view react_games/src/Connectfour/main.tsx @ 71:75de5903355c

Giagantic changes that update Dowa library to be more align with stb style array and hashmap. Updated Seobeo to be caching on server side instead of file level caching. Deleted bunch of things I don't really use.
author June Park <parkjune1995@gmail.com>
date Sun, 28 Dec 2025 20:34:22 -0800
parents fb9bcd3145cb
children
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import {
  useReducer, createContext, useContext, memo, Dispatch
} from 'react'

enum P { R = '🔴', Y = '🟡', _ = '' }

type Board = P[][]            // 6 rows × 7 cols
type Status = 'PLAYING' | 'TIE' | 'R_WON' | 'Y_WON'

type Action =
  | { type: 'DROP'; col: number }
  | { type: 'RESET' }

interface State {
  board: Board
  turn: P.R | P.Y
  status: Status
}

const ROWS = 6, COLS = 7
const emptyBoard = (): Board =>
  Array.from({ length: ROWS }, () => Array(COLS).fill(P._))

const init: State = { board: emptyBoard(), turn: P.R, status: 'PLAYING' }

function firstEmptyRow(board: Board, col: number): number | null {
  for (let r = ROWS - 1; r >= 0; r--) if (board[r][col] === P._) return r
  return null
}

function scanWinner(b: Board): Status {
  const lines = [
    [ 1,  0], [0, 1],   // vertical, horizontal
    [ 1,  1], [1, -1],  // two diagonals
  ]
  for (let r = 0; r < ROWS; r++)
    for (let c = 0; c < COLS; c++)
      if (b[r][c] !== P._)
        for (const [dr, dc] of lines)
          if (
            b[r + dr]?.[c + dc] === b[r][c] &&
            b[r + 2*dr]?.[c + 2*dc] === b[r][c] &&
            b[r + 3*dr]?.[c + 3*dc] === b[r][c]
          )
            return b[r][c] === P.R ? 'R_WON' : 'Y_WON'

  return b.flat().every(p => p !== P._) ? 'TIE' : 'PLAYING'
}


function reducer(s: State, a: Action): State {
  if (a.type === 'RESET') return init
  if (s.status !== 'PLAYING') return s                     // game over

  const row = firstEmptyRow(s.board, a.col)
  if (row == null) return s                                // full column

  // clone touched row only
  const newRow = [...s.board[row]]
  newRow[a.col] = s.turn
  const newBoard = s.board.map((r, i) => (i === row ? newRow : r))

  const nextTurn = s.turn === P.R ? P.Y : P.R
  const status   = scanWinner(newBoard)

  return { board: newBoard, turn: nextTurn, status }
}

const DispatchCtx = createContext<Dispatch<Action> | null>(null)
const useGameDispatch = () => {
  const d = useContext(DispatchCtx)
  if (!d) throw new Error('outside provider')
  return d
}

/* ------- Leaf ------- */
interface CellProps { v: P }
const Cell = memo<CellProps>(({ v }) => (
  <div style={{
    width: 52, height: 52, margin: 2, borderRadius: '50%',
    background: '#0e2a5a', display: 'grid', placeItems: 'center',
    fontSize: 30
  }}>
    {v}
  </div>
))

/* ------- Column button ------- */
const ColBtn = ({ col }: { col: number }) => {
  const dispatch = useGameDispatch()
  return (
    <button
      style={{ flex: 1, height: 20, cursor: 'pointer' }}
      onClick={() => dispatch({ type: 'DROP', col })}
    />
  )
}

/* ------- Board ------- */
const BoardView = memo(({ board }: { board: Board }) => (
  <div>
    {/* clickable top buttons */}
    <div style={{ display: 'flex' }}>
      {Array.from({ length: COLS }, (_, c) => <ColBtn key={c} col={c} />)}
    </div>

    {/* grid */}
    {board.map((row, r) => (
      <div key={r} style={{ display: 'flex' }}>
        {row.map((v, c) => <Cell key={c} v={v} />)}
      </div>
    ))}
  </div>
))

function ConnectFour() {
  const [state, dispatch] = useReducer(reducer, init)

  return (
    <DispatchCtx.Provider value={dispatch}>
      <h2 style={{ textAlign: 'center' }}>
        {state.status === 'PLAYING' && `Turn: ${state.turn}`}
        {state.status === 'TIE' && 'Tie game'}
        {state.status === 'R_WON' && 'Red wins!'}
        {state.status === 'Y_WON' && 'Yellow wins!'}
      </h2>

      <BoardView board={state.board} />

      {state.status !== 'PLAYING' && (
        <button style={{ marginTop: 16 }} onClick={() => dispatch({ type: 'RESET' })}>
          Play again
        </button>
      )}
    </DispatchCtx.Provider>
  )
}

export {
  ConnectFour,
}