Mercurial
view react_games/src/API_works/music_player.tsx @ 71:75de5903355c
Giagantic changes that update Dowa library to be more align with stb style array and hashmap. Updated Seobeo to be caching on server side instead of file level caching. Deleted bunch of things I don't really use.
| author | June Park <parkjune1995@gmail.com> |
|---|---|
| date | Sun, 28 Dec 2025 20:34:22 -0800 |
| parents | fb9bcd3145cb |
| children |
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import { useCallback, useEffect, useRef, useState } from "react"; const CHAPTERS: string[] = [ "https://www.soundhelix.com/examples/mp3/SoundHelix-Song-1.mp3", "https://www.learningcontainer.com/wp-content/uploads/2020/02/Kalimba.mp3", "https://download.samplelib.com/mp3/sample-3s.mp3", ]; type AudioComponentProp = { srcUrl: string; onNext?: () => void; onPrev?: () => void; }; function fmt(t: number) { if (!isFinite(t)) return "0:00"; const m = Math.floor(t / 60); const s = Math.floor(t % 60); return `${m}:${s.toString().padStart(2, "0")}`; } const AudioComponent = ({ srcUrl, onNext, onPrev }: AudioComponentProp) => { const audioRef = useRef<HTMLAudioElement>(null); const [isPlaying, setIsPlaying] = useState(false); const [current, setCurrent] = useState(0); const [duration, setDuration] = useState(0); // If true, auto-play after src changes and can play. const autoplayNextRef = useRef(false); // Wire up element events once. useEffect(() => { const el = audioRef.current; if (!el) return; const onPlay = () => setIsPlaying(true); const onPause = () => setIsPlaying(false); const onTime = () => setCurrent(el.currentTime || 0); const onMeta = () => setDuration(isFinite(el.duration) ? el.duration : 0); const onEnded = () => { if (!onNext) return; autoplayNextRef.current = true; // keep playing the next track onNext(); }; el.addEventListener("play", onPlay); el.addEventListener("pause", onPause); el.addEventListener("timeupdate", onTime); el.addEventListener("loadedmetadata", onMeta); el.addEventListener("ended", onEnded); // Prime initial state onMeta(); onTime(); setIsPlaying(!el.paused && !el.ended); return () => { el.removeEventListener("play", onPlay); el.removeEventListener("pause", onPause); el.removeEventListener("timeupdate", onTime); el.removeEventListener("loadedmetadata", onMeta); el.removeEventListener("ended", onEnded); }; }, [onNext]); // When src changes, load and maybe auto-play when ready. useEffect(() => { const el = audioRef.current; if (!el) return; el.load(); // pick up new src const tryPlay = () => { if (autoplayNextRef.current) { autoplayNextRef.current = false; el.play().catch(() => { // Autoplay might be blocked; leave paused state as-is. }); } }; // Play once ready (covers both cached and freshly loaded cases) el.addEventListener("canplay", tryPlay, { once: true }); // In case it's already buffered: tryPlay(); // Reset progress immediately on new track setCurrent(0); }, [srcUrl]); const toggle = useCallback(() => { const el = audioRef.current; if (!el) return; if (el.paused) el.play().catch(() => {}); else el.pause(); }, []); const seek = useCallback((e: React.ChangeEvent<HTMLInputElement>) => { const el = audioRef.current; if (!el) return; el.currentTime = Number(e.target.value); }, []); // Button handlers: set the autoplay flag so next track starts immediately. const handleNext = useCallback(() => { if (!onNext) return; autoplayNextRef.current = true; // user gesture → autoplay allowed onNext(); }, [onNext]); const handlePrev = useCallback(() => { if (!onPrev) return; autoplayNextRef.current = true; onPrev(); }, [onPrev]); const pct = duration > 0 ? (current / duration) * 100 : 0; return ( <> {/* remove "controls" if you want only custom UI */} <audio ref={audioRef} src={srcUrl} preload="metadata" /> <div style={{ display: "flex", gap: 8, alignItems: "center", margin: "8px 0" }}> <button onClick={toggle}>{isPlaying ? "Pause" : "Play"}</button> <button onClick={handlePrev} disabled={!onPrev}>Prev</button> <button onClick={handleNext} disabled={!onNext}>Next</button> " <span style={{ marginLeft: 8, width: 56, textAlign: "right" }}>{fmt(current)}</span>", <input type="range" min={0} max={duration || 0} step={0.01} value={current} onChange={seek} style={{ flex: 1 }} /> <span style={{ width: 56 }}>{fmt(duration)}</span> </div> {/* Optional thin progress bar */} <div style={{ height: 4, width: "100%", background: "#eee", borderRadius: 2 }}> <div style={{ height: "100%", width: `${pct}%`, background: "#999", borderRadius: 2 }} /> </div> </> ); }; const MusicPlayer = () => { const [musicIndex, setMusicIndex] = useState<number>(0); const onNext = useCallback( () => setMusicIndex((i) => Math.min(i + 1, CHAPTERS.length - 1)), [] ); const onPrev = useCallback(() => setMusicIndex((i) => Math.max(i - 1, 0)), []); return ( <AudioComponent srcUrl={CHAPTERS[musicIndex]} onNext={musicIndex === CHAPTERS.length - 1 ? undefined : onNext} onPrev={musicIndex === 0 ? undefined : onPrev} /> ); }; export { MusicPlayer, }