view react_games/src/Connectfour/answer.tsx @ 279:b3b547563ec7

Add Google connector service and agent wiki Implement the C/Seobeo Google Drive and Gmail connector with encrypted OAuth storage, Zenbu authentication, browser testing, AI tool discovery, chunked HTTP decoding, and Bazel coverage. Consolidate repository guidance into progressive wiki documentation and enforce arena-first allocation for new first-party C code. Co-authored-by: Copilot <[email protected]> Copilot-Session: 84c338fd-0939-4bb3-b7f3-1062eb213e5d
author MrJuneJune <me@mrjunejune.com>
date Mon, 17 Aug 2026 22:22:36 -0700
parents fb9bcd3145cb
children
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import {
  useReducer, createContext, useContext, memo, Dispatch
} from 'react'

enum P { R = '🔴', Y = '🟡', _ = '' }

type Board = P[][]            // 6 rows × 7 cols
type Status = 'PLAYING' | 'TIE' | 'R_WON' | 'Y_WON'

type Action =
  | { type: 'DROP'; col: number }
  | { type: 'RESET' }

interface State {
  board: Board
  turn: P.R | P.Y
  status: Status
}

const ROWS = 6, COLS = 7
const emptyBoard = (): Board =>
  Array.from({ length: ROWS }, () => Array(COLS).fill(P._))

const init: State = { board: emptyBoard(), turn: P.R, status: 'PLAYING' }

function firstEmptyRow(board: Board, col: number): number | null {
  for (let r = ROWS - 1; r >= 0; r--) if (board[r][col] === P._) return r
  return null
}

function scanWinner(b: Board): Status {
  const lines = [
    [ 1,  0], [0, 1],   // vertical, horizontal
    [ 1,  1], [1, -1],  // two diagonals
  ]
  for (let r = 0; r < ROWS; r++)
    for (let c = 0; c < COLS; c++)
      if (b[r][c] !== P._)
        for (const [dr, dc] of lines)
          if (
            b[r + dr]?.[c + dc] === b[r][c] &&
            b[r + 2*dr]?.[c + 2*dc] === b[r][c] &&
            b[r + 3*dr]?.[c + 3*dc] === b[r][c]
          )
            return b[r][c] === P.R ? 'R_WON' : 'Y_WON'

  return b.flat().every(p => p !== P._) ? 'TIE' : 'PLAYING'
}


function reducer(s: State, a: Action): State {
  if (a.type === 'RESET') return init
  if (s.status !== 'PLAYING') return s                     // game over

  const row = firstEmptyRow(s.board, a.col)
  if (row == null) return s                                // full column

  // clone touched row only
  const newRow = [...s.board[row]]
  newRow[a.col] = s.turn
  const newBoard = s.board.map((r, i) => (i === row ? newRow : r))

  const nextTurn = s.turn === P.R ? P.Y : P.R
  const status   = scanWinner(newBoard)

  return { board: newBoard, turn: nextTurn, status }
}

const DispatchCtx = createContext<Dispatch<Action> | null>(null)
const useGameDispatch = () => {
  const d = useContext(DispatchCtx)
  if (!d) throw new Error('outside provider')
  return d
}

/* ------- Leaf ------- */
interface CellProps { v: P }
const Cell = memo<CellProps>(({ v }) => (
  <div style={{
    width: 52, height: 52, margin: 2, borderRadius: '50%',
    background: '#0e2a5a', display: 'grid', placeItems: 'center',
    fontSize: 30
  }}>
    {v}
  </div>
))

/* ------- Column button ------- */
const ColBtn = ({ col }: { col: number }) => {
  const dispatch = useGameDispatch()
  return (
    <button
      style={{ flex: 1, height: 20, cursor: 'pointer' }}
      onClick={() => dispatch({ type: 'DROP', col })}
    />
  )
}

/* ------- Board ------- */
const BoardView = memo(({ board }: { board: Board }) => (
  <div>
    {/* clickable top buttons */}
    <div style={{ display: 'flex' }}>
      {Array.from({ length: COLS }, (_, c) => <ColBtn key={c} col={c} />)}
    </div>

    {/* grid */}
    {board.map((row, r) => (
      <div key={r} style={{ display: 'flex' }}>
        {row.map((v, c) => <Cell key={c} v={v} />)}
      </div>
    ))}
  </div>
))

function ConnectFour() {
  const [state, dispatch] = useReducer(reducer, init)

  return (
    <DispatchCtx.Provider value={dispatch}>
      <h2 style={{ textAlign: 'center' }}>
        {state.status === 'PLAYING' && `Turn: ${state.turn}`}
        {state.status === 'TIE' && 'Tie game'}
        {state.status === 'R_WON' && 'Red wins!'}
        {state.status === 'Y_WON' && 'Yellow wins!'}
      </h2>

      <BoardView board={state.board} />

      {state.status !== 'PLAYING' && (
        <button style={{ marginTop: 16 }} onClick={() => dispatch({ type: 'RESET' })}>
          Play again
        </button>
      )}
    </DispatchCtx.Provider>
  )
}

export {
  ConnectFour,
}