Building WASM modules with Emscripten - Packaging web applications ## Usage ```starlark load("//gui_ze:gui_ze.bzl", "web_bundle", "wasm_cc_binary") web_bundle( name = "app", entry_point = "src/main.tsx", ... ) ```