Mercurial
view react_games/public/games/main-HVML6WQS.js @ 71:75de5903355c
Giagantic changes that update Dowa library to be more align with stb style array and hashmap. Updated Seobeo to be caching on server side instead of file level caching. Deleted bunch of things I don't really use.
| author | June Park <parkjune1995@gmail.com> |
|---|---|
| date | Sun, 28 Dec 2025 20:34:22 -0800 |
| parents | fb9bcd3145cb |
| children |
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import { __toESM, require_jsx_runtime, require_react } from "./chunk-AX5M7HF6.js"; // src/Connectfour/main.tsx var import_react = __toESM(require_react()); var import_jsx_runtime = __toESM(require_jsx_runtime()); var ROWS = 6; var COLS = 7; var emptyBoard = () => Array.from({ length: ROWS }, () => Array(COLS).fill("" /* _ */)); var init = { board: emptyBoard(), turn: "\u{1F534}" /* R */, status: "PLAYING" }; function firstEmptyRow(board, col) { for (let r = ROWS - 1; r >= 0; r--) if (board[r][col] === "" /* _ */) return r; return null; } function scanWinner(b) { const lines = [ [1, 0], [0, 1], // vertical, horizontal [1, 1], [1, -1] // two diagonals ]; for (let r = 0; r < ROWS; r++) for (let c = 0; c < COLS; c++) if (b[r][c] !== "" /* _ */) { for (const [dr, dc] of lines) if (b[r + dr]?.[c + dc] === b[r][c] && b[r + 2 * dr]?.[c + 2 * dc] === b[r][c] && b[r + 3 * dr]?.[c + 3 * dc] === b[r][c]) return b[r][c] === "\u{1F534}" /* R */ ? "R_WON" : "Y_WON"; } return b.flat().every((p) => p !== "" /* _ */) ? "TIE" : "PLAYING"; } function reducer(s, a) { if (a.type === "RESET") return init; if (s.status !== "PLAYING") return s; const row = firstEmptyRow(s.board, a.col); if (row == null) return s; const newRow = [...s.board[row]]; newRow[a.col] = s.turn; const newBoard = s.board.map((r, i) => i === row ? newRow : r); const nextTurn = s.turn === "\u{1F534}" /* R */ ? "\u{1F7E1}" /* Y */ : "\u{1F534}" /* R */; const status = scanWinner(newBoard); return { board: newBoard, turn: nextTurn, status }; } var DispatchCtx = (0, import_react.createContext)(null); var useGameDispatch = () => { const d = (0, import_react.useContext)(DispatchCtx); if (!d) throw new Error("outside provider"); return d; }; var Cell = (0, import_react.memo)(({ v }) => /* @__PURE__ */ (0, import_jsx_runtime.jsx)("div", { style: { width: 52, height: 52, margin: 2, borderRadius: "50%", background: "#0e2a5a", display: "grid", placeItems: "center", fontSize: 30 }, children: v })); var ColBtn = ({ col }) => { const dispatch = useGameDispatch(); return /* @__PURE__ */ (0, import_jsx_runtime.jsx)( "button", { style: { flex: 1, height: 20, cursor: "pointer" }, onClick: () => dispatch({ type: "DROP", col }) } ); }; var BoardView = (0, import_react.memo)(({ board }) => /* @__PURE__ */ (0, import_jsx_runtime.jsxs)("div", { children: [ /* @__PURE__ */ (0, import_jsx_runtime.jsx)("div", { style: { display: "flex" }, children: Array.from({ length: COLS }, (_, c) => /* @__PURE__ */ (0, import_jsx_runtime.jsx)(ColBtn, { col: c }, c)) }), board.map((row, r) => /* @__PURE__ */ (0, import_jsx_runtime.jsx)("div", { style: { display: "flex" }, children: row.map((v, c) => /* @__PURE__ */ (0, import_jsx_runtime.jsx)(Cell, { v }, c)) }, r)) ] })); function ConnectFour() { const [state, dispatch] = (0, import_react.useReducer)(reducer, init); return /* @__PURE__ */ (0, import_jsx_runtime.jsxs)(DispatchCtx.Provider, { value: dispatch, children: [ /* @__PURE__ */ (0, import_jsx_runtime.jsxs)("h2", { style: { textAlign: "center" }, children: [ state.status === "PLAYING" && `Turn: ${state.turn}`, state.status === "TIE" && "Tie game", state.status === "R_WON" && "Red wins!", state.status === "Y_WON" && "Yellow wins!" ] }), /* @__PURE__ */ (0, import_jsx_runtime.jsx)(BoardView, { board: state.board }), state.status !== "PLAYING" && /* @__PURE__ */ (0, import_jsx_runtime.jsx)("button", { style: { marginTop: 16 }, onClick: () => dispatch({ type: "RESET" }), children: "Play again" }) ] }); } export { ConnectFour }; //# sourceMappingURL=main-HVML6WQS.js.map