view react_games/src/LightsOut/main.tsx @ 71:75de5903355c

Giagantic changes that update Dowa library to be more align with stb style array and hashmap. Updated Seobeo to be caching on server side instead of file level caching. Deleted bunch of things I don't really use.
author June Park <parkjune1995@gmail.com>
date Sun, 28 Dec 2025 20:34:22 -0800
parents fb9bcd3145cb
children
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import { ActionDispatch, CSSProperties, memo, useCallback, useReducer } from 'react';

/**
 * create lights out game
 *
 *  - 5 x 5 grid
 *  - when click it will turn on lights on top left right bottom.
 *  - count number of moves
 *  - timers
 *  - when every thing is on then tthey win
 */

interface Cell {
  value: boolean; // true on and false off.
}

type Board = Cell[][];

enum GameStatus {
  PLAYABLE,
  WON,
}

interface GameState {
  board: Board;
  status: GameStatus;
  moves: number;
}

const MAX_COL = 5;
const MAX_ROW = 5;
const DIRECTION = [
  [0, 0],
  [0, 1],
  [1, 0],
  [0, -1],
  [-1, 0],
]
const constructGameState = (): GameState => {
  const board = Array.from(
    { length: MAX_ROW }, 
    () => Array.from({ length: MAX_COL},
        () => ({ value: false })
    )
  );

  for (let i = 0; i < 30; i++) {
    const r = Math.floor(Math.random() * MAX_ROW);
    const c = Math.floor(Math.random() * MAX_COL);
    for (const [dr, dc] of DIRECTION) {
      if (board[r+dr]?.[c+dc]) {
        board[r+dr][c+dc].value = !board[r+dr]?.[c+dc].value
      }
    }
 }
  return {
    board,
    status: GameStatus.PLAYABLE,
    moves: 0,
  }
}


interface Styles {
  board: CSSProperties;
  cell: (isLightOn: boolean) => CSSProperties;
}

const styles: Styles = {
  board: {
    display: "grid",
    gridTemplateColumns: `repeat(${MAX_COL}, 1fr)`,
    width: MAX_COL * 30,
  },
  cell: (isLightOn: boolean) => ({
    width: "100%",
    aspectRatio: "1 / 1",
    border: `1px solid #222`,
    backgroundColor: isLightOn ? "white" : "black",
    transition: "background-color 120ms ease",
    cursor: "pointer",
  })
}

interface CellComponentProp {
  cellValue: Cell;
  rowPos: number;
  colPos: number;
  dispatch: ActionDispatch<[action: Action]>;
}

const CellComponent = memo(({ cellValue, rowPos, colPos, dispatch }: CellComponentProp) => {
  const onClickHandler = useCallback(()=>{
    dispatch({type: "place", newRowPos: rowPos, newColPos: colPos});
  }, [rowPos, colPos, dispatch]);

  return (
    <div onClick={onClickHandler} style={styles.cell(cellValue.value)}></div>
  )
})

type Action = 
  | { type: "place", newRowPos: number, newColPos: number }
  | { type: "reset" }

const gameStateReducer = (state: GameState, action: Action): GameState => {
  if (state.status === GameStatus.WON) return state;
  switch(action.type) {
    case "place":
      const allDirection: number[][] = [];
      for (const [dr, dc] of DIRECTION) {
        allDirection.push([action.newRowPos + dr, action.newColPos + dc]);
      }
      const newBoard: Board = state.board.map(
        (row, rowIdx) => 
            row.map((col, colIdx) => 
              (allDirection.some(
                ([nr, nc]) => rowIdx === nr && colIdx === nc
              )) ? { ...col, value: !col.value } : col)
      )
      const newStatus = 
        (newBoard.flat().filter((cell) => cell.value).length === MAX_COL * MAX_ROW) ?
          GameStatus.WON : GameStatus.PLAYABLE;

      return {
        ...state,
        status: newStatus,
        board: newBoard,
        moves: state.moves + 1,
      };
    case "reset":
      return constructGameState();
  }
}

const LightsOut = () => {
  const [gameState, dispatch] = useReducer(gameStateReducer, null, constructGameState);
  return (
    <>
      <h1> Game Status {gameState.status}</h1>
      <h2> Number of moves so far {gameState.moves}</h2>
      <div style={styles.board}>
        {
          gameState.board.map(
            (row, rowIdx) => 
              row.map(
                (cellValue, colIdx) => 
                  (<CellComponent 
                     key={`${rowIdx}-${colIdx}`}
                     cellValue={cellValue} 
                     rowPos={rowIdx}
                     colPos={colIdx}
                     dispatch={dispatch}/>)
              )
          )
        } 
      </div>
    </>
  );
}

export {
  LightsOut
}