diff third_party/bun/node_modules/react-dom/umd/react-dom-test-utils.development.js @ 12:de54585a40f1

Adding bun and node modules.
author June Park <parkjune1995@gmail.com>
date Thu, 02 Oct 2025 14:39:48 -0700
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/third_party/bun/node_modules/react-dom/umd/react-dom-test-utils.development.js	Thu Oct 02 14:39:48 2025 -0700
@@ -0,0 +1,1759 @@
+/**
+ * @license React
+ * react-dom-test-utils.development.js
+ *
+ * Copyright (c) Facebook, Inc. and its affiliates.
+ *
+ * This source code is licensed under the MIT license found in the
+ * LICENSE file in the root directory of this source tree.
+ */
+(function (global, factory) {
+  typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('react'), require('react-dom')) :
+  typeof define === 'function' && define.amd ? define(['exports', 'react', 'react-dom'], factory) :
+  (global = global || self, factory(global.ReactTestUtils = {}, global.React, global.ReactDOM));
+}(this, (function (exports, React, ReactDOM) { 'use strict';
+
+  var ReactSharedInternals = React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED;
+
+  // by calls to these methods by a Babel plugin.
+  //
+  // In PROD (or in packages without access to React internals),
+  // they are left as they are instead.
+
+  function warn(format) {
+    {
+      {
+        for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
+          args[_key - 1] = arguments[_key];
+        }
+
+        printWarning('warn', format, args);
+      }
+    }
+  }
+  function error(format) {
+    {
+      {
+        for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) {
+          args[_key2 - 1] = arguments[_key2];
+        }
+
+        printWarning('error', format, args);
+      }
+    }
+  }
+
+  function printWarning(level, format, args) {
+    // When changing this logic, you might want to also
+    // update consoleWithStackDev.www.js as well.
+    {
+      var ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame;
+      var stack = ReactDebugCurrentFrame.getStackAddendum();
+
+      if (stack !== '') {
+        format += '%s';
+        args = args.concat([stack]);
+      } // eslint-disable-next-line react-internal/safe-string-coercion
+
+
+      var argsWithFormat = args.map(function (item) {
+        return String(item);
+      }); // Careful: RN currently depends on this prefix
+
+      argsWithFormat.unshift('Warning: ' + format); // We intentionally don't use spread (or .apply) directly because it
+      // breaks IE9: https://github.com/facebook/react/issues/13610
+      // eslint-disable-next-line react-internal/no-production-logging
+
+      Function.prototype.apply.call(console[level], console, argsWithFormat);
+    }
+  }
+
+  /**
+   * `ReactInstanceMap` maintains a mapping from a public facing stateful
+   * instance (key) and the internal representation (value). This allows public
+   * methods to accept the user facing instance as an argument and map them back
+   * to internal methods.
+   *
+   * Note that this module is currently shared and assumed to be stateless.
+   * If this becomes an actual Map, that will break.
+   */
+  function get(key) {
+    return key._reactInternals;
+  }
+
+  var FunctionComponent = 0;
+  var ClassComponent = 1;
+
+  var HostRoot = 3; // Root of a host tree. Could be nested inside another node.
+
+  var HostComponent = 5;
+  var HostText = 6;
+
+  // Don't change these two values. They're used by React Dev Tools.
+  var NoFlags =
+  /*                      */
+  0;
+
+  var Placement =
+  /*                    */
+  2;
+  var Hydrating =
+  /*                    */
+  4096;
+
+  var ReactCurrentOwner = ReactSharedInternals.ReactCurrentOwner;
+  function getNearestMountedFiber(fiber) {
+    var node = fiber;
+    var nearestMounted = fiber;
+
+    if (!fiber.alternate) {
+      // If there is no alternate, this might be a new tree that isn't inserted
+      // yet. If it is, then it will have a pending insertion effect on it.
+      var nextNode = node;
+
+      do {
+        node = nextNode;
+
+        if ((node.flags & (Placement | Hydrating)) !== NoFlags) {
+          // This is an insertion or in-progress hydration. The nearest possible
+          // mounted fiber is the parent but we need to continue to figure out
+          // if that one is still mounted.
+          nearestMounted = node.return;
+        }
+
+        nextNode = node.return;
+      } while (nextNode);
+    } else {
+      while (node.return) {
+        node = node.return;
+      }
+    }
+
+    if (node.tag === HostRoot) {
+      // TODO: Check if this was a nested HostRoot when used with
+      // renderContainerIntoSubtree.
+      return nearestMounted;
+    } // If we didn't hit the root, that means that we're in an disconnected tree
+    // that has been unmounted.
+
+
+    return null;
+  }
+
+  function assertIsMounted(fiber) {
+    if (getNearestMountedFiber(fiber) !== fiber) {
+      throw new Error('Unable to find node on an unmounted component.');
+    }
+  }
+
+  function findCurrentFiberUsingSlowPath(fiber) {
+    var alternate = fiber.alternate;
+
+    if (!alternate) {
+      // If there is no alternate, then we only need to check if it is mounted.
+      var nearestMounted = getNearestMountedFiber(fiber);
+
+      if (nearestMounted === null) {
+        throw new Error('Unable to find node on an unmounted component.');
+      }
+
+      if (nearestMounted !== fiber) {
+        return null;
+      }
+
+      return fiber;
+    } // If we have two possible branches, we'll walk backwards up to the root
+    // to see what path the root points to. On the way we may hit one of the
+    // special cases and we'll deal with them.
+
+
+    var a = fiber;
+    var b = alternate;
+
+    while (true) {
+      var parentA = a.return;
+
+      if (parentA === null) {
+        // We're at the root.
+        break;
+      }
+
+      var parentB = parentA.alternate;
+
+      if (parentB === null) {
+        // There is no alternate. This is an unusual case. Currently, it only
+        // happens when a Suspense component is hidden. An extra fragment fiber
+        // is inserted in between the Suspense fiber and its children. Skip
+        // over this extra fragment fiber and proceed to the next parent.
+        var nextParent = parentA.return;
+
+        if (nextParent !== null) {
+          a = b = nextParent;
+          continue;
+        } // If there's no parent, we're at the root.
+
+
+        break;
+      } // If both copies of the parent fiber point to the same child, we can
+      // assume that the child is current. This happens when we bailout on low
+      // priority: the bailed out fiber's child reuses the current child.
+
+
+      if (parentA.child === parentB.child) {
+        var child = parentA.child;
+
+        while (child) {
+          if (child === a) {
+            // We've determined that A is the current branch.
+            assertIsMounted(parentA);
+            return fiber;
+          }
+
+          if (child === b) {
+            // We've determined that B is the current branch.
+            assertIsMounted(parentA);
+            return alternate;
+          }
+
+          child = child.sibling;
+        } // We should never have an alternate for any mounting node. So the only
+        // way this could possibly happen is if this was unmounted, if at all.
+
+
+        throw new Error('Unable to find node on an unmounted component.');
+      }
+
+      if (a.return !== b.return) {
+        // The return pointer of A and the return pointer of B point to different
+        // fibers. We assume that return pointers never criss-cross, so A must
+        // belong to the child set of A.return, and B must belong to the child
+        // set of B.return.
+        a = parentA;
+        b = parentB;
+      } else {
+        // The return pointers point to the same fiber. We'll have to use the
+        // default, slow path: scan the child sets of each parent alternate to see
+        // which child belongs to which set.
+        //
+        // Search parent A's child set
+        var didFindChild = false;
+        var _child = parentA.child;
+
+        while (_child) {
+          if (_child === a) {
+            didFindChild = true;
+            a = parentA;
+            b = parentB;
+            break;
+          }
+
+          if (_child === b) {
+            didFindChild = true;
+            b = parentA;
+            a = parentB;
+            break;
+          }
+
+          _child = _child.sibling;
+        }
+
+        if (!didFindChild) {
+          // Search parent B's child set
+          _child = parentB.child;
+
+          while (_child) {
+            if (_child === a) {
+              didFindChild = true;
+              a = parentB;
+              b = parentA;
+              break;
+            }
+
+            if (_child === b) {
+              didFindChild = true;
+              b = parentB;
+              a = parentA;
+              break;
+            }
+
+            _child = _child.sibling;
+          }
+
+          if (!didFindChild) {
+            throw new Error('Child was not found in either parent set. This indicates a bug ' + 'in React related to the return pointer. Please file an issue.');
+          }
+        }
+      }
+
+      if (a.alternate !== b) {
+        throw new Error("Return fibers should always be each others' alternates. " + 'This error is likely caused by a bug in React. Please file an issue.');
+      }
+    } // If the root is not a host container, we're in a disconnected tree. I.e.
+    // unmounted.
+
+
+    if (a.tag !== HostRoot) {
+      throw new Error('Unable to find node on an unmounted component.');
+    }
+
+    if (a.stateNode.current === a) {
+      // We've determined that A is the current branch.
+      return fiber;
+    } // Otherwise B has to be current branch.
+
+
+    return alternate;
+  }
+
+  var assign = Object.assign;
+
+  /**
+   * `charCode` represents the actual "character code" and is safe to use with
+   * `String.fromCharCode`. As such, only keys that correspond to printable
+   * characters produce a valid `charCode`, the only exception to this is Enter.
+   * The Tab-key is considered non-printable and does not have a `charCode`,
+   * presumably because it does not produce a tab-character in browsers.
+   *
+   * @param {object} nativeEvent Native browser event.
+   * @return {number} Normalized `charCode` property.
+   */
+  function getEventCharCode(nativeEvent) {
+    var charCode;
+    var keyCode = nativeEvent.keyCode;
+
+    if ('charCode' in nativeEvent) {
+      charCode = nativeEvent.charCode; // FF does not set `charCode` for the Enter-key, check against `keyCode`.
+
+      if (charCode === 0 && keyCode === 13) {
+        charCode = 13;
+      }
+    } else {
+      // IE8 does not implement `charCode`, but `keyCode` has the correct value.
+      charCode = keyCode;
+    } // IE and Edge (on Windows) and Chrome / Safari (on Windows and Linux)
+    // report Enter as charCode 10 when ctrl is pressed.
+
+
+    if (charCode === 10) {
+      charCode = 13;
+    } // Some non-printable keys are reported in `charCode`/`keyCode`, discard them.
+    // Must not discard the (non-)printable Enter-key.
+
+
+    if (charCode >= 32 || charCode === 13) {
+      return charCode;
+    }
+
+    return 0;
+  }
+
+  function functionThatReturnsTrue() {
+    return true;
+  }
+
+  function functionThatReturnsFalse() {
+    return false;
+  } // This is intentionally a factory so that we have different returned constructors.
+  // If we had a single constructor, it would be megamorphic and engines would deopt.
+
+
+  function createSyntheticEvent(Interface) {
+    /**
+     * Synthetic events are dispatched by event plugins, typically in response to a
+     * top-level event delegation handler.
+     *
+     * These systems should generally use pooling to reduce the frequency of garbage
+     * collection. The system should check `isPersistent` to determine whether the
+     * event should be released into the pool after being dispatched. Users that
+     * need a persisted event should invoke `persist`.
+     *
+     * Synthetic events (and subclasses) implement the DOM Level 3 Events API by
+     * normalizing browser quirks. Subclasses do not necessarily have to implement a
+     * DOM interface; custom application-specific events can also subclass this.
+     */
+    function SyntheticBaseEvent(reactName, reactEventType, targetInst, nativeEvent, nativeEventTarget) {
+      this._reactName = reactName;
+      this._targetInst = targetInst;
+      this.type = reactEventType;
+      this.nativeEvent = nativeEvent;
+      this.target = nativeEventTarget;
+      this.currentTarget = null;
+
+      for (var _propName in Interface) {
+        if (!Interface.hasOwnProperty(_propName)) {
+          continue;
+        }
+
+        var normalize = Interface[_propName];
+
+        if (normalize) {
+          this[_propName] = normalize(nativeEvent);
+        } else {
+          this[_propName] = nativeEvent[_propName];
+        }
+      }
+
+      var defaultPrevented = nativeEvent.defaultPrevented != null ? nativeEvent.defaultPrevented : nativeEvent.returnValue === false;
+
+      if (defaultPrevented) {
+        this.isDefaultPrevented = functionThatReturnsTrue;
+      } else {
+        this.isDefaultPrevented = functionThatReturnsFalse;
+      }
+
+      this.isPropagationStopped = functionThatReturnsFalse;
+      return this;
+    }
+
+    assign(SyntheticBaseEvent.prototype, {
+      preventDefault: function () {
+        this.defaultPrevented = true;
+        var event = this.nativeEvent;
+
+        if (!event) {
+          return;
+        }
+
+        if (event.preventDefault) {
+          event.preventDefault(); // $FlowFixMe - flow is not aware of `unknown` in IE
+        } else if (typeof event.returnValue !== 'unknown') {
+          event.returnValue = false;
+        }
+
+        this.isDefaultPrevented = functionThatReturnsTrue;
+      },
+      stopPropagation: function () {
+        var event = this.nativeEvent;
+
+        if (!event) {
+          return;
+        }
+
+        if (event.stopPropagation) {
+          event.stopPropagation(); // $FlowFixMe - flow is not aware of `unknown` in IE
+        } else if (typeof event.cancelBubble !== 'unknown') {
+          // The ChangeEventPlugin registers a "propertychange" event for
+          // IE. This event does not support bubbling or cancelling, and
+          // any references to cancelBubble throw "Member not found".  A
+          // typeof check of "unknown" circumvents this issue (and is also
+          // IE specific).
+          event.cancelBubble = true;
+        }
+
+        this.isPropagationStopped = functionThatReturnsTrue;
+      },
+
+      /**
+       * We release all dispatched `SyntheticEvent`s after each event loop, adding
+       * them back into the pool. This allows a way to hold onto a reference that
+       * won't be added back into the pool.
+       */
+      persist: function () {// Modern event system doesn't use pooling.
+      },
+
+      /**
+       * Checks if this event should be released back into the pool.
+       *
+       * @return {boolean} True if this should not be released, false otherwise.
+       */
+      isPersistent: functionThatReturnsTrue
+    });
+    return SyntheticBaseEvent;
+  }
+  /**
+   * @interface Event
+   * @see http://www.w3.org/TR/DOM-Level-3-Events/
+   */
+
+
+  var EventInterface = {
+    eventPhase: 0,
+    bubbles: 0,
+    cancelable: 0,
+    timeStamp: function (event) {
+      return event.timeStamp || Date.now();
+    },
+    defaultPrevented: 0,
+    isTrusted: 0
+  };
+  var SyntheticEvent = createSyntheticEvent(EventInterface);
+
+  var UIEventInterface = assign({}, EventInterface, {
+    view: 0,
+    detail: 0
+  });
+
+  var SyntheticUIEvent = createSyntheticEvent(UIEventInterface);
+  var lastMovementX;
+  var lastMovementY;
+  var lastMouseEvent;
+
+  function updateMouseMovementPolyfillState(event) {
+    if (event !== lastMouseEvent) {
+      if (lastMouseEvent && event.type === 'mousemove') {
+        lastMovementX = event.screenX - lastMouseEvent.screenX;
+        lastMovementY = event.screenY - lastMouseEvent.screenY;
+      } else {
+        lastMovementX = 0;
+        lastMovementY = 0;
+      }
+
+      lastMouseEvent = event;
+    }
+  }
+  /**
+   * @interface MouseEvent
+   * @see http://www.w3.org/TR/DOM-Level-3-Events/
+   */
+
+
+  var MouseEventInterface = assign({}, UIEventInterface, {
+    screenX: 0,
+    screenY: 0,
+    clientX: 0,
+    clientY: 0,
+    pageX: 0,
+    pageY: 0,
+    ctrlKey: 0,
+    shiftKey: 0,
+    altKey: 0,
+    metaKey: 0,
+    getModifierState: getEventModifierState,
+    button: 0,
+    buttons: 0,
+    relatedTarget: function (event) {
+      if (event.relatedTarget === undefined) return event.fromElement === event.srcElement ? event.toElement : event.fromElement;
+      return event.relatedTarget;
+    },
+    movementX: function (event) {
+      if ('movementX' in event) {
+        return event.movementX;
+      }
+
+      updateMouseMovementPolyfillState(event);
+      return lastMovementX;
+    },
+    movementY: function (event) {
+      if ('movementY' in event) {
+        return event.movementY;
+      } // Don't need to call updateMouseMovementPolyfillState() here
+      // because it's guaranteed to have already run when movementX
+      // was copied.
+
+
+      return lastMovementY;
+    }
+  });
+
+  var SyntheticMouseEvent = createSyntheticEvent(MouseEventInterface);
+  /**
+   * @interface DragEvent
+   * @see http://www.w3.org/TR/DOM-Level-3-Events/
+   */
+
+  var DragEventInterface = assign({}, MouseEventInterface, {
+    dataTransfer: 0
+  });
+
+  var SyntheticDragEvent = createSyntheticEvent(DragEventInterface);
+  /**
+   * @interface FocusEvent
+   * @see http://www.w3.org/TR/DOM-Level-3-Events/
+   */
+
+  var FocusEventInterface = assign({}, UIEventInterface, {
+    relatedTarget: 0
+  });
+
+  var SyntheticFocusEvent = createSyntheticEvent(FocusEventInterface);
+  /**
+   * @interface Event
+   * @see http://www.w3.org/TR/css3-animations/#AnimationEvent-interface
+   * @see https://developer.mozilla.org/en-US/docs/Web/API/AnimationEvent
+   */
+
+  var AnimationEventInterface = assign({}, EventInterface, {
+    animationName: 0,
+    elapsedTime: 0,
+    pseudoElement: 0
+  });
+
+  var SyntheticAnimationEvent = createSyntheticEvent(AnimationEventInterface);
+  /**
+   * @interface Event
+   * @see http://www.w3.org/TR/clipboard-apis/
+   */
+
+  var ClipboardEventInterface = assign({}, EventInterface, {
+    clipboardData: function (event) {
+      return 'clipboardData' in event ? event.clipboardData : window.clipboardData;
+    }
+  });
+
+  var SyntheticClipboardEvent = createSyntheticEvent(ClipboardEventInterface);
+  /**
+   * @interface Event
+   * @see http://www.w3.org/TR/DOM-Level-3-Events/#events-compositionevents
+   */
+
+  var CompositionEventInterface = assign({}, EventInterface, {
+    data: 0
+  });
+
+  var SyntheticCompositionEvent = createSyntheticEvent(CompositionEventInterface);
+  /**
+   * Normalization of deprecated HTML5 `key` values
+   * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names
+   */
+
+  var normalizeKey = {
+    Esc: 'Escape',
+    Spacebar: ' ',
+    Left: 'ArrowLeft',
+    Up: 'ArrowUp',
+    Right: 'ArrowRight',
+    Down: 'ArrowDown',
+    Del: 'Delete',
+    Win: 'OS',
+    Menu: 'ContextMenu',
+    Apps: 'ContextMenu',
+    Scroll: 'ScrollLock',
+    MozPrintableKey: 'Unidentified'
+  };
+  /**
+   * Translation from legacy `keyCode` to HTML5 `key`
+   * Only special keys supported, all others depend on keyboard layout or browser
+   * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names
+   */
+
+  var translateToKey = {
+    '8': 'Backspace',
+    '9': 'Tab',
+    '12': 'Clear',
+    '13': 'Enter',
+    '16': 'Shift',
+    '17': 'Control',
+    '18': 'Alt',
+    '19': 'Pause',
+    '20': 'CapsLock',
+    '27': 'Escape',
+    '32': ' ',
+    '33': 'PageUp',
+    '34': 'PageDown',
+    '35': 'End',
+    '36': 'Home',
+    '37': 'ArrowLeft',
+    '38': 'ArrowUp',
+    '39': 'ArrowRight',
+    '40': 'ArrowDown',
+    '45': 'Insert',
+    '46': 'Delete',
+    '112': 'F1',
+    '113': 'F2',
+    '114': 'F3',
+    '115': 'F4',
+    '116': 'F5',
+    '117': 'F6',
+    '118': 'F7',
+    '119': 'F8',
+    '120': 'F9',
+    '121': 'F10',
+    '122': 'F11',
+    '123': 'F12',
+    '144': 'NumLock',
+    '145': 'ScrollLock',
+    '224': 'Meta'
+  };
+  /**
+   * @param {object} nativeEvent Native browser event.
+   * @return {string} Normalized `key` property.
+   */
+
+  function getEventKey(nativeEvent) {
+    if (nativeEvent.key) {
+      // Normalize inconsistent values reported by browsers due to
+      // implementations of a working draft specification.
+      // FireFox implements `key` but returns `MozPrintableKey` for all
+      // printable characters (normalized to `Unidentified`), ignore it.
+      var key = normalizeKey[nativeEvent.key] || nativeEvent.key;
+
+      if (key !== 'Unidentified') {
+        return key;
+      }
+    } // Browser does not implement `key`, polyfill as much of it as we can.
+
+
+    if (nativeEvent.type === 'keypress') {
+      var charCode = getEventCharCode(nativeEvent); // The enter-key is technically both printable and non-printable and can
+      // thus be captured by `keypress`, no other non-printable key should.
+
+      return charCode === 13 ? 'Enter' : String.fromCharCode(charCode);
+    }
+
+    if (nativeEvent.type === 'keydown' || nativeEvent.type === 'keyup') {
+      // While user keyboard layout determines the actual meaning of each
+      // `keyCode` value, almost all function keys have a universal value.
+      return translateToKey[nativeEvent.keyCode] || 'Unidentified';
+    }
+
+    return '';
+  }
+  /**
+   * Translation from modifier key to the associated property in the event.
+   * @see http://www.w3.org/TR/DOM-Level-3-Events/#keys-Modifiers
+   */
+
+
+  var modifierKeyToProp = {
+    Alt: 'altKey',
+    Control: 'ctrlKey',
+    Meta: 'metaKey',
+    Shift: 'shiftKey'
+  }; // Older browsers (Safari <= 10, iOS Safari <= 10.2) do not support
+  // getModifierState. If getModifierState is not supported, we map it to a set of
+  // modifier keys exposed by the event. In this case, Lock-keys are not supported.
+
+  function modifierStateGetter(keyArg) {
+    var syntheticEvent = this;
+    var nativeEvent = syntheticEvent.nativeEvent;
+
+    if (nativeEvent.getModifierState) {
+      return nativeEvent.getModifierState(keyArg);
+    }
+
+    var keyProp = modifierKeyToProp[keyArg];
+    return keyProp ? !!nativeEvent[keyProp] : false;
+  }
+
+  function getEventModifierState(nativeEvent) {
+    return modifierStateGetter;
+  }
+  /**
+   * @interface KeyboardEvent
+   * @see http://www.w3.org/TR/DOM-Level-3-Events/
+   */
+
+
+  var KeyboardEventInterface = assign({}, UIEventInterface, {
+    key: getEventKey,
+    code: 0,
+    location: 0,
+    ctrlKey: 0,
+    shiftKey: 0,
+    altKey: 0,
+    metaKey: 0,
+    repeat: 0,
+    locale: 0,
+    getModifierState: getEventModifierState,
+    // Legacy Interface
+    charCode: function (event) {
+      // `charCode` is the result of a KeyPress event and represents the value of
+      // the actual printable character.
+      // KeyPress is deprecated, but its replacement is not yet final and not
+      // implemented in any major browser. Only KeyPress has charCode.
+      if (event.type === 'keypress') {
+        return getEventCharCode(event);
+      }
+
+      return 0;
+    },
+    keyCode: function (event) {
+      // `keyCode` is the result of a KeyDown/Up event and represents the value of
+      // physical keyboard key.
+      // The actual meaning of the value depends on the users' keyboard layout
+      // which cannot be detected. Assuming that it is a US keyboard layout
+      // provides a surprisingly accurate mapping for US and European users.
+      // Due to this, it is left to the user to implement at this time.
+      if (event.type === 'keydown' || event.type === 'keyup') {
+        return event.keyCode;
+      }
+
+      return 0;
+    },
+    which: function (event) {
+      // `which` is an alias for either `keyCode` or `charCode` depending on the
+      // type of the event.
+      if (event.type === 'keypress') {
+        return getEventCharCode(event);
+      }
+
+      if (event.type === 'keydown' || event.type === 'keyup') {
+        return event.keyCode;
+      }
+
+      return 0;
+    }
+  });
+
+  var SyntheticKeyboardEvent = createSyntheticEvent(KeyboardEventInterface);
+  /**
+   * @interface PointerEvent
+   * @see http://www.w3.org/TR/pointerevents/
+   */
+
+  var PointerEventInterface = assign({}, MouseEventInterface, {
+    pointerId: 0,
+    width: 0,
+    height: 0,
+    pressure: 0,
+    tangentialPressure: 0,
+    tiltX: 0,
+    tiltY: 0,
+    twist: 0,
+    pointerType: 0,
+    isPrimary: 0
+  });
+
+  var SyntheticPointerEvent = createSyntheticEvent(PointerEventInterface);
+  /**
+   * @interface TouchEvent
+   * @see http://www.w3.org/TR/touch-events/
+   */
+
+  var TouchEventInterface = assign({}, UIEventInterface, {
+    touches: 0,
+    targetTouches: 0,
+    changedTouches: 0,
+    altKey: 0,
+    metaKey: 0,
+    ctrlKey: 0,
+    shiftKey: 0,
+    getModifierState: getEventModifierState
+  });
+
+  var SyntheticTouchEvent = createSyntheticEvent(TouchEventInterface);
+  /**
+   * @interface Event
+   * @see http://www.w3.org/TR/2009/WD-css3-transitions-20090320/#transition-events-
+   * @see https://developer.mozilla.org/en-US/docs/Web/API/TransitionEvent
+   */
+
+  var TransitionEventInterface = assign({}, EventInterface, {
+    propertyName: 0,
+    elapsedTime: 0,
+    pseudoElement: 0
+  });
+
+  var SyntheticTransitionEvent = createSyntheticEvent(TransitionEventInterface);
+  /**
+   * @interface WheelEvent
+   * @see http://www.w3.org/TR/DOM-Level-3-Events/
+   */
+
+  var WheelEventInterface = assign({}, MouseEventInterface, {
+    deltaX: function (event) {
+      return 'deltaX' in event ? event.deltaX : // Fallback to `wheelDeltaX` for Webkit and normalize (right is positive).
+      'wheelDeltaX' in event ? -event.wheelDeltaX : 0;
+    },
+    deltaY: function (event) {
+      return 'deltaY' in event ? event.deltaY : // Fallback to `wheelDeltaY` for Webkit and normalize (down is positive).
+      'wheelDeltaY' in event ? -event.wheelDeltaY : // Fallback to `wheelDelta` for IE<9 and normalize (down is positive).
+      'wheelDelta' in event ? -event.wheelDelta : 0;
+    },
+    deltaZ: 0,
+    // Browsers without "deltaMode" is reporting in raw wheel delta where one
+    // notch on the scroll is always +/- 120, roughly equivalent to pixels.
+    // A good approximation of DOM_DELTA_LINE (1) is 5% of viewport size or
+    // ~40 pixels, for DOM_DELTA_SCREEN (2) it is 87.5% of viewport size.
+    deltaMode: 0
+  });
+
+  var SyntheticWheelEvent = createSyntheticEvent(WheelEventInterface);
+
+  /**
+   * HTML nodeType values that represent the type of the node
+   */
+  var ELEMENT_NODE = 1;
+
+  function invokeGuardedCallbackProd(name, func, context, a, b, c, d, e, f) {
+    var funcArgs = Array.prototype.slice.call(arguments, 3);
+
+    try {
+      func.apply(context, funcArgs);
+    } catch (error) {
+      this.onError(error);
+    }
+  }
+
+  var invokeGuardedCallbackImpl = invokeGuardedCallbackProd;
+
+  {
+    // In DEV mode, we swap out invokeGuardedCallback for a special version
+    // that plays more nicely with the browser's DevTools. The idea is to preserve
+    // "Pause on exceptions" behavior. Because React wraps all user-provided
+    // functions in invokeGuardedCallback, and the production version of
+    // invokeGuardedCallback uses a try-catch, all user exceptions are treated
+    // like caught exceptions, and the DevTools won't pause unless the developer
+    // takes the extra step of enabling pause on caught exceptions. This is
+    // unintuitive, though, because even though React has caught the error, from
+    // the developer's perspective, the error is uncaught.
+    //
+    // To preserve the expected "Pause on exceptions" behavior, we don't use a
+    // try-catch in DEV. Instead, we synchronously dispatch a fake event to a fake
+    // DOM node, and call the user-provided callback from inside an event handler
+    // for that fake event. If the callback throws, the error is "captured" using
+    // a global event handler. But because the error happens in a different
+    // event loop context, it does not interrupt the normal program flow.
+    // Effectively, this gives us try-catch behavior without actually using
+    // try-catch. Neat!
+    // Check that the browser supports the APIs we need to implement our special
+    // DEV version of invokeGuardedCallback
+    if (typeof window !== 'undefined' && typeof window.dispatchEvent === 'function' && typeof document !== 'undefined' && typeof document.createEvent === 'function') {
+      var fakeNode = document.createElement('react');
+
+      invokeGuardedCallbackImpl = function invokeGuardedCallbackDev(name, func, context, a, b, c, d, e, f) {
+        // If document doesn't exist we know for sure we will crash in this method
+        // when we call document.createEvent(). However this can cause confusing
+        // errors: https://github.com/facebook/create-react-app/issues/3482
+        // So we preemptively throw with a better message instead.
+        if (typeof document === 'undefined' || document === null) {
+          throw new Error('The `document` global was defined when React was initialized, but is not ' + 'defined anymore. This can happen in a test environment if a component ' + 'schedules an update from an asynchronous callback, but the test has already ' + 'finished running. To solve this, you can either unmount the component at ' + 'the end of your test (and ensure that any asynchronous operations get ' + 'canceled in `componentWillUnmount`), or you can change the test itself ' + 'to be asynchronous.');
+        }
+
+        var evt = document.createEvent('Event');
+        var didCall = false; // Keeps track of whether the user-provided callback threw an error. We
+        // set this to true at the beginning, then set it to false right after
+        // calling the function. If the function errors, `didError` will never be
+        // set to false. This strategy works even if the browser is flaky and
+        // fails to call our global error handler, because it doesn't rely on
+        // the error event at all.
+
+        var didError = true; // Keeps track of the value of window.event so that we can reset it
+        // during the callback to let user code access window.event in the
+        // browsers that support it.
+
+        var windowEvent = window.event; // Keeps track of the descriptor of window.event to restore it after event
+        // dispatching: https://github.com/facebook/react/issues/13688
+
+        var windowEventDescriptor = Object.getOwnPropertyDescriptor(window, 'event');
+
+        function restoreAfterDispatch() {
+          // We immediately remove the callback from event listeners so that
+          // nested `invokeGuardedCallback` calls do not clash. Otherwise, a
+          // nested call would trigger the fake event handlers of any call higher
+          // in the stack.
+          fakeNode.removeEventListener(evtType, callCallback, false); // We check for window.hasOwnProperty('event') to prevent the
+          // window.event assignment in both IE <= 10 as they throw an error
+          // "Member not found" in strict mode, and in Firefox which does not
+          // support window.event.
+
+          if (typeof window.event !== 'undefined' && window.hasOwnProperty('event')) {
+            window.event = windowEvent;
+          }
+        } // Create an event handler for our fake event. We will synchronously
+        // dispatch our fake event using `dispatchEvent`. Inside the handler, we
+        // call the user-provided callback.
+
+
+        var funcArgs = Array.prototype.slice.call(arguments, 3);
+
+        function callCallback() {
+          didCall = true;
+          restoreAfterDispatch();
+          func.apply(context, funcArgs);
+          didError = false;
+        } // Create a global error event handler. We use this to capture the value
+        // that was thrown. It's possible that this error handler will fire more
+        // than once; for example, if non-React code also calls `dispatchEvent`
+        // and a handler for that event throws. We should be resilient to most of
+        // those cases. Even if our error event handler fires more than once, the
+        // last error event is always used. If the callback actually does error,
+        // we know that the last error event is the correct one, because it's not
+        // possible for anything else to have happened in between our callback
+        // erroring and the code that follows the `dispatchEvent` call below. If
+        // the callback doesn't error, but the error event was fired, we know to
+        // ignore it because `didError` will be false, as described above.
+
+
+        var error; // Use this to track whether the error event is ever called.
+
+        var didSetError = false;
+        var isCrossOriginError = false;
+
+        function handleWindowError(event) {
+          error = event.error;
+          didSetError = true;
+
+          if (error === null && event.colno === 0 && event.lineno === 0) {
+            isCrossOriginError = true;
+          }
+
+          if (event.defaultPrevented) {
+            // Some other error handler has prevented default.
+            // Browsers silence the error report if this happens.
+            // We'll remember this to later decide whether to log it or not.
+            if (error != null && typeof error === 'object') {
+              try {
+                error._suppressLogging = true;
+              } catch (inner) {// Ignore.
+              }
+            }
+          }
+        } // Create a fake event type.
+
+
+        var evtType = "react-" + (name ? name : 'invokeguardedcallback'); // Attach our event handlers
+
+        window.addEventListener('error', handleWindowError);
+        fakeNode.addEventListener(evtType, callCallback, false); // Synchronously dispatch our fake event. If the user-provided function
+        // errors, it will trigger our global error handler.
+
+        evt.initEvent(evtType, false, false);
+        fakeNode.dispatchEvent(evt);
+
+        if (windowEventDescriptor) {
+          Object.defineProperty(window, 'event', windowEventDescriptor);
+        }
+
+        if (didCall && didError) {
+          if (!didSetError) {
+            // The callback errored, but the error event never fired.
+            // eslint-disable-next-line react-internal/prod-error-codes
+            error = new Error('An error was thrown inside one of your components, but React ' + "doesn't know what it was. This is likely due to browser " + 'flakiness. React does its best to preserve the "Pause on ' + 'exceptions" behavior of the DevTools, which requires some ' + "DEV-mode only tricks. It's possible that these don't work in " + 'your browser. Try triggering the error in production mode, ' + 'or switching to a modern browser. If you suspect that this is ' + 'actually an issue with React, please file an issue.');
+          } else if (isCrossOriginError) {
+            // eslint-disable-next-line react-internal/prod-error-codes
+            error = new Error("A cross-origin error was thrown. React doesn't have access to " + 'the actual error object in development. ' + 'See https://reactjs.org/link/crossorigin-error for more information.');
+          }
+
+          this.onError(error);
+        } // Remove our event listeners
+
+
+        window.removeEventListener('error', handleWindowError);
+
+        if (!didCall) {
+          // Something went really wrong, and our event was not dispatched.
+          // https://github.com/facebook/react/issues/16734
+          // https://github.com/facebook/react/issues/16585
+          // Fall back to the production implementation.
+          restoreAfterDispatch();
+          return invokeGuardedCallbackProd.apply(this, arguments);
+        }
+      };
+    }
+  }
+
+  var invokeGuardedCallbackImpl$1 = invokeGuardedCallbackImpl;
+
+  var hasError = false;
+  var caughtError = null; // Used by event system to capture/rethrow the first error.
+
+  var hasRethrowError = false;
+  var rethrowError = null;
+  var reporter = {
+    onError: function (error) {
+      hasError = true;
+      caughtError = error;
+    }
+  };
+  /**
+   * Call a function while guarding against errors that happens within it.
+   * Returns an error if it throws, otherwise null.
+   *
+   * In production, this is implemented using a try-catch. The reason we don't
+   * use a try-catch directly is so that we can swap out a different
+   * implementation in DEV mode.
+   *
+   * @param {String} name of the guard to use for logging or debugging
+   * @param {Function} func The function to invoke
+   * @param {*} context The context to use when calling the function
+   * @param {...*} args Arguments for function
+   */
+
+  function invokeGuardedCallback(name, func, context, a, b, c, d, e, f) {
+    hasError = false;
+    caughtError = null;
+    invokeGuardedCallbackImpl$1.apply(reporter, arguments);
+  }
+  /**
+   * Same as invokeGuardedCallback, but instead of returning an error, it stores
+   * it in a global so it can be rethrown by `rethrowCaughtError` later.
+   * TODO: See if caughtError and rethrowError can be unified.
+   *
+   * @param {String} name of the guard to use for logging or debugging
+   * @param {Function} func The function to invoke
+   * @param {*} context The context to use when calling the function
+   * @param {...*} args Arguments for function
+   */
+
+  function invokeGuardedCallbackAndCatchFirstError(name, func, context, a, b, c, d, e, f) {
+    invokeGuardedCallback.apply(this, arguments);
+
+    if (hasError) {
+      var error = clearCaughtError();
+
+      if (!hasRethrowError) {
+        hasRethrowError = true;
+        rethrowError = error;
+      }
+    }
+  }
+  /**
+   * During execution of guarded functions we will capture the first error which
+   * we will rethrow to be handled by the top level error handler.
+   */
+
+  function rethrowCaughtError() {
+    if (hasRethrowError) {
+      var error = rethrowError;
+      hasRethrowError = false;
+      rethrowError = null;
+      throw error;
+    }
+  }
+  function clearCaughtError() {
+    if (hasError) {
+      var error = caughtError;
+      hasError = false;
+      caughtError = null;
+      return error;
+    } else {
+      throw new Error('clearCaughtError was called but no error was captured. This error ' + 'is likely caused by a bug in React. Please file an issue.');
+    }
+  }
+
+  var isArrayImpl = Array.isArray; // eslint-disable-next-line no-redeclare
+
+  function isArray(a) {
+    return isArrayImpl(a);
+  }
+
+  var SecretInternals = ReactDOM.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED;
+  var EventInternals = SecretInternals.Events;
+  var getInstanceFromNode = EventInternals[0];
+  var getNodeFromInstance = EventInternals[1];
+  var getFiberCurrentPropsFromNode = EventInternals[2];
+  var enqueueStateRestore = EventInternals[3];
+  var restoreStateIfNeeded = EventInternals[4];
+  var reactAct = React.unstable_act;
+
+  function Event(suffix) {}
+
+  var hasWarnedAboutDeprecatedMockComponent = false;
+  /**
+   * @class ReactTestUtils
+   */
+
+  function findAllInRenderedFiberTreeInternal(fiber, test) {
+    if (!fiber) {
+      return [];
+    }
+
+    var currentParent = findCurrentFiberUsingSlowPath(fiber);
+
+    if (!currentParent) {
+      return [];
+    }
+
+    var node = currentParent;
+    var ret = [];
+
+    while (true) {
+      if (node.tag === HostComponent || node.tag === HostText || node.tag === ClassComponent || node.tag === FunctionComponent) {
+        var publicInst = node.stateNode;
+
+        if (test(publicInst)) {
+          ret.push(publicInst);
+        }
+      }
+
+      if (node.child) {
+        node.child.return = node;
+        node = node.child;
+        continue;
+      }
+
+      if (node === currentParent) {
+        return ret;
+      }
+
+      while (!node.sibling) {
+        if (!node.return || node.return === currentParent) {
+          return ret;
+        }
+
+        node = node.return;
+      }
+
+      node.sibling.return = node.return;
+      node = node.sibling;
+    }
+  }
+
+  function validateClassInstance(inst, methodName) {
+    if (!inst) {
+      // This is probably too relaxed but it's existing behavior.
+      return;
+    }
+
+    if (get(inst)) {
+      // This is a public instance indeed.
+      return;
+    }
+
+    var received;
+    var stringified = String(inst);
+
+    if (isArray(inst)) {
+      received = 'an array';
+    } else if (inst && inst.nodeType === ELEMENT_NODE && inst.tagName) {
+      received = 'a DOM node';
+    } else if (stringified === '[object Object]') {
+      received = 'object with keys {' + Object.keys(inst).join(', ') + '}';
+    } else {
+      received = stringified;
+    }
+
+    throw new Error(methodName + "(...): the first argument must be a React class instance. " + ("Instead received: " + received + "."));
+  }
+  /**
+   * Utilities for making it easy to test React components.
+   *
+   * See https://reactjs.org/docs/test-utils.html
+   *
+   * Todo: Support the entire DOM.scry query syntax. For now, these simple
+   * utilities will suffice for testing purposes.
+   * @lends ReactTestUtils
+   */
+
+
+  var didWarnAboutReactTestUtilsDeprecation = false;
+
+  function renderIntoDocument(element) {
+    {
+      if (!didWarnAboutReactTestUtilsDeprecation) {
+        didWarnAboutReactTestUtilsDeprecation = true;
+
+        error('ReactDOMTestUtils is deprecated and will be removed in a future ' + 'major release, because it exposes internal implementation details ' + 'that are highly likely to change between releases. Upgrade to a ' + 'modern testing library, such as @testing-library/react. See ' + 'https://react.dev/warnings/react-dom-test-utils for more info.');
+      }
+    }
+
+    var div = document.createElement('div'); // None of our tests actually require attaching the container to the
+    // DOM, and doing so creates a mess that we rely on test isolation to
+    // clean up, so we're going to stop honoring the name of this method
+    // (and probably rename it eventually) if no problems arise.
+    // document.documentElement.appendChild(div);
+
+    return ReactDOM.render(element, div);
+  }
+
+  function isElement(element) {
+    return React.isValidElement(element);
+  }
+
+  function isElementOfType(inst, convenienceConstructor) {
+    return React.isValidElement(inst) && inst.type === convenienceConstructor;
+  }
+
+  function isDOMComponent(inst) {
+    return !!(inst && inst.nodeType === ELEMENT_NODE && inst.tagName);
+  }
+
+  function isDOMComponentElement(inst) {
+    return !!(inst && React.isValidElement(inst) && !!inst.tagName);
+  }
+
+  function isCompositeComponent(inst) {
+    if (isDOMComponent(inst)) {
+      // Accessing inst.setState warns; just return false as that'll be what
+      // this returns when we have DOM nodes as refs directly
+      return false;
+    }
+
+    return inst != null && typeof inst.render === 'function' && typeof inst.setState === 'function';
+  }
+
+  function isCompositeComponentWithType(inst, type) {
+    if (!isCompositeComponent(inst)) {
+      return false;
+    }
+
+    var internalInstance = get(inst);
+    var constructor = internalInstance.type;
+    return constructor === type;
+  }
+
+  function findAllInRenderedTree(inst, test) {
+    validateClassInstance(inst, 'findAllInRenderedTree');
+
+    if (!inst) {
+      return [];
+    }
+
+    var internalInstance = get(inst);
+    return findAllInRenderedFiberTreeInternal(internalInstance, test);
+  }
+  /**
+   * Finds all instances of components in the rendered tree that are DOM
+   * components with the class name matching `className`.
+   * @return {array} an array of all the matches.
+   */
+
+
+  function scryRenderedDOMComponentsWithClass(root, classNames) {
+    validateClassInstance(root, 'scryRenderedDOMComponentsWithClass');
+    return findAllInRenderedTree(root, function (inst) {
+      if (isDOMComponent(inst)) {
+        var className = inst.className;
+
+        if (typeof className !== 'string') {
+          // SVG, probably.
+          className = inst.getAttribute('class') || '';
+        }
+
+        var classList = className.split(/\s+/);
+
+        if (!isArray(classNames)) {
+          if (classNames === undefined) {
+            throw new Error('TestUtils.scryRenderedDOMComponentsWithClass expects a ' + 'className as a second argument.');
+          }
+
+          classNames = classNames.split(/\s+/);
+        }
+
+        return classNames.every(function (name) {
+          return classList.indexOf(name) !== -1;
+        });
+      }
+
+      return false;
+    });
+  }
+  /**
+   * Like scryRenderedDOMComponentsWithClass but expects there to be one result,
+   * and returns that one result, or throws exception if there is any other
+   * number of matches besides one.
+   * @return {!ReactDOMComponent} The one match.
+   */
+
+
+  function findRenderedDOMComponentWithClass(root, className) {
+    validateClassInstance(root, 'findRenderedDOMComponentWithClass');
+    var all = scryRenderedDOMComponentsWithClass(root, className);
+
+    if (all.length !== 1) {
+      throw new Error('Did not find exactly one match (found: ' + all.length + ') ' + 'for class:' + className);
+    }
+
+    return all[0];
+  }
+  /**
+   * Finds all instances of components in the rendered tree that are DOM
+   * components with the tag name matching `tagName`.
+   * @return {array} an array of all the matches.
+   */
+
+
+  function scryRenderedDOMComponentsWithTag(root, tagName) {
+    validateClassInstance(root, 'scryRenderedDOMComponentsWithTag');
+    return findAllInRenderedTree(root, function (inst) {
+      return isDOMComponent(inst) && inst.tagName.toUpperCase() === tagName.toUpperCase();
+    });
+  }
+  /**
+   * Like scryRenderedDOMComponentsWithTag but expects there to be one result,
+   * and returns that one result, or throws exception if there is any other
+   * number of matches besides one.
+   * @return {!ReactDOMComponent} The one match.
+   */
+
+
+  function findRenderedDOMComponentWithTag(root, tagName) {
+    validateClassInstance(root, 'findRenderedDOMComponentWithTag');
+    var all = scryRenderedDOMComponentsWithTag(root, tagName);
+
+    if (all.length !== 1) {
+      throw new Error('Did not find exactly one match (found: ' + all.length + ') ' + 'for tag:' + tagName);
+    }
+
+    return all[0];
+  }
+  /**
+   * Finds all instances of components with type equal to `componentType`.
+   * @return {array} an array of all the matches.
+   */
+
+
+  function scryRenderedComponentsWithType(root, componentType) {
+    validateClassInstance(root, 'scryRenderedComponentsWithType');
+    return findAllInRenderedTree(root, function (inst) {
+      return isCompositeComponentWithType(inst, componentType);
+    });
+  }
+  /**
+   * Same as `scryRenderedComponentsWithType` but expects there to be one result
+   * and returns that one result, or throws exception if there is any other
+   * number of matches besides one.
+   * @return {!ReactComponent} The one match.
+   */
+
+
+  function findRenderedComponentWithType(root, componentType) {
+    validateClassInstance(root, 'findRenderedComponentWithType');
+    var all = scryRenderedComponentsWithType(root, componentType);
+
+    if (all.length !== 1) {
+      throw new Error('Did not find exactly one match (found: ' + all.length + ') ' + 'for componentType:' + componentType);
+    }
+
+    return all[0];
+  }
+  /**
+   * Pass a mocked component module to this method to augment it with
+   * useful methods that allow it to be used as a dummy React component.
+   * Instead of rendering as usual, the component will become a simple
+   * <div> containing any provided children.
+   *
+   * @param {object} module the mock function object exported from a
+   *                        module that defines the component to be mocked
+   * @param {?string} mockTagName optional dummy root tag name to return
+   *                              from render method (overrides
+   *                              module.mockTagName if provided)
+   * @return {object} the ReactTestUtils object (for chaining)
+   */
+
+
+  function mockComponent(module, mockTagName) {
+    {
+      if (!hasWarnedAboutDeprecatedMockComponent) {
+        hasWarnedAboutDeprecatedMockComponent = true;
+
+        warn('ReactTestUtils.mockComponent() is deprecated. ' + 'Use shallow rendering or jest.mock() instead.\n\n' + 'See https://reactjs.org/link/test-utils-mock-component for more information.');
+      }
+    }
+
+    mockTagName = mockTagName || module.mockTagName || 'div';
+    module.prototype.render.mockImplementation(function () {
+      return React.createElement(mockTagName, null, this.props.children);
+    });
+    return this;
+  }
+
+  function nativeTouchData(x, y) {
+    return {
+      touches: [{
+        pageX: x,
+        pageY: y
+      }]
+    };
+  } // Start of inline: the below functions were inlined from
+  // EventPropagator.js, as they deviated from ReactDOM's newer
+  // implementations.
+
+  /**
+   * Dispatch the event to the listener.
+   * @param {SyntheticEvent} event SyntheticEvent to handle
+   * @param {function} listener Application-level callback
+   * @param {*} inst Internal component instance
+   */
+
+
+  function executeDispatch(event, listener, inst) {
+    var type = event.type || 'unknown-event';
+    event.currentTarget = getNodeFromInstance(inst);
+    invokeGuardedCallbackAndCatchFirstError(type, listener, undefined, event);
+    event.currentTarget = null;
+  }
+  /**
+   * Standard/simple iteration through an event's collected dispatches.
+   */
+
+
+  function executeDispatchesInOrder(event) {
+    var dispatchListeners = event._dispatchListeners;
+    var dispatchInstances = event._dispatchInstances;
+
+    if (isArray(dispatchListeners)) {
+      for (var i = 0; i < dispatchListeners.length; i++) {
+        if (event.isPropagationStopped()) {
+          break;
+        } // Listeners and Instances are two parallel arrays that are always in sync.
+
+
+        executeDispatch(event, dispatchListeners[i], dispatchInstances[i]);
+      }
+    } else if (dispatchListeners) {
+      executeDispatch(event, dispatchListeners, dispatchInstances);
+    }
+
+    event._dispatchListeners = null;
+    event._dispatchInstances = null;
+  }
+  /**
+   * Dispatches an event and releases it back into the pool, unless persistent.
+   *
+   * @param {?object} event Synthetic event to be dispatched.
+   * @private
+   */
+
+
+  var executeDispatchesAndRelease = function (event) {
+    if (event) {
+      executeDispatchesInOrder(event);
+
+      if (!event.isPersistent()) {
+        event.constructor.release(event);
+      }
+    }
+  };
+
+  function isInteractive(tag) {
+    return tag === 'button' || tag === 'input' || tag === 'select' || tag === 'textarea';
+  }
+
+  function getParent(inst) {
+    do {
+      inst = inst.return; // TODO: If this is a HostRoot we might want to bail out.
+      // That is depending on if we want nested subtrees (layers) to bubble
+      // events to their parent. We could also go through parentNode on the
+      // host node but that wouldn't work for React Native and doesn't let us
+      // do the portal feature.
+    } while (inst && inst.tag !== HostComponent);
+
+    if (inst) {
+      return inst;
+    }
+
+    return null;
+  }
+  /**
+   * Simulates the traversal of a two-phase, capture/bubble event dispatch.
+   */
+
+
+  function traverseTwoPhase(inst, fn, arg) {
+    var path = [];
+
+    while (inst) {
+      path.push(inst);
+      inst = getParent(inst);
+    }
+
+    var i;
+
+    for (i = path.length; i-- > 0;) {
+      fn(path[i], 'captured', arg);
+    }
+
+    for (i = 0; i < path.length; i++) {
+      fn(path[i], 'bubbled', arg);
+    }
+  }
+
+  function shouldPreventMouseEvent(name, type, props) {
+    switch (name) {
+      case 'onClick':
+      case 'onClickCapture':
+      case 'onDoubleClick':
+      case 'onDoubleClickCapture':
+      case 'onMouseDown':
+      case 'onMouseDownCapture':
+      case 'onMouseMove':
+      case 'onMouseMoveCapture':
+      case 'onMouseUp':
+      case 'onMouseUpCapture':
+      case 'onMouseEnter':
+        return !!(props.disabled && isInteractive(type));
+
+      default:
+        return false;
+    }
+  }
+  /**
+   * @param {object} inst The instance, which is the source of events.
+   * @param {string} registrationName Name of listener (e.g. `onClick`).
+   * @return {?function} The stored callback.
+   */
+
+
+  function getListener(inst, registrationName) {
+    // TODO: shouldPreventMouseEvent is DOM-specific and definitely should not
+    // live here; needs to be moved to a better place soon
+    var stateNode = inst.stateNode;
+
+    if (!stateNode) {
+      // Work in progress (ex: onload events in incremental mode).
+      return null;
+    }
+
+    var props = getFiberCurrentPropsFromNode(stateNode);
+
+    if (!props) {
+      // Work in progress.
+      return null;
+    }
+
+    var listener = props[registrationName];
+
+    if (shouldPreventMouseEvent(registrationName, inst.type, props)) {
+      return null;
+    }
+
+    if (listener && typeof listener !== 'function') {
+      throw new Error("Expected `" + registrationName + "` listener to be a function, instead got a value of `" + typeof listener + "` type.");
+    }
+
+    return listener;
+  }
+
+  function listenerAtPhase(inst, event, propagationPhase) {
+    var registrationName = event._reactName;
+
+    if (propagationPhase === 'captured') {
+      registrationName += 'Capture';
+    }
+
+    return getListener(inst, registrationName);
+  }
+
+  function accumulateDispatches(inst, ignoredDirection, event) {
+    if (inst && event && event._reactName) {
+      var registrationName = event._reactName;
+      var listener = getListener(inst, registrationName);
+
+      if (listener) {
+        if (event._dispatchListeners == null) {
+          event._dispatchListeners = [];
+        }
+
+        if (event._dispatchInstances == null) {
+          event._dispatchInstances = [];
+        }
+
+        event._dispatchListeners.push(listener);
+
+        event._dispatchInstances.push(inst);
+      }
+    }
+  }
+
+  function accumulateDirectionalDispatches(inst, phase, event) {
+    {
+      if (!inst) {
+        error('Dispatching inst must not be null');
+      }
+    }
+
+    var listener = listenerAtPhase(inst, event, phase);
+
+    if (listener) {
+      if (event._dispatchListeners == null) {
+        event._dispatchListeners = [];
+      }
+
+      if (event._dispatchInstances == null) {
+        event._dispatchInstances = [];
+      }
+
+      event._dispatchListeners.push(listener);
+
+      event._dispatchInstances.push(inst);
+    }
+  }
+
+  function accumulateDirectDispatchesSingle(event) {
+    if (event && event._reactName) {
+      accumulateDispatches(event._targetInst, null, event);
+    }
+  }
+
+  function accumulateTwoPhaseDispatchesSingle(event) {
+    if (event && event._reactName) {
+      traverseTwoPhase(event._targetInst, accumulateDirectionalDispatches, event);
+    }
+  } // End of inline
+
+
+  var Simulate = {};
+  var directDispatchEventTypes = new Set(['mouseEnter', 'mouseLeave', 'pointerEnter', 'pointerLeave']);
+  /**
+   * Exports:
+   *
+   * - `Simulate.click(Element)`
+   * - `Simulate.mouseMove(Element)`
+   * - `Simulate.change(Element)`
+   * - ... (All keys from event plugin `eventTypes` objects)
+   */
+
+  function makeSimulator(eventType) {
+    return function (domNode, eventData) {
+      if (React.isValidElement(domNode)) {
+        throw new Error('TestUtils.Simulate expected a DOM node as the first argument but received ' + 'a React element. Pass the DOM node you wish to simulate the event on instead. ' + 'Note that TestUtils.Simulate will not work if you are using shallow rendering.');
+      }
+
+      if (isCompositeComponent(domNode)) {
+        throw new Error('TestUtils.Simulate expected a DOM node as the first argument but received ' + 'a component instance. Pass the DOM node you wish to simulate the event on instead.');
+      }
+
+      var reactName = 'on' + eventType[0].toUpperCase() + eventType.slice(1);
+      var fakeNativeEvent = new Event();
+      fakeNativeEvent.target = domNode;
+      fakeNativeEvent.type = eventType.toLowerCase();
+      var targetInst = getInstanceFromNode(domNode);
+      var event = new SyntheticEvent(reactName, fakeNativeEvent.type, targetInst, fakeNativeEvent, domNode); // Since we aren't using pooling, always persist the event. This will make
+      // sure it's marked and won't warn when setting additional properties.
+
+      event.persist();
+      assign(event, eventData);
+
+      if (directDispatchEventTypes.has(eventType)) {
+        accumulateDirectDispatchesSingle(event);
+      } else {
+        accumulateTwoPhaseDispatchesSingle(event);
+      }
+
+      ReactDOM.unstable_batchedUpdates(function () {
+        // Normally extractEvent enqueues a state restore, but we'll just always
+        // do that since we're by-passing it here.
+        enqueueStateRestore(domNode);
+        executeDispatchesAndRelease(event);
+        rethrowCaughtError();
+      });
+      restoreStateIfNeeded();
+    };
+  } // A one-time snapshot with no plans to update. We'll probably want to deprecate Simulate API.
+
+
+  var simulatedEventTypes = ['blur', 'cancel', 'click', 'close', 'contextMenu', 'copy', 'cut', 'auxClick', 'doubleClick', 'dragEnd', 'dragStart', 'drop', 'focus', 'input', 'invalid', 'keyDown', 'keyPress', 'keyUp', 'mouseDown', 'mouseUp', 'paste', 'pause', 'play', 'pointerCancel', 'pointerDown', 'pointerUp', 'rateChange', 'reset', 'resize', 'seeked', 'submit', 'touchCancel', 'touchEnd', 'touchStart', 'volumeChange', 'drag', 'dragEnter', 'dragExit', 'dragLeave', 'dragOver', 'mouseMove', 'mouseOut', 'mouseOver', 'pointerMove', 'pointerOut', 'pointerOver', 'scroll', 'toggle', 'touchMove', 'wheel', 'abort', 'animationEnd', 'animationIteration', 'animationStart', 'canPlay', 'canPlayThrough', 'durationChange', 'emptied', 'encrypted', 'ended', 'error', 'gotPointerCapture', 'load', 'loadedData', 'loadedMetadata', 'loadStart', 'lostPointerCapture', 'playing', 'progress', 'seeking', 'stalled', 'suspend', 'timeUpdate', 'transitionEnd', 'waiting', 'mouseEnter', 'mouseLeave', 'pointerEnter', 'pointerLeave', 'change', 'select', 'beforeInput', 'compositionEnd', 'compositionStart', 'compositionUpdate'];
+
+  function buildSimulators() {
+    simulatedEventTypes.forEach(function (eventType) {
+      Simulate[eventType] = makeSimulator(eventType);
+    });
+  }
+
+  buildSimulators();
+  var didWarnAboutUsingAct = false;
+  var act =  function actWithWarning(callback) {
+    {
+      if (!didWarnAboutUsingAct) {
+        didWarnAboutUsingAct = true;
+
+        error('`ReactDOMTestUtils.act` is deprecated in favor of `React.act`. ' + 'Import `act` from `react` instead of `react-dom/test-utils`. ' + 'See https://react.dev/warnings/react-dom-test-utils for more info.');
+      }
+    }
+
+    return reactAct(callback);
+  } ;
+
+  exports.Simulate = Simulate;
+  exports.act = act;
+  exports.findAllInRenderedTree = findAllInRenderedTree;
+  exports.findRenderedComponentWithType = findRenderedComponentWithType;
+  exports.findRenderedDOMComponentWithClass = findRenderedDOMComponentWithClass;
+  exports.findRenderedDOMComponentWithTag = findRenderedDOMComponentWithTag;
+  exports.isCompositeComponent = isCompositeComponent;
+  exports.isCompositeComponentWithType = isCompositeComponentWithType;
+  exports.isDOMComponent = isDOMComponent;
+  exports.isDOMComponentElement = isDOMComponentElement;
+  exports.isElement = isElement;
+  exports.isElementOfType = isElementOfType;
+  exports.mockComponent = mockComponent;
+  exports.nativeTouchData = nativeTouchData;
+  exports.renderIntoDocument = renderIntoDocument;
+  exports.scryRenderedComponentsWithType = scryRenderedComponentsWithType;
+  exports.scryRenderedDOMComponentsWithClass = scryRenderedDOMComponentsWithClass;
+  exports.scryRenderedDOMComponentsWithTag = scryRenderedDOMComponentsWithTag;
+  exports.traverseTwoPhase = traverseTwoPhase;
+
+})));