view third_party/luajit/src/lj_ccallback.h @ 264:04fee26ecce0

add authenticated JRPG conversation platform Add reusable auth/session storage, owned conversation recovery, guest quotas, admin workflows, URL-routed conversation UI, mobile frame support, and parallel browser acceptance. Co-authored-by: Copilot <[email protected]>
author MrJuneJune <me@mrjunejune.com>
date Fri, 07 Aug 2026 07:34:12 -0700
parents 94705b5986b3
children
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/*
** FFI C callback handling.
** Copyright (C) 2005-2023 Mike Pall. See Copyright Notice in luajit.h
*/

#ifndef _LJ_CCALLBACK_H
#define _LJ_CCALLBACK_H

#include "lj_obj.h"
#include "lj_ctype.h"

#if LJ_HASFFI

/* Really belongs to lj_vm.h. */
LJ_ASMF void lj_vm_ffi_callback(void);

LJ_FUNC MSize lj_ccallback_ptr2slot(CTState *cts, void *p);
LJ_FUNCA lua_State * LJ_FASTCALL lj_ccallback_enter(CTState *cts, void *cf);
LJ_FUNCA void LJ_FASTCALL lj_ccallback_leave(CTState *cts, TValue *o);
LJ_FUNC void *lj_ccallback_new(CTState *cts, CType *ct, GCfunc *fn);
LJ_FUNC void lj_ccallback_mcode_free(CTState *cts);

#endif

#endif