view third_party/libuv/docs/code/uvstop/main.c @ 261:b401627fc49e

Add JRPG mock flows and interactive previews Add scripted mock SSE commands, custom event forwarding, animated chat turns, full-height message navigation, and a cyberpunk resume dossier. Co-authored-by: Copilot <[email protected]>
author MrJuneJune <mrjunejune@users.noreply.github.com>
date Wed, 05 Aug 2026 20:38:32 -0700
parents 948de3f54cea
children
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#include <stdio.h>
#include <uv.h>

int64_t counter = 0;

void idle_cb(uv_idle_t *handle) {
    printf("Idle callback\n");
    counter++;

    if (counter >= 5) {
        uv_stop(uv_default_loop());
        printf("uv_stop() called\n");
    }
}

void prep_cb(uv_prepare_t *handle) {
    printf("Prep callback\n");
}

int main() {
    uv_idle_t idler;
    uv_prepare_t prep;

    uv_idle_init(uv_default_loop(), &idler);
    uv_idle_start(&idler, idle_cb);

    uv_prepare_init(uv_default_loop(), &prep);
    uv_prepare_start(&prep, prep_cb);

    uv_run(uv_default_loop(), UV_RUN_DEFAULT);

    return 0;
}