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view postdog/slider_example.c @ 279:b3b547563ec7
Add Google connector service and agent wiki
Implement the C/Seobeo Google Drive and Gmail connector with encrypted OAuth storage, Zenbu authentication, browser testing, AI tool discovery, chunked HTTP decoding, and Bazel coverage. Consolidate repository guidance into progressive wiki documentation and enforce arena-first allocation for new first-party C code.
Co-authored-by: Copilot <[email protected]>
Copilot-Session: 84c338fd-0939-4bb3-b7f3-1062eb213e5d
| author | MrJuneJune <me@mrjunejune.com> |
|---|---|
| date | Mon, 17 Aug 2026 22:22:36 -0700 |
| parents | 7bd795bac997 |
| children |
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/******************************************************************************************* * * raygui - custom file dialog to load image * * DEPENDENCIES: * raylib 4.0 - Windowing/input management and drawing. * raygui 3.0 - Immediate-mode GUI controls. * * COMPILATION (Windows - MinGW): * gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99 * * LICENSE: zlib/libpng * * Copyright (c) 2016-2024 Ramon Santamaria (@raysan5) * **********************************************************************************************/ #include "third_party/raylib/include/raylib.h" #define RAYGUI_IMPLEMENTATION #include "third_party/raylib/include/raygui.h" #undef RAYGUI_IMPLEMENTATION // Avoid including raygui implementation again #define GUI_WINDOW_FILE_DIALOG_IMPLEMENTATION #include "postdog/gui_window_file_dialog.h" #define POSTDOG_PATHS "/Users/mrjunejune/zenbu/postdog/history" //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ int main() { // Initialization //--------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 560; InitWindow(screenWidth, screenHeight, "raygui - custom modal dialog"); SetExitKey(0); // Custom file dialog GuiWindowFileDialogState fileDialogState = InitGuiWindowFileDialog(POSTDOG_PATHS); bool exitWindow = false; char fileNameToLoad[512] = { 0 }; Texture texture = { 0 }; SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!exitWindow) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- exitWindow = WindowShouldClose(); if (fileDialogState.SelectFilePressed) { // Load image file (if supported extension) if (IsFileExtension(fileDialogState.fileNameText, ".png")) { strcpy(fileNameToLoad, TextFormat("%s" PATH_SEPERATOR "%s", fileDialogState.dirPathText, fileDialogState.fileNameText)); UnloadTexture(texture); texture = LoadTexture(fileNameToLoad); } fileDialogState.SelectFilePressed = false; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); DrawTexture(texture, GetScreenWidth()/2 - texture.width/2, GetScreenHeight()/2 - texture.height/2 - 5, WHITE); DrawRectangleLines(GetScreenWidth()/2 - texture.width/2, GetScreenHeight()/2 - texture.height/2 - 5, texture.width, texture.height, BLACK); DrawText(fileNameToLoad, 208, GetScreenHeight() - 20, 10, GRAY); // raygui: controls drawing //---------------------------------------------------------------------------------- if (fileDialogState.windowActive) GuiLock(); if (GuiButton((Rectangle){ 20, 20, 140, 30 }, GuiIconText(ICON_FILE_OPEN, "Open Image"))) fileDialogState.windowActive = true; GuiUnlock(); // GUI: Dialog Window //-------------------------------------------------------------------------------- GuiWindowFileDialog(&fileDialogState); //-------------------------------------------------------------------------------- //---------------------------------------------------------------------------------- EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Unload texture CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }