view react_games/src/API_works/music_player.tsx @ 71:75de5903355c

Giagantic changes that update Dowa library to be more align with stb style array and hashmap. Updated Seobeo to be caching on server side instead of file level caching. Deleted bunch of things I don't really use.
author June Park <parkjune1995@gmail.com>
date Sun, 28 Dec 2025 20:34:22 -0800
parents fb9bcd3145cb
children
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import { useCallback, useEffect, useRef, useState } from "react";

const CHAPTERS: string[] = [
  "https://www.soundhelix.com/examples/mp3/SoundHelix-Song-1.mp3",
  "https://www.learningcontainer.com/wp-content/uploads/2020/02/Kalimba.mp3",
  "https://download.samplelib.com/mp3/sample-3s.mp3",
];

type AudioComponentProp = {
  srcUrl: string;
  onNext?: () => void;
  onPrev?: () => void;
};

function fmt(t: number) {
  if (!isFinite(t)) return "0:00";
  const m = Math.floor(t / 60);
  const s = Math.floor(t % 60);
  return `${m}:${s.toString().padStart(2, "0")}`;
}

const AudioComponent = ({ srcUrl, onNext, onPrev }: AudioComponentProp) => {
  const audioRef = useRef<HTMLAudioElement>(null);

  const [isPlaying, setIsPlaying] = useState(false);
  const [current, setCurrent] = useState(0);
  const [duration, setDuration] = useState(0);

  // If true, auto-play after src changes and can play.
  const autoplayNextRef = useRef(false);

  // Wire up element events once.
  useEffect(() => {
    const el = audioRef.current;
    if (!el) return;

    const onPlay = () => setIsPlaying(true);
    const onPause = () => setIsPlaying(false);
    const onTime = () => setCurrent(el.currentTime || 0);
    const onMeta = () => setDuration(isFinite(el.duration) ? el.duration : 0);
    const onEnded = () => {
      if (!onNext) return;
      autoplayNextRef.current = true;   // keep playing the next track
      onNext();
    };

    el.addEventListener("play", onPlay);
    el.addEventListener("pause", onPause);
    el.addEventListener("timeupdate", onTime);
    el.addEventListener("loadedmetadata", onMeta);
    el.addEventListener("ended", onEnded);

    // Prime initial state
    onMeta();
    onTime();
    setIsPlaying(!el.paused && !el.ended);

    return () => {
      el.removeEventListener("play", onPlay);
      el.removeEventListener("pause", onPause);
      el.removeEventListener("timeupdate", onTime);
      el.removeEventListener("loadedmetadata", onMeta);
      el.removeEventListener("ended", onEnded);
    };
  }, [onNext]);

  // When src changes, load and maybe auto-play when ready.
  useEffect(() => {
    const el = audioRef.current;
    if (!el) return;

    el.load(); // pick up new src

    const tryPlay = () => {
      if (autoplayNextRef.current) {
        autoplayNextRef.current = false;
        el.play().catch(() => {
          // Autoplay might be blocked; leave paused state as-is.
        });
      }
    };

    // Play once ready (covers both cached and freshly loaded cases)
    el.addEventListener("canplay", tryPlay, { once: true });
    // In case it's already buffered:
    tryPlay();

    // Reset progress immediately on new track
    setCurrent(0);
  }, [srcUrl]);

  const toggle = useCallback(() => {
    const el = audioRef.current;
    if (!el) return;
    if (el.paused) el.play().catch(() => {});
    else el.pause();
  }, []);

  const seek = useCallback((e: React.ChangeEvent<HTMLInputElement>) => {
    const el = audioRef.current;
    if (!el) return;
    el.currentTime = Number(e.target.value);
  }, []);

  // Button handlers: set the autoplay flag so next track starts immediately.
  const handleNext = useCallback(() => {
    if (!onNext) return;
    autoplayNextRef.current = true; // user gesture → autoplay allowed
    onNext();
  }, [onNext]);

  const handlePrev = useCallback(() => {
    if (!onPrev) return;
    autoplayNextRef.current = true;
    onPrev();
  }, [onPrev]);

  const pct = duration > 0 ? (current / duration) * 100 : 0;

  return (
    <>
      {/* remove "controls" if you want only custom UI */}
      <audio ref={audioRef} src={srcUrl} preload="metadata" />
      <div style={{ display: "flex", gap: 8, alignItems: "center", margin: "8px 0" }}>
        <button onClick={toggle}>{isPlaying ? "Pause" : "Play"}</button>
        <button onClick={handlePrev} disabled={!onPrev}>Prev</button>
        <button onClick={handleNext} disabled={!onNext}>Next</button>
"        <span style={{ marginLeft: 8, width: 56, textAlign: "right" }}>{fmt(current)}</span>",
        <input
          type="range"
          min={0}
          max={duration || 0}
          step={0.01}
          value={current}
          onChange={seek}
          style={{ flex: 1 }}
        />
        <span style={{ width: 56 }}>{fmt(duration)}</span>
      </div>
      {/* Optional thin progress bar */}
      <div style={{ height: 4, width: "100%", background: "#eee", borderRadius: 2 }}>
        <div style={{ height: "100%", width: `${pct}%`, background: "#999", borderRadius: 2 }} />
      </div>
    </>
  );
};

const MusicPlayer = () => {
  const [musicIndex, setMusicIndex] = useState<number>(0);

  const onNext = useCallback(
    () => setMusicIndex((i) => Math.min(i + 1, CHAPTERS.length - 1)),
    []
  );
  const onPrev = useCallback(() => setMusicIndex((i) => Math.max(i - 1, 0)), []);

  return (
    <AudioComponent
      srcUrl={CHAPTERS[musicIndex]}
      onNext={musicIndex === CHAPTERS.length - 1 ? undefined : onNext}
      onPrev={musicIndex === 0 ? undefined : onPrev}
    />
  );
};

export {
  MusicPlayer,
}