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view react_games/src/Connectfour/main.tsx @ 279:b3b547563ec7
Add Google connector service and agent wiki
Implement the C/Seobeo Google Drive and Gmail connector with encrypted OAuth storage, Zenbu authentication, browser testing, AI tool discovery, chunked HTTP decoding, and Bazel coverage. Consolidate repository guidance into progressive wiki documentation and enforce arena-first allocation for new first-party C code.
Co-authored-by: Copilot <[email protected]>
Copilot-Session: 84c338fd-0939-4bb3-b7f3-1062eb213e5d
| author | MrJuneJune <me@mrjunejune.com> |
|---|---|
| date | Mon, 17 Aug 2026 22:22:36 -0700 |
| parents | fb9bcd3145cb |
| children |
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import { useReducer, createContext, useContext, memo, Dispatch } from 'react' enum P { R = '🔴', Y = '🟡', _ = '' } type Board = P[][] // 6 rows × 7 cols type Status = 'PLAYING' | 'TIE' | 'R_WON' | 'Y_WON' type Action = | { type: 'DROP'; col: number } | { type: 'RESET' } interface State { board: Board turn: P.R | P.Y status: Status } const ROWS = 6, COLS = 7 const emptyBoard = (): Board => Array.from({ length: ROWS }, () => Array(COLS).fill(P._)) const init: State = { board: emptyBoard(), turn: P.R, status: 'PLAYING' } function firstEmptyRow(board: Board, col: number): number | null { for (let r = ROWS - 1; r >= 0; r--) if (board[r][col] === P._) return r return null } function scanWinner(b: Board): Status { const lines = [ [ 1, 0], [0, 1], // vertical, horizontal [ 1, 1], [1, -1], // two diagonals ] for (let r = 0; r < ROWS; r++) for (let c = 0; c < COLS; c++) if (b[r][c] !== P._) for (const [dr, dc] of lines) if ( b[r + dr]?.[c + dc] === b[r][c] && b[r + 2*dr]?.[c + 2*dc] === b[r][c] && b[r + 3*dr]?.[c + 3*dc] === b[r][c] ) return b[r][c] === P.R ? 'R_WON' : 'Y_WON' return b.flat().every(p => p !== P._) ? 'TIE' : 'PLAYING' } function reducer(s: State, a: Action): State { if (a.type === 'RESET') return init if (s.status !== 'PLAYING') return s // game over const row = firstEmptyRow(s.board, a.col) if (row == null) return s // full column // clone touched row only const newRow = [...s.board[row]] newRow[a.col] = s.turn const newBoard = s.board.map((r, i) => (i === row ? newRow : r)) const nextTurn = s.turn === P.R ? P.Y : P.R const status = scanWinner(newBoard) return { board: newBoard, turn: nextTurn, status } } const DispatchCtx = createContext<Dispatch<Action> | null>(null) const useGameDispatch = () => { const d = useContext(DispatchCtx) if (!d) throw new Error('outside provider') return d } /* ------- Leaf ------- */ interface CellProps { v: P } const Cell = memo<CellProps>(({ v }) => ( <div style={{ width: 52, height: 52, margin: 2, borderRadius: '50%', background: '#0e2a5a', display: 'grid', placeItems: 'center', fontSize: 30 }}> {v} </div> )) /* ------- Column button ------- */ const ColBtn = ({ col }: { col: number }) => { const dispatch = useGameDispatch() return ( <button style={{ flex: 1, height: 20, cursor: 'pointer' }} onClick={() => dispatch({ type: 'DROP', col })} /> ) } /* ------- Board ------- */ const BoardView = memo(({ board }: { board: Board }) => ( <div> {/* clickable top buttons */} <div style={{ display: 'flex' }}> {Array.from({ length: COLS }, (_, c) => <ColBtn key={c} col={c} />)} </div> {/* grid */} {board.map((row, r) => ( <div key={r} style={{ display: 'flex' }}> {row.map((v, c) => <Cell key={c} v={v} />)} </div> ))} </div> )) function ConnectFour() { const [state, dispatch] = useReducer(reducer, init) return ( <DispatchCtx.Provider value={dispatch}> <h2 style={{ textAlign: 'center' }}> {state.status === 'PLAYING' && `Turn: ${state.turn}`} {state.status === 'TIE' && 'Tie game'} {state.status === 'R_WON' && 'Red wins!'} {state.status === 'Y_WON' && 'Yellow wins!'} </h2> <BoardView board={state.board} /> {state.status !== 'PLAYING' && ( <button style={{ marginTop: 16 }} onClick={() => dispatch({ type: 'RESET' })}> Play again </button> )} </DispatchCtx.Provider> ) } export { ConnectFour, }