view react_games/public/games/main-4N34LOQP.js @ 71:75de5903355c

Giagantic changes that update Dowa library to be more align with stb style array and hashmap. Updated Seobeo to be caching on server side instead of file level caching. Deleted bunch of things I don't really use.
author June Park <parkjune1995@gmail.com>
date Sun, 28 Dec 2025 20:34:22 -0800
parents fb9bcd3145cb
children
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import {
  __toESM,
  require_jsx_runtime,
  require_react
} from "./chunk-AX5M7HF6.js";

// src/Wordle/main.tsx
var import_react = __toESM(require_react());
var import_jsx_runtime = __toESM(require_jsx_runtime());
var MAX_WORD_LEN = 5;
var MAX_ATTEMP_LEN = 6;
var constructGameState = () => {
  const board = Array.from(
    { length: MAX_ATTEMP_LEN },
    () => {
      return Array.from({ length: MAX_WORD_LEN }, () => {
        return {
          value: "",
          status: 2 /* DEFAULT */
        };
      });
    }
  );
  const targetWord = "hello".split("");
  const position = {
    letterPos: 0,
    attempPos: 0
  };
  return {
    board,
    status: "Try to guess the word!" /* PLAYABLE */,
    targetWord,
    position
  };
};
var styles = {
  board: {
    display: "grid",
    gridTemplateColumns: `repeat(${MAX_WORD_LEN}, 1fr)`,
    width: 400,
    gap: 8
  },
  letter: (wordStatus) => {
    let backgroundColor = "#e6e6e6";
    switch (wordStatus) {
      case 0 /* CORRECT_IN_POSITION */:
        backgroundColor = "green";
        break;
      case 1 /* CORRECT_IN_WRONG_POSITION */:
        backgroundColor = "yellow";
        break;
      case 2 /* DEFAULT */:
        break;
    }
    return {
      display: "flex",
      justifyContent: "center",
      alignItems: "center",
      backgroundColor,
      width: "100%",
      aspectRatio: "1 / 1",
      border: "1px solid black"
    };
  }
};
var LetterComponent = ({ letter }) => {
  return /* @__PURE__ */ (0, import_jsx_runtime.jsx)("div", { style: styles.letter(letter.status), children: letter.value });
};
var gameStateReducer = (state, action) => {
  if (state.status != "Try to guess the word!" /* PLAYABLE */) return state;
  switch (action.type) {
    case 0 /* INITIALZE */:
      return {
        ...state,
        targetWord: action.targetWord.split("")
      };
    case 1 /* PLACE */:
      const { character } = action;
      let newBoard = state.board.map(
        (word, attempIdx) => attempIdx === state.position.attempPos ? word.map(
          (letter, letterIdx) => letterIdx === state.position.letterPos ? { ...letter, value: character } : letter
        ) : word
      );
      const newPosition = calculatePosition(state.position);
      let newStatus = state.status;
      if (newPosition.letterPos === 0) {
        const { correctLetterIdxes, correctWrongPositionLetterIndex } = gameLogic(newBoard[state.position.attempPos], state.targetWord);
        newBoard = newBoard.map(
          (word, attempIdx) => attempIdx === state.position.attempPos ? word.map(
            (letter, letterIdx) => correctLetterIdxes.some((value) => value === letterIdx) ? { ...letter, status: 0 /* CORRECT_IN_POSITION */ } : correctWrongPositionLetterIndex.some((value) => value === letterIdx) ? { ...letter, status: 1 /* CORRECT_IN_WRONG_POSITION */ } : letter
          ) : word
        );
        newStatus = correctLetterIdxes.length === MAX_WORD_LEN ? "You won!" /* WON */ : state.position.attempPos + 1 === MAX_ATTEMP_LEN ? "You Lost!" /* LOST */ : "Try to guess the word!" /* PLAYABLE */;
      }
      return {
        ...state,
        board: newBoard,
        position: newPosition,
        status: newStatus
      };
  }
};
function gameLogic(word, targetWord) {
  const map = {};
  const correctLetterIdxes = [];
  const correctWrongPositionLetterIndex = [];
  for (let i = 0; i < MAX_WORD_LEN; i++) {
    map[targetWord[i]] ? map[targetWord[i]]++ : map[targetWord[i]] = 1;
  }
  for (let i = 0; i < MAX_WORD_LEN; i++) {
    if (word[i].value === targetWord[i]) {
      correctLetterIdxes.push(i);
      map[targetWord[i]]--;
    }
  }
  for (let i = 0; i < MAX_WORD_LEN; i++) {
    if (correctLetterIdxes.some((value) => value === i)) continue;
    if (targetWord.some((value) => value === word[i].value && map[value] > 0)) {
      correctWrongPositionLetterIndex.push(i);
      map[word[i].value]--;
    }
  }
  return {
    correctLetterIdxes,
    correctWrongPositionLetterIndex
  };
}
function calculatePosition(position) {
  const letterPos = (position.letterPos + 1) % MAX_WORD_LEN;
  const attempPos = (position.letterPos + 1 === MAX_WORD_LEN ? position.attempPos + 1 : position.attempPos) % MAX_ATTEMP_LEN;
  return {
    letterPos,
    attempPos
  };
}
var Wordle = () => {
  const [gameState, gameDispatch] = (0, import_react.useReducer)(gameStateReducer, null, constructGameState);
  (0, import_react.useEffect)(() => {
    (async () => {
      const res = await fetch("/api/v1/wordle");
      if (!res.ok) return;
      const response = await res.json();
      gameDispatch({ type: 0 /* INITIALZE */, targetWord: response.targetWord });
    })();
  }, []);
  const placeLetters = (0, import_react.useCallback)((event) => {
    const letters = event.key.trim().toLowerCase();
    const regex = new RegExp("[a-z]");
    if (!regex.exec(letters) || letters === "enter") {
      return;
    }
    gameDispatch({ type: 1 /* PLACE */, character: event.key.trim() });
  }, [gameDispatch]);
  (0, import_react.useEffect)(() => {
    document.addEventListener("keypress", placeLetters);
  }, []);
  return /* @__PURE__ */ (0, import_jsx_runtime.jsxs)(import_jsx_runtime.Fragment, { children: [
    /* @__PURE__ */ (0, import_jsx_runtime.jsx)("h1", { children: " Wordle " }),
    /* @__PURE__ */ (0, import_jsx_runtime.jsxs)("h2", { children: [
      " ",
      gameState.status,
      " "
    ] }),
    /* @__PURE__ */ (0, import_jsx_runtime.jsx)("div", { style: styles.board, children: gameState.board.map(
      (word, wordIdx) => word.map(
        (letter, letterIdx) => /* @__PURE__ */ (0, import_jsx_runtime.jsx)(LetterComponent, { letter }, `${wordIdx}-${letterIdx}`)
      )
    ) })
  ] });
};
export {
  Wordle
};
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