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view third_party/libuv/src/win/handle-inl.h @ 279:b3b547563ec7
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Implement the C/Seobeo Google Drive and Gmail connector with encrypted OAuth storage, Zenbu authentication, browser testing, AI tool discovery, chunked HTTP decoding, and Bazel coverage. Consolidate repository guidance into progressive wiki documentation and enforce arena-first allocation for new first-party C code.
Co-authored-by: Copilot <[email protected]>
Copilot-Session: 84c338fd-0939-4bb3-b7f3-1062eb213e5d
| author | MrJuneJune <me@mrjunejune.com> |
|---|---|
| date | Mon, 17 Aug 2026 22:22:36 -0700 |
| parents | 948de3f54cea |
| children |
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/* Copyright Joyent, Inc. and other Node contributors. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef UV_WIN_HANDLE_INL_H_ #define UV_WIN_HANDLE_INL_H_ #include <assert.h> #include <io.h> #include "uv.h" #include "internal.h" #define DECREASE_ACTIVE_COUNT(loop, handle) \ do { \ if (--(handle)->activecnt == 0 && \ !((handle)->flags & UV_HANDLE_CLOSING)) { \ uv__handle_stop((handle)); \ } \ assert((handle)->activecnt >= 0); \ } while (0) #define INCREASE_ACTIVE_COUNT(loop, handle) \ do { \ if ((handle)->activecnt++ == 0) { \ uv__handle_start((handle)); \ } \ assert((handle)->activecnt > 0); \ } while (0) #define DECREASE_PENDING_REQ_COUNT(handle) \ do { \ assert(handle->reqs_pending > 0); \ handle->reqs_pending--; \ \ if (handle->flags & UV_HANDLE_CLOSING && \ handle->reqs_pending == 0) { \ uv__want_endgame(loop, (uv_handle_t*)handle); \ } \ } while (0) #define uv__handle_closing(handle) \ do { \ assert(!((handle)->flags & UV_HANDLE_CLOSING)); \ \ if (!(((handle)->flags & UV_HANDLE_ACTIVE) && \ ((handle)->flags & UV_HANDLE_REF))) \ uv__active_handle_add((uv_handle_t*) (handle)); \ \ (handle)->flags |= UV_HANDLE_CLOSING; \ (handle)->flags &= ~UV_HANDLE_ACTIVE; \ } while (0) #define uv__handle_close(handle) \ do { \ uv__queue_remove(&(handle)->handle_queue); \ uv__active_handle_rm((uv_handle_t*) (handle)); \ \ (handle)->flags |= UV_HANDLE_CLOSED; \ \ if ((handle)->close_cb) \ (handle)->close_cb((uv_handle_t*) (handle)); \ } while (0) INLINE static void uv__want_endgame(uv_loop_t* loop, uv_handle_t* handle) { if (!(handle->flags & UV_HANDLE_ENDGAME_QUEUED)) { handle->flags |= UV_HANDLE_ENDGAME_QUEUED; handle->endgame_next = loop->endgame_handles; loop->endgame_handles = handle; } } INLINE static void uv__process_endgames(uv_loop_t* loop) { uv_handle_t* handle; while (loop->endgame_handles) { handle = loop->endgame_handles; loop->endgame_handles = handle->endgame_next; handle->flags &= ~UV_HANDLE_ENDGAME_QUEUED; switch (handle->type) { case UV_TCP: uv__tcp_endgame(loop, (uv_tcp_t*) handle); break; case UV_NAMED_PIPE: uv__pipe_endgame(loop, (uv_pipe_t*) handle); break; case UV_TTY: uv__tty_endgame(loop, (uv_tty_t*) handle); break; case UV_UDP: uv__udp_endgame(loop, (uv_udp_t*) handle); break; case UV_POLL: uv__poll_endgame(loop, (uv_poll_t*) handle); break; case UV_TIMER: uv__timer_close((uv_timer_t*) handle); uv__handle_close(handle); break; case UV_PREPARE: case UV_CHECK: case UV_IDLE: uv__loop_watcher_endgame(loop, handle); break; case UV_ASYNC: uv__async_endgame(loop, (uv_async_t*) handle); break; case UV_SIGNAL: uv__signal_endgame(loop, (uv_signal_t*) handle); break; case UV_PROCESS: uv__process_endgame(loop, (uv_process_t*) handle); break; case UV_FS_EVENT: uv__fs_event_endgame(loop, (uv_fs_event_t*) handle); break; case UV_FS_POLL: uv__fs_poll_endgame(loop, (uv_fs_poll_t*) handle); break; default: assert(0); break; } } } INLINE static HANDLE uv__get_osfhandle(int fd) { /* _get_osfhandle() raises an assert in debug builds if the FD is invalid. * But it also correctly checks the FD and returns INVALID_HANDLE_VALUE for * invalid FDs in release builds (or if you let the assert continue). So this * wrapper function disables asserts when calling _get_osfhandle. */ HANDLE handle; UV_BEGIN_DISABLE_CRT_ASSERT(); handle = (HANDLE) _get_osfhandle(fd); UV_END_DISABLE_CRT_ASSERT(); return handle; } #endif /* UV_WIN_HANDLE_INL_H_ */