view third_party/luajit/src/lj_mcode.h @ 264:04fee26ecce0

add authenticated JRPG conversation platform Add reusable auth/session storage, owned conversation recovery, guest quotas, admin workflows, URL-routed conversation UI, mobile frame support, and parallel browser acceptance. Co-authored-by: Copilot <[email protected]>
author MrJuneJune <me@mrjunejune.com>
date Fri, 07 Aug 2026 07:34:12 -0700
parents 94705b5986b3
children
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/*
** Machine code management.
** Copyright (C) 2005-2023 Mike Pall. See Copyright Notice in luajit.h
*/

#ifndef _LJ_MCODE_H
#define _LJ_MCODE_H

#include "lj_obj.h"

#if LJ_HASJIT || LJ_HASFFI
LJ_FUNC void lj_mcode_sync(void *start, void *end);
#endif

#if LJ_HASJIT

#include "lj_jit.h"

LJ_FUNC void lj_mcode_free(jit_State *J);
LJ_FUNC MCode *lj_mcode_reserve(jit_State *J, MCode **lim);
LJ_FUNC void lj_mcode_commit(jit_State *J, MCode *m);
LJ_FUNC void lj_mcode_abort(jit_State *J);
LJ_FUNC MCode *lj_mcode_patch(jit_State *J, MCode *ptr, int finish);
LJ_FUNC_NORET void lj_mcode_limiterr(jit_State *J, size_t need);

#define lj_mcode_commitbot(J, m)	(J->mcbot = (m))

#endif

#endif