view react_games/public/games/main-MX6K4HMI.js @ 71:75de5903355c

Giagantic changes that update Dowa library to be more align with stb style array and hashmap. Updated Seobeo to be caching on server side instead of file level caching. Deleted bunch of things I don't really use.
author June Park <parkjune1995@gmail.com>
date Sun, 28 Dec 2025 20:34:22 -0800
parents fb9bcd3145cb
children
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import {
  __toESM,
  require_jsx_runtime,
  require_react
} from "./chunk-AX5M7HF6.js";

// src/CardMatchiing/main.tsx
var import_react = __toESM(require_react());
var import_jsx_runtime = __toESM(require_jsx_runtime());
var shuffle = (arr) => [...arr].sort(() => Math.random() - 0.5);
var makeBoard = () => {
  const values = shuffle(
    Array.from({ length: 10 }, (_, i) => i + 1).flatMap((v) => [v, v])
  );
  return Array.from(
    { length: 4 },
    (_, r) => Array.from({ length: 5 }, (_2, c) => ({
      value: values[r * 5 + c],
      isFacing: false,
      isSolved: false
    }))
  );
};
var BoardContext = (0, import_react.createContext)(null);
var useBoardDispatch = () => {
  const ctx = (0, import_react.useContext)(BoardContext);
  if (!ctx) throw new Error("BoardContext missing");
  return ctx;
};
var initial = () => ({ board: makeBoard(), open: [], busy: false });
function reducer(state, action) {
  switch (action.type) {
    case "reset":
      return initial();
    case "flipBack": {
      const [a, b] = state.open;
      const nextBoard = state.board.map(
        (row, r) => row.map(
          (card, c) => r === a.row && c === a.col || r === b.row && c === b.col ? { ...card, isFacing: false } : card
        )
      );
      return { board: nextBoard, open: [], busy: false };
    }
    case "move": {
      if (state.busy) return state;
      const { row, col } = action;
      const target = state.board[row][col];
      if (target.isFacing || target.isSolved) return state;
      const nextBoard = state.board.map(
        (r, ri) => r.map(
          (c, ci) => ri === row && ci === col ? { ...c, isFacing: true } : c
        )
      );
      const open = [...state.open, { row, col }];
      if (open.length < 2) return { ...state, board: nextBoard, open };
      const [a, b] = open;
      const first = nextBoard[a.row][a.col];
      const second = nextBoard[b.row][b.col];
      if (first.value === second.value) {
        const solvedBoard = nextBoard.map(
          (r, ri) => r.map(
            (c, ci) => ri === a.row && ci === a.col || ri === b.row && ci === b.col ? { ...c, isSolved: true } : c
          )
        );
        return { board: solvedBoard, open: [], busy: false };
      }
      return { board: nextBoard, open, busy: true };
    }
    default:
      return state;
  }
}
var Card = ({ row, col, card }) => {
  const dispatch = useBoardDispatch();
  const style = {
    width: 60,
    height: 80,
    margin: 4,
    fontSize: 24,
    display: "flex",
    alignItems: "center",
    justifyContent: "center",
    background: card.isSolved ? "#8bc34a" : card.isFacing ? "#fff" : "#90caf9",
    cursor: card.isSolved ? "default" : "pointer",
    borderRadius: 6,
    userSelect: "none"
  };
  return /* @__PURE__ */ (0, import_jsx_runtime.jsx)("div", { style, onClick: () => dispatch({ type: "move", row, col }), children: card.isFacing || card.isSolved ? card.value : "\u{1F0A0}" });
};
var Row = ({ row, rowPos }) => /* @__PURE__ */ (0, import_jsx_runtime.jsx)("div", { style: { display: "flex" }, children: row.map((card, idx) => /* @__PURE__ */ (0, import_jsx_runtime.jsx)(Card, { row: rowPos, col: idx, card }, idx)) });
var MemoryGame = () => {
  const [state, dispatch] = (0, import_react.useReducer)(reducer, void 0, initial);
  (0, import_react.useEffect)(() => {
    if (state.busy) {
      const t = setTimeout(() => dispatch({ type: "flipBack" }), 1e3);
      return () => clearTimeout(t);
    }
  }, [state.busy]);
  const solved = state.board.every((r) => r.every((c) => c.isSolved));
  return /* @__PURE__ */ (0, import_jsx_runtime.jsxs)(import_jsx_runtime.Fragment, { children: [
    /* @__PURE__ */ (0, import_jsx_runtime.jsx)("h3", { style: { textAlign: "center" }, children: solved ? "\u{1F389} You won!" : "Memory Game" }),
    /* @__PURE__ */ (0, import_jsx_runtime.jsx)(BoardContext.Provider, { value: dispatch, children: state.board.map((row, idx) => /* @__PURE__ */ (0, import_jsx_runtime.jsx)(Row, { rowPos: idx, row }, idx)) }),
    /* @__PURE__ */ (0, import_jsx_runtime.jsx)("div", { style: { textAlign: "center", marginTop: 12 }, children: /* @__PURE__ */ (0, import_jsx_runtime.jsx)("button", { onClick: () => dispatch({ type: "reset" }), children: "Reset" }) })
  ] });
};
export {
  MemoryGame
};
//# sourceMappingURL=main-MX6K4HMI.js.map