view third_party/raylib/custom.c @ 172:0face9898d04

[PostDog] Small changes.
author MrJuneJune <me@mrjunejune.com>
date Mon, 19 Jan 2026 18:56:54 -0800
parents 058de208e640
children
line wrap: on
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#include "third_party/raylib/include/raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "third_party/raylib/include/raygui.h"
#include "third_party/raylib/custom.h"
#include <string.h>

// ============================================================================
// COLOR SCHEME IMPLEMENTATION
// ============================================================================

// Global color scheme instance
ColorScheme g_colors = {0};

ColorScheme PostDog_DefaultColorScheme(void)
{
    return (ColorScheme){
        .primary     = (Color){255, 140, 0, 255},     // Orange
        .secondary   = (Color){255, 248, 231, 255},   // Beige/Egg white
        .background  = (Color){255, 255, 255, 255},   // White
        .text        = (Color){30, 30, 30, 255},      // Near black
        .text_light  = (Color){255, 255, 255, 255},   // White
        .border      = (Color){200, 200, 200, 255},   // Light gray
        .highlight   = (Color){255, 180, 100, 255},   // Light orange
        .success     = (Color){76, 175, 80, 255},     // Green
        .error       = (Color){244, 67, 54, 255},     // Red
        .muted       = (Color){158, 158, 158, 255},   // Gray
    };
}

ColorScheme PostDog_DarkColorScheme(void)
{
    return (ColorScheme){
        .primary     = (Color){255, 140, 0, 255},     // Orange
        .secondary   = (Color){45, 45, 48, 255},      // Dark gray
        .background  = (Color){30, 30, 30, 255},      // Near black
        .text        = (Color){240, 240, 240, 255},   // Near white
        .text_light  = (Color){255, 255, 255, 255},   // White
        .border      = (Color){70, 70, 70, 255},      // Dark gray
        .highlight   = (Color){255, 180, 100, 255},   // Light orange
        .success     = (Color){76, 175, 80, 255},     // Green
        .error       = (Color){244, 67, 54, 255},     // Red
        .muted       = (Color){100, 100, 100, 255},   // Gray
    };
}

void PostDog_InitColorScheme(void)
{
    g_colors = PostDog_DefaultColorScheme();
}

void PostDog_SetColorScheme(ColorScheme scheme)
{
    g_colors = scheme;
}

// ============================================================================
// FUNCTIONALITY HELPERS
// ============================================================================

void DefaultBehaviours(void)
{
    IncreaseFontSize();
    DecreaseFontSize();
}

void IncreaseFontSize(void)
{
    if ((IsKeyDown(KEY_LEFT_SUPER) || IsKeyDown(KEY_LEFT_CONTROL)) && IsKeyDown(KEY_EQUAL))
        GuiSetStyle(DEFAULT, TEXT_SIZE, GuiGetStyle(DEFAULT, TEXT_SIZE) + 1);
}

void DecreaseFontSize(void)
{
    if ((IsKeyDown(KEY_LEFT_SUPER) || IsKeyDown(KEY_LEFT_CONTROL)) && IsKeyDown(KEY_MINUS))
        GuiSetStyle(DEFAULT, TEXT_SIZE, GuiGetStyle(DEFAULT, TEXT_SIZE) - 1);
}

// --- Layout helper --- //
Rectangle RightOf(Rectangle ref, float padding)
{
  return (Rectangle){
    .x = ref.x + ref.width + padding,
    .y = ref.y,
    .width = 0,
    .height = ref.height
  };
}

Rectangle Below(Rectangle ref, float padding)
{
  return (Rectangle){
    .x = ref.x,
    .y = ref.y + ref.height + padding,
    .width = ref.width,
    .height = 0
  };
}

Rectangle LeftColumn(Rectangle container, float ratio, float padding)
{
  return (Rectangle){
    .x = container.x + padding,
    .y = container.y + padding,
    .width = (container.width * ratio) - padding,
    .height = container.height - (2 * padding)
  };
}

Rectangle RightColumn(Rectangle container, Rectangle leftCol, float padding)
{
  return (Rectangle){
    .x = leftCol.x + leftCol.width + padding,
    .y = container.y + padding,
    .width = container.width - leftCol.width - (3 * padding),
    .height = container.height - (2 * padding)
  };
}

Rectangle HorizontalSplit(Rectangle container, float ratio)
{
  return (Rectangle){
    .x = container.x,
    .y = container.y,
    .width = container.width * ratio,
    .height = container.height
  };
}


void DrawRectangleSelectiveRounded(Rectangle rec, float radius, int segments, Color color,
                                   boolean roundTL, boolean roundTR, boolean roundBR, boolean roundBL) {
    // Clamp radius to valid range
    float maxR = fminf(rec.width, rec.height) * 0.5f;
    radius = fminf(fmaxf(radius, 0.0f), maxR);

    // Fill center
    DrawRectangleRec((Rectangle){
        rec.x + radius, rec.y + radius,
        rec.width - 2.0f * radius, rec.height - 2.0f * radius
    }, color);

    //
    //   |--------|
    //   |        |
    //   |        |
    //   |--------|

    // Top edge
    float topStart = rec.x + (roundTL ? radius : 0.0f);
    float topWidth = rec.width - (roundTL ? radius : 0.0f) - (roundTR ? radius : 0.0f);
    if (topWidth > 0.0f)
        DrawRectangleRec((Rectangle){ topStart, rec.y, topWidth, radius }, color);

    // Bottom edge
    float botStart = rec.x + (roundBL ? radius : 0.0f);
    float botWidth = rec.width - (roundBL ? radius : 0.0f) - (roundBR ? radius : 0.0f);
    if (botWidth > 0.0f)
        DrawRectangleRec((Rectangle){ botStart, rec.y + rec.height - radius, botWidth, radius }, color);

    // Left edge
    float leftStart = rec.y + (roundTL ? radius : 0.0f);
    float leftHeight = rec.height - (roundTL ? radius : 0.0f) - (roundBL ? radius : 0.0f);
    if (leftHeight > 0.0f)
        DrawRectangleRec((Rectangle){ rec.x, leftStart, radius, leftHeight - radius}, color);

    // Right edge
    float rightStart = rec.y + (roundTR ? radius : 0.0f);
    float rightHeight = rec.height - (roundTR ? radius : 0.0f) - (roundBR ? radius : 0.0f);
    if (rightHeight > 0.0f)
        DrawRectangleRec((Rectangle){ rec.x + rec.width - radius, rightStart, radius, rightHeight - radius }, color);

    // Corners (arcs)
    if (roundTL) {
        DrawCircleSector((Vector2){ rec.x + radius, rec.y + radius }, radius, 180.0f, 270.0f, segments, color);
    }
    if (roundTR) {
        DrawCircleSector((Vector2){ rec.x + rec.width - radius, rec.y + radius }, radius, 270.0f, 360.0f, segments, color);
    }
    if (roundBR) {
        DrawCircleSector((Vector2){ rec.x + rec.width - radius, rec.y + rec.height - radius }, radius, 0.0f, 90.0f, segments, color);
    }
    if (roundBL) {
        DrawCircleSector((Vector2){ rec.x + radius, rec.y + rec.height - radius }, radius, 90.0f, 180.0f, segments, color);
    }
}

Rectangle AddPadding(Rectangle rect, float padding)
{
  return (Rectangle){
    rect.x + padding,
    rect.y + padding,
    rect.width - (2 * padding),
    rect.height - (2 * padding)
  };
}

Rectangle AddPaddingAll(Rectangle rect, float top, float right,float down, float left)
{
  return (Rectangle){
    rect.x + left,
    rect.y + top,
    rect.width - (right + left),
    rect.height - (top + down),
  };
}



Rectangle AddPaddingHorizontal(Rectangle rect, float padding)
{
  return (Rectangle){
    rect.x + padding,
    rect.y,
    rect.width - (2 * padding),
    rect.height
  };
}

Rectangle AddPaddingVertical(Rectangle rect, float padding)
{
  return (Rectangle){
    rect.x,
    rect.y + padding,
    rect.width,
    rect.height - (2 * padding)
  };
}

Rectangle VerticalSplit(Rectangle container, float ratio)
{
  return (Rectangle){
    .x = container.x,
    .y = container.y,
    .width = container.width,
    .height = container.height * ratio
  };
}

// ============================================================================
// DRAWING HELPERS - Additional
// ============================================================================

void DrawRectangleSelectiveRoundedLines(Rectangle rec, float radius, int segments, Color color,
                                        boolean roundTL, boolean roundTR, boolean roundBR, boolean roundBL)
{
    // Top edge
    DrawLine(rec.x + (roundTL ? radius : 0), rec.y,
             rec.x + rec.width - (roundTR ? radius : 0), rec.y, color);
    // Bottom edge
    DrawLine(rec.x + (roundBL ? radius : 0), rec.y + rec.height,
             rec.x + rec.width - (roundBR ? radius : 0), rec.y + rec.height, color);
    // Left edge
    DrawLine(rec.x, rec.y + (roundTL ? radius : 0),
             rec.x, rec.y + rec.height - (roundBL ? radius : 0), color);
    // Right edge
    DrawLine(rec.x + rec.width, rec.y + (roundTR ? radius : 0),
             rec.x + rec.width, rec.y + rec.height - (roundBR ? radius : 0), color);

    // Corner arcs
    if (roundTL)
        DrawCircleSectorLines((Vector2){rec.x + radius, rec.y + radius}, radius, 180, 270, segments, color);
    if (roundTR)
        DrawCircleSectorLines((Vector2){rec.x + rec.width - radius, rec.y + radius}, radius, 270, 360, segments, color);
    if (roundBR)
        DrawCircleSectorLines((Vector2){rec.x + rec.width - radius, rec.y + rec.height - radius}, radius, 0, 90, segments, color);
    if (roundBL)
        DrawCircleSectorLines((Vector2){rec.x + radius, rec.y + rec.height - radius}, radius, 90, 180, segments, color);
}

// ============================================================================
// CUSTOM TAB COMPONENT IMPLEMENTATION
// ============================================================================

boolean PostDog_TabBar(Rectangle bounds, TabConfig config)
{
    if (config.count <= 0 || config.labels == NULL || config.active_tab == NULL)
        return FALSE;

    boolean changed = FALSE;
    float tab_width = (bounds.width - config.padding * (config.count - 1)) / config.count;
    Vector2 mouse = GetMousePosition();

    for (int i = 0; i < config.count; i++)
    {
        Rectangle tab_rect = {
            .x = bounds.x + i * (tab_width + config.padding),
            .y = bounds.y,
            .width = tab_width,
            .height = bounds.height
        };

        boolean is_active = (i == *config.active_tab);
        boolean is_hovered = CheckCollisionPointRec(mouse, tab_rect);
        Color bg_color = is_active ? config.active_color : config.inactive_color;
        Color txt_color = is_active ? config.active_text_color : config.text_color;

        // Hover effect
        if (is_hovered && !is_active)
            bg_color = Fade(config.active_color, 0.5f);

        // Draw tab background with rounded top corners
        DrawRectangleSelectiveRounded(tab_rect, config.corner_radius, 8, bg_color,
                                      TRUE, TRUE, FALSE, FALSE);

        // Draw tab label
        int text_width = MeasureText(config.labels[i], GuiGetStyle(DEFAULT, TEXT_SIZE));
        Vector2 text_pos = {
            tab_rect.x + (tab_rect.width - text_width) / 2,
            tab_rect.y + (tab_rect.height - GuiGetStyle(DEFAULT, TEXT_SIZE)) / 2
        };
        DrawText(config.labels[i], text_pos.x, text_pos.y, GuiGetStyle(DEFAULT, TEXT_SIZE), txt_color);

        // Handle click
        if (is_hovered && IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && !is_active)
        {
            *config.active_tab = i;
            changed = TRUE;
        }
    }

    return changed;
}

boolean PostDog_TabBarSimple(Rectangle bounds, const char **labels, int count, int *active_tab)
{
    TabConfig config = {
        .labels = labels,
        .count = count,
        .active_tab = active_tab,
        .padding = 2,
        .corner_radius = 8,
        .active_color = g_colors.primary,
        .inactive_color = g_colors.secondary,
        .text_color = g_colors.text,
        .active_text_color = g_colors.text_light,
    };
    return PostDog_TabBar(bounds, config);
}

// ============================================================================
// SPLIT PANEL IMPLEMENTATION
// ============================================================================

void PostDog_SplitPanel(Rectangle bounds, SplitPanelConfig config,
                   Rectangle *out_left, Rectangle *out_right)
{
    float left_width = bounds.width * config.split_ratio - config.gap / 2;
    float right_width = bounds.width * (1.0f - config.split_ratio) - config.gap / 2;

    if (out_left)
    {
        *out_left = (Rectangle){
            .x = bounds.x,
            .y = bounds.y,
            .width = left_width,
            .height = bounds.height
        };
    }

    if (out_right)
    {
        *out_right = (Rectangle){
            .x = bounds.x + left_width + config.gap,
            .y = bounds.y,
            .width = right_width,
            .height = bounds.height
        };
    }
}

void PostDog_SplitPanelDraw(Rectangle bounds, SplitPanelConfig config)
{
    Rectangle left_rect, right_rect;
    PostDog_SplitPanel(bounds, config, &left_rect, &right_rect);

    // Draw left panel with rounded left corners
    DrawRectangleSelectiveRounded(left_rect, config.corner_radius, 8, config.left_color,
                                  TRUE, FALSE, FALSE, TRUE);

    // Draw right panel with rounded right corners
    DrawRectangleSelectiveRounded(right_rect, config.corner_radius, 8, config.right_color,
                                  FALSE, TRUE, TRUE, FALSE);
}

// ============================================================================
// COMBINED INPUT COMPONENTS IMPLEMENTATION
// ============================================================================

// Helper: Parse semicolon-separated items and return item at index
static const char* GetDropdownItem(const char *items, int index, char *buffer, int buffer_size)
{
    int current_index = 0;
    int start = 0;
    int len = strlen(items);

    for (int i = 0; i <= len; i++)
    {
        if (items[i] == ';' || items[i] == '\0')
        {
            if (current_index == index)
            {
                int item_len = i - start;
                if (item_len >= buffer_size) item_len = buffer_size - 1;
                strncpy(buffer, items + start, item_len);
                buffer[item_len] = '\0';
                return buffer;
            }
            current_index++;
            start = i + 1;
        }
    }
    buffer[0] = '\0';
    return buffer;
}

// Helper: Count items in semicolon-separated string
static int CountDropdownItems(const char *items)
{
    if (!items || items[0] == '\0') return 0;
    int count = 1;
    for (int i = 0; items[i]; i++)
        if (items[i] == ';') count++;
    return count;
}

boolean PostDog_DropdownTextBox(Rectangle bounds, DropdownTextBoxConfig config)
{
    boolean result = FALSE;

    // Calculate dropdown width
    float dropdown_w = config.dropdown_width;
    if (dropdown_w <= 1.0f)
        dropdown_w = bounds.width * dropdown_w;

    // Calculate rectangles
    Rectangle dropdown_rect = {
        .x = bounds.x,
        .y = bounds.y,
        .width = dropdown_w,
        .height = bounds.height
    };

    Rectangle textbox_rect = {
        .x = bounds.x + dropdown_w,
        .y = bounds.y,
        .width = bounds.width - dropdown_w,
        .height = bounds.height
    };

    // Draw combined background
    DrawRectangleSelectiveRounded(dropdown_rect, config.corner_radius, 8, config.background_color,
                                  TRUE, FALSE, FALSE, TRUE);
    DrawRectangleSelectiveRounded(textbox_rect, config.corner_radius, 8, config.background_color,
                                  FALSE, TRUE, TRUE, FALSE);

    // Draw separator line
    DrawLine(dropdown_rect.x + dropdown_rect.width, dropdown_rect.y + 4,
             dropdown_rect.x + dropdown_rect.width, dropdown_rect.y + dropdown_rect.height - 4,
             config.border_color);

    // Draw border
    DrawRectangleSelectiveRoundedLines(bounds, config.corner_radius, 8, config.border_color,
                                       TRUE, TRUE, TRUE, TRUE);

    // Custom dropdown with per-item colors
    Vector2 mouse_pos = GetMousePosition();
    int item_count = config.item_count > 0 ? config.item_count : CountDropdownItems(config.dropdown_items);
    int font_size = GuiGetStyle(DEFAULT, TEXT_SIZE);
    char item_buffer[64];

    // Get current selected item
    GetDropdownItem(config.dropdown_items, *config.dropdown_active, item_buffer, sizeof(item_buffer));
    Color current_color = (config.item_colors && *config.dropdown_active < item_count)
                          ? config.item_colors[*config.dropdown_active]
                          : config.text_color;

    // Draw selected item in dropdown area
    Rectangle dropdown_inner = AddPadding(dropdown_rect, 6);
    boolean dropdown_hovered = CheckCollisionPointRec(mouse_pos, dropdown_rect);

    // Highlight on hover
    if (dropdown_hovered && !(*config.dropdown_edit_mode))
    {
        DrawRectangleSelectiveRounded(dropdown_rect, config.corner_radius, 8,
                                      Fade(current_color, 0.5f), TRUE, FALSE, FALSE, TRUE);
    }

    // Draw selected text with color
    int text_width = MeasureText(item_buffer, font_size);
    DrawText(item_buffer,
             dropdown_inner.x + (dropdown_inner.width - text_width) / 2,
             dropdown_inner.y + (dropdown_inner.height - font_size) / 2,
             font_size, current_color);
    DrawRectangleSelectiveRounded(dropdown_rect, config.corner_radius, 8,
                                  Fade(current_color, 0.3f), TRUE, FALSE, FALSE, TRUE);

    // Draw dropdown arrow
    float arrow_size = 6;
    float arrow_x = dropdown_rect.x + dropdown_rect.width - 14;
    float arrow_y = dropdown_rect.y + dropdown_rect.height / 2;
    DrawTriangle(
        (Vector2){arrow_x, arrow_y - arrow_size/2},
        (Vector2){arrow_x + arrow_size, arrow_y - arrow_size/2},
        (Vector2){arrow_x + arrow_size/2, arrow_y + arrow_size/2},
        config.text_color);

    // Handle dropdown click
    if (dropdown_hovered && IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
    {
        *config.dropdown_edit_mode = !(*config.dropdown_edit_mode);
    }

    // Draw dropdown list when open
    if (*config.dropdown_edit_mode)
    {
        float item_height = bounds.height;
        Rectangle list_rect = {
            .x = dropdown_rect.x,
            .y = dropdown_rect.y + dropdown_rect.height + 2,
            .width = dropdown_rect.width,
            .height = item_height * item_count
        };

        // Background
        DrawRectangleRounded(list_rect, 0.1f, 8, config.background_color);
        DrawRectangleRoundedLines(list_rect, 0.1f, 8, config.border_color);

        // Draw each item
        for (int i = 0; i < item_count; i++)
        {
            Rectangle item_rect = {
                .x = list_rect.x,
                .y = list_rect.y + i * item_height,
                .width = list_rect.width,
                .height = item_height
            };

            GetDropdownItem(config.dropdown_items, i, item_buffer, sizeof(item_buffer));
            Color item_color = (config.item_colors && i < item_count)
                               ? config.item_colors[i]
                               : config.text_color;

            boolean item_hovered = CheckCollisionPointRec(mouse_pos, item_rect);

            // Highlight hovered item
            if (item_hovered)
                DrawRectangleRec(item_rect, Fade(item_color, 0.15f));

            // Highlight selected item
            DrawRectangleRec(item_rect, Fade(item_color, 0.2f));

            // Draw item text
            text_width = MeasureText(item_buffer, font_size);
            DrawText(item_buffer,
                     item_rect.x + (item_rect.width - text_width) / 2,
                     item_rect.y + (item_rect.height - font_size) / 2,
                     font_size, item_color);

            // Handle item click
            if (item_hovered && IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
            {
                *config.dropdown_active = i;
                *config.dropdown_edit_mode = FALSE;
            }
        }

        // Close dropdown if clicked outside
        if (!CheckCollisionPointRec(mouse_pos, list_rect) &&
            !CheckCollisionPointRec(mouse_pos, dropdown_rect) &&
            IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
        {
            *config.dropdown_edit_mode = FALSE;
        }
    }

    // Draw text box (using raygui)
    Rectangle textbox_inner = AddPadding(textbox_rect, 4);
    boolean ctrl_pressed = IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL) || IsKeyDown(KEY_LEFT_SUPER) || IsKeyDown(KEY_RIGHT_SUPER);
    if (*config.text_edit_mode && ctrl_pressed && IsKeyPressed(KEY_V))
    {
      const char *clipboard = GetClipboardText();
      snprintf(config.text_buffer, config.text_buffer_size, "%s", clipboard);
    }
    if (GuiTextBox(textbox_inner, config.text_buffer, config.text_buffer_size, *config.text_edit_mode))
    {
        *config.text_edit_mode = !(*config.text_edit_mode);
        result = TRUE;
    }

    return result;
}