diff third_party/bun/node_modules/react-dom/cjs/react-dom.development.js @ 12:de54585a40f1

Adding bun and node modules.
author June Park <parkjune1995@gmail.com>
date Thu, 02 Oct 2025 14:39:48 -0700
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/third_party/bun/node_modules/react-dom/cjs/react-dom.development.js	Thu Oct 02 14:39:48 2025 -0700
@@ -0,0 +1,29923 @@
+/**
+ * @license React
+ * react-dom.development.js
+ *
+ * Copyright (c) Facebook, Inc. and its affiliates.
+ *
+ * This source code is licensed under the MIT license found in the
+ * LICENSE file in the root directory of this source tree.
+ */
+
+'use strict';
+
+if (process.env.NODE_ENV !== "production") {
+  (function() {
+
+          'use strict';
+
+/* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */
+if (
+  typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' &&
+  typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart ===
+    'function'
+) {
+  __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart(new Error());
+}
+          var React = require('react');
+var Scheduler = require('scheduler');
+
+var ReactSharedInternals = React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED;
+
+var suppressWarning = false;
+function setSuppressWarning(newSuppressWarning) {
+  {
+    suppressWarning = newSuppressWarning;
+  }
+} // In DEV, calls to console.warn and console.error get replaced
+// by calls to these methods by a Babel plugin.
+//
+// In PROD (or in packages without access to React internals),
+// they are left as they are instead.
+
+function warn(format) {
+  {
+    if (!suppressWarning) {
+      for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
+        args[_key - 1] = arguments[_key];
+      }
+
+      printWarning('warn', format, args);
+    }
+  }
+}
+function error(format) {
+  {
+    if (!suppressWarning) {
+      for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) {
+        args[_key2 - 1] = arguments[_key2];
+      }
+
+      printWarning('error', format, args);
+    }
+  }
+}
+
+function printWarning(level, format, args) {
+  // When changing this logic, you might want to also
+  // update consoleWithStackDev.www.js as well.
+  {
+    var ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame;
+    var stack = ReactDebugCurrentFrame.getStackAddendum();
+
+    if (stack !== '') {
+      format += '%s';
+      args = args.concat([stack]);
+    } // eslint-disable-next-line react-internal/safe-string-coercion
+
+
+    var argsWithFormat = args.map(function (item) {
+      return String(item);
+    }); // Careful: RN currently depends on this prefix
+
+    argsWithFormat.unshift('Warning: ' + format); // We intentionally don't use spread (or .apply) directly because it
+    // breaks IE9: https://github.com/facebook/react/issues/13610
+    // eslint-disable-next-line react-internal/no-production-logging
+
+    Function.prototype.apply.call(console[level], console, argsWithFormat);
+  }
+}
+
+var FunctionComponent = 0;
+var ClassComponent = 1;
+var IndeterminateComponent = 2; // Before we know whether it is function or class
+
+var HostRoot = 3; // Root of a host tree. Could be nested inside another node.
+
+var HostPortal = 4; // A subtree. Could be an entry point to a different renderer.
+
+var HostComponent = 5;
+var HostText = 6;
+var Fragment = 7;
+var Mode = 8;
+var ContextConsumer = 9;
+var ContextProvider = 10;
+var ForwardRef = 11;
+var Profiler = 12;
+var SuspenseComponent = 13;
+var MemoComponent = 14;
+var SimpleMemoComponent = 15;
+var LazyComponent = 16;
+var IncompleteClassComponent = 17;
+var DehydratedFragment = 18;
+var SuspenseListComponent = 19;
+var ScopeComponent = 21;
+var OffscreenComponent = 22;
+var LegacyHiddenComponent = 23;
+var CacheComponent = 24;
+var TracingMarkerComponent = 25;
+
+// -----------------------------------------------------------------------------
+
+var enableClientRenderFallbackOnTextMismatch = true; // TODO: Need to review this code one more time before landing
+// the react-reconciler package.
+
+var enableNewReconciler = false; // Support legacy Primer support on internal FB www
+
+var enableLazyContextPropagation = false; // FB-only usage. The new API has different semantics.
+
+var enableLegacyHidden = false; // Enables unstable_avoidThisFallback feature in Fiber
+
+var enableSuspenseAvoidThisFallback = false; // Enables unstable_avoidThisFallback feature in Fizz
+// React DOM Chopping Block
+//
+// Similar to main Chopping Block but only flags related to React DOM. These are
+// grouped because we will likely batch all of them into a single major release.
+// -----------------------------------------------------------------------------
+// Disable support for comment nodes as React DOM containers. Already disabled
+// in open source, but www codebase still relies on it. Need to remove.
+
+var disableCommentsAsDOMContainers = true; // Disable javascript: URL strings in href for XSS protection.
+// and client rendering, mostly to allow JSX attributes to apply to the custom
+// element's object properties instead of only HTML attributes.
+// https://github.com/facebook/react/issues/11347
+
+var enableCustomElementPropertySupport = false; // Disables children for <textarea> elements
+var warnAboutStringRefs = true; // -----------------------------------------------------------------------------
+// Debugging and DevTools
+// -----------------------------------------------------------------------------
+// Adds user timing marks for e.g. state updates, suspense, and work loop stuff,
+// for an experimental timeline tool.
+
+var enableSchedulingProfiler = true; // Helps identify side effects in render-phase lifecycle hooks and setState
+
+var enableProfilerTimer = true; // Record durations for commit and passive effects phases.
+
+var enableProfilerCommitHooks = true; // Phase param passed to onRender callback differentiates between an "update" and a "cascading-update".
+
+var allNativeEvents = new Set();
+/**
+ * Mapping from registration name to event name
+ */
+
+
+var registrationNameDependencies = {};
+/**
+ * Mapping from lowercase registration names to the properly cased version,
+ * used to warn in the case of missing event handlers. Available
+ * only in true.
+ * @type {Object}
+ */
+
+var possibleRegistrationNames =  {} ; // Trust the developer to only use possibleRegistrationNames in true
+
+function registerTwoPhaseEvent(registrationName, dependencies) {
+  registerDirectEvent(registrationName, dependencies);
+  registerDirectEvent(registrationName + 'Capture', dependencies);
+}
+function registerDirectEvent(registrationName, dependencies) {
+  {
+    if (registrationNameDependencies[registrationName]) {
+      error('EventRegistry: More than one plugin attempted to publish the same ' + 'registration name, `%s`.', registrationName);
+    }
+  }
+
+  registrationNameDependencies[registrationName] = dependencies;
+
+  {
+    var lowerCasedName = registrationName.toLowerCase();
+    possibleRegistrationNames[lowerCasedName] = registrationName;
+
+    if (registrationName === 'onDoubleClick') {
+      possibleRegistrationNames.ondblclick = registrationName;
+    }
+  }
+
+  for (var i = 0; i < dependencies.length; i++) {
+    allNativeEvents.add(dependencies[i]);
+  }
+}
+
+var canUseDOM = !!(typeof window !== 'undefined' && typeof window.document !== 'undefined' && typeof window.document.createElement !== 'undefined');
+
+var hasOwnProperty = Object.prototype.hasOwnProperty;
+
+/*
+ * The `'' + value` pattern (used in in perf-sensitive code) throws for Symbol
+ * and Temporal.* types. See https://github.com/facebook/react/pull/22064.
+ *
+ * The functions in this module will throw an easier-to-understand,
+ * easier-to-debug exception with a clear errors message message explaining the
+ * problem. (Instead of a confusing exception thrown inside the implementation
+ * of the `value` object).
+ */
+// $FlowFixMe only called in DEV, so void return is not possible.
+function typeName(value) {
+  {
+    // toStringTag is needed for namespaced types like Temporal.Instant
+    var hasToStringTag = typeof Symbol === 'function' && Symbol.toStringTag;
+    var type = hasToStringTag && value[Symbol.toStringTag] || value.constructor.name || 'Object';
+    return type;
+  }
+} // $FlowFixMe only called in DEV, so void return is not possible.
+
+
+function willCoercionThrow(value) {
+  {
+    try {
+      testStringCoercion(value);
+      return false;
+    } catch (e) {
+      return true;
+    }
+  }
+}
+
+function testStringCoercion(value) {
+  // If you ended up here by following an exception call stack, here's what's
+  // happened: you supplied an object or symbol value to React (as a prop, key,
+  // DOM attribute, CSS property, string ref, etc.) and when React tried to
+  // coerce it to a string using `'' + value`, an exception was thrown.
+  //
+  // The most common types that will cause this exception are `Symbol` instances
+  // and Temporal objects like `Temporal.Instant`. But any object that has a
+  // `valueOf` or `[Symbol.toPrimitive]` method that throws will also cause this
+  // exception. (Library authors do this to prevent users from using built-in
+  // numeric operators like `+` or comparison operators like `>=` because custom
+  // methods are needed to perform accurate arithmetic or comparison.)
+  //
+  // To fix the problem, coerce this object or symbol value to a string before
+  // passing it to React. The most reliable way is usually `String(value)`.
+  //
+  // To find which value is throwing, check the browser or debugger console.
+  // Before this exception was thrown, there should be `console.error` output
+  // that shows the type (Symbol, Temporal.PlainDate, etc.) that caused the
+  // problem and how that type was used: key, atrribute, input value prop, etc.
+  // In most cases, this console output also shows the component and its
+  // ancestor components where the exception happened.
+  //
+  // eslint-disable-next-line react-internal/safe-string-coercion
+  return '' + value;
+}
+
+function checkAttributeStringCoercion(value, attributeName) {
+  {
+    if (willCoercionThrow(value)) {
+      error('The provided `%s` attribute is an unsupported type %s.' + ' This value must be coerced to a string before before using it here.', attributeName, typeName(value));
+
+      return testStringCoercion(value); // throw (to help callers find troubleshooting comments)
+    }
+  }
+}
+function checkKeyStringCoercion(value) {
+  {
+    if (willCoercionThrow(value)) {
+      error('The provided key is an unsupported type %s.' + ' This value must be coerced to a string before before using it here.', typeName(value));
+
+      return testStringCoercion(value); // throw (to help callers find troubleshooting comments)
+    }
+  }
+}
+function checkPropStringCoercion(value, propName) {
+  {
+    if (willCoercionThrow(value)) {
+      error('The provided `%s` prop is an unsupported type %s.' + ' This value must be coerced to a string before before using it here.', propName, typeName(value));
+
+      return testStringCoercion(value); // throw (to help callers find troubleshooting comments)
+    }
+  }
+}
+function checkCSSPropertyStringCoercion(value, propName) {
+  {
+    if (willCoercionThrow(value)) {
+      error('The provided `%s` CSS property is an unsupported type %s.' + ' This value must be coerced to a string before before using it here.', propName, typeName(value));
+
+      return testStringCoercion(value); // throw (to help callers find troubleshooting comments)
+    }
+  }
+}
+function checkHtmlStringCoercion(value) {
+  {
+    if (willCoercionThrow(value)) {
+      error('The provided HTML markup uses a value of unsupported type %s.' + ' This value must be coerced to a string before before using it here.', typeName(value));
+
+      return testStringCoercion(value); // throw (to help callers find troubleshooting comments)
+    }
+  }
+}
+function checkFormFieldValueStringCoercion(value) {
+  {
+    if (willCoercionThrow(value)) {
+      error('Form field values (value, checked, defaultValue, or defaultChecked props)' + ' must be strings, not %s.' + ' This value must be coerced to a string before before using it here.', typeName(value));
+
+      return testStringCoercion(value); // throw (to help callers find troubleshooting comments)
+    }
+  }
+}
+
+// A reserved attribute.
+// It is handled by React separately and shouldn't be written to the DOM.
+var RESERVED = 0; // A simple string attribute.
+// Attributes that aren't in the filter are presumed to have this type.
+
+var STRING = 1; // A string attribute that accepts booleans in React. In HTML, these are called
+// "enumerated" attributes with "true" and "false" as possible values.
+// When true, it should be set to a "true" string.
+// When false, it should be set to a "false" string.
+
+var BOOLEANISH_STRING = 2; // A real boolean attribute.
+// When true, it should be present (set either to an empty string or its name).
+// When false, it should be omitted.
+
+var BOOLEAN = 3; // An attribute that can be used as a flag as well as with a value.
+// When true, it should be present (set either to an empty string or its name).
+// When false, it should be omitted.
+// For any other value, should be present with that value.
+
+var OVERLOADED_BOOLEAN = 4; // An attribute that must be numeric or parse as a numeric.
+// When falsy, it should be removed.
+
+var NUMERIC = 5; // An attribute that must be positive numeric or parse as a positive numeric.
+// When falsy, it should be removed.
+
+var POSITIVE_NUMERIC = 6;
+
+/* eslint-disable max-len */
+var ATTRIBUTE_NAME_START_CHAR = ":A-Z_a-z\\u00C0-\\u00D6\\u00D8-\\u00F6\\u00F8-\\u02FF\\u0370-\\u037D\\u037F-\\u1FFF\\u200C-\\u200D\\u2070-\\u218F\\u2C00-\\u2FEF\\u3001-\\uD7FF\\uF900-\\uFDCF\\uFDF0-\\uFFFD";
+/* eslint-enable max-len */
+
+var ATTRIBUTE_NAME_CHAR = ATTRIBUTE_NAME_START_CHAR + "\\-.0-9\\u00B7\\u0300-\\u036F\\u203F-\\u2040";
+var VALID_ATTRIBUTE_NAME_REGEX = new RegExp('^[' + ATTRIBUTE_NAME_START_CHAR + '][' + ATTRIBUTE_NAME_CHAR + ']*$');
+var illegalAttributeNameCache = {};
+var validatedAttributeNameCache = {};
+function isAttributeNameSafe(attributeName) {
+  if (hasOwnProperty.call(validatedAttributeNameCache, attributeName)) {
+    return true;
+  }
+
+  if (hasOwnProperty.call(illegalAttributeNameCache, attributeName)) {
+    return false;
+  }
+
+  if (VALID_ATTRIBUTE_NAME_REGEX.test(attributeName)) {
+    validatedAttributeNameCache[attributeName] = true;
+    return true;
+  }
+
+  illegalAttributeNameCache[attributeName] = true;
+
+  {
+    error('Invalid attribute name: `%s`', attributeName);
+  }
+
+  return false;
+}
+function shouldIgnoreAttribute(name, propertyInfo, isCustomComponentTag) {
+  if (propertyInfo !== null) {
+    return propertyInfo.type === RESERVED;
+  }
+
+  if (isCustomComponentTag) {
+    return false;
+  }
+
+  if (name.length > 2 && (name[0] === 'o' || name[0] === 'O') && (name[1] === 'n' || name[1] === 'N')) {
+    return true;
+  }
+
+  return false;
+}
+function shouldRemoveAttributeWithWarning(name, value, propertyInfo, isCustomComponentTag) {
+  if (propertyInfo !== null && propertyInfo.type === RESERVED) {
+    return false;
+  }
+
+  switch (typeof value) {
+    case 'function': // $FlowIssue symbol is perfectly valid here
+
+    case 'symbol':
+      // eslint-disable-line
+      return true;
+
+    case 'boolean':
+      {
+        if (isCustomComponentTag) {
+          return false;
+        }
+
+        if (propertyInfo !== null) {
+          return !propertyInfo.acceptsBooleans;
+        } else {
+          var prefix = name.toLowerCase().slice(0, 5);
+          return prefix !== 'data-' && prefix !== 'aria-';
+        }
+      }
+
+    default:
+      return false;
+  }
+}
+function shouldRemoveAttribute(name, value, propertyInfo, isCustomComponentTag) {
+  if (value === null || typeof value === 'undefined') {
+    return true;
+  }
+
+  if (shouldRemoveAttributeWithWarning(name, value, propertyInfo, isCustomComponentTag)) {
+    return true;
+  }
+
+  if (isCustomComponentTag) {
+
+    return false;
+  }
+
+  if (propertyInfo !== null) {
+
+    switch (propertyInfo.type) {
+      case BOOLEAN:
+        return !value;
+
+      case OVERLOADED_BOOLEAN:
+        return value === false;
+
+      case NUMERIC:
+        return isNaN(value);
+
+      case POSITIVE_NUMERIC:
+        return isNaN(value) || value < 1;
+    }
+  }
+
+  return false;
+}
+function getPropertyInfo(name) {
+  return properties.hasOwnProperty(name) ? properties[name] : null;
+}
+
+function PropertyInfoRecord(name, type, mustUseProperty, attributeName, attributeNamespace, sanitizeURL, removeEmptyString) {
+  this.acceptsBooleans = type === BOOLEANISH_STRING || type === BOOLEAN || type === OVERLOADED_BOOLEAN;
+  this.attributeName = attributeName;
+  this.attributeNamespace = attributeNamespace;
+  this.mustUseProperty = mustUseProperty;
+  this.propertyName = name;
+  this.type = type;
+  this.sanitizeURL = sanitizeURL;
+  this.removeEmptyString = removeEmptyString;
+} // When adding attributes to this list, be sure to also add them to
+// the `possibleStandardNames` module to ensure casing and incorrect
+// name warnings.
+
+
+var properties = {}; // These props are reserved by React. They shouldn't be written to the DOM.
+
+var reservedProps = ['children', 'dangerouslySetInnerHTML', // TODO: This prevents the assignment of defaultValue to regular
+// elements (not just inputs). Now that ReactDOMInput assigns to the
+// defaultValue property -- do we need this?
+'defaultValue', 'defaultChecked', 'innerHTML', 'suppressContentEditableWarning', 'suppressHydrationWarning', 'style'];
+
+reservedProps.forEach(function (name) {
+  properties[name] = new PropertyInfoRecord(name, RESERVED, false, // mustUseProperty
+  name, // attributeName
+  null, // attributeNamespace
+  false, // sanitizeURL
+  false);
+}); // A few React string attributes have a different name.
+// This is a mapping from React prop names to the attribute names.
+
+[['acceptCharset', 'accept-charset'], ['className', 'class'], ['htmlFor', 'for'], ['httpEquiv', 'http-equiv']].forEach(function (_ref) {
+  var name = _ref[0],
+      attributeName = _ref[1];
+  properties[name] = new PropertyInfoRecord(name, STRING, false, // mustUseProperty
+  attributeName, // attributeName
+  null, // attributeNamespace
+  false, // sanitizeURL
+  false);
+}); // These are "enumerated" HTML attributes that accept "true" and "false".
+// In React, we let users pass `true` and `false` even though technically
+// these aren't boolean attributes (they are coerced to strings).
+
+['contentEditable', 'draggable', 'spellCheck', 'value'].forEach(function (name) {
+  properties[name] = new PropertyInfoRecord(name, BOOLEANISH_STRING, false, // mustUseProperty
+  name.toLowerCase(), // attributeName
+  null, // attributeNamespace
+  false, // sanitizeURL
+  false);
+}); // These are "enumerated" SVG attributes that accept "true" and "false".
+// In React, we let users pass `true` and `false` even though technically
+// these aren't boolean attributes (they are coerced to strings).
+// Since these are SVG attributes, their attribute names are case-sensitive.
+
+['autoReverse', 'externalResourcesRequired', 'focusable', 'preserveAlpha'].forEach(function (name) {
+  properties[name] = new PropertyInfoRecord(name, BOOLEANISH_STRING, false, // mustUseProperty
+  name, // attributeName
+  null, // attributeNamespace
+  false, // sanitizeURL
+  false);
+}); // These are HTML boolean attributes.
+
+['allowFullScreen', 'async', // Note: there is a special case that prevents it from being written to the DOM
+// on the client side because the browsers are inconsistent. Instead we call focus().
+'autoFocus', 'autoPlay', 'controls', 'default', 'defer', 'disabled', 'disablePictureInPicture', 'disableRemotePlayback', 'formNoValidate', 'hidden', 'loop', 'noModule', 'noValidate', 'open', 'playsInline', 'readOnly', 'required', 'reversed', 'scoped', 'seamless', // Microdata
+'itemScope'].forEach(function (name) {
+  properties[name] = new PropertyInfoRecord(name, BOOLEAN, false, // mustUseProperty
+  name.toLowerCase(), // attributeName
+  null, // attributeNamespace
+  false, // sanitizeURL
+  false);
+}); // These are the few React props that we set as DOM properties
+// rather than attributes. These are all booleans.
+
+['checked', // Note: `option.selected` is not updated if `select.multiple` is
+// disabled with `removeAttribute`. We have special logic for handling this.
+'multiple', 'muted', 'selected' // NOTE: if you add a camelCased prop to this list,
+// you'll need to set attributeName to name.toLowerCase()
+// instead in the assignment below.
+].forEach(function (name) {
+  properties[name] = new PropertyInfoRecord(name, BOOLEAN, true, // mustUseProperty
+  name, // attributeName
+  null, // attributeNamespace
+  false, // sanitizeURL
+  false);
+}); // These are HTML attributes that are "overloaded booleans": they behave like
+// booleans, but can also accept a string value.
+
+['capture', 'download' // NOTE: if you add a camelCased prop to this list,
+// you'll need to set attributeName to name.toLowerCase()
+// instead in the assignment below.
+].forEach(function (name) {
+  properties[name] = new PropertyInfoRecord(name, OVERLOADED_BOOLEAN, false, // mustUseProperty
+  name, // attributeName
+  null, // attributeNamespace
+  false, // sanitizeURL
+  false);
+}); // These are HTML attributes that must be positive numbers.
+
+['cols', 'rows', 'size', 'span' // NOTE: if you add a camelCased prop to this list,
+// you'll need to set attributeName to name.toLowerCase()
+// instead in the assignment below.
+].forEach(function (name) {
+  properties[name] = new PropertyInfoRecord(name, POSITIVE_NUMERIC, false, // mustUseProperty
+  name, // attributeName
+  null, // attributeNamespace
+  false, // sanitizeURL
+  false);
+}); // These are HTML attributes that must be numbers.
+
+['rowSpan', 'start'].forEach(function (name) {
+  properties[name] = new PropertyInfoRecord(name, NUMERIC, false, // mustUseProperty
+  name.toLowerCase(), // attributeName
+  null, // attributeNamespace
+  false, // sanitizeURL
+  false);
+});
+var CAMELIZE = /[\-\:]([a-z])/g;
+
+var capitalize = function (token) {
+  return token[1].toUpperCase();
+}; // This is a list of all SVG attributes that need special casing, namespacing,
+// or boolean value assignment. Regular attributes that just accept strings
+// and have the same names are omitted, just like in the HTML attribute filter.
+// Some of these attributes can be hard to find. This list was created by
+// scraping the MDN documentation.
+
+
+['accent-height', 'alignment-baseline', 'arabic-form', 'baseline-shift', 'cap-height', 'clip-path', 'clip-rule', 'color-interpolation', 'color-interpolation-filters', 'color-profile', 'color-rendering', 'dominant-baseline', 'enable-background', 'fill-opacity', 'fill-rule', 'flood-color', 'flood-opacity', 'font-family', 'font-size', 'font-size-adjust', 'font-stretch', 'font-style', 'font-variant', 'font-weight', 'glyph-name', 'glyph-orientation-horizontal', 'glyph-orientation-vertical', 'horiz-adv-x', 'horiz-origin-x', 'image-rendering', 'letter-spacing', 'lighting-color', 'marker-end', 'marker-mid', 'marker-start', 'overline-position', 'overline-thickness', 'paint-order', 'panose-1', 'pointer-events', 'rendering-intent', 'shape-rendering', 'stop-color', 'stop-opacity', 'strikethrough-position', 'strikethrough-thickness', 'stroke-dasharray', 'stroke-dashoffset', 'stroke-linecap', 'stroke-linejoin', 'stroke-miterlimit', 'stroke-opacity', 'stroke-width', 'text-anchor', 'text-decoration', 'text-rendering', 'underline-position', 'underline-thickness', 'unicode-bidi', 'unicode-range', 'units-per-em', 'v-alphabetic', 'v-hanging', 'v-ideographic', 'v-mathematical', 'vector-effect', 'vert-adv-y', 'vert-origin-x', 'vert-origin-y', 'word-spacing', 'writing-mode', 'xmlns:xlink', 'x-height' // NOTE: if you add a camelCased prop to this list,
+// you'll need to set attributeName to name.toLowerCase()
+// instead in the assignment below.
+].forEach(function (attributeName) {
+  var name = attributeName.replace(CAMELIZE, capitalize);
+  properties[name] = new PropertyInfoRecord(name, STRING, false, // mustUseProperty
+  attributeName, null, // attributeNamespace
+  false, // sanitizeURL
+  false);
+}); // String SVG attributes with the xlink namespace.
+
+['xlink:actuate', 'xlink:arcrole', 'xlink:role', 'xlink:show', 'xlink:title', 'xlink:type' // NOTE: if you add a camelCased prop to this list,
+// you'll need to set attributeName to name.toLowerCase()
+// instead in the assignment below.
+].forEach(function (attributeName) {
+  var name = attributeName.replace(CAMELIZE, capitalize);
+  properties[name] = new PropertyInfoRecord(name, STRING, false, // mustUseProperty
+  attributeName, 'http://www.w3.org/1999/xlink', false, // sanitizeURL
+  false);
+}); // String SVG attributes with the xml namespace.
+
+['xml:base', 'xml:lang', 'xml:space' // NOTE: if you add a camelCased prop to this list,
+// you'll need to set attributeName to name.toLowerCase()
+// instead in the assignment below.
+].forEach(function (attributeName) {
+  var name = attributeName.replace(CAMELIZE, capitalize);
+  properties[name] = new PropertyInfoRecord(name, STRING, false, // mustUseProperty
+  attributeName, 'http://www.w3.org/XML/1998/namespace', false, // sanitizeURL
+  false);
+}); // These attribute exists both in HTML and SVG.
+// The attribute name is case-sensitive in SVG so we can't just use
+// the React name like we do for attributes that exist only in HTML.
+
+['tabIndex', 'crossOrigin'].forEach(function (attributeName) {
+  properties[attributeName] = new PropertyInfoRecord(attributeName, STRING, false, // mustUseProperty
+  attributeName.toLowerCase(), // attributeName
+  null, // attributeNamespace
+  false, // sanitizeURL
+  false);
+}); // These attributes accept URLs. These must not allow javascript: URLS.
+// These will also need to accept Trusted Types object in the future.
+
+var xlinkHref = 'xlinkHref';
+properties[xlinkHref] = new PropertyInfoRecord('xlinkHref', STRING, false, // mustUseProperty
+'xlink:href', 'http://www.w3.org/1999/xlink', true, // sanitizeURL
+false);
+['src', 'href', 'action', 'formAction'].forEach(function (attributeName) {
+  properties[attributeName] = new PropertyInfoRecord(attributeName, STRING, false, // mustUseProperty
+  attributeName.toLowerCase(), // attributeName
+  null, // attributeNamespace
+  true, // sanitizeURL
+  true);
+});
+
+// and any newline or tab are filtered out as if they're not part of the URL.
+// https://url.spec.whatwg.org/#url-parsing
+// Tab or newline are defined as \r\n\t:
+// https://infra.spec.whatwg.org/#ascii-tab-or-newline
+// A C0 control is a code point in the range \u0000 NULL to \u001F
+// INFORMATION SEPARATOR ONE, inclusive:
+// https://infra.spec.whatwg.org/#c0-control-or-space
+
+/* eslint-disable max-len */
+
+var isJavaScriptProtocol = /^[\u0000-\u001F ]*j[\r\n\t]*a[\r\n\t]*v[\r\n\t]*a[\r\n\t]*s[\r\n\t]*c[\r\n\t]*r[\r\n\t]*i[\r\n\t]*p[\r\n\t]*t[\r\n\t]*\:/i;
+var didWarn = false;
+
+function sanitizeURL(url) {
+  {
+    if (!didWarn && isJavaScriptProtocol.test(url)) {
+      didWarn = true;
+
+      error('A future version of React will block javascript: URLs as a security precaution. ' + 'Use event handlers instead if you can. If you need to generate unsafe HTML try ' + 'using dangerouslySetInnerHTML instead. React was passed %s.', JSON.stringify(url));
+    }
+  }
+}
+
+/**
+ * Get the value for a property on a node. Only used in DEV for SSR validation.
+ * The "expected" argument is used as a hint of what the expected value is.
+ * Some properties have multiple equivalent values.
+ */
+function getValueForProperty(node, name, expected, propertyInfo) {
+  {
+    if (propertyInfo.mustUseProperty) {
+      var propertyName = propertyInfo.propertyName;
+      return node[propertyName];
+    } else {
+      // This check protects multiple uses of `expected`, which is why the
+      // react-internal/safe-string-coercion rule is disabled in several spots
+      // below.
+      {
+        checkAttributeStringCoercion(expected, name);
+      }
+
+      if ( propertyInfo.sanitizeURL) {
+        // If we haven't fully disabled javascript: URLs, and if
+        // the hydration is successful of a javascript: URL, we
+        // still want to warn on the client.
+        // eslint-disable-next-line react-internal/safe-string-coercion
+        sanitizeURL('' + expected);
+      }
+
+      var attributeName = propertyInfo.attributeName;
+      var stringValue = null;
+
+      if (propertyInfo.type === OVERLOADED_BOOLEAN) {
+        if (node.hasAttribute(attributeName)) {
+          var value = node.getAttribute(attributeName);
+
+          if (value === '') {
+            return true;
+          }
+
+          if (shouldRemoveAttribute(name, expected, propertyInfo, false)) {
+            return value;
+          } // eslint-disable-next-line react-internal/safe-string-coercion
+
+
+          if (value === '' + expected) {
+            return expected;
+          }
+
+          return value;
+        }
+      } else if (node.hasAttribute(attributeName)) {
+        if (shouldRemoveAttribute(name, expected, propertyInfo, false)) {
+          // We had an attribute but shouldn't have had one, so read it
+          // for the error message.
+          return node.getAttribute(attributeName);
+        }
+
+        if (propertyInfo.type === BOOLEAN) {
+          // If this was a boolean, it doesn't matter what the value is
+          // the fact that we have it is the same as the expected.
+          return expected;
+        } // Even if this property uses a namespace we use getAttribute
+        // because we assume its namespaced name is the same as our config.
+        // To use getAttributeNS we need the local name which we don't have
+        // in our config atm.
+
+
+        stringValue = node.getAttribute(attributeName);
+      }
+
+      if (shouldRemoveAttribute(name, expected, propertyInfo, false)) {
+        return stringValue === null ? expected : stringValue; // eslint-disable-next-line react-internal/safe-string-coercion
+      } else if (stringValue === '' + expected) {
+        return expected;
+      } else {
+        return stringValue;
+      }
+    }
+  }
+}
+/**
+ * Get the value for a attribute on a node. Only used in DEV for SSR validation.
+ * The third argument is used as a hint of what the expected value is. Some
+ * attributes have multiple equivalent values.
+ */
+
+function getValueForAttribute(node, name, expected, isCustomComponentTag) {
+  {
+    if (!isAttributeNameSafe(name)) {
+      return;
+    }
+
+    if (!node.hasAttribute(name)) {
+      return expected === undefined ? undefined : null;
+    }
+
+    var value = node.getAttribute(name);
+
+    {
+      checkAttributeStringCoercion(expected, name);
+    }
+
+    if (value === '' + expected) {
+      return expected;
+    }
+
+    return value;
+  }
+}
+/**
+ * Sets the value for a property on a node.
+ *
+ * @param {DOMElement} node
+ * @param {string} name
+ * @param {*} value
+ */
+
+function setValueForProperty(node, name, value, isCustomComponentTag) {
+  var propertyInfo = getPropertyInfo(name);
+
+  if (shouldIgnoreAttribute(name, propertyInfo, isCustomComponentTag)) {
+    return;
+  }
+
+  if (shouldRemoveAttribute(name, value, propertyInfo, isCustomComponentTag)) {
+    value = null;
+  }
+
+
+  if (isCustomComponentTag || propertyInfo === null) {
+    if (isAttributeNameSafe(name)) {
+      var _attributeName = name;
+
+      if (value === null) {
+        node.removeAttribute(_attributeName);
+      } else {
+        {
+          checkAttributeStringCoercion(value, name);
+        }
+
+        node.setAttribute(_attributeName,  '' + value);
+      }
+    }
+
+    return;
+  }
+
+  var mustUseProperty = propertyInfo.mustUseProperty;
+
+  if (mustUseProperty) {
+    var propertyName = propertyInfo.propertyName;
+
+    if (value === null) {
+      var type = propertyInfo.type;
+      node[propertyName] = type === BOOLEAN ? false : '';
+    } else {
+      // Contrary to `setAttribute`, object properties are properly
+      // `toString`ed by IE8/9.
+      node[propertyName] = value;
+    }
+
+    return;
+  } // The rest are treated as attributes with special cases.
+
+
+  var attributeName = propertyInfo.attributeName,
+      attributeNamespace = propertyInfo.attributeNamespace;
+
+  if (value === null) {
+    node.removeAttribute(attributeName);
+  } else {
+    var _type = propertyInfo.type;
+    var attributeValue;
+
+    if (_type === BOOLEAN || _type === OVERLOADED_BOOLEAN && value === true) {
+      // If attribute type is boolean, we know for sure it won't be an execution sink
+      // and we won't require Trusted Type here.
+      attributeValue = '';
+    } else {
+      // `setAttribute` with objects becomes only `[object]` in IE8/9,
+      // ('' + value) makes it output the correct toString()-value.
+      {
+        {
+          checkAttributeStringCoercion(value, attributeName);
+        }
+
+        attributeValue = '' + value;
+      }
+
+      if (propertyInfo.sanitizeURL) {
+        sanitizeURL(attributeValue.toString());
+      }
+    }
+
+    if (attributeNamespace) {
+      node.setAttributeNS(attributeNamespace, attributeName, attributeValue);
+    } else {
+      node.setAttribute(attributeName, attributeValue);
+    }
+  }
+}
+
+// ATTENTION
+// When adding new symbols to this file,
+// Please consider also adding to 'react-devtools-shared/src/backend/ReactSymbols'
+// The Symbol used to tag the ReactElement-like types.
+var REACT_ELEMENT_TYPE = Symbol.for('react.element');
+var REACT_PORTAL_TYPE = Symbol.for('react.portal');
+var REACT_FRAGMENT_TYPE = Symbol.for('react.fragment');
+var REACT_STRICT_MODE_TYPE = Symbol.for('react.strict_mode');
+var REACT_PROFILER_TYPE = Symbol.for('react.profiler');
+var REACT_PROVIDER_TYPE = Symbol.for('react.provider');
+var REACT_CONTEXT_TYPE = Symbol.for('react.context');
+var REACT_FORWARD_REF_TYPE = Symbol.for('react.forward_ref');
+var REACT_SUSPENSE_TYPE = Symbol.for('react.suspense');
+var REACT_SUSPENSE_LIST_TYPE = Symbol.for('react.suspense_list');
+var REACT_MEMO_TYPE = Symbol.for('react.memo');
+var REACT_LAZY_TYPE = Symbol.for('react.lazy');
+var REACT_SCOPE_TYPE = Symbol.for('react.scope');
+var REACT_DEBUG_TRACING_MODE_TYPE = Symbol.for('react.debug_trace_mode');
+var REACT_OFFSCREEN_TYPE = Symbol.for('react.offscreen');
+var REACT_LEGACY_HIDDEN_TYPE = Symbol.for('react.legacy_hidden');
+var REACT_CACHE_TYPE = Symbol.for('react.cache');
+var REACT_TRACING_MARKER_TYPE = Symbol.for('react.tracing_marker');
+var MAYBE_ITERATOR_SYMBOL = Symbol.iterator;
+var FAUX_ITERATOR_SYMBOL = '@@iterator';
+function getIteratorFn(maybeIterable) {
+  if (maybeIterable === null || typeof maybeIterable !== 'object') {
+    return null;
+  }
+
+  var maybeIterator = MAYBE_ITERATOR_SYMBOL && maybeIterable[MAYBE_ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL];
+
+  if (typeof maybeIterator === 'function') {
+    return maybeIterator;
+  }
+
+  return null;
+}
+
+var assign = Object.assign;
+
+// Helpers to patch console.logs to avoid logging during side-effect free
+// replaying on render function. This currently only patches the object
+// lazily which won't cover if the log function was extracted eagerly.
+// We could also eagerly patch the method.
+var disabledDepth = 0;
+var prevLog;
+var prevInfo;
+var prevWarn;
+var prevError;
+var prevGroup;
+var prevGroupCollapsed;
+var prevGroupEnd;
+
+function disabledLog() {}
+
+disabledLog.__reactDisabledLog = true;
+function disableLogs() {
+  {
+    if (disabledDepth === 0) {
+      /* eslint-disable react-internal/no-production-logging */
+      prevLog = console.log;
+      prevInfo = console.info;
+      prevWarn = console.warn;
+      prevError = console.error;
+      prevGroup = console.group;
+      prevGroupCollapsed = console.groupCollapsed;
+      prevGroupEnd = console.groupEnd; // https://github.com/facebook/react/issues/19099
+
+      var props = {
+        configurable: true,
+        enumerable: true,
+        value: disabledLog,
+        writable: true
+      }; // $FlowFixMe Flow thinks console is immutable.
+
+      Object.defineProperties(console, {
+        info: props,
+        log: props,
+        warn: props,
+        error: props,
+        group: props,
+        groupCollapsed: props,
+        groupEnd: props
+      });
+      /* eslint-enable react-internal/no-production-logging */
+    }
+
+    disabledDepth++;
+  }
+}
+function reenableLogs() {
+  {
+    disabledDepth--;
+
+    if (disabledDepth === 0) {
+      /* eslint-disable react-internal/no-production-logging */
+      var props = {
+        configurable: true,
+        enumerable: true,
+        writable: true
+      }; // $FlowFixMe Flow thinks console is immutable.
+
+      Object.defineProperties(console, {
+        log: assign({}, props, {
+          value: prevLog
+        }),
+        info: assign({}, props, {
+          value: prevInfo
+        }),
+        warn: assign({}, props, {
+          value: prevWarn
+        }),
+        error: assign({}, props, {
+          value: prevError
+        }),
+        group: assign({}, props, {
+          value: prevGroup
+        }),
+        groupCollapsed: assign({}, props, {
+          value: prevGroupCollapsed
+        }),
+        groupEnd: assign({}, props, {
+          value: prevGroupEnd
+        })
+      });
+      /* eslint-enable react-internal/no-production-logging */
+    }
+
+    if (disabledDepth < 0) {
+      error('disabledDepth fell below zero. ' + 'This is a bug in React. Please file an issue.');
+    }
+  }
+}
+
+var ReactCurrentDispatcher = ReactSharedInternals.ReactCurrentDispatcher;
+var prefix;
+function describeBuiltInComponentFrame(name, source, ownerFn) {
+  {
+    if (prefix === undefined) {
+      // Extract the VM specific prefix used by each line.
+      try {
+        throw Error();
+      } catch (x) {
+        var match = x.stack.trim().match(/\n( *(at )?)/);
+        prefix = match && match[1] || '';
+      }
+    } // We use the prefix to ensure our stacks line up with native stack frames.
+
+
+    return '\n' + prefix + name;
+  }
+}
+var reentry = false;
+var componentFrameCache;
+
+{
+  var PossiblyWeakMap = typeof WeakMap === 'function' ? WeakMap : Map;
+  componentFrameCache = new PossiblyWeakMap();
+}
+
+function describeNativeComponentFrame(fn, construct) {
+  // If something asked for a stack inside a fake render, it should get ignored.
+  if ( !fn || reentry) {
+    return '';
+  }
+
+  {
+    var frame = componentFrameCache.get(fn);
+
+    if (frame !== undefined) {
+      return frame;
+    }
+  }
+
+  var control;
+  reentry = true;
+  var previousPrepareStackTrace = Error.prepareStackTrace; // $FlowFixMe It does accept undefined.
+
+  Error.prepareStackTrace = undefined;
+  var previousDispatcher;
+
+  {
+    previousDispatcher = ReactCurrentDispatcher.current; // Set the dispatcher in DEV because this might be call in the render function
+    // for warnings.
+
+    ReactCurrentDispatcher.current = null;
+    disableLogs();
+  }
+
+  try {
+    // This should throw.
+    if (construct) {
+      // Something should be setting the props in the constructor.
+      var Fake = function () {
+        throw Error();
+      }; // $FlowFixMe
+
+
+      Object.defineProperty(Fake.prototype, 'props', {
+        set: function () {
+          // We use a throwing setter instead of frozen or non-writable props
+          // because that won't throw in a non-strict mode function.
+          throw Error();
+        }
+      });
+
+      if (typeof Reflect === 'object' && Reflect.construct) {
+        // We construct a different control for this case to include any extra
+        // frames added by the construct call.
+        try {
+          Reflect.construct(Fake, []);
+        } catch (x) {
+          control = x;
+        }
+
+        Reflect.construct(fn, [], Fake);
+      } else {
+        try {
+          Fake.call();
+        } catch (x) {
+          control = x;
+        }
+
+        fn.call(Fake.prototype);
+      }
+    } else {
+      try {
+        throw Error();
+      } catch (x) {
+        control = x;
+      }
+
+      fn();
+    }
+  } catch (sample) {
+    // This is inlined manually because closure doesn't do it for us.
+    if (sample && control && typeof sample.stack === 'string') {
+      // This extracts the first frame from the sample that isn't also in the control.
+      // Skipping one frame that we assume is the frame that calls the two.
+      var sampleLines = sample.stack.split('\n');
+      var controlLines = control.stack.split('\n');
+      var s = sampleLines.length - 1;
+      var c = controlLines.length - 1;
+
+      while (s >= 1 && c >= 0 && sampleLines[s] !== controlLines[c]) {
+        // We expect at least one stack frame to be shared.
+        // Typically this will be the root most one. However, stack frames may be
+        // cut off due to maximum stack limits. In this case, one maybe cut off
+        // earlier than the other. We assume that the sample is longer or the same
+        // and there for cut off earlier. So we should find the root most frame in
+        // the sample somewhere in the control.
+        c--;
+      }
+
+      for (; s >= 1 && c >= 0; s--, c--) {
+        // Next we find the first one that isn't the same which should be the
+        // frame that called our sample function and the control.
+        if (sampleLines[s] !== controlLines[c]) {
+          // In V8, the first line is describing the message but other VMs don't.
+          // If we're about to return the first line, and the control is also on the same
+          // line, that's a pretty good indicator that our sample threw at same line as
+          // the control. I.e. before we entered the sample frame. So we ignore this result.
+          // This can happen if you passed a class to function component, or non-function.
+          if (s !== 1 || c !== 1) {
+            do {
+              s--;
+              c--; // We may still have similar intermediate frames from the construct call.
+              // The next one that isn't the same should be our match though.
+
+              if (c < 0 || sampleLines[s] !== controlLines[c]) {
+                // V8 adds a "new" prefix for native classes. Let's remove it to make it prettier.
+                var _frame = '\n' + sampleLines[s].replace(' at new ', ' at '); // If our component frame is labeled "<anonymous>"
+                // but we have a user-provided "displayName"
+                // splice it in to make the stack more readable.
+
+
+                if (fn.displayName && _frame.includes('<anonymous>')) {
+                  _frame = _frame.replace('<anonymous>', fn.displayName);
+                }
+
+                {
+                  if (typeof fn === 'function') {
+                    componentFrameCache.set(fn, _frame);
+                  }
+                } // Return the line we found.
+
+
+                return _frame;
+              }
+            } while (s >= 1 && c >= 0);
+          }
+
+          break;
+        }
+      }
+    }
+  } finally {
+    reentry = false;
+
+    {
+      ReactCurrentDispatcher.current = previousDispatcher;
+      reenableLogs();
+    }
+
+    Error.prepareStackTrace = previousPrepareStackTrace;
+  } // Fallback to just using the name if we couldn't make it throw.
+
+
+  var name = fn ? fn.displayName || fn.name : '';
+  var syntheticFrame = name ? describeBuiltInComponentFrame(name) : '';
+
+  {
+    if (typeof fn === 'function') {
+      componentFrameCache.set(fn, syntheticFrame);
+    }
+  }
+
+  return syntheticFrame;
+}
+
+function describeClassComponentFrame(ctor, source, ownerFn) {
+  {
+    return describeNativeComponentFrame(ctor, true);
+  }
+}
+function describeFunctionComponentFrame(fn, source, ownerFn) {
+  {
+    return describeNativeComponentFrame(fn, false);
+  }
+}
+
+function shouldConstruct(Component) {
+  var prototype = Component.prototype;
+  return !!(prototype && prototype.isReactComponent);
+}
+
+function describeUnknownElementTypeFrameInDEV(type, source, ownerFn) {
+
+  if (type == null) {
+    return '';
+  }
+
+  if (typeof type === 'function') {
+    {
+      return describeNativeComponentFrame(type, shouldConstruct(type));
+    }
+  }
+
+  if (typeof type === 'string') {
+    return describeBuiltInComponentFrame(type);
+  }
+
+  switch (type) {
+    case REACT_SUSPENSE_TYPE:
+      return describeBuiltInComponentFrame('Suspense');
+
+    case REACT_SUSPENSE_LIST_TYPE:
+      return describeBuiltInComponentFrame('SuspenseList');
+  }
+
+  if (typeof type === 'object') {
+    switch (type.$$typeof) {
+      case REACT_FORWARD_REF_TYPE:
+        return describeFunctionComponentFrame(type.render);
+
+      case REACT_MEMO_TYPE:
+        // Memo may contain any component type so we recursively resolve it.
+        return describeUnknownElementTypeFrameInDEV(type.type, source, ownerFn);
+
+      case REACT_LAZY_TYPE:
+        {
+          var lazyComponent = type;
+          var payload = lazyComponent._payload;
+          var init = lazyComponent._init;
+
+          try {
+            // Lazy may contain any component type so we recursively resolve it.
+            return describeUnknownElementTypeFrameInDEV(init(payload), source, ownerFn);
+          } catch (x) {}
+        }
+    }
+  }
+
+  return '';
+}
+
+function describeFiber(fiber) {
+  var owner =  fiber._debugOwner ? fiber._debugOwner.type : null ;
+  var source =  fiber._debugSource ;
+
+  switch (fiber.tag) {
+    case HostComponent:
+      return describeBuiltInComponentFrame(fiber.type);
+
+    case LazyComponent:
+      return describeBuiltInComponentFrame('Lazy');
+
+    case SuspenseComponent:
+      return describeBuiltInComponentFrame('Suspense');
+
+    case SuspenseListComponent:
+      return describeBuiltInComponentFrame('SuspenseList');
+
+    case FunctionComponent:
+    case IndeterminateComponent:
+    case SimpleMemoComponent:
+      return describeFunctionComponentFrame(fiber.type);
+
+    case ForwardRef:
+      return describeFunctionComponentFrame(fiber.type.render);
+
+    case ClassComponent:
+      return describeClassComponentFrame(fiber.type);
+
+    default:
+      return '';
+  }
+}
+
+function getStackByFiberInDevAndProd(workInProgress) {
+  try {
+    var info = '';
+    var node = workInProgress;
+
+    do {
+      info += describeFiber(node);
+      node = node.return;
+    } while (node);
+
+    return info;
+  } catch (x) {
+    return '\nError generating stack: ' + x.message + '\n' + x.stack;
+  }
+}
+
+function getWrappedName(outerType, innerType, wrapperName) {
+  var displayName = outerType.displayName;
+
+  if (displayName) {
+    return displayName;
+  }
+
+  var functionName = innerType.displayName || innerType.name || '';
+  return functionName !== '' ? wrapperName + "(" + functionName + ")" : wrapperName;
+} // Keep in sync with react-reconciler/getComponentNameFromFiber
+
+
+function getContextName(type) {
+  return type.displayName || 'Context';
+} // Note that the reconciler package should generally prefer to use getComponentNameFromFiber() instead.
+
+
+function getComponentNameFromType(type) {
+  if (type == null) {
+    // Host root, text node or just invalid type.
+    return null;
+  }
+
+  {
+    if (typeof type.tag === 'number') {
+      error('Received an unexpected object in getComponentNameFromType(). ' + 'This is likely a bug in React. Please file an issue.');
+    }
+  }
+
+  if (typeof type === 'function') {
+    return type.displayName || type.name || null;
+  }
+
+  if (typeof type === 'string') {
+    return type;
+  }
+
+  switch (type) {
+    case REACT_FRAGMENT_TYPE:
+      return 'Fragment';
+
+    case REACT_PORTAL_TYPE:
+      return 'Portal';
+
+    case REACT_PROFILER_TYPE:
+      return 'Profiler';
+
+    case REACT_STRICT_MODE_TYPE:
+      return 'StrictMode';
+
+    case REACT_SUSPENSE_TYPE:
+      return 'Suspense';
+
+    case REACT_SUSPENSE_LIST_TYPE:
+      return 'SuspenseList';
+
+  }
+
+  if (typeof type === 'object') {
+    switch (type.$$typeof) {
+      case REACT_CONTEXT_TYPE:
+        var context = type;
+        return getContextName(context) + '.Consumer';
+
+      case REACT_PROVIDER_TYPE:
+        var provider = type;
+        return getContextName(provider._context) + '.Provider';
+
+      case REACT_FORWARD_REF_TYPE:
+        return getWrappedName(type, type.render, 'ForwardRef');
+
+      case REACT_MEMO_TYPE:
+        var outerName = type.displayName || null;
+
+        if (outerName !== null) {
+          return outerName;
+        }
+
+        return getComponentNameFromType(type.type) || 'Memo';
+
+      case REACT_LAZY_TYPE:
+        {
+          var lazyComponent = type;
+          var payload = lazyComponent._payload;
+          var init = lazyComponent._init;
+
+          try {
+            return getComponentNameFromType(init(payload));
+          } catch (x) {
+            return null;
+          }
+        }
+
+      // eslint-disable-next-line no-fallthrough
+    }
+  }
+
+  return null;
+}
+
+function getWrappedName$1(outerType, innerType, wrapperName) {
+  var functionName = innerType.displayName || innerType.name || '';
+  return outerType.displayName || (functionName !== '' ? wrapperName + "(" + functionName + ")" : wrapperName);
+} // Keep in sync with shared/getComponentNameFromType
+
+
+function getContextName$1(type) {
+  return type.displayName || 'Context';
+}
+
+function getComponentNameFromFiber(fiber) {
+  var tag = fiber.tag,
+      type = fiber.type;
+
+  switch (tag) {
+    case CacheComponent:
+      return 'Cache';
+
+    case ContextConsumer:
+      var context = type;
+      return getContextName$1(context) + '.Consumer';
+
+    case ContextProvider:
+      var provider = type;
+      return getContextName$1(provider._context) + '.Provider';
+
+    case DehydratedFragment:
+      return 'DehydratedFragment';
+
+    case ForwardRef:
+      return getWrappedName$1(type, type.render, 'ForwardRef');
+
+    case Fragment:
+      return 'Fragment';
+
+    case HostComponent:
+      // Host component type is the display name (e.g. "div", "View")
+      return type;
+
+    case HostPortal:
+      return 'Portal';
+
+    case HostRoot:
+      return 'Root';
+
+    case HostText:
+      return 'Text';
+
+    case LazyComponent:
+      // Name comes from the type in this case; we don't have a tag.
+      return getComponentNameFromType(type);
+
+    case Mode:
+      if (type === REACT_STRICT_MODE_TYPE) {
+        // Don't be less specific than shared/getComponentNameFromType
+        return 'StrictMode';
+      }
+
+      return 'Mode';
+
+    case OffscreenComponent:
+      return 'Offscreen';
+
+    case Profiler:
+      return 'Profiler';
+
+    case ScopeComponent:
+      return 'Scope';
+
+    case SuspenseComponent:
+      return 'Suspense';
+
+    case SuspenseListComponent:
+      return 'SuspenseList';
+
+    case TracingMarkerComponent:
+      return 'TracingMarker';
+    // The display name for this tags come from the user-provided type:
+
+    case ClassComponent:
+    case FunctionComponent:
+    case IncompleteClassComponent:
+    case IndeterminateComponent:
+    case MemoComponent:
+    case SimpleMemoComponent:
+      if (typeof type === 'function') {
+        return type.displayName || type.name || null;
+      }
+
+      if (typeof type === 'string') {
+        return type;
+      }
+
+      break;
+
+  }
+
+  return null;
+}
+
+var ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame;
+var current = null;
+var isRendering = false;
+function getCurrentFiberOwnerNameInDevOrNull() {
+  {
+    if (current === null) {
+      return null;
+    }
+
+    var owner = current._debugOwner;
+
+    if (owner !== null && typeof owner !== 'undefined') {
+      return getComponentNameFromFiber(owner);
+    }
+  }
+
+  return null;
+}
+
+function getCurrentFiberStackInDev() {
+  {
+    if (current === null) {
+      return '';
+    } // Safe because if current fiber exists, we are reconciling,
+    // and it is guaranteed to be the work-in-progress version.
+
+
+    return getStackByFiberInDevAndProd(current);
+  }
+}
+
+function resetCurrentFiber() {
+  {
+    ReactDebugCurrentFrame.getCurrentStack = null;
+    current = null;
+    isRendering = false;
+  }
+}
+function setCurrentFiber(fiber) {
+  {
+    ReactDebugCurrentFrame.getCurrentStack = fiber === null ? null : getCurrentFiberStackInDev;
+    current = fiber;
+    isRendering = false;
+  }
+}
+function getCurrentFiber() {
+  {
+    return current;
+  }
+}
+function setIsRendering(rendering) {
+  {
+    isRendering = rendering;
+  }
+}
+
+// Flow does not allow string concatenation of most non-string types. To work
+// around this limitation, we use an opaque type that can only be obtained by
+// passing the value through getToStringValue first.
+function toString(value) {
+  // The coercion safety check is performed in getToStringValue().
+  // eslint-disable-next-line react-internal/safe-string-coercion
+  return '' + value;
+}
+function getToStringValue(value) {
+  switch (typeof value) {
+    case 'boolean':
+    case 'number':
+    case 'string':
+    case 'undefined':
+      return value;
+
+    case 'object':
+      {
+        checkFormFieldValueStringCoercion(value);
+      }
+
+      return value;
+
+    default:
+      // function, symbol are assigned as empty strings
+      return '';
+  }
+}
+
+var hasReadOnlyValue = {
+  button: true,
+  checkbox: true,
+  image: true,
+  hidden: true,
+  radio: true,
+  reset: true,
+  submit: true
+};
+function checkControlledValueProps(tagName, props) {
+  {
+    if (!(hasReadOnlyValue[props.type] || props.onChange || props.onInput || props.readOnly || props.disabled || props.value == null)) {
+      error('You provided a `value` prop to a form field without an ' + '`onChange` handler. This will render a read-only field. If ' + 'the field should be mutable use `defaultValue`. Otherwise, ' + 'set either `onChange` or `readOnly`.');
+    }
+
+    if (!(props.onChange || props.readOnly || props.disabled || props.checked == null)) {
+      error('You provided a `checked` prop to a form field without an ' + '`onChange` handler. This will render a read-only field. If ' + 'the field should be mutable use `defaultChecked`. Otherwise, ' + 'set either `onChange` or `readOnly`.');
+    }
+  }
+}
+
+function isCheckable(elem) {
+  var type = elem.type;
+  var nodeName = elem.nodeName;
+  return nodeName && nodeName.toLowerCase() === 'input' && (type === 'checkbox' || type === 'radio');
+}
+
+function getTracker(node) {
+  return node._valueTracker;
+}
+
+function detachTracker(node) {
+  node._valueTracker = null;
+}
+
+function getValueFromNode(node) {
+  var value = '';
+
+  if (!node) {
+    return value;
+  }
+
+  if (isCheckable(node)) {
+    value = node.checked ? 'true' : 'false';
+  } else {
+    value = node.value;
+  }
+
+  return value;
+}
+
+function trackValueOnNode(node) {
+  var valueField = isCheckable(node) ? 'checked' : 'value';
+  var descriptor = Object.getOwnPropertyDescriptor(node.constructor.prototype, valueField);
+
+  {
+    checkFormFieldValueStringCoercion(node[valueField]);
+  }
+
+  var currentValue = '' + node[valueField]; // if someone has already defined a value or Safari, then bail
+  // and don't track value will cause over reporting of changes,
+  // but it's better then a hard failure
+  // (needed for certain tests that spyOn input values and Safari)
+
+  if (node.hasOwnProperty(valueField) || typeof descriptor === 'undefined' || typeof descriptor.get !== 'function' || typeof descriptor.set !== 'function') {
+    return;
+  }
+
+  var get = descriptor.get,
+      set = descriptor.set;
+  Object.defineProperty(node, valueField, {
+    configurable: true,
+    get: function () {
+      return get.call(this);
+    },
+    set: function (value) {
+      {
+        checkFormFieldValueStringCoercion(value);
+      }
+
+      currentValue = '' + value;
+      set.call(this, value);
+    }
+  }); // We could've passed this the first time
+  // but it triggers a bug in IE11 and Edge 14/15.
+  // Calling defineProperty() again should be equivalent.
+  // https://github.com/facebook/react/issues/11768
+
+  Object.defineProperty(node, valueField, {
+    enumerable: descriptor.enumerable
+  });
+  var tracker = {
+    getValue: function () {
+      return currentValue;
+    },
+    setValue: function (value) {
+      {
+        checkFormFieldValueStringCoercion(value);
+      }
+
+      currentValue = '' + value;
+    },
+    stopTracking: function () {
+      detachTracker(node);
+      delete node[valueField];
+    }
+  };
+  return tracker;
+}
+
+function track(node) {
+  if (getTracker(node)) {
+    return;
+  } // TODO: Once it's just Fiber we can move this to node._wrapperState
+
+
+  node._valueTracker = trackValueOnNode(node);
+}
+function updateValueIfChanged(node) {
+  if (!node) {
+    return false;
+  }
+
+  var tracker = getTracker(node); // if there is no tracker at this point it's unlikely
+  // that trying again will succeed
+
+  if (!tracker) {
+    return true;
+  }
+
+  var lastValue = tracker.getValue();
+  var nextValue = getValueFromNode(node);
+
+  if (nextValue !== lastValue) {
+    tracker.setValue(nextValue);
+    return true;
+  }
+
+  return false;
+}
+
+function getActiveElement(doc) {
+  doc = doc || (typeof document !== 'undefined' ? document : undefined);
+
+  if (typeof doc === 'undefined') {
+    return null;
+  }
+
+  try {
+    return doc.activeElement || doc.body;
+  } catch (e) {
+    return doc.body;
+  }
+}
+
+var didWarnValueDefaultValue = false;
+var didWarnCheckedDefaultChecked = false;
+var didWarnControlledToUncontrolled = false;
+var didWarnUncontrolledToControlled = false;
+
+function isControlled(props) {
+  var usesChecked = props.type === 'checkbox' || props.type === 'radio';
+  return usesChecked ? props.checked != null : props.value != null;
+}
+/**
+ * Implements an <input> host component that allows setting these optional
+ * props: `checked`, `value`, `defaultChecked`, and `defaultValue`.
+ *
+ * If `checked` or `value` are not supplied (or null/undefined), user actions
+ * that affect the checked state or value will trigger updates to the element.
+ *
+ * If they are supplied (and not null/undefined), the rendered element will not
+ * trigger updates to the element. Instead, the props must change in order for
+ * the rendered element to be updated.
+ *
+ * The rendered element will be initialized as unchecked (or `defaultChecked`)
+ * with an empty value (or `defaultValue`).
+ *
+ * See http://www.w3.org/TR/2012/WD-html5-20121025/the-input-element.html
+ */
+
+
+function getHostProps(element, props) {
+  var node = element;
+  var checked = props.checked;
+  var hostProps = assign({}, props, {
+    defaultChecked: undefined,
+    defaultValue: undefined,
+    value: undefined,
+    checked: checked != null ? checked : node._wrapperState.initialChecked
+  });
+  return hostProps;
+}
+function initWrapperState(element, props) {
+  {
+    checkControlledValueProps('input', props);
+
+    if (props.checked !== undefined && props.defaultChecked !== undefined && !didWarnCheckedDefaultChecked) {
+      error('%s contains an input of type %s with both checked and defaultChecked props. ' + 'Input elements must be either controlled or uncontrolled ' + '(specify either the checked prop, or the defaultChecked prop, but not ' + 'both). Decide between using a controlled or uncontrolled input ' + 'element and remove one of these props. More info: ' + 'https://reactjs.org/link/controlled-components', getCurrentFiberOwnerNameInDevOrNull() || 'A component', props.type);
+
+      didWarnCheckedDefaultChecked = true;
+    }
+
+    if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValueDefaultValue) {
+      error('%s contains an input of type %s with both value and defaultValue props. ' + 'Input elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled input ' + 'element and remove one of these props. More info: ' + 'https://reactjs.org/link/controlled-components', getCurrentFiberOwnerNameInDevOrNull() || 'A component', props.type);
+
+      didWarnValueDefaultValue = true;
+    }
+  }
+
+  var node = element;
+  var defaultValue = props.defaultValue == null ? '' : props.defaultValue;
+  node._wrapperState = {
+    initialChecked: props.checked != null ? props.checked : props.defaultChecked,
+    initialValue: getToStringValue(props.value != null ? props.value : defaultValue),
+    controlled: isControlled(props)
+  };
+}
+function updateChecked(element, props) {
+  var node = element;
+  var checked = props.checked;
+
+  if (checked != null) {
+    setValueForProperty(node, 'checked', checked, false);
+  }
+}
+function updateWrapper(element, props) {
+  var node = element;
+
+  {
+    var controlled = isControlled(props);
+
+    if (!node._wrapperState.controlled && controlled && !didWarnUncontrolledToControlled) {
+      error('A component is changing an uncontrolled input to be controlled. ' + 'This is likely caused by the value changing from undefined to ' + 'a defined value, which should not happen. ' + 'Decide between using a controlled or uncontrolled input ' + 'element for the lifetime of the component. More info: https://reactjs.org/link/controlled-components');
+
+      didWarnUncontrolledToControlled = true;
+    }
+
+    if (node._wrapperState.controlled && !controlled && !didWarnControlledToUncontrolled) {
+      error('A component is changing a controlled input to be uncontrolled. ' + 'This is likely caused by the value changing from a defined to ' + 'undefined, which should not happen. ' + 'Decide between using a controlled or uncontrolled input ' + 'element for the lifetime of the component. More info: https://reactjs.org/link/controlled-components');
+
+      didWarnControlledToUncontrolled = true;
+    }
+  }
+
+  updateChecked(element, props);
+  var value = getToStringValue(props.value);
+  var type = props.type;
+
+  if (value != null) {
+    if (type === 'number') {
+      if (value === 0 && node.value === '' || // We explicitly want to coerce to number here if possible.
+      // eslint-disable-next-line
+      node.value != value) {
+        node.value = toString(value);
+      }
+    } else if (node.value !== toString(value)) {
+      node.value = toString(value);
+    }
+  } else if (type === 'submit' || type === 'reset') {
+    // Submit/reset inputs need the attribute removed completely to avoid
+    // blank-text buttons.
+    node.removeAttribute('value');
+    return;
+  }
+
+  {
+    // When syncing the value attribute, the value comes from a cascade of
+    // properties:
+    //  1. The value React property
+    //  2. The defaultValue React property
+    //  3. Otherwise there should be no change
+    if (props.hasOwnProperty('value')) {
+      setDefaultValue(node, props.type, value);
+    } else if (props.hasOwnProperty('defaultValue')) {
+      setDefaultValue(node, props.type, getToStringValue(props.defaultValue));
+    }
+  }
+
+  {
+    // When syncing the checked attribute, it only changes when it needs
+    // to be removed, such as transitioning from a checkbox into a text input
+    if (props.checked == null && props.defaultChecked != null) {
+      node.defaultChecked = !!props.defaultChecked;
+    }
+  }
+}
+function postMountWrapper(element, props, isHydrating) {
+  var node = element; // Do not assign value if it is already set. This prevents user text input
+  // from being lost during SSR hydration.
+
+  if (props.hasOwnProperty('value') || props.hasOwnProperty('defaultValue')) {
+    var type = props.type;
+    var isButton = type === 'submit' || type === 'reset'; // Avoid setting value attribute on submit/reset inputs as it overrides the
+    // default value provided by the browser. See: #12872
+
+    if (isButton && (props.value === undefined || props.value === null)) {
+      return;
+    }
+
+    var initialValue = toString(node._wrapperState.initialValue); // Do not assign value if it is already set. This prevents user text input
+    // from being lost during SSR hydration.
+
+    if (!isHydrating) {
+      {
+        // When syncing the value attribute, the value property should use
+        // the wrapperState._initialValue property. This uses:
+        //
+        //   1. The value React property when present
+        //   2. The defaultValue React property when present
+        //   3. An empty string
+        if (initialValue !== node.value) {
+          node.value = initialValue;
+        }
+      }
+    }
+
+    {
+      // Otherwise, the value attribute is synchronized to the property,
+      // so we assign defaultValue to the same thing as the value property
+      // assignment step above.
+      node.defaultValue = initialValue;
+    }
+  } // Normally, we'd just do `node.checked = node.checked` upon initial mount, less this bug
+  // this is needed to work around a chrome bug where setting defaultChecked
+  // will sometimes influence the value of checked (even after detachment).
+  // Reference: https://bugs.chromium.org/p/chromium/issues/detail?id=608416
+  // We need to temporarily unset name to avoid disrupting radio button groups.
+
+
+  var name = node.name;
+
+  if (name !== '') {
+    node.name = '';
+  }
+
+  {
+    // When syncing the checked attribute, both the checked property and
+    // attribute are assigned at the same time using defaultChecked. This uses:
+    //
+    //   1. The checked React property when present
+    //   2. The defaultChecked React property when present
+    //   3. Otherwise, false
+    node.defaultChecked = !node.defaultChecked;
+    node.defaultChecked = !!node._wrapperState.initialChecked;
+  }
+
+  if (name !== '') {
+    node.name = name;
+  }
+}
+function restoreControlledState(element, props) {
+  var node = element;
+  updateWrapper(node, props);
+  updateNamedCousins(node, props);
+}
+
+function updateNamedCousins(rootNode, props) {
+  var name = props.name;
+
+  if (props.type === 'radio' && name != null) {
+    var queryRoot = rootNode;
+
+    while (queryRoot.parentNode) {
+      queryRoot = queryRoot.parentNode;
+    } // If `rootNode.form` was non-null, then we could try `form.elements`,
+    // but that sometimes behaves strangely in IE8. We could also try using
+    // `form.getElementsByName`, but that will only return direct children
+    // and won't include inputs that use the HTML5 `form=` attribute. Since
+    // the input might not even be in a form. It might not even be in the
+    // document. Let's just use the local `querySelectorAll` to ensure we don't
+    // miss anything.
+
+
+    {
+      checkAttributeStringCoercion(name, 'name');
+    }
+
+    var group = queryRoot.querySelectorAll('input[name=' + JSON.stringify('' + name) + '][type="radio"]');
+
+    for (var i = 0; i < group.length; i++) {
+      var otherNode = group[i];
+
+      if (otherNode === rootNode || otherNode.form !== rootNode.form) {
+        continue;
+      } // This will throw if radio buttons rendered by different copies of React
+      // and the same name are rendered into the same form (same as #1939).
+      // That's probably okay; we don't support it just as we don't support
+      // mixing React radio buttons with non-React ones.
+
+
+      var otherProps = getFiberCurrentPropsFromNode(otherNode);
+
+      if (!otherProps) {
+        throw new Error('ReactDOMInput: Mixing React and non-React radio inputs with the ' + 'same `name` is not supported.');
+      } // We need update the tracked value on the named cousin since the value
+      // was changed but the input saw no event or value set
+
+
+      updateValueIfChanged(otherNode); // If this is a controlled radio button group, forcing the input that
+      // was previously checked to update will cause it to be come re-checked
+      // as appropriate.
+
+      updateWrapper(otherNode, otherProps);
+    }
+  }
+} // In Chrome, assigning defaultValue to certain input types triggers input validation.
+// For number inputs, the display value loses trailing decimal points. For email inputs,
+// Chrome raises "The specified value <x> is not a valid email address".
+//
+// Here we check to see if the defaultValue has actually changed, avoiding these problems
+// when the user is inputting text
+//
+// https://github.com/facebook/react/issues/7253
+
+
+function setDefaultValue(node, type, value) {
+  if ( // Focused number inputs synchronize on blur. See ChangeEventPlugin.js
+  type !== 'number' || getActiveElement(node.ownerDocument) !== node) {
+    if (value == null) {
+      node.defaultValue = toString(node._wrapperState.initialValue);
+    } else if (node.defaultValue !== toString(value)) {
+      node.defaultValue = toString(value);
+    }
+  }
+}
+
+var didWarnSelectedSetOnOption = false;
+var didWarnInvalidChild = false;
+var didWarnInvalidInnerHTML = false;
+/**
+ * Implements an <option> host component that warns when `selected` is set.
+ */
+
+function validateProps(element, props) {
+  {
+    // If a value is not provided, then the children must be simple.
+    if (props.value == null) {
+      if (typeof props.children === 'object' && props.children !== null) {
+        React.Children.forEach(props.children, function (child) {
+          if (child == null) {
+            return;
+          }
+
+          if (typeof child === 'string' || typeof child === 'number') {
+            return;
+          }
+
+          if (!didWarnInvalidChild) {
+            didWarnInvalidChild = true;
+
+            error('Cannot infer the option value of complex children. ' + 'Pass a `value` prop or use a plain string as children to <option>.');
+          }
+        });
+      } else if (props.dangerouslySetInnerHTML != null) {
+        if (!didWarnInvalidInnerHTML) {
+          didWarnInvalidInnerHTML = true;
+
+          error('Pass a `value` prop if you set dangerouslyInnerHTML so React knows ' + 'which value should be selected.');
+        }
+      }
+    } // TODO: Remove support for `selected` in <option>.
+
+
+    if (props.selected != null && !didWarnSelectedSetOnOption) {
+      error('Use the `defaultValue` or `value` props on <select> instead of ' + 'setting `selected` on <option>.');
+
+      didWarnSelectedSetOnOption = true;
+    }
+  }
+}
+function postMountWrapper$1(element, props) {
+  // value="" should make a value attribute (#6219)
+  if (props.value != null) {
+    element.setAttribute('value', toString(getToStringValue(props.value)));
+  }
+}
+
+var isArrayImpl = Array.isArray; // eslint-disable-next-line no-redeclare
+
+function isArray(a) {
+  return isArrayImpl(a);
+}
+
+var didWarnValueDefaultValue$1;
+
+{
+  didWarnValueDefaultValue$1 = false;
+}
+
+function getDeclarationErrorAddendum() {
+  var ownerName = getCurrentFiberOwnerNameInDevOrNull();
+
+  if (ownerName) {
+    return '\n\nCheck the render method of `' + ownerName + '`.';
+  }
+
+  return '';
+}
+
+var valuePropNames = ['value', 'defaultValue'];
+/**
+ * Validation function for `value` and `defaultValue`.
+ */
+
+function checkSelectPropTypes(props) {
+  {
+    checkControlledValueProps('select', props);
+
+    for (var i = 0; i < valuePropNames.length; i++) {
+      var propName = valuePropNames[i];
+
+      if (props[propName] == null) {
+        continue;
+      }
+
+      var propNameIsArray = isArray(props[propName]);
+
+      if (props.multiple && !propNameIsArray) {
+        error('The `%s` prop supplied to <select> must be an array if ' + '`multiple` is true.%s', propName, getDeclarationErrorAddendum());
+      } else if (!props.multiple && propNameIsArray) {
+        error('The `%s` prop supplied to <select> must be a scalar ' + 'value if `multiple` is false.%s', propName, getDeclarationErrorAddendum());
+      }
+    }
+  }
+}
+
+function updateOptions(node, multiple, propValue, setDefaultSelected) {
+  var options = node.options;
+
+  if (multiple) {
+    var selectedValues = propValue;
+    var selectedValue = {};
+
+    for (var i = 0; i < selectedValues.length; i++) {
+      // Prefix to avoid chaos with special keys.
+      selectedValue['$' + selectedValues[i]] = true;
+    }
+
+    for (var _i = 0; _i < options.length; _i++) {
+      var selected = selectedValue.hasOwnProperty('$' + options[_i].value);
+
+      if (options[_i].selected !== selected) {
+        options[_i].selected = selected;
+      }
+
+      if (selected && setDefaultSelected) {
+        options[_i].defaultSelected = true;
+      }
+    }
+  } else {
+    // Do not set `select.value` as exact behavior isn't consistent across all
+    // browsers for all cases.
+    var _selectedValue = toString(getToStringValue(propValue));
+
+    var defaultSelected = null;
+
+    for (var _i2 = 0; _i2 < options.length; _i2++) {
+      if (options[_i2].value === _selectedValue) {
+        options[_i2].selected = true;
+
+        if (setDefaultSelected) {
+          options[_i2].defaultSelected = true;
+        }
+
+        return;
+      }
+
+      if (defaultSelected === null && !options[_i2].disabled) {
+        defaultSelected = options[_i2];
+      }
+    }
+
+    if (defaultSelected !== null) {
+      defaultSelected.selected = true;
+    }
+  }
+}
+/**
+ * Implements a <select> host component that allows optionally setting the
+ * props `value` and `defaultValue`. If `multiple` is false, the prop must be a
+ * stringable. If `multiple` is true, the prop must be an array of stringables.
+ *
+ * If `value` is not supplied (or null/undefined), user actions that change the
+ * selected option will trigger updates to the rendered options.
+ *
+ * If it is supplied (and not null/undefined), the rendered options will not
+ * update in response to user actions. Instead, the `value` prop must change in
+ * order for the rendered options to update.
+ *
+ * If `defaultValue` is provided, any options with the supplied values will be
+ * selected.
+ */
+
+
+function getHostProps$1(element, props) {
+  return assign({}, props, {
+    value: undefined
+  });
+}
+function initWrapperState$1(element, props) {
+  var node = element;
+
+  {
+    checkSelectPropTypes(props);
+  }
+
+  node._wrapperState = {
+    wasMultiple: !!props.multiple
+  };
+
+  {
+    if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValueDefaultValue$1) {
+      error('Select elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled select ' + 'element and remove one of these props. More info: ' + 'https://reactjs.org/link/controlled-components');
+
+      didWarnValueDefaultValue$1 = true;
+    }
+  }
+}
+function postMountWrapper$2(element, props) {
+  var node = element;
+  node.multiple = !!props.multiple;
+  var value = props.value;
+
+  if (value != null) {
+    updateOptions(node, !!props.multiple, value, false);
+  } else if (props.defaultValue != null) {
+    updateOptions(node, !!props.multiple, props.defaultValue, true);
+  }
+}
+function postUpdateWrapper(element, props) {
+  var node = element;
+  var wasMultiple = node._wrapperState.wasMultiple;
+  node._wrapperState.wasMultiple = !!props.multiple;
+  var value = props.value;
+
+  if (value != null) {
+    updateOptions(node, !!props.multiple, value, false);
+  } else if (wasMultiple !== !!props.multiple) {
+    // For simplicity, reapply `defaultValue` if `multiple` is toggled.
+    if (props.defaultValue != null) {
+      updateOptions(node, !!props.multiple, props.defaultValue, true);
+    } else {
+      // Revert the select back to its default unselected state.
+      updateOptions(node, !!props.multiple, props.multiple ? [] : '', false);
+    }
+  }
+}
+function restoreControlledState$1(element, props) {
+  var node = element;
+  var value = props.value;
+
+  if (value != null) {
+    updateOptions(node, !!props.multiple, value, false);
+  }
+}
+
+var didWarnValDefaultVal = false;
+
+/**
+ * Implements a <textarea> host component that allows setting `value`, and
+ * `defaultValue`. This differs from the traditional DOM API because value is
+ * usually set as PCDATA children.
+ *
+ * If `value` is not supplied (or null/undefined), user actions that affect the
+ * value will trigger updates to the element.
+ *
+ * If `value` is supplied (and not null/undefined), the rendered element will
+ * not trigger updates to the element. Instead, the `value` prop must change in
+ * order for the rendered element to be updated.
+ *
+ * The rendered element will be initialized with an empty value, the prop
+ * `defaultValue` if specified, or the children content (deprecated).
+ */
+function getHostProps$2(element, props) {
+  var node = element;
+
+  if (props.dangerouslySetInnerHTML != null) {
+    throw new Error('`dangerouslySetInnerHTML` does not make sense on <textarea>.');
+  } // Always set children to the same thing. In IE9, the selection range will
+  // get reset if `textContent` is mutated.  We could add a check in setTextContent
+  // to only set the value if/when the value differs from the node value (which would
+  // completely solve this IE9 bug), but Sebastian+Sophie seemed to like this
+  // solution. The value can be a boolean or object so that's why it's forced
+  // to be a string.
+
+
+  var hostProps = assign({}, props, {
+    value: undefined,
+    defaultValue: undefined,
+    children: toString(node._wrapperState.initialValue)
+  });
+
+  return hostProps;
+}
+function initWrapperState$2(element, props) {
+  var node = element;
+
+  {
+    checkControlledValueProps('textarea', props);
+
+    if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValDefaultVal) {
+      error('%s contains a textarea with both value and defaultValue props. ' + 'Textarea elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled textarea ' + 'and remove one of these props. More info: ' + 'https://reactjs.org/link/controlled-components', getCurrentFiberOwnerNameInDevOrNull() || 'A component');
+
+      didWarnValDefaultVal = true;
+    }
+  }
+
+  var initialValue = props.value; // Only bother fetching default value if we're going to use it
+
+  if (initialValue == null) {
+    var children = props.children,
+        defaultValue = props.defaultValue;
+
+    if (children != null) {
+      {
+        error('Use the `defaultValue` or `value` props instead of setting ' + 'children on <textarea>.');
+      }
+
+      {
+        if (defaultValue != null) {
+          throw new Error('If you supply `defaultValue` on a <textarea>, do not pass children.');
+        }
+
+        if (isArray(children)) {
+          if (children.length > 1) {
+            throw new Error('<textarea> can only have at most one child.');
+          }
+
+          children = children[0];
+        }
+
+        defaultValue = children;
+      }
+    }
+
+    if (defaultValue == null) {
+      defaultValue = '';
+    }
+
+    initialValue = defaultValue;
+  }
+
+  node._wrapperState = {
+    initialValue: getToStringValue(initialValue)
+  };
+}
+function updateWrapper$1(element, props) {
+  var node = element;
+  var value = getToStringValue(props.value);
+  var defaultValue = getToStringValue(props.defaultValue);
+
+  if (value != null) {
+    // Cast `value` to a string to ensure the value is set correctly. While
+    // browsers typically do this as necessary, jsdom doesn't.
+    var newValue = toString(value); // To avoid side effects (such as losing text selection), only set value if changed
+
+    if (newValue !== node.value) {
+      node.value = newValue;
+    }
+
+    if (props.defaultValue == null && node.defaultValue !== newValue) {
+      node.defaultValue = newValue;
+    }
+  }
+
+  if (defaultValue != null) {
+    node.defaultValue = toString(defaultValue);
+  }
+}
+function postMountWrapper$3(element, props) {
+  var node = element; // This is in postMount because we need access to the DOM node, which is not
+  // available until after the component has mounted.
+
+  var textContent = node.textContent; // Only set node.value if textContent is equal to the expected
+  // initial value. In IE10/IE11 there is a bug where the placeholder attribute
+  // will populate textContent as well.
+  // https://developer.microsoft.com/microsoft-edge/platform/issues/101525/
+
+  if (textContent === node._wrapperState.initialValue) {
+    if (textContent !== '' && textContent !== null) {
+      node.value = textContent;
+    }
+  }
+}
+function restoreControlledState$2(element, props) {
+  // DOM component is still mounted; update
+  updateWrapper$1(element, props);
+}
+
+var HTML_NAMESPACE = 'http://www.w3.org/1999/xhtml';
+var MATH_NAMESPACE = 'http://www.w3.org/1998/Math/MathML';
+var SVG_NAMESPACE = 'http://www.w3.org/2000/svg'; // Assumes there is no parent namespace.
+
+function getIntrinsicNamespace(type) {
+  switch (type) {
+    case 'svg':
+      return SVG_NAMESPACE;
+
+    case 'math':
+      return MATH_NAMESPACE;
+
+    default:
+      return HTML_NAMESPACE;
+  }
+}
+function getChildNamespace(parentNamespace, type) {
+  if (parentNamespace == null || parentNamespace === HTML_NAMESPACE) {
+    // No (or default) parent namespace: potential entry point.
+    return getIntrinsicNamespace(type);
+  }
+
+  if (parentNamespace === SVG_NAMESPACE && type === 'foreignObject') {
+    // We're leaving SVG.
+    return HTML_NAMESPACE;
+  } // By default, pass namespace below.
+
+
+  return parentNamespace;
+}
+
+/* globals MSApp */
+
+/**
+ * Create a function which has 'unsafe' privileges (required by windows8 apps)
+ */
+var createMicrosoftUnsafeLocalFunction = function (func) {
+  if (typeof MSApp !== 'undefined' && MSApp.execUnsafeLocalFunction) {
+    return function (arg0, arg1, arg2, arg3) {
+      MSApp.execUnsafeLocalFunction(function () {
+        return func(arg0, arg1, arg2, arg3);
+      });
+    };
+  } else {
+    return func;
+  }
+};
+
+var reusableSVGContainer;
+/**
+ * Set the innerHTML property of a node
+ *
+ * @param {DOMElement} node
+ * @param {string} html
+ * @internal
+ */
+
+var setInnerHTML = createMicrosoftUnsafeLocalFunction(function (node, html) {
+  if (node.namespaceURI === SVG_NAMESPACE) {
+
+    if (!('innerHTML' in node)) {
+      // IE does not have innerHTML for SVG nodes, so instead we inject the
+      // new markup in a temp node and then move the child nodes across into
+      // the target node
+      reusableSVGContainer = reusableSVGContainer || document.createElement('div');
+      reusableSVGContainer.innerHTML = '<svg>' + html.valueOf().toString() + '</svg>';
+      var svgNode = reusableSVGContainer.firstChild;
+
+      while (node.firstChild) {
+        node.removeChild(node.firstChild);
+      }
+
+      while (svgNode.firstChild) {
+        node.appendChild(svgNode.firstChild);
+      }
+
+      return;
+    }
+  }
+
+  node.innerHTML = html;
+});
+
+/**
+ * HTML nodeType values that represent the type of the node
+ */
+var ELEMENT_NODE = 1;
+var TEXT_NODE = 3;
+var COMMENT_NODE = 8;
+var DOCUMENT_NODE = 9;
+var DOCUMENT_FRAGMENT_NODE = 11;
+
+/**
+ * Set the textContent property of a node. For text updates, it's faster
+ * to set the `nodeValue` of the Text node directly instead of using
+ * `.textContent` which will remove the existing node and create a new one.
+ *
+ * @param {DOMElement} node
+ * @param {string} text
+ * @internal
+ */
+
+var setTextContent = function (node, text) {
+  if (text) {
+    var firstChild = node.firstChild;
+
+    if (firstChild && firstChild === node.lastChild && firstChild.nodeType === TEXT_NODE) {
+      firstChild.nodeValue = text;
+      return;
+    }
+  }
+
+  node.textContent = text;
+};
+
+// List derived from Gecko source code:
+// https://github.com/mozilla/gecko-dev/blob/4e638efc71/layout/style/test/property_database.js
+var shorthandToLonghand = {
+  animation: ['animationDelay', 'animationDirection', 'animationDuration', 'animationFillMode', 'animationIterationCount', 'animationName', 'animationPlayState', 'animationTimingFunction'],
+  background: ['backgroundAttachment', 'backgroundClip', 'backgroundColor', 'backgroundImage', 'backgroundOrigin', 'backgroundPositionX', 'backgroundPositionY', 'backgroundRepeat', 'backgroundSize'],
+  backgroundPosition: ['backgroundPositionX', 'backgroundPositionY'],
+  border: ['borderBottomColor', 'borderBottomStyle', 'borderBottomWidth', 'borderImageOutset', 'borderImageRepeat', 'borderImageSlice', 'borderImageSource', 'borderImageWidth', 'borderLeftColor', 'borderLeftStyle', 'borderLeftWidth', 'borderRightColor', 'borderRightStyle', 'borderRightWidth', 'borderTopColor', 'borderTopStyle', 'borderTopWidth'],
+  borderBlockEnd: ['borderBlockEndColor', 'borderBlockEndStyle', 'borderBlockEndWidth'],
+  borderBlockStart: ['borderBlockStartColor', 'borderBlockStartStyle', 'borderBlockStartWidth'],
+  borderBottom: ['borderBottomColor', 'borderBottomStyle', 'borderBottomWidth'],
+  borderColor: ['borderBottomColor', 'borderLeftColor', 'borderRightColor', 'borderTopColor'],
+  borderImage: ['borderImageOutset', 'borderImageRepeat', 'borderImageSlice', 'borderImageSource', 'borderImageWidth'],
+  borderInlineEnd: ['borderInlineEndColor', 'borderInlineEndStyle', 'borderInlineEndWidth'],
+  borderInlineStart: ['borderInlineStartColor', 'borderInlineStartStyle', 'borderInlineStartWidth'],
+  borderLeft: ['borderLeftColor', 'borderLeftStyle', 'borderLeftWidth'],
+  borderRadius: ['borderBottomLeftRadius', 'borderBottomRightRadius', 'borderTopLeftRadius', 'borderTopRightRadius'],
+  borderRight: ['borderRightColor', 'borderRightStyle', 'borderRightWidth'],
+  borderStyle: ['borderBottomStyle', 'borderLeftStyle', 'borderRightStyle', 'borderTopStyle'],
+  borderTop: ['borderTopColor', 'borderTopStyle', 'borderTopWidth'],
+  borderWidth: ['borderBottomWidth', 'borderLeftWidth', 'borderRightWidth', 'borderTopWidth'],
+  columnRule: ['columnRuleColor', 'columnRuleStyle', 'columnRuleWidth'],
+  columns: ['columnCount', 'columnWidth'],
+  flex: ['flexBasis', 'flexGrow', 'flexShrink'],
+  flexFlow: ['flexDirection', 'flexWrap'],
+  font: ['fontFamily', 'fontFeatureSettings', 'fontKerning', 'fontLanguageOverride', 'fontSize', 'fontSizeAdjust', 'fontStretch', 'fontStyle', 'fontVariant', 'fontVariantAlternates', 'fontVariantCaps', 'fontVariantEastAsian', 'fontVariantLigatures', 'fontVariantNumeric', 'fontVariantPosition', 'fontWeight', 'lineHeight'],
+  fontVariant: ['fontVariantAlternates', 'fontVariantCaps', 'fontVariantEastAsian', 'fontVariantLigatures', 'fontVariantNumeric', 'fontVariantPosition'],
+  gap: ['columnGap', 'rowGap'],
+  grid: ['gridAutoColumns', 'gridAutoFlow', 'gridAutoRows', 'gridTemplateAreas', 'gridTemplateColumns', 'gridTemplateRows'],
+  gridArea: ['gridColumnEnd', 'gridColumnStart', 'gridRowEnd', 'gridRowStart'],
+  gridColumn: ['gridColumnEnd', 'gridColumnStart'],
+  gridColumnGap: ['columnGap'],
+  gridGap: ['columnGap', 'rowGap'],
+  gridRow: ['gridRowEnd', 'gridRowStart'],
+  gridRowGap: ['rowGap'],
+  gridTemplate: ['gridTemplateAreas', 'gridTemplateColumns', 'gridTemplateRows'],
+  listStyle: ['listStyleImage', 'listStylePosition', 'listStyleType'],
+  margin: ['marginBottom', 'marginLeft', 'marginRight', 'marginTop'],
+  marker: ['markerEnd', 'markerMid', 'markerStart'],
+  mask: ['maskClip', 'maskComposite', 'maskImage', 'maskMode', 'maskOrigin', 'maskPositionX', 'maskPositionY', 'maskRepeat', 'maskSize'],
+  maskPosition: ['maskPositionX', 'maskPositionY'],
+  outline: ['outlineColor', 'outlineStyle', 'outlineWidth'],
+  overflow: ['overflowX', 'overflowY'],
+  padding: ['paddingBottom', 'paddingLeft', 'paddingRight', 'paddingTop'],
+  placeContent: ['alignContent', 'justifyContent'],
+  placeItems: ['alignItems', 'justifyItems'],
+  placeSelf: ['alignSelf', 'justifySelf'],
+  textDecoration: ['textDecorationColor', 'textDecorationLine', 'textDecorationStyle'],
+  textEmphasis: ['textEmphasisColor', 'textEmphasisStyle'],
+  transition: ['transitionDelay', 'transitionDuration', 'transitionProperty', 'transitionTimingFunction'],
+  wordWrap: ['overflowWrap']
+};
+
+/**
+ * CSS properties which accept numbers but are not in units of "px".
+ */
+var isUnitlessNumber = {
+  animationIterationCount: true,
+  aspectRatio: true,
+  borderImageOutset: true,
+  borderImageSlice: true,
+  borderImageWidth: true,
+  boxFlex: true,
+  boxFlexGroup: true,
+  boxOrdinalGroup: true,
+  columnCount: true,
+  columns: true,
+  flex: true,
+  flexGrow: true,
+  flexPositive: true,
+  flexShrink: true,
+  flexNegative: true,
+  flexOrder: true,
+  gridArea: true,
+  gridRow: true,
+  gridRowEnd: true,
+  gridRowSpan: true,
+  gridRowStart: true,
+  gridColumn: true,
+  gridColumnEnd: true,
+  gridColumnSpan: true,
+  gridColumnStart: true,
+  fontWeight: true,
+  lineClamp: true,
+  lineHeight: true,
+  opacity: true,
+  order: true,
+  orphans: true,
+  tabSize: true,
+  widows: true,
+  zIndex: true,
+  zoom: true,
+  // SVG-related properties
+  fillOpacity: true,
+  floodOpacity: true,
+  stopOpacity: true,
+  strokeDasharray: true,
+  strokeDashoffset: true,
+  strokeMiterlimit: true,
+  strokeOpacity: true,
+  strokeWidth: true
+};
+/**
+ * @param {string} prefix vendor-specific prefix, eg: Webkit
+ * @param {string} key style name, eg: transitionDuration
+ * @return {string} style name prefixed with `prefix`, properly camelCased, eg:
+ * WebkitTransitionDuration
+ */
+
+function prefixKey(prefix, key) {
+  return prefix + key.charAt(0).toUpperCase() + key.substring(1);
+}
+/**
+ * Support style names that may come passed in prefixed by adding permutations
+ * of vendor prefixes.
+ */
+
+
+var prefixes = ['Webkit', 'ms', 'Moz', 'O']; // Using Object.keys here, or else the vanilla for-in loop makes IE8 go into an
+// infinite loop, because it iterates over the newly added props too.
+
+Object.keys(isUnitlessNumber).forEach(function (prop) {
+  prefixes.forEach(function (prefix) {
+    isUnitlessNumber[prefixKey(prefix, prop)] = isUnitlessNumber[prop];
+  });
+});
+
+/**
+ * Convert a value into the proper css writable value. The style name `name`
+ * should be logical (no hyphens), as specified
+ * in `CSSProperty.isUnitlessNumber`.
+ *
+ * @param {string} name CSS property name such as `topMargin`.
+ * @param {*} value CSS property value such as `10px`.
+ * @return {string} Normalized style value with dimensions applied.
+ */
+
+function dangerousStyleValue(name, value, isCustomProperty) {
+  // Note that we've removed escapeTextForBrowser() calls here since the
+  // whole string will be escaped when the attribute is injected into
+  // the markup. If you provide unsafe user data here they can inject
+  // arbitrary CSS which may be problematic (I couldn't repro this):
+  // https://www.owasp.org/index.php/XSS_Filter_Evasion_Cheat_Sheet
+  // http://www.thespanner.co.uk/2007/11/26/ultimate-xss-css-injection/
+  // This is not an XSS hole but instead a potential CSS injection issue
+  // which has lead to a greater discussion about how we're going to
+  // trust URLs moving forward. See #2115901
+  var isEmpty = value == null || typeof value === 'boolean' || value === '';
+
+  if (isEmpty) {
+    return '';
+  }
+
+  if (!isCustomProperty && typeof value === 'number' && value !== 0 && !(isUnitlessNumber.hasOwnProperty(name) && isUnitlessNumber[name])) {
+    return value + 'px'; // Presumes implicit 'px' suffix for unitless numbers
+  }
+
+  {
+    checkCSSPropertyStringCoercion(value, name);
+  }
+
+  return ('' + value).trim();
+}
+
+var uppercasePattern = /([A-Z])/g;
+var msPattern = /^ms-/;
+/**
+ * Hyphenates a camelcased CSS property name, for example:
+ *
+ *   > hyphenateStyleName('backgroundColor')
+ *   < "background-color"
+ *   > hyphenateStyleName('MozTransition')
+ *   < "-moz-transition"
+ *   > hyphenateStyleName('msTransition')
+ *   < "-ms-transition"
+ *
+ * As Modernizr suggests (http://modernizr.com/docs/#prefixed), an `ms` prefix
+ * is converted to `-ms-`.
+ */
+
+function hyphenateStyleName(name) {
+  return name.replace(uppercasePattern, '-$1').toLowerCase().replace(msPattern, '-ms-');
+}
+
+var warnValidStyle = function () {};
+
+{
+  // 'msTransform' is correct, but the other prefixes should be capitalized
+  var badVendoredStyleNamePattern = /^(?:webkit|moz|o)[A-Z]/;
+  var msPattern$1 = /^-ms-/;
+  var hyphenPattern = /-(.)/g; // style values shouldn't contain a semicolon
+
+  var badStyleValueWithSemicolonPattern = /;\s*$/;
+  var warnedStyleNames = {};
+  var warnedStyleValues = {};
+  var warnedForNaNValue = false;
+  var warnedForInfinityValue = false;
+
+  var camelize = function (string) {
+    return string.replace(hyphenPattern, function (_, character) {
+      return character.toUpperCase();
+    });
+  };
+
+  var warnHyphenatedStyleName = function (name) {
+    if (warnedStyleNames.hasOwnProperty(name) && warnedStyleNames[name]) {
+      return;
+    }
+
+    warnedStyleNames[name] = true;
+
+    error('Unsupported style property %s. Did you mean %s?', name, // As Andi Smith suggests
+    // (http://www.andismith.com/blog/2012/02/modernizr-prefixed/), an `-ms` prefix
+    // is converted to lowercase `ms`.
+    camelize(name.replace(msPattern$1, 'ms-')));
+  };
+
+  var warnBadVendoredStyleName = function (name) {
+    if (warnedStyleNames.hasOwnProperty(name) && warnedStyleNames[name]) {
+      return;
+    }
+
+    warnedStyleNames[name] = true;
+
+    error('Unsupported vendor-prefixed style property %s. Did you mean %s?', name, name.charAt(0).toUpperCase() + name.slice(1));
+  };
+
+  var warnStyleValueWithSemicolon = function (name, value) {
+    if (warnedStyleValues.hasOwnProperty(value) && warnedStyleValues[value]) {
+      return;
+    }
+
+    warnedStyleValues[value] = true;
+
+    error("Style property values shouldn't contain a semicolon. " + 'Try "%s: %s" instead.', name, value.replace(badStyleValueWithSemicolonPattern, ''));
+  };
+
+  var warnStyleValueIsNaN = function (name, value) {
+    if (warnedForNaNValue) {
+      return;
+    }
+
+    warnedForNaNValue = true;
+
+    error('`NaN` is an invalid value for the `%s` css style property.', name);
+  };
+
+  var warnStyleValueIsInfinity = function (name, value) {
+    if (warnedForInfinityValue) {
+      return;
+    }
+
+    warnedForInfinityValue = true;
+
+    error('`Infinity` is an invalid value for the `%s` css style property.', name);
+  };
+
+  warnValidStyle = function (name, value) {
+    if (name.indexOf('-') > -1) {
+      warnHyphenatedStyleName(name);
+    } else if (badVendoredStyleNamePattern.test(name)) {
+      warnBadVendoredStyleName(name);
+    } else if (badStyleValueWithSemicolonPattern.test(value)) {
+      warnStyleValueWithSemicolon(name, value);
+    }
+
+    if (typeof value === 'number') {
+      if (isNaN(value)) {
+        warnStyleValueIsNaN(name, value);
+      } else if (!isFinite(value)) {
+        warnStyleValueIsInfinity(name, value);
+      }
+    }
+  };
+}
+
+var warnValidStyle$1 = warnValidStyle;
+
+/**
+ * Operations for dealing with CSS properties.
+ */
+
+/**
+ * This creates a string that is expected to be equivalent to the style
+ * attribute generated by server-side rendering. It by-passes warnings and
+ * security checks so it's not safe to use this value for anything other than
+ * comparison. It is only used in DEV for SSR validation.
+ */
+
+function createDangerousStringForStyles(styles) {
+  {
+    var serialized = '';
+    var delimiter = '';
+
+    for (var styleName in styles) {
+      if (!styles.hasOwnProperty(styleName)) {
+        continue;
+      }
+
+      var styleValue = styles[styleName];
+
+      if (styleValue != null) {
+        var isCustomProperty = styleName.indexOf('--') === 0;
+        serialized += delimiter + (isCustomProperty ? styleName : hyphenateStyleName(styleName)) + ':';
+        serialized += dangerousStyleValue(styleName, styleValue, isCustomProperty);
+        delimiter = ';';
+      }
+    }
+
+    return serialized || null;
+  }
+}
+/**
+ * Sets the value for multiple styles on a node.  If a value is specified as
+ * '' (empty string), the corresponding style property will be unset.
+ *
+ * @param {DOMElement} node
+ * @param {object} styles
+ */
+
+function setValueForStyles(node, styles) {
+  var style = node.style;
+
+  for (var styleName in styles) {
+    if (!styles.hasOwnProperty(styleName)) {
+      continue;
+    }
+
+    var isCustomProperty = styleName.indexOf('--') === 0;
+
+    {
+      if (!isCustomProperty) {
+        warnValidStyle$1(styleName, styles[styleName]);
+      }
+    }
+
+    var styleValue = dangerousStyleValue(styleName, styles[styleName], isCustomProperty);
+
+    if (styleName === 'float') {
+      styleName = 'cssFloat';
+    }
+
+    if (isCustomProperty) {
+      style.setProperty(styleName, styleValue);
+    } else {
+      style[styleName] = styleValue;
+    }
+  }
+}
+
+function isValueEmpty(value) {
+  return value == null || typeof value === 'boolean' || value === '';
+}
+/**
+ * Given {color: 'red', overflow: 'hidden'} returns {
+ *   color: 'color',
+ *   overflowX: 'overflow',
+ *   overflowY: 'overflow',
+ * }. This can be read as "the overflowY property was set by the overflow
+ * shorthand". That is, the values are the property that each was derived from.
+ */
+
+
+function expandShorthandMap(styles) {
+  var expanded = {};
+
+  for (var key in styles) {
+    var longhands = shorthandToLonghand[key] || [key];
+
+    for (var i = 0; i < longhands.length; i++) {
+      expanded[longhands[i]] = key;
+    }
+  }
+
+  return expanded;
+}
+/**
+ * When mixing shorthand and longhand property names, we warn during updates if
+ * we expect an incorrect result to occur. In particular, we warn for:
+ *
+ * Updating a shorthand property (longhand gets overwritten):
+ *   {font: 'foo', fontVariant: 'bar'} -> {font: 'baz', fontVariant: 'bar'}
+ *   becomes .style.font = 'baz'
+ * Removing a shorthand property (longhand gets lost too):
+ *   {font: 'foo', fontVariant: 'bar'} -> {fontVariant: 'bar'}
+ *   becomes .style.font = ''
+ * Removing a longhand property (should revert to shorthand; doesn't):
+ *   {font: 'foo', fontVariant: 'bar'} -> {font: 'foo'}
+ *   becomes .style.fontVariant = ''
+ */
+
+
+function validateShorthandPropertyCollisionInDev(styleUpdates, nextStyles) {
+  {
+    if (!nextStyles) {
+      return;
+    }
+
+    var expandedUpdates = expandShorthandMap(styleUpdates);
+    var expandedStyles = expandShorthandMap(nextStyles);
+    var warnedAbout = {};
+
+    for (var key in expandedUpdates) {
+      var originalKey = expandedUpdates[key];
+      var correctOriginalKey = expandedStyles[key];
+
+      if (correctOriginalKey && originalKey !== correctOriginalKey) {
+        var warningKey = originalKey + ',' + correctOriginalKey;
+
+        if (warnedAbout[warningKey]) {
+          continue;
+        }
+
+        warnedAbout[warningKey] = true;
+
+        error('%s a style property during rerender (%s) when a ' + 'conflicting property is set (%s) can lead to styling bugs. To ' + "avoid this, don't mix shorthand and non-shorthand properties " + 'for the same value; instead, replace the shorthand with ' + 'separate values.', isValueEmpty(styleUpdates[originalKey]) ? 'Removing' : 'Updating', originalKey, correctOriginalKey);
+      }
+    }
+  }
+}
+
+// For HTML, certain tags should omit their close tag. We keep a list for
+// those special-case tags.
+var omittedCloseTags = {
+  area: true,
+  base: true,
+  br: true,
+  col: true,
+  embed: true,
+  hr: true,
+  img: true,
+  input: true,
+  keygen: true,
+  link: true,
+  meta: true,
+  param: true,
+  source: true,
+  track: true,
+  wbr: true // NOTE: menuitem's close tag should be omitted, but that causes problems.
+
+};
+
+// `omittedCloseTags` except that `menuitem` should still have its closing tag.
+
+var voidElementTags = assign({
+  menuitem: true
+}, omittedCloseTags);
+
+var HTML = '__html';
+
+function assertValidProps(tag, props) {
+  if (!props) {
+    return;
+  } // Note the use of `==` which checks for null or undefined.
+
+
+  if (voidElementTags[tag]) {
+    if (props.children != null || props.dangerouslySetInnerHTML != null) {
+      throw new Error(tag + " is a void element tag and must neither have `children` nor " + 'use `dangerouslySetInnerHTML`.');
+    }
+  }
+
+  if (props.dangerouslySetInnerHTML != null) {
+    if (props.children != null) {
+      throw new Error('Can only set one of `children` or `props.dangerouslySetInnerHTML`.');
+    }
+
+    if (typeof props.dangerouslySetInnerHTML !== 'object' || !(HTML in props.dangerouslySetInnerHTML)) {
+      throw new Error('`props.dangerouslySetInnerHTML` must be in the form `{__html: ...}`. ' + 'Please visit https://reactjs.org/link/dangerously-set-inner-html ' + 'for more information.');
+    }
+  }
+
+  {
+    if (!props.suppressContentEditableWarning && props.contentEditable && props.children != null) {
+      error('A component is `contentEditable` and contains `children` managed by ' + 'React. It is now your responsibility to guarantee that none of ' + 'those nodes are unexpectedly modified or duplicated. This is ' + 'probably not intentional.');
+    }
+  }
+
+  if (props.style != null && typeof props.style !== 'object') {
+    throw new Error('The `style` prop expects a mapping from style properties to values, ' + "not a string. For example, style={{marginRight: spacing + 'em'}} when " + 'using JSX.');
+  }
+}
+
+function isCustomComponent(tagName, props) {
+  if (tagName.indexOf('-') === -1) {
+    return typeof props.is === 'string';
+  }
+
+  switch (tagName) {
+    // These are reserved SVG and MathML elements.
+    // We don't mind this list too much because we expect it to never grow.
+    // The alternative is to track the namespace in a few places which is convoluted.
+    // https://w3c.github.io/webcomponents/spec/custom/#custom-elements-core-concepts
+    case 'annotation-xml':
+    case 'color-profile':
+    case 'font-face':
+    case 'font-face-src':
+    case 'font-face-uri':
+    case 'font-face-format':
+    case 'font-face-name':
+    case 'missing-glyph':
+      return false;
+
+    default:
+      return true;
+  }
+}
+
+// When adding attributes to the HTML or SVG allowed attribute list, be sure to
+// also add them to this module to ensure casing and incorrect name
+// warnings.
+var possibleStandardNames = {
+  // HTML
+  accept: 'accept',
+  acceptcharset: 'acceptCharset',
+  'accept-charset': 'acceptCharset',
+  accesskey: 'accessKey',
+  action: 'action',
+  allowfullscreen: 'allowFullScreen',
+  alt: 'alt',
+  as: 'as',
+  async: 'async',
+  autocapitalize: 'autoCapitalize',
+  autocomplete: 'autoComplete',
+  autocorrect: 'autoCorrect',
+  autofocus: 'autoFocus',
+  autoplay: 'autoPlay',
+  autosave: 'autoSave',
+  capture: 'capture',
+  cellpadding: 'cellPadding',
+  cellspacing: 'cellSpacing',
+  challenge: 'challenge',
+  charset: 'charSet',
+  checked: 'checked',
+  children: 'children',
+  cite: 'cite',
+  class: 'className',
+  classid: 'classID',
+  classname: 'className',
+  cols: 'cols',
+  colspan: 'colSpan',
+  content: 'content',
+  contenteditable: 'contentEditable',
+  contextmenu: 'contextMenu',
+  controls: 'controls',
+  controlslist: 'controlsList',
+  coords: 'coords',
+  crossorigin: 'crossOrigin',
+  dangerouslysetinnerhtml: 'dangerouslySetInnerHTML',
+  data: 'data',
+  datetime: 'dateTime',
+  default: 'default',
+  defaultchecked: 'defaultChecked',
+  defaultvalue: 'defaultValue',
+  defer: 'defer',
+  dir: 'dir',
+  disabled: 'disabled',
+  disablepictureinpicture: 'disablePictureInPicture',
+  disableremoteplayback: 'disableRemotePlayback',
+  download: 'download',
+  draggable: 'draggable',
+  enctype: 'encType',
+  enterkeyhint: 'enterKeyHint',
+  for: 'htmlFor',
+  form: 'form',
+  formmethod: 'formMethod',
+  formaction: 'formAction',
+  formenctype: 'formEncType',
+  formnovalidate: 'formNoValidate',
+  formtarget: 'formTarget',
+  frameborder: 'frameBorder',
+  headers: 'headers',
+  height: 'height',
+  hidden: 'hidden',
+  high: 'high',
+  href: 'href',
+  hreflang: 'hrefLang',
+  htmlfor: 'htmlFor',
+  httpequiv: 'httpEquiv',
+  'http-equiv': 'httpEquiv',
+  icon: 'icon',
+  id: 'id',
+  imagesizes: 'imageSizes',
+  imagesrcset: 'imageSrcSet',
+  innerhtml: 'innerHTML',
+  inputmode: 'inputMode',
+  integrity: 'integrity',
+  is: 'is',
+  itemid: 'itemID',
+  itemprop: 'itemProp',
+  itemref: 'itemRef',
+  itemscope: 'itemScope',
+  itemtype: 'itemType',
+  keyparams: 'keyParams',
+  keytype: 'keyType',
+  kind: 'kind',
+  label: 'label',
+  lang: 'lang',
+  list: 'list',
+  loop: 'loop',
+  low: 'low',
+  manifest: 'manifest',
+  marginwidth: 'marginWidth',
+  marginheight: 'marginHeight',
+  max: 'max',
+  maxlength: 'maxLength',
+  media: 'media',
+  mediagroup: 'mediaGroup',
+  method: 'method',
+  min: 'min',
+  minlength: 'minLength',
+  multiple: 'multiple',
+  muted: 'muted',
+  name: 'name',
+  nomodule: 'noModule',
+  nonce: 'nonce',
+  novalidate: 'noValidate',
+  open: 'open',
+  optimum: 'optimum',
+  pattern: 'pattern',
+  placeholder: 'placeholder',
+  playsinline: 'playsInline',
+  poster: 'poster',
+  preload: 'preload',
+  profile: 'profile',
+  radiogroup: 'radioGroup',
+  readonly: 'readOnly',
+  referrerpolicy: 'referrerPolicy',
+  rel: 'rel',
+  required: 'required',
+  reversed: 'reversed',
+  role: 'role',
+  rows: 'rows',
+  rowspan: 'rowSpan',
+  sandbox: 'sandbox',
+  scope: 'scope',
+  scoped: 'scoped',
+  scrolling: 'scrolling',
+  seamless: 'seamless',
+  selected: 'selected',
+  shape: 'shape',
+  size: 'size',
+  sizes: 'sizes',
+  span: 'span',
+  spellcheck: 'spellCheck',
+  src: 'src',
+  srcdoc: 'srcDoc',
+  srclang: 'srcLang',
+  srcset: 'srcSet',
+  start: 'start',
+  step: 'step',
+  style: 'style',
+  summary: 'summary',
+  tabindex: 'tabIndex',
+  target: 'target',
+  title: 'title',
+  type: 'type',
+  usemap: 'useMap',
+  value: 'value',
+  width: 'width',
+  wmode: 'wmode',
+  wrap: 'wrap',
+  // SVG
+  about: 'about',
+  accentheight: 'accentHeight',
+  'accent-height': 'accentHeight',
+  accumulate: 'accumulate',
+  additive: 'additive',
+  alignmentbaseline: 'alignmentBaseline',
+  'alignment-baseline': 'alignmentBaseline',
+  allowreorder: 'allowReorder',
+  alphabetic: 'alphabetic',
+  amplitude: 'amplitude',
+  arabicform: 'arabicForm',
+  'arabic-form': 'arabicForm',
+  ascent: 'ascent',
+  attributename: 'attributeName',
+  attributetype: 'attributeType',
+  autoreverse: 'autoReverse',
+  azimuth: 'azimuth',
+  basefrequency: 'baseFrequency',
+  baselineshift: 'baselineShift',
+  'baseline-shift': 'baselineShift',
+  baseprofile: 'baseProfile',
+  bbox: 'bbox',
+  begin: 'begin',
+  bias: 'bias',
+  by: 'by',
+  calcmode: 'calcMode',
+  capheight: 'capHeight',
+  'cap-height': 'capHeight',
+  clip: 'clip',
+  clippath: 'clipPath',
+  'clip-path': 'clipPath',
+  clippathunits: 'clipPathUnits',
+  cliprule: 'clipRule',
+  'clip-rule': 'clipRule',
+  color: 'color',
+  colorinterpolation: 'colorInterpolation',
+  'color-interpolation': 'colorInterpolation',
+  colorinterpolationfilters: 'colorInterpolationFilters',
+  'color-interpolation-filters': 'colorInterpolationFilters',
+  colorprofile: 'colorProfile',
+  'color-profile': 'colorProfile',
+  colorrendering: 'colorRendering',
+  'color-rendering': 'colorRendering',
+  contentscripttype: 'contentScriptType',
+  contentstyletype: 'contentStyleType',
+  cursor: 'cursor',
+  cx: 'cx',
+  cy: 'cy',
+  d: 'd',
+  datatype: 'datatype',
+  decelerate: 'decelerate',
+  descent: 'descent',
+  diffuseconstant: 'diffuseConstant',
+  direction: 'direction',
+  display: 'display',
+  divisor: 'divisor',
+  dominantbaseline: 'dominantBaseline',
+  'dominant-baseline': 'dominantBaseline',
+  dur: 'dur',
+  dx: 'dx',
+  dy: 'dy',
+  edgemode: 'edgeMode',
+  elevation: 'elevation',
+  enablebackground: 'enableBackground',
+  'enable-background': 'enableBackground',
+  end: 'end',
+  exponent: 'exponent',
+  externalresourcesrequired: 'externalResourcesRequired',
+  fill: 'fill',
+  fillopacity: 'fillOpacity',
+  'fill-opacity': 'fillOpacity',
+  fillrule: 'fillRule',
+  'fill-rule': 'fillRule',
+  filter: 'filter',
+  filterres: 'filterRes',
+  filterunits: 'filterUnits',
+  floodopacity: 'floodOpacity',
+  'flood-opacity': 'floodOpacity',
+  floodcolor: 'floodColor',
+  'flood-color': 'floodColor',
+  focusable: 'focusable',
+  fontfamily: 'fontFamily',
+  'font-family': 'fontFamily',
+  fontsize: 'fontSize',
+  'font-size': 'fontSize',
+  fontsizeadjust: 'fontSizeAdjust',
+  'font-size-adjust': 'fontSizeAdjust',
+  fontstretch: 'fontStretch',
+  'font-stretch': 'fontStretch',
+  fontstyle: 'fontStyle',
+  'font-style': 'fontStyle',
+  fontvariant: 'fontVariant',
+  'font-variant': 'fontVariant',
+  fontweight: 'fontWeight',
+  'font-weight': 'fontWeight',
+  format: 'format',
+  from: 'from',
+  fx: 'fx',
+  fy: 'fy',
+  g1: 'g1',
+  g2: 'g2',
+  glyphname: 'glyphName',
+  'glyph-name': 'glyphName',
+  glyphorientationhorizontal: 'glyphOrientationHorizontal',
+  'glyph-orientation-horizontal': 'glyphOrientationHorizontal',
+  glyphorientationvertical: 'glyphOrientationVertical',
+  'glyph-orientation-vertical': 'glyphOrientationVertical',
+  glyphref: 'glyphRef',
+  gradienttransform: 'gradientTransform',
+  gradientunits: 'gradientUnits',
+  hanging: 'hanging',
+  horizadvx: 'horizAdvX',
+  'horiz-adv-x': 'horizAdvX',
+  horizoriginx: 'horizOriginX',
+  'horiz-origin-x': 'horizOriginX',
+  ideographic: 'ideographic',
+  imagerendering: 'imageRendering',
+  'image-rendering': 'imageRendering',
+  in2: 'in2',
+  in: 'in',
+  inlist: 'inlist',
+  intercept: 'intercept',
+  k1: 'k1',
+  k2: 'k2',
+  k3: 'k3',
+  k4: 'k4',
+  k: 'k',
+  kernelmatrix: 'kernelMatrix',
+  kernelunitlength: 'kernelUnitLength',
+  kerning: 'kerning',
+  keypoints: 'keyPoints',
+  keysplines: 'keySplines',
+  keytimes: 'keyTimes',
+  lengthadjust: 'lengthAdjust',
+  letterspacing: 'letterSpacing',
+  'letter-spacing': 'letterSpacing',
+  lightingcolor: 'lightingColor',
+  'lighting-color': 'lightingColor',
+  limitingconeangle: 'limitingConeAngle',
+  local: 'local',
+  markerend: 'markerEnd',
+  'marker-end': 'markerEnd',
+  markerheight: 'markerHeight',
+  markermid: 'markerMid',
+  'marker-mid': 'markerMid',
+  markerstart: 'markerStart',
+  'marker-start': 'markerStart',
+  markerunits: 'markerUnits',
+  markerwidth: 'markerWidth',
+  mask: 'mask',
+  maskcontentunits: 'maskContentUnits',
+  maskunits: 'maskUnits',
+  mathematical: 'mathematical',
+  mode: 'mode',
+  numoctaves: 'numOctaves',
+  offset: 'offset',
+  opacity: 'opacity',
+  operator: 'operator',
+  order: 'order',
+  orient: 'orient',
+  orientation: 'orientation',
+  origin: 'origin',
+  overflow: 'overflow',
+  overlineposition: 'overlinePosition',
+  'overline-position': 'overlinePosition',
+  overlinethickness: 'overlineThickness',
+  'overline-thickness': 'overlineThickness',
+  paintorder: 'paintOrder',
+  'paint-order': 'paintOrder',
+  panose1: 'panose1',
+  'panose-1': 'panose1',
+  pathlength: 'pathLength',
+  patterncontentunits: 'patternContentUnits',
+  patterntransform: 'patternTransform',
+  patternunits: 'patternUnits',
+  pointerevents: 'pointerEvents',
+  'pointer-events': 'pointerEvents',
+  points: 'points',
+  pointsatx: 'pointsAtX',
+  pointsaty: 'pointsAtY',
+  pointsatz: 'pointsAtZ',
+  prefix: 'prefix',
+  preservealpha: 'preserveAlpha',
+  preserveaspectratio: 'preserveAspectRatio',
+  primitiveunits: 'primitiveUnits',
+  property: 'property',
+  r: 'r',
+  radius: 'radius',
+  refx: 'refX',
+  refy: 'refY',
+  renderingintent: 'renderingIntent',
+  'rendering-intent': 'renderingIntent',
+  repeatcount: 'repeatCount',
+  repeatdur: 'repeatDur',
+  requiredextensions: 'requiredExtensions',
+  requiredfeatures: 'requiredFeatures',
+  resource: 'resource',
+  restart: 'restart',
+  result: 'result',
+  results: 'results',
+  rotate: 'rotate',
+  rx: 'rx',
+  ry: 'ry',
+  scale: 'scale',
+  security: 'security',
+  seed: 'seed',
+  shaperendering: 'shapeRendering',
+  'shape-rendering': 'shapeRendering',
+  slope: 'slope',
+  spacing: 'spacing',
+  specularconstant: 'specularConstant',
+  specularexponent: 'specularExponent',
+  speed: 'speed',
+  spreadmethod: 'spreadMethod',
+  startoffset: 'startOffset',
+  stddeviation: 'stdDeviation',
+  stemh: 'stemh',
+  stemv: 'stemv',
+  stitchtiles: 'stitchTiles',
+  stopcolor: 'stopColor',
+  'stop-color': 'stopColor',
+  stopopacity: 'stopOpacity',
+  'stop-opacity': 'stopOpacity',
+  strikethroughposition: 'strikethroughPosition',
+  'strikethrough-position': 'strikethroughPosition',
+  strikethroughthickness: 'strikethroughThickness',
+  'strikethrough-thickness': 'strikethroughThickness',
+  string: 'string',
+  stroke: 'stroke',
+  strokedasharray: 'strokeDasharray',
+  'stroke-dasharray': 'strokeDasharray',
+  strokedashoffset: 'strokeDashoffset',
+  'stroke-dashoffset': 'strokeDashoffset',
+  strokelinecap: 'strokeLinecap',
+  'stroke-linecap': 'strokeLinecap',
+  strokelinejoin: 'strokeLinejoin',
+  'stroke-linejoin': 'strokeLinejoin',
+  strokemiterlimit: 'strokeMiterlimit',
+  'stroke-miterlimit': 'strokeMiterlimit',
+  strokewidth: 'strokeWidth',
+  'stroke-width': 'strokeWidth',
+  strokeopacity: 'strokeOpacity',
+  'stroke-opacity': 'strokeOpacity',
+  suppresscontenteditablewarning: 'suppressContentEditableWarning',
+  suppresshydrationwarning: 'suppressHydrationWarning',
+  surfacescale: 'surfaceScale',
+  systemlanguage: 'systemLanguage',
+  tablevalues: 'tableValues',
+  targetx: 'targetX',
+  targety: 'targetY',
+  textanchor: 'textAnchor',
+  'text-anchor': 'textAnchor',
+  textdecoration: 'textDecoration',
+  'text-decoration': 'textDecoration',
+  textlength: 'textLength',
+  textrendering: 'textRendering',
+  'text-rendering': 'textRendering',
+  to: 'to',
+  transform: 'transform',
+  typeof: 'typeof',
+  u1: 'u1',
+  u2: 'u2',
+  underlineposition: 'underlinePosition',
+  'underline-position': 'underlinePosition',
+  underlinethickness: 'underlineThickness',
+  'underline-thickness': 'underlineThickness',
+  unicode: 'unicode',
+  unicodebidi: 'unicodeBidi',
+  'unicode-bidi': 'unicodeBidi',
+  unicoderange: 'unicodeRange',
+  'unicode-range': 'unicodeRange',
+  unitsperem: 'unitsPerEm',
+  'units-per-em': 'unitsPerEm',
+  unselectable: 'unselectable',
+  valphabetic: 'vAlphabetic',
+  'v-alphabetic': 'vAlphabetic',
+  values: 'values',
+  vectoreffect: 'vectorEffect',
+  'vector-effect': 'vectorEffect',
+  version: 'version',
+  vertadvy: 'vertAdvY',
+  'vert-adv-y': 'vertAdvY',
+  vertoriginx: 'vertOriginX',
+  'vert-origin-x': 'vertOriginX',
+  vertoriginy: 'vertOriginY',
+  'vert-origin-y': 'vertOriginY',
+  vhanging: 'vHanging',
+  'v-hanging': 'vHanging',
+  videographic: 'vIdeographic',
+  'v-ideographic': 'vIdeographic',
+  viewbox: 'viewBox',
+  viewtarget: 'viewTarget',
+  visibility: 'visibility',
+  vmathematical: 'vMathematical',
+  'v-mathematical': 'vMathematical',
+  vocab: 'vocab',
+  widths: 'widths',
+  wordspacing: 'wordSpacing',
+  'word-spacing': 'wordSpacing',
+  writingmode: 'writingMode',
+  'writing-mode': 'writingMode',
+  x1: 'x1',
+  x2: 'x2',
+  x: 'x',
+  xchannelselector: 'xChannelSelector',
+  xheight: 'xHeight',
+  'x-height': 'xHeight',
+  xlinkactuate: 'xlinkActuate',
+  'xlink:actuate': 'xlinkActuate',
+  xlinkarcrole: 'xlinkArcrole',
+  'xlink:arcrole': 'xlinkArcrole',
+  xlinkhref: 'xlinkHref',
+  'xlink:href': 'xlinkHref',
+  xlinkrole: 'xlinkRole',
+  'xlink:role': 'xlinkRole',
+  xlinkshow: 'xlinkShow',
+  'xlink:show': 'xlinkShow',
+  xlinktitle: 'xlinkTitle',
+  'xlink:title': 'xlinkTitle',
+  xlinktype: 'xlinkType',
+  'xlink:type': 'xlinkType',
+  xmlbase: 'xmlBase',
+  'xml:base': 'xmlBase',
+  xmllang: 'xmlLang',
+  'xml:lang': 'xmlLang',
+  xmlns: 'xmlns',
+  'xml:space': 'xmlSpace',
+  xmlnsxlink: 'xmlnsXlink',
+  'xmlns:xlink': 'xmlnsXlink',
+  xmlspace: 'xmlSpace',
+  y1: 'y1',
+  y2: 'y2',
+  y: 'y',
+  ychannelselector: 'yChannelSelector',
+  z: 'z',
+  zoomandpan: 'zoomAndPan'
+};
+
+var ariaProperties = {
+  'aria-current': 0,
+  // state
+  'aria-description': 0,
+  'aria-details': 0,
+  'aria-disabled': 0,
+  // state
+  'aria-hidden': 0,
+  // state
+  'aria-invalid': 0,
+  // state
+  'aria-keyshortcuts': 0,
+  'aria-label': 0,
+  'aria-roledescription': 0,
+  // Widget Attributes
+  'aria-autocomplete': 0,
+  'aria-checked': 0,
+  'aria-expanded': 0,
+  'aria-haspopup': 0,
+  'aria-level': 0,
+  'aria-modal': 0,
+  'aria-multiline': 0,
+  'aria-multiselectable': 0,
+  'aria-orientation': 0,
+  'aria-placeholder': 0,
+  'aria-pressed': 0,
+  'aria-readonly': 0,
+  'aria-required': 0,
+  'aria-selected': 0,
+  'aria-sort': 0,
+  'aria-valuemax': 0,
+  'aria-valuemin': 0,
+  'aria-valuenow': 0,
+  'aria-valuetext': 0,
+  // Live Region Attributes
+  'aria-atomic': 0,
+  'aria-busy': 0,
+  'aria-live': 0,
+  'aria-relevant': 0,
+  // Drag-and-Drop Attributes
+  'aria-dropeffect': 0,
+  'aria-grabbed': 0,
+  // Relationship Attributes
+  'aria-activedescendant': 0,
+  'aria-colcount': 0,
+  'aria-colindex': 0,
+  'aria-colspan': 0,
+  'aria-controls': 0,
+  'aria-describedby': 0,
+  'aria-errormessage': 0,
+  'aria-flowto': 0,
+  'aria-labelledby': 0,
+  'aria-owns': 0,
+  'aria-posinset': 0,
+  'aria-rowcount': 0,
+  'aria-rowindex': 0,
+  'aria-rowspan': 0,
+  'aria-setsize': 0
+};
+
+var warnedProperties = {};
+var rARIA = new RegExp('^(aria)-[' + ATTRIBUTE_NAME_CHAR + ']*$');
+var rARIACamel = new RegExp('^(aria)[A-Z][' + ATTRIBUTE_NAME_CHAR + ']*$');
+
+function validateProperty(tagName, name) {
+  {
+    if (hasOwnProperty.call(warnedProperties, name) && warnedProperties[name]) {
+      return true;
+    }
+
+    if (rARIACamel.test(name)) {
+      var ariaName = 'aria-' + name.slice(4).toLowerCase();
+      var correctName = ariaProperties.hasOwnProperty(ariaName) ? ariaName : null; // If this is an aria-* attribute, but is not listed in the known DOM
+      // DOM properties, then it is an invalid aria-* attribute.
+
+      if (correctName == null) {
+        error('Invalid ARIA attribute `%s`. ARIA attributes follow the pattern aria-* and must be lowercase.', name);
+
+        warnedProperties[name] = true;
+        return true;
+      } // aria-* attributes should be lowercase; suggest the lowercase version.
+
+
+      if (name !== correctName) {
+        error('Invalid ARIA attribute `%s`. Did you mean `%s`?', name, correctName);
+
+        warnedProperties[name] = true;
+        return true;
+      }
+    }
+
+    if (rARIA.test(name)) {
+      var lowerCasedName = name.toLowerCase();
+      var standardName = ariaProperties.hasOwnProperty(lowerCasedName) ? lowerCasedName : null; // If this is an aria-* attribute, but is not listed in the known DOM
+      // DOM properties, then it is an invalid aria-* attribute.
+
+      if (standardName == null) {
+        warnedProperties[name] = true;
+        return false;
+      } // aria-* attributes should be lowercase; suggest the lowercase version.
+
+
+      if (name !== standardName) {
+        error('Unknown ARIA attribute `%s`. Did you mean `%s`?', name, standardName);
+
+        warnedProperties[name] = true;
+        return true;
+      }
+    }
+  }
+
+  return true;
+}
+
+function warnInvalidARIAProps(type, props) {
+  {
+    var invalidProps = [];
+
+    for (var key in props) {
+      var isValid = validateProperty(type, key);
+
+      if (!isValid) {
+        invalidProps.push(key);
+      }
+    }
+
+    var unknownPropString = invalidProps.map(function (prop) {
+      return '`' + prop + '`';
+    }).join(', ');
+
+    if (invalidProps.length === 1) {
+      error('Invalid aria prop %s on <%s> tag. ' + 'For details, see https://reactjs.org/link/invalid-aria-props', unknownPropString, type);
+    } else if (invalidProps.length > 1) {
+      error('Invalid aria props %s on <%s> tag. ' + 'For details, see https://reactjs.org/link/invalid-aria-props', unknownPropString, type);
+    }
+  }
+}
+
+function validateProperties(type, props) {
+  if (isCustomComponent(type, props)) {
+    return;
+  }
+
+  warnInvalidARIAProps(type, props);
+}
+
+var didWarnValueNull = false;
+function validateProperties$1(type, props) {
+  {
+    if (type !== 'input' && type !== 'textarea' && type !== 'select') {
+      return;
+    }
+
+    if (props != null && props.value === null && !didWarnValueNull) {
+      didWarnValueNull = true;
+
+      if (type === 'select' && props.multiple) {
+        error('`value` prop on `%s` should not be null. ' + 'Consider using an empty array when `multiple` is set to `true` ' + 'to clear the component or `undefined` for uncontrolled components.', type);
+      } else {
+        error('`value` prop on `%s` should not be null. ' + 'Consider using an empty string to clear the component or `undefined` ' + 'for uncontrolled components.', type);
+      }
+    }
+  }
+}
+
+var validateProperty$1 = function () {};
+
+{
+  var warnedProperties$1 = {};
+  var EVENT_NAME_REGEX = /^on./;
+  var INVALID_EVENT_NAME_REGEX = /^on[^A-Z]/;
+  var rARIA$1 = new RegExp('^(aria)-[' + ATTRIBUTE_NAME_CHAR + ']*$');
+  var rARIACamel$1 = new RegExp('^(aria)[A-Z][' + ATTRIBUTE_NAME_CHAR + ']*$');
+
+  validateProperty$1 = function (tagName, name, value, eventRegistry) {
+    if (hasOwnProperty.call(warnedProperties$1, name) && warnedProperties$1[name]) {
+      return true;
+    }
+
+    var lowerCasedName = name.toLowerCase();
+
+    if (lowerCasedName === 'onfocusin' || lowerCasedName === 'onfocusout') {
+      error('React uses onFocus and onBlur instead of onFocusIn and onFocusOut. ' + 'All React events are normalized to bubble, so onFocusIn and onFocusOut ' + 'are not needed/supported by React.');
+
+      warnedProperties$1[name] = true;
+      return true;
+    } // We can't rely on the event system being injected on the server.
+
+
+    if (eventRegistry != null) {
+      var registrationNameDependencies = eventRegistry.registrationNameDependencies,
+          possibleRegistrationNames = eventRegistry.possibleRegistrationNames;
+
+      if (registrationNameDependencies.hasOwnProperty(name)) {
+        return true;
+      }
+
+      var registrationName = possibleRegistrationNames.hasOwnProperty(lowerCasedName) ? possibleRegistrationNames[lowerCasedName] : null;
+
+      if (registrationName != null) {
+        error('Invalid event handler property `%s`. Did you mean `%s`?', name, registrationName);
+
+        warnedProperties$1[name] = true;
+        return true;
+      }
+
+      if (EVENT_NAME_REGEX.test(name)) {
+        error('Unknown event handler property `%s`. It will be ignored.', name);
+
+        warnedProperties$1[name] = true;
+        return true;
+      }
+    } else if (EVENT_NAME_REGEX.test(name)) {
+      // If no event plugins have been injected, we are in a server environment.
+      // So we can't tell if the event name is correct for sure, but we can filter
+      // out known bad ones like `onclick`. We can't suggest a specific replacement though.
+      if (INVALID_EVENT_NAME_REGEX.test(name)) {
+        error('Invalid event handler property `%s`. ' + 'React events use the camelCase naming convention, for example `onClick`.', name);
+      }
+
+      warnedProperties$1[name] = true;
+      return true;
+    } // Let the ARIA attribute hook validate ARIA attributes
+
+
+    if (rARIA$1.test(name) || rARIACamel$1.test(name)) {
+      return true;
+    }
+
+    if (lowerCasedName === 'innerhtml') {
+      error('Directly setting property `innerHTML` is not permitted. ' + 'For more information, lookup documentation on `dangerouslySetInnerHTML`.');
+
+      warnedProperties$1[name] = true;
+      return true;
+    }
+
+    if (lowerCasedName === 'aria') {
+      error('The `aria` attribute is reserved for future use in React. ' + 'Pass individual `aria-` attributes instead.');
+
+      warnedProperties$1[name] = true;
+      return true;
+    }
+
+    if (lowerCasedName === 'is' && value !== null && value !== undefined && typeof value !== 'string') {
+      error('Received a `%s` for a string attribute `is`. If this is expected, cast ' + 'the value to a string.', typeof value);
+
+      warnedProperties$1[name] = true;
+      return true;
+    }
+
+    if (typeof value === 'number' && isNaN(value)) {
+      error('Received NaN for the `%s` attribute. If this is expected, cast ' + 'the value to a string.', name);
+
+      warnedProperties$1[name] = true;
+      return true;
+    }
+
+    var propertyInfo = getPropertyInfo(name);
+    var isReserved = propertyInfo !== null && propertyInfo.type === RESERVED; // Known attributes should match the casing specified in the property config.
+
+    if (possibleStandardNames.hasOwnProperty(lowerCasedName)) {
+      var standardName = possibleStandardNames[lowerCasedName];
+
+      if (standardName !== name) {
+        error('Invalid DOM property `%s`. Did you mean `%s`?', name, standardName);
+
+        warnedProperties$1[name] = true;
+        return true;
+      }
+    } else if (!isReserved && name !== lowerCasedName) {
+      // Unknown attributes should have lowercase casing since that's how they
+      // will be cased anyway with server rendering.
+      error('React does not recognize the `%s` prop on a DOM element. If you ' + 'intentionally want it to appear in the DOM as a custom ' + 'attribute, spell it as lowercase `%s` instead. ' + 'If you accidentally passed it from a parent component, remove ' + 'it from the DOM element.', name, lowerCasedName);
+
+      warnedProperties$1[name] = true;
+      return true;
+    }
+
+    if (typeof value === 'boolean' && shouldRemoveAttributeWithWarning(name, value, propertyInfo, false)) {
+      if (value) {
+        error('Received `%s` for a non-boolean attribute `%s`.\n\n' + 'If you want to write it to the DOM, pass a string instead: ' + '%s="%s" or %s={value.toString()}.', value, name, name, value, name);
+      } else {
+        error('Received `%s` for a non-boolean attribute `%s`.\n\n' + 'If you want to write it to the DOM, pass a string instead: ' + '%s="%s" or %s={value.toString()}.\n\n' + 'If you used to conditionally omit it with %s={condition && value}, ' + 'pass %s={condition ? value : undefined} instead.', value, name, name, value, name, name, name);
+      }
+
+      warnedProperties$1[name] = true;
+      return true;
+    } // Now that we've validated casing, do not validate
+    // data types for reserved props
+
+
+    if (isReserved) {
+      return true;
+    } // Warn when a known attribute is a bad type
+
+
+    if (shouldRemoveAttributeWithWarning(name, value, propertyInfo, false)) {
+      warnedProperties$1[name] = true;
+      return false;
+    } // Warn when passing the strings 'false' or 'true' into a boolean prop
+
+
+    if ((value === 'false' || value === 'true') && propertyInfo !== null && propertyInfo.type === BOOLEAN) {
+      error('Received the string `%s` for the boolean attribute `%s`. ' + '%s ' + 'Did you mean %s={%s}?', value, name, value === 'false' ? 'The browser will interpret it as a truthy value.' : 'Although this works, it will not work as expected if you pass the string "false".', name, value);
+
+      warnedProperties$1[name] = true;
+      return true;
+    }
+
+    return true;
+  };
+}
+
+var warnUnknownProperties = function (type, props, eventRegistry) {
+  {
+    var unknownProps = [];
+
+    for (var key in props) {
+      var isValid = validateProperty$1(type, key, props[key], eventRegistry);
+
+      if (!isValid) {
+        unknownProps.push(key);
+      }
+    }
+
+    var unknownPropString = unknownProps.map(function (prop) {
+      return '`' + prop + '`';
+    }).join(', ');
+
+    if (unknownProps.length === 1) {
+      error('Invalid value for prop %s on <%s> tag. Either remove it from the element, ' + 'or pass a string or number value to keep it in the DOM. ' + 'For details, see https://reactjs.org/link/attribute-behavior ', unknownPropString, type);
+    } else if (unknownProps.length > 1) {
+      error('Invalid values for props %s on <%s> tag. Either remove them from the element, ' + 'or pass a string or number value to keep them in the DOM. ' + 'For details, see https://reactjs.org/link/attribute-behavior ', unknownPropString, type);
+    }
+  }
+};
+
+function validateProperties$2(type, props, eventRegistry) {
+  if (isCustomComponent(type, props)) {
+    return;
+  }
+
+  warnUnknownProperties(type, props, eventRegistry);
+}
+
+var IS_EVENT_HANDLE_NON_MANAGED_NODE = 1;
+var IS_NON_DELEGATED = 1 << 1;
+var IS_CAPTURE_PHASE = 1 << 2;
+// set to LEGACY_FB_SUPPORT. LEGACY_FB_SUPPORT only gets set when
+// we call willDeferLaterForLegacyFBSupport, thus not bailing out
+// will result in endless cycles like an infinite loop.
+// We also don't want to defer during event replaying.
+
+var SHOULD_NOT_PROCESS_POLYFILL_EVENT_PLUGINS = IS_EVENT_HANDLE_NON_MANAGED_NODE | IS_NON_DELEGATED | IS_CAPTURE_PHASE;
+
+// This exists to avoid circular dependency between ReactDOMEventReplaying
+// and DOMPluginEventSystem.
+var currentReplayingEvent = null;
+function setReplayingEvent(event) {
+  {
+    if (currentReplayingEvent !== null) {
+      error('Expected currently replaying event to be null. This error ' + 'is likely caused by a bug in React. Please file an issue.');
+    }
+  }
+
+  currentReplayingEvent = event;
+}
+function resetReplayingEvent() {
+  {
+    if (currentReplayingEvent === null) {
+      error('Expected currently replaying event to not be null. This error ' + 'is likely caused by a bug in React. Please file an issue.');
+    }
+  }
+
+  currentReplayingEvent = null;
+}
+function isReplayingEvent(event) {
+  return event === currentReplayingEvent;
+}
+
+/**
+ * Gets the target node from a native browser event by accounting for
+ * inconsistencies in browser DOM APIs.
+ *
+ * @param {object} nativeEvent Native browser event.
+ * @return {DOMEventTarget} Target node.
+ */
+
+function getEventTarget(nativeEvent) {
+  // Fallback to nativeEvent.srcElement for IE9
+  // https://github.com/facebook/react/issues/12506
+  var target = nativeEvent.target || nativeEvent.srcElement || window; // Normalize SVG <use> element events #4963
+
+  if (target.correspondingUseElement) {
+    target = target.correspondingUseElement;
+  } // Safari may fire events on text nodes (Node.TEXT_NODE is 3).
+  // @see http://www.quirksmode.org/js/events_properties.html
+
+
+  return target.nodeType === TEXT_NODE ? target.parentNode : target;
+}
+
+var restoreImpl = null;
+var restoreTarget = null;
+var restoreQueue = null;
+
+function restoreStateOfTarget(target) {
+  // We perform this translation at the end of the event loop so that we
+  // always receive the correct fiber here
+  var internalInstance = getInstanceFromNode(target);
+
+  if (!internalInstance) {
+    // Unmounted
+    return;
+  }
+
+  if (typeof restoreImpl !== 'function') {
+    throw new Error('setRestoreImplementation() needs to be called to handle a target for controlled ' + 'events. This error is likely caused by a bug in React. Please file an issue.');
+  }
+
+  var stateNode = internalInstance.stateNode; // Guard against Fiber being unmounted.
+
+  if (stateNode) {
+    var _props = getFiberCurrentPropsFromNode(stateNode);
+
+    restoreImpl(internalInstance.stateNode, internalInstance.type, _props);
+  }
+}
+
+function setRestoreImplementation(impl) {
+  restoreImpl = impl;
+}
+function enqueueStateRestore(target) {
+  if (restoreTarget) {
+    if (restoreQueue) {
+      restoreQueue.push(target);
+    } else {
+      restoreQueue = [target];
+    }
+  } else {
+    restoreTarget = target;
+  }
+}
+function needsStateRestore() {
+  return restoreTarget !== null || restoreQueue !== null;
+}
+function restoreStateIfNeeded() {
+  if (!restoreTarget) {
+    return;
+  }
+
+  var target = restoreTarget;
+  var queuedTargets = restoreQueue;
+  restoreTarget = null;
+  restoreQueue = null;
+  restoreStateOfTarget(target);
+
+  if (queuedTargets) {
+    for (var i = 0; i < queuedTargets.length; i++) {
+      restoreStateOfTarget(queuedTargets[i]);
+    }
+  }
+}
+
+// the renderer. Such as when we're dispatching events or if third party
+// libraries need to call batchedUpdates. Eventually, this API will go away when
+// everything is batched by default. We'll then have a similar API to opt-out of
+// scheduled work and instead do synchronous work.
+// Defaults
+
+var batchedUpdatesImpl = function (fn, bookkeeping) {
+  return fn(bookkeeping);
+};
+
+var flushSyncImpl = function () {};
+
+var isInsideEventHandler = false;
+
+function finishEventHandler() {
+  // Here we wait until all updates have propagated, which is important
+  // when using controlled components within layers:
+  // https://github.com/facebook/react/issues/1698
+  // Then we restore state of any controlled component.
+  var controlledComponentsHavePendingUpdates = needsStateRestore();
+
+  if (controlledComponentsHavePendingUpdates) {
+    // If a controlled event was fired, we may need to restore the state of
+    // the DOM node back to the controlled value. This is necessary when React
+    // bails out of the update without touching the DOM.
+    // TODO: Restore state in the microtask, after the discrete updates flush,
+    // instead of early flushing them here.
+    flushSyncImpl();
+    restoreStateIfNeeded();
+  }
+}
+
+function batchedUpdates(fn, a, b) {
+  if (isInsideEventHandler) {
+    // If we are currently inside another batch, we need to wait until it
+    // fully completes before restoring state.
+    return fn(a, b);
+  }
+
+  isInsideEventHandler = true;
+
+  try {
+    return batchedUpdatesImpl(fn, a, b);
+  } finally {
+    isInsideEventHandler = false;
+    finishEventHandler();
+  }
+} // TODO: Replace with flushSync
+function setBatchingImplementation(_batchedUpdatesImpl, _discreteUpdatesImpl, _flushSyncImpl) {
+  batchedUpdatesImpl = _batchedUpdatesImpl;
+  flushSyncImpl = _flushSyncImpl;
+}
+
+function isInteractive(tag) {
+  return tag === 'button' || tag === 'input' || tag === 'select' || tag === 'textarea';
+}
+
+function shouldPreventMouseEvent(name, type, props) {
+  switch (name) {
+    case 'onClick':
+    case 'onClickCapture':
+    case 'onDoubleClick':
+    case 'onDoubleClickCapture':
+    case 'onMouseDown':
+    case 'onMouseDownCapture':
+    case 'onMouseMove':
+    case 'onMouseMoveCapture':
+    case 'onMouseUp':
+    case 'onMouseUpCapture':
+    case 'onMouseEnter':
+      return !!(props.disabled && isInteractive(type));
+
+    default:
+      return false;
+  }
+}
+/**
+ * @param {object} inst The instance, which is the source of events.
+ * @param {string} registrationName Name of listener (e.g. `onClick`).
+ * @return {?function} The stored callback.
+ */
+
+
+function getListener(inst, registrationName) {
+  var stateNode = inst.stateNode;
+
+  if (stateNode === null) {
+    // Work in progress (ex: onload events in incremental mode).
+    return null;
+  }
+
+  var props = getFiberCurrentPropsFromNode(stateNode);
+
+  if (props === null) {
+    // Work in progress.
+    return null;
+  }
+
+  var listener = props[registrationName];
+
+  if (shouldPreventMouseEvent(registrationName, inst.type, props)) {
+    return null;
+  }
+
+  if (listener && typeof listener !== 'function') {
+    throw new Error("Expected `" + registrationName + "` listener to be a function, instead got a value of `" + typeof listener + "` type.");
+  }
+
+  return listener;
+}
+
+var passiveBrowserEventsSupported = false; // Check if browser support events with passive listeners
+// https://developer.mozilla.org/en-US/docs/Web/API/EventTarget/addEventListener#Safely_detecting_option_support
+
+if (canUseDOM) {
+  try {
+    var options = {}; // $FlowFixMe: Ignore Flow complaining about needing a value
+
+    Object.defineProperty(options, 'passive', {
+      get: function () {
+        passiveBrowserEventsSupported = true;
+      }
+    });
+    window.addEventListener('test', options, options);
+    window.removeEventListener('test', options, options);
+  } catch (e) {
+    passiveBrowserEventsSupported = false;
+  }
+}
+
+function invokeGuardedCallbackProd(name, func, context, a, b, c, d, e, f) {
+  var funcArgs = Array.prototype.slice.call(arguments, 3);
+
+  try {
+    func.apply(context, funcArgs);
+  } catch (error) {
+    this.onError(error);
+  }
+}
+
+var invokeGuardedCallbackImpl = invokeGuardedCallbackProd;
+
+{
+  // In DEV mode, we swap out invokeGuardedCallback for a special version
+  // that plays more nicely with the browser's DevTools. The idea is to preserve
+  // "Pause on exceptions" behavior. Because React wraps all user-provided
+  // functions in invokeGuardedCallback, and the production version of
+  // invokeGuardedCallback uses a try-catch, all user exceptions are treated
+  // like caught exceptions, and the DevTools won't pause unless the developer
+  // takes the extra step of enabling pause on caught exceptions. This is
+  // unintuitive, though, because even though React has caught the error, from
+  // the developer's perspective, the error is uncaught.
+  //
+  // To preserve the expected "Pause on exceptions" behavior, we don't use a
+  // try-catch in DEV. Instead, we synchronously dispatch a fake event to a fake
+  // DOM node, and call the user-provided callback from inside an event handler
+  // for that fake event. If the callback throws, the error is "captured" using
+  // a global event handler. But because the error happens in a different
+  // event loop context, it does not interrupt the normal program flow.
+  // Effectively, this gives us try-catch behavior without actually using
+  // try-catch. Neat!
+  // Check that the browser supports the APIs we need to implement our special
+  // DEV version of invokeGuardedCallback
+  if (typeof window !== 'undefined' && typeof window.dispatchEvent === 'function' && typeof document !== 'undefined' && typeof document.createEvent === 'function') {
+    var fakeNode = document.createElement('react');
+
+    invokeGuardedCallbackImpl = function invokeGuardedCallbackDev(name, func, context, a, b, c, d, e, f) {
+      // If document doesn't exist we know for sure we will crash in this method
+      // when we call document.createEvent(). However this can cause confusing
+      // errors: https://github.com/facebook/create-react-app/issues/3482
+      // So we preemptively throw with a better message instead.
+      if (typeof document === 'undefined' || document === null) {
+        throw new Error('The `document` global was defined when React was initialized, but is not ' + 'defined anymore. This can happen in a test environment if a component ' + 'schedules an update from an asynchronous callback, but the test has already ' + 'finished running. To solve this, you can either unmount the component at ' + 'the end of your test (and ensure that any asynchronous operations get ' + 'canceled in `componentWillUnmount`), or you can change the test itself ' + 'to be asynchronous.');
+      }
+
+      var evt = document.createEvent('Event');
+      var didCall = false; // Keeps track of whether the user-provided callback threw an error. We
+      // set this to true at the beginning, then set it to false right after
+      // calling the function. If the function errors, `didError` will never be
+      // set to false. This strategy works even if the browser is flaky and
+      // fails to call our global error handler, because it doesn't rely on
+      // the error event at all.
+
+      var didError = true; // Keeps track of the value of window.event so that we can reset it
+      // during the callback to let user code access window.event in the
+      // browsers that support it.
+
+      var windowEvent = window.event; // Keeps track of the descriptor of window.event to restore it after event
+      // dispatching: https://github.com/facebook/react/issues/13688
+
+      var windowEventDescriptor = Object.getOwnPropertyDescriptor(window, 'event');
+
+      function restoreAfterDispatch() {
+        // We immediately remove the callback from event listeners so that
+        // nested `invokeGuardedCallback` calls do not clash. Otherwise, a
+        // nested call would trigger the fake event handlers of any call higher
+        // in the stack.
+        fakeNode.removeEventListener(evtType, callCallback, false); // We check for window.hasOwnProperty('event') to prevent the
+        // window.event assignment in both IE <= 10 as they throw an error
+        // "Member not found" in strict mode, and in Firefox which does not
+        // support window.event.
+
+        if (typeof window.event !== 'undefined' && window.hasOwnProperty('event')) {
+          window.event = windowEvent;
+        }
+      } // Create an event handler for our fake event. We will synchronously
+      // dispatch our fake event using `dispatchEvent`. Inside the handler, we
+      // call the user-provided callback.
+
+
+      var funcArgs = Array.prototype.slice.call(arguments, 3);
+
+      function callCallback() {
+        didCall = true;
+        restoreAfterDispatch();
+        func.apply(context, funcArgs);
+        didError = false;
+      } // Create a global error event handler. We use this to capture the value
+      // that was thrown. It's possible that this error handler will fire more
+      // than once; for example, if non-React code also calls `dispatchEvent`
+      // and a handler for that event throws. We should be resilient to most of
+      // those cases. Even if our error event handler fires more than once, the
+      // last error event is always used. If the callback actually does error,
+      // we know that the last error event is the correct one, because it's not
+      // possible for anything else to have happened in between our callback
+      // erroring and the code that follows the `dispatchEvent` call below. If
+      // the callback doesn't error, but the error event was fired, we know to
+      // ignore it because `didError` will be false, as described above.
+
+
+      var error; // Use this to track whether the error event is ever called.
+
+      var didSetError = false;
+      var isCrossOriginError = false;
+
+      function handleWindowError(event) {
+        error = event.error;
+        didSetError = true;
+
+        if (error === null && event.colno === 0 && event.lineno === 0) {
+          isCrossOriginError = true;
+        }
+
+        if (event.defaultPrevented) {
+          // Some other error handler has prevented default.
+          // Browsers silence the error report if this happens.
+          // We'll remember this to later decide whether to log it or not.
+          if (error != null && typeof error === 'object') {
+            try {
+              error._suppressLogging = true;
+            } catch (inner) {// Ignore.
+            }
+          }
+        }
+      } // Create a fake event type.
+
+
+      var evtType = "react-" + (name ? name : 'invokeguardedcallback'); // Attach our event handlers
+
+      window.addEventListener('error', handleWindowError);
+      fakeNode.addEventListener(evtType, callCallback, false); // Synchronously dispatch our fake event. If the user-provided function
+      // errors, it will trigger our global error handler.
+
+      evt.initEvent(evtType, false, false);
+      fakeNode.dispatchEvent(evt);
+
+      if (windowEventDescriptor) {
+        Object.defineProperty(window, 'event', windowEventDescriptor);
+      }
+
+      if (didCall && didError) {
+        if (!didSetError) {
+          // The callback errored, but the error event never fired.
+          // eslint-disable-next-line react-internal/prod-error-codes
+          error = new Error('An error was thrown inside one of your components, but React ' + "doesn't know what it was. This is likely due to browser " + 'flakiness. React does its best to preserve the "Pause on ' + 'exceptions" behavior of the DevTools, which requires some ' + "DEV-mode only tricks. It's possible that these don't work in " + 'your browser. Try triggering the error in production mode, ' + 'or switching to a modern browser. If you suspect that this is ' + 'actually an issue with React, please file an issue.');
+        } else if (isCrossOriginError) {
+          // eslint-disable-next-line react-internal/prod-error-codes
+          error = new Error("A cross-origin error was thrown. React doesn't have access to " + 'the actual error object in development. ' + 'See https://reactjs.org/link/crossorigin-error for more information.');
+        }
+
+        this.onError(error);
+      } // Remove our event listeners
+
+
+      window.removeEventListener('error', handleWindowError);
+
+      if (!didCall) {
+        // Something went really wrong, and our event was not dispatched.
+        // https://github.com/facebook/react/issues/16734
+        // https://github.com/facebook/react/issues/16585
+        // Fall back to the production implementation.
+        restoreAfterDispatch();
+        return invokeGuardedCallbackProd.apply(this, arguments);
+      }
+    };
+  }
+}
+
+var invokeGuardedCallbackImpl$1 = invokeGuardedCallbackImpl;
+
+var hasError = false;
+var caughtError = null; // Used by event system to capture/rethrow the first error.
+
+var hasRethrowError = false;
+var rethrowError = null;
+var reporter = {
+  onError: function (error) {
+    hasError = true;
+    caughtError = error;
+  }
+};
+/**
+ * Call a function while guarding against errors that happens within it.
+ * Returns an error if it throws, otherwise null.
+ *
+ * In production, this is implemented using a try-catch. The reason we don't
+ * use a try-catch directly is so that we can swap out a different
+ * implementation in DEV mode.
+ *
+ * @param {String} name of the guard to use for logging or debugging
+ * @param {Function} func The function to invoke
+ * @param {*} context The context to use when calling the function
+ * @param {...*} args Arguments for function
+ */
+
+function invokeGuardedCallback(name, func, context, a, b, c, d, e, f) {
+  hasError = false;
+  caughtError = null;
+  invokeGuardedCallbackImpl$1.apply(reporter, arguments);
+}
+/**
+ * Same as invokeGuardedCallback, but instead of returning an error, it stores
+ * it in a global so it can be rethrown by `rethrowCaughtError` later.
+ * TODO: See if caughtError and rethrowError can be unified.
+ *
+ * @param {String} name of the guard to use for logging or debugging
+ * @param {Function} func The function to invoke
+ * @param {*} context The context to use when calling the function
+ * @param {...*} args Arguments for function
+ */
+
+function invokeGuardedCallbackAndCatchFirstError(name, func, context, a, b, c, d, e, f) {
+  invokeGuardedCallback.apply(this, arguments);
+
+  if (hasError) {
+    var error = clearCaughtError();
+
+    if (!hasRethrowError) {
+      hasRethrowError = true;
+      rethrowError = error;
+    }
+  }
+}
+/**
+ * During execution of guarded functions we will capture the first error which
+ * we will rethrow to be handled by the top level error handler.
+ */
+
+function rethrowCaughtError() {
+  if (hasRethrowError) {
+    var error = rethrowError;
+    hasRethrowError = false;
+    rethrowError = null;
+    throw error;
+  }
+}
+function hasCaughtError() {
+  return hasError;
+}
+function clearCaughtError() {
+  if (hasError) {
+    var error = caughtError;
+    hasError = false;
+    caughtError = null;
+    return error;
+  } else {
+    throw new Error('clearCaughtError was called but no error was captured. This error ' + 'is likely caused by a bug in React. Please file an issue.');
+  }
+}
+
+/**
+ * `ReactInstanceMap` maintains a mapping from a public facing stateful
+ * instance (key) and the internal representation (value). This allows public
+ * methods to accept the user facing instance as an argument and map them back
+ * to internal methods.
+ *
+ * Note that this module is currently shared and assumed to be stateless.
+ * If this becomes an actual Map, that will break.
+ */
+function get(key) {
+  return key._reactInternals;
+}
+function has(key) {
+  return key._reactInternals !== undefined;
+}
+function set(key, value) {
+  key._reactInternals = value;
+}
+
+// Don't change these two values. They're used by React Dev Tools.
+var NoFlags =
+/*                      */
+0;
+var PerformedWork =
+/*                */
+1; // You can change the rest (and add more).
+
+var Placement =
+/*                    */
+2;
+var Update =
+/*                       */
+4;
+var ChildDeletion =
+/*                */
+16;
+var ContentReset =
+/*                 */
+32;
+var Callback =
+/*                     */
+64;
+var DidCapture =
+/*                   */
+128;
+var ForceClientRender =
+/*            */
+256;
+var Ref =
+/*                          */
+512;
+var Snapshot =
+/*                     */
+1024;
+var Passive =
+/*                      */
+2048;
+var Hydrating =
+/*                    */
+4096;
+var Visibility =
+/*                   */
+8192;
+var StoreConsistency =
+/*             */
+16384;
+var LifecycleEffectMask = Passive | Update | Callback | Ref | Snapshot | StoreConsistency; // Union of all commit flags (flags with the lifetime of a particular commit)
+
+var HostEffectMask =
+/*               */
+32767; // These are not really side effects, but we still reuse this field.
+
+var Incomplete =
+/*                   */
+32768;
+var ShouldCapture =
+/*                */
+65536;
+var ForceUpdateForLegacySuspense =
+/* */
+131072;
+var Forked =
+/*                       */
+1048576; // Static tags describe aspects of a fiber that are not specific to a render,
+// e.g. a fiber uses a passive effect (even if there are no updates on this particular render).
+// This enables us to defer more work in the unmount case,
+// since we can defer traversing the tree during layout to look for Passive effects,
+// and instead rely on the static flag as a signal that there may be cleanup work.
+
+var RefStatic =
+/*                    */
+2097152;
+var LayoutStatic =
+/*                 */
+4194304;
+var PassiveStatic =
+/*                */
+8388608; // These flags allow us to traverse to fibers that have effects on mount
+// without traversing the entire tree after every commit for
+// double invoking
+
+var MountLayoutDev =
+/*               */
+16777216;
+var MountPassiveDev =
+/*              */
+33554432; // Groups of flags that are used in the commit phase to skip over trees that
+// don't contain effects, by checking subtreeFlags.
+
+var BeforeMutationMask = // TODO: Remove Update flag from before mutation phase by re-landing Visibility
+// flag logic (see #20043)
+Update | Snapshot | ( 0);
+var MutationMask = Placement | Update | ChildDeletion | ContentReset | Ref | Hydrating | Visibility;
+var LayoutMask = Update | Callback | Ref | Visibility; // TODO: Split into PassiveMountMask and PassiveUnmountMask
+
+var PassiveMask = Passive | ChildDeletion; // Union of tags that don't get reset on clones.
+// This allows certain concepts to persist without recalculating them,
+// e.g. whether a subtree contains passive effects or portals.
+
+var StaticMask = LayoutStatic | PassiveStatic | RefStatic;
+
+var ReactCurrentOwner = ReactSharedInternals.ReactCurrentOwner;
+function getNearestMountedFiber(fiber) {
+  var node = fiber;
+  var nearestMounted = fiber;
+
+  if (!fiber.alternate) {
+    // If there is no alternate, this might be a new tree that isn't inserted
+    // yet. If it is, then it will have a pending insertion effect on it.
+    var nextNode = node;
+
+    do {
+      node = nextNode;
+
+      if ((node.flags & (Placement | Hydrating)) !== NoFlags) {
+        // This is an insertion or in-progress hydration. The nearest possible
+        // mounted fiber is the parent but we need to continue to figure out
+        // if that one is still mounted.
+        nearestMounted = node.return;
+      }
+
+      nextNode = node.return;
+    } while (nextNode);
+  } else {
+    while (node.return) {
+      node = node.return;
+    }
+  }
+
+  if (node.tag === HostRoot) {
+    // TODO: Check if this was a nested HostRoot when used with
+    // renderContainerIntoSubtree.
+    return nearestMounted;
+  } // If we didn't hit the root, that means that we're in an disconnected tree
+  // that has been unmounted.
+
+
+  return null;
+}
+function getSuspenseInstanceFromFiber(fiber) {
+  if (fiber.tag === SuspenseComponent) {
+    var suspenseState = fiber.memoizedState;
+
+    if (suspenseState === null) {
+      var current = fiber.alternate;
+
+      if (current !== null) {
+        suspenseState = current.memoizedState;
+      }
+    }
+
+    if (suspenseState !== null) {
+      return suspenseState.dehydrated;
+    }
+  }
+
+  return null;
+}
+function getContainerFromFiber(fiber) {
+  return fiber.tag === HostRoot ? fiber.stateNode.containerInfo : null;
+}
+function isFiberMounted(fiber) {
+  return getNearestMountedFiber(fiber) === fiber;
+}
+function isMounted(component) {
+  {
+    var owner = ReactCurrentOwner.current;
+
+    if (owner !== null && owner.tag === ClassComponent) {
+      var ownerFiber = owner;
+      var instance = ownerFiber.stateNode;
+
+      if (!instance._warnedAboutRefsInRender) {
+        error('%s is accessing isMounted inside its render() function. ' + 'render() should be a pure function of props and state. It should ' + 'never access something that requires stale data from the previous ' + 'render, such as refs. Move this logic to componentDidMount and ' + 'componentDidUpdate instead.', getComponentNameFromFiber(ownerFiber) || 'A component');
+      }
+
+      instance._warnedAboutRefsInRender = true;
+    }
+  }
+
+  var fiber = get(component);
+
+  if (!fiber) {
+    return false;
+  }
+
+  return getNearestMountedFiber(fiber) === fiber;
+}
+
+function assertIsMounted(fiber) {
+  if (getNearestMountedFiber(fiber) !== fiber) {
+    throw new Error('Unable to find node on an unmounted component.');
+  }
+}
+
+function findCurrentFiberUsingSlowPath(fiber) {
+  var alternate = fiber.alternate;
+
+  if (!alternate) {
+    // If there is no alternate, then we only need to check if it is mounted.
+    var nearestMounted = getNearestMountedFiber(fiber);
+
+    if (nearestMounted === null) {
+      throw new Error('Unable to find node on an unmounted component.');
+    }
+
+    if (nearestMounted !== fiber) {
+      return null;
+    }
+
+    return fiber;
+  } // If we have two possible branches, we'll walk backwards up to the root
+  // to see what path the root points to. On the way we may hit one of the
+  // special cases and we'll deal with them.
+
+
+  var a = fiber;
+  var b = alternate;
+
+  while (true) {
+    var parentA = a.return;
+
+    if (parentA === null) {
+      // We're at the root.
+      break;
+    }
+
+    var parentB = parentA.alternate;
+
+    if (parentB === null) {
+      // There is no alternate. This is an unusual case. Currently, it only
+      // happens when a Suspense component is hidden. An extra fragment fiber
+      // is inserted in between the Suspense fiber and its children. Skip
+      // over this extra fragment fiber and proceed to the next parent.
+      var nextParent = parentA.return;
+
+      if (nextParent !== null) {
+        a = b = nextParent;
+        continue;
+      } // If there's no parent, we're at the root.
+
+
+      break;
+    } // If both copies of the parent fiber point to the same child, we can
+    // assume that the child is current. This happens when we bailout on low
+    // priority: the bailed out fiber's child reuses the current child.
+
+
+    if (parentA.child === parentB.child) {
+      var child = parentA.child;
+
+      while (child) {
+        if (child === a) {
+          // We've determined that A is the current branch.
+          assertIsMounted(parentA);
+          return fiber;
+        }
+
+        if (child === b) {
+          // We've determined that B is the current branch.
+          assertIsMounted(parentA);
+          return alternate;
+        }
+
+        child = child.sibling;
+      } // We should never have an alternate for any mounting node. So the only
+      // way this could possibly happen is if this was unmounted, if at all.
+
+
+      throw new Error('Unable to find node on an unmounted component.');
+    }
+
+    if (a.return !== b.return) {
+      // The return pointer of A and the return pointer of B point to different
+      // fibers. We assume that return pointers never criss-cross, so A must
+      // belong to the child set of A.return, and B must belong to the child
+      // set of B.return.
+      a = parentA;
+      b = parentB;
+    } else {
+      // The return pointers point to the same fiber. We'll have to use the
+      // default, slow path: scan the child sets of each parent alternate to see
+      // which child belongs to which set.
+      //
+      // Search parent A's child set
+      var didFindChild = false;
+      var _child = parentA.child;
+
+      while (_child) {
+        if (_child === a) {
+          didFindChild = true;
+          a = parentA;
+          b = parentB;
+          break;
+        }
+
+        if (_child === b) {
+          didFindChild = true;
+          b = parentA;
+          a = parentB;
+          break;
+        }
+
+        _child = _child.sibling;
+      }
+
+      if (!didFindChild) {
+        // Search parent B's child set
+        _child = parentB.child;
+
+        while (_child) {
+          if (_child === a) {
+            didFindChild = true;
+            a = parentB;
+            b = parentA;
+            break;
+          }
+
+          if (_child === b) {
+            didFindChild = true;
+            b = parentB;
+            a = parentA;
+            break;
+          }
+
+          _child = _child.sibling;
+        }
+
+        if (!didFindChild) {
+          throw new Error('Child was not found in either parent set. This indicates a bug ' + 'in React related to the return pointer. Please file an issue.');
+        }
+      }
+    }
+
+    if (a.alternate !== b) {
+      throw new Error("Return fibers should always be each others' alternates. " + 'This error is likely caused by a bug in React. Please file an issue.');
+    }
+  } // If the root is not a host container, we're in a disconnected tree. I.e.
+  // unmounted.
+
+
+  if (a.tag !== HostRoot) {
+    throw new Error('Unable to find node on an unmounted component.');
+  }
+
+  if (a.stateNode.current === a) {
+    // We've determined that A is the current branch.
+    return fiber;
+  } // Otherwise B has to be current branch.
+
+
+  return alternate;
+}
+function findCurrentHostFiber(parent) {
+  var currentParent = findCurrentFiberUsingSlowPath(parent);
+  return currentParent !== null ? findCurrentHostFiberImpl(currentParent) : null;
+}
+
+function findCurrentHostFiberImpl(node) {
+  // Next we'll drill down this component to find the first HostComponent/Text.
+  if (node.tag === HostComponent || node.tag === HostText) {
+    return node;
+  }
+
+  var child = node.child;
+
+  while (child !== null) {
+    var match = findCurrentHostFiberImpl(child);
+
+    if (match !== null) {
+      return match;
+    }
+
+    child = child.sibling;
+  }
+
+  return null;
+}
+
+function findCurrentHostFiberWithNoPortals(parent) {
+  var currentParent = findCurrentFiberUsingSlowPath(parent);
+  return currentParent !== null ? findCurrentHostFiberWithNoPortalsImpl(currentParent) : null;
+}
+
+function findCurrentHostFiberWithNoPortalsImpl(node) {
+  // Next we'll drill down this component to find the first HostComponent/Text.
+  if (node.tag === HostComponent || node.tag === HostText) {
+    return node;
+  }
+
+  var child = node.child;
+
+  while (child !== null) {
+    if (child.tag !== HostPortal) {
+      var match = findCurrentHostFiberWithNoPortalsImpl(child);
+
+      if (match !== null) {
+        return match;
+      }
+    }
+
+    child = child.sibling;
+  }
+
+  return null;
+}
+
+// This module only exists as an ESM wrapper around the external CommonJS
+var scheduleCallback = Scheduler.unstable_scheduleCallback;
+var cancelCallback = Scheduler.unstable_cancelCallback;
+var shouldYield = Scheduler.unstable_shouldYield;
+var requestPaint = Scheduler.unstable_requestPaint;
+var now = Scheduler.unstable_now;
+var getCurrentPriorityLevel = Scheduler.unstable_getCurrentPriorityLevel;
+var ImmediatePriority = Scheduler.unstable_ImmediatePriority;
+var UserBlockingPriority = Scheduler.unstable_UserBlockingPriority;
+var NormalPriority = Scheduler.unstable_NormalPriority;
+var LowPriority = Scheduler.unstable_LowPriority;
+var IdlePriority = Scheduler.unstable_IdlePriority;
+// this doesn't actually exist on the scheduler, but it *does*
+// on scheduler/unstable_mock, which we'll need for internal testing
+var unstable_yieldValue = Scheduler.unstable_yieldValue;
+var unstable_setDisableYieldValue = Scheduler.unstable_setDisableYieldValue;
+
+var rendererID = null;
+var injectedHook = null;
+var injectedProfilingHooks = null;
+var hasLoggedError = false;
+var isDevToolsPresent = typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined';
+function injectInternals(internals) {
+  if (typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ === 'undefined') {
+    // No DevTools
+    return false;
+  }
+
+  var hook = __REACT_DEVTOOLS_GLOBAL_HOOK__;
+
+  if (hook.isDisabled) {
+    // This isn't a real property on the hook, but it can be set to opt out
+    // of DevTools integration and associated warnings and logs.
+    // https://github.com/facebook/react/issues/3877
+    return true;
+  }
+
+  if (!hook.supportsFiber) {
+    {
+      error('The installed version of React DevTools is too old and will not work ' + 'with the current version of React. Please update React DevTools. ' + 'https://reactjs.org/link/react-devtools');
+    } // DevTools exists, even though it doesn't support Fiber.
+
+
+    return true;
+  }
+
+  try {
+    if (enableSchedulingProfiler) {
+      // Conditionally inject these hooks only if Timeline profiler is supported by this build.
+      // This gives DevTools a way to feature detect that isn't tied to version number
+      // (since profiling and timeline are controlled by different feature flags).
+      internals = assign({}, internals, {
+        getLaneLabelMap: getLaneLabelMap,
+        injectProfilingHooks: injectProfilingHooks
+      });
+    }
+
+    rendererID = hook.inject(internals); // We have successfully injected, so now it is safe to set up hooks.
+
+    injectedHook = hook;
+  } catch (err) {
+    // Catch all errors because it is unsafe to throw during initialization.
+    {
+      error('React instrumentation encountered an error: %s.', err);
+    }
+  }
+
+  if (hook.checkDCE) {
+    // This is the real DevTools.
+    return true;
+  } else {
+    // This is likely a hook installed by Fast Refresh runtime.
+    return false;
+  }
+}
+function onScheduleRoot(root, children) {
+  {
+    if (injectedHook && typeof injectedHook.onScheduleFiberRoot === 'function') {
+      try {
+        injectedHook.onScheduleFiberRoot(rendererID, root, children);
+      } catch (err) {
+        if ( !hasLoggedError) {
+          hasLoggedError = true;
+
+          error('React instrumentation encountered an error: %s', err);
+        }
+      }
+    }
+  }
+}
+function onCommitRoot(root, eventPriority) {
+  if (injectedHook && typeof injectedHook.onCommitFiberRoot === 'function') {
+    try {
+      var didError = (root.current.flags & DidCapture) === DidCapture;
+
+      if (enableProfilerTimer) {
+        var schedulerPriority;
+
+        switch (eventPriority) {
+          case DiscreteEventPriority:
+            schedulerPriority = ImmediatePriority;
+            break;
+
+          case ContinuousEventPriority:
+            schedulerPriority = UserBlockingPriority;
+            break;
+
+          case DefaultEventPriority:
+            schedulerPriority = NormalPriority;
+            break;
+
+          case IdleEventPriority:
+            schedulerPriority = IdlePriority;
+            break;
+
+          default:
+            schedulerPriority = NormalPriority;
+            break;
+        }
+
+        injectedHook.onCommitFiberRoot(rendererID, root, schedulerPriority, didError);
+      } else {
+        injectedHook.onCommitFiberRoot(rendererID, root, undefined, didError);
+      }
+    } catch (err) {
+      {
+        if (!hasLoggedError) {
+          hasLoggedError = true;
+
+          error('React instrumentation encountered an error: %s', err);
+        }
+      }
+    }
+  }
+}
+function onPostCommitRoot(root) {
+  if (injectedHook && typeof injectedHook.onPostCommitFiberRoot === 'function') {
+    try {
+      injectedHook.onPostCommitFiberRoot(rendererID, root);
+    } catch (err) {
+      {
+        if (!hasLoggedError) {
+          hasLoggedError = true;
+
+          error('React instrumentation encountered an error: %s', err);
+        }
+      }
+    }
+  }
+}
+function onCommitUnmount(fiber) {
+  if (injectedHook && typeof injectedHook.onCommitFiberUnmount === 'function') {
+    try {
+      injectedHook.onCommitFiberUnmount(rendererID, fiber);
+    } catch (err) {
+      {
+        if (!hasLoggedError) {
+          hasLoggedError = true;
+
+          error('React instrumentation encountered an error: %s', err);
+        }
+      }
+    }
+  }
+}
+function setIsStrictModeForDevtools(newIsStrictMode) {
+  {
+    if (typeof unstable_yieldValue === 'function') {
+      // We're in a test because Scheduler.unstable_yieldValue only exists
+      // in SchedulerMock. To reduce the noise in strict mode tests,
+      // suppress warnings and disable scheduler yielding during the double render
+      unstable_setDisableYieldValue(newIsStrictMode);
+      setSuppressWarning(newIsStrictMode);
+    }
+
+    if (injectedHook && typeof injectedHook.setStrictMode === 'function') {
+      try {
+        injectedHook.setStrictMode(rendererID, newIsStrictMode);
+      } catch (err) {
+        {
+          if (!hasLoggedError) {
+            hasLoggedError = true;
+
+            error('React instrumentation encountered an error: %s', err);
+          }
+        }
+      }
+    }
+  }
+} // Profiler API hooks
+
+function injectProfilingHooks(profilingHooks) {
+  injectedProfilingHooks = profilingHooks;
+}
+
+function getLaneLabelMap() {
+  {
+    var map = new Map();
+    var lane = 1;
+
+    for (var index = 0; index < TotalLanes; index++) {
+      var label = getLabelForLane(lane);
+      map.set(lane, label);
+      lane *= 2;
+    }
+
+    return map;
+  }
+}
+
+function markCommitStarted(lanes) {
+  {
+    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markCommitStarted === 'function') {
+      injectedProfilingHooks.markCommitStarted(lanes);
+    }
+  }
+}
+function markCommitStopped() {
+  {
+    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markCommitStopped === 'function') {
+      injectedProfilingHooks.markCommitStopped();
+    }
+  }
+}
+function markComponentRenderStarted(fiber) {
+  {
+    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentRenderStarted === 'function') {
+      injectedProfilingHooks.markComponentRenderStarted(fiber);
+    }
+  }
+}
+function markComponentRenderStopped() {
+  {
+    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentRenderStopped === 'function') {
+      injectedProfilingHooks.markComponentRenderStopped();
+    }
+  }
+}
+function markComponentPassiveEffectMountStarted(fiber) {
+  {
+    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentPassiveEffectMountStarted === 'function') {
+      injectedProfilingHooks.markComponentPassiveEffectMountStarted(fiber);
+    }
+  }
+}
+function markComponentPassiveEffectMountStopped() {
+  {
+    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentPassiveEffectMountStopped === 'function') {
+      injectedProfilingHooks.markComponentPassiveEffectMountStopped();
+    }
+  }
+}
+function markComponentPassiveEffectUnmountStarted(fiber) {
+  {
+    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentPassiveEffectUnmountStarted === 'function') {
+      injectedProfilingHooks.markComponentPassiveEffectUnmountStarted(fiber);
+    }
+  }
+}
+function markComponentPassiveEffectUnmountStopped() {
+  {
+    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentPassiveEffectUnmountStopped === 'function') {
+      injectedProfilingHooks.markComponentPassiveEffectUnmountStopped();
+    }
+  }
+}
+function markComponentLayoutEffectMountStarted(fiber) {
+  {
+    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentLayoutEffectMountStarted === 'function') {
+      injectedProfilingHooks.markComponentLayoutEffectMountStarted(fiber);
+    }
+  }
+}
+function markComponentLayoutEffectMountStopped() {
+  {
+    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentLayoutEffectMountStopped === 'function') {
+      injectedProfilingHooks.markComponentLayoutEffectMountStopped();
+    }
+  }
+}
+function markComponentLayoutEffectUnmountStarted(fiber) {
+  {
+    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentLayoutEffectUnmountStarted === 'function') {
+      injectedProfilingHooks.markComponentLayoutEffectUnmountStarted(fiber);
+    }
+  }
+}
+function markComponentLayoutEffectUnmountStopped() {
+  {
+    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentLayoutEffectUnmountStopped === 'function') {
+      injectedProfilingHooks.markComponentLayoutEffectUnmountStopped();
+    }
+  }
+}
+function markComponentErrored(fiber, thrownValue, lanes) {
+  {
+    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentErrored === 'function') {
+      injectedProfilingHooks.markComponentErrored(fiber, thrownValue, lanes);
+    }
+  }
+}
+function markComponentSuspended(fiber, wakeable, lanes) {
+  {
+    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markComponentSuspended === 'function') {
+      injectedProfilingHooks.markComponentSuspended(fiber, wakeable, lanes);
+    }
+  }
+}
+function markLayoutEffectsStarted(lanes) {
+  {
+    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markLayoutEffectsStarted === 'function') {
+      injectedProfilingHooks.markLayoutEffectsStarted(lanes);
+    }
+  }
+}
+function markLayoutEffectsStopped() {
+  {
+    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markLayoutEffectsStopped === 'function') {
+      injectedProfilingHooks.markLayoutEffectsStopped();
+    }
+  }
+}
+function markPassiveEffectsStarted(lanes) {
+  {
+    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markPassiveEffectsStarted === 'function') {
+      injectedProfilingHooks.markPassiveEffectsStarted(lanes);
+    }
+  }
+}
+function markPassiveEffectsStopped() {
+  {
+    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markPassiveEffectsStopped === 'function') {
+      injectedProfilingHooks.markPassiveEffectsStopped();
+    }
+  }
+}
+function markRenderStarted(lanes) {
+  {
+    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markRenderStarted === 'function') {
+      injectedProfilingHooks.markRenderStarted(lanes);
+    }
+  }
+}
+function markRenderYielded() {
+  {
+    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markRenderYielded === 'function') {
+      injectedProfilingHooks.markRenderYielded();
+    }
+  }
+}
+function markRenderStopped() {
+  {
+    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markRenderStopped === 'function') {
+      injectedProfilingHooks.markRenderStopped();
+    }
+  }
+}
+function markRenderScheduled(lane) {
+  {
+    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markRenderScheduled === 'function') {
+      injectedProfilingHooks.markRenderScheduled(lane);
+    }
+  }
+}
+function markForceUpdateScheduled(fiber, lane) {
+  {
+    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markForceUpdateScheduled === 'function') {
+      injectedProfilingHooks.markForceUpdateScheduled(fiber, lane);
+    }
+  }
+}
+function markStateUpdateScheduled(fiber, lane) {
+  {
+    if (injectedProfilingHooks !== null && typeof injectedProfilingHooks.markStateUpdateScheduled === 'function') {
+      injectedProfilingHooks.markStateUpdateScheduled(fiber, lane);
+    }
+  }
+}
+
+var NoMode =
+/*                         */
+0; // TODO: Remove ConcurrentMode by reading from the root tag instead
+
+var ConcurrentMode =
+/*                 */
+1;
+var ProfileMode =
+/*                    */
+2;
+var StrictLegacyMode =
+/*               */
+8;
+var StrictEffectsMode =
+/*              */
+16;
+
+// TODO: This is pretty well supported by browsers. Maybe we can drop it.
+var clz32 = Math.clz32 ? Math.clz32 : clz32Fallback; // Count leading zeros.
+// Based on:
+// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/clz32
+
+var log = Math.log;
+var LN2 = Math.LN2;
+
+function clz32Fallback(x) {
+  var asUint = x >>> 0;
+
+  if (asUint === 0) {
+    return 32;
+  }
+
+  return 31 - (log(asUint) / LN2 | 0) | 0;
+}
+
+// If those values are changed that package should be rebuilt and redeployed.
+
+var TotalLanes = 31;
+var NoLanes =
+/*                        */
+0;
+var NoLane =
+/*                          */
+0;
+var SyncLane =
+/*                        */
+1;
+var InputContinuousHydrationLane =
+/*    */
+2;
+var InputContinuousLane =
+/*             */
+4;
+var DefaultHydrationLane =
+/*            */
+8;
+var DefaultLane =
+/*                     */
+16;
+var TransitionHydrationLane =
+/*                */
+32;
+var TransitionLanes =
+/*                       */
+4194240;
+var TransitionLane1 =
+/*                        */
+64;
+var TransitionLane2 =
+/*                        */
+128;
+var TransitionLane3 =
+/*                        */
+256;
+var TransitionLane4 =
+/*                        */
+512;
+var TransitionLane5 =
+/*                        */
+1024;
+var TransitionLane6 =
+/*                        */
+2048;
+var TransitionLane7 =
+/*                        */
+4096;
+var TransitionLane8 =
+/*                        */
+8192;
+var TransitionLane9 =
+/*                        */
+16384;
+var TransitionLane10 =
+/*                       */
+32768;
+var TransitionLane11 =
+/*                       */
+65536;
+var TransitionLane12 =
+/*                       */
+131072;
+var TransitionLane13 =
+/*                       */
+262144;
+var TransitionLane14 =
+/*                       */
+524288;
+var TransitionLane15 =
+/*                       */
+1048576;
+var TransitionLane16 =
+/*                       */
+2097152;
+var RetryLanes =
+/*                            */
+130023424;
+var RetryLane1 =
+/*                             */
+4194304;
+var RetryLane2 =
+/*                             */
+8388608;
+var RetryLane3 =
+/*                             */
+16777216;
+var RetryLane4 =
+/*                             */
+33554432;
+var RetryLane5 =
+/*                             */
+67108864;
+var SomeRetryLane = RetryLane1;
+var SelectiveHydrationLane =
+/*          */
+134217728;
+var NonIdleLanes =
+/*                          */
+268435455;
+var IdleHydrationLane =
+/*               */
+268435456;
+var IdleLane =
+/*                        */
+536870912;
+var OffscreenLane =
+/*                   */
+1073741824; // This function is used for the experimental timeline (react-devtools-timeline)
+// It should be kept in sync with the Lanes values above.
+
+function getLabelForLane(lane) {
+  {
+    if (lane & SyncLane) {
+      return 'Sync';
+    }
+
+    if (lane & InputContinuousHydrationLane) {
+      return 'InputContinuousHydration';
+    }
+
+    if (lane & InputContinuousLane) {
+      return 'InputContinuous';
+    }
+
+    if (lane & DefaultHydrationLane) {
+      return 'DefaultHydration';
+    }
+
+    if (lane & DefaultLane) {
+      return 'Default';
+    }
+
+    if (lane & TransitionHydrationLane) {
+      return 'TransitionHydration';
+    }
+
+    if (lane & TransitionLanes) {
+      return 'Transition';
+    }
+
+    if (lane & RetryLanes) {
+      return 'Retry';
+    }
+
+    if (lane & SelectiveHydrationLane) {
+      return 'SelectiveHydration';
+    }
+
+    if (lane & IdleHydrationLane) {
+      return 'IdleHydration';
+    }
+
+    if (lane & IdleLane) {
+      return 'Idle';
+    }
+
+    if (lane & OffscreenLane) {
+      return 'Offscreen';
+    }
+  }
+}
+var NoTimestamp = -1;
+var nextTransitionLane = TransitionLane1;
+var nextRetryLane = RetryLane1;
+
+function getHighestPriorityLanes(lanes) {
+  switch (getHighestPriorityLane(lanes)) {
+    case SyncLane:
+      return SyncLane;
+
+    case InputContinuousHydrationLane:
+      return InputContinuousHydrationLane;
+
+    case InputContinuousLane:
+      return InputContinuousLane;
+
+    case DefaultHydrationLane:
+      return DefaultHydrationLane;
+
+    case DefaultLane:
+      return DefaultLane;
+
+    case TransitionHydrationLane:
+      return TransitionHydrationLane;
+
+    case TransitionLane1:
+    case TransitionLane2:
+    case TransitionLane3:
+    case TransitionLane4:
+    case TransitionLane5:
+    case TransitionLane6:
+    case TransitionLane7:
+    case TransitionLane8:
+    case TransitionLane9:
+    case TransitionLane10:
+    case TransitionLane11:
+    case TransitionLane12:
+    case TransitionLane13:
+    case TransitionLane14:
+    case TransitionLane15:
+    case TransitionLane16:
+      return lanes & TransitionLanes;
+
+    case RetryLane1:
+    case RetryLane2:
+    case RetryLane3:
+    case RetryLane4:
+    case RetryLane5:
+      return lanes & RetryLanes;
+
+    case SelectiveHydrationLane:
+      return SelectiveHydrationLane;
+
+    case IdleHydrationLane:
+      return IdleHydrationLane;
+
+    case IdleLane:
+      return IdleLane;
+
+    case OffscreenLane:
+      return OffscreenLane;
+
+    default:
+      {
+        error('Should have found matching lanes. This is a bug in React.');
+      } // This shouldn't be reachable, but as a fallback, return the entire bitmask.
+
+
+      return lanes;
+  }
+}
+
+function getNextLanes(root, wipLanes) {
+  // Early bailout if there's no pending work left.
+  var pendingLanes = root.pendingLanes;
+
+  if (pendingLanes === NoLanes) {
+    return NoLanes;
+  }
+
+  var nextLanes = NoLanes;
+  var suspendedLanes = root.suspendedLanes;
+  var pingedLanes = root.pingedLanes; // Do not work on any idle work until all the non-idle work has finished,
+  // even if the work is suspended.
+
+  var nonIdlePendingLanes = pendingLanes & NonIdleLanes;
+
+  if (nonIdlePendingLanes !== NoLanes) {
+    var nonIdleUnblockedLanes = nonIdlePendingLanes & ~suspendedLanes;
+
+    if (nonIdleUnblockedLanes !== NoLanes) {
+      nextLanes = getHighestPriorityLanes(nonIdleUnblockedLanes);
+    } else {
+      var nonIdlePingedLanes = nonIdlePendingLanes & pingedLanes;
+
+      if (nonIdlePingedLanes !== NoLanes) {
+        nextLanes = getHighestPriorityLanes(nonIdlePingedLanes);
+      }
+    }
+  } else {
+    // The only remaining work is Idle.
+    var unblockedLanes = pendingLanes & ~suspendedLanes;
+
+    if (unblockedLanes !== NoLanes) {
+      nextLanes = getHighestPriorityLanes(unblockedLanes);
+    } else {
+      if (pingedLanes !== NoLanes) {
+        nextLanes = getHighestPriorityLanes(pingedLanes);
+      }
+    }
+  }
+
+  if (nextLanes === NoLanes) {
+    // This should only be reachable if we're suspended
+    // TODO: Consider warning in this path if a fallback timer is not scheduled.
+    return NoLanes;
+  } // If we're already in the middle of a render, switching lanes will interrupt
+  // it and we'll lose our progress. We should only do this if the new lanes are
+  // higher priority.
+
+
+  if (wipLanes !== NoLanes && wipLanes !== nextLanes && // If we already suspended with a delay, then interrupting is fine. Don't
+  // bother waiting until the root is complete.
+  (wipLanes & suspendedLanes) === NoLanes) {
+    var nextLane = getHighestPriorityLane(nextLanes);
+    var wipLane = getHighestPriorityLane(wipLanes);
+
+    if ( // Tests whether the next lane is equal or lower priority than the wip
+    // one. This works because the bits decrease in priority as you go left.
+    nextLane >= wipLane || // Default priority updates should not interrupt transition updates. The
+    // only difference between default updates and transition updates is that
+    // default updates do not support refresh transitions.
+    nextLane === DefaultLane && (wipLane & TransitionLanes) !== NoLanes) {
+      // Keep working on the existing in-progress tree. Do not interrupt.
+      return wipLanes;
+    }
+  }
+
+  if ((nextLanes & InputContinuousLane) !== NoLanes) {
+    // When updates are sync by default, we entangle continuous priority updates
+    // and default updates, so they render in the same batch. The only reason
+    // they use separate lanes is because continuous updates should interrupt
+    // transitions, but default updates should not.
+    nextLanes |= pendingLanes & DefaultLane;
+  } // Check for entangled lanes and add them to the batch.
+  //
+  // A lane is said to be entangled with another when it's not allowed to render
+  // in a batch that does not also include the other lane. Typically we do this
+  // when multiple updates have the same source, and we only want to respond to
+  // the most recent event from that source.
+  //
+  // Note that we apply entanglements *after* checking for partial work above.
+  // This means that if a lane is entangled during an interleaved event while
+  // it's already rendering, we won't interrupt it. This is intentional, since
+  // entanglement is usually "best effort": we'll try our best to render the
+  // lanes in the same batch, but it's not worth throwing out partially
+  // completed work in order to do it.
+  // TODO: Reconsider this. The counter-argument is that the partial work
+  // represents an intermediate state, which we don't want to show to the user.
+  // And by spending extra time finishing it, we're increasing the amount of
+  // time it takes to show the final state, which is what they are actually
+  // waiting for.
+  //
+  // For those exceptions where entanglement is semantically important, like
+  // useMutableSource, we should ensure that there is no partial work at the
+  // time we apply the entanglement.
+
+
+  var entangledLanes = root.entangledLanes;
+
+  if (entangledLanes !== NoLanes) {
+    var entanglements = root.entanglements;
+    var lanes = nextLanes & entangledLanes;
+
+    while (lanes > 0) {
+      var index = pickArbitraryLaneIndex(lanes);
+      var lane = 1 << index;
+      nextLanes |= entanglements[index];
+      lanes &= ~lane;
+    }
+  }
+
+  return nextLanes;
+}
+function getMostRecentEventTime(root, lanes) {
+  var eventTimes = root.eventTimes;
+  var mostRecentEventTime = NoTimestamp;
+
+  while (lanes > 0) {
+    var index = pickArbitraryLaneIndex(lanes);
+    var lane = 1 << index;
+    var eventTime = eventTimes[index];
+
+    if (eventTime > mostRecentEventTime) {
+      mostRecentEventTime = eventTime;
+    }
+
+    lanes &= ~lane;
+  }
+
+  return mostRecentEventTime;
+}
+
+function computeExpirationTime(lane, currentTime) {
+  switch (lane) {
+    case SyncLane:
+    case InputContinuousHydrationLane:
+    case InputContinuousLane:
+      // User interactions should expire slightly more quickly.
+      //
+      // NOTE: This is set to the corresponding constant as in Scheduler.js.
+      // When we made it larger, a product metric in www regressed, suggesting
+      // there's a user interaction that's being starved by a series of
+      // synchronous updates. If that theory is correct, the proper solution is
+      // to fix the starvation. However, this scenario supports the idea that
+      // expiration times are an important safeguard when starvation
+      // does happen.
+      return currentTime + 250;
+
+    case DefaultHydrationLane:
+    case DefaultLane:
+    case TransitionHydrationLane:
+    case TransitionLane1:
+    case TransitionLane2:
+    case TransitionLane3:
+    case TransitionLane4:
+    case TransitionLane5:
+    case TransitionLane6:
+    case TransitionLane7:
+    case TransitionLane8:
+    case TransitionLane9:
+    case TransitionLane10:
+    case TransitionLane11:
+    case TransitionLane12:
+    case TransitionLane13:
+    case TransitionLane14:
+    case TransitionLane15:
+    case TransitionLane16:
+      return currentTime + 5000;
+
+    case RetryLane1:
+    case RetryLane2:
+    case RetryLane3:
+    case RetryLane4:
+    case RetryLane5:
+      // TODO: Retries should be allowed to expire if they are CPU bound for
+      // too long, but when I made this change it caused a spike in browser
+      // crashes. There must be some other underlying bug; not super urgent but
+      // ideally should figure out why and fix it. Unfortunately we don't have
+      // a repro for the crashes, only detected via production metrics.
+      return NoTimestamp;
+
+    case SelectiveHydrationLane:
+    case IdleHydrationLane:
+    case IdleLane:
+    case OffscreenLane:
+      // Anything idle priority or lower should never expire.
+      return NoTimestamp;
+
+    default:
+      {
+        error('Should have found matching lanes. This is a bug in React.');
+      }
+
+      return NoTimestamp;
+  }
+}
+
+function markStarvedLanesAsExpired(root, currentTime) {
+  // TODO: This gets called every time we yield. We can optimize by storing
+  // the earliest expiration time on the root. Then use that to quickly bail out
+  // of this function.
+  var pendingLanes = root.pendingLanes;
+  var suspendedLanes = root.suspendedLanes;
+  var pingedLanes = root.pingedLanes;
+  var expirationTimes = root.expirationTimes; // Iterate through the pending lanes and check if we've reached their
+  // expiration time. If so, we'll assume the update is being starved and mark
+  // it as expired to force it to finish.
+
+  var lanes = pendingLanes;
+
+  while (lanes > 0) {
+    var index = pickArbitraryLaneIndex(lanes);
+    var lane = 1 << index;
+    var expirationTime = expirationTimes[index];
+
+    if (expirationTime === NoTimestamp) {
+      // Found a pending lane with no expiration time. If it's not suspended, or
+      // if it's pinged, assume it's CPU-bound. Compute a new expiration time
+      // using the current time.
+      if ((lane & suspendedLanes) === NoLanes || (lane & pingedLanes) !== NoLanes) {
+        // Assumes timestamps are monotonically increasing.
+        expirationTimes[index] = computeExpirationTime(lane, currentTime);
+      }
+    } else if (expirationTime <= currentTime) {
+      // This lane expired
+      root.expiredLanes |= lane;
+    }
+
+    lanes &= ~lane;
+  }
+} // This returns the highest priority pending lanes regardless of whether they
+// are suspended.
+
+function getHighestPriorityPendingLanes(root) {
+  return getHighestPriorityLanes(root.pendingLanes);
+}
+function getLanesToRetrySynchronouslyOnError(root) {
+  var everythingButOffscreen = root.pendingLanes & ~OffscreenLane;
+
+  if (everythingButOffscreen !== NoLanes) {
+    return everythingButOffscreen;
+  }
+
+  if (everythingButOffscreen & OffscreenLane) {
+    return OffscreenLane;
+  }
+
+  return NoLanes;
+}
+function includesSyncLane(lanes) {
+  return (lanes & SyncLane) !== NoLanes;
+}
+function includesNonIdleWork(lanes) {
+  return (lanes & NonIdleLanes) !== NoLanes;
+}
+function includesOnlyRetries(lanes) {
+  return (lanes & RetryLanes) === lanes;
+}
+function includesOnlyNonUrgentLanes(lanes) {
+  var UrgentLanes = SyncLane | InputContinuousLane | DefaultLane;
+  return (lanes & UrgentLanes) === NoLanes;
+}
+function includesOnlyTransitions(lanes) {
+  return (lanes & TransitionLanes) === lanes;
+}
+function includesBlockingLane(root, lanes) {
+
+  var SyncDefaultLanes = InputContinuousHydrationLane | InputContinuousLane | DefaultHydrationLane | DefaultLane;
+  return (lanes & SyncDefaultLanes) !== NoLanes;
+}
+function includesExpiredLane(root, lanes) {
+  // This is a separate check from includesBlockingLane because a lane can
+  // expire after a render has already started.
+  return (lanes & root.expiredLanes) !== NoLanes;
+}
+function isTransitionLane(lane) {
+  return (lane & TransitionLanes) !== NoLanes;
+}
+function claimNextTransitionLane() {
+  // Cycle through the lanes, assigning each new transition to the next lane.
+  // In most cases, this means every transition gets its own lane, until we
+  // run out of lanes and cycle back to the beginning.
+  var lane = nextTransitionLane;
+  nextTransitionLane <<= 1;
+
+  if ((nextTransitionLane & TransitionLanes) === NoLanes) {
+    nextTransitionLane = TransitionLane1;
+  }
+
+  return lane;
+}
+function claimNextRetryLane() {
+  var lane = nextRetryLane;
+  nextRetryLane <<= 1;
+
+  if ((nextRetryLane & RetryLanes) === NoLanes) {
+    nextRetryLane = RetryLane1;
+  }
+
+  return lane;
+}
+function getHighestPriorityLane(lanes) {
+  return lanes & -lanes;
+}
+function pickArbitraryLane(lanes) {
+  // This wrapper function gets inlined. Only exists so to communicate that it
+  // doesn't matter which bit is selected; you can pick any bit without
+  // affecting the algorithms where its used. Here I'm using
+  // getHighestPriorityLane because it requires the fewest operations.
+  return getHighestPriorityLane(lanes);
+}
+
+function pickArbitraryLaneIndex(lanes) {
+  return 31 - clz32(lanes);
+}
+
+function laneToIndex(lane) {
+  return pickArbitraryLaneIndex(lane);
+}
+
+function includesSomeLane(a, b) {
+  return (a & b) !== NoLanes;
+}
+function isSubsetOfLanes(set, subset) {
+  return (set & subset) === subset;
+}
+function mergeLanes(a, b) {
+  return a | b;
+}
+function removeLanes(set, subset) {
+  return set & ~subset;
+}
+function intersectLanes(a, b) {
+  return a & b;
+} // Seems redundant, but it changes the type from a single lane (used for
+// updates) to a group of lanes (used for flushing work).
+
+function laneToLanes(lane) {
+  return lane;
+}
+function higherPriorityLane(a, b) {
+  // This works because the bit ranges decrease in priority as you go left.
+  return a !== NoLane && a < b ? a : b;
+}
+function createLaneMap(initial) {
+  // Intentionally pushing one by one.
+  // https://v8.dev/blog/elements-kinds#avoid-creating-holes
+  var laneMap = [];
+
+  for (var i = 0; i < TotalLanes; i++) {
+    laneMap.push(initial);
+  }
+
+  return laneMap;
+}
+function markRootUpdated(root, updateLane, eventTime) {
+  root.pendingLanes |= updateLane; // If there are any suspended transitions, it's possible this new update
+  // could unblock them. Clear the suspended lanes so that we can try rendering
+  // them again.
+  //
+  // TODO: We really only need to unsuspend only lanes that are in the
+  // `subtreeLanes` of the updated fiber, or the update lanes of the return
+  // path. This would exclude suspended updates in an unrelated sibling tree,
+  // since there's no way for this update to unblock it.
+  //
+  // We don't do this if the incoming update is idle, because we never process
+  // idle updates until after all the regular updates have finished; there's no
+  // way it could unblock a transition.
+
+  if (updateLane !== IdleLane) {
+    root.suspendedLanes = NoLanes;
+    root.pingedLanes = NoLanes;
+  }
+
+  var eventTimes = root.eventTimes;
+  var index = laneToIndex(updateLane); // We can always overwrite an existing timestamp because we prefer the most
+  // recent event, and we assume time is monotonically increasing.
+
+  eventTimes[index] = eventTime;
+}
+function markRootSuspended(root, suspendedLanes) {
+  root.suspendedLanes |= suspendedLanes;
+  root.pingedLanes &= ~suspendedLanes; // The suspended lanes are no longer CPU-bound. Clear their expiration times.
+
+  var expirationTimes = root.expirationTimes;
+  var lanes = suspendedLanes;
+
+  while (lanes > 0) {
+    var index = pickArbitraryLaneIndex(lanes);
+    var lane = 1 << index;
+    expirationTimes[index] = NoTimestamp;
+    lanes &= ~lane;
+  }
+}
+function markRootPinged(root, pingedLanes, eventTime) {
+  root.pingedLanes |= root.suspendedLanes & pingedLanes;
+}
+function markRootFinished(root, remainingLanes) {
+  var noLongerPendingLanes = root.pendingLanes & ~remainingLanes;
+  root.pendingLanes = remainingLanes; // Let's try everything again
+
+  root.suspendedLanes = NoLanes;
+  root.pingedLanes = NoLanes;
+  root.expiredLanes &= remainingLanes;
+  root.mutableReadLanes &= remainingLanes;
+  root.entangledLanes &= remainingLanes;
+  var entanglements = root.entanglements;
+  var eventTimes = root.eventTimes;
+  var expirationTimes = root.expirationTimes; // Clear the lanes that no longer have pending work
+
+  var lanes = noLongerPendingLanes;
+
+  while (lanes > 0) {
+    var index = pickArbitraryLaneIndex(lanes);
+    var lane = 1 << index;
+    entanglements[index] = NoLanes;
+    eventTimes[index] = NoTimestamp;
+    expirationTimes[index] = NoTimestamp;
+    lanes &= ~lane;
+  }
+}
+function markRootEntangled(root, entangledLanes) {
+  // In addition to entangling each of the given lanes with each other, we also
+  // have to consider _transitive_ entanglements. For each lane that is already
+  // entangled with *any* of the given lanes, that lane is now transitively
+  // entangled with *all* the given lanes.
+  //
+  // Translated: If C is entangled with A, then entangling A with B also
+  // entangles C with B.
+  //
+  // If this is hard to grasp, it might help to intentionally break this
+  // function and look at the tests that fail in ReactTransition-test.js. Try
+  // commenting out one of the conditions below.
+  var rootEntangledLanes = root.entangledLanes |= entangledLanes;
+  var entanglements = root.entanglements;
+  var lanes = rootEntangledLanes;
+
+  while (lanes) {
+    var index = pickArbitraryLaneIndex(lanes);
+    var lane = 1 << index;
+
+    if ( // Is this one of the newly entangled lanes?
+    lane & entangledLanes | // Is this lane transitively entangled with the newly entangled lanes?
+    entanglements[index] & entangledLanes) {
+      entanglements[index] |= entangledLanes;
+    }
+
+    lanes &= ~lane;
+  }
+}
+function getBumpedLaneForHydration(root, renderLanes) {
+  var renderLane = getHighestPriorityLane(renderLanes);
+  var lane;
+
+  switch (renderLane) {
+    case InputContinuousLane:
+      lane = InputContinuousHydrationLane;
+      break;
+
+    case DefaultLane:
+      lane = DefaultHydrationLane;
+      break;
+
+    case TransitionLane1:
+    case TransitionLane2:
+    case TransitionLane3:
+    case TransitionLane4:
+    case TransitionLane5:
+    case TransitionLane6:
+    case TransitionLane7:
+    case TransitionLane8:
+    case TransitionLane9:
+    case TransitionLane10:
+    case TransitionLane11:
+    case TransitionLane12:
+    case TransitionLane13:
+    case TransitionLane14:
+    case TransitionLane15:
+    case TransitionLane16:
+    case RetryLane1:
+    case RetryLane2:
+    case RetryLane3:
+    case RetryLane4:
+    case RetryLane5:
+      lane = TransitionHydrationLane;
+      break;
+
+    case IdleLane:
+      lane = IdleHydrationLane;
+      break;
+
+    default:
+      // Everything else is already either a hydration lane, or shouldn't
+      // be retried at a hydration lane.
+      lane = NoLane;
+      break;
+  } // Check if the lane we chose is suspended. If so, that indicates that we
+  // already attempted and failed to hydrate at that level. Also check if we're
+  // already rendering that lane, which is rare but could happen.
+
+
+  if ((lane & (root.suspendedLanes | renderLanes)) !== NoLane) {
+    // Give up trying to hydrate and fall back to client render.
+    return NoLane;
+  }
+
+  return lane;
+}
+function addFiberToLanesMap(root, fiber, lanes) {
+
+  if (!isDevToolsPresent) {
+    return;
+  }
+
+  var pendingUpdatersLaneMap = root.pendingUpdatersLaneMap;
+
+  while (lanes > 0) {
+    var index = laneToIndex(lanes);
+    var lane = 1 << index;
+    var updaters = pendingUpdatersLaneMap[index];
+    updaters.add(fiber);
+    lanes &= ~lane;
+  }
+}
+function movePendingFibersToMemoized(root, lanes) {
+
+  if (!isDevToolsPresent) {
+    return;
+  }
+
+  var pendingUpdatersLaneMap = root.pendingUpdatersLaneMap;
+  var memoizedUpdaters = root.memoizedUpdaters;
+
+  while (lanes > 0) {
+    var index = laneToIndex(lanes);
+    var lane = 1 << index;
+    var updaters = pendingUpdatersLaneMap[index];
+
+    if (updaters.size > 0) {
+      updaters.forEach(function (fiber) {
+        var alternate = fiber.alternate;
+
+        if (alternate === null || !memoizedUpdaters.has(alternate)) {
+          memoizedUpdaters.add(fiber);
+        }
+      });
+      updaters.clear();
+    }
+
+    lanes &= ~lane;
+  }
+}
+function getTransitionsForLanes(root, lanes) {
+  {
+    return null;
+  }
+}
+
+var DiscreteEventPriority = SyncLane;
+var ContinuousEventPriority = InputContinuousLane;
+var DefaultEventPriority = DefaultLane;
+var IdleEventPriority = IdleLane;
+var currentUpdatePriority = NoLane;
+function getCurrentUpdatePriority() {
+  return currentUpdatePriority;
+}
+function setCurrentUpdatePriority(newPriority) {
+  currentUpdatePriority = newPriority;
+}
+function runWithPriority(priority, fn) {
+  var previousPriority = currentUpdatePriority;
+
+  try {
+    currentUpdatePriority = priority;
+    return fn();
+  } finally {
+    currentUpdatePriority = previousPriority;
+  }
+}
+function higherEventPriority(a, b) {
+  return a !== 0 && a < b ? a : b;
+}
+function lowerEventPriority(a, b) {
+  return a === 0 || a > b ? a : b;
+}
+function isHigherEventPriority(a, b) {
+  return a !== 0 && a < b;
+}
+function lanesToEventPriority(lanes) {
+  var lane = getHighestPriorityLane(lanes);
+
+  if (!isHigherEventPriority(DiscreteEventPriority, lane)) {
+    return DiscreteEventPriority;
+  }
+
+  if (!isHigherEventPriority(ContinuousEventPriority, lane)) {
+    return ContinuousEventPriority;
+  }
+
+  if (includesNonIdleWork(lane)) {
+    return DefaultEventPriority;
+  }
+
+  return IdleEventPriority;
+}
+
+// This is imported by the event replaying implementation in React DOM. It's
+// in a separate file to break a circular dependency between the renderer and
+// the reconciler.
+function isRootDehydrated(root) {
+  var currentState = root.current.memoizedState;
+  return currentState.isDehydrated;
+}
+
+var _attemptSynchronousHydration;
+
+function setAttemptSynchronousHydration(fn) {
+  _attemptSynchronousHydration = fn;
+}
+function attemptSynchronousHydration(fiber) {
+  _attemptSynchronousHydration(fiber);
+}
+var attemptContinuousHydration;
+function setAttemptContinuousHydration(fn) {
+  attemptContinuousHydration = fn;
+}
+var attemptHydrationAtCurrentPriority;
+function setAttemptHydrationAtCurrentPriority(fn) {
+  attemptHydrationAtCurrentPriority = fn;
+}
+var getCurrentUpdatePriority$1;
+function setGetCurrentUpdatePriority(fn) {
+  getCurrentUpdatePriority$1 = fn;
+}
+var attemptHydrationAtPriority;
+function setAttemptHydrationAtPriority(fn) {
+  attemptHydrationAtPriority = fn;
+} // TODO: Upgrade this definition once we're on a newer version of Flow that
+// has this definition built-in.
+
+var hasScheduledReplayAttempt = false; // The queue of discrete events to be replayed.
+
+var queuedDiscreteEvents = []; // Indicates if any continuous event targets are non-null for early bailout.
+// if the last target was dehydrated.
+
+var queuedFocus = null;
+var queuedDrag = null;
+var queuedMouse = null; // For pointer events there can be one latest event per pointerId.
+
+var queuedPointers = new Map();
+var queuedPointerCaptures = new Map(); // We could consider replaying selectionchange and touchmoves too.
+
+var queuedExplicitHydrationTargets = [];
+var discreteReplayableEvents = ['mousedown', 'mouseup', 'touchcancel', 'touchend', 'touchstart', 'auxclick', 'dblclick', 'pointercancel', 'pointerdown', 'pointerup', 'dragend', 'dragstart', 'drop', 'compositionend', 'compositionstart', 'keydown', 'keypress', 'keyup', 'input', 'textInput', // Intentionally camelCase
+'copy', 'cut', 'paste', 'click', 'change', 'contextmenu', 'reset', 'submit'];
+function isDiscreteEventThatRequiresHydration(eventType) {
+  return discreteReplayableEvents.indexOf(eventType) > -1;
+}
+
+function createQueuedReplayableEvent(blockedOn, domEventName, eventSystemFlags, targetContainer, nativeEvent) {
+  return {
+    blockedOn: blockedOn,
+    domEventName: domEventName,
+    eventSystemFlags: eventSystemFlags,
+    nativeEvent: nativeEvent,
+    targetContainers: [targetContainer]
+  };
+}
+
+function clearIfContinuousEvent(domEventName, nativeEvent) {
+  switch (domEventName) {
+    case 'focusin':
+    case 'focusout':
+      queuedFocus = null;
+      break;
+
+    case 'dragenter':
+    case 'dragleave':
+      queuedDrag = null;
+      break;
+
+    case 'mouseover':
+    case 'mouseout':
+      queuedMouse = null;
+      break;
+
+    case 'pointerover':
+    case 'pointerout':
+      {
+        var pointerId = nativeEvent.pointerId;
+        queuedPointers.delete(pointerId);
+        break;
+      }
+
+    case 'gotpointercapture':
+    case 'lostpointercapture':
+      {
+        var _pointerId = nativeEvent.pointerId;
+        queuedPointerCaptures.delete(_pointerId);
+        break;
+      }
+  }
+}
+
+function accumulateOrCreateContinuousQueuedReplayableEvent(existingQueuedEvent, blockedOn, domEventName, eventSystemFlags, targetContainer, nativeEvent) {
+  if (existingQueuedEvent === null || existingQueuedEvent.nativeEvent !== nativeEvent) {
+    var queuedEvent = createQueuedReplayableEvent(blockedOn, domEventName, eventSystemFlags, targetContainer, nativeEvent);
+
+    if (blockedOn !== null) {
+      var _fiber2 = getInstanceFromNode(blockedOn);
+
+      if (_fiber2 !== null) {
+        // Attempt to increase the priority of this target.
+        attemptContinuousHydration(_fiber2);
+      }
+    }
+
+    return queuedEvent;
+  } // If we have already queued this exact event, then it's because
+  // the different event systems have different DOM event listeners.
+  // We can accumulate the flags, and the targetContainers, and
+  // store a single event to be replayed.
+
+
+  existingQueuedEvent.eventSystemFlags |= eventSystemFlags;
+  var targetContainers = existingQueuedEvent.targetContainers;
+
+  if (targetContainer !== null && targetContainers.indexOf(targetContainer) === -1) {
+    targetContainers.push(targetContainer);
+  }
+
+  return existingQueuedEvent;
+}
+
+function queueIfContinuousEvent(blockedOn, domEventName, eventSystemFlags, targetContainer, nativeEvent) {
+  // These set relatedTarget to null because the replayed event will be treated as if we
+  // moved from outside the window (no target) onto the target once it hydrates.
+  // Instead of mutating we could clone the event.
+  switch (domEventName) {
+    case 'focusin':
+      {
+        var focusEvent = nativeEvent;
+        queuedFocus = accumulateOrCreateContinuousQueuedReplayableEvent(queuedFocus, blockedOn, domEventName, eventSystemFlags, targetContainer, focusEvent);
+        return true;
+      }
+
+    case 'dragenter':
+      {
+        var dragEvent = nativeEvent;
+        queuedDrag = accumulateOrCreateContinuousQueuedReplayableEvent(queuedDrag, blockedOn, domEventName, eventSystemFlags, targetContainer, dragEvent);
+        return true;
+      }
+
+    case 'mouseover':
+      {
+        var mouseEvent = nativeEvent;
+        queuedMouse = accumulateOrCreateContinuousQueuedReplayableEvent(queuedMouse, blockedOn, domEventName, eventSystemFlags, targetContainer, mouseEvent);
+        return true;
+      }
+
+    case 'pointerover':
+      {
+        var pointerEvent = nativeEvent;
+        var pointerId = pointerEvent.pointerId;
+        queuedPointers.set(pointerId, accumulateOrCreateContinuousQueuedReplayableEvent(queuedPointers.get(pointerId) || null, blockedOn, domEventName, eventSystemFlags, targetContainer, pointerEvent));
+        return true;
+      }
+
+    case 'gotpointercapture':
+      {
+        var _pointerEvent = nativeEvent;
+        var _pointerId2 = _pointerEvent.pointerId;
+        queuedPointerCaptures.set(_pointerId2, accumulateOrCreateContinuousQueuedReplayableEvent(queuedPointerCaptures.get(_pointerId2) || null, blockedOn, domEventName, eventSystemFlags, targetContainer, _pointerEvent));
+        return true;
+      }
+  }
+
+  return false;
+} // Check if this target is unblocked. Returns true if it's unblocked.
+
+function attemptExplicitHydrationTarget(queuedTarget) {
+  // TODO: This function shares a lot of logic with findInstanceBlockingEvent.
+  // Try to unify them. It's a bit tricky since it would require two return
+  // values.
+  var targetInst = getClosestInstanceFromNode(queuedTarget.target);
+
+  if (targetInst !== null) {
+    var nearestMounted = getNearestMountedFiber(targetInst);
+
+    if (nearestMounted !== null) {
+      var tag = nearestMounted.tag;
+
+      if (tag === SuspenseComponent) {
+        var instance = getSuspenseInstanceFromFiber(nearestMounted);
+
+        if (instance !== null) {
+          // We're blocked on hydrating this boundary.
+          // Increase its priority.
+          queuedTarget.blockedOn = instance;
+          attemptHydrationAtPriority(queuedTarget.priority, function () {
+            attemptHydrationAtCurrentPriority(nearestMounted);
+          });
+          return;
+        }
+      } else if (tag === HostRoot) {
+        var root = nearestMounted.stateNode;
+
+        if (isRootDehydrated(root)) {
+          queuedTarget.blockedOn = getContainerFromFiber(nearestMounted); // We don't currently have a way to increase the priority of
+          // a root other than sync.
+
+          return;
+        }
+      }
+    }
+  }
+
+  queuedTarget.blockedOn = null;
+}
+
+function queueExplicitHydrationTarget(target) {
+  // TODO: This will read the priority if it's dispatched by the React
+  // event system but not native events. Should read window.event.type, like
+  // we do for updates (getCurrentEventPriority).
+  var updatePriority = getCurrentUpdatePriority$1();
+  var queuedTarget = {
+    blockedOn: null,
+    target: target,
+    priority: updatePriority
+  };
+  var i = 0;
+
+  for (; i < queuedExplicitHydrationTargets.length; i++) {
+    // Stop once we hit the first target with lower priority than
+    if (!isHigherEventPriority(updatePriority, queuedExplicitHydrationTargets[i].priority)) {
+      break;
+    }
+  }
+
+  queuedExplicitHydrationTargets.splice(i, 0, queuedTarget);
+
+  if (i === 0) {
+    attemptExplicitHydrationTarget(queuedTarget);
+  }
+}
+
+function attemptReplayContinuousQueuedEvent(queuedEvent) {
+  if (queuedEvent.blockedOn !== null) {
+    return false;
+  }
+
+  var targetContainers = queuedEvent.targetContainers;
+
+  while (targetContainers.length > 0) {
+    var targetContainer = targetContainers[0];
+    var nextBlockedOn = findInstanceBlockingEvent(queuedEvent.domEventName, queuedEvent.eventSystemFlags, targetContainer, queuedEvent.nativeEvent);
+
+    if (nextBlockedOn === null) {
+      {
+        var nativeEvent = queuedEvent.nativeEvent;
+        var nativeEventClone = new nativeEvent.constructor(nativeEvent.type, nativeEvent);
+        setReplayingEvent(nativeEventClone);
+        nativeEvent.target.dispatchEvent(nativeEventClone);
+        resetReplayingEvent();
+      }
+    } else {
+      // We're still blocked. Try again later.
+      var _fiber3 = getInstanceFromNode(nextBlockedOn);
+
+      if (_fiber3 !== null) {
+        attemptContinuousHydration(_fiber3);
+      }
+
+      queuedEvent.blockedOn = nextBlockedOn;
+      return false;
+    } // This target container was successfully dispatched. Try the next.
+
+
+    targetContainers.shift();
+  }
+
+  return true;
+}
+
+function attemptReplayContinuousQueuedEventInMap(queuedEvent, key, map) {
+  if (attemptReplayContinuousQueuedEvent(queuedEvent)) {
+    map.delete(key);
+  }
+}
+
+function replayUnblockedEvents() {
+  hasScheduledReplayAttempt = false;
+
+
+  if (queuedFocus !== null && attemptReplayContinuousQueuedEvent(queuedFocus)) {
+    queuedFocus = null;
+  }
+
+  if (queuedDrag !== null && attemptReplayContinuousQueuedEvent(queuedDrag)) {
+    queuedDrag = null;
+  }
+
+  if (queuedMouse !== null && attemptReplayContinuousQueuedEvent(queuedMouse)) {
+    queuedMouse = null;
+  }
+
+  queuedPointers.forEach(attemptReplayContinuousQueuedEventInMap);
+  queuedPointerCaptures.forEach(attemptReplayContinuousQueuedEventInMap);
+}
+
+function scheduleCallbackIfUnblocked(queuedEvent, unblocked) {
+  if (queuedEvent.blockedOn === unblocked) {
+    queuedEvent.blockedOn = null;
+
+    if (!hasScheduledReplayAttempt) {
+      hasScheduledReplayAttempt = true; // Schedule a callback to attempt replaying as many events as are
+      // now unblocked. This first might not actually be unblocked yet.
+      // We could check it early to avoid scheduling an unnecessary callback.
+
+      Scheduler.unstable_scheduleCallback(Scheduler.unstable_NormalPriority, replayUnblockedEvents);
+    }
+  }
+}
+
+function retryIfBlockedOn(unblocked) {
+  // Mark anything that was blocked on this as no longer blocked
+  // and eligible for a replay.
+  if (queuedDiscreteEvents.length > 0) {
+    scheduleCallbackIfUnblocked(queuedDiscreteEvents[0], unblocked); // This is a exponential search for each boundary that commits. I think it's
+    // worth it because we expect very few discrete events to queue up and once
+    // we are actually fully unblocked it will be fast to replay them.
+
+    for (var i = 1; i < queuedDiscreteEvents.length; i++) {
+      var queuedEvent = queuedDiscreteEvents[i];
+
+      if (queuedEvent.blockedOn === unblocked) {
+        queuedEvent.blockedOn = null;
+      }
+    }
+  }
+
+  if (queuedFocus !== null) {
+    scheduleCallbackIfUnblocked(queuedFocus, unblocked);
+  }
+
+  if (queuedDrag !== null) {
+    scheduleCallbackIfUnblocked(queuedDrag, unblocked);
+  }
+
+  if (queuedMouse !== null) {
+    scheduleCallbackIfUnblocked(queuedMouse, unblocked);
+  }
+
+  var unblock = function (queuedEvent) {
+    return scheduleCallbackIfUnblocked(queuedEvent, unblocked);
+  };
+
+  queuedPointers.forEach(unblock);
+  queuedPointerCaptures.forEach(unblock);
+
+  for (var _i = 0; _i < queuedExplicitHydrationTargets.length; _i++) {
+    var queuedTarget = queuedExplicitHydrationTargets[_i];
+
+    if (queuedTarget.blockedOn === unblocked) {
+      queuedTarget.blockedOn = null;
+    }
+  }
+
+  while (queuedExplicitHydrationTargets.length > 0) {
+    var nextExplicitTarget = queuedExplicitHydrationTargets[0];
+
+    if (nextExplicitTarget.blockedOn !== null) {
+      // We're still blocked.
+      break;
+    } else {
+      attemptExplicitHydrationTarget(nextExplicitTarget);
+
+      if (nextExplicitTarget.blockedOn === null) {
+        // We're unblocked.
+        queuedExplicitHydrationTargets.shift();
+      }
+    }
+  }
+}
+
+var ReactCurrentBatchConfig = ReactSharedInternals.ReactCurrentBatchConfig; // TODO: can we stop exporting these?
+
+var _enabled = true; // This is exported in FB builds for use by legacy FB layer infra.
+// We'd like to remove this but it's not clear if this is safe.
+
+function setEnabled(enabled) {
+  _enabled = !!enabled;
+}
+function isEnabled() {
+  return _enabled;
+}
+function createEventListenerWrapperWithPriority(targetContainer, domEventName, eventSystemFlags) {
+  var eventPriority = getEventPriority(domEventName);
+  var listenerWrapper;
+
+  switch (eventPriority) {
+    case DiscreteEventPriority:
+      listenerWrapper = dispatchDiscreteEvent;
+      break;
+
+    case ContinuousEventPriority:
+      listenerWrapper = dispatchContinuousEvent;
+      break;
+
+    case DefaultEventPriority:
+    default:
+      listenerWrapper = dispatchEvent;
+      break;
+  }
+
+  return listenerWrapper.bind(null, domEventName, eventSystemFlags, targetContainer);
+}
+
+function dispatchDiscreteEvent(domEventName, eventSystemFlags, container, nativeEvent) {
+  var previousPriority = getCurrentUpdatePriority();
+  var prevTransition = ReactCurrentBatchConfig.transition;
+  ReactCurrentBatchConfig.transition = null;
+
+  try {
+    setCurrentUpdatePriority(DiscreteEventPriority);
+    dispatchEvent(domEventName, eventSystemFlags, container, nativeEvent);
+  } finally {
+    setCurrentUpdatePriority(previousPriority);
+    ReactCurrentBatchConfig.transition = prevTransition;
+  }
+}
+
+function dispatchContinuousEvent(domEventName, eventSystemFlags, container, nativeEvent) {
+  var previousPriority = getCurrentUpdatePriority();
+  var prevTransition = ReactCurrentBatchConfig.transition;
+  ReactCurrentBatchConfig.transition = null;
+
+  try {
+    setCurrentUpdatePriority(ContinuousEventPriority);
+    dispatchEvent(domEventName, eventSystemFlags, container, nativeEvent);
+  } finally {
+    setCurrentUpdatePriority(previousPriority);
+    ReactCurrentBatchConfig.transition = prevTransition;
+  }
+}
+
+function dispatchEvent(domEventName, eventSystemFlags, targetContainer, nativeEvent) {
+  if (!_enabled) {
+    return;
+  }
+
+  {
+    dispatchEventWithEnableCapturePhaseSelectiveHydrationWithoutDiscreteEventReplay(domEventName, eventSystemFlags, targetContainer, nativeEvent);
+  }
+}
+
+function dispatchEventWithEnableCapturePhaseSelectiveHydrationWithoutDiscreteEventReplay(domEventName, eventSystemFlags, targetContainer, nativeEvent) {
+  var blockedOn = findInstanceBlockingEvent(domEventName, eventSystemFlags, targetContainer, nativeEvent);
+
+  if (blockedOn === null) {
+    dispatchEventForPluginEventSystem(domEventName, eventSystemFlags, nativeEvent, return_targetInst, targetContainer);
+    clearIfContinuousEvent(domEventName, nativeEvent);
+    return;
+  }
+
+  if (queueIfContinuousEvent(blockedOn, domEventName, eventSystemFlags, targetContainer, nativeEvent)) {
+    nativeEvent.stopPropagation();
+    return;
+  } // We need to clear only if we didn't queue because
+  // queueing is accumulative.
+
+
+  clearIfContinuousEvent(domEventName, nativeEvent);
+
+  if (eventSystemFlags & IS_CAPTURE_PHASE && isDiscreteEventThatRequiresHydration(domEventName)) {
+    while (blockedOn !== null) {
+      var fiber = getInstanceFromNode(blockedOn);
+
+      if (fiber !== null) {
+        attemptSynchronousHydration(fiber);
+      }
+
+      var nextBlockedOn = findInstanceBlockingEvent(domEventName, eventSystemFlags, targetContainer, nativeEvent);
+
+      if (nextBlockedOn === null) {
+        dispatchEventForPluginEventSystem(domEventName, eventSystemFlags, nativeEvent, return_targetInst, targetContainer);
+      }
+
+      if (nextBlockedOn === blockedOn) {
+        break;
+      }
+
+      blockedOn = nextBlockedOn;
+    }
+
+    if (blockedOn !== null) {
+      nativeEvent.stopPropagation();
+    }
+
+    return;
+  } // This is not replayable so we'll invoke it but without a target,
+  // in case the event system needs to trace it.
+
+
+  dispatchEventForPluginEventSystem(domEventName, eventSystemFlags, nativeEvent, null, targetContainer);
+}
+
+var return_targetInst = null; // Returns a SuspenseInstance or Container if it's blocked.
+// The return_targetInst field above is conceptually part of the return value.
+
+function findInstanceBlockingEvent(domEventName, eventSystemFlags, targetContainer, nativeEvent) {
+  // TODO: Warn if _enabled is false.
+  return_targetInst = null;
+  var nativeEventTarget = getEventTarget(nativeEvent);
+  var targetInst = getClosestInstanceFromNode(nativeEventTarget);
+
+  if (targetInst !== null) {
+    var nearestMounted = getNearestMountedFiber(targetInst);
+
+    if (nearestMounted === null) {
+      // This tree has been unmounted already. Dispatch without a target.
+      targetInst = null;
+    } else {
+      var tag = nearestMounted.tag;
+
+      if (tag === SuspenseComponent) {
+        var instance = getSuspenseInstanceFromFiber(nearestMounted);
+
+        if (instance !== null) {
+          // Queue the event to be replayed later. Abort dispatching since we
+          // don't want this event dispatched twice through the event system.
+          // TODO: If this is the first discrete event in the queue. Schedule an increased
+          // priority for this boundary.
+          return instance;
+        } // This shouldn't happen, something went wrong but to avoid blocking
+        // the whole system, dispatch the event without a target.
+        // TODO: Warn.
+
+
+        targetInst = null;
+      } else if (tag === HostRoot) {
+        var root = nearestMounted.stateNode;
+
+        if (isRootDehydrated(root)) {
+          // If this happens during a replay something went wrong and it might block
+          // the whole system.
+          return getContainerFromFiber(nearestMounted);
+        }
+
+        targetInst = null;
+      } else if (nearestMounted !== targetInst) {
+        // If we get an event (ex: img onload) before committing that
+        // component's mount, ignore it for now (that is, treat it as if it was an
+        // event on a non-React tree). We might also consider queueing events and
+        // dispatching them after the mount.
+        targetInst = null;
+      }
+    }
+  }
+
+  return_targetInst = targetInst; // We're not blocked on anything.
+
+  return null;
+}
+function getEventPriority(domEventName) {
+  switch (domEventName) {
+    // Used by SimpleEventPlugin:
+    case 'cancel':
+    case 'click':
+    case 'close':
+    case 'contextmenu':
+    case 'copy':
+    case 'cut':
+    case 'auxclick':
+    case 'dblclick':
+    case 'dragend':
+    case 'dragstart':
+    case 'drop':
+    case 'focusin':
+    case 'focusout':
+    case 'input':
+    case 'invalid':
+    case 'keydown':
+    case 'keypress':
+    case 'keyup':
+    case 'mousedown':
+    case 'mouseup':
+    case 'paste':
+    case 'pause':
+    case 'play':
+    case 'pointercancel':
+    case 'pointerdown':
+    case 'pointerup':
+    case 'ratechange':
+    case 'reset':
+    case 'resize':
+    case 'seeked':
+    case 'submit':
+    case 'touchcancel':
+    case 'touchend':
+    case 'touchstart':
+    case 'volumechange': // Used by polyfills:
+    // eslint-disable-next-line no-fallthrough
+
+    case 'change':
+    case 'selectionchange':
+    case 'textInput':
+    case 'compositionstart':
+    case 'compositionend':
+    case 'compositionupdate': // Only enableCreateEventHandleAPI:
+    // eslint-disable-next-line no-fallthrough
+
+    case 'beforeblur':
+    case 'afterblur': // Not used by React but could be by user code:
+    // eslint-disable-next-line no-fallthrough
+
+    case 'beforeinput':
+    case 'blur':
+    case 'fullscreenchange':
+    case 'focus':
+    case 'hashchange':
+    case 'popstate':
+    case 'select':
+    case 'selectstart':
+      return DiscreteEventPriority;
+
+    case 'drag':
+    case 'dragenter':
+    case 'dragexit':
+    case 'dragleave':
+    case 'dragover':
+    case 'mousemove':
+    case 'mouseout':
+    case 'mouseover':
+    case 'pointermove':
+    case 'pointerout':
+    case 'pointerover':
+    case 'scroll':
+    case 'toggle':
+    case 'touchmove':
+    case 'wheel': // Not used by React but could be by user code:
+    // eslint-disable-next-line no-fallthrough
+
+    case 'mouseenter':
+    case 'mouseleave':
+    case 'pointerenter':
+    case 'pointerleave':
+      return ContinuousEventPriority;
+
+    case 'message':
+      {
+        // We might be in the Scheduler callback.
+        // Eventually this mechanism will be replaced by a check
+        // of the current priority on the native scheduler.
+        var schedulerPriority = getCurrentPriorityLevel();
+
+        switch (schedulerPriority) {
+          case ImmediatePriority:
+            return DiscreteEventPriority;
+
+          case UserBlockingPriority:
+            return ContinuousEventPriority;
+
+          case NormalPriority:
+          case LowPriority:
+            // TODO: Handle LowSchedulerPriority, somehow. Maybe the same lane as hydration.
+            return DefaultEventPriority;
+
+          case IdlePriority:
+            return IdleEventPriority;
+
+          default:
+            return DefaultEventPriority;
+        }
+      }
+
+    default:
+      return DefaultEventPriority;
+  }
+}
+
+function addEventBubbleListener(target, eventType, listener) {
+  target.addEventListener(eventType, listener, false);
+  return listener;
+}
+function addEventCaptureListener(target, eventType, listener) {
+  target.addEventListener(eventType, listener, true);
+  return listener;
+}
+function addEventCaptureListenerWithPassiveFlag(target, eventType, listener, passive) {
+  target.addEventListener(eventType, listener, {
+    capture: true,
+    passive: passive
+  });
+  return listener;
+}
+function addEventBubbleListenerWithPassiveFlag(target, eventType, listener, passive) {
+  target.addEventListener(eventType, listener, {
+    passive: passive
+  });
+  return listener;
+}
+
+/**
+ * These variables store information about text content of a target node,
+ * allowing comparison of content before and after a given event.
+ *
+ * Identify the node where selection currently begins, then observe
+ * both its text content and its current position in the DOM. Since the
+ * browser may natively replace the target node during composition, we can
+ * use its position to find its replacement.
+ *
+ *
+ */
+var root = null;
+var startText = null;
+var fallbackText = null;
+function initialize(nativeEventTarget) {
+  root = nativeEventTarget;
+  startText = getText();
+  return true;
+}
+function reset() {
+  root = null;
+  startText = null;
+  fallbackText = null;
+}
+function getData() {
+  if (fallbackText) {
+    return fallbackText;
+  }
+
+  var start;
+  var startValue = startText;
+  var startLength = startValue.length;
+  var end;
+  var endValue = getText();
+  var endLength = endValue.length;
+
+  for (start = 0; start < startLength; start++) {
+    if (startValue[start] !== endValue[start]) {
+      break;
+    }
+  }
+
+  var minEnd = startLength - start;
+
+  for (end = 1; end <= minEnd; end++) {
+    if (startValue[startLength - end] !== endValue[endLength - end]) {
+      break;
+    }
+  }
+
+  var sliceTail = end > 1 ? 1 - end : undefined;
+  fallbackText = endValue.slice(start, sliceTail);
+  return fallbackText;
+}
+function getText() {
+  if ('value' in root) {
+    return root.value;
+  }
+
+  return root.textContent;
+}
+
+/**
+ * `charCode` represents the actual "character code" and is safe to use with
+ * `String.fromCharCode`. As such, only keys that correspond to printable
+ * characters produce a valid `charCode`, the only exception to this is Enter.
+ * The Tab-key is considered non-printable and does not have a `charCode`,
+ * presumably because it does not produce a tab-character in browsers.
+ *
+ * @param {object} nativeEvent Native browser event.
+ * @return {number} Normalized `charCode` property.
+ */
+function getEventCharCode(nativeEvent) {
+  var charCode;
+  var keyCode = nativeEvent.keyCode;
+
+  if ('charCode' in nativeEvent) {
+    charCode = nativeEvent.charCode; // FF does not set `charCode` for the Enter-key, check against `keyCode`.
+
+    if (charCode === 0 && keyCode === 13) {
+      charCode = 13;
+    }
+  } else {
+    // IE8 does not implement `charCode`, but `keyCode` has the correct value.
+    charCode = keyCode;
+  } // IE and Edge (on Windows) and Chrome / Safari (on Windows and Linux)
+  // report Enter as charCode 10 when ctrl is pressed.
+
+
+  if (charCode === 10) {
+    charCode = 13;
+  } // Some non-printable keys are reported in `charCode`/`keyCode`, discard them.
+  // Must not discard the (non-)printable Enter-key.
+
+
+  if (charCode >= 32 || charCode === 13) {
+    return charCode;
+  }
+
+  return 0;
+}
+
+function functionThatReturnsTrue() {
+  return true;
+}
+
+function functionThatReturnsFalse() {
+  return false;
+} // This is intentionally a factory so that we have different returned constructors.
+// If we had a single constructor, it would be megamorphic and engines would deopt.
+
+
+function createSyntheticEvent(Interface) {
+  /**
+   * Synthetic events are dispatched by event plugins, typically in response to a
+   * top-level event delegation handler.
+   *
+   * These systems should generally use pooling to reduce the frequency of garbage
+   * collection. The system should check `isPersistent` to determine whether the
+   * event should be released into the pool after being dispatched. Users that
+   * need a persisted event should invoke `persist`.
+   *
+   * Synthetic events (and subclasses) implement the DOM Level 3 Events API by
+   * normalizing browser quirks. Subclasses do not necessarily have to implement a
+   * DOM interface; custom application-specific events can also subclass this.
+   */
+  function SyntheticBaseEvent(reactName, reactEventType, targetInst, nativeEvent, nativeEventTarget) {
+    this._reactName = reactName;
+    this._targetInst = targetInst;
+    this.type = reactEventType;
+    this.nativeEvent = nativeEvent;
+    this.target = nativeEventTarget;
+    this.currentTarget = null;
+
+    for (var _propName in Interface) {
+      if (!Interface.hasOwnProperty(_propName)) {
+        continue;
+      }
+
+      var normalize = Interface[_propName];
+
+      if (normalize) {
+        this[_propName] = normalize(nativeEvent);
+      } else {
+        this[_propName] = nativeEvent[_propName];
+      }
+    }
+
+    var defaultPrevented = nativeEvent.defaultPrevented != null ? nativeEvent.defaultPrevented : nativeEvent.returnValue === false;
+
+    if (defaultPrevented) {
+      this.isDefaultPrevented = functionThatReturnsTrue;
+    } else {
+      this.isDefaultPrevented = functionThatReturnsFalse;
+    }
+
+    this.isPropagationStopped = functionThatReturnsFalse;
+    return this;
+  }
+
+  assign(SyntheticBaseEvent.prototype, {
+    preventDefault: function () {
+      this.defaultPrevented = true;
+      var event = this.nativeEvent;
+
+      if (!event) {
+        return;
+      }
+
+      if (event.preventDefault) {
+        event.preventDefault(); // $FlowFixMe - flow is not aware of `unknown` in IE
+      } else if (typeof event.returnValue !== 'unknown') {
+        event.returnValue = false;
+      }
+
+      this.isDefaultPrevented = functionThatReturnsTrue;
+    },
+    stopPropagation: function () {
+      var event = this.nativeEvent;
+
+      if (!event) {
+        return;
+      }
+
+      if (event.stopPropagation) {
+        event.stopPropagation(); // $FlowFixMe - flow is not aware of `unknown` in IE
+      } else if (typeof event.cancelBubble !== 'unknown') {
+        // The ChangeEventPlugin registers a "propertychange" event for
+        // IE. This event does not support bubbling or cancelling, and
+        // any references to cancelBubble throw "Member not found".  A
+        // typeof check of "unknown" circumvents this issue (and is also
+        // IE specific).
+        event.cancelBubble = true;
+      }
+
+      this.isPropagationStopped = functionThatReturnsTrue;
+    },
+
+    /**
+     * We release all dispatched `SyntheticEvent`s after each event loop, adding
+     * them back into the pool. This allows a way to hold onto a reference that
+     * won't be added back into the pool.
+     */
+    persist: function () {// Modern event system doesn't use pooling.
+    },
+
+    /**
+     * Checks if this event should be released back into the pool.
+     *
+     * @return {boolean} True if this should not be released, false otherwise.
+     */
+    isPersistent: functionThatReturnsTrue
+  });
+  return SyntheticBaseEvent;
+}
+/**
+ * @interface Event
+ * @see http://www.w3.org/TR/DOM-Level-3-Events/
+ */
+
+
+var EventInterface = {
+  eventPhase: 0,
+  bubbles: 0,
+  cancelable: 0,
+  timeStamp: function (event) {
+    return event.timeStamp || Date.now();
+  },
+  defaultPrevented: 0,
+  isTrusted: 0
+};
+var SyntheticEvent = createSyntheticEvent(EventInterface);
+
+var UIEventInterface = assign({}, EventInterface, {
+  view: 0,
+  detail: 0
+});
+
+var SyntheticUIEvent = createSyntheticEvent(UIEventInterface);
+var lastMovementX;
+var lastMovementY;
+var lastMouseEvent;
+
+function updateMouseMovementPolyfillState(event) {
+  if (event !== lastMouseEvent) {
+    if (lastMouseEvent && event.type === 'mousemove') {
+      lastMovementX = event.screenX - lastMouseEvent.screenX;
+      lastMovementY = event.screenY - lastMouseEvent.screenY;
+    } else {
+      lastMovementX = 0;
+      lastMovementY = 0;
+    }
+
+    lastMouseEvent = event;
+  }
+}
+/**
+ * @interface MouseEvent
+ * @see http://www.w3.org/TR/DOM-Level-3-Events/
+ */
+
+
+var MouseEventInterface = assign({}, UIEventInterface, {
+  screenX: 0,
+  screenY: 0,
+  clientX: 0,
+  clientY: 0,
+  pageX: 0,
+  pageY: 0,
+  ctrlKey: 0,
+  shiftKey: 0,
+  altKey: 0,
+  metaKey: 0,
+  getModifierState: getEventModifierState,
+  button: 0,
+  buttons: 0,
+  relatedTarget: function (event) {
+    if (event.relatedTarget === undefined) return event.fromElement === event.srcElement ? event.toElement : event.fromElement;
+    return event.relatedTarget;
+  },
+  movementX: function (event) {
+    if ('movementX' in event) {
+      return event.movementX;
+    }
+
+    updateMouseMovementPolyfillState(event);
+    return lastMovementX;
+  },
+  movementY: function (event) {
+    if ('movementY' in event) {
+      return event.movementY;
+    } // Don't need to call updateMouseMovementPolyfillState() here
+    // because it's guaranteed to have already run when movementX
+    // was copied.
+
+
+    return lastMovementY;
+  }
+});
+
+var SyntheticMouseEvent = createSyntheticEvent(MouseEventInterface);
+/**
+ * @interface DragEvent
+ * @see http://www.w3.org/TR/DOM-Level-3-Events/
+ */
+
+var DragEventInterface = assign({}, MouseEventInterface, {
+  dataTransfer: 0
+});
+
+var SyntheticDragEvent = createSyntheticEvent(DragEventInterface);
+/**
+ * @interface FocusEvent
+ * @see http://www.w3.org/TR/DOM-Level-3-Events/
+ */
+
+var FocusEventInterface = assign({}, UIEventInterface, {
+  relatedTarget: 0
+});
+
+var SyntheticFocusEvent = createSyntheticEvent(FocusEventInterface);
+/**
+ * @interface Event
+ * @see http://www.w3.org/TR/css3-animations/#AnimationEvent-interface
+ * @see https://developer.mozilla.org/en-US/docs/Web/API/AnimationEvent
+ */
+
+var AnimationEventInterface = assign({}, EventInterface, {
+  animationName: 0,
+  elapsedTime: 0,
+  pseudoElement: 0
+});
+
+var SyntheticAnimationEvent = createSyntheticEvent(AnimationEventInterface);
+/**
+ * @interface Event
+ * @see http://www.w3.org/TR/clipboard-apis/
+ */
+
+var ClipboardEventInterface = assign({}, EventInterface, {
+  clipboardData: function (event) {
+    return 'clipboardData' in event ? event.clipboardData : window.clipboardData;
+  }
+});
+
+var SyntheticClipboardEvent = createSyntheticEvent(ClipboardEventInterface);
+/**
+ * @interface Event
+ * @see http://www.w3.org/TR/DOM-Level-3-Events/#events-compositionevents
+ */
+
+var CompositionEventInterface = assign({}, EventInterface, {
+  data: 0
+});
+
+var SyntheticCompositionEvent = createSyntheticEvent(CompositionEventInterface);
+/**
+ * @interface Event
+ * @see http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105
+ *      /#events-inputevents
+ */
+// Happens to share the same list for now.
+
+var SyntheticInputEvent = SyntheticCompositionEvent;
+/**
+ * Normalization of deprecated HTML5 `key` values
+ * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names
+ */
+
+var normalizeKey = {
+  Esc: 'Escape',
+  Spacebar: ' ',
+  Left: 'ArrowLeft',
+  Up: 'ArrowUp',
+  Right: 'ArrowRight',
+  Down: 'ArrowDown',
+  Del: 'Delete',
+  Win: 'OS',
+  Menu: 'ContextMenu',
+  Apps: 'ContextMenu',
+  Scroll: 'ScrollLock',
+  MozPrintableKey: 'Unidentified'
+};
+/**
+ * Translation from legacy `keyCode` to HTML5 `key`
+ * Only special keys supported, all others depend on keyboard layout or browser
+ * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names
+ */
+
+var translateToKey = {
+  '8': 'Backspace',
+  '9': 'Tab',
+  '12': 'Clear',
+  '13': 'Enter',
+  '16': 'Shift',
+  '17': 'Control',
+  '18': 'Alt',
+  '19': 'Pause',
+  '20': 'CapsLock',
+  '27': 'Escape',
+  '32': ' ',
+  '33': 'PageUp',
+  '34': 'PageDown',
+  '35': 'End',
+  '36': 'Home',
+  '37': 'ArrowLeft',
+  '38': 'ArrowUp',
+  '39': 'ArrowRight',
+  '40': 'ArrowDown',
+  '45': 'Insert',
+  '46': 'Delete',
+  '112': 'F1',
+  '113': 'F2',
+  '114': 'F3',
+  '115': 'F4',
+  '116': 'F5',
+  '117': 'F6',
+  '118': 'F7',
+  '119': 'F8',
+  '120': 'F9',
+  '121': 'F10',
+  '122': 'F11',
+  '123': 'F12',
+  '144': 'NumLock',
+  '145': 'ScrollLock',
+  '224': 'Meta'
+};
+/**
+ * @param {object} nativeEvent Native browser event.
+ * @return {string} Normalized `key` property.
+ */
+
+function getEventKey(nativeEvent) {
+  if (nativeEvent.key) {
+    // Normalize inconsistent values reported by browsers due to
+    // implementations of a working draft specification.
+    // FireFox implements `key` but returns `MozPrintableKey` for all
+    // printable characters (normalized to `Unidentified`), ignore it.
+    var key = normalizeKey[nativeEvent.key] || nativeEvent.key;
+
+    if (key !== 'Unidentified') {
+      return key;
+    }
+  } // Browser does not implement `key`, polyfill as much of it as we can.
+
+
+  if (nativeEvent.type === 'keypress') {
+    var charCode = getEventCharCode(nativeEvent); // The enter-key is technically both printable and non-printable and can
+    // thus be captured by `keypress`, no other non-printable key should.
+
+    return charCode === 13 ? 'Enter' : String.fromCharCode(charCode);
+  }
+
+  if (nativeEvent.type === 'keydown' || nativeEvent.type === 'keyup') {
+    // While user keyboard layout determines the actual meaning of each
+    // `keyCode` value, almost all function keys have a universal value.
+    return translateToKey[nativeEvent.keyCode] || 'Unidentified';
+  }
+
+  return '';
+}
+/**
+ * Translation from modifier key to the associated property in the event.
+ * @see http://www.w3.org/TR/DOM-Level-3-Events/#keys-Modifiers
+ */
+
+
+var modifierKeyToProp = {
+  Alt: 'altKey',
+  Control: 'ctrlKey',
+  Meta: 'metaKey',
+  Shift: 'shiftKey'
+}; // Older browsers (Safari <= 10, iOS Safari <= 10.2) do not support
+// getModifierState. If getModifierState is not supported, we map it to a set of
+// modifier keys exposed by the event. In this case, Lock-keys are not supported.
+
+function modifierStateGetter(keyArg) {
+  var syntheticEvent = this;
+  var nativeEvent = syntheticEvent.nativeEvent;
+
+  if (nativeEvent.getModifierState) {
+    return nativeEvent.getModifierState(keyArg);
+  }
+
+  var keyProp = modifierKeyToProp[keyArg];
+  return keyProp ? !!nativeEvent[keyProp] : false;
+}
+
+function getEventModifierState(nativeEvent) {
+  return modifierStateGetter;
+}
+/**
+ * @interface KeyboardEvent
+ * @see http://www.w3.org/TR/DOM-Level-3-Events/
+ */
+
+
+var KeyboardEventInterface = assign({}, UIEventInterface, {
+  key: getEventKey,
+  code: 0,
+  location: 0,
+  ctrlKey: 0,
+  shiftKey: 0,
+  altKey: 0,
+  metaKey: 0,
+  repeat: 0,
+  locale: 0,
+  getModifierState: getEventModifierState,
+  // Legacy Interface
+  charCode: function (event) {
+    // `charCode` is the result of a KeyPress event and represents the value of
+    // the actual printable character.
+    // KeyPress is deprecated, but its replacement is not yet final and not
+    // implemented in any major browser. Only KeyPress has charCode.
+    if (event.type === 'keypress') {
+      return getEventCharCode(event);
+    }
+
+    return 0;
+  },
+  keyCode: function (event) {
+    // `keyCode` is the result of a KeyDown/Up event and represents the value of
+    // physical keyboard key.
+    // The actual meaning of the value depends on the users' keyboard layout
+    // which cannot be detected. Assuming that it is a US keyboard layout
+    // provides a surprisingly accurate mapping for US and European users.
+    // Due to this, it is left to the user to implement at this time.
+    if (event.type === 'keydown' || event.type === 'keyup') {
+      return event.keyCode;
+    }
+
+    return 0;
+  },
+  which: function (event) {
+    // `which` is an alias for either `keyCode` or `charCode` depending on the
+    // type of the event.
+    if (event.type === 'keypress') {
+      return getEventCharCode(event);
+    }
+
+    if (event.type === 'keydown' || event.type === 'keyup') {
+      return event.keyCode;
+    }
+
+    return 0;
+  }
+});
+
+var SyntheticKeyboardEvent = createSyntheticEvent(KeyboardEventInterface);
+/**
+ * @interface PointerEvent
+ * @see http://www.w3.org/TR/pointerevents/
+ */
+
+var PointerEventInterface = assign({}, MouseEventInterface, {
+  pointerId: 0,
+  width: 0,
+  height: 0,
+  pressure: 0,
+  tangentialPressure: 0,
+  tiltX: 0,
+  tiltY: 0,
+  twist: 0,
+  pointerType: 0,
+  isPrimary: 0
+});
+
+var SyntheticPointerEvent = createSyntheticEvent(PointerEventInterface);
+/**
+ * @interface TouchEvent
+ * @see http://www.w3.org/TR/touch-events/
+ */
+
+var TouchEventInterface = assign({}, UIEventInterface, {
+  touches: 0,
+  targetTouches: 0,
+  changedTouches: 0,
+  altKey: 0,
+  metaKey: 0,
+  ctrlKey: 0,
+  shiftKey: 0,
+  getModifierState: getEventModifierState
+});
+
+var SyntheticTouchEvent = createSyntheticEvent(TouchEventInterface);
+/**
+ * @interface Event
+ * @see http://www.w3.org/TR/2009/WD-css3-transitions-20090320/#transition-events-
+ * @see https://developer.mozilla.org/en-US/docs/Web/API/TransitionEvent
+ */
+
+var TransitionEventInterface = assign({}, EventInterface, {
+  propertyName: 0,
+  elapsedTime: 0,
+  pseudoElement: 0
+});
+
+var SyntheticTransitionEvent = createSyntheticEvent(TransitionEventInterface);
+/**
+ * @interface WheelEvent
+ * @see http://www.w3.org/TR/DOM-Level-3-Events/
+ */
+
+var WheelEventInterface = assign({}, MouseEventInterface, {
+  deltaX: function (event) {
+    return 'deltaX' in event ? event.deltaX : // Fallback to `wheelDeltaX` for Webkit and normalize (right is positive).
+    'wheelDeltaX' in event ? -event.wheelDeltaX : 0;
+  },
+  deltaY: function (event) {
+    return 'deltaY' in event ? event.deltaY : // Fallback to `wheelDeltaY` for Webkit and normalize (down is positive).
+    'wheelDeltaY' in event ? -event.wheelDeltaY : // Fallback to `wheelDelta` for IE<9 and normalize (down is positive).
+    'wheelDelta' in event ? -event.wheelDelta : 0;
+  },
+  deltaZ: 0,
+  // Browsers without "deltaMode" is reporting in raw wheel delta where one
+  // notch on the scroll is always +/- 120, roughly equivalent to pixels.
+  // A good approximation of DOM_DELTA_LINE (1) is 5% of viewport size or
+  // ~40 pixels, for DOM_DELTA_SCREEN (2) it is 87.5% of viewport size.
+  deltaMode: 0
+});
+
+var SyntheticWheelEvent = createSyntheticEvent(WheelEventInterface);
+
+var END_KEYCODES = [9, 13, 27, 32]; // Tab, Return, Esc, Space
+
+var START_KEYCODE = 229;
+var canUseCompositionEvent = canUseDOM && 'CompositionEvent' in window;
+var documentMode = null;
+
+if (canUseDOM && 'documentMode' in document) {
+  documentMode = document.documentMode;
+} // Webkit offers a very useful `textInput` event that can be used to
+// directly represent `beforeInput`. The IE `textinput` event is not as
+// useful, so we don't use it.
+
+
+var canUseTextInputEvent = canUseDOM && 'TextEvent' in window && !documentMode; // In IE9+, we have access to composition events, but the data supplied
+// by the native compositionend event may be incorrect. Japanese ideographic
+// spaces, for instance (\u3000) are not recorded correctly.
+
+var useFallbackCompositionData = canUseDOM && (!canUseCompositionEvent || documentMode && documentMode > 8 && documentMode <= 11);
+var SPACEBAR_CODE = 32;
+var SPACEBAR_CHAR = String.fromCharCode(SPACEBAR_CODE);
+
+function registerEvents() {
+  registerTwoPhaseEvent('onBeforeInput', ['compositionend', 'keypress', 'textInput', 'paste']);
+  registerTwoPhaseEvent('onCompositionEnd', ['compositionend', 'focusout', 'keydown', 'keypress', 'keyup', 'mousedown']);
+  registerTwoPhaseEvent('onCompositionStart', ['compositionstart', 'focusout', 'keydown', 'keypress', 'keyup', 'mousedown']);
+  registerTwoPhaseEvent('onCompositionUpdate', ['compositionupdate', 'focusout', 'keydown', 'keypress', 'keyup', 'mousedown']);
+} // Track whether we've ever handled a keypress on the space key.
+
+
+var hasSpaceKeypress = false;
+/**
+ * Return whether a native keypress event is assumed to be a command.
+ * This is required because Firefox fires `keypress` events for key commands
+ * (cut, copy, select-all, etc.) even though no character is inserted.
+ */
+
+function isKeypressCommand(nativeEvent) {
+  return (nativeEvent.ctrlKey || nativeEvent.altKey || nativeEvent.metaKey) && // ctrlKey && altKey is equivalent to AltGr, and is not a command.
+  !(nativeEvent.ctrlKey && nativeEvent.altKey);
+}
+/**
+ * Translate native top level events into event types.
+ */
+
+
+function getCompositionEventType(domEventName) {
+  switch (domEventName) {
+    case 'compositionstart':
+      return 'onCompositionStart';
+
+    case 'compositionend':
+      return 'onCompositionEnd';
+
+    case 'compositionupdate':
+      return 'onCompositionUpdate';
+  }
+}
+/**
+ * Does our fallback best-guess model think this event signifies that
+ * composition has begun?
+ */
+
+
+function isFallbackCompositionStart(domEventName, nativeEvent) {
+  return domEventName === 'keydown' && nativeEvent.keyCode === START_KEYCODE;
+}
+/**
+ * Does our fallback mode think that this event is the end of composition?
+ */
+
+
+function isFallbackCompositionEnd(domEventName, nativeEvent) {
+  switch (domEventName) {
+    case 'keyup':
+      // Command keys insert or clear IME input.
+      return END_KEYCODES.indexOf(nativeEvent.keyCode) !== -1;
+
+    case 'keydown':
+      // Expect IME keyCode on each keydown. If we get any other
+      // code we must have exited earlier.
+      return nativeEvent.keyCode !== START_KEYCODE;
+
+    case 'keypress':
+    case 'mousedown':
+    case 'focusout':
+      // Events are not possible without cancelling IME.
+      return true;
+
+    default:
+      return false;
+  }
+}
+/**
+ * Google Input Tools provides composition data via a CustomEvent,
+ * with the `data` property populated in the `detail` object. If this
+ * is available on the event object, use it. If not, this is a plain
+ * composition event and we have nothing special to extract.
+ *
+ * @param {object} nativeEvent
+ * @return {?string}
+ */
+
+
+function getDataFromCustomEvent(nativeEvent) {
+  var detail = nativeEvent.detail;
+
+  if (typeof detail === 'object' && 'data' in detail) {
+    return detail.data;
+  }
+
+  return null;
+}
+/**
+ * Check if a composition event was triggered by Korean IME.
+ * Our fallback mode does not work well with IE's Korean IME,
+ * so just use native composition events when Korean IME is used.
+ * Although CompositionEvent.locale property is deprecated,
+ * it is available in IE, where our fallback mode is enabled.
+ *
+ * @param {object} nativeEvent
+ * @return {boolean}
+ */
+
+
+function isUsingKoreanIME(nativeEvent) {
+  return nativeEvent.locale === 'ko';
+} // Track the current IME composition status, if any.
+
+
+var isComposing = false;
+/**
+ * @return {?object} A SyntheticCompositionEvent.
+ */
+
+function extractCompositionEvent(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget) {
+  var eventType;
+  var fallbackData;
+
+  if (canUseCompositionEvent) {
+    eventType = getCompositionEventType(domEventName);
+  } else if (!isComposing) {
+    if (isFallbackCompositionStart(domEventName, nativeEvent)) {
+      eventType = 'onCompositionStart';
+    }
+  } else if (isFallbackCompositionEnd(domEventName, nativeEvent)) {
+    eventType = 'onCompositionEnd';
+  }
+
+  if (!eventType) {
+    return null;
+  }
+
+  if (useFallbackCompositionData && !isUsingKoreanIME(nativeEvent)) {
+    // The current composition is stored statically and must not be
+    // overwritten while composition continues.
+    if (!isComposing && eventType === 'onCompositionStart') {
+      isComposing = initialize(nativeEventTarget);
+    } else if (eventType === 'onCompositionEnd') {
+      if (isComposing) {
+        fallbackData = getData();
+      }
+    }
+  }
+
+  var listeners = accumulateTwoPhaseListeners(targetInst, eventType);
+
+  if (listeners.length > 0) {
+    var event = new SyntheticCompositionEvent(eventType, domEventName, null, nativeEvent, nativeEventTarget);
+    dispatchQueue.push({
+      event: event,
+      listeners: listeners
+    });
+
+    if (fallbackData) {
+      // Inject data generated from fallback path into the synthetic event.
+      // This matches the property of native CompositionEventInterface.
+      event.data = fallbackData;
+    } else {
+      var customData = getDataFromCustomEvent(nativeEvent);
+
+      if (customData !== null) {
+        event.data = customData;
+      }
+    }
+  }
+}
+
+function getNativeBeforeInputChars(domEventName, nativeEvent) {
+  switch (domEventName) {
+    case 'compositionend':
+      return getDataFromCustomEvent(nativeEvent);
+
+    case 'keypress':
+      /**
+       * If native `textInput` events are available, our goal is to make
+       * use of them. However, there is a special case: the spacebar key.
+       * In Webkit, preventing default on a spacebar `textInput` event
+       * cancels character insertion, but it *also* causes the browser
+       * to fall back to its default spacebar behavior of scrolling the
+       * page.
+       *
+       * Tracking at:
+       * https://code.google.com/p/chromium/issues/detail?id=355103
+       *
+       * To avoid this issue, use the keypress event as if no `textInput`
+       * event is available.
+       */
+      var which = nativeEvent.which;
+
+      if (which !== SPACEBAR_CODE) {
+        return null;
+      }
+
+      hasSpaceKeypress = true;
+      return SPACEBAR_CHAR;
+
+    case 'textInput':
+      // Record the characters to be added to the DOM.
+      var chars = nativeEvent.data; // If it's a spacebar character, assume that we have already handled
+      // it at the keypress level and bail immediately. Android Chrome
+      // doesn't give us keycodes, so we need to ignore it.
+
+      if (chars === SPACEBAR_CHAR && hasSpaceKeypress) {
+        return null;
+      }
+
+      return chars;
+
+    default:
+      // For other native event types, do nothing.
+      return null;
+  }
+}
+/**
+ * For browsers that do not provide the `textInput` event, extract the
+ * appropriate string to use for SyntheticInputEvent.
+ */
+
+
+function getFallbackBeforeInputChars(domEventName, nativeEvent) {
+  // If we are currently composing (IME) and using a fallback to do so,
+  // try to extract the composed characters from the fallback object.
+  // If composition event is available, we extract a string only at
+  // compositionevent, otherwise extract it at fallback events.
+  if (isComposing) {
+    if (domEventName === 'compositionend' || !canUseCompositionEvent && isFallbackCompositionEnd(domEventName, nativeEvent)) {
+      var chars = getData();
+      reset();
+      isComposing = false;
+      return chars;
+    }
+
+    return null;
+  }
+
+  switch (domEventName) {
+    case 'paste':
+      // If a paste event occurs after a keypress, throw out the input
+      // chars. Paste events should not lead to BeforeInput events.
+      return null;
+
+    case 'keypress':
+      /**
+       * As of v27, Firefox may fire keypress events even when no character
+       * will be inserted. A few possibilities:
+       *
+       * - `which` is `0`. Arrow keys, Esc key, etc.
+       *
+       * - `which` is the pressed key code, but no char is available.
+       *   Ex: 'AltGr + d` in Polish. There is no modified character for
+       *   this key combination and no character is inserted into the
+       *   document, but FF fires the keypress for char code `100` anyway.
+       *   No `input` event will occur.
+       *
+       * - `which` is the pressed key code, but a command combination is
+       *   being used. Ex: `Cmd+C`. No character is inserted, and no
+       *   `input` event will occur.
+       */
+      if (!isKeypressCommand(nativeEvent)) {
+        // IE fires the `keypress` event when a user types an emoji via
+        // Touch keyboard of Windows.  In such a case, the `char` property
+        // holds an emoji character like `\uD83D\uDE0A`.  Because its length
+        // is 2, the property `which` does not represent an emoji correctly.
+        // In such a case, we directly return the `char` property instead of
+        // using `which`.
+        if (nativeEvent.char && nativeEvent.char.length > 1) {
+          return nativeEvent.char;
+        } else if (nativeEvent.which) {
+          return String.fromCharCode(nativeEvent.which);
+        }
+      }
+
+      return null;
+
+    case 'compositionend':
+      return useFallbackCompositionData && !isUsingKoreanIME(nativeEvent) ? null : nativeEvent.data;
+
+    default:
+      return null;
+  }
+}
+/**
+ * Extract a SyntheticInputEvent for `beforeInput`, based on either native
+ * `textInput` or fallback behavior.
+ *
+ * @return {?object} A SyntheticInputEvent.
+ */
+
+
+function extractBeforeInputEvent(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget) {
+  var chars;
+
+  if (canUseTextInputEvent) {
+    chars = getNativeBeforeInputChars(domEventName, nativeEvent);
+  } else {
+    chars = getFallbackBeforeInputChars(domEventName, nativeEvent);
+  } // If no characters are being inserted, no BeforeInput event should
+  // be fired.
+
+
+  if (!chars) {
+    return null;
+  }
+
+  var listeners = accumulateTwoPhaseListeners(targetInst, 'onBeforeInput');
+
+  if (listeners.length > 0) {
+    var event = new SyntheticInputEvent('onBeforeInput', 'beforeinput', null, nativeEvent, nativeEventTarget);
+    dispatchQueue.push({
+      event: event,
+      listeners: listeners
+    });
+    event.data = chars;
+  }
+}
+/**
+ * Create an `onBeforeInput` event to match
+ * http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105/#events-inputevents.
+ *
+ * This event plugin is based on the native `textInput` event
+ * available in Chrome, Safari, Opera, and IE. This event fires after
+ * `onKeyPress` and `onCompositionEnd`, but before `onInput`.
+ *
+ * `beforeInput` is spec'd but not implemented in any browsers, and
+ * the `input` event does not provide any useful information about what has
+ * actually been added, contrary to the spec. Thus, `textInput` is the best
+ * available event to identify the characters that have actually been inserted
+ * into the target node.
+ *
+ * This plugin is also responsible for emitting `composition` events, thus
+ * allowing us to share composition fallback code for both `beforeInput` and
+ * `composition` event types.
+ */
+
+
+function extractEvents(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags, targetContainer) {
+  extractCompositionEvent(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget);
+  extractBeforeInputEvent(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget);
+}
+
+/**
+ * @see http://www.whatwg.org/specs/web-apps/current-work/multipage/the-input-element.html#input-type-attr-summary
+ */
+var supportedInputTypes = {
+  color: true,
+  date: true,
+  datetime: true,
+  'datetime-local': true,
+  email: true,
+  month: true,
+  number: true,
+  password: true,
+  range: true,
+  search: true,
+  tel: true,
+  text: true,
+  time: true,
+  url: true,
+  week: true
+};
+
+function isTextInputElement(elem) {
+  var nodeName = elem && elem.nodeName && elem.nodeName.toLowerCase();
+
+  if (nodeName === 'input') {
+    return !!supportedInputTypes[elem.type];
+  }
+
+  if (nodeName === 'textarea') {
+    return true;
+  }
+
+  return false;
+}
+
+/**
+ * Checks if an event is supported in the current execution environment.
+ *
+ * NOTE: This will not work correctly for non-generic events such as `change`,
+ * `reset`, `load`, `error`, and `select`.
+ *
+ * Borrows from Modernizr.
+ *
+ * @param {string} eventNameSuffix Event name, e.g. "click".
+ * @return {boolean} True if the event is supported.
+ * @internal
+ * @license Modernizr 3.0.0pre (Custom Build) | MIT
+ */
+
+function isEventSupported(eventNameSuffix) {
+  if (!canUseDOM) {
+    return false;
+  }
+
+  var eventName = 'on' + eventNameSuffix;
+  var isSupported = (eventName in document);
+
+  if (!isSupported) {
+    var element = document.createElement('div');
+    element.setAttribute(eventName, 'return;');
+    isSupported = typeof element[eventName] === 'function';
+  }
+
+  return isSupported;
+}
+
+function registerEvents$1() {
+  registerTwoPhaseEvent('onChange', ['change', 'click', 'focusin', 'focusout', 'input', 'keydown', 'keyup', 'selectionchange']);
+}
+
+function createAndAccumulateChangeEvent(dispatchQueue, inst, nativeEvent, target) {
+  // Flag this event loop as needing state restore.
+  enqueueStateRestore(target);
+  var listeners = accumulateTwoPhaseListeners(inst, 'onChange');
+
+  if (listeners.length > 0) {
+    var event = new SyntheticEvent('onChange', 'change', null, nativeEvent, target);
+    dispatchQueue.push({
+      event: event,
+      listeners: listeners
+    });
+  }
+}
+/**
+ * For IE shims
+ */
+
+
+var activeElement = null;
+var activeElementInst = null;
+/**
+ * SECTION: handle `change` event
+ */
+
+function shouldUseChangeEvent(elem) {
+  var nodeName = elem.nodeName && elem.nodeName.toLowerCase();
+  return nodeName === 'select' || nodeName === 'input' && elem.type === 'file';
+}
+
+function manualDispatchChangeEvent(nativeEvent) {
+  var dispatchQueue = [];
+  createAndAccumulateChangeEvent(dispatchQueue, activeElementInst, nativeEvent, getEventTarget(nativeEvent)); // If change and propertychange bubbled, we'd just bind to it like all the
+  // other events and have it go through ReactBrowserEventEmitter. Since it
+  // doesn't, we manually listen for the events and so we have to enqueue and
+  // process the abstract event manually.
+  //
+  // Batching is necessary here in order to ensure that all event handlers run
+  // before the next rerender (including event handlers attached to ancestor
+  // elements instead of directly on the input). Without this, controlled
+  // components don't work properly in conjunction with event bubbling because
+  // the component is rerendered and the value reverted before all the event
+  // handlers can run. See https://github.com/facebook/react/issues/708.
+
+  batchedUpdates(runEventInBatch, dispatchQueue);
+}
+
+function runEventInBatch(dispatchQueue) {
+  processDispatchQueue(dispatchQueue, 0);
+}
+
+function getInstIfValueChanged(targetInst) {
+  var targetNode = getNodeFromInstance(targetInst);
+
+  if (updateValueIfChanged(targetNode)) {
+    return targetInst;
+  }
+}
+
+function getTargetInstForChangeEvent(domEventName, targetInst) {
+  if (domEventName === 'change') {
+    return targetInst;
+  }
+}
+/**
+ * SECTION: handle `input` event
+ */
+
+
+var isInputEventSupported = false;
+
+if (canUseDOM) {
+  // IE9 claims to support the input event but fails to trigger it when
+  // deleting text, so we ignore its input events.
+  isInputEventSupported = isEventSupported('input') && (!document.documentMode || document.documentMode > 9);
+}
+/**
+ * (For IE <=9) Starts tracking propertychange events on the passed-in element
+ * and override the value property so that we can distinguish user events from
+ * value changes in JS.
+ */
+
+
+function startWatchingForValueChange(target, targetInst) {
+  activeElement = target;
+  activeElementInst = targetInst;
+  activeElement.attachEvent('onpropertychange', handlePropertyChange);
+}
+/**
+ * (For IE <=9) Removes the event listeners from the currently-tracked element,
+ * if any exists.
+ */
+
+
+function stopWatchingForValueChange() {
+  if (!activeElement) {
+    return;
+  }
+
+  activeElement.detachEvent('onpropertychange', handlePropertyChange);
+  activeElement = null;
+  activeElementInst = null;
+}
+/**
+ * (For IE <=9) Handles a propertychange event, sending a `change` event if
+ * the value of the active element has changed.
+ */
+
+
+function handlePropertyChange(nativeEvent) {
+  if (nativeEvent.propertyName !== 'value') {
+    return;
+  }
+
+  if (getInstIfValueChanged(activeElementInst)) {
+    manualDispatchChangeEvent(nativeEvent);
+  }
+}
+
+function handleEventsForInputEventPolyfill(domEventName, target, targetInst) {
+  if (domEventName === 'focusin') {
+    // In IE9, propertychange fires for most input events but is buggy and
+    // doesn't fire when text is deleted, but conveniently, selectionchange
+    // appears to fire in all of the remaining cases so we catch those and
+    // forward the event if the value has changed
+    // In either case, we don't want to call the event handler if the value
+    // is changed from JS so we redefine a setter for `.value` that updates
+    // our activeElementValue variable, allowing us to ignore those changes
+    //
+    // stopWatching() should be a noop here but we call it just in case we
+    // missed a blur event somehow.
+    stopWatchingForValueChange();
+    startWatchingForValueChange(target, targetInst);
+  } else if (domEventName === 'focusout') {
+    stopWatchingForValueChange();
+  }
+} // For IE8 and IE9.
+
+
+function getTargetInstForInputEventPolyfill(domEventName, targetInst) {
+  if (domEventName === 'selectionchange' || domEventName === 'keyup' || domEventName === 'keydown') {
+    // On the selectionchange event, the target is just document which isn't
+    // helpful for us so just check activeElement instead.
+    //
+    // 99% of the time, keydown and keyup aren't necessary. IE8 fails to fire
+    // propertychange on the first input event after setting `value` from a
+    // script and fires only keydown, keypress, keyup. Catching keyup usually
+    // gets it and catching keydown lets us fire an event for the first
+    // keystroke if user does a key repeat (it'll be a little delayed: right
+    // before the second keystroke). Other input methods (e.g., paste) seem to
+    // fire selectionchange normally.
+    return getInstIfValueChanged(activeElementInst);
+  }
+}
+/**
+ * SECTION: handle `click` event
+ */
+
+
+function shouldUseClickEvent(elem) {
+  // Use the `click` event to detect changes to checkbox and radio inputs.
+  // This approach works across all browsers, whereas `change` does not fire
+  // until `blur` in IE8.
+  var nodeName = elem.nodeName;
+  return nodeName && nodeName.toLowerCase() === 'input' && (elem.type === 'checkbox' || elem.type === 'radio');
+}
+
+function getTargetInstForClickEvent(domEventName, targetInst) {
+  if (domEventName === 'click') {
+    return getInstIfValueChanged(targetInst);
+  }
+}
+
+function getTargetInstForInputOrChangeEvent(domEventName, targetInst) {
+  if (domEventName === 'input' || domEventName === 'change') {
+    return getInstIfValueChanged(targetInst);
+  }
+}
+
+function handleControlledInputBlur(node) {
+  var state = node._wrapperState;
+
+  if (!state || !state.controlled || node.type !== 'number') {
+    return;
+  }
+
+  {
+    // If controlled, assign the value attribute to the current value on blur
+    setDefaultValue(node, 'number', node.value);
+  }
+}
+/**
+ * This plugin creates an `onChange` event that normalizes change events
+ * across form elements. This event fires at a time when it's possible to
+ * change the element's value without seeing a flicker.
+ *
+ * Supported elements are:
+ * - input (see `isTextInputElement`)
+ * - textarea
+ * - select
+ */
+
+
+function extractEvents$1(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags, targetContainer) {
+  var targetNode = targetInst ? getNodeFromInstance(targetInst) : window;
+  var getTargetInstFunc, handleEventFunc;
+
+  if (shouldUseChangeEvent(targetNode)) {
+    getTargetInstFunc = getTargetInstForChangeEvent;
+  } else if (isTextInputElement(targetNode)) {
+    if (isInputEventSupported) {
+      getTargetInstFunc = getTargetInstForInputOrChangeEvent;
+    } else {
+      getTargetInstFunc = getTargetInstForInputEventPolyfill;
+      handleEventFunc = handleEventsForInputEventPolyfill;
+    }
+  } else if (shouldUseClickEvent(targetNode)) {
+    getTargetInstFunc = getTargetInstForClickEvent;
+  }
+
+  if (getTargetInstFunc) {
+    var inst = getTargetInstFunc(domEventName, targetInst);
+
+    if (inst) {
+      createAndAccumulateChangeEvent(dispatchQueue, inst, nativeEvent, nativeEventTarget);
+      return;
+    }
+  }
+
+  if (handleEventFunc) {
+    handleEventFunc(domEventName, targetNode, targetInst);
+  } // When blurring, set the value attribute for number inputs
+
+
+  if (domEventName === 'focusout') {
+    handleControlledInputBlur(targetNode);
+  }
+}
+
+function registerEvents$2() {
+  registerDirectEvent('onMouseEnter', ['mouseout', 'mouseover']);
+  registerDirectEvent('onMouseLeave', ['mouseout', 'mouseover']);
+  registerDirectEvent('onPointerEnter', ['pointerout', 'pointerover']);
+  registerDirectEvent('onPointerLeave', ['pointerout', 'pointerover']);
+}
+/**
+ * For almost every interaction we care about, there will be both a top-level
+ * `mouseover` and `mouseout` event that occurs. Only use `mouseout` so that
+ * we do not extract duplicate events. However, moving the mouse into the
+ * browser from outside will not fire a `mouseout` event. In this case, we use
+ * the `mouseover` top-level event.
+ */
+
+
+function extractEvents$2(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags, targetContainer) {
+  var isOverEvent = domEventName === 'mouseover' || domEventName === 'pointerover';
+  var isOutEvent = domEventName === 'mouseout' || domEventName === 'pointerout';
+
+  if (isOverEvent && !isReplayingEvent(nativeEvent)) {
+    // If this is an over event with a target, we might have already dispatched
+    // the event in the out event of the other target. If this is replayed,
+    // then it's because we couldn't dispatch against this target previously
+    // so we have to do it now instead.
+    var related = nativeEvent.relatedTarget || nativeEvent.fromElement;
+
+    if (related) {
+      // If the related node is managed by React, we can assume that we have
+      // already dispatched the corresponding events during its mouseout.
+      if (getClosestInstanceFromNode(related) || isContainerMarkedAsRoot(related)) {
+        return;
+      }
+    }
+  }
+
+  if (!isOutEvent && !isOverEvent) {
+    // Must not be a mouse or pointer in or out - ignoring.
+    return;
+  }
+
+  var win; // TODO: why is this nullable in the types but we read from it?
+
+  if (nativeEventTarget.window === nativeEventTarget) {
+    // `nativeEventTarget` is probably a window object.
+    win = nativeEventTarget;
+  } else {
+    // TODO: Figure out why `ownerDocument` is sometimes undefined in IE8.
+    var doc = nativeEventTarget.ownerDocument;
+
+    if (doc) {
+      win = doc.defaultView || doc.parentWindow;
+    } else {
+      win = window;
+    }
+  }
+
+  var from;
+  var to;
+
+  if (isOutEvent) {
+    var _related = nativeEvent.relatedTarget || nativeEvent.toElement;
+
+    from = targetInst;
+    to = _related ? getClosestInstanceFromNode(_related) : null;
+
+    if (to !== null) {
+      var nearestMounted = getNearestMountedFiber(to);
+
+      if (to !== nearestMounted || to.tag !== HostComponent && to.tag !== HostText) {
+        to = null;
+      }
+    }
+  } else {
+    // Moving to a node from outside the window.
+    from = null;
+    to = targetInst;
+  }
+
+  if (from === to) {
+    // Nothing pertains to our managed components.
+    return;
+  }
+
+  var SyntheticEventCtor = SyntheticMouseEvent;
+  var leaveEventType = 'onMouseLeave';
+  var enterEventType = 'onMouseEnter';
+  var eventTypePrefix = 'mouse';
+
+  if (domEventName === 'pointerout' || domEventName === 'pointerover') {
+    SyntheticEventCtor = SyntheticPointerEvent;
+    leaveEventType = 'onPointerLeave';
+    enterEventType = 'onPointerEnter';
+    eventTypePrefix = 'pointer';
+  }
+
+  var fromNode = from == null ? win : getNodeFromInstance(from);
+  var toNode = to == null ? win : getNodeFromInstance(to);
+  var leave = new SyntheticEventCtor(leaveEventType, eventTypePrefix + 'leave', from, nativeEvent, nativeEventTarget);
+  leave.target = fromNode;
+  leave.relatedTarget = toNode;
+  var enter = null; // We should only process this nativeEvent if we are processing
+  // the first ancestor. Next time, we will ignore the event.
+
+  var nativeTargetInst = getClosestInstanceFromNode(nativeEventTarget);
+
+  if (nativeTargetInst === targetInst) {
+    var enterEvent = new SyntheticEventCtor(enterEventType, eventTypePrefix + 'enter', to, nativeEvent, nativeEventTarget);
+    enterEvent.target = toNode;
+    enterEvent.relatedTarget = fromNode;
+    enter = enterEvent;
+  }
+
+  accumulateEnterLeaveTwoPhaseListeners(dispatchQueue, leave, enter, from, to);
+}
+
+/**
+ * inlined Object.is polyfill to avoid requiring consumers ship their own
+ * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is
+ */
+function is(x, y) {
+  return x === y && (x !== 0 || 1 / x === 1 / y) || x !== x && y !== y // eslint-disable-line no-self-compare
+  ;
+}
+
+var objectIs = typeof Object.is === 'function' ? Object.is : is;
+
+/**
+ * Performs equality by iterating through keys on an object and returning false
+ * when any key has values which are not strictly equal between the arguments.
+ * Returns true when the values of all keys are strictly equal.
+ */
+
+function shallowEqual(objA, objB) {
+  if (objectIs(objA, objB)) {
+    return true;
+  }
+
+  if (typeof objA !== 'object' || objA === null || typeof objB !== 'object' || objB === null) {
+    return false;
+  }
+
+  var keysA = Object.keys(objA);
+  var keysB = Object.keys(objB);
+
+  if (keysA.length !== keysB.length) {
+    return false;
+  } // Test for A's keys different from B.
+
+
+  for (var i = 0; i < keysA.length; i++) {
+    var currentKey = keysA[i];
+
+    if (!hasOwnProperty.call(objB, currentKey) || !objectIs(objA[currentKey], objB[currentKey])) {
+      return false;
+    }
+  }
+
+  return true;
+}
+
+/**
+ * Given any node return the first leaf node without children.
+ *
+ * @param {DOMElement|DOMTextNode} node
+ * @return {DOMElement|DOMTextNode}
+ */
+
+function getLeafNode(node) {
+  while (node && node.firstChild) {
+    node = node.firstChild;
+  }
+
+  return node;
+}
+/**
+ * Get the next sibling within a container. This will walk up the
+ * DOM if a node's siblings have been exhausted.
+ *
+ * @param {DOMElement|DOMTextNode} node
+ * @return {?DOMElement|DOMTextNode}
+ */
+
+
+function getSiblingNode(node) {
+  while (node) {
+    if (node.nextSibling) {
+      return node.nextSibling;
+    }
+
+    node = node.parentNode;
+  }
+}
+/**
+ * Get object describing the nodes which contain characters at offset.
+ *
+ * @param {DOMElement|DOMTextNode} root
+ * @param {number} offset
+ * @return {?object}
+ */
+
+
+function getNodeForCharacterOffset(root, offset) {
+  var node = getLeafNode(root);
+  var nodeStart = 0;
+  var nodeEnd = 0;
+
+  while (node) {
+    if (node.nodeType === TEXT_NODE) {
+      nodeEnd = nodeStart + node.textContent.length;
+
+      if (nodeStart <= offset && nodeEnd >= offset) {
+        return {
+          node: node,
+          offset: offset - nodeStart
+        };
+      }
+
+      nodeStart = nodeEnd;
+    }
+
+    node = getLeafNode(getSiblingNode(node));
+  }
+}
+
+/**
+ * @param {DOMElement} outerNode
+ * @return {?object}
+ */
+
+function getOffsets(outerNode) {
+  var ownerDocument = outerNode.ownerDocument;
+  var win = ownerDocument && ownerDocument.defaultView || window;
+  var selection = win.getSelection && win.getSelection();
+
+  if (!selection || selection.rangeCount === 0) {
+    return null;
+  }
+
+  var anchorNode = selection.anchorNode,
+      anchorOffset = selection.anchorOffset,
+      focusNode = selection.focusNode,
+      focusOffset = selection.focusOffset; // In Firefox, anchorNode and focusNode can be "anonymous divs", e.g. the
+  // up/down buttons on an <input type="number">. Anonymous divs do not seem to
+  // expose properties, triggering a "Permission denied error" if any of its
+  // properties are accessed. The only seemingly possible way to avoid erroring
+  // is to access a property that typically works for non-anonymous divs and
+  // catch any error that may otherwise arise. See
+  // https://bugzilla.mozilla.org/show_bug.cgi?id=208427
+
+  try {
+    /* eslint-disable no-unused-expressions */
+    anchorNode.nodeType;
+    focusNode.nodeType;
+    /* eslint-enable no-unused-expressions */
+  } catch (e) {
+    return null;
+  }
+
+  return getModernOffsetsFromPoints(outerNode, anchorNode, anchorOffset, focusNode, focusOffset);
+}
+/**
+ * Returns {start, end} where `start` is the character/codepoint index of
+ * (anchorNode, anchorOffset) within the textContent of `outerNode`, and
+ * `end` is the index of (focusNode, focusOffset).
+ *
+ * Returns null if you pass in garbage input but we should probably just crash.
+ *
+ * Exported only for testing.
+ */
+
+function getModernOffsetsFromPoints(outerNode, anchorNode, anchorOffset, focusNode, focusOffset) {
+  var length = 0;
+  var start = -1;
+  var end = -1;
+  var indexWithinAnchor = 0;
+  var indexWithinFocus = 0;
+  var node = outerNode;
+  var parentNode = null;
+
+  outer: while (true) {
+    var next = null;
+
+    while (true) {
+      if (node === anchorNode && (anchorOffset === 0 || node.nodeType === TEXT_NODE)) {
+        start = length + anchorOffset;
+      }
+
+      if (node === focusNode && (focusOffset === 0 || node.nodeType === TEXT_NODE)) {
+        end = length + focusOffset;
+      }
+
+      if (node.nodeType === TEXT_NODE) {
+        length += node.nodeValue.length;
+      }
+
+      if ((next = node.firstChild) === null) {
+        break;
+      } // Moving from `node` to its first child `next`.
+
+
+      parentNode = node;
+      node = next;
+    }
+
+    while (true) {
+      if (node === outerNode) {
+        // If `outerNode` has children, this is always the second time visiting
+        // it. If it has no children, this is still the first loop, and the only
+        // valid selection is anchorNode and focusNode both equal to this node
+        // and both offsets 0, in which case we will have handled above.
+        break outer;
+      }
+
+      if (parentNode === anchorNode && ++indexWithinAnchor === anchorOffset) {
+        start = length;
+      }
+
+      if (parentNode === focusNode && ++indexWithinFocus === focusOffset) {
+        end = length;
+      }
+
+      if ((next = node.nextSibling) !== null) {
+        break;
+      }
+
+      node = parentNode;
+      parentNode = node.parentNode;
+    } // Moving from `node` to its next sibling `next`.
+
+
+    node = next;
+  }
+
+  if (start === -1 || end === -1) {
+    // This should never happen. (Would happen if the anchor/focus nodes aren't
+    // actually inside the passed-in node.)
+    return null;
+  }
+
+  return {
+    start: start,
+    end: end
+  };
+}
+/**
+ * In modern non-IE browsers, we can support both forward and backward
+ * selections.
+ *
+ * Note: IE10+ supports the Selection object, but it does not support
+ * the `extend` method, which means that even in modern IE, it's not possible
+ * to programmatically create a backward selection. Thus, for all IE
+ * versions, we use the old IE API to create our selections.
+ *
+ * @param {DOMElement|DOMTextNode} node
+ * @param {object} offsets
+ */
+
+function setOffsets(node, offsets) {
+  var doc = node.ownerDocument || document;
+  var win = doc && doc.defaultView || window; // Edge fails with "Object expected" in some scenarios.
+  // (For instance: TinyMCE editor used in a list component that supports pasting to add more,
+  // fails when pasting 100+ items)
+
+  if (!win.getSelection) {
+    return;
+  }
+
+  var selection = win.getSelection();
+  var length = node.textContent.length;
+  var start = Math.min(offsets.start, length);
+  var end = offsets.end === undefined ? start : Math.min(offsets.end, length); // IE 11 uses modern selection, but doesn't support the extend method.
+  // Flip backward selections, so we can set with a single range.
+
+  if (!selection.extend && start > end) {
+    var temp = end;
+    end = start;
+    start = temp;
+  }
+
+  var startMarker = getNodeForCharacterOffset(node, start);
+  var endMarker = getNodeForCharacterOffset(node, end);
+
+  if (startMarker && endMarker) {
+    if (selection.rangeCount === 1 && selection.anchorNode === startMarker.node && selection.anchorOffset === startMarker.offset && selection.focusNode === endMarker.node && selection.focusOffset === endMarker.offset) {
+      return;
+    }
+
+    var range = doc.createRange();
+    range.setStart(startMarker.node, startMarker.offset);
+    selection.removeAllRanges();
+
+    if (start > end) {
+      selection.addRange(range);
+      selection.extend(endMarker.node, endMarker.offset);
+    } else {
+      range.setEnd(endMarker.node, endMarker.offset);
+      selection.addRange(range);
+    }
+  }
+}
+
+function isTextNode(node) {
+  return node && node.nodeType === TEXT_NODE;
+}
+
+function containsNode(outerNode, innerNode) {
+  if (!outerNode || !innerNode) {
+    return false;
+  } else if (outerNode === innerNode) {
+    return true;
+  } else if (isTextNode(outerNode)) {
+    return false;
+  } else if (isTextNode(innerNode)) {
+    return containsNode(outerNode, innerNode.parentNode);
+  } else if ('contains' in outerNode) {
+    return outerNode.contains(innerNode);
+  } else if (outerNode.compareDocumentPosition) {
+    return !!(outerNode.compareDocumentPosition(innerNode) & 16);
+  } else {
+    return false;
+  }
+}
+
+function isInDocument(node) {
+  return node && node.ownerDocument && containsNode(node.ownerDocument.documentElement, node);
+}
+
+function isSameOriginFrame(iframe) {
+  try {
+    // Accessing the contentDocument of a HTMLIframeElement can cause the browser
+    // to throw, e.g. if it has a cross-origin src attribute.
+    // Safari will show an error in the console when the access results in "Blocked a frame with origin". e.g:
+    // iframe.contentDocument.defaultView;
+    // A safety way is to access one of the cross origin properties: Window or Location
+    // Which might result in "SecurityError" DOM Exception and it is compatible to Safari.
+    // https://html.spec.whatwg.org/multipage/browsers.html#integration-with-idl
+    return typeof iframe.contentWindow.location.href === 'string';
+  } catch (err) {
+    return false;
+  }
+}
+
+function getActiveElementDeep() {
+  var win = window;
+  var element = getActiveElement();
+
+  while (element instanceof win.HTMLIFrameElement) {
+    if (isSameOriginFrame(element)) {
+      win = element.contentWindow;
+    } else {
+      return element;
+    }
+
+    element = getActiveElement(win.document);
+  }
+
+  return element;
+}
+/**
+ * @ReactInputSelection: React input selection module. Based on Selection.js,
+ * but modified to be suitable for react and has a couple of bug fixes (doesn't
+ * assume buttons have range selections allowed).
+ * Input selection module for React.
+ */
+
+/**
+ * @hasSelectionCapabilities: we get the element types that support selection
+ * from https://html.spec.whatwg.org/#do-not-apply, looking at `selectionStart`
+ * and `selectionEnd` rows.
+ */
+
+
+function hasSelectionCapabilities(elem) {
+  var nodeName = elem && elem.nodeName && elem.nodeName.toLowerCase();
+  return nodeName && (nodeName === 'input' && (elem.type === 'text' || elem.type === 'search' || elem.type === 'tel' || elem.type === 'url' || elem.type === 'password') || nodeName === 'textarea' || elem.contentEditable === 'true');
+}
+function getSelectionInformation() {
+  var focusedElem = getActiveElementDeep();
+  return {
+    focusedElem: focusedElem,
+    selectionRange: hasSelectionCapabilities(focusedElem) ? getSelection(focusedElem) : null
+  };
+}
+/**
+ * @restoreSelection: If any selection information was potentially lost,
+ * restore it. This is useful when performing operations that could remove dom
+ * nodes and place them back in, resulting in focus being lost.
+ */
+
+function restoreSelection(priorSelectionInformation) {
+  var curFocusedElem = getActiveElementDeep();
+  var priorFocusedElem = priorSelectionInformation.focusedElem;
+  var priorSelectionRange = priorSelectionInformation.selectionRange;
+
+  if (curFocusedElem !== priorFocusedElem && isInDocument(priorFocusedElem)) {
+    if (priorSelectionRange !== null && hasSelectionCapabilities(priorFocusedElem)) {
+      setSelection(priorFocusedElem, priorSelectionRange);
+    } // Focusing a node can change the scroll position, which is undesirable
+
+
+    var ancestors = [];
+    var ancestor = priorFocusedElem;
+
+    while (ancestor = ancestor.parentNode) {
+      if (ancestor.nodeType === ELEMENT_NODE) {
+        ancestors.push({
+          element: ancestor,
+          left: ancestor.scrollLeft,
+          top: ancestor.scrollTop
+        });
+      }
+    }
+
+    if (typeof priorFocusedElem.focus === 'function') {
+      priorFocusedElem.focus();
+    }
+
+    for (var i = 0; i < ancestors.length; i++) {
+      var info = ancestors[i];
+      info.element.scrollLeft = info.left;
+      info.element.scrollTop = info.top;
+    }
+  }
+}
+/**
+ * @getSelection: Gets the selection bounds of a focused textarea, input or
+ * contentEditable node.
+ * -@input: Look up selection bounds of this input
+ * -@return {start: selectionStart, end: selectionEnd}
+ */
+
+function getSelection(input) {
+  var selection;
+
+  if ('selectionStart' in input) {
+    // Modern browser with input or textarea.
+    selection = {
+      start: input.selectionStart,
+      end: input.selectionEnd
+    };
+  } else {
+    // Content editable or old IE textarea.
+    selection = getOffsets(input);
+  }
+
+  return selection || {
+    start: 0,
+    end: 0
+  };
+}
+/**
+ * @setSelection: Sets the selection bounds of a textarea or input and focuses
+ * the input.
+ * -@input     Set selection bounds of this input or textarea
+ * -@offsets   Object of same form that is returned from get*
+ */
+
+function setSelection(input, offsets) {
+  var start = offsets.start;
+  var end = offsets.end;
+
+  if (end === undefined) {
+    end = start;
+  }
+
+  if ('selectionStart' in input) {
+    input.selectionStart = start;
+    input.selectionEnd = Math.min(end, input.value.length);
+  } else {
+    setOffsets(input, offsets);
+  }
+}
+
+var skipSelectionChangeEvent = canUseDOM && 'documentMode' in document && document.documentMode <= 11;
+
+function registerEvents$3() {
+  registerTwoPhaseEvent('onSelect', ['focusout', 'contextmenu', 'dragend', 'focusin', 'keydown', 'keyup', 'mousedown', 'mouseup', 'selectionchange']);
+}
+
+var activeElement$1 = null;
+var activeElementInst$1 = null;
+var lastSelection = null;
+var mouseDown = false;
+/**
+ * Get an object which is a unique representation of the current selection.
+ *
+ * The return value will not be consistent across nodes or browsers, but
+ * two identical selections on the same node will return identical objects.
+ */
+
+function getSelection$1(node) {
+  if ('selectionStart' in node && hasSelectionCapabilities(node)) {
+    return {
+      start: node.selectionStart,
+      end: node.selectionEnd
+    };
+  } else {
+    var win = node.ownerDocument && node.ownerDocument.defaultView || window;
+    var selection = win.getSelection();
+    return {
+      anchorNode: selection.anchorNode,
+      anchorOffset: selection.anchorOffset,
+      focusNode: selection.focusNode,
+      focusOffset: selection.focusOffset
+    };
+  }
+}
+/**
+ * Get document associated with the event target.
+ */
+
+
+function getEventTargetDocument(eventTarget) {
+  return eventTarget.window === eventTarget ? eventTarget.document : eventTarget.nodeType === DOCUMENT_NODE ? eventTarget : eventTarget.ownerDocument;
+}
+/**
+ * Poll selection to see whether it's changed.
+ *
+ * @param {object} nativeEvent
+ * @param {object} nativeEventTarget
+ * @return {?SyntheticEvent}
+ */
+
+
+function constructSelectEvent(dispatchQueue, nativeEvent, nativeEventTarget) {
+  // Ensure we have the right element, and that the user is not dragging a
+  // selection (this matches native `select` event behavior). In HTML5, select
+  // fires only on input and textarea thus if there's no focused element we
+  // won't dispatch.
+  var doc = getEventTargetDocument(nativeEventTarget);
+
+  if (mouseDown || activeElement$1 == null || activeElement$1 !== getActiveElement(doc)) {
+    return;
+  } // Only fire when selection has actually changed.
+
+
+  var currentSelection = getSelection$1(activeElement$1);
+
+  if (!lastSelection || !shallowEqual(lastSelection, currentSelection)) {
+    lastSelection = currentSelection;
+    var listeners = accumulateTwoPhaseListeners(activeElementInst$1, 'onSelect');
+
+    if (listeners.length > 0) {
+      var event = new SyntheticEvent('onSelect', 'select', null, nativeEvent, nativeEventTarget);
+      dispatchQueue.push({
+        event: event,
+        listeners: listeners
+      });
+      event.target = activeElement$1;
+    }
+  }
+}
+/**
+ * This plugin creates an `onSelect` event that normalizes select events
+ * across form elements.
+ *
+ * Supported elements are:
+ * - input (see `isTextInputElement`)
+ * - textarea
+ * - contentEditable
+ *
+ * This differs from native browser implementations in the following ways:
+ * - Fires on contentEditable fields as well as inputs.
+ * - Fires for collapsed selection.
+ * - Fires after user input.
+ */
+
+
+function extractEvents$3(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags, targetContainer) {
+  var targetNode = targetInst ? getNodeFromInstance(targetInst) : window;
+
+  switch (domEventName) {
+    // Track the input node that has focus.
+    case 'focusin':
+      if (isTextInputElement(targetNode) || targetNode.contentEditable === 'true') {
+        activeElement$1 = targetNode;
+        activeElementInst$1 = targetInst;
+        lastSelection = null;
+      }
+
+      break;
+
+    case 'focusout':
+      activeElement$1 = null;
+      activeElementInst$1 = null;
+      lastSelection = null;
+      break;
+    // Don't fire the event while the user is dragging. This matches the
+    // semantics of the native select event.
+
+    case 'mousedown':
+      mouseDown = true;
+      break;
+
+    case 'contextmenu':
+    case 'mouseup':
+    case 'dragend':
+      mouseDown = false;
+      constructSelectEvent(dispatchQueue, nativeEvent, nativeEventTarget);
+      break;
+    // Chrome and IE fire non-standard event when selection is changed (and
+    // sometimes when it hasn't). IE's event fires out of order with respect
+    // to key and input events on deletion, so we discard it.
+    //
+    // Firefox doesn't support selectionchange, so check selection status
+    // after each key entry. The selection changes after keydown and before
+    // keyup, but we check on keydown as well in the case of holding down a
+    // key, when multiple keydown events are fired but only one keyup is.
+    // This is also our approach for IE handling, for the reason above.
+
+    case 'selectionchange':
+      if (skipSelectionChangeEvent) {
+        break;
+      }
+
+    // falls through
+
+    case 'keydown':
+    case 'keyup':
+      constructSelectEvent(dispatchQueue, nativeEvent, nativeEventTarget);
+  }
+}
+
+/**
+ * Generate a mapping of standard vendor prefixes using the defined style property and event name.
+ *
+ * @param {string} styleProp
+ * @param {string} eventName
+ * @returns {object}
+ */
+
+function makePrefixMap(styleProp, eventName) {
+  var prefixes = {};
+  prefixes[styleProp.toLowerCase()] = eventName.toLowerCase();
+  prefixes['Webkit' + styleProp] = 'webkit' + eventName;
+  prefixes['Moz' + styleProp] = 'moz' + eventName;
+  return prefixes;
+}
+/**
+ * A list of event names to a configurable list of vendor prefixes.
+ */
+
+
+var vendorPrefixes = {
+  animationend: makePrefixMap('Animation', 'AnimationEnd'),
+  animationiteration: makePrefixMap('Animation', 'AnimationIteration'),
+  animationstart: makePrefixMap('Animation', 'AnimationStart'),
+  transitionend: makePrefixMap('Transition', 'TransitionEnd')
+};
+/**
+ * Event names that have already been detected and prefixed (if applicable).
+ */
+
+var prefixedEventNames = {};
+/**
+ * Element to check for prefixes on.
+ */
+
+var style = {};
+/**
+ * Bootstrap if a DOM exists.
+ */
+
+if (canUseDOM) {
+  style = document.createElement('div').style; // On some platforms, in particular some releases of Android 4.x,
+  // the un-prefixed "animation" and "transition" properties are defined on the
+  // style object but the events that fire will still be prefixed, so we need
+  // to check if the un-prefixed events are usable, and if not remove them from the map.
+
+  if (!('AnimationEvent' in window)) {
+    delete vendorPrefixes.animationend.animation;
+    delete vendorPrefixes.animationiteration.animation;
+    delete vendorPrefixes.animationstart.animation;
+  } // Same as above
+
+
+  if (!('TransitionEvent' in window)) {
+    delete vendorPrefixes.transitionend.transition;
+  }
+}
+/**
+ * Attempts to determine the correct vendor prefixed event name.
+ *
+ * @param {string} eventName
+ * @returns {string}
+ */
+
+
+function getVendorPrefixedEventName(eventName) {
+  if (prefixedEventNames[eventName]) {
+    return prefixedEventNames[eventName];
+  } else if (!vendorPrefixes[eventName]) {
+    return eventName;
+  }
+
+  var prefixMap = vendorPrefixes[eventName];
+
+  for (var styleProp in prefixMap) {
+    if (prefixMap.hasOwnProperty(styleProp) && styleProp in style) {
+      return prefixedEventNames[eventName] = prefixMap[styleProp];
+    }
+  }
+
+  return eventName;
+}
+
+var ANIMATION_END = getVendorPrefixedEventName('animationend');
+var ANIMATION_ITERATION = getVendorPrefixedEventName('animationiteration');
+var ANIMATION_START = getVendorPrefixedEventName('animationstart');
+var TRANSITION_END = getVendorPrefixedEventName('transitionend');
+
+var topLevelEventsToReactNames = new Map(); // NOTE: Capitalization is important in this list!
+//
+// E.g. it needs "pointerDown", not "pointerdown".
+// This is because we derive both React name ("onPointerDown")
+// and DOM name ("pointerdown") from the same list.
+//
+// Exceptions that don't match this convention are listed separately.
+//
+// prettier-ignore
+
+var simpleEventPluginEvents = ['abort', 'auxClick', 'cancel', 'canPlay', 'canPlayThrough', 'click', 'close', 'contextMenu', 'copy', 'cut', 'drag', 'dragEnd', 'dragEnter', 'dragExit', 'dragLeave', 'dragOver', 'dragStart', 'drop', 'durationChange', 'emptied', 'encrypted', 'ended', 'error', 'gotPointerCapture', 'input', 'invalid', 'keyDown', 'keyPress', 'keyUp', 'load', 'loadedData', 'loadedMetadata', 'loadStart', 'lostPointerCapture', 'mouseDown', 'mouseMove', 'mouseOut', 'mouseOver', 'mouseUp', 'paste', 'pause', 'play', 'playing', 'pointerCancel', 'pointerDown', 'pointerMove', 'pointerOut', 'pointerOver', 'pointerUp', 'progress', 'rateChange', 'reset', 'resize', 'seeked', 'seeking', 'stalled', 'submit', 'suspend', 'timeUpdate', 'touchCancel', 'touchEnd', 'touchStart', 'volumeChange', 'scroll', 'toggle', 'touchMove', 'waiting', 'wheel'];
+
+function registerSimpleEvent(domEventName, reactName) {
+  topLevelEventsToReactNames.set(domEventName, reactName);
+  registerTwoPhaseEvent(reactName, [domEventName]);
+}
+
+function registerSimpleEvents() {
+  for (var i = 0; i < simpleEventPluginEvents.length; i++) {
+    var eventName = simpleEventPluginEvents[i];
+    var domEventName = eventName.toLowerCase();
+    var capitalizedEvent = eventName[0].toUpperCase() + eventName.slice(1);
+    registerSimpleEvent(domEventName, 'on' + capitalizedEvent);
+  } // Special cases where event names don't match.
+
+
+  registerSimpleEvent(ANIMATION_END, 'onAnimationEnd');
+  registerSimpleEvent(ANIMATION_ITERATION, 'onAnimationIteration');
+  registerSimpleEvent(ANIMATION_START, 'onAnimationStart');
+  registerSimpleEvent('dblclick', 'onDoubleClick');
+  registerSimpleEvent('focusin', 'onFocus');
+  registerSimpleEvent('focusout', 'onBlur');
+  registerSimpleEvent(TRANSITION_END, 'onTransitionEnd');
+}
+
+function extractEvents$4(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags, targetContainer) {
+  var reactName = topLevelEventsToReactNames.get(domEventName);
+
+  if (reactName === undefined) {
+    return;
+  }
+
+  var SyntheticEventCtor = SyntheticEvent;
+  var reactEventType = domEventName;
+
+  switch (domEventName) {
+    case 'keypress':
+      // Firefox creates a keypress event for function keys too. This removes
+      // the unwanted keypress events. Enter is however both printable and
+      // non-printable. One would expect Tab to be as well (but it isn't).
+      if (getEventCharCode(nativeEvent) === 0) {
+        return;
+      }
+
+    /* falls through */
+
+    case 'keydown':
+    case 'keyup':
+      SyntheticEventCtor = SyntheticKeyboardEvent;
+      break;
+
+    case 'focusin':
+      reactEventType = 'focus';
+      SyntheticEventCtor = SyntheticFocusEvent;
+      break;
+
+    case 'focusout':
+      reactEventType = 'blur';
+      SyntheticEventCtor = SyntheticFocusEvent;
+      break;
+
+    case 'beforeblur':
+    case 'afterblur':
+      SyntheticEventCtor = SyntheticFocusEvent;
+      break;
+
+    case 'click':
+      // Firefox creates a click event on right mouse clicks. This removes the
+      // unwanted click events.
+      if (nativeEvent.button === 2) {
+        return;
+      }
+
+    /* falls through */
+
+    case 'auxclick':
+    case 'dblclick':
+    case 'mousedown':
+    case 'mousemove':
+    case 'mouseup': // TODO: Disabled elements should not respond to mouse events
+
+    /* falls through */
+
+    case 'mouseout':
+    case 'mouseover':
+    case 'contextmenu':
+      SyntheticEventCtor = SyntheticMouseEvent;
+      break;
+
+    case 'drag':
+    case 'dragend':
+    case 'dragenter':
+    case 'dragexit':
+    case 'dragleave':
+    case 'dragover':
+    case 'dragstart':
+    case 'drop':
+      SyntheticEventCtor = SyntheticDragEvent;
+      break;
+
+    case 'touchcancel':
+    case 'touchend':
+    case 'touchmove':
+    case 'touchstart':
+      SyntheticEventCtor = SyntheticTouchEvent;
+      break;
+
+    case ANIMATION_END:
+    case ANIMATION_ITERATION:
+    case ANIMATION_START:
+      SyntheticEventCtor = SyntheticAnimationEvent;
+      break;
+
+    case TRANSITION_END:
+      SyntheticEventCtor = SyntheticTransitionEvent;
+      break;
+
+    case 'scroll':
+      SyntheticEventCtor = SyntheticUIEvent;
+      break;
+
+    case 'wheel':
+      SyntheticEventCtor = SyntheticWheelEvent;
+      break;
+
+    case 'copy':
+    case 'cut':
+    case 'paste':
+      SyntheticEventCtor = SyntheticClipboardEvent;
+      break;
+
+    case 'gotpointercapture':
+    case 'lostpointercapture':
+    case 'pointercancel':
+    case 'pointerdown':
+    case 'pointermove':
+    case 'pointerout':
+    case 'pointerover':
+    case 'pointerup':
+      SyntheticEventCtor = SyntheticPointerEvent;
+      break;
+  }
+
+  var inCapturePhase = (eventSystemFlags & IS_CAPTURE_PHASE) !== 0;
+
+  {
+    // Some events don't bubble in the browser.
+    // In the past, React has always bubbled them, but this can be surprising.
+    // We're going to try aligning closer to the browser behavior by not bubbling
+    // them in React either. We'll start by not bubbling onScroll, and then expand.
+    var accumulateTargetOnly = !inCapturePhase && // TODO: ideally, we'd eventually add all events from
+    // nonDelegatedEvents list in DOMPluginEventSystem.
+    // Then we can remove this special list.
+    // This is a breaking change that can wait until React 18.
+    domEventName === 'scroll';
+
+    var _listeners = accumulateSinglePhaseListeners(targetInst, reactName, nativeEvent.type, inCapturePhase, accumulateTargetOnly);
+
+    if (_listeners.length > 0) {
+      // Intentionally create event lazily.
+      var _event = new SyntheticEventCtor(reactName, reactEventType, null, nativeEvent, nativeEventTarget);
+
+      dispatchQueue.push({
+        event: _event,
+        listeners: _listeners
+      });
+    }
+  }
+}
+
+// TODO: remove top-level side effect.
+registerSimpleEvents();
+registerEvents$2();
+registerEvents$1();
+registerEvents$3();
+registerEvents();
+
+function extractEvents$5(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags, targetContainer) {
+  // TODO: we should remove the concept of a "SimpleEventPlugin".
+  // This is the basic functionality of the event system. All
+  // the other plugins are essentially polyfills. So the plugin
+  // should probably be inlined somewhere and have its logic
+  // be core the to event system. This would potentially allow
+  // us to ship builds of React without the polyfilled plugins below.
+  extractEvents$4(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags);
+  var shouldProcessPolyfillPlugins = (eventSystemFlags & SHOULD_NOT_PROCESS_POLYFILL_EVENT_PLUGINS) === 0; // We don't process these events unless we are in the
+  // event's native "bubble" phase, which means that we're
+  // not in the capture phase. That's because we emulate
+  // the capture phase here still. This is a trade-off,
+  // because in an ideal world we would not emulate and use
+  // the phases properly, like we do with the SimpleEvent
+  // plugin. However, the plugins below either expect
+  // emulation (EnterLeave) or use state localized to that
+  // plugin (BeforeInput, Change, Select). The state in
+  // these modules complicates things, as you'll essentially
+  // get the case where the capture phase event might change
+  // state, only for the following bubble event to come in
+  // later and not trigger anything as the state now
+  // invalidates the heuristics of the event plugin. We
+  // could alter all these plugins to work in such ways, but
+  // that might cause other unknown side-effects that we
+  // can't foresee right now.
+
+  if (shouldProcessPolyfillPlugins) {
+    extractEvents$2(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget);
+    extractEvents$1(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget);
+    extractEvents$3(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget);
+    extractEvents(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget);
+  }
+} // List of events that need to be individually attached to media elements.
+
+
+var mediaEventTypes = ['abort', 'canplay', 'canplaythrough', 'durationchange', 'emptied', 'encrypted', 'ended', 'error', 'loadeddata', 'loadedmetadata', 'loadstart', 'pause', 'play', 'playing', 'progress', 'ratechange', 'resize', 'seeked', 'seeking', 'stalled', 'suspend', 'timeupdate', 'volumechange', 'waiting']; // We should not delegate these events to the container, but rather
+// set them on the actual target element itself. This is primarily
+// because these events do not consistently bubble in the DOM.
+
+var nonDelegatedEvents = new Set(['cancel', 'close', 'invalid', 'load', 'scroll', 'toggle'].concat(mediaEventTypes));
+
+function executeDispatch(event, listener, currentTarget) {
+  var type = event.type || 'unknown-event';
+  event.currentTarget = currentTarget;
+  invokeGuardedCallbackAndCatchFirstError(type, listener, undefined, event);
+  event.currentTarget = null;
+}
+
+function processDispatchQueueItemsInOrder(event, dispatchListeners, inCapturePhase) {
+  var previousInstance;
+
+  if (inCapturePhase) {
+    for (var i = dispatchListeners.length - 1; i >= 0; i--) {
+      var _dispatchListeners$i = dispatchListeners[i],
+          instance = _dispatchListeners$i.instance,
+          currentTarget = _dispatchListeners$i.currentTarget,
+          listener = _dispatchListeners$i.listener;
+
+      if (instance !== previousInstance && event.isPropagationStopped()) {
+        return;
+      }
+
+      executeDispatch(event, listener, currentTarget);
+      previousInstance = instance;
+    }
+  } else {
+    for (var _i = 0; _i < dispatchListeners.length; _i++) {
+      var _dispatchListeners$_i = dispatchListeners[_i],
+          _instance = _dispatchListeners$_i.instance,
+          _currentTarget = _dispatchListeners$_i.currentTarget,
+          _listener = _dispatchListeners$_i.listener;
+
+      if (_instance !== previousInstance && event.isPropagationStopped()) {
+        return;
+      }
+
+      executeDispatch(event, _listener, _currentTarget);
+      previousInstance = _instance;
+    }
+  }
+}
+
+function processDispatchQueue(dispatchQueue, eventSystemFlags) {
+  var inCapturePhase = (eventSystemFlags & IS_CAPTURE_PHASE) !== 0;
+
+  for (var i = 0; i < dispatchQueue.length; i++) {
+    var _dispatchQueue$i = dispatchQueue[i],
+        event = _dispatchQueue$i.event,
+        listeners = _dispatchQueue$i.listeners;
+    processDispatchQueueItemsInOrder(event, listeners, inCapturePhase); //  event system doesn't use pooling.
+  } // This would be a good time to rethrow if any of the event handlers threw.
+
+
+  rethrowCaughtError();
+}
+
+function dispatchEventsForPlugins(domEventName, eventSystemFlags, nativeEvent, targetInst, targetContainer) {
+  var nativeEventTarget = getEventTarget(nativeEvent);
+  var dispatchQueue = [];
+  extractEvents$5(dispatchQueue, domEventName, targetInst, nativeEvent, nativeEventTarget, eventSystemFlags);
+  processDispatchQueue(dispatchQueue, eventSystemFlags);
+}
+
+function listenToNonDelegatedEvent(domEventName, targetElement) {
+  {
+    if (!nonDelegatedEvents.has(domEventName)) {
+      error('Did not expect a listenToNonDelegatedEvent() call for "%s". ' + 'This is a bug in React. Please file an issue.', domEventName);
+    }
+  }
+
+  var isCapturePhaseListener = false;
+  var listenerSet = getEventListenerSet(targetElement);
+  var listenerSetKey = getListenerSetKey(domEventName, isCapturePhaseListener);
+
+  if (!listenerSet.has(listenerSetKey)) {
+    addTrappedEventListener(targetElement, domEventName, IS_NON_DELEGATED, isCapturePhaseListener);
+    listenerSet.add(listenerSetKey);
+  }
+}
+function listenToNativeEvent(domEventName, isCapturePhaseListener, target) {
+  {
+    if (nonDelegatedEvents.has(domEventName) && !isCapturePhaseListener) {
+      error('Did not expect a listenToNativeEvent() call for "%s" in the bubble phase. ' + 'This is a bug in React. Please file an issue.', domEventName);
+    }
+  }
+
+  var eventSystemFlags = 0;
+
+  if (isCapturePhaseListener) {
+    eventSystemFlags |= IS_CAPTURE_PHASE;
+  }
+
+  addTrappedEventListener(target, domEventName, eventSystemFlags, isCapturePhaseListener);
+} // This is only used by createEventHandle when the
+var listeningMarker = '_reactListening' + Math.random().toString(36).slice(2);
+function listenToAllSupportedEvents(rootContainerElement) {
+  if (!rootContainerElement[listeningMarker]) {
+    rootContainerElement[listeningMarker] = true;
+    allNativeEvents.forEach(function (domEventName) {
+      // We handle selectionchange separately because it
+      // doesn't bubble and needs to be on the document.
+      if (domEventName !== 'selectionchange') {
+        if (!nonDelegatedEvents.has(domEventName)) {
+          listenToNativeEvent(domEventName, false, rootContainerElement);
+        }
+
+        listenToNativeEvent(domEventName, true, rootContainerElement);
+      }
+    });
+    var ownerDocument = rootContainerElement.nodeType === DOCUMENT_NODE ? rootContainerElement : rootContainerElement.ownerDocument;
+
+    if (ownerDocument !== null) {
+      // The selectionchange event also needs deduplication
+      // but it is attached to the document.
+      if (!ownerDocument[listeningMarker]) {
+        ownerDocument[listeningMarker] = true;
+        listenToNativeEvent('selectionchange', false, ownerDocument);
+      }
+    }
+  }
+}
+
+function addTrappedEventListener(targetContainer, domEventName, eventSystemFlags, isCapturePhaseListener, isDeferredListenerForLegacyFBSupport) {
+  var listener = createEventListenerWrapperWithPriority(targetContainer, domEventName, eventSystemFlags); // If passive option is not supported, then the event will be
+  // active and not passive.
+
+  var isPassiveListener = undefined;
+
+  if (passiveBrowserEventsSupported) {
+    // Browsers introduced an intervention, making these events
+    // passive by default on document. React doesn't bind them
+    // to document anymore, but changing this now would undo
+    // the performance wins from the change. So we emulate
+    // the existing behavior manually on the roots now.
+    // https://github.com/facebook/react/issues/19651
+    if (domEventName === 'touchstart' || domEventName === 'touchmove' || domEventName === 'wheel') {
+      isPassiveListener = true;
+    }
+  }
+
+  targetContainer =  targetContainer;
+  var unsubscribeListener; // When legacyFBSupport is enabled, it's for when we
+
+
+  if (isCapturePhaseListener) {
+    if (isPassiveListener !== undefined) {
+      unsubscribeListener = addEventCaptureListenerWithPassiveFlag(targetContainer, domEventName, listener, isPassiveListener);
+    } else {
+      unsubscribeListener = addEventCaptureListener(targetContainer, domEventName, listener);
+    }
+  } else {
+    if (isPassiveListener !== undefined) {
+      unsubscribeListener = addEventBubbleListenerWithPassiveFlag(targetContainer, domEventName, listener, isPassiveListener);
+    } else {
+      unsubscribeListener = addEventBubbleListener(targetContainer, domEventName, listener);
+    }
+  }
+}
+
+function isMatchingRootContainer(grandContainer, targetContainer) {
+  return grandContainer === targetContainer || grandContainer.nodeType === COMMENT_NODE && grandContainer.parentNode === targetContainer;
+}
+
+function dispatchEventForPluginEventSystem(domEventName, eventSystemFlags, nativeEvent, targetInst, targetContainer) {
+  var ancestorInst = targetInst;
+
+  if ((eventSystemFlags & IS_EVENT_HANDLE_NON_MANAGED_NODE) === 0 && (eventSystemFlags & IS_NON_DELEGATED) === 0) {
+    var targetContainerNode = targetContainer; // If we are using the legacy FB support flag, we
+
+    if (targetInst !== null) {
+      // The below logic attempts to work out if we need to change
+      // the target fiber to a different ancestor. We had similar logic
+      // in the legacy event system, except the big difference between
+      // systems is that the modern event system now has an event listener
+      // attached to each React Root and React Portal Root. Together,
+      // the DOM nodes representing these roots are the "rootContainer".
+      // To figure out which ancestor instance we should use, we traverse
+      // up the fiber tree from the target instance and attempt to find
+      // root boundaries that match that of our current "rootContainer".
+      // If we find that "rootContainer", we find the parent fiber
+      // sub-tree for that root and make that our ancestor instance.
+      var node = targetInst;
+
+      mainLoop: while (true) {
+        if (node === null) {
+          return;
+        }
+
+        var nodeTag = node.tag;
+
+        if (nodeTag === HostRoot || nodeTag === HostPortal) {
+          var container = node.stateNode.containerInfo;
+
+          if (isMatchingRootContainer(container, targetContainerNode)) {
+            break;
+          }
+
+          if (nodeTag === HostPortal) {
+            // The target is a portal, but it's not the rootContainer we're looking for.
+            // Normally portals handle their own events all the way down to the root.
+            // So we should be able to stop now. However, we don't know if this portal
+            // was part of *our* root.
+            var grandNode = node.return;
+
+            while (grandNode !== null) {
+              var grandTag = grandNode.tag;
+
+              if (grandTag === HostRoot || grandTag === HostPortal) {
+                var grandContainer = grandNode.stateNode.containerInfo;
+
+                if (isMatchingRootContainer(grandContainer, targetContainerNode)) {
+                  // This is the rootContainer we're looking for and we found it as
+                  // a parent of the Portal. That means we can ignore it because the
+                  // Portal will bubble through to us.
+                  return;
+                }
+              }
+
+              grandNode = grandNode.return;
+            }
+          } // Now we need to find it's corresponding host fiber in the other
+          // tree. To do this we can use getClosestInstanceFromNode, but we
+          // need to validate that the fiber is a host instance, otherwise
+          // we need to traverse up through the DOM till we find the correct
+          // node that is from the other tree.
+
+
+          while (container !== null) {
+            var parentNode = getClosestInstanceFromNode(container);
+
+            if (parentNode === null) {
+              return;
+            }
+
+            var parentTag = parentNode.tag;
+
+            if (parentTag === HostComponent || parentTag === HostText) {
+              node = ancestorInst = parentNode;
+              continue mainLoop;
+            }
+
+            container = container.parentNode;
+          }
+        }
+
+        node = node.return;
+      }
+    }
+  }
+
+  batchedUpdates(function () {
+    return dispatchEventsForPlugins(domEventName, eventSystemFlags, nativeEvent, ancestorInst);
+  });
+}
+
+function createDispatchListener(instance, listener, currentTarget) {
+  return {
+    instance: instance,
+    listener: listener,
+    currentTarget: currentTarget
+  };
+}
+
+function accumulateSinglePhaseListeners(targetFiber, reactName, nativeEventType, inCapturePhase, accumulateTargetOnly, nativeEvent) {
+  var captureName = reactName !== null ? reactName + 'Capture' : null;
+  var reactEventName = inCapturePhase ? captureName : reactName;
+  var listeners = [];
+  var instance = targetFiber;
+  var lastHostComponent = null; // Accumulate all instances and listeners via the target -> root path.
+
+  while (instance !== null) {
+    var _instance2 = instance,
+        stateNode = _instance2.stateNode,
+        tag = _instance2.tag; // Handle listeners that are on HostComponents (i.e. <div>)
+
+    if (tag === HostComponent && stateNode !== null) {
+      lastHostComponent = stateNode; // createEventHandle listeners
+
+
+      if (reactEventName !== null) {
+        var listener = getListener(instance, reactEventName);
+
+        if (listener != null) {
+          listeners.push(createDispatchListener(instance, listener, lastHostComponent));
+        }
+      }
+    } // If we are only accumulating events for the target, then we don't
+    // continue to propagate through the React fiber tree to find other
+    // listeners.
+
+
+    if (accumulateTargetOnly) {
+      break;
+    } // If we are processing the onBeforeBlur event, then we need to take
+
+    instance = instance.return;
+  }
+
+  return listeners;
+} // We should only use this function for:
+// - BeforeInputEventPlugin
+// - ChangeEventPlugin
+// - SelectEventPlugin
+// This is because we only process these plugins
+// in the bubble phase, so we need to accumulate two
+// phase event listeners (via emulation).
+
+function accumulateTwoPhaseListeners(targetFiber, reactName) {
+  var captureName = reactName + 'Capture';
+  var listeners = [];
+  var instance = targetFiber; // Accumulate all instances and listeners via the target -> root path.
+
+  while (instance !== null) {
+    var _instance3 = instance,
+        stateNode = _instance3.stateNode,
+        tag = _instance3.tag; // Handle listeners that are on HostComponents (i.e. <div>)
+
+    if (tag === HostComponent && stateNode !== null) {
+      var currentTarget = stateNode;
+      var captureListener = getListener(instance, captureName);
+
+      if (captureListener != null) {
+        listeners.unshift(createDispatchListener(instance, captureListener, currentTarget));
+      }
+
+      var bubbleListener = getListener(instance, reactName);
+
+      if (bubbleListener != null) {
+        listeners.push(createDispatchListener(instance, bubbleListener, currentTarget));
+      }
+    }
+
+    instance = instance.return;
+  }
+
+  return listeners;
+}
+
+function getParent(inst) {
+  if (inst === null) {
+    return null;
+  }
+
+  do {
+    inst = inst.return; // TODO: If this is a HostRoot we might want to bail out.
+    // That is depending on if we want nested subtrees (layers) to bubble
+    // events to their parent. We could also go through parentNode on the
+    // host node but that wouldn't work for React Native and doesn't let us
+    // do the portal feature.
+  } while (inst && inst.tag !== HostComponent);
+
+  if (inst) {
+    return inst;
+  }
+
+  return null;
+}
+/**
+ * Return the lowest common ancestor of A and B, or null if they are in
+ * different trees.
+ */
+
+
+function getLowestCommonAncestor(instA, instB) {
+  var nodeA = instA;
+  var nodeB = instB;
+  var depthA = 0;
+
+  for (var tempA = nodeA; tempA; tempA = getParent(tempA)) {
+    depthA++;
+  }
+
+  var depthB = 0;
+
+  for (var tempB = nodeB; tempB; tempB = getParent(tempB)) {
+    depthB++;
+  } // If A is deeper, crawl up.
+
+
+  while (depthA - depthB > 0) {
+    nodeA = getParent(nodeA);
+    depthA--;
+  } // If B is deeper, crawl up.
+
+
+  while (depthB - depthA > 0) {
+    nodeB = getParent(nodeB);
+    depthB--;
+  } // Walk in lockstep until we find a match.
+
+
+  var depth = depthA;
+
+  while (depth--) {
+    if (nodeA === nodeB || nodeB !== null && nodeA === nodeB.alternate) {
+      return nodeA;
+    }
+
+    nodeA = getParent(nodeA);
+    nodeB = getParent(nodeB);
+  }
+
+  return null;
+}
+
+function accumulateEnterLeaveListenersForEvent(dispatchQueue, event, target, common, inCapturePhase) {
+  var registrationName = event._reactName;
+  var listeners = [];
+  var instance = target;
+
+  while (instance !== null) {
+    if (instance === common) {
+      break;
+    }
+
+    var _instance4 = instance,
+        alternate = _instance4.alternate,
+        stateNode = _instance4.stateNode,
+        tag = _instance4.tag;
+
+    if (alternate !== null && alternate === common) {
+      break;
+    }
+
+    if (tag === HostComponent && stateNode !== null) {
+      var currentTarget = stateNode;
+
+      if (inCapturePhase) {
+        var captureListener = getListener(instance, registrationName);
+
+        if (captureListener != null) {
+          listeners.unshift(createDispatchListener(instance, captureListener, currentTarget));
+        }
+      } else if (!inCapturePhase) {
+        var bubbleListener = getListener(instance, registrationName);
+
+        if (bubbleListener != null) {
+          listeners.push(createDispatchListener(instance, bubbleListener, currentTarget));
+        }
+      }
+    }
+
+    instance = instance.return;
+  }
+
+  if (listeners.length !== 0) {
+    dispatchQueue.push({
+      event: event,
+      listeners: listeners
+    });
+  }
+} // We should only use this function for:
+// - EnterLeaveEventPlugin
+// This is because we only process this plugin
+// in the bubble phase, so we need to accumulate two
+// phase event listeners.
+
+
+function accumulateEnterLeaveTwoPhaseListeners(dispatchQueue, leaveEvent, enterEvent, from, to) {
+  var common = from && to ? getLowestCommonAncestor(from, to) : null;
+
+  if (from !== null) {
+    accumulateEnterLeaveListenersForEvent(dispatchQueue, leaveEvent, from, common, false);
+  }
+
+  if (to !== null && enterEvent !== null) {
+    accumulateEnterLeaveListenersForEvent(dispatchQueue, enterEvent, to, common, true);
+  }
+}
+function getListenerSetKey(domEventName, capture) {
+  return domEventName + "__" + (capture ? 'capture' : 'bubble');
+}
+
+var didWarnInvalidHydration = false;
+var DANGEROUSLY_SET_INNER_HTML = 'dangerouslySetInnerHTML';
+var SUPPRESS_CONTENT_EDITABLE_WARNING = 'suppressContentEditableWarning';
+var SUPPRESS_HYDRATION_WARNING = 'suppressHydrationWarning';
+var AUTOFOCUS = 'autoFocus';
+var CHILDREN = 'children';
+var STYLE = 'style';
+var HTML$1 = '__html';
+var warnedUnknownTags;
+var validatePropertiesInDevelopment;
+var warnForPropDifference;
+var warnForExtraAttributes;
+var warnForInvalidEventListener;
+var canDiffStyleForHydrationWarning;
+var normalizeHTML;
+
+{
+  warnedUnknownTags = {
+    // There are working polyfills for <dialog>. Let people use it.
+    dialog: true,
+    // Electron ships a custom <webview> tag to display external web content in
+    // an isolated frame and process.
+    // This tag is not present in non Electron environments such as JSDom which
+    // is often used for testing purposes.
+    // @see https://electronjs.org/docs/api/webview-tag
+    webview: true
+  };
+
+  validatePropertiesInDevelopment = function (type, props) {
+    validateProperties(type, props);
+    validateProperties$1(type, props);
+    validateProperties$2(type, props, {
+      registrationNameDependencies: registrationNameDependencies,
+      possibleRegistrationNames: possibleRegistrationNames
+    });
+  }; // IE 11 parses & normalizes the style attribute as opposed to other
+  // browsers. It adds spaces and sorts the properties in some
+  // non-alphabetical order. Handling that would require sorting CSS
+  // properties in the client & server versions or applying
+  // `expectedStyle` to a temporary DOM node to read its `style` attribute
+  // normalized. Since it only affects IE, we're skipping style warnings
+  // in that browser completely in favor of doing all that work.
+  // See https://github.com/facebook/react/issues/11807
+
+
+  canDiffStyleForHydrationWarning = canUseDOM && !document.documentMode;
+
+  warnForPropDifference = function (propName, serverValue, clientValue) {
+    if (didWarnInvalidHydration) {
+      return;
+    }
+
+    var normalizedClientValue = normalizeMarkupForTextOrAttribute(clientValue);
+    var normalizedServerValue = normalizeMarkupForTextOrAttribute(serverValue);
+
+    if (normalizedServerValue === normalizedClientValue) {
+      return;
+    }
+
+    didWarnInvalidHydration = true;
+
+    error('Prop `%s` did not match. Server: %s Client: %s', propName, JSON.stringify(normalizedServerValue), JSON.stringify(normalizedClientValue));
+  };
+
+  warnForExtraAttributes = function (attributeNames) {
+    if (didWarnInvalidHydration) {
+      return;
+    }
+
+    didWarnInvalidHydration = true;
+    var names = [];
+    attributeNames.forEach(function (name) {
+      names.push(name);
+    });
+
+    error('Extra attributes from the server: %s', names);
+  };
+
+  warnForInvalidEventListener = function (registrationName, listener) {
+    if (listener === false) {
+      error('Expected `%s` listener to be a function, instead got `false`.\n\n' + 'If you used to conditionally omit it with %s={condition && value}, ' + 'pass %s={condition ? value : undefined} instead.', registrationName, registrationName, registrationName);
+    } else {
+      error('Expected `%s` listener to be a function, instead got a value of `%s` type.', registrationName, typeof listener);
+    }
+  }; // Parse the HTML and read it back to normalize the HTML string so that it
+  // can be used for comparison.
+
+
+  normalizeHTML = function (parent, html) {
+    // We could have created a separate document here to avoid
+    // re-initializing custom elements if they exist. But this breaks
+    // how <noscript> is being handled. So we use the same document.
+    // See the discussion in https://github.com/facebook/react/pull/11157.
+    var testElement = parent.namespaceURI === HTML_NAMESPACE ? parent.ownerDocument.createElement(parent.tagName) : parent.ownerDocument.createElementNS(parent.namespaceURI, parent.tagName);
+    testElement.innerHTML = html;
+    return testElement.innerHTML;
+  };
+} // HTML parsing normalizes CR and CRLF to LF.
+// It also can turn \u0000 into \uFFFD inside attributes.
+// https://www.w3.org/TR/html5/single-page.html#preprocessing-the-input-stream
+// If we have a mismatch, it might be caused by that.
+// We will still patch up in this case but not fire the warning.
+
+
+var NORMALIZE_NEWLINES_REGEX = /\r\n?/g;
+var NORMALIZE_NULL_AND_REPLACEMENT_REGEX = /\u0000|\uFFFD/g;
+
+function normalizeMarkupForTextOrAttribute(markup) {
+  {
+    checkHtmlStringCoercion(markup);
+  }
+
+  var markupString = typeof markup === 'string' ? markup : '' + markup;
+  return markupString.replace(NORMALIZE_NEWLINES_REGEX, '\n').replace(NORMALIZE_NULL_AND_REPLACEMENT_REGEX, '');
+}
+
+function checkForUnmatchedText(serverText, clientText, isConcurrentMode, shouldWarnDev) {
+  var normalizedClientText = normalizeMarkupForTextOrAttribute(clientText);
+  var normalizedServerText = normalizeMarkupForTextOrAttribute(serverText);
+
+  if (normalizedServerText === normalizedClientText) {
+    return;
+  }
+
+  if (shouldWarnDev) {
+    {
+      if (!didWarnInvalidHydration) {
+        didWarnInvalidHydration = true;
+
+        error('Text content did not match. Server: "%s" Client: "%s"', normalizedServerText, normalizedClientText);
+      }
+    }
+  }
+
+  if (isConcurrentMode && enableClientRenderFallbackOnTextMismatch) {
+    // In concurrent roots, we throw when there's a text mismatch and revert to
+    // client rendering, up to the nearest Suspense boundary.
+    throw new Error('Text content does not match server-rendered HTML.');
+  }
+}
+
+function getOwnerDocumentFromRootContainer(rootContainerElement) {
+  return rootContainerElement.nodeType === DOCUMENT_NODE ? rootContainerElement : rootContainerElement.ownerDocument;
+}
+
+function noop() {}
+
+function trapClickOnNonInteractiveElement(node) {
+  // Mobile Safari does not fire properly bubble click events on
+  // non-interactive elements, which means delegated click listeners do not
+  // fire. The workaround for this bug involves attaching an empty click
+  // listener on the target node.
+  // https://www.quirksmode.org/blog/archives/2010/09/click_event_del.html
+  // Just set it using the onclick property so that we don't have to manage any
+  // bookkeeping for it. Not sure if we need to clear it when the listener is
+  // removed.
+  // TODO: Only do this for the relevant Safaris maybe?
+  node.onclick = noop;
+}
+
+function setInitialDOMProperties(tag, domElement, rootContainerElement, nextProps, isCustomComponentTag) {
+  for (var propKey in nextProps) {
+    if (!nextProps.hasOwnProperty(propKey)) {
+      continue;
+    }
+
+    var nextProp = nextProps[propKey];
+
+    if (propKey === STYLE) {
+      {
+        if (nextProp) {
+          // Freeze the next style object so that we can assume it won't be
+          // mutated. We have already warned for this in the past.
+          Object.freeze(nextProp);
+        }
+      } // Relies on `updateStylesByID` not mutating `styleUpdates`.
+
+
+      setValueForStyles(domElement, nextProp);
+    } else if (propKey === DANGEROUSLY_SET_INNER_HTML) {
+      var nextHtml = nextProp ? nextProp[HTML$1] : undefined;
+
+      if (nextHtml != null) {
+        setInnerHTML(domElement, nextHtml);
+      }
+    } else if (propKey === CHILDREN) {
+      if (typeof nextProp === 'string') {
+        // Avoid setting initial textContent when the text is empty. In IE11 setting
+        // textContent on a <textarea> will cause the placeholder to not
+        // show within the <textarea> until it has been focused and blurred again.
+        // https://github.com/facebook/react/issues/6731#issuecomment-254874553
+        var canSetTextContent = tag !== 'textarea' || nextProp !== '';
+
+        if (canSetTextContent) {
+          setTextContent(domElement, nextProp);
+        }
+      } else if (typeof nextProp === 'number') {
+        setTextContent(domElement, '' + nextProp);
+      }
+    } else if (propKey === SUPPRESS_CONTENT_EDITABLE_WARNING || propKey === SUPPRESS_HYDRATION_WARNING) ; else if (propKey === AUTOFOCUS) ; else if (registrationNameDependencies.hasOwnProperty(propKey)) {
+      if (nextProp != null) {
+        if ( typeof nextProp !== 'function') {
+          warnForInvalidEventListener(propKey, nextProp);
+        }
+
+        if (propKey === 'onScroll') {
+          listenToNonDelegatedEvent('scroll', domElement);
+        }
+      }
+    } else if (nextProp != null) {
+      setValueForProperty(domElement, propKey, nextProp, isCustomComponentTag);
+    }
+  }
+}
+
+function updateDOMProperties(domElement, updatePayload, wasCustomComponentTag, isCustomComponentTag) {
+  // TODO: Handle wasCustomComponentTag
+  for (var i = 0; i < updatePayload.length; i += 2) {
+    var propKey = updatePayload[i];
+    var propValue = updatePayload[i + 1];
+
+    if (propKey === STYLE) {
+      setValueForStyles(domElement, propValue);
+    } else if (propKey === DANGEROUSLY_SET_INNER_HTML) {
+      setInnerHTML(domElement, propValue);
+    } else if (propKey === CHILDREN) {
+      setTextContent(domElement, propValue);
+    } else {
+      setValueForProperty(domElement, propKey, propValue, isCustomComponentTag);
+    }
+  }
+}
+
+function createElement(type, props, rootContainerElement, parentNamespace) {
+  var isCustomComponentTag; // We create tags in the namespace of their parent container, except HTML
+  // tags get no namespace.
+
+  var ownerDocument = getOwnerDocumentFromRootContainer(rootContainerElement);
+  var domElement;
+  var namespaceURI = parentNamespace;
+
+  if (namespaceURI === HTML_NAMESPACE) {
+    namespaceURI = getIntrinsicNamespace(type);
+  }
+
+  if (namespaceURI === HTML_NAMESPACE) {
+    {
+      isCustomComponentTag = isCustomComponent(type, props); // Should this check be gated by parent namespace? Not sure we want to
+      // allow <SVG> or <mATH>.
+
+      if (!isCustomComponentTag && type !== type.toLowerCase()) {
+        error('<%s /> is using incorrect casing. ' + 'Use PascalCase for React components, ' + 'or lowercase for HTML elements.', type);
+      }
+    }
+
+    if (type === 'script') {
+      // Create the script via .innerHTML so its "parser-inserted" flag is
+      // set to true and it does not execute
+      var div = ownerDocument.createElement('div');
+
+      div.innerHTML = '<script><' + '/script>'; // eslint-disable-line
+      // This is guaranteed to yield a script element.
+
+      var firstChild = div.firstChild;
+      domElement = div.removeChild(firstChild);
+    } else if (typeof props.is === 'string') {
+      // $FlowIssue `createElement` should be updated for Web Components
+      domElement = ownerDocument.createElement(type, {
+        is: props.is
+      });
+    } else {
+      // Separate else branch instead of using `props.is || undefined` above because of a Firefox bug.
+      // See discussion in https://github.com/facebook/react/pull/6896
+      // and discussion in https://bugzilla.mozilla.org/show_bug.cgi?id=1276240
+      domElement = ownerDocument.createElement(type); // Normally attributes are assigned in `setInitialDOMProperties`, however the `multiple` and `size`
+      // attributes on `select`s needs to be added before `option`s are inserted.
+      // This prevents:
+      // - a bug where the `select` does not scroll to the correct option because singular
+      //  `select` elements automatically pick the first item #13222
+      // - a bug where the `select` set the first item as selected despite the `size` attribute #14239
+      // See https://github.com/facebook/react/issues/13222
+      // and https://github.com/facebook/react/issues/14239
+
+      if (type === 'select') {
+        var node = domElement;
+
+        if (props.multiple) {
+          node.multiple = true;
+        } else if (props.size) {
+          // Setting a size greater than 1 causes a select to behave like `multiple=true`, where
+          // it is possible that no option is selected.
+          //
+          // This is only necessary when a select in "single selection mode".
+          node.size = props.size;
+        }
+      }
+    }
+  } else {
+    domElement = ownerDocument.createElementNS(namespaceURI, type);
+  }
+
+  {
+    if (namespaceURI === HTML_NAMESPACE) {
+      if (!isCustomComponentTag && Object.prototype.toString.call(domElement) === '[object HTMLUnknownElement]' && !hasOwnProperty.call(warnedUnknownTags, type)) {
+        warnedUnknownTags[type] = true;
+
+        error('The tag <%s> is unrecognized in this browser. ' + 'If you meant to render a React component, start its name with ' + 'an uppercase letter.', type);
+      }
+    }
+  }
+
+  return domElement;
+}
+function createTextNode(text, rootContainerElement) {
+  return getOwnerDocumentFromRootContainer(rootContainerElement).createTextNode(text);
+}
+function setInitialProperties(domElement, tag, rawProps, rootContainerElement) {
+  var isCustomComponentTag = isCustomComponent(tag, rawProps);
+
+  {
+    validatePropertiesInDevelopment(tag, rawProps);
+  } // TODO: Make sure that we check isMounted before firing any of these events.
+
+
+  var props;
+
+  switch (tag) {
+    case 'dialog':
+      listenToNonDelegatedEvent('cancel', domElement);
+      listenToNonDelegatedEvent('close', domElement);
+      props = rawProps;
+      break;
+
+    case 'iframe':
+    case 'object':
+    case 'embed':
+      // We listen to this event in case to ensure emulated bubble
+      // listeners still fire for the load event.
+      listenToNonDelegatedEvent('load', domElement);
+      props = rawProps;
+      break;
+
+    case 'video':
+    case 'audio':
+      // We listen to these events in case to ensure emulated bubble
+      // listeners still fire for all the media events.
+      for (var i = 0; i < mediaEventTypes.length; i++) {
+        listenToNonDelegatedEvent(mediaEventTypes[i], domElement);
+      }
+
+      props = rawProps;
+      break;
+
+    case 'source':
+      // We listen to this event in case to ensure emulated bubble
+      // listeners still fire for the error event.
+      listenToNonDelegatedEvent('error', domElement);
+      props = rawProps;
+      break;
+
+    case 'img':
+    case 'image':
+    case 'link':
+      // We listen to these events in case to ensure emulated bubble
+      // listeners still fire for error and load events.
+      listenToNonDelegatedEvent('error', domElement);
+      listenToNonDelegatedEvent('load', domElement);
+      props = rawProps;
+      break;
+
+    case 'details':
+      // We listen to this event in case to ensure emulated bubble
+      // listeners still fire for the toggle event.
+      listenToNonDelegatedEvent('toggle', domElement);
+      props = rawProps;
+      break;
+
+    case 'input':
+      initWrapperState(domElement, rawProps);
+      props = getHostProps(domElement, rawProps); // We listen to this event in case to ensure emulated bubble
+      // listeners still fire for the invalid event.
+
+      listenToNonDelegatedEvent('invalid', domElement);
+      break;
+
+    case 'option':
+      validateProps(domElement, rawProps);
+      props = rawProps;
+      break;
+
+    case 'select':
+      initWrapperState$1(domElement, rawProps);
+      props = getHostProps$1(domElement, rawProps); // We listen to this event in case to ensure emulated bubble
+      // listeners still fire for the invalid event.
+
+      listenToNonDelegatedEvent('invalid', domElement);
+      break;
+
+    case 'textarea':
+      initWrapperState$2(domElement, rawProps);
+      props = getHostProps$2(domElement, rawProps); // We listen to this event in case to ensure emulated bubble
+      // listeners still fire for the invalid event.
+
+      listenToNonDelegatedEvent('invalid', domElement);
+      break;
+
+    default:
+      props = rawProps;
+  }
+
+  assertValidProps(tag, props);
+  setInitialDOMProperties(tag, domElement, rootContainerElement, props, isCustomComponentTag);
+
+  switch (tag) {
+    case 'input':
+      // TODO: Make sure we check if this is still unmounted or do any clean
+      // up necessary since we never stop tracking anymore.
+      track(domElement);
+      postMountWrapper(domElement, rawProps, false);
+      break;
+
+    case 'textarea':
+      // TODO: Make sure we check if this is still unmounted or do any clean
+      // up necessary since we never stop tracking anymore.
+      track(domElement);
+      postMountWrapper$3(domElement);
+      break;
+
+    case 'option':
+      postMountWrapper$1(domElement, rawProps);
+      break;
+
+    case 'select':
+      postMountWrapper$2(domElement, rawProps);
+      break;
+
+    default:
+      if (typeof props.onClick === 'function') {
+        // TODO: This cast may not be sound for SVG, MathML or custom elements.
+        trapClickOnNonInteractiveElement(domElement);
+      }
+
+      break;
+  }
+} // Calculate the diff between the two objects.
+
+function diffProperties(domElement, tag, lastRawProps, nextRawProps, rootContainerElement) {
+  {
+    validatePropertiesInDevelopment(tag, nextRawProps);
+  }
+
+  var updatePayload = null;
+  var lastProps;
+  var nextProps;
+
+  switch (tag) {
+    case 'input':
+      lastProps = getHostProps(domElement, lastRawProps);
+      nextProps = getHostProps(domElement, nextRawProps);
+      updatePayload = [];
+      break;
+
+    case 'select':
+      lastProps = getHostProps$1(domElement, lastRawProps);
+      nextProps = getHostProps$1(domElement, nextRawProps);
+      updatePayload = [];
+      break;
+
+    case 'textarea':
+      lastProps = getHostProps$2(domElement, lastRawProps);
+      nextProps = getHostProps$2(domElement, nextRawProps);
+      updatePayload = [];
+      break;
+
+    default:
+      lastProps = lastRawProps;
+      nextProps = nextRawProps;
+
+      if (typeof lastProps.onClick !== 'function' && typeof nextProps.onClick === 'function') {
+        // TODO: This cast may not be sound for SVG, MathML or custom elements.
+        trapClickOnNonInteractiveElement(domElement);
+      }
+
+      break;
+  }
+
+  assertValidProps(tag, nextProps);
+  var propKey;
+  var styleName;
+  var styleUpdates = null;
+
+  for (propKey in lastProps) {
+    if (nextProps.hasOwnProperty(propKey) || !lastProps.hasOwnProperty(propKey) || lastProps[propKey] == null) {
+      continue;
+    }
+
+    if (propKey === STYLE) {
+      var lastStyle = lastProps[propKey];
+
+      for (styleName in lastStyle) {
+        if (lastStyle.hasOwnProperty(styleName)) {
+          if (!styleUpdates) {
+            styleUpdates = {};
+          }
+
+          styleUpdates[styleName] = '';
+        }
+      }
+    } else if (propKey === DANGEROUSLY_SET_INNER_HTML || propKey === CHILDREN) ; else if (propKey === SUPPRESS_CONTENT_EDITABLE_WARNING || propKey === SUPPRESS_HYDRATION_WARNING) ; else if (propKey === AUTOFOCUS) ; else if (registrationNameDependencies.hasOwnProperty(propKey)) {
+      // This is a special case. If any listener updates we need to ensure
+      // that the "current" fiber pointer gets updated so we need a commit
+      // to update this element.
+      if (!updatePayload) {
+        updatePayload = [];
+      }
+    } else {
+      // For all other deleted properties we add it to the queue. We use
+      // the allowed property list in the commit phase instead.
+      (updatePayload = updatePayload || []).push(propKey, null);
+    }
+  }
+
+  for (propKey in nextProps) {
+    var nextProp = nextProps[propKey];
+    var lastProp = lastProps != null ? lastProps[propKey] : undefined;
+
+    if (!nextProps.hasOwnProperty(propKey) || nextProp === lastProp || nextProp == null && lastProp == null) {
+      continue;
+    }
+
+    if (propKey === STYLE) {
+      {
+        if (nextProp) {
+          // Freeze the next style object so that we can assume it won't be
+          // mutated. We have already warned for this in the past.
+          Object.freeze(nextProp);
+        }
+      }
+
+      if (lastProp) {
+        // Unset styles on `lastProp` but not on `nextProp`.
+        for (styleName in lastProp) {
+          if (lastProp.hasOwnProperty(styleName) && (!nextProp || !nextProp.hasOwnProperty(styleName))) {
+            if (!styleUpdates) {
+              styleUpdates = {};
+            }
+
+            styleUpdates[styleName] = '';
+          }
+        } // Update styles that changed since `lastProp`.
+
+
+        for (styleName in nextProp) {
+          if (nextProp.hasOwnProperty(styleName) && lastProp[styleName] !== nextProp[styleName]) {
+            if (!styleUpdates) {
+              styleUpdates = {};
+            }
+
+            styleUpdates[styleName] = nextProp[styleName];
+          }
+        }
+      } else {
+        // Relies on `updateStylesByID` not mutating `styleUpdates`.
+        if (!styleUpdates) {
+          if (!updatePayload) {
+            updatePayload = [];
+          }
+
+          updatePayload.push(propKey, styleUpdates);
+        }
+
+        styleUpdates = nextProp;
+      }
+    } else if (propKey === DANGEROUSLY_SET_INNER_HTML) {
+      var nextHtml = nextProp ? nextProp[HTML$1] : undefined;
+      var lastHtml = lastProp ? lastProp[HTML$1] : undefined;
+
+      if (nextHtml != null) {
+        if (lastHtml !== nextHtml) {
+          (updatePayload = updatePayload || []).push(propKey, nextHtml);
+        }
+      }
+    } else if (propKey === CHILDREN) {
+      if (typeof nextProp === 'string' || typeof nextProp === 'number') {
+        (updatePayload = updatePayload || []).push(propKey, '' + nextProp);
+      }
+    } else if (propKey === SUPPRESS_CONTENT_EDITABLE_WARNING || propKey === SUPPRESS_HYDRATION_WARNING) ; else if (registrationNameDependencies.hasOwnProperty(propKey)) {
+      if (nextProp != null) {
+        // We eagerly listen to this even though we haven't committed yet.
+        if ( typeof nextProp !== 'function') {
+          warnForInvalidEventListener(propKey, nextProp);
+        }
+
+        if (propKey === 'onScroll') {
+          listenToNonDelegatedEvent('scroll', domElement);
+        }
+      }
+
+      if (!updatePayload && lastProp !== nextProp) {
+        // This is a special case. If any listener updates we need to ensure
+        // that the "current" props pointer gets updated so we need a commit
+        // to update this element.
+        updatePayload = [];
+      }
+    } else {
+      // For any other property we always add it to the queue and then we
+      // filter it out using the allowed property list during the commit.
+      (updatePayload = updatePayload || []).push(propKey, nextProp);
+    }
+  }
+
+  if (styleUpdates) {
+    {
+      validateShorthandPropertyCollisionInDev(styleUpdates, nextProps[STYLE]);
+    }
+
+    (updatePayload = updatePayload || []).push(STYLE, styleUpdates);
+  }
+
+  return updatePayload;
+} // Apply the diff.
+
+function updateProperties(domElement, updatePayload, tag, lastRawProps, nextRawProps) {
+  // Update checked *before* name.
+  // In the middle of an update, it is possible to have multiple checked.
+  // When a checked radio tries to change name, browser makes another radio's checked false.
+  if (tag === 'input' && nextRawProps.type === 'radio' && nextRawProps.name != null) {
+    updateChecked(domElement, nextRawProps);
+  }
+
+  var wasCustomComponentTag = isCustomComponent(tag, lastRawProps);
+  var isCustomComponentTag = isCustomComponent(tag, nextRawProps); // Apply the diff.
+
+  updateDOMProperties(domElement, updatePayload, wasCustomComponentTag, isCustomComponentTag); // TODO: Ensure that an update gets scheduled if any of the special props
+  // changed.
+
+  switch (tag) {
+    case 'input':
+      // Update the wrapper around inputs *after* updating props. This has to
+      // happen after `updateDOMProperties`. Otherwise HTML5 input validations
+      // raise warnings and prevent the new value from being assigned.
+      updateWrapper(domElement, nextRawProps);
+      break;
+
+    case 'textarea':
+      updateWrapper$1(domElement, nextRawProps);
+      break;
+
+    case 'select':
+      // <select> value update needs to occur after <option> children
+      // reconciliation
+      postUpdateWrapper(domElement, nextRawProps);
+      break;
+  }
+}
+
+function getPossibleStandardName(propName) {
+  {
+    var lowerCasedName = propName.toLowerCase();
+
+    if (!possibleStandardNames.hasOwnProperty(lowerCasedName)) {
+      return null;
+    }
+
+    return possibleStandardNames[lowerCasedName] || null;
+  }
+}
+
+function diffHydratedProperties(domElement, tag, rawProps, parentNamespace, rootContainerElement, isConcurrentMode, shouldWarnDev) {
+  var isCustomComponentTag;
+  var extraAttributeNames;
+
+  {
+    isCustomComponentTag = isCustomComponent(tag, rawProps);
+    validatePropertiesInDevelopment(tag, rawProps);
+  } // TODO: Make sure that we check isMounted before firing any of these events.
+
+
+  switch (tag) {
+    case 'dialog':
+      listenToNonDelegatedEvent('cancel', domElement);
+      listenToNonDelegatedEvent('close', domElement);
+      break;
+
+    case 'iframe':
+    case 'object':
+    case 'embed':
+      // We listen to this event in case to ensure emulated bubble
+      // listeners still fire for the load event.
+      listenToNonDelegatedEvent('load', domElement);
+      break;
+
+    case 'video':
+    case 'audio':
+      // We listen to these events in case to ensure emulated bubble
+      // listeners still fire for all the media events.
+      for (var i = 0; i < mediaEventTypes.length; i++) {
+        listenToNonDelegatedEvent(mediaEventTypes[i], domElement);
+      }
+
+      break;
+
+    case 'source':
+      // We listen to this event in case to ensure emulated bubble
+      // listeners still fire for the error event.
+      listenToNonDelegatedEvent('error', domElement);
+      break;
+
+    case 'img':
+    case 'image':
+    case 'link':
+      // We listen to these events in case to ensure emulated bubble
+      // listeners still fire for error and load events.
+      listenToNonDelegatedEvent('error', domElement);
+      listenToNonDelegatedEvent('load', domElement);
+      break;
+
+    case 'details':
+      // We listen to this event in case to ensure emulated bubble
+      // listeners still fire for the toggle event.
+      listenToNonDelegatedEvent('toggle', domElement);
+      break;
+
+    case 'input':
+      initWrapperState(domElement, rawProps); // We listen to this event in case to ensure emulated bubble
+      // listeners still fire for the invalid event.
+
+      listenToNonDelegatedEvent('invalid', domElement);
+      break;
+
+    case 'option':
+      validateProps(domElement, rawProps);
+      break;
+
+    case 'select':
+      initWrapperState$1(domElement, rawProps); // We listen to this event in case to ensure emulated bubble
+      // listeners still fire for the invalid event.
+
+      listenToNonDelegatedEvent('invalid', domElement);
+      break;
+
+    case 'textarea':
+      initWrapperState$2(domElement, rawProps); // We listen to this event in case to ensure emulated bubble
+      // listeners still fire for the invalid event.
+
+      listenToNonDelegatedEvent('invalid', domElement);
+      break;
+  }
+
+  assertValidProps(tag, rawProps);
+
+  {
+    extraAttributeNames = new Set();
+    var attributes = domElement.attributes;
+
+    for (var _i = 0; _i < attributes.length; _i++) {
+      var name = attributes[_i].name.toLowerCase();
+
+      switch (name) {
+        // Controlled attributes are not validated
+        // TODO: Only ignore them on controlled tags.
+        case 'value':
+          break;
+
+        case 'checked':
+          break;
+
+        case 'selected':
+          break;
+
+        default:
+          // Intentionally use the original name.
+          // See discussion in https://github.com/facebook/react/pull/10676.
+          extraAttributeNames.add(attributes[_i].name);
+      }
+    }
+  }
+
+  var updatePayload = null;
+
+  for (var propKey in rawProps) {
+    if (!rawProps.hasOwnProperty(propKey)) {
+      continue;
+    }
+
+    var nextProp = rawProps[propKey];
+
+    if (propKey === CHILDREN) {
+      // For text content children we compare against textContent. This
+      // might match additional HTML that is hidden when we read it using
+      // textContent. E.g. "foo" will match "f<span>oo</span>" but that still
+      // satisfies our requirement. Our requirement is not to produce perfect
+      // HTML and attributes. Ideally we should preserve structure but it's
+      // ok not to if the visible content is still enough to indicate what
+      // even listeners these nodes might be wired up to.
+      // TODO: Warn if there is more than a single textNode as a child.
+      // TODO: Should we use domElement.firstChild.nodeValue to compare?
+      if (typeof nextProp === 'string') {
+        if (domElement.textContent !== nextProp) {
+          if (rawProps[SUPPRESS_HYDRATION_WARNING] !== true) {
+            checkForUnmatchedText(domElement.textContent, nextProp, isConcurrentMode, shouldWarnDev);
+          }
+
+          updatePayload = [CHILDREN, nextProp];
+        }
+      } else if (typeof nextProp === 'number') {
+        if (domElement.textContent !== '' + nextProp) {
+          if (rawProps[SUPPRESS_HYDRATION_WARNING] !== true) {
+            checkForUnmatchedText(domElement.textContent, nextProp, isConcurrentMode, shouldWarnDev);
+          }
+
+          updatePayload = [CHILDREN, '' + nextProp];
+        }
+      }
+    } else if (registrationNameDependencies.hasOwnProperty(propKey)) {
+      if (nextProp != null) {
+        if ( typeof nextProp !== 'function') {
+          warnForInvalidEventListener(propKey, nextProp);
+        }
+
+        if (propKey === 'onScroll') {
+          listenToNonDelegatedEvent('scroll', domElement);
+        }
+      }
+    } else if (shouldWarnDev && true && // Convince Flow we've calculated it (it's DEV-only in this method.)
+    typeof isCustomComponentTag === 'boolean') {
+      // Validate that the properties correspond to their expected values.
+      var serverValue = void 0;
+      var propertyInfo = isCustomComponentTag && enableCustomElementPropertySupport ? null : getPropertyInfo(propKey);
+
+      if (rawProps[SUPPRESS_HYDRATION_WARNING] === true) ; else if (propKey === SUPPRESS_CONTENT_EDITABLE_WARNING || propKey === SUPPRESS_HYDRATION_WARNING || // Controlled attributes are not validated
+      // TODO: Only ignore them on controlled tags.
+      propKey === 'value' || propKey === 'checked' || propKey === 'selected') ; else if (propKey === DANGEROUSLY_SET_INNER_HTML) {
+        var serverHTML = domElement.innerHTML;
+        var nextHtml = nextProp ? nextProp[HTML$1] : undefined;
+
+        if (nextHtml != null) {
+          var expectedHTML = normalizeHTML(domElement, nextHtml);
+
+          if (expectedHTML !== serverHTML) {
+            warnForPropDifference(propKey, serverHTML, expectedHTML);
+          }
+        }
+      } else if (propKey === STYLE) {
+        // $FlowFixMe - Should be inferred as not undefined.
+        extraAttributeNames.delete(propKey);
+
+        if (canDiffStyleForHydrationWarning) {
+          var expectedStyle = createDangerousStringForStyles(nextProp);
+          serverValue = domElement.getAttribute('style');
+
+          if (expectedStyle !== serverValue) {
+            warnForPropDifference(propKey, serverValue, expectedStyle);
+          }
+        }
+      } else if (isCustomComponentTag && !enableCustomElementPropertySupport) {
+        // $FlowFixMe - Should be inferred as not undefined.
+        extraAttributeNames.delete(propKey.toLowerCase());
+        serverValue = getValueForAttribute(domElement, propKey, nextProp);
+
+        if (nextProp !== serverValue) {
+          warnForPropDifference(propKey, serverValue, nextProp);
+        }
+      } else if (!shouldIgnoreAttribute(propKey, propertyInfo, isCustomComponentTag) && !shouldRemoveAttribute(propKey, nextProp, propertyInfo, isCustomComponentTag)) {
+        var isMismatchDueToBadCasing = false;
+
+        if (propertyInfo !== null) {
+          // $FlowFixMe - Should be inferred as not undefined.
+          extraAttributeNames.delete(propertyInfo.attributeName);
+          serverValue = getValueForProperty(domElement, propKey, nextProp, propertyInfo);
+        } else {
+          var ownNamespace = parentNamespace;
+
+          if (ownNamespace === HTML_NAMESPACE) {
+            ownNamespace = getIntrinsicNamespace(tag);
+          }
+
+          if (ownNamespace === HTML_NAMESPACE) {
+            // $FlowFixMe - Should be inferred as not undefined.
+            extraAttributeNames.delete(propKey.toLowerCase());
+          } else {
+            var standardName = getPossibleStandardName(propKey);
+
+            if (standardName !== null && standardName !== propKey) {
+              // If an SVG prop is supplied with bad casing, it will
+              // be successfully parsed from HTML, but will produce a mismatch
+              // (and would be incorrectly rendered on the client).
+              // However, we already warn about bad casing elsewhere.
+              // So we'll skip the misleading extra mismatch warning in this case.
+              isMismatchDueToBadCasing = true; // $FlowFixMe - Should be inferred as not undefined.
+
+              extraAttributeNames.delete(standardName);
+            } // $FlowFixMe - Should be inferred as not undefined.
+
+
+            extraAttributeNames.delete(propKey);
+          }
+
+          serverValue = getValueForAttribute(domElement, propKey, nextProp);
+        }
+
+        var dontWarnCustomElement = enableCustomElementPropertySupport  ;
+
+        if (!dontWarnCustomElement && nextProp !== serverValue && !isMismatchDueToBadCasing) {
+          warnForPropDifference(propKey, serverValue, nextProp);
+        }
+      }
+    }
+  }
+
+  {
+    if (shouldWarnDev) {
+      if ( // $FlowFixMe - Should be inferred as not undefined.
+      extraAttributeNames.size > 0 && rawProps[SUPPRESS_HYDRATION_WARNING] !== true) {
+        // $FlowFixMe - Should be inferred as not undefined.
+        warnForExtraAttributes(extraAttributeNames);
+      }
+    }
+  }
+
+  switch (tag) {
+    case 'input':
+      // TODO: Make sure we check if this is still unmounted or do any clean
+      // up necessary since we never stop tracking anymore.
+      track(domElement);
+      postMountWrapper(domElement, rawProps, true);
+      break;
+
+    case 'textarea':
+      // TODO: Make sure we check if this is still unmounted or do any clean
+      // up necessary since we never stop tracking anymore.
+      track(domElement);
+      postMountWrapper$3(domElement);
+      break;
+
+    case 'select':
+    case 'option':
+      // For input and textarea we current always set the value property at
+      // post mount to force it to diverge from attributes. However, for
+      // option and select we don't quite do the same thing and select
+      // is not resilient to the DOM state changing so we don't do that here.
+      // TODO: Consider not doing this for input and textarea.
+      break;
+
+    default:
+      if (typeof rawProps.onClick === 'function') {
+        // TODO: This cast may not be sound for SVG, MathML or custom elements.
+        trapClickOnNonInteractiveElement(domElement);
+      }
+
+      break;
+  }
+
+  return updatePayload;
+}
+function diffHydratedText(textNode, text, isConcurrentMode) {
+  var isDifferent = textNode.nodeValue !== text;
+  return isDifferent;
+}
+function warnForDeletedHydratableElement(parentNode, child) {
+  {
+    if (didWarnInvalidHydration) {
+      return;
+    }
+
+    didWarnInvalidHydration = true;
+
+    error('Did not expect server HTML to contain a <%s> in <%s>.', child.nodeName.toLowerCase(), parentNode.nodeName.toLowerCase());
+  }
+}
+function warnForDeletedHydratableText(parentNode, child) {
+  {
+    if (didWarnInvalidHydration) {
+      return;
+    }
+
+    didWarnInvalidHydration = true;
+
+    error('Did not expect server HTML to contain the text node "%s" in <%s>.', child.nodeValue, parentNode.nodeName.toLowerCase());
+  }
+}
+function warnForInsertedHydratedElement(parentNode, tag, props) {
+  {
+    if (didWarnInvalidHydration) {
+      return;
+    }
+
+    didWarnInvalidHydration = true;
+
+    error('Expected server HTML to contain a matching <%s> in <%s>.', tag, parentNode.nodeName.toLowerCase());
+  }
+}
+function warnForInsertedHydratedText(parentNode, text) {
+  {
+    if (text === '') {
+      // We expect to insert empty text nodes since they're not represented in
+      // the HTML.
+      // TODO: Remove this special case if we can just avoid inserting empty
+      // text nodes.
+      return;
+    }
+
+    if (didWarnInvalidHydration) {
+      return;
+    }
+
+    didWarnInvalidHydration = true;
+
+    error('Expected server HTML to contain a matching text node for "%s" in <%s>.', text, parentNode.nodeName.toLowerCase());
+  }
+}
+function restoreControlledState$3(domElement, tag, props) {
+  switch (tag) {
+    case 'input':
+      restoreControlledState(domElement, props);
+      return;
+
+    case 'textarea':
+      restoreControlledState$2(domElement, props);
+      return;
+
+    case 'select':
+      restoreControlledState$1(domElement, props);
+      return;
+  }
+}
+
+var validateDOMNesting = function () {};
+
+var updatedAncestorInfo = function () {};
+
+{
+  // This validation code was written based on the HTML5 parsing spec:
+  // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-scope
+  //
+  // Note: this does not catch all invalid nesting, nor does it try to (as it's
+  // not clear what practical benefit doing so provides); instead, we warn only
+  // for cases where the parser will give a parse tree differing from what React
+  // intended. For example, <b><div></div></b> is invalid but we don't warn
+  // because it still parses correctly; we do warn for other cases like nested
+  // <p> tags where the beginning of the second element implicitly closes the
+  // first, causing a confusing mess.
+  // https://html.spec.whatwg.org/multipage/syntax.html#special
+  var specialTags = ['address', 'applet', 'area', 'article', 'aside', 'base', 'basefont', 'bgsound', 'blockquote', 'body', 'br', 'button', 'caption', 'center', 'col', 'colgroup', 'dd', 'details', 'dir', 'div', 'dl', 'dt', 'embed', 'fieldset', 'figcaption', 'figure', 'footer', 'form', 'frame', 'frameset', 'h1', 'h2', 'h3', 'h4', 'h5', 'h6', 'head', 'header', 'hgroup', 'hr', 'html', 'iframe', 'img', 'input', 'isindex', 'li', 'link', 'listing', 'main', 'marquee', 'menu', 'menuitem', 'meta', 'nav', 'noembed', 'noframes', 'noscript', 'object', 'ol', 'p', 'param', 'plaintext', 'pre', 'script', 'section', 'select', 'source', 'style', 'summary', 'table', 'tbody', 'td', 'template', 'textarea', 'tfoot', 'th', 'thead', 'title', 'tr', 'track', 'ul', 'wbr', 'xmp']; // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-scope
+
+  var inScopeTags = ['applet', 'caption', 'html', 'table', 'td', 'th', 'marquee', 'object', 'template', // https://html.spec.whatwg.org/multipage/syntax.html#html-integration-point
+  // TODO: Distinguish by namespace here -- for <title>, including it here
+  // errs on the side of fewer warnings
+  'foreignObject', 'desc', 'title']; // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-button-scope
+
+  var buttonScopeTags = inScopeTags.concat(['button']); // https://html.spec.whatwg.org/multipage/syntax.html#generate-implied-end-tags
+
+  var impliedEndTags = ['dd', 'dt', 'li', 'option', 'optgroup', 'p', 'rp', 'rt'];
+  var emptyAncestorInfo = {
+    current: null,
+    formTag: null,
+    aTagInScope: null,
+    buttonTagInScope: null,
+    nobrTagInScope: null,
+    pTagInButtonScope: null,
+    listItemTagAutoclosing: null,
+    dlItemTagAutoclosing: null
+  };
+
+  updatedAncestorInfo = function (oldInfo, tag) {
+    var ancestorInfo = assign({}, oldInfo || emptyAncestorInfo);
+
+    var info = {
+      tag: tag
+    };
+
+    if (inScopeTags.indexOf(tag) !== -1) {
+      ancestorInfo.aTagInScope = null;
+      ancestorInfo.buttonTagInScope = null;
+      ancestorInfo.nobrTagInScope = null;
+    }
+
+    if (buttonScopeTags.indexOf(tag) !== -1) {
+      ancestorInfo.pTagInButtonScope = null;
+    } // See rules for 'li', 'dd', 'dt' start tags in
+    // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inbody
+
+
+    if (specialTags.indexOf(tag) !== -1 && tag !== 'address' && tag !== 'div' && tag !== 'p') {
+      ancestorInfo.listItemTagAutoclosing = null;
+      ancestorInfo.dlItemTagAutoclosing = null;
+    }
+
+    ancestorInfo.current = info;
+
+    if (tag === 'form') {
+      ancestorInfo.formTag = info;
+    }
+
+    if (tag === 'a') {
+      ancestorInfo.aTagInScope = info;
+    }
+
+    if (tag === 'button') {
+      ancestorInfo.buttonTagInScope = info;
+    }
+
+    if (tag === 'nobr') {
+      ancestorInfo.nobrTagInScope = info;
+    }
+
+    if (tag === 'p') {
+      ancestorInfo.pTagInButtonScope = info;
+    }
+
+    if (tag === 'li') {
+      ancestorInfo.listItemTagAutoclosing = info;
+    }
+
+    if (tag === 'dd' || tag === 'dt') {
+      ancestorInfo.dlItemTagAutoclosing = info;
+    }
+
+    return ancestorInfo;
+  };
+  /**
+   * Returns whether
+   */
+
+
+  var isTagValidWithParent = function (tag, parentTag) {
+    // First, let's check if we're in an unusual parsing mode...
+    switch (parentTag) {
+      // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inselect
+      case 'select':
+        return tag === 'option' || tag === 'optgroup' || tag === '#text';
+
+      case 'optgroup':
+        return tag === 'option' || tag === '#text';
+      // Strictly speaking, seeing an <option> doesn't mean we're in a <select>
+      // but
+
+      case 'option':
+        return tag === '#text';
+      // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intd
+      // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-incaption
+      // No special behavior since these rules fall back to "in body" mode for
+      // all except special table nodes which cause bad parsing behavior anyway.
+      // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intr
+
+      case 'tr':
+        return tag === 'th' || tag === 'td' || tag === 'style' || tag === 'script' || tag === 'template';
+      // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intbody
+
+      case 'tbody':
+      case 'thead':
+      case 'tfoot':
+        return tag === 'tr' || tag === 'style' || tag === 'script' || tag === 'template';
+      // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-incolgroup
+
+      case 'colgroup':
+        return tag === 'col' || tag === 'template';
+      // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intable
+
+      case 'table':
+        return tag === 'caption' || tag === 'colgroup' || tag === 'tbody' || tag === 'tfoot' || tag === 'thead' || tag === 'style' || tag === 'script' || tag === 'template';
+      // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inhead
+
+      case 'head':
+        return tag === 'base' || tag === 'basefont' || tag === 'bgsound' || tag === 'link' || tag === 'meta' || tag === 'title' || tag === 'noscript' || tag === 'noframes' || tag === 'style' || tag === 'script' || tag === 'template';
+      // https://html.spec.whatwg.org/multipage/semantics.html#the-html-element
+
+      case 'html':
+        return tag === 'head' || tag === 'body' || tag === 'frameset';
+
+      case 'frameset':
+        return tag === 'frame';
+
+      case '#document':
+        return tag === 'html';
+    } // Probably in the "in body" parsing mode, so we outlaw only tag combos
+    // where the parsing rules cause implicit opens or closes to be added.
+    // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inbody
+
+
+    switch (tag) {
+      case 'h1':
+      case 'h2':
+      case 'h3':
+      case 'h4':
+      case 'h5':
+      case 'h6':
+        return parentTag !== 'h1' && parentTag !== 'h2' && parentTag !== 'h3' && parentTag !== 'h4' && parentTag !== 'h5' && parentTag !== 'h6';
+
+      case 'rp':
+      case 'rt':
+        return impliedEndTags.indexOf(parentTag) === -1;
+
+      case 'body':
+      case 'caption':
+      case 'col':
+      case 'colgroup':
+      case 'frameset':
+      case 'frame':
+      case 'head':
+      case 'html':
+      case 'tbody':
+      case 'td':
+      case 'tfoot':
+      case 'th':
+      case 'thead':
+      case 'tr':
+        // These tags are only valid with a few parents that have special child
+        // parsing rules -- if we're down here, then none of those matched and
+        // so we allow it only if we don't know what the parent is, as all other
+        // cases are invalid.
+        return parentTag == null;
+    }
+
+    return true;
+  };
+  /**
+   * Returns whether
+   */
+
+
+  var findInvalidAncestorForTag = function (tag, ancestorInfo) {
+    switch (tag) {
+      case 'address':
+      case 'article':
+      case 'aside':
+      case 'blockquote':
+      case 'center':
+      case 'details':
+      case 'dialog':
+      case 'dir':
+      case 'div':
+      case 'dl':
+      case 'fieldset':
+      case 'figcaption':
+      case 'figure':
+      case 'footer':
+      case 'header':
+      case 'hgroup':
+      case 'main':
+      case 'menu':
+      case 'nav':
+      case 'ol':
+      case 'p':
+      case 'section':
+      case 'summary':
+      case 'ul':
+      case 'pre':
+      case 'listing':
+      case 'table':
+      case 'hr':
+      case 'xmp':
+      case 'h1':
+      case 'h2':
+      case 'h3':
+      case 'h4':
+      case 'h5':
+      case 'h6':
+        return ancestorInfo.pTagInButtonScope;
+
+      case 'form':
+        return ancestorInfo.formTag || ancestorInfo.pTagInButtonScope;
+
+      case 'li':
+        return ancestorInfo.listItemTagAutoclosing;
+
+      case 'dd':
+      case 'dt':
+        return ancestorInfo.dlItemTagAutoclosing;
+
+      case 'button':
+        return ancestorInfo.buttonTagInScope;
+
+      case 'a':
+        // Spec says something about storing a list of markers, but it sounds
+        // equivalent to this check.
+        return ancestorInfo.aTagInScope;
+
+      case 'nobr':
+        return ancestorInfo.nobrTagInScope;
+    }
+
+    return null;
+  };
+
+  var didWarn$1 = {};
+
+  validateDOMNesting = function (childTag, childText, ancestorInfo) {
+    ancestorInfo = ancestorInfo || emptyAncestorInfo;
+    var parentInfo = ancestorInfo.current;
+    var parentTag = parentInfo && parentInfo.tag;
+
+    if (childText != null) {
+      if (childTag != null) {
+        error('validateDOMNesting: when childText is passed, childTag should be null');
+      }
+
+      childTag = '#text';
+    }
+
+    var invalidParent = isTagValidWithParent(childTag, parentTag) ? null : parentInfo;
+    var invalidAncestor = invalidParent ? null : findInvalidAncestorForTag(childTag, ancestorInfo);
+    var invalidParentOrAncestor = invalidParent || invalidAncestor;
+
+    if (!invalidParentOrAncestor) {
+      return;
+    }
+
+    var ancestorTag = invalidParentOrAncestor.tag;
+    var warnKey = !!invalidParent + '|' + childTag + '|' + ancestorTag;
+
+    if (didWarn$1[warnKey]) {
+      return;
+    }
+
+    didWarn$1[warnKey] = true;
+    var tagDisplayName = childTag;
+    var whitespaceInfo = '';
+
+    if (childTag === '#text') {
+      if (/\S/.test(childText)) {
+        tagDisplayName = 'Text nodes';
+      } else {
+        tagDisplayName = 'Whitespace text nodes';
+        whitespaceInfo = " Make sure you don't have any extra whitespace between tags on " + 'each line of your source code.';
+      }
+    } else {
+      tagDisplayName = '<' + childTag + '>';
+    }
+
+    if (invalidParent) {
+      var info = '';
+
+      if (ancestorTag === 'table' && childTag === 'tr') {
+        info += ' Add a <tbody>, <thead> or <tfoot> to your code to match the DOM tree generated by ' + 'the browser.';
+      }
+
+      error('validateDOMNesting(...): %s cannot appear as a child of <%s>.%s%s', tagDisplayName, ancestorTag, whitespaceInfo, info);
+    } else {
+      error('validateDOMNesting(...): %s cannot appear as a descendant of ' + '<%s>.', tagDisplayName, ancestorTag);
+    }
+  };
+}
+
+var SUPPRESS_HYDRATION_WARNING$1 = 'suppressHydrationWarning';
+var SUSPENSE_START_DATA = '$';
+var SUSPENSE_END_DATA = '/$';
+var SUSPENSE_PENDING_START_DATA = '$?';
+var SUSPENSE_FALLBACK_START_DATA = '$!';
+var STYLE$1 = 'style';
+var eventsEnabled = null;
+var selectionInformation = null;
+function getRootHostContext(rootContainerInstance) {
+  var type;
+  var namespace;
+  var nodeType = rootContainerInstance.nodeType;
+
+  switch (nodeType) {
+    case DOCUMENT_NODE:
+    case DOCUMENT_FRAGMENT_NODE:
+      {
+        type = nodeType === DOCUMENT_NODE ? '#document' : '#fragment';
+        var root = rootContainerInstance.documentElement;
+        namespace = root ? root.namespaceURI : getChildNamespace(null, '');
+        break;
+      }
+
+    default:
+      {
+        var container = nodeType === COMMENT_NODE ? rootContainerInstance.parentNode : rootContainerInstance;
+        var ownNamespace = container.namespaceURI || null;
+        type = container.tagName;
+        namespace = getChildNamespace(ownNamespace, type);
+        break;
+      }
+  }
+
+  {
+    var validatedTag = type.toLowerCase();
+    var ancestorInfo = updatedAncestorInfo(null, validatedTag);
+    return {
+      namespace: namespace,
+      ancestorInfo: ancestorInfo
+    };
+  }
+}
+function getChildHostContext(parentHostContext, type, rootContainerInstance) {
+  {
+    var parentHostContextDev = parentHostContext;
+    var namespace = getChildNamespace(parentHostContextDev.namespace, type);
+    var ancestorInfo = updatedAncestorInfo(parentHostContextDev.ancestorInfo, type);
+    return {
+      namespace: namespace,
+      ancestorInfo: ancestorInfo
+    };
+  }
+}
+function getPublicInstance(instance) {
+  return instance;
+}
+function prepareForCommit(containerInfo) {
+  eventsEnabled = isEnabled();
+  selectionInformation = getSelectionInformation();
+  var activeInstance = null;
+
+  setEnabled(false);
+  return activeInstance;
+}
+function resetAfterCommit(containerInfo) {
+  restoreSelection(selectionInformation);
+  setEnabled(eventsEnabled);
+  eventsEnabled = null;
+  selectionInformation = null;
+}
+function createInstance(type, props, rootContainerInstance, hostContext, internalInstanceHandle) {
+  var parentNamespace;
+
+  {
+    // TODO: take namespace into account when validating.
+    var hostContextDev = hostContext;
+    validateDOMNesting(type, null, hostContextDev.ancestorInfo);
+
+    if (typeof props.children === 'string' || typeof props.children === 'number') {
+      var string = '' + props.children;
+      var ownAncestorInfo = updatedAncestorInfo(hostContextDev.ancestorInfo, type);
+      validateDOMNesting(null, string, ownAncestorInfo);
+    }
+
+    parentNamespace = hostContextDev.namespace;
+  }
+
+  var domElement = createElement(type, props, rootContainerInstance, parentNamespace);
+  precacheFiberNode(internalInstanceHandle, domElement);
+  updateFiberProps(domElement, props);
+  return domElement;
+}
+function appendInitialChild(parentInstance, child) {
+  parentInstance.appendChild(child);
+}
+function finalizeInitialChildren(domElement, type, props, rootContainerInstance, hostContext) {
+  setInitialProperties(domElement, type, props, rootContainerInstance);
+
+  switch (type) {
+    case 'button':
+    case 'input':
+    case 'select':
+    case 'textarea':
+      return !!props.autoFocus;
+
+    case 'img':
+      return true;
+
+    default:
+      return false;
+  }
+}
+function prepareUpdate(domElement, type, oldProps, newProps, rootContainerInstance, hostContext) {
+  {
+    var hostContextDev = hostContext;
+
+    if (typeof newProps.children !== typeof oldProps.children && (typeof newProps.children === 'string' || typeof newProps.children === 'number')) {
+      var string = '' + newProps.children;
+      var ownAncestorInfo = updatedAncestorInfo(hostContextDev.ancestorInfo, type);
+      validateDOMNesting(null, string, ownAncestorInfo);
+    }
+  }
+
+  return diffProperties(domElement, type, oldProps, newProps);
+}
+function shouldSetTextContent(type, props) {
+  return type === 'textarea' || type === 'noscript' || typeof props.children === 'string' || typeof props.children === 'number' || typeof props.dangerouslySetInnerHTML === 'object' && props.dangerouslySetInnerHTML !== null && props.dangerouslySetInnerHTML.__html != null;
+}
+function createTextInstance(text, rootContainerInstance, hostContext, internalInstanceHandle) {
+  {
+    var hostContextDev = hostContext;
+    validateDOMNesting(null, text, hostContextDev.ancestorInfo);
+  }
+
+  var textNode = createTextNode(text, rootContainerInstance);
+  precacheFiberNode(internalInstanceHandle, textNode);
+  return textNode;
+}
+function getCurrentEventPriority() {
+  var currentEvent = window.event;
+
+  if (currentEvent === undefined) {
+    return DefaultEventPriority;
+  }
+
+  return getEventPriority(currentEvent.type);
+}
+// if a component just imports ReactDOM (e.g. for findDOMNode).
+// Some environments might not have setTimeout or clearTimeout.
+
+var scheduleTimeout = typeof setTimeout === 'function' ? setTimeout : undefined;
+var cancelTimeout = typeof clearTimeout === 'function' ? clearTimeout : undefined;
+var noTimeout = -1;
+var localPromise = typeof Promise === 'function' ? Promise : undefined; // -------------------
+var scheduleMicrotask = typeof queueMicrotask === 'function' ? queueMicrotask : typeof localPromise !== 'undefined' ? function (callback) {
+  return localPromise.resolve(null).then(callback).catch(handleErrorInNextTick);
+} : scheduleTimeout; // TODO: Determine the best fallback here.
+
+function handleErrorInNextTick(error) {
+  setTimeout(function () {
+    throw error;
+  });
+} // -------------------
+function commitMount(domElement, type, newProps, internalInstanceHandle) {
+  // Despite the naming that might imply otherwise, this method only
+  // fires if there is an `Update` effect scheduled during mounting.
+  // This happens if `finalizeInitialChildren` returns `true` (which it
+  // does to implement the `autoFocus` attribute on the client). But
+  // there are also other cases when this might happen (such as patching
+  // up text content during hydration mismatch). So we'll check this again.
+  switch (type) {
+    case 'button':
+    case 'input':
+    case 'select':
+    case 'textarea':
+      if (newProps.autoFocus) {
+        domElement.focus();
+      }
+
+      return;
+
+    case 'img':
+      {
+        if (newProps.src) {
+          domElement.src = newProps.src;
+        }
+
+        return;
+      }
+  }
+}
+function commitUpdate(domElement, updatePayload, type, oldProps, newProps, internalInstanceHandle) {
+  // Apply the diff to the DOM node.
+  updateProperties(domElement, updatePayload, type, oldProps, newProps); // Update the props handle so that we know which props are the ones with
+  // with current event handlers.
+
+  updateFiberProps(domElement, newProps);
+}
+function resetTextContent(domElement) {
+  setTextContent(domElement, '');
+}
+function commitTextUpdate(textInstance, oldText, newText) {
+  textInstance.nodeValue = newText;
+}
+function appendChild(parentInstance, child) {
+  parentInstance.appendChild(child);
+}
+function appendChildToContainer(container, child) {
+  var parentNode;
+
+  if (container.nodeType === COMMENT_NODE) {
+    parentNode = container.parentNode;
+    parentNode.insertBefore(child, container);
+  } else {
+    parentNode = container;
+    parentNode.appendChild(child);
+  } // This container might be used for a portal.
+  // If something inside a portal is clicked, that click should bubble
+  // through the React tree. However, on Mobile Safari the click would
+  // never bubble through the *DOM* tree unless an ancestor with onclick
+  // event exists. So we wouldn't see it and dispatch it.
+  // This is why we ensure that non React root containers have inline onclick
+  // defined.
+  // https://github.com/facebook/react/issues/11918
+
+
+  var reactRootContainer = container._reactRootContainer;
+
+  if ((reactRootContainer === null || reactRootContainer === undefined) && parentNode.onclick === null) {
+    // TODO: This cast may not be sound for SVG, MathML or custom elements.
+    trapClickOnNonInteractiveElement(parentNode);
+  }
+}
+function insertBefore(parentInstance, child, beforeChild) {
+  parentInstance.insertBefore(child, beforeChild);
+}
+function insertInContainerBefore(container, child, beforeChild) {
+  if (container.nodeType === COMMENT_NODE) {
+    container.parentNode.insertBefore(child, beforeChild);
+  } else {
+    container.insertBefore(child, beforeChild);
+  }
+}
+
+function removeChild(parentInstance, child) {
+  parentInstance.removeChild(child);
+}
+function removeChildFromContainer(container, child) {
+  if (container.nodeType === COMMENT_NODE) {
+    container.parentNode.removeChild(child);
+  } else {
+    container.removeChild(child);
+  }
+}
+function clearSuspenseBoundary(parentInstance, suspenseInstance) {
+  var node = suspenseInstance; // Delete all nodes within this suspense boundary.
+  // There might be nested nodes so we need to keep track of how
+  // deep we are and only break out when we're back on top.
+
+  var depth = 0;
+
+  do {
+    var nextNode = node.nextSibling;
+    parentInstance.removeChild(node);
+
+    if (nextNode && nextNode.nodeType === COMMENT_NODE) {
+      var data = nextNode.data;
+
+      if (data === SUSPENSE_END_DATA) {
+        if (depth === 0) {
+          parentInstance.removeChild(nextNode); // Retry if any event replaying was blocked on this.
+
+          retryIfBlockedOn(suspenseInstance);
+          return;
+        } else {
+          depth--;
+        }
+      } else if (data === SUSPENSE_START_DATA || data === SUSPENSE_PENDING_START_DATA || data === SUSPENSE_FALLBACK_START_DATA) {
+        depth++;
+      }
+    }
+
+    node = nextNode;
+  } while (node); // TODO: Warn, we didn't find the end comment boundary.
+  // Retry if any event replaying was blocked on this.
+
+
+  retryIfBlockedOn(suspenseInstance);
+}
+function clearSuspenseBoundaryFromContainer(container, suspenseInstance) {
+  if (container.nodeType === COMMENT_NODE) {
+    clearSuspenseBoundary(container.parentNode, suspenseInstance);
+  } else if (container.nodeType === ELEMENT_NODE) {
+    clearSuspenseBoundary(container, suspenseInstance);
+  } // Retry if any event replaying was blocked on this.
+
+
+  retryIfBlockedOn(container);
+}
+function hideInstance(instance) {
+  // TODO: Does this work for all element types? What about MathML? Should we
+  // pass host context to this method?
+  instance = instance;
+  var style = instance.style;
+
+  if (typeof style.setProperty === 'function') {
+    style.setProperty('display', 'none', 'important');
+  } else {
+    style.display = 'none';
+  }
+}
+function hideTextInstance(textInstance) {
+  textInstance.nodeValue = '';
+}
+function unhideInstance(instance, props) {
+  instance = instance;
+  var styleProp = props[STYLE$1];
+  var display = styleProp !== undefined && styleProp !== null && styleProp.hasOwnProperty('display') ? styleProp.display : null;
+  instance.style.display = dangerousStyleValue('display', display);
+}
+function unhideTextInstance(textInstance, text) {
+  textInstance.nodeValue = text;
+}
+function clearContainer(container) {
+  if (container.nodeType === ELEMENT_NODE) {
+    container.textContent = '';
+  } else if (container.nodeType === DOCUMENT_NODE) {
+    if (container.documentElement) {
+      container.removeChild(container.documentElement);
+    }
+  }
+} // -------------------
+function canHydrateInstance(instance, type, props) {
+  if (instance.nodeType !== ELEMENT_NODE || type.toLowerCase() !== instance.nodeName.toLowerCase()) {
+    return null;
+  } // This has now been refined to an element node.
+
+
+  return instance;
+}
+function canHydrateTextInstance(instance, text) {
+  if (text === '' || instance.nodeType !== TEXT_NODE) {
+    // Empty strings are not parsed by HTML so there won't be a correct match here.
+    return null;
+  } // This has now been refined to a text node.
+
+
+  return instance;
+}
+function canHydrateSuspenseInstance(instance) {
+  if (instance.nodeType !== COMMENT_NODE) {
+    // Empty strings are not parsed by HTML so there won't be a correct match here.
+    return null;
+  } // This has now been refined to a suspense node.
+
+
+  return instance;
+}
+function isSuspenseInstancePending(instance) {
+  return instance.data === SUSPENSE_PENDING_START_DATA;
+}
+function isSuspenseInstanceFallback(instance) {
+  return instance.data === SUSPENSE_FALLBACK_START_DATA;
+}
+function getSuspenseInstanceFallbackErrorDetails(instance) {
+  var dataset = instance.nextSibling && instance.nextSibling.dataset;
+  var digest, message, stack;
+
+  if (dataset) {
+    digest = dataset.dgst;
+
+    {
+      message = dataset.msg;
+      stack = dataset.stck;
+    }
+  }
+
+  {
+    return {
+      message: message,
+      digest: digest,
+      stack: stack
+    };
+  } // let value = {message: undefined, hash: undefined};
+  // const nextSibling = instance.nextSibling;
+  // if (nextSibling) {
+  //   const dataset = ((nextSibling: any): HTMLTemplateElement).dataset;
+  //   value.message = dataset.msg;
+  //   value.hash = dataset.hash;
+  //   if (true) {
+  //     value.stack = dataset.stack;
+  //   }
+  // }
+  // return value;
+
+}
+function registerSuspenseInstanceRetry(instance, callback) {
+  instance._reactRetry = callback;
+}
+
+function getNextHydratable(node) {
+  // Skip non-hydratable nodes.
+  for (; node != null; node = node.nextSibling) {
+    var nodeType = node.nodeType;
+
+    if (nodeType === ELEMENT_NODE || nodeType === TEXT_NODE) {
+      break;
+    }
+
+    if (nodeType === COMMENT_NODE) {
+      var nodeData = node.data;
+
+      if (nodeData === SUSPENSE_START_DATA || nodeData === SUSPENSE_FALLBACK_START_DATA || nodeData === SUSPENSE_PENDING_START_DATA) {
+        break;
+      }
+
+      if (nodeData === SUSPENSE_END_DATA) {
+        return null;
+      }
+    }
+  }
+
+  return node;
+}
+
+function getNextHydratableSibling(instance) {
+  return getNextHydratable(instance.nextSibling);
+}
+function getFirstHydratableChild(parentInstance) {
+  return getNextHydratable(parentInstance.firstChild);
+}
+function getFirstHydratableChildWithinContainer(parentContainer) {
+  return getNextHydratable(parentContainer.firstChild);
+}
+function getFirstHydratableChildWithinSuspenseInstance(parentInstance) {
+  return getNextHydratable(parentInstance.nextSibling);
+}
+function hydrateInstance(instance, type, props, rootContainerInstance, hostContext, internalInstanceHandle, shouldWarnDev) {
+  precacheFiberNode(internalInstanceHandle, instance); // TODO: Possibly defer this until the commit phase where all the events
+  // get attached.
+
+  updateFiberProps(instance, props);
+  var parentNamespace;
+
+  {
+    var hostContextDev = hostContext;
+    parentNamespace = hostContextDev.namespace;
+  } // TODO: Temporary hack to check if we're in a concurrent root. We can delete
+  // when the legacy root API is removed.
+
+
+  var isConcurrentMode = (internalInstanceHandle.mode & ConcurrentMode) !== NoMode;
+  return diffHydratedProperties(instance, type, props, parentNamespace, rootContainerInstance, isConcurrentMode, shouldWarnDev);
+}
+function hydrateTextInstance(textInstance, text, internalInstanceHandle, shouldWarnDev) {
+  precacheFiberNode(internalInstanceHandle, textInstance); // TODO: Temporary hack to check if we're in a concurrent root. We can delete
+  // when the legacy root API is removed.
+
+  var isConcurrentMode = (internalInstanceHandle.mode & ConcurrentMode) !== NoMode;
+  return diffHydratedText(textInstance, text);
+}
+function hydrateSuspenseInstance(suspenseInstance, internalInstanceHandle) {
+  precacheFiberNode(internalInstanceHandle, suspenseInstance);
+}
+function getNextHydratableInstanceAfterSuspenseInstance(suspenseInstance) {
+  var node = suspenseInstance.nextSibling; // Skip past all nodes within this suspense boundary.
+  // There might be nested nodes so we need to keep track of how
+  // deep we are and only break out when we're back on top.
+
+  var depth = 0;
+
+  while (node) {
+    if (node.nodeType === COMMENT_NODE) {
+      var data = node.data;
+
+      if (data === SUSPENSE_END_DATA) {
+        if (depth === 0) {
+          return getNextHydratableSibling(node);
+        } else {
+          depth--;
+        }
+      } else if (data === SUSPENSE_START_DATA || data === SUSPENSE_FALLBACK_START_DATA || data === SUSPENSE_PENDING_START_DATA) {
+        depth++;
+      }
+    }
+
+    node = node.nextSibling;
+  } // TODO: Warn, we didn't find the end comment boundary.
+
+
+  return null;
+} // Returns the SuspenseInstance if this node is a direct child of a
+// SuspenseInstance. I.e. if its previous sibling is a Comment with
+// SUSPENSE_x_START_DATA. Otherwise, null.
+
+function getParentSuspenseInstance(targetInstance) {
+  var node = targetInstance.previousSibling; // Skip past all nodes within this suspense boundary.
+  // There might be nested nodes so we need to keep track of how
+  // deep we are and only break out when we're back on top.
+
+  var depth = 0;
+
+  while (node) {
+    if (node.nodeType === COMMENT_NODE) {
+      var data = node.data;
+
+      if (data === SUSPENSE_START_DATA || data === SUSPENSE_FALLBACK_START_DATA || data === SUSPENSE_PENDING_START_DATA) {
+        if (depth === 0) {
+          return node;
+        } else {
+          depth--;
+        }
+      } else if (data === SUSPENSE_END_DATA) {
+        depth++;
+      }
+    }
+
+    node = node.previousSibling;
+  }
+
+  return null;
+}
+function commitHydratedContainer(container) {
+  // Retry if any event replaying was blocked on this.
+  retryIfBlockedOn(container);
+}
+function commitHydratedSuspenseInstance(suspenseInstance) {
+  // Retry if any event replaying was blocked on this.
+  retryIfBlockedOn(suspenseInstance);
+}
+function shouldDeleteUnhydratedTailInstances(parentType) {
+  return parentType !== 'head' && parentType !== 'body';
+}
+function didNotMatchHydratedContainerTextInstance(parentContainer, textInstance, text, isConcurrentMode) {
+  var shouldWarnDev = true;
+  checkForUnmatchedText(textInstance.nodeValue, text, isConcurrentMode, shouldWarnDev);
+}
+function didNotMatchHydratedTextInstance(parentType, parentProps, parentInstance, textInstance, text, isConcurrentMode) {
+  if (parentProps[SUPPRESS_HYDRATION_WARNING$1] !== true) {
+    var shouldWarnDev = true;
+    checkForUnmatchedText(textInstance.nodeValue, text, isConcurrentMode, shouldWarnDev);
+  }
+}
+function didNotHydrateInstanceWithinContainer(parentContainer, instance) {
+  {
+    if (instance.nodeType === ELEMENT_NODE) {
+      warnForDeletedHydratableElement(parentContainer, instance);
+    } else if (instance.nodeType === COMMENT_NODE) ; else {
+      warnForDeletedHydratableText(parentContainer, instance);
+    }
+  }
+}
+function didNotHydrateInstanceWithinSuspenseInstance(parentInstance, instance) {
+  {
+    // $FlowFixMe: Only Element or Document can be parent nodes.
+    var parentNode = parentInstance.parentNode;
+
+    if (parentNode !== null) {
+      if (instance.nodeType === ELEMENT_NODE) {
+        warnForDeletedHydratableElement(parentNode, instance);
+      } else if (instance.nodeType === COMMENT_NODE) ; else {
+        warnForDeletedHydratableText(parentNode, instance);
+      }
+    }
+  }
+}
+function didNotHydrateInstance(parentType, parentProps, parentInstance, instance, isConcurrentMode) {
+  {
+    if (isConcurrentMode || parentProps[SUPPRESS_HYDRATION_WARNING$1] !== true) {
+      if (instance.nodeType === ELEMENT_NODE) {
+        warnForDeletedHydratableElement(parentInstance, instance);
+      } else if (instance.nodeType === COMMENT_NODE) ; else {
+        warnForDeletedHydratableText(parentInstance, instance);
+      }
+    }
+  }
+}
+function didNotFindHydratableInstanceWithinContainer(parentContainer, type, props) {
+  {
+    warnForInsertedHydratedElement(parentContainer, type);
+  }
+}
+function didNotFindHydratableTextInstanceWithinContainer(parentContainer, text) {
+  {
+    warnForInsertedHydratedText(parentContainer, text);
+  }
+}
+function didNotFindHydratableInstanceWithinSuspenseInstance(parentInstance, type, props) {
+  {
+    // $FlowFixMe: Only Element or Document can be parent nodes.
+    var parentNode = parentInstance.parentNode;
+    if (parentNode !== null) warnForInsertedHydratedElement(parentNode, type);
+  }
+}
+function didNotFindHydratableTextInstanceWithinSuspenseInstance(parentInstance, text) {
+  {
+    // $FlowFixMe: Only Element or Document can be parent nodes.
+    var parentNode = parentInstance.parentNode;
+    if (parentNode !== null) warnForInsertedHydratedText(parentNode, text);
+  }
+}
+function didNotFindHydratableInstance(parentType, parentProps, parentInstance, type, props, isConcurrentMode) {
+  {
+    if (isConcurrentMode || parentProps[SUPPRESS_HYDRATION_WARNING$1] !== true) {
+      warnForInsertedHydratedElement(parentInstance, type);
+    }
+  }
+}
+function didNotFindHydratableTextInstance(parentType, parentProps, parentInstance, text, isConcurrentMode) {
+  {
+    if (isConcurrentMode || parentProps[SUPPRESS_HYDRATION_WARNING$1] !== true) {
+      warnForInsertedHydratedText(parentInstance, text);
+    }
+  }
+}
+function errorHydratingContainer(parentContainer) {
+  {
+    // TODO: This gets logged by onRecoverableError, too, so we should be
+    // able to remove it.
+    error('An error occurred during hydration. The server HTML was replaced with client content in <%s>.', parentContainer.nodeName.toLowerCase());
+  }
+}
+function preparePortalMount(portalInstance) {
+  listenToAllSupportedEvents(portalInstance);
+}
+
+var randomKey = Math.random().toString(36).slice(2);
+var internalInstanceKey = '__reactFiber$' + randomKey;
+var internalPropsKey = '__reactProps$' + randomKey;
+var internalContainerInstanceKey = '__reactContainer$' + randomKey;
+var internalEventHandlersKey = '__reactEvents$' + randomKey;
+var internalEventHandlerListenersKey = '__reactListeners$' + randomKey;
+var internalEventHandlesSetKey = '__reactHandles$' + randomKey;
+function detachDeletedInstance(node) {
+  // TODO: This function is only called on host components. I don't think all of
+  // these fields are relevant.
+  delete node[internalInstanceKey];
+  delete node[internalPropsKey];
+  delete node[internalEventHandlersKey];
+  delete node[internalEventHandlerListenersKey];
+  delete node[internalEventHandlesSetKey];
+}
+function precacheFiberNode(hostInst, node) {
+  node[internalInstanceKey] = hostInst;
+}
+function markContainerAsRoot(hostRoot, node) {
+  node[internalContainerInstanceKey] = hostRoot;
+}
+function unmarkContainerAsRoot(node) {
+  node[internalContainerInstanceKey] = null;
+}
+function isContainerMarkedAsRoot(node) {
+  return !!node[internalContainerInstanceKey];
+} // Given a DOM node, return the closest HostComponent or HostText fiber ancestor.
+// If the target node is part of a hydrated or not yet rendered subtree, then
+// this may also return a SuspenseComponent or HostRoot to indicate that.
+// Conceptually the HostRoot fiber is a child of the Container node. So if you
+// pass the Container node as the targetNode, you will not actually get the
+// HostRoot back. To get to the HostRoot, you need to pass a child of it.
+// The same thing applies to Suspense boundaries.
+
+function getClosestInstanceFromNode(targetNode) {
+  var targetInst = targetNode[internalInstanceKey];
+
+  if (targetInst) {
+    // Don't return HostRoot or SuspenseComponent here.
+    return targetInst;
+  } // If the direct event target isn't a React owned DOM node, we need to look
+  // to see if one of its parents is a React owned DOM node.
+
+
+  var parentNode = targetNode.parentNode;
+
+  while (parentNode) {
+    // We'll check if this is a container root that could include
+    // React nodes in the future. We need to check this first because
+    // if we're a child of a dehydrated container, we need to first
+    // find that inner container before moving on to finding the parent
+    // instance. Note that we don't check this field on  the targetNode
+    // itself because the fibers are conceptually between the container
+    // node and the first child. It isn't surrounding the container node.
+    // If it's not a container, we check if it's an instance.
+    targetInst = parentNode[internalContainerInstanceKey] || parentNode[internalInstanceKey];
+
+    if (targetInst) {
+      // Since this wasn't the direct target of the event, we might have
+      // stepped past dehydrated DOM nodes to get here. However they could
+      // also have been non-React nodes. We need to answer which one.
+      // If we the instance doesn't have any children, then there can't be
+      // a nested suspense boundary within it. So we can use this as a fast
+      // bailout. Most of the time, when people add non-React children to
+      // the tree, it is using a ref to a child-less DOM node.
+      // Normally we'd only need to check one of the fibers because if it
+      // has ever gone from having children to deleting them or vice versa
+      // it would have deleted the dehydrated boundary nested inside already.
+      // However, since the HostRoot starts out with an alternate it might
+      // have one on the alternate so we need to check in case this was a
+      // root.
+      var alternate = targetInst.alternate;
+
+      if (targetInst.child !== null || alternate !== null && alternate.child !== null) {
+        // Next we need to figure out if the node that skipped past is
+        // nested within a dehydrated boundary and if so, which one.
+        var suspenseInstance = getParentSuspenseInstance(targetNode);
+
+        while (suspenseInstance !== null) {
+          // We found a suspense instance. That means that we haven't
+          // hydrated it yet. Even though we leave the comments in the
+          // DOM after hydrating, and there are boundaries in the DOM
+          // that could already be hydrated, we wouldn't have found them
+          // through this pass since if the target is hydrated it would
+          // have had an internalInstanceKey on it.
+          // Let's get the fiber associated with the SuspenseComponent
+          // as the deepest instance.
+          var targetSuspenseInst = suspenseInstance[internalInstanceKey];
+
+          if (targetSuspenseInst) {
+            return targetSuspenseInst;
+          } // If we don't find a Fiber on the comment, it might be because
+          // we haven't gotten to hydrate it yet. There might still be a
+          // parent boundary that hasn't above this one so we need to find
+          // the outer most that is known.
+
+
+          suspenseInstance = getParentSuspenseInstance(suspenseInstance); // If we don't find one, then that should mean that the parent
+          // host component also hasn't hydrated yet. We can return it
+          // below since it will bail out on the isMounted check later.
+        }
+      }
+
+      return targetInst;
+    }
+
+    targetNode = parentNode;
+    parentNode = targetNode.parentNode;
+  }
+
+  return null;
+}
+/**
+ * Given a DOM node, return the ReactDOMComponent or ReactDOMTextComponent
+ * instance, or null if the node was not rendered by this React.
+ */
+
+function getInstanceFromNode(node) {
+  var inst = node[internalInstanceKey] || node[internalContainerInstanceKey];
+
+  if (inst) {
+    if (inst.tag === HostComponent || inst.tag === HostText || inst.tag === SuspenseComponent || inst.tag === HostRoot) {
+      return inst;
+    } else {
+      return null;
+    }
+  }
+
+  return null;
+}
+/**
+ * Given a ReactDOMComponent or ReactDOMTextComponent, return the corresponding
+ * DOM node.
+ */
+
+function getNodeFromInstance(inst) {
+  if (inst.tag === HostComponent || inst.tag === HostText) {
+    // In Fiber this, is just the state node right now. We assume it will be
+    // a host component or host text.
+    return inst.stateNode;
+  } // Without this first invariant, passing a non-DOM-component triggers the next
+  // invariant for a missing parent, which is super confusing.
+
+
+  throw new Error('getNodeFromInstance: Invalid argument.');
+}
+function getFiberCurrentPropsFromNode(node) {
+  return node[internalPropsKey] || null;
+}
+function updateFiberProps(node, props) {
+  node[internalPropsKey] = props;
+}
+function getEventListenerSet(node) {
+  var elementListenerSet = node[internalEventHandlersKey];
+
+  if (elementListenerSet === undefined) {
+    elementListenerSet = node[internalEventHandlersKey] = new Set();
+  }
+
+  return elementListenerSet;
+}
+
+var loggedTypeFailures = {};
+var ReactDebugCurrentFrame$1 = ReactSharedInternals.ReactDebugCurrentFrame;
+
+function setCurrentlyValidatingElement(element) {
+  {
+    if (element) {
+      var owner = element._owner;
+      var stack = describeUnknownElementTypeFrameInDEV(element.type, element._source, owner ? owner.type : null);
+      ReactDebugCurrentFrame$1.setExtraStackFrame(stack);
+    } else {
+      ReactDebugCurrentFrame$1.setExtraStackFrame(null);
+    }
+  }
+}
+
+function checkPropTypes(typeSpecs, values, location, componentName, element) {
+  {
+    // $FlowFixMe This is okay but Flow doesn't know it.
+    var has = Function.call.bind(hasOwnProperty);
+
+    for (var typeSpecName in typeSpecs) {
+      if (has(typeSpecs, typeSpecName)) {
+        var error$1 = void 0; // Prop type validation may throw. In case they do, we don't want to
+        // fail the render phase where it didn't fail before. So we log it.
+        // After these have been cleaned up, we'll let them throw.
+
+        try {
+          // This is intentionally an invariant that gets caught. It's the same
+          // behavior as without this statement except with a better message.
+          if (typeof typeSpecs[typeSpecName] !== 'function') {
+            // eslint-disable-next-line react-internal/prod-error-codes
+            var err = Error((componentName || 'React class') + ': ' + location + ' type `' + typeSpecName + '` is invalid; ' + 'it must be a function, usually from the `prop-types` package, but received `' + typeof typeSpecs[typeSpecName] + '`.' + 'This often happens because of typos such as `PropTypes.function` instead of `PropTypes.func`.');
+            err.name = 'Invariant Violation';
+            throw err;
+          }
+
+          error$1 = typeSpecs[typeSpecName](values, typeSpecName, componentName, location, null, 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED');
+        } catch (ex) {
+          error$1 = ex;
+        }
+
+        if (error$1 && !(error$1 instanceof Error)) {
+          setCurrentlyValidatingElement(element);
+
+          error('%s: type specification of %s' + ' `%s` is invalid; the type checker ' + 'function must return `null` or an `Error` but returned a %s. ' + 'You may have forgotten to pass an argument to the type checker ' + 'creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and ' + 'shape all require an argument).', componentName || 'React class', location, typeSpecName, typeof error$1);
+
+          setCurrentlyValidatingElement(null);
+        }
+
+        if (error$1 instanceof Error && !(error$1.message in loggedTypeFailures)) {
+          // Only monitor this failure once because there tends to be a lot of the
+          // same error.
+          loggedTypeFailures[error$1.message] = true;
+          setCurrentlyValidatingElement(element);
+
+          error('Failed %s type: %s', location, error$1.message);
+
+          setCurrentlyValidatingElement(null);
+        }
+      }
+    }
+  }
+}
+
+var valueStack = [];
+var fiberStack;
+
+{
+  fiberStack = [];
+}
+
+var index = -1;
+
+function createCursor(defaultValue) {
+  return {
+    current: defaultValue
+  };
+}
+
+function pop(cursor, fiber) {
+  if (index < 0) {
+    {
+      error('Unexpected pop.');
+    }
+
+    return;
+  }
+
+  {
+    if (fiber !== fiberStack[index]) {
+      error('Unexpected Fiber popped.');
+    }
+  }
+
+  cursor.current = valueStack[index];
+  valueStack[index] = null;
+
+  {
+    fiberStack[index] = null;
+  }
+
+  index--;
+}
+
+function push(cursor, value, fiber) {
+  index++;
+  valueStack[index] = cursor.current;
+
+  {
+    fiberStack[index] = fiber;
+  }
+
+  cursor.current = value;
+}
+
+var warnedAboutMissingGetChildContext;
+
+{
+  warnedAboutMissingGetChildContext = {};
+}
+
+var emptyContextObject = {};
+
+{
+  Object.freeze(emptyContextObject);
+} // A cursor to the current merged context object on the stack.
+
+
+var contextStackCursor = createCursor(emptyContextObject); // A cursor to a boolean indicating whether the context has changed.
+
+var didPerformWorkStackCursor = createCursor(false); // Keep track of the previous context object that was on the stack.
+// We use this to get access to the parent context after we have already
+// pushed the next context provider, and now need to merge their contexts.
+
+var previousContext = emptyContextObject;
+
+function getUnmaskedContext(workInProgress, Component, didPushOwnContextIfProvider) {
+  {
+    if (didPushOwnContextIfProvider && isContextProvider(Component)) {
+      // If the fiber is a context provider itself, when we read its context
+      // we may have already pushed its own child context on the stack. A context
+      // provider should not "see" its own child context. Therefore we read the
+      // previous (parent) context instead for a context provider.
+      return previousContext;
+    }
+
+    return contextStackCursor.current;
+  }
+}
+
+function cacheContext(workInProgress, unmaskedContext, maskedContext) {
+  {
+    var instance = workInProgress.stateNode;
+    instance.__reactInternalMemoizedUnmaskedChildContext = unmaskedContext;
+    instance.__reactInternalMemoizedMaskedChildContext = maskedContext;
+  }
+}
+
+function getMaskedContext(workInProgress, unmaskedContext) {
+  {
+    var type = workInProgress.type;
+    var contextTypes = type.contextTypes;
+
+    if (!contextTypes) {
+      return emptyContextObject;
+    } // Avoid recreating masked context unless unmasked context has changed.
+    // Failing to do this will result in unnecessary calls to componentWillReceiveProps.
+    // This may trigger infinite loops if componentWillReceiveProps calls setState.
+
+
+    var instance = workInProgress.stateNode;
+
+    if (instance && instance.__reactInternalMemoizedUnmaskedChildContext === unmaskedContext) {
+      return instance.__reactInternalMemoizedMaskedChildContext;
+    }
+
+    var context = {};
+
+    for (var key in contextTypes) {
+      context[key] = unmaskedContext[key];
+    }
+
+    {
+      var name = getComponentNameFromFiber(workInProgress) || 'Unknown';
+      checkPropTypes(contextTypes, context, 'context', name);
+    } // Cache unmasked context so we can avoid recreating masked context unless necessary.
+    // Context is created before the class component is instantiated so check for instance.
+
+
+    if (instance) {
+      cacheContext(workInProgress, unmaskedContext, context);
+    }
+
+    return context;
+  }
+}
+
+function hasContextChanged() {
+  {
+    return didPerformWorkStackCursor.current;
+  }
+}
+
+function isContextProvider(type) {
+  {
+    var childContextTypes = type.childContextTypes;
+    return childContextTypes !== null && childContextTypes !== undefined;
+  }
+}
+
+function popContext(fiber) {
+  {
+    pop(didPerformWorkStackCursor, fiber);
+    pop(contextStackCursor, fiber);
+  }
+}
+
+function popTopLevelContextObject(fiber) {
+  {
+    pop(didPerformWorkStackCursor, fiber);
+    pop(contextStackCursor, fiber);
+  }
+}
+
+function pushTopLevelContextObject(fiber, context, didChange) {
+  {
+    if (contextStackCursor.current !== emptyContextObject) {
+      throw new Error('Unexpected context found on stack. ' + 'This error is likely caused by a bug in React. Please file an issue.');
+    }
+
+    push(contextStackCursor, context, fiber);
+    push(didPerformWorkStackCursor, didChange, fiber);
+  }
+}
+
+function processChildContext(fiber, type, parentContext) {
+  {
+    var instance = fiber.stateNode;
+    var childContextTypes = type.childContextTypes; // TODO (bvaughn) Replace this behavior with an invariant() in the future.
+    // It has only been added in Fiber to match the (unintentional) behavior in Stack.
+
+    if (typeof instance.getChildContext !== 'function') {
+      {
+        var componentName = getComponentNameFromFiber(fiber) || 'Unknown';
+
+        if (!warnedAboutMissingGetChildContext[componentName]) {
+          warnedAboutMissingGetChildContext[componentName] = true;
+
+          error('%s.childContextTypes is specified but there is no getChildContext() method ' + 'on the instance. You can either define getChildContext() on %s or remove ' + 'childContextTypes from it.', componentName, componentName);
+        }
+      }
+
+      return parentContext;
+    }
+
+    var childContext = instance.getChildContext();
+
+    for (var contextKey in childContext) {
+      if (!(contextKey in childContextTypes)) {
+        throw new Error((getComponentNameFromFiber(fiber) || 'Unknown') + ".getChildContext(): key \"" + contextKey + "\" is not defined in childContextTypes.");
+      }
+    }
+
+    {
+      var name = getComponentNameFromFiber(fiber) || 'Unknown';
+      checkPropTypes(childContextTypes, childContext, 'child context', name);
+    }
+
+    return assign({}, parentContext, childContext);
+  }
+}
+
+function pushContextProvider(workInProgress) {
+  {
+    var instance = workInProgress.stateNode; // We push the context as early as possible to ensure stack integrity.
+    // If the instance does not exist yet, we will push null at first,
+    // and replace it on the stack later when invalidating the context.
+
+    var memoizedMergedChildContext = instance && instance.__reactInternalMemoizedMergedChildContext || emptyContextObject; // Remember the parent context so we can merge with it later.
+    // Inherit the parent's did-perform-work value to avoid inadvertently blocking updates.
+
+    previousContext = contextStackCursor.current;
+    push(contextStackCursor, memoizedMergedChildContext, workInProgress);
+    push(didPerformWorkStackCursor, didPerformWorkStackCursor.current, workInProgress);
+    return true;
+  }
+}
+
+function invalidateContextProvider(workInProgress, type, didChange) {
+  {
+    var instance = workInProgress.stateNode;
+
+    if (!instance) {
+      throw new Error('Expected to have an instance by this point. ' + 'This error is likely caused by a bug in React. Please file an issue.');
+    }
+
+    if (didChange) {
+      // Merge parent and own context.
+      // Skip this if we're not updating due to sCU.
+      // This avoids unnecessarily recomputing memoized values.
+      var mergedContext = processChildContext(workInProgress, type, previousContext);
+      instance.__reactInternalMemoizedMergedChildContext = mergedContext; // Replace the old (or empty) context with the new one.
+      // It is important to unwind the context in the reverse order.
+
+      pop(didPerformWorkStackCursor, workInProgress);
+      pop(contextStackCursor, workInProgress); // Now push the new context and mark that it has changed.
+
+      push(contextStackCursor, mergedContext, workInProgress);
+      push(didPerformWorkStackCursor, didChange, workInProgress);
+    } else {
+      pop(didPerformWorkStackCursor, workInProgress);
+      push(didPerformWorkStackCursor, didChange, workInProgress);
+    }
+  }
+}
+
+function findCurrentUnmaskedContext(fiber) {
+  {
+    // Currently this is only used with renderSubtreeIntoContainer; not sure if it
+    // makes sense elsewhere
+    if (!isFiberMounted(fiber) || fiber.tag !== ClassComponent) {
+      throw new Error('Expected subtree parent to be a mounted class component. ' + 'This error is likely caused by a bug in React. Please file an issue.');
+    }
+
+    var node = fiber;
+
+    do {
+      switch (node.tag) {
+        case HostRoot:
+          return node.stateNode.context;
+
+        case ClassComponent:
+          {
+            var Component = node.type;
+
+            if (isContextProvider(Component)) {
+              return node.stateNode.__reactInternalMemoizedMergedChildContext;
+            }
+
+            break;
+          }
+      }
+
+      node = node.return;
+    } while (node !== null);
+
+    throw new Error('Found unexpected detached subtree parent. ' + 'This error is likely caused by a bug in React. Please file an issue.');
+  }
+}
+
+var LegacyRoot = 0;
+var ConcurrentRoot = 1;
+
+var syncQueue = null;
+var includesLegacySyncCallbacks = false;
+var isFlushingSyncQueue = false;
+function scheduleSyncCallback(callback) {
+  // Push this callback into an internal queue. We'll flush these either in
+  // the next tick, or earlier if something calls `flushSyncCallbackQueue`.
+  if (syncQueue === null) {
+    syncQueue = [callback];
+  } else {
+    // Push onto existing queue. Don't need to schedule a callback because
+    // we already scheduled one when we created the queue.
+    syncQueue.push(callback);
+  }
+}
+function scheduleLegacySyncCallback(callback) {
+  includesLegacySyncCallbacks = true;
+  scheduleSyncCallback(callback);
+}
+function flushSyncCallbacksOnlyInLegacyMode() {
+  // Only flushes the queue if there's a legacy sync callback scheduled.
+  // TODO: There's only a single type of callback: performSyncOnWorkOnRoot. So
+  // it might make more sense for the queue to be a list of roots instead of a
+  // list of generic callbacks. Then we can have two: one for legacy roots, one
+  // for concurrent roots. And this method would only flush the legacy ones.
+  if (includesLegacySyncCallbacks) {
+    flushSyncCallbacks();
+  }
+}
+function flushSyncCallbacks() {
+  if (!isFlushingSyncQueue && syncQueue !== null) {
+    // Prevent re-entrance.
+    isFlushingSyncQueue = true;
+    var i = 0;
+    var previousUpdatePriority = getCurrentUpdatePriority();
+
+    try {
+      var isSync = true;
+      var queue = syncQueue; // TODO: Is this necessary anymore? The only user code that runs in this
+      // queue is in the render or commit phases.
+
+      setCurrentUpdatePriority(DiscreteEventPriority);
+
+      for (; i < queue.length; i++) {
+        var callback = queue[i];
+
+        do {
+          callback = callback(isSync);
+        } while (callback !== null);
+      }
+
+      syncQueue = null;
+      includesLegacySyncCallbacks = false;
+    } catch (error) {
+      // If something throws, leave the remaining callbacks on the queue.
+      if (syncQueue !== null) {
+        syncQueue = syncQueue.slice(i + 1);
+      } // Resume flushing in the next tick
+
+
+      scheduleCallback(ImmediatePriority, flushSyncCallbacks);
+      throw error;
+    } finally {
+      setCurrentUpdatePriority(previousUpdatePriority);
+      isFlushingSyncQueue = false;
+    }
+  }
+
+  return null;
+}
+
+// TODO: Use the unified fiber stack module instead of this local one?
+// Intentionally not using it yet to derisk the initial implementation, because
+// the way we push/pop these values is a bit unusual. If there's a mistake, I'd
+// rather the ids be wrong than crash the whole reconciler.
+var forkStack = [];
+var forkStackIndex = 0;
+var treeForkProvider = null;
+var treeForkCount = 0;
+var idStack = [];
+var idStackIndex = 0;
+var treeContextProvider = null;
+var treeContextId = 1;
+var treeContextOverflow = '';
+function isForkedChild(workInProgress) {
+  warnIfNotHydrating();
+  return (workInProgress.flags & Forked) !== NoFlags;
+}
+function getForksAtLevel(workInProgress) {
+  warnIfNotHydrating();
+  return treeForkCount;
+}
+function getTreeId() {
+  var overflow = treeContextOverflow;
+  var idWithLeadingBit = treeContextId;
+  var id = idWithLeadingBit & ~getLeadingBit(idWithLeadingBit);
+  return id.toString(32) + overflow;
+}
+function pushTreeFork(workInProgress, totalChildren) {
+  // This is called right after we reconcile an array (or iterator) of child
+  // fibers, because that's the only place where we know how many children in
+  // the whole set without doing extra work later, or storing addtional
+  // information on the fiber.
+  //
+  // That's why this function is separate from pushTreeId — it's called during
+  // the render phase of the fork parent, not the child, which is where we push
+  // the other context values.
+  //
+  // In the Fizz implementation this is much simpler because the child is
+  // rendered in the same callstack as the parent.
+  //
+  // It might be better to just add a `forks` field to the Fiber type. It would
+  // make this module simpler.
+  warnIfNotHydrating();
+  forkStack[forkStackIndex++] = treeForkCount;
+  forkStack[forkStackIndex++] = treeForkProvider;
+  treeForkProvider = workInProgress;
+  treeForkCount = totalChildren;
+}
+function pushTreeId(workInProgress, totalChildren, index) {
+  warnIfNotHydrating();
+  idStack[idStackIndex++] = treeContextId;
+  idStack[idStackIndex++] = treeContextOverflow;
+  idStack[idStackIndex++] = treeContextProvider;
+  treeContextProvider = workInProgress;
+  var baseIdWithLeadingBit = treeContextId;
+  var baseOverflow = treeContextOverflow; // The leftmost 1 marks the end of the sequence, non-inclusive. It's not part
+  // of the id; we use it to account for leading 0s.
+
+  var baseLength = getBitLength(baseIdWithLeadingBit) - 1;
+  var baseId = baseIdWithLeadingBit & ~(1 << baseLength);
+  var slot = index + 1;
+  var length = getBitLength(totalChildren) + baseLength; // 30 is the max length we can store without overflowing, taking into
+  // consideration the leading 1 we use to mark the end of the sequence.
+
+  if (length > 30) {
+    // We overflowed the bitwise-safe range. Fall back to slower algorithm.
+    // This branch assumes the length of the base id is greater than 5; it won't
+    // work for smaller ids, because you need 5 bits per character.
+    //
+    // We encode the id in multiple steps: first the base id, then the
+    // remaining digits.
+    //
+    // Each 5 bit sequence corresponds to a single base 32 character. So for
+    // example, if the current id is 23 bits long, we can convert 20 of those
+    // bits into a string of 4 characters, with 3 bits left over.
+    //
+    // First calculate how many bits in the base id represent a complete
+    // sequence of characters.
+    var numberOfOverflowBits = baseLength - baseLength % 5; // Then create a bitmask that selects only those bits.
+
+    var newOverflowBits = (1 << numberOfOverflowBits) - 1; // Select the bits, and convert them to a base 32 string.
+
+    var newOverflow = (baseId & newOverflowBits).toString(32); // Now we can remove those bits from the base id.
+
+    var restOfBaseId = baseId >> numberOfOverflowBits;
+    var restOfBaseLength = baseLength - numberOfOverflowBits; // Finally, encode the rest of the bits using the normal algorithm. Because
+    // we made more room, this time it won't overflow.
+
+    var restOfLength = getBitLength(totalChildren) + restOfBaseLength;
+    var restOfNewBits = slot << restOfBaseLength;
+    var id = restOfNewBits | restOfBaseId;
+    var overflow = newOverflow + baseOverflow;
+    treeContextId = 1 << restOfLength | id;
+    treeContextOverflow = overflow;
+  } else {
+    // Normal path
+    var newBits = slot << baseLength;
+
+    var _id = newBits | baseId;
+
+    var _overflow = baseOverflow;
+    treeContextId = 1 << length | _id;
+    treeContextOverflow = _overflow;
+  }
+}
+function pushMaterializedTreeId(workInProgress) {
+  warnIfNotHydrating(); // This component materialized an id. This will affect any ids that appear
+  // in its children.
+
+  var returnFiber = workInProgress.return;
+
+  if (returnFiber !== null) {
+    var numberOfForks = 1;
+    var slotIndex = 0;
+    pushTreeFork(workInProgress, numberOfForks);
+    pushTreeId(workInProgress, numberOfForks, slotIndex);
+  }
+}
+
+function getBitLength(number) {
+  return 32 - clz32(number);
+}
+
+function getLeadingBit(id) {
+  return 1 << getBitLength(id) - 1;
+}
+
+function popTreeContext(workInProgress) {
+  // Restore the previous values.
+  // This is a bit more complicated than other context-like modules in Fiber
+  // because the same Fiber may appear on the stack multiple times and for
+  // different reasons. We have to keep popping until the work-in-progress is
+  // no longer at the top of the stack.
+  while (workInProgress === treeForkProvider) {
+    treeForkProvider = forkStack[--forkStackIndex];
+    forkStack[forkStackIndex] = null;
+    treeForkCount = forkStack[--forkStackIndex];
+    forkStack[forkStackIndex] = null;
+  }
+
+  while (workInProgress === treeContextProvider) {
+    treeContextProvider = idStack[--idStackIndex];
+    idStack[idStackIndex] = null;
+    treeContextOverflow = idStack[--idStackIndex];
+    idStack[idStackIndex] = null;
+    treeContextId = idStack[--idStackIndex];
+    idStack[idStackIndex] = null;
+  }
+}
+function getSuspendedTreeContext() {
+  warnIfNotHydrating();
+
+  if (treeContextProvider !== null) {
+    return {
+      id: treeContextId,
+      overflow: treeContextOverflow
+    };
+  } else {
+    return null;
+  }
+}
+function restoreSuspendedTreeContext(workInProgress, suspendedContext) {
+  warnIfNotHydrating();
+  idStack[idStackIndex++] = treeContextId;
+  idStack[idStackIndex++] = treeContextOverflow;
+  idStack[idStackIndex++] = treeContextProvider;
+  treeContextId = suspendedContext.id;
+  treeContextOverflow = suspendedContext.overflow;
+  treeContextProvider = workInProgress;
+}
+
+function warnIfNotHydrating() {
+  {
+    if (!getIsHydrating()) {
+      error('Expected to be hydrating. This is a bug in React. Please file ' + 'an issue.');
+    }
+  }
+}
+
+// This may have been an insertion or a hydration.
+
+var hydrationParentFiber = null;
+var nextHydratableInstance = null;
+var isHydrating = false; // This flag allows for warning supression when we expect there to be mismatches
+// due to earlier mismatches or a suspended fiber.
+
+var didSuspendOrErrorDEV = false; // Hydration errors that were thrown inside this boundary
+
+var hydrationErrors = null;
+
+function warnIfHydrating() {
+  {
+    if (isHydrating) {
+      error('We should not be hydrating here. This is a bug in React. Please file a bug.');
+    }
+  }
+}
+
+function markDidThrowWhileHydratingDEV() {
+  {
+    didSuspendOrErrorDEV = true;
+  }
+}
+function didSuspendOrErrorWhileHydratingDEV() {
+  {
+    return didSuspendOrErrorDEV;
+  }
+}
+
+function enterHydrationState(fiber) {
+
+  var parentInstance = fiber.stateNode.containerInfo;
+  nextHydratableInstance = getFirstHydratableChildWithinContainer(parentInstance);
+  hydrationParentFiber = fiber;
+  isHydrating = true;
+  hydrationErrors = null;
+  didSuspendOrErrorDEV = false;
+  return true;
+}
+
+function reenterHydrationStateFromDehydratedSuspenseInstance(fiber, suspenseInstance, treeContext) {
+
+  nextHydratableInstance = getFirstHydratableChildWithinSuspenseInstance(suspenseInstance);
+  hydrationParentFiber = fiber;
+  isHydrating = true;
+  hydrationErrors = null;
+  didSuspendOrErrorDEV = false;
+
+  if (treeContext !== null) {
+    restoreSuspendedTreeContext(fiber, treeContext);
+  }
+
+  return true;
+}
+
+function warnUnhydratedInstance(returnFiber, instance) {
+  {
+    switch (returnFiber.tag) {
+      case HostRoot:
+        {
+          didNotHydrateInstanceWithinContainer(returnFiber.stateNode.containerInfo, instance);
+          break;
+        }
+
+      case HostComponent:
+        {
+          var isConcurrentMode = (returnFiber.mode & ConcurrentMode) !== NoMode;
+          didNotHydrateInstance(returnFiber.type, returnFiber.memoizedProps, returnFiber.stateNode, instance, // TODO: Delete this argument when we remove the legacy root API.
+          isConcurrentMode);
+          break;
+        }
+
+      case SuspenseComponent:
+        {
+          var suspenseState = returnFiber.memoizedState;
+          if (suspenseState.dehydrated !== null) didNotHydrateInstanceWithinSuspenseInstance(suspenseState.dehydrated, instance);
+          break;
+        }
+    }
+  }
+}
+
+function deleteHydratableInstance(returnFiber, instance) {
+  warnUnhydratedInstance(returnFiber, instance);
+  var childToDelete = createFiberFromHostInstanceForDeletion();
+  childToDelete.stateNode = instance;
+  childToDelete.return = returnFiber;
+  var deletions = returnFiber.deletions;
+
+  if (deletions === null) {
+    returnFiber.deletions = [childToDelete];
+    returnFiber.flags |= ChildDeletion;
+  } else {
+    deletions.push(childToDelete);
+  }
+}
+
+function warnNonhydratedInstance(returnFiber, fiber) {
+  {
+    if (didSuspendOrErrorDEV) {
+      // Inside a boundary that already suspended. We're currently rendering the
+      // siblings of a suspended node. The mismatch may be due to the missing
+      // data, so it's probably a false positive.
+      return;
+    }
+
+    switch (returnFiber.tag) {
+      case HostRoot:
+        {
+          var parentContainer = returnFiber.stateNode.containerInfo;
+
+          switch (fiber.tag) {
+            case HostComponent:
+              var type = fiber.type;
+              var props = fiber.pendingProps;
+              didNotFindHydratableInstanceWithinContainer(parentContainer, type);
+              break;
+
+            case HostText:
+              var text = fiber.pendingProps;
+              didNotFindHydratableTextInstanceWithinContainer(parentContainer, text);
+              break;
+          }
+
+          break;
+        }
+
+      case HostComponent:
+        {
+          var parentType = returnFiber.type;
+          var parentProps = returnFiber.memoizedProps;
+          var parentInstance = returnFiber.stateNode;
+
+          switch (fiber.tag) {
+            case HostComponent:
+              {
+                var _type = fiber.type;
+                var _props = fiber.pendingProps;
+                var isConcurrentMode = (returnFiber.mode & ConcurrentMode) !== NoMode;
+                didNotFindHydratableInstance(parentType, parentProps, parentInstance, _type, _props, // TODO: Delete this argument when we remove the legacy root API.
+                isConcurrentMode);
+                break;
+              }
+
+            case HostText:
+              {
+                var _text = fiber.pendingProps;
+
+                var _isConcurrentMode = (returnFiber.mode & ConcurrentMode) !== NoMode;
+
+                didNotFindHydratableTextInstance(parentType, parentProps, parentInstance, _text, // TODO: Delete this argument when we remove the legacy root API.
+                _isConcurrentMode);
+                break;
+              }
+          }
+
+          break;
+        }
+
+      case SuspenseComponent:
+        {
+          var suspenseState = returnFiber.memoizedState;
+          var _parentInstance = suspenseState.dehydrated;
+          if (_parentInstance !== null) switch (fiber.tag) {
+            case HostComponent:
+              var _type2 = fiber.type;
+              var _props2 = fiber.pendingProps;
+              didNotFindHydratableInstanceWithinSuspenseInstance(_parentInstance, _type2);
+              break;
+
+            case HostText:
+              var _text2 = fiber.pendingProps;
+              didNotFindHydratableTextInstanceWithinSuspenseInstance(_parentInstance, _text2);
+              break;
+          }
+          break;
+        }
+
+      default:
+        return;
+    }
+  }
+}
+
+function insertNonHydratedInstance(returnFiber, fiber) {
+  fiber.flags = fiber.flags & ~Hydrating | Placement;
+  warnNonhydratedInstance(returnFiber, fiber);
+}
+
+function tryHydrate(fiber, nextInstance) {
+  switch (fiber.tag) {
+    case HostComponent:
+      {
+        var type = fiber.type;
+        var props = fiber.pendingProps;
+        var instance = canHydrateInstance(nextInstance, type);
+
+        if (instance !== null) {
+          fiber.stateNode = instance;
+          hydrationParentFiber = fiber;
+          nextHydratableInstance = getFirstHydratableChild(instance);
+          return true;
+        }
+
+        return false;
+      }
+
+    case HostText:
+      {
+        var text = fiber.pendingProps;
+        var textInstance = canHydrateTextInstance(nextInstance, text);
+
+        if (textInstance !== null) {
+          fiber.stateNode = textInstance;
+          hydrationParentFiber = fiber; // Text Instances don't have children so there's nothing to hydrate.
+
+          nextHydratableInstance = null;
+          return true;
+        }
+
+        return false;
+      }
+
+    case SuspenseComponent:
+      {
+        var suspenseInstance = canHydrateSuspenseInstance(nextInstance);
+
+        if (suspenseInstance !== null) {
+          var suspenseState = {
+            dehydrated: suspenseInstance,
+            treeContext: getSuspendedTreeContext(),
+            retryLane: OffscreenLane
+          };
+          fiber.memoizedState = suspenseState; // Store the dehydrated fragment as a child fiber.
+          // This simplifies the code for getHostSibling and deleting nodes,
+          // since it doesn't have to consider all Suspense boundaries and
+          // check if they're dehydrated ones or not.
+
+          var dehydratedFragment = createFiberFromDehydratedFragment(suspenseInstance);
+          dehydratedFragment.return = fiber;
+          fiber.child = dehydratedFragment;
+          hydrationParentFiber = fiber; // While a Suspense Instance does have children, we won't step into
+          // it during the first pass. Instead, we'll reenter it later.
+
+          nextHydratableInstance = null;
+          return true;
+        }
+
+        return false;
+      }
+
+    default:
+      return false;
+  }
+}
+
+function shouldClientRenderOnMismatch(fiber) {
+  return (fiber.mode & ConcurrentMode) !== NoMode && (fiber.flags & DidCapture) === NoFlags;
+}
+
+function throwOnHydrationMismatch(fiber) {
+  throw new Error('Hydration failed because the initial UI does not match what was ' + 'rendered on the server.');
+}
+
+function tryToClaimNextHydratableInstance(fiber) {
+  if (!isHydrating) {
+    return;
+  }
+
+  var nextInstance = nextHydratableInstance;
+
+  if (!nextInstance) {
+    if (shouldClientRenderOnMismatch(fiber)) {
+      warnNonhydratedInstance(hydrationParentFiber, fiber);
+      throwOnHydrationMismatch();
+    } // Nothing to hydrate. Make it an insertion.
+
+
+    insertNonHydratedInstance(hydrationParentFiber, fiber);
+    isHydrating = false;
+    hydrationParentFiber = fiber;
+    return;
+  }
+
+  var firstAttemptedInstance = nextInstance;
+
+  if (!tryHydrate(fiber, nextInstance)) {
+    if (shouldClientRenderOnMismatch(fiber)) {
+      warnNonhydratedInstance(hydrationParentFiber, fiber);
+      throwOnHydrationMismatch();
+    } // If we can't hydrate this instance let's try the next one.
+    // We use this as a heuristic. It's based on intuition and not data so it
+    // might be flawed or unnecessary.
+
+
+    nextInstance = getNextHydratableSibling(firstAttemptedInstance);
+    var prevHydrationParentFiber = hydrationParentFiber;
+
+    if (!nextInstance || !tryHydrate(fiber, nextInstance)) {
+      // Nothing to hydrate. Make it an insertion.
+      insertNonHydratedInstance(hydrationParentFiber, fiber);
+      isHydrating = false;
+      hydrationParentFiber = fiber;
+      return;
+    } // We matched the next one, we'll now assume that the first one was
+    // superfluous and we'll delete it. Since we can't eagerly delete it
+    // we'll have to schedule a deletion. To do that, this node needs a dummy
+    // fiber associated with it.
+
+
+    deleteHydratableInstance(prevHydrationParentFiber, firstAttemptedInstance);
+  }
+}
+
+function prepareToHydrateHostInstance(fiber, rootContainerInstance, hostContext) {
+
+  var instance = fiber.stateNode;
+  var shouldWarnIfMismatchDev = !didSuspendOrErrorDEV;
+  var updatePayload = hydrateInstance(instance, fiber.type, fiber.memoizedProps, rootContainerInstance, hostContext, fiber, shouldWarnIfMismatchDev); // TODO: Type this specific to this type of component.
+
+  fiber.updateQueue = updatePayload; // If the update payload indicates that there is a change or if there
+  // is a new ref we mark this as an update.
+
+  if (updatePayload !== null) {
+    return true;
+  }
+
+  return false;
+}
+
+function prepareToHydrateHostTextInstance(fiber) {
+
+  var textInstance = fiber.stateNode;
+  var textContent = fiber.memoizedProps;
+  var shouldUpdate = hydrateTextInstance(textInstance, textContent, fiber);
+
+  if (shouldUpdate) {
+    // We assume that prepareToHydrateHostTextInstance is called in a context where the
+    // hydration parent is the parent host component of this host text.
+    var returnFiber = hydrationParentFiber;
+
+    if (returnFiber !== null) {
+      switch (returnFiber.tag) {
+        case HostRoot:
+          {
+            var parentContainer = returnFiber.stateNode.containerInfo;
+            var isConcurrentMode = (returnFiber.mode & ConcurrentMode) !== NoMode;
+            didNotMatchHydratedContainerTextInstance(parentContainer, textInstance, textContent, // TODO: Delete this argument when we remove the legacy root API.
+            isConcurrentMode);
+            break;
+          }
+
+        case HostComponent:
+          {
+            var parentType = returnFiber.type;
+            var parentProps = returnFiber.memoizedProps;
+            var parentInstance = returnFiber.stateNode;
+
+            var _isConcurrentMode2 = (returnFiber.mode & ConcurrentMode) !== NoMode;
+
+            didNotMatchHydratedTextInstance(parentType, parentProps, parentInstance, textInstance, textContent, // TODO: Delete this argument when we remove the legacy root API.
+            _isConcurrentMode2);
+            break;
+          }
+      }
+    }
+  }
+
+  return shouldUpdate;
+}
+
+function prepareToHydrateHostSuspenseInstance(fiber) {
+
+  var suspenseState = fiber.memoizedState;
+  var suspenseInstance = suspenseState !== null ? suspenseState.dehydrated : null;
+
+  if (!suspenseInstance) {
+    throw new Error('Expected to have a hydrated suspense instance. ' + 'This error is likely caused by a bug in React. Please file an issue.');
+  }
+
+  hydrateSuspenseInstance(suspenseInstance, fiber);
+}
+
+function skipPastDehydratedSuspenseInstance(fiber) {
+
+  var suspenseState = fiber.memoizedState;
+  var suspenseInstance = suspenseState !== null ? suspenseState.dehydrated : null;
+
+  if (!suspenseInstance) {
+    throw new Error('Expected to have a hydrated suspense instance. ' + 'This error is likely caused by a bug in React. Please file an issue.');
+  }
+
+  return getNextHydratableInstanceAfterSuspenseInstance(suspenseInstance);
+}
+
+function popToNextHostParent(fiber) {
+  var parent = fiber.return;
+
+  while (parent !== null && parent.tag !== HostComponent && parent.tag !== HostRoot && parent.tag !== SuspenseComponent) {
+    parent = parent.return;
+  }
+
+  hydrationParentFiber = parent;
+}
+
+function popHydrationState(fiber) {
+
+  if (fiber !== hydrationParentFiber) {
+    // We're deeper than the current hydration context, inside an inserted
+    // tree.
+    return false;
+  }
+
+  if (!isHydrating) {
+    // If we're not currently hydrating but we're in a hydration context, then
+    // we were an insertion and now need to pop up reenter hydration of our
+    // siblings.
+    popToNextHostParent(fiber);
+    isHydrating = true;
+    return false;
+  } // If we have any remaining hydratable nodes, we need to delete them now.
+  // We only do this deeper than head and body since they tend to have random
+  // other nodes in them. We also ignore components with pure text content in
+  // side of them. We also don't delete anything inside the root container.
+
+
+  if (fiber.tag !== HostRoot && (fiber.tag !== HostComponent || shouldDeleteUnhydratedTailInstances(fiber.type) && !shouldSetTextContent(fiber.type, fiber.memoizedProps))) {
+    var nextInstance = nextHydratableInstance;
+
+    if (nextInstance) {
+      if (shouldClientRenderOnMismatch(fiber)) {
+        warnIfUnhydratedTailNodes(fiber);
+        throwOnHydrationMismatch();
+      } else {
+        while (nextInstance) {
+          deleteHydratableInstance(fiber, nextInstance);
+          nextInstance = getNextHydratableSibling(nextInstance);
+        }
+      }
+    }
+  }
+
+  popToNextHostParent(fiber);
+
+  if (fiber.tag === SuspenseComponent) {
+    nextHydratableInstance = skipPastDehydratedSuspenseInstance(fiber);
+  } else {
+    nextHydratableInstance = hydrationParentFiber ? getNextHydratableSibling(fiber.stateNode) : null;
+  }
+
+  return true;
+}
+
+function hasUnhydratedTailNodes() {
+  return isHydrating && nextHydratableInstance !== null;
+}
+
+function warnIfUnhydratedTailNodes(fiber) {
+  var nextInstance = nextHydratableInstance;
+
+  while (nextInstance) {
+    warnUnhydratedInstance(fiber, nextInstance);
+    nextInstance = getNextHydratableSibling(nextInstance);
+  }
+}
+
+function resetHydrationState() {
+
+  hydrationParentFiber = null;
+  nextHydratableInstance = null;
+  isHydrating = false;
+  didSuspendOrErrorDEV = false;
+}
+
+function upgradeHydrationErrorsToRecoverable() {
+  if (hydrationErrors !== null) {
+    // Successfully completed a forced client render. The errors that occurred
+    // during the hydration attempt are now recovered. We will log them in
+    // commit phase, once the entire tree has finished.
+    queueRecoverableErrors(hydrationErrors);
+    hydrationErrors = null;
+  }
+}
+
+function getIsHydrating() {
+  return isHydrating;
+}
+
+function queueHydrationError(error) {
+  if (hydrationErrors === null) {
+    hydrationErrors = [error];
+  } else {
+    hydrationErrors.push(error);
+  }
+}
+
+var ReactCurrentBatchConfig$1 = ReactSharedInternals.ReactCurrentBatchConfig;
+var NoTransition = null;
+function requestCurrentTransition() {
+  return ReactCurrentBatchConfig$1.transition;
+}
+
+var ReactStrictModeWarnings = {
+  recordUnsafeLifecycleWarnings: function (fiber, instance) {},
+  flushPendingUnsafeLifecycleWarnings: function () {},
+  recordLegacyContextWarning: function (fiber, instance) {},
+  flushLegacyContextWarning: function () {},
+  discardPendingWarnings: function () {}
+};
+
+{
+  var findStrictRoot = function (fiber) {
+    var maybeStrictRoot = null;
+    var node = fiber;
+
+    while (node !== null) {
+      if (node.mode & StrictLegacyMode) {
+        maybeStrictRoot = node;
+      }
+
+      node = node.return;
+    }
+
+    return maybeStrictRoot;
+  };
+
+  var setToSortedString = function (set) {
+    var array = [];
+    set.forEach(function (value) {
+      array.push(value);
+    });
+    return array.sort().join(', ');
+  };
+
+  var pendingComponentWillMountWarnings = [];
+  var pendingUNSAFE_ComponentWillMountWarnings = [];
+  var pendingComponentWillReceivePropsWarnings = [];
+  var pendingUNSAFE_ComponentWillReceivePropsWarnings = [];
+  var pendingComponentWillUpdateWarnings = [];
+  var pendingUNSAFE_ComponentWillUpdateWarnings = []; // Tracks components we have already warned about.
+
+  var didWarnAboutUnsafeLifecycles = new Set();
+
+  ReactStrictModeWarnings.recordUnsafeLifecycleWarnings = function (fiber, instance) {
+    // Dedupe strategy: Warn once per component.
+    if (didWarnAboutUnsafeLifecycles.has(fiber.type)) {
+      return;
+    }
+
+    if (typeof instance.componentWillMount === 'function' && // Don't warn about react-lifecycles-compat polyfilled components.
+    instance.componentWillMount.__suppressDeprecationWarning !== true) {
+      pendingComponentWillMountWarnings.push(fiber);
+    }
+
+    if (fiber.mode & StrictLegacyMode && typeof instance.UNSAFE_componentWillMount === 'function') {
+      pendingUNSAFE_ComponentWillMountWarnings.push(fiber);
+    }
+
+    if (typeof instance.componentWillReceiveProps === 'function' && instance.componentWillReceiveProps.__suppressDeprecationWarning !== true) {
+      pendingComponentWillReceivePropsWarnings.push(fiber);
+    }
+
+    if (fiber.mode & StrictLegacyMode && typeof instance.UNSAFE_componentWillReceiveProps === 'function') {
+      pendingUNSAFE_ComponentWillReceivePropsWarnings.push(fiber);
+    }
+
+    if (typeof instance.componentWillUpdate === 'function' && instance.componentWillUpdate.__suppressDeprecationWarning !== true) {
+      pendingComponentWillUpdateWarnings.push(fiber);
+    }
+
+    if (fiber.mode & StrictLegacyMode && typeof instance.UNSAFE_componentWillUpdate === 'function') {
+      pendingUNSAFE_ComponentWillUpdateWarnings.push(fiber);
+    }
+  };
+
+  ReactStrictModeWarnings.flushPendingUnsafeLifecycleWarnings = function () {
+    // We do an initial pass to gather component names
+    var componentWillMountUniqueNames = new Set();
+
+    if (pendingComponentWillMountWarnings.length > 0) {
+      pendingComponentWillMountWarnings.forEach(function (fiber) {
+        componentWillMountUniqueNames.add(getComponentNameFromFiber(fiber) || 'Component');
+        didWarnAboutUnsafeLifecycles.add(fiber.type);
+      });
+      pendingComponentWillMountWarnings = [];
+    }
+
+    var UNSAFE_componentWillMountUniqueNames = new Set();
+
+    if (pendingUNSAFE_ComponentWillMountWarnings.length > 0) {
+      pendingUNSAFE_ComponentWillMountWarnings.forEach(function (fiber) {
+        UNSAFE_componentWillMountUniqueNames.add(getComponentNameFromFiber(fiber) || 'Component');
+        didWarnAboutUnsafeLifecycles.add(fiber.type);
+      });
+      pendingUNSAFE_ComponentWillMountWarnings = [];
+    }
+
+    var componentWillReceivePropsUniqueNames = new Set();
+
+    if (pendingComponentWillReceivePropsWarnings.length > 0) {
+      pendingComponentWillReceivePropsWarnings.forEach(function (fiber) {
+        componentWillReceivePropsUniqueNames.add(getComponentNameFromFiber(fiber) || 'Component');
+        didWarnAboutUnsafeLifecycles.add(fiber.type);
+      });
+      pendingComponentWillReceivePropsWarnings = [];
+    }
+
+    var UNSAFE_componentWillReceivePropsUniqueNames = new Set();
+
+    if (pendingUNSAFE_ComponentWillReceivePropsWarnings.length > 0) {
+      pendingUNSAFE_ComponentWillReceivePropsWarnings.forEach(function (fiber) {
+        UNSAFE_componentWillReceivePropsUniqueNames.add(getComponentNameFromFiber(fiber) || 'Component');
+        didWarnAboutUnsafeLifecycles.add(fiber.type);
+      });
+      pendingUNSAFE_ComponentWillReceivePropsWarnings = [];
+    }
+
+    var componentWillUpdateUniqueNames = new Set();
+
+    if (pendingComponentWillUpdateWarnings.length > 0) {
+      pendingComponentWillUpdateWarnings.forEach(function (fiber) {
+        componentWillUpdateUniqueNames.add(getComponentNameFromFiber(fiber) || 'Component');
+        didWarnAboutUnsafeLifecycles.add(fiber.type);
+      });
+      pendingComponentWillUpdateWarnings = [];
+    }
+
+    var UNSAFE_componentWillUpdateUniqueNames = new Set();
+
+    if (pendingUNSAFE_ComponentWillUpdateWarnings.length > 0) {
+      pendingUNSAFE_ComponentWillUpdateWarnings.forEach(function (fiber) {
+        UNSAFE_componentWillUpdateUniqueNames.add(getComponentNameFromFiber(fiber) || 'Component');
+        didWarnAboutUnsafeLifecycles.add(fiber.type);
+      });
+      pendingUNSAFE_ComponentWillUpdateWarnings = [];
+    } // Finally, we flush all the warnings
+    // UNSAFE_ ones before the deprecated ones, since they'll be 'louder'
+
+
+    if (UNSAFE_componentWillMountUniqueNames.size > 0) {
+      var sortedNames = setToSortedString(UNSAFE_componentWillMountUniqueNames);
+
+      error('Using UNSAFE_componentWillMount in strict mode is not recommended and may indicate bugs in your code. ' + 'See https://reactjs.org/link/unsafe-component-lifecycles for details.\n\n' + '* Move code with side effects to componentDidMount, and set initial state in the constructor.\n' + '\nPlease update the following components: %s', sortedNames);
+    }
+
+    if (UNSAFE_componentWillReceivePropsUniqueNames.size > 0) {
+      var _sortedNames = setToSortedString(UNSAFE_componentWillReceivePropsUniqueNames);
+
+      error('Using UNSAFE_componentWillReceiveProps in strict mode is not recommended ' + 'and may indicate bugs in your code. ' + 'See https://reactjs.org/link/unsafe-component-lifecycles for details.\n\n' + '* Move data fetching code or side effects to componentDidUpdate.\n' + "* If you're updating state whenever props change, " + 'refactor your code to use memoization techniques or move it to ' + 'static getDerivedStateFromProps. Learn more at: https://reactjs.org/link/derived-state\n' + '\nPlease update the following components: %s', _sortedNames);
+    }
+
+    if (UNSAFE_componentWillUpdateUniqueNames.size > 0) {
+      var _sortedNames2 = setToSortedString(UNSAFE_componentWillUpdateUniqueNames);
+
+      error('Using UNSAFE_componentWillUpdate in strict mode is not recommended ' + 'and may indicate bugs in your code. ' + 'See https://reactjs.org/link/unsafe-component-lifecycles for details.\n\n' + '* Move data fetching code or side effects to componentDidUpdate.\n' + '\nPlease update the following components: %s', _sortedNames2);
+    }
+
+    if (componentWillMountUniqueNames.size > 0) {
+      var _sortedNames3 = setToSortedString(componentWillMountUniqueNames);
+
+      warn('componentWillMount has been renamed, and is not recommended for use. ' + 'See https://reactjs.org/link/unsafe-component-lifecycles for details.\n\n' + '* Move code with side effects to componentDidMount, and set initial state in the constructor.\n' + '* Rename componentWillMount to UNSAFE_componentWillMount to suppress ' + 'this warning in non-strict mode. In React 18.x, only the UNSAFE_ name will work. ' + 'To rename all deprecated lifecycles to their new names, you can run ' + '`npx react-codemod rename-unsafe-lifecycles` in your project source folder.\n' + '\nPlease update the following components: %s', _sortedNames3);
+    }
+
+    if (componentWillReceivePropsUniqueNames.size > 0) {
+      var _sortedNames4 = setToSortedString(componentWillReceivePropsUniqueNames);
+
+      warn('componentWillReceiveProps has been renamed, and is not recommended for use. ' + 'See https://reactjs.org/link/unsafe-component-lifecycles for details.\n\n' + '* Move data fetching code or side effects to componentDidUpdate.\n' + "* If you're updating state whenever props change, refactor your " + 'code to use memoization techniques or move it to ' + 'static getDerivedStateFromProps. Learn more at: https://reactjs.org/link/derived-state\n' + '* Rename componentWillReceiveProps to UNSAFE_componentWillReceiveProps to suppress ' + 'this warning in non-strict mode. In React 18.x, only the UNSAFE_ name will work. ' + 'To rename all deprecated lifecycles to their new names, you can run ' + '`npx react-codemod rename-unsafe-lifecycles` in your project source folder.\n' + '\nPlease update the following components: %s', _sortedNames4);
+    }
+
+    if (componentWillUpdateUniqueNames.size > 0) {
+      var _sortedNames5 = setToSortedString(componentWillUpdateUniqueNames);
+
+      warn('componentWillUpdate has been renamed, and is not recommended for use. ' + 'See https://reactjs.org/link/unsafe-component-lifecycles for details.\n\n' + '* Move data fetching code or side effects to componentDidUpdate.\n' + '* Rename componentWillUpdate to UNSAFE_componentWillUpdate to suppress ' + 'this warning in non-strict mode. In React 18.x, only the UNSAFE_ name will work. ' + 'To rename all deprecated lifecycles to their new names, you can run ' + '`npx react-codemod rename-unsafe-lifecycles` in your project source folder.\n' + '\nPlease update the following components: %s', _sortedNames5);
+    }
+  };
+
+  var pendingLegacyContextWarning = new Map(); // Tracks components we have already warned about.
+
+  var didWarnAboutLegacyContext = new Set();
+
+  ReactStrictModeWarnings.recordLegacyContextWarning = function (fiber, instance) {
+    var strictRoot = findStrictRoot(fiber);
+
+    if (strictRoot === null) {
+      error('Expected to find a StrictMode component in a strict mode tree. ' + 'This error is likely caused by a bug in React. Please file an issue.');
+
+      return;
+    } // Dedup strategy: Warn once per component.
+
+
+    if (didWarnAboutLegacyContext.has(fiber.type)) {
+      return;
+    }
+
+    var warningsForRoot = pendingLegacyContextWarning.get(strictRoot);
+
+    if (fiber.type.contextTypes != null || fiber.type.childContextTypes != null || instance !== null && typeof instance.getChildContext === 'function') {
+      if (warningsForRoot === undefined) {
+        warningsForRoot = [];
+        pendingLegacyContextWarning.set(strictRoot, warningsForRoot);
+      }
+
+      warningsForRoot.push(fiber);
+    }
+  };
+
+  ReactStrictModeWarnings.flushLegacyContextWarning = function () {
+    pendingLegacyContextWarning.forEach(function (fiberArray, strictRoot) {
+      if (fiberArray.length === 0) {
+        return;
+      }
+
+      var firstFiber = fiberArray[0];
+      var uniqueNames = new Set();
+      fiberArray.forEach(function (fiber) {
+        uniqueNames.add(getComponentNameFromFiber(fiber) || 'Component');
+        didWarnAboutLegacyContext.add(fiber.type);
+      });
+      var sortedNames = setToSortedString(uniqueNames);
+
+      try {
+        setCurrentFiber(firstFiber);
+
+        error('Legacy context API has been detected within a strict-mode tree.' + '\n\nThe old API will be supported in all 16.x releases, but applications ' + 'using it should migrate to the new version.' + '\n\nPlease update the following components: %s' + '\n\nLearn more about this warning here: https://reactjs.org/link/legacy-context', sortedNames);
+      } finally {
+        resetCurrentFiber();
+      }
+    });
+  };
+
+  ReactStrictModeWarnings.discardPendingWarnings = function () {
+    pendingComponentWillMountWarnings = [];
+    pendingUNSAFE_ComponentWillMountWarnings = [];
+    pendingComponentWillReceivePropsWarnings = [];
+    pendingUNSAFE_ComponentWillReceivePropsWarnings = [];
+    pendingComponentWillUpdateWarnings = [];
+    pendingUNSAFE_ComponentWillUpdateWarnings = [];
+    pendingLegacyContextWarning = new Map();
+  };
+}
+
+var didWarnAboutMaps;
+var didWarnAboutGenerators;
+var didWarnAboutStringRefs;
+var ownerHasKeyUseWarning;
+var ownerHasFunctionTypeWarning;
+
+var warnForMissingKey = function (child, returnFiber) {};
+
+{
+  didWarnAboutMaps = false;
+  didWarnAboutGenerators = false;
+  didWarnAboutStringRefs = {};
+  /**
+   * Warn if there's no key explicitly set on dynamic arrays of children or
+   * object keys are not valid. This allows us to keep track of children between
+   * updates.
+   */
+
+  ownerHasKeyUseWarning = {};
+  ownerHasFunctionTypeWarning = {};
+
+  warnForMissingKey = function (child, returnFiber) {
+    if (child === null || typeof child !== 'object') {
+      return;
+    }
+
+    if (!child._store || child._store.validated || child.key != null) {
+      return;
+    }
+
+    if (typeof child._store !== 'object') {
+      throw new Error('React Component in warnForMissingKey should have a _store. ' + 'This error is likely caused by a bug in React. Please file an issue.');
+    }
+
+    child._store.validated = true;
+    var componentName = getComponentNameFromFiber(returnFiber) || 'Component';
+
+    if (ownerHasKeyUseWarning[componentName]) {
+      return;
+    }
+
+    ownerHasKeyUseWarning[componentName] = true;
+
+    error('Each child in a list should have a unique ' + '"key" prop. See https://reactjs.org/link/warning-keys for ' + 'more information.');
+  };
+}
+
+function isReactClass(type) {
+  return type.prototype && type.prototype.isReactComponent;
+}
+
+function coerceRef(returnFiber, current, element) {
+  var mixedRef = element.ref;
+
+  if (mixedRef !== null && typeof mixedRef !== 'function' && typeof mixedRef !== 'object') {
+    {
+      // TODO: Clean this up once we turn on the string ref warning for
+      // everyone, because the strict mode case will no longer be relevant
+      if ((returnFiber.mode & StrictLegacyMode || warnAboutStringRefs) && // We warn in ReactElement.js if owner and self are equal for string refs
+      // because these cannot be automatically converted to an arrow function
+      // using a codemod. Therefore, we don't have to warn about string refs again.
+      !(element._owner && element._self && element._owner.stateNode !== element._self) && // Will already throw with "Function components cannot have string refs"
+      !(element._owner && element._owner.tag !== ClassComponent) && // Will already warn with "Function components cannot be given refs"
+      !(typeof element.type === 'function' && !isReactClass(element.type)) && // Will already throw with "Element ref was specified as a string (someStringRef) but no owner was set"
+      element._owner) {
+        var componentName = getComponentNameFromFiber(returnFiber) || 'Component';
+
+        if (!didWarnAboutStringRefs[componentName]) {
+          {
+            error('Component "%s" contains the string ref "%s". Support for string refs ' + 'will be removed in a future major release. We recommend using ' + 'useRef() or createRef() instead. ' + 'Learn more about using refs safely here: ' + 'https://reactjs.org/link/strict-mode-string-ref', componentName, mixedRef);
+          }
+
+          didWarnAboutStringRefs[componentName] = true;
+        }
+      }
+    }
+
+    if (element._owner) {
+      var owner = element._owner;
+      var inst;
+
+      if (owner) {
+        var ownerFiber = owner;
+
+        if (ownerFiber.tag !== ClassComponent) {
+          throw new Error('Function components cannot have string refs. ' + 'We recommend using useRef() instead. ' + 'Learn more about using refs safely here: ' + 'https://reactjs.org/link/strict-mode-string-ref');
+        }
+
+        inst = ownerFiber.stateNode;
+      }
+
+      if (!inst) {
+        throw new Error("Missing owner for string ref " + mixedRef + ". This error is likely caused by a " + 'bug in React. Please file an issue.');
+      } // Assigning this to a const so Flow knows it won't change in the closure
+
+
+      var resolvedInst = inst;
+
+      {
+        checkPropStringCoercion(mixedRef, 'ref');
+      }
+
+      var stringRef = '' + mixedRef; // Check if previous string ref matches new string ref
+
+      if (current !== null && current.ref !== null && typeof current.ref === 'function' && current.ref._stringRef === stringRef) {
+        return current.ref;
+      }
+
+      var ref = function (value) {
+        var refs = resolvedInst.refs;
+
+        if (value === null) {
+          delete refs[stringRef];
+        } else {
+          refs[stringRef] = value;
+        }
+      };
+
+      ref._stringRef = stringRef;
+      return ref;
+    } else {
+      if (typeof mixedRef !== 'string') {
+        throw new Error('Expected ref to be a function, a string, an object returned by React.createRef(), or null.');
+      }
+
+      if (!element._owner) {
+        throw new Error("Element ref was specified as a string (" + mixedRef + ") but no owner was set. This could happen for one of" + ' the following reasons:\n' + '1. You may be adding a ref to a function component\n' + "2. You may be adding a ref to a component that was not created inside a component's render method\n" + '3. You have multiple copies of React loaded\n' + 'See https://reactjs.org/link/refs-must-have-owner for more information.');
+      }
+    }
+  }
+
+  return mixedRef;
+}
+
+function throwOnInvalidObjectType(returnFiber, newChild) {
+  var childString = Object.prototype.toString.call(newChild);
+  throw new Error("Objects are not valid as a React child (found: " + (childString === '[object Object]' ? 'object with keys {' + Object.keys(newChild).join(', ') + '}' : childString) + "). " + 'If you meant to render a collection of children, use an array ' + 'instead.');
+}
+
+function warnOnFunctionType(returnFiber) {
+  {
+    var componentName = getComponentNameFromFiber(returnFiber) || 'Component';
+
+    if (ownerHasFunctionTypeWarning[componentName]) {
+      return;
+    }
+
+    ownerHasFunctionTypeWarning[componentName] = true;
+
+    error('Functions are not valid as a React child. This may happen if ' + 'you return a Component instead of <Component /> from render. ' + 'Or maybe you meant to call this function rather than return it.');
+  }
+}
+
+function resolveLazy(lazyType) {
+  var payload = lazyType._payload;
+  var init = lazyType._init;
+  return init(payload);
+} // This wrapper function exists because I expect to clone the code in each path
+// to be able to optimize each path individually by branching early. This needs
+// a compiler or we can do it manually. Helpers that don't need this branching
+// live outside of this function.
+
+
+function ChildReconciler(shouldTrackSideEffects) {
+  function deleteChild(returnFiber, childToDelete) {
+    if (!shouldTrackSideEffects) {
+      // Noop.
+      return;
+    }
+
+    var deletions = returnFiber.deletions;
+
+    if (deletions === null) {
+      returnFiber.deletions = [childToDelete];
+      returnFiber.flags |= ChildDeletion;
+    } else {
+      deletions.push(childToDelete);
+    }
+  }
+
+  function deleteRemainingChildren(returnFiber, currentFirstChild) {
+    if (!shouldTrackSideEffects) {
+      // Noop.
+      return null;
+    } // TODO: For the shouldClone case, this could be micro-optimized a bit by
+    // assuming that after the first child we've already added everything.
+
+
+    var childToDelete = currentFirstChild;
+
+    while (childToDelete !== null) {
+      deleteChild(returnFiber, childToDelete);
+      childToDelete = childToDelete.sibling;
+    }
+
+    return null;
+  }
+
+  function mapRemainingChildren(returnFiber, currentFirstChild) {
+    // Add the remaining children to a temporary map so that we can find them by
+    // keys quickly. Implicit (null) keys get added to this set with their index
+    // instead.
+    var existingChildren = new Map();
+    var existingChild = currentFirstChild;
+
+    while (existingChild !== null) {
+      if (existingChild.key !== null) {
+        existingChildren.set(existingChild.key, existingChild);
+      } else {
+        existingChildren.set(existingChild.index, existingChild);
+      }
+
+      existingChild = existingChild.sibling;
+    }
+
+    return existingChildren;
+  }
+
+  function useFiber(fiber, pendingProps) {
+    // We currently set sibling to null and index to 0 here because it is easy
+    // to forget to do before returning it. E.g. for the single child case.
+    var clone = createWorkInProgress(fiber, pendingProps);
+    clone.index = 0;
+    clone.sibling = null;
+    return clone;
+  }
+
+  function placeChild(newFiber, lastPlacedIndex, newIndex) {
+    newFiber.index = newIndex;
+
+    if (!shouldTrackSideEffects) {
+      // During hydration, the useId algorithm needs to know which fibers are
+      // part of a list of children (arrays, iterators).
+      newFiber.flags |= Forked;
+      return lastPlacedIndex;
+    }
+
+    var current = newFiber.alternate;
+
+    if (current !== null) {
+      var oldIndex = current.index;
+
+      if (oldIndex < lastPlacedIndex) {
+        // This is a move.
+        newFiber.flags |= Placement;
+        return lastPlacedIndex;
+      } else {
+        // This item can stay in place.
+        return oldIndex;
+      }
+    } else {
+      // This is an insertion.
+      newFiber.flags |= Placement;
+      return lastPlacedIndex;
+    }
+  }
+
+  function placeSingleChild(newFiber) {
+    // This is simpler for the single child case. We only need to do a
+    // placement for inserting new children.
+    if (shouldTrackSideEffects && newFiber.alternate === null) {
+      newFiber.flags |= Placement;
+    }
+
+    return newFiber;
+  }
+
+  function updateTextNode(returnFiber, current, textContent, lanes) {
+    if (current === null || current.tag !== HostText) {
+      // Insert
+      var created = createFiberFromText(textContent, returnFiber.mode, lanes);
+      created.return = returnFiber;
+      return created;
+    } else {
+      // Update
+      var existing = useFiber(current, textContent);
+      existing.return = returnFiber;
+      return existing;
+    }
+  }
+
+  function updateElement(returnFiber, current, element, lanes) {
+    var elementType = element.type;
+
+    if (elementType === REACT_FRAGMENT_TYPE) {
+      return updateFragment(returnFiber, current, element.props.children, lanes, element.key);
+    }
+
+    if (current !== null) {
+      if (current.elementType === elementType || ( // Keep this check inline so it only runs on the false path:
+       isCompatibleFamilyForHotReloading(current, element) ) || // Lazy types should reconcile their resolved type.
+      // We need to do this after the Hot Reloading check above,
+      // because hot reloading has different semantics than prod because
+      // it doesn't resuspend. So we can't let the call below suspend.
+      typeof elementType === 'object' && elementType !== null && elementType.$$typeof === REACT_LAZY_TYPE && resolveLazy(elementType) === current.type) {
+        // Move based on index
+        var existing = useFiber(current, element.props);
+        existing.ref = coerceRef(returnFiber, current, element);
+        existing.return = returnFiber;
+
+        {
+          existing._debugSource = element._source;
+          existing._debugOwner = element._owner;
+        }
+
+        return existing;
+      }
+    } // Insert
+
+
+    var created = createFiberFromElement(element, returnFiber.mode, lanes);
+    created.ref = coerceRef(returnFiber, current, element);
+    created.return = returnFiber;
+    return created;
+  }
+
+  function updatePortal(returnFiber, current, portal, lanes) {
+    if (current === null || current.tag !== HostPortal || current.stateNode.containerInfo !== portal.containerInfo || current.stateNode.implementation !== portal.implementation) {
+      // Insert
+      var created = createFiberFromPortal(portal, returnFiber.mode, lanes);
+      created.return = returnFiber;
+      return created;
+    } else {
+      // Update
+      var existing = useFiber(current, portal.children || []);
+      existing.return = returnFiber;
+      return existing;
+    }
+  }
+
+  function updateFragment(returnFiber, current, fragment, lanes, key) {
+    if (current === null || current.tag !== Fragment) {
+      // Insert
+      var created = createFiberFromFragment(fragment, returnFiber.mode, lanes, key);
+      created.return = returnFiber;
+      return created;
+    } else {
+      // Update
+      var existing = useFiber(current, fragment);
+      existing.return = returnFiber;
+      return existing;
+    }
+  }
+
+  function createChild(returnFiber, newChild, lanes) {
+    if (typeof newChild === 'string' && newChild !== '' || typeof newChild === 'number') {
+      // Text nodes don't have keys. If the previous node is implicitly keyed
+      // we can continue to replace it without aborting even if it is not a text
+      // node.
+      var created = createFiberFromText('' + newChild, returnFiber.mode, lanes);
+      created.return = returnFiber;
+      return created;
+    }
+
+    if (typeof newChild === 'object' && newChild !== null) {
+      switch (newChild.$$typeof) {
+        case REACT_ELEMENT_TYPE:
+          {
+            var _created = createFiberFromElement(newChild, returnFiber.mode, lanes);
+
+            _created.ref = coerceRef(returnFiber, null, newChild);
+            _created.return = returnFiber;
+            return _created;
+          }
+
+        case REACT_PORTAL_TYPE:
+          {
+            var _created2 = createFiberFromPortal(newChild, returnFiber.mode, lanes);
+
+            _created2.return = returnFiber;
+            return _created2;
+          }
+
+        case REACT_LAZY_TYPE:
+          {
+            var payload = newChild._payload;
+            var init = newChild._init;
+            return createChild(returnFiber, init(payload), lanes);
+          }
+      }
+
+      if (isArray(newChild) || getIteratorFn(newChild)) {
+        var _created3 = createFiberFromFragment(newChild, returnFiber.mode, lanes, null);
+
+        _created3.return = returnFiber;
+        return _created3;
+      }
+
+      throwOnInvalidObjectType(returnFiber, newChild);
+    }
+
+    {
+      if (typeof newChild === 'function') {
+        warnOnFunctionType(returnFiber);
+      }
+    }
+
+    return null;
+  }
+
+  function updateSlot(returnFiber, oldFiber, newChild, lanes) {
+    // Update the fiber if the keys match, otherwise return null.
+    var key = oldFiber !== null ? oldFiber.key : null;
+
+    if (typeof newChild === 'string' && newChild !== '' || typeof newChild === 'number') {
+      // Text nodes don't have keys. If the previous node is implicitly keyed
+      // we can continue to replace it without aborting even if it is not a text
+      // node.
+      if (key !== null) {
+        return null;
+      }
+
+      return updateTextNode(returnFiber, oldFiber, '' + newChild, lanes);
+    }
+
+    if (typeof newChild === 'object' && newChild !== null) {
+      switch (newChild.$$typeof) {
+        case REACT_ELEMENT_TYPE:
+          {
+            if (newChild.key === key) {
+              return updateElement(returnFiber, oldFiber, newChild, lanes);
+            } else {
+              return null;
+            }
+          }
+
+        case REACT_PORTAL_TYPE:
+          {
+            if (newChild.key === key) {
+              return updatePortal(returnFiber, oldFiber, newChild, lanes);
+            } else {
+              return null;
+            }
+          }
+
+        case REACT_LAZY_TYPE:
+          {
+            var payload = newChild._payload;
+            var init = newChild._init;
+            return updateSlot(returnFiber, oldFiber, init(payload), lanes);
+          }
+      }
+
+      if (isArray(newChild) || getIteratorFn(newChild)) {
+        if (key !== null) {
+          return null;
+        }
+
+        return updateFragment(returnFiber, oldFiber, newChild, lanes, null);
+      }
+
+      throwOnInvalidObjectType(returnFiber, newChild);
+    }
+
+    {
+      if (typeof newChild === 'function') {
+        warnOnFunctionType(returnFiber);
+      }
+    }
+
+    return null;
+  }
+
+  function updateFromMap(existingChildren, returnFiber, newIdx, newChild, lanes) {
+    if (typeof newChild === 'string' && newChild !== '' || typeof newChild === 'number') {
+      // Text nodes don't have keys, so we neither have to check the old nor
+      // new node for the key. If both are text nodes, they match.
+      var matchedFiber = existingChildren.get(newIdx) || null;
+      return updateTextNode(returnFiber, matchedFiber, '' + newChild, lanes);
+    }
+
+    if (typeof newChild === 'object' && newChild !== null) {
+      switch (newChild.$$typeof) {
+        case REACT_ELEMENT_TYPE:
+          {
+            var _matchedFiber = existingChildren.get(newChild.key === null ? newIdx : newChild.key) || null;
+
+            return updateElement(returnFiber, _matchedFiber, newChild, lanes);
+          }
+
+        case REACT_PORTAL_TYPE:
+          {
+            var _matchedFiber2 = existingChildren.get(newChild.key === null ? newIdx : newChild.key) || null;
+
+            return updatePortal(returnFiber, _matchedFiber2, newChild, lanes);
+          }
+
+        case REACT_LAZY_TYPE:
+          var payload = newChild._payload;
+          var init = newChild._init;
+          return updateFromMap(existingChildren, returnFiber, newIdx, init(payload), lanes);
+      }
+
+      if (isArray(newChild) || getIteratorFn(newChild)) {
+        var _matchedFiber3 = existingChildren.get(newIdx) || null;
+
+        return updateFragment(returnFiber, _matchedFiber3, newChild, lanes, null);
+      }
+
+      throwOnInvalidObjectType(returnFiber, newChild);
+    }
+
+    {
+      if (typeof newChild === 'function') {
+        warnOnFunctionType(returnFiber);
+      }
+    }
+
+    return null;
+  }
+  /**
+   * Warns if there is a duplicate or missing key
+   */
+
+
+  function warnOnInvalidKey(child, knownKeys, returnFiber) {
+    {
+      if (typeof child !== 'object' || child === null) {
+        return knownKeys;
+      }
+
+      switch (child.$$typeof) {
+        case REACT_ELEMENT_TYPE:
+        case REACT_PORTAL_TYPE:
+          warnForMissingKey(child, returnFiber);
+          var key = child.key;
+
+          if (typeof key !== 'string') {
+            break;
+          }
+
+          if (knownKeys === null) {
+            knownKeys = new Set();
+            knownKeys.add(key);
+            break;
+          }
+
+          if (!knownKeys.has(key)) {
+            knownKeys.add(key);
+            break;
+          }
+
+          error('Encountered two children with the same key, `%s`. ' + 'Keys should be unique so that components maintain their identity ' + 'across updates. Non-unique keys may cause children to be ' + 'duplicated and/or omitted — the behavior is unsupported and ' + 'could change in a future version.', key);
+
+          break;
+
+        case REACT_LAZY_TYPE:
+          var payload = child._payload;
+          var init = child._init;
+          warnOnInvalidKey(init(payload), knownKeys, returnFiber);
+          break;
+      }
+    }
+
+    return knownKeys;
+  }
+
+  function reconcileChildrenArray(returnFiber, currentFirstChild, newChildren, lanes) {
+    // This algorithm can't optimize by searching from both ends since we
+    // don't have backpointers on fibers. I'm trying to see how far we can get
+    // with that model. If it ends up not being worth the tradeoffs, we can
+    // add it later.
+    // Even with a two ended optimization, we'd want to optimize for the case
+    // where there are few changes and brute force the comparison instead of
+    // going for the Map. It'd like to explore hitting that path first in
+    // forward-only mode and only go for the Map once we notice that we need
+    // lots of look ahead. This doesn't handle reversal as well as two ended
+    // search but that's unusual. Besides, for the two ended optimization to
+    // work on Iterables, we'd need to copy the whole set.
+    // In this first iteration, we'll just live with hitting the bad case
+    // (adding everything to a Map) in for every insert/move.
+    // If you change this code, also update reconcileChildrenIterator() which
+    // uses the same algorithm.
+    {
+      // First, validate keys.
+      var knownKeys = null;
+
+      for (var i = 0; i < newChildren.length; i++) {
+        var child = newChildren[i];
+        knownKeys = warnOnInvalidKey(child, knownKeys, returnFiber);
+      }
+    }
+
+    var resultingFirstChild = null;
+    var previousNewFiber = null;
+    var oldFiber = currentFirstChild;
+    var lastPlacedIndex = 0;
+    var newIdx = 0;
+    var nextOldFiber = null;
+
+    for (; oldFiber !== null && newIdx < newChildren.length; newIdx++) {
+      if (oldFiber.index > newIdx) {
+        nextOldFiber = oldFiber;
+        oldFiber = null;
+      } else {
+        nextOldFiber = oldFiber.sibling;
+      }
+
+      var newFiber = updateSlot(returnFiber, oldFiber, newChildren[newIdx], lanes);
+
+      if (newFiber === null) {
+        // TODO: This breaks on empty slots like null children. That's
+        // unfortunate because it triggers the slow path all the time. We need
+        // a better way to communicate whether this was a miss or null,
+        // boolean, undefined, etc.
+        if (oldFiber === null) {
+          oldFiber = nextOldFiber;
+        }
+
+        break;
+      }
+
+      if (shouldTrackSideEffects) {
+        if (oldFiber && newFiber.alternate === null) {
+          // We matched the slot, but we didn't reuse the existing fiber, so we
+          // need to delete the existing child.
+          deleteChild(returnFiber, oldFiber);
+        }
+      }
+
+      lastPlacedIndex = placeChild(newFiber, lastPlacedIndex, newIdx);
+
+      if (previousNewFiber === null) {
+        // TODO: Move out of the loop. This only happens for the first run.
+        resultingFirstChild = newFiber;
+      } else {
+        // TODO: Defer siblings if we're not at the right index for this slot.
+        // I.e. if we had null values before, then we want to defer this
+        // for each null value. However, we also don't want to call updateSlot
+        // with the previous one.
+        previousNewFiber.sibling = newFiber;
+      }
+
+      previousNewFiber = newFiber;
+      oldFiber = nextOldFiber;
+    }
+
+    if (newIdx === newChildren.length) {
+      // We've reached the end of the new children. We can delete the rest.
+      deleteRemainingChildren(returnFiber, oldFiber);
+
+      if (getIsHydrating()) {
+        var numberOfForks = newIdx;
+        pushTreeFork(returnFiber, numberOfForks);
+      }
+
+      return resultingFirstChild;
+    }
+
+    if (oldFiber === null) {
+      // If we don't have any more existing children we can choose a fast path
+      // since the rest will all be insertions.
+      for (; newIdx < newChildren.length; newIdx++) {
+        var _newFiber = createChild(returnFiber, newChildren[newIdx], lanes);
+
+        if (_newFiber === null) {
+          continue;
+        }
+
+        lastPlacedIndex = placeChild(_newFiber, lastPlacedIndex, newIdx);
+
+        if (previousNewFiber === null) {
+          // TODO: Move out of the loop. This only happens for the first run.
+          resultingFirstChild = _newFiber;
+        } else {
+          previousNewFiber.sibling = _newFiber;
+        }
+
+        previousNewFiber = _newFiber;
+      }
+
+      if (getIsHydrating()) {
+        var _numberOfForks = newIdx;
+        pushTreeFork(returnFiber, _numberOfForks);
+      }
+
+      return resultingFirstChild;
+    } // Add all children to a key map for quick lookups.
+
+
+    var existingChildren = mapRemainingChildren(returnFiber, oldFiber); // Keep scanning and use the map to restore deleted items as moves.
+
+    for (; newIdx < newChildren.length; newIdx++) {
+      var _newFiber2 = updateFromMap(existingChildren, returnFiber, newIdx, newChildren[newIdx], lanes);
+
+      if (_newFiber2 !== null) {
+        if (shouldTrackSideEffects) {
+          if (_newFiber2.alternate !== null) {
+            // The new fiber is a work in progress, but if there exists a
+            // current, that means that we reused the fiber. We need to delete
+            // it from the child list so that we don't add it to the deletion
+            // list.
+            existingChildren.delete(_newFiber2.key === null ? newIdx : _newFiber2.key);
+          }
+        }
+
+        lastPlacedIndex = placeChild(_newFiber2, lastPlacedIndex, newIdx);
+
+        if (previousNewFiber === null) {
+          resultingFirstChild = _newFiber2;
+        } else {
+          previousNewFiber.sibling = _newFiber2;
+        }
+
+        previousNewFiber = _newFiber2;
+      }
+    }
+
+    if (shouldTrackSideEffects) {
+      // Any existing children that weren't consumed above were deleted. We need
+      // to add them to the deletion list.
+      existingChildren.forEach(function (child) {
+        return deleteChild(returnFiber, child);
+      });
+    }
+
+    if (getIsHydrating()) {
+      var _numberOfForks2 = newIdx;
+      pushTreeFork(returnFiber, _numberOfForks2);
+    }
+
+    return resultingFirstChild;
+  }
+
+  function reconcileChildrenIterator(returnFiber, currentFirstChild, newChildrenIterable, lanes) {
+    // This is the same implementation as reconcileChildrenArray(),
+    // but using the iterator instead.
+    var iteratorFn = getIteratorFn(newChildrenIterable);
+
+    if (typeof iteratorFn !== 'function') {
+      throw new Error('An object is not an iterable. This error is likely caused by a bug in ' + 'React. Please file an issue.');
+    }
+
+    {
+      // We don't support rendering Generators because it's a mutation.
+      // See https://github.com/facebook/react/issues/12995
+      if (typeof Symbol === 'function' && // $FlowFixMe Flow doesn't know about toStringTag
+      newChildrenIterable[Symbol.toStringTag] === 'Generator') {
+        if (!didWarnAboutGenerators) {
+          error('Using Generators as children is unsupported and will likely yield ' + 'unexpected results because enumerating a generator mutates it. ' + 'You may convert it to an array with `Array.from()` or the ' + '`[...spread]` operator before rendering. Keep in mind ' + 'you might need to polyfill these features for older browsers.');
+        }
+
+        didWarnAboutGenerators = true;
+      } // Warn about using Maps as children
+
+
+      if (newChildrenIterable.entries === iteratorFn) {
+        if (!didWarnAboutMaps) {
+          error('Using Maps as children is not supported. ' + 'Use an array of keyed ReactElements instead.');
+        }
+
+        didWarnAboutMaps = true;
+      } // First, validate keys.
+      // We'll get a different iterator later for the main pass.
+
+
+      var _newChildren = iteratorFn.call(newChildrenIterable);
+
+      if (_newChildren) {
+        var knownKeys = null;
+
+        var _step = _newChildren.next();
+
+        for (; !_step.done; _step = _newChildren.next()) {
+          var child = _step.value;
+          knownKeys = warnOnInvalidKey(child, knownKeys, returnFiber);
+        }
+      }
+    }
+
+    var newChildren = iteratorFn.call(newChildrenIterable);
+
+    if (newChildren == null) {
+      throw new Error('An iterable object provided no iterator.');
+    }
+
+    var resultingFirstChild = null;
+    var previousNewFiber = null;
+    var oldFiber = currentFirstChild;
+    var lastPlacedIndex = 0;
+    var newIdx = 0;
+    var nextOldFiber = null;
+    var step = newChildren.next();
+
+    for (; oldFiber !== null && !step.done; newIdx++, step = newChildren.next()) {
+      if (oldFiber.index > newIdx) {
+        nextOldFiber = oldFiber;
+        oldFiber = null;
+      } else {
+        nextOldFiber = oldFiber.sibling;
+      }
+
+      var newFiber = updateSlot(returnFiber, oldFiber, step.value, lanes);
+
+      if (newFiber === null) {
+        // TODO: This breaks on empty slots like null children. That's
+        // unfortunate because it triggers the slow path all the time. We need
+        // a better way to communicate whether this was a miss or null,
+        // boolean, undefined, etc.
+        if (oldFiber === null) {
+          oldFiber = nextOldFiber;
+        }
+
+        break;
+      }
+
+      if (shouldTrackSideEffects) {
+        if (oldFiber && newFiber.alternate === null) {
+          // We matched the slot, but we didn't reuse the existing fiber, so we
+          // need to delete the existing child.
+          deleteChild(returnFiber, oldFiber);
+        }
+      }
+
+      lastPlacedIndex = placeChild(newFiber, lastPlacedIndex, newIdx);
+
+      if (previousNewFiber === null) {
+        // TODO: Move out of the loop. This only happens for the first run.
+        resultingFirstChild = newFiber;
+      } else {
+        // TODO: Defer siblings if we're not at the right index for this slot.
+        // I.e. if we had null values before, then we want to defer this
+        // for each null value. However, we also don't want to call updateSlot
+        // with the previous one.
+        previousNewFiber.sibling = newFiber;
+      }
+
+      previousNewFiber = newFiber;
+      oldFiber = nextOldFiber;
+    }
+
+    if (step.done) {
+      // We've reached the end of the new children. We can delete the rest.
+      deleteRemainingChildren(returnFiber, oldFiber);
+
+      if (getIsHydrating()) {
+        var numberOfForks = newIdx;
+        pushTreeFork(returnFiber, numberOfForks);
+      }
+
+      return resultingFirstChild;
+    }
+
+    if (oldFiber === null) {
+      // If we don't have any more existing children we can choose a fast path
+      // since the rest will all be insertions.
+      for (; !step.done; newIdx++, step = newChildren.next()) {
+        var _newFiber3 = createChild(returnFiber, step.value, lanes);
+
+        if (_newFiber3 === null) {
+          continue;
+        }
+
+        lastPlacedIndex = placeChild(_newFiber3, lastPlacedIndex, newIdx);
+
+        if (previousNewFiber === null) {
+          // TODO: Move out of the loop. This only happens for the first run.
+          resultingFirstChild = _newFiber3;
+        } else {
+          previousNewFiber.sibling = _newFiber3;
+        }
+
+        previousNewFiber = _newFiber3;
+      }
+
+      if (getIsHydrating()) {
+        var _numberOfForks3 = newIdx;
+        pushTreeFork(returnFiber, _numberOfForks3);
+      }
+
+      return resultingFirstChild;
+    } // Add all children to a key map for quick lookups.
+
+
+    var existingChildren = mapRemainingChildren(returnFiber, oldFiber); // Keep scanning and use the map to restore deleted items as moves.
+
+    for (; !step.done; newIdx++, step = newChildren.next()) {
+      var _newFiber4 = updateFromMap(existingChildren, returnFiber, newIdx, step.value, lanes);
+
+      if (_newFiber4 !== null) {
+        if (shouldTrackSideEffects) {
+          if (_newFiber4.alternate !== null) {
+            // The new fiber is a work in progress, but if there exists a
+            // current, that means that we reused the fiber. We need to delete
+            // it from the child list so that we don't add it to the deletion
+            // list.
+            existingChildren.delete(_newFiber4.key === null ? newIdx : _newFiber4.key);
+          }
+        }
+
+        lastPlacedIndex = placeChild(_newFiber4, lastPlacedIndex, newIdx);
+
+        if (previousNewFiber === null) {
+          resultingFirstChild = _newFiber4;
+        } else {
+          previousNewFiber.sibling = _newFiber4;
+        }
+
+        previousNewFiber = _newFiber4;
+      }
+    }
+
+    if (shouldTrackSideEffects) {
+      // Any existing children that weren't consumed above were deleted. We need
+      // to add them to the deletion list.
+      existingChildren.forEach(function (child) {
+        return deleteChild(returnFiber, child);
+      });
+    }
+
+    if (getIsHydrating()) {
+      var _numberOfForks4 = newIdx;
+      pushTreeFork(returnFiber, _numberOfForks4);
+    }
+
+    return resultingFirstChild;
+  }
+
+  function reconcileSingleTextNode(returnFiber, currentFirstChild, textContent, lanes) {
+    // There's no need to check for keys on text nodes since we don't have a
+    // way to define them.
+    if (currentFirstChild !== null && currentFirstChild.tag === HostText) {
+      // We already have an existing node so let's just update it and delete
+      // the rest.
+      deleteRemainingChildren(returnFiber, currentFirstChild.sibling);
+      var existing = useFiber(currentFirstChild, textContent);
+      existing.return = returnFiber;
+      return existing;
+    } // The existing first child is not a text node so we need to create one
+    // and delete the existing ones.
+
+
+    deleteRemainingChildren(returnFiber, currentFirstChild);
+    var created = createFiberFromText(textContent, returnFiber.mode, lanes);
+    created.return = returnFiber;
+    return created;
+  }
+
+  function reconcileSingleElement(returnFiber, currentFirstChild, element, lanes) {
+    var key = element.key;
+    var child = currentFirstChild;
+
+    while (child !== null) {
+      // TODO: If key === null and child.key === null, then this only applies to
+      // the first item in the list.
+      if (child.key === key) {
+        var elementType = element.type;
+
+        if (elementType === REACT_FRAGMENT_TYPE) {
+          if (child.tag === Fragment) {
+            deleteRemainingChildren(returnFiber, child.sibling);
+            var existing = useFiber(child, element.props.children);
+            existing.return = returnFiber;
+
+            {
+              existing._debugSource = element._source;
+              existing._debugOwner = element._owner;
+            }
+
+            return existing;
+          }
+        } else {
+          if (child.elementType === elementType || ( // Keep this check inline so it only runs on the false path:
+           isCompatibleFamilyForHotReloading(child, element) ) || // Lazy types should reconcile their resolved type.
+          // We need to do this after the Hot Reloading check above,
+          // because hot reloading has different semantics than prod because
+          // it doesn't resuspend. So we can't let the call below suspend.
+          typeof elementType === 'object' && elementType !== null && elementType.$$typeof === REACT_LAZY_TYPE && resolveLazy(elementType) === child.type) {
+            deleteRemainingChildren(returnFiber, child.sibling);
+
+            var _existing = useFiber(child, element.props);
+
+            _existing.ref = coerceRef(returnFiber, child, element);
+            _existing.return = returnFiber;
+
+            {
+              _existing._debugSource = element._source;
+              _existing._debugOwner = element._owner;
+            }
+
+            return _existing;
+          }
+        } // Didn't match.
+
+
+        deleteRemainingChildren(returnFiber, child);
+        break;
+      } else {
+        deleteChild(returnFiber, child);
+      }
+
+      child = child.sibling;
+    }
+
+    if (element.type === REACT_FRAGMENT_TYPE) {
+      var created = createFiberFromFragment(element.props.children, returnFiber.mode, lanes, element.key);
+      created.return = returnFiber;
+      return created;
+    } else {
+      var _created4 = createFiberFromElement(element, returnFiber.mode, lanes);
+
+      _created4.ref = coerceRef(returnFiber, currentFirstChild, element);
+      _created4.return = returnFiber;
+      return _created4;
+    }
+  }
+
+  function reconcileSinglePortal(returnFiber, currentFirstChild, portal, lanes) {
+    var key = portal.key;
+    var child = currentFirstChild;
+
+    while (child !== null) {
+      // TODO: If key === null and child.key === null, then this only applies to
+      // the first item in the list.
+      if (child.key === key) {
+        if (child.tag === HostPortal && child.stateNode.containerInfo === portal.containerInfo && child.stateNode.implementation === portal.implementation) {
+          deleteRemainingChildren(returnFiber, child.sibling);
+          var existing = useFiber(child, portal.children || []);
+          existing.return = returnFiber;
+          return existing;
+        } else {
+          deleteRemainingChildren(returnFiber, child);
+          break;
+        }
+      } else {
+        deleteChild(returnFiber, child);
+      }
+
+      child = child.sibling;
+    }
+
+    var created = createFiberFromPortal(portal, returnFiber.mode, lanes);
+    created.return = returnFiber;
+    return created;
+  } // This API will tag the children with the side-effect of the reconciliation
+  // itself. They will be added to the side-effect list as we pass through the
+  // children and the parent.
+
+
+  function reconcileChildFibers(returnFiber, currentFirstChild, newChild, lanes) {
+    // This function is not recursive.
+    // If the top level item is an array, we treat it as a set of children,
+    // not as a fragment. Nested arrays on the other hand will be treated as
+    // fragment nodes. Recursion happens at the normal flow.
+    // Handle top level unkeyed fragments as if they were arrays.
+    // This leads to an ambiguity between <>{[...]}</> and <>...</>.
+    // We treat the ambiguous cases above the same.
+    var isUnkeyedTopLevelFragment = typeof newChild === 'object' && newChild !== null && newChild.type === REACT_FRAGMENT_TYPE && newChild.key === null;
+
+    if (isUnkeyedTopLevelFragment) {
+      newChild = newChild.props.children;
+    } // Handle object types
+
+
+    if (typeof newChild === 'object' && newChild !== null) {
+      switch (newChild.$$typeof) {
+        case REACT_ELEMENT_TYPE:
+          return placeSingleChild(reconcileSingleElement(returnFiber, currentFirstChild, newChild, lanes));
+
+        case REACT_PORTAL_TYPE:
+          return placeSingleChild(reconcileSinglePortal(returnFiber, currentFirstChild, newChild, lanes));
+
+        case REACT_LAZY_TYPE:
+          var payload = newChild._payload;
+          var init = newChild._init; // TODO: This function is supposed to be non-recursive.
+
+          return reconcileChildFibers(returnFiber, currentFirstChild, init(payload), lanes);
+      }
+
+      if (isArray(newChild)) {
+        return reconcileChildrenArray(returnFiber, currentFirstChild, newChild, lanes);
+      }
+
+      if (getIteratorFn(newChild)) {
+        return reconcileChildrenIterator(returnFiber, currentFirstChild, newChild, lanes);
+      }
+
+      throwOnInvalidObjectType(returnFiber, newChild);
+    }
+
+    if (typeof newChild === 'string' && newChild !== '' || typeof newChild === 'number') {
+      return placeSingleChild(reconcileSingleTextNode(returnFiber, currentFirstChild, '' + newChild, lanes));
+    }
+
+    {
+      if (typeof newChild === 'function') {
+        warnOnFunctionType(returnFiber);
+      }
+    } // Remaining cases are all treated as empty.
+
+
+    return deleteRemainingChildren(returnFiber, currentFirstChild);
+  }
+
+  return reconcileChildFibers;
+}
+
+var reconcileChildFibers = ChildReconciler(true);
+var mountChildFibers = ChildReconciler(false);
+function cloneChildFibers(current, workInProgress) {
+  if (current !== null && workInProgress.child !== current.child) {
+    throw new Error('Resuming work not yet implemented.');
+  }
+
+  if (workInProgress.child === null) {
+    return;
+  }
+
+  var currentChild = workInProgress.child;
+  var newChild = createWorkInProgress(currentChild, currentChild.pendingProps);
+  workInProgress.child = newChild;
+  newChild.return = workInProgress;
+
+  while (currentChild.sibling !== null) {
+    currentChild = currentChild.sibling;
+    newChild = newChild.sibling = createWorkInProgress(currentChild, currentChild.pendingProps);
+    newChild.return = workInProgress;
+  }
+
+  newChild.sibling = null;
+} // Reset a workInProgress child set to prepare it for a second pass.
+
+function resetChildFibers(workInProgress, lanes) {
+  var child = workInProgress.child;
+
+  while (child !== null) {
+    resetWorkInProgress(child, lanes);
+    child = child.sibling;
+  }
+}
+
+var valueCursor = createCursor(null);
+var rendererSigil;
+
+{
+  // Use this to detect multiple renderers using the same context
+  rendererSigil = {};
+}
+
+var currentlyRenderingFiber = null;
+var lastContextDependency = null;
+var lastFullyObservedContext = null;
+var isDisallowedContextReadInDEV = false;
+function resetContextDependencies() {
+  // This is called right before React yields execution, to ensure `readContext`
+  // cannot be called outside the render phase.
+  currentlyRenderingFiber = null;
+  lastContextDependency = null;
+  lastFullyObservedContext = null;
+
+  {
+    isDisallowedContextReadInDEV = false;
+  }
+}
+function enterDisallowedContextReadInDEV() {
+  {
+    isDisallowedContextReadInDEV = true;
+  }
+}
+function exitDisallowedContextReadInDEV() {
+  {
+    isDisallowedContextReadInDEV = false;
+  }
+}
+function pushProvider(providerFiber, context, nextValue) {
+  {
+    push(valueCursor, context._currentValue, providerFiber);
+    context._currentValue = nextValue;
+
+    {
+      if (context._currentRenderer !== undefined && context._currentRenderer !== null && context._currentRenderer !== rendererSigil) {
+        error('Detected multiple renderers concurrently rendering the ' + 'same context provider. This is currently unsupported.');
+      }
+
+      context._currentRenderer = rendererSigil;
+    }
+  }
+}
+function popProvider(context, providerFiber) {
+  var currentValue = valueCursor.current;
+  pop(valueCursor, providerFiber);
+
+  {
+    {
+      context._currentValue = currentValue;
+    }
+  }
+}
+function scheduleContextWorkOnParentPath(parent, renderLanes, propagationRoot) {
+  // Update the child lanes of all the ancestors, including the alternates.
+  var node = parent;
+
+  while (node !== null) {
+    var alternate = node.alternate;
+
+    if (!isSubsetOfLanes(node.childLanes, renderLanes)) {
+      node.childLanes = mergeLanes(node.childLanes, renderLanes);
+
+      if (alternate !== null) {
+        alternate.childLanes = mergeLanes(alternate.childLanes, renderLanes);
+      }
+    } else if (alternate !== null && !isSubsetOfLanes(alternate.childLanes, renderLanes)) {
+      alternate.childLanes = mergeLanes(alternate.childLanes, renderLanes);
+    }
+
+    if (node === propagationRoot) {
+      break;
+    }
+
+    node = node.return;
+  }
+
+  {
+    if (node !== propagationRoot) {
+      error('Expected to find the propagation root when scheduling context work. ' + 'This error is likely caused by a bug in React. Please file an issue.');
+    }
+  }
+}
+function propagateContextChange(workInProgress, context, renderLanes) {
+  {
+    propagateContextChange_eager(workInProgress, context, renderLanes);
+  }
+}
+
+function propagateContextChange_eager(workInProgress, context, renderLanes) {
+
+  var fiber = workInProgress.child;
+
+  if (fiber !== null) {
+    // Set the return pointer of the child to the work-in-progress fiber.
+    fiber.return = workInProgress;
+  }
+
+  while (fiber !== null) {
+    var nextFiber = void 0; // Visit this fiber.
+
+    var list = fiber.dependencies;
+
+    if (list !== null) {
+      nextFiber = fiber.child;
+      var dependency = list.firstContext;
+
+      while (dependency !== null) {
+        // Check if the context matches.
+        if (dependency.context === context) {
+          // Match! Schedule an update on this fiber.
+          if (fiber.tag === ClassComponent) {
+            // Schedule a force update on the work-in-progress.
+            var lane = pickArbitraryLane(renderLanes);
+            var update = createUpdate(NoTimestamp, lane);
+            update.tag = ForceUpdate; // TODO: Because we don't have a work-in-progress, this will add the
+            // update to the current fiber, too, which means it will persist even if
+            // this render is thrown away. Since it's a race condition, not sure it's
+            // worth fixing.
+            // Inlined `enqueueUpdate` to remove interleaved update check
+
+            var updateQueue = fiber.updateQueue;
+
+            if (updateQueue === null) ; else {
+              var sharedQueue = updateQueue.shared;
+              var pending = sharedQueue.pending;
+
+              if (pending === null) {
+                // This is the first update. Create a circular list.
+                update.next = update;
+              } else {
+                update.next = pending.next;
+                pending.next = update;
+              }
+
+              sharedQueue.pending = update;
+            }
+          }
+
+          fiber.lanes = mergeLanes(fiber.lanes, renderLanes);
+          var alternate = fiber.alternate;
+
+          if (alternate !== null) {
+            alternate.lanes = mergeLanes(alternate.lanes, renderLanes);
+          }
+
+          scheduleContextWorkOnParentPath(fiber.return, renderLanes, workInProgress); // Mark the updated lanes on the list, too.
+
+          list.lanes = mergeLanes(list.lanes, renderLanes); // Since we already found a match, we can stop traversing the
+          // dependency list.
+
+          break;
+        }
+
+        dependency = dependency.next;
+      }
+    } else if (fiber.tag === ContextProvider) {
+      // Don't scan deeper if this is a matching provider
+      nextFiber = fiber.type === workInProgress.type ? null : fiber.child;
+    } else if (fiber.tag === DehydratedFragment) {
+      // If a dehydrated suspense boundary is in this subtree, we don't know
+      // if it will have any context consumers in it. The best we can do is
+      // mark it as having updates.
+      var parentSuspense = fiber.return;
+
+      if (parentSuspense === null) {
+        throw new Error('We just came from a parent so we must have had a parent. This is a bug in React.');
+      }
+
+      parentSuspense.lanes = mergeLanes(parentSuspense.lanes, renderLanes);
+      var _alternate = parentSuspense.alternate;
+
+      if (_alternate !== null) {
+        _alternate.lanes = mergeLanes(_alternate.lanes, renderLanes);
+      } // This is intentionally passing this fiber as the parent
+      // because we want to schedule this fiber as having work
+      // on its children. We'll use the childLanes on
+      // this fiber to indicate that a context has changed.
+
+
+      scheduleContextWorkOnParentPath(parentSuspense, renderLanes, workInProgress);
+      nextFiber = fiber.sibling;
+    } else {
+      // Traverse down.
+      nextFiber = fiber.child;
+    }
+
+    if (nextFiber !== null) {
+      // Set the return pointer of the child to the work-in-progress fiber.
+      nextFiber.return = fiber;
+    } else {
+      // No child. Traverse to next sibling.
+      nextFiber = fiber;
+
+      while (nextFiber !== null) {
+        if (nextFiber === workInProgress) {
+          // We're back to the root of this subtree. Exit.
+          nextFiber = null;
+          break;
+        }
+
+        var sibling = nextFiber.sibling;
+
+        if (sibling !== null) {
+          // Set the return pointer of the sibling to the work-in-progress fiber.
+          sibling.return = nextFiber.return;
+          nextFiber = sibling;
+          break;
+        } // No more siblings. Traverse up.
+
+
+        nextFiber = nextFiber.return;
+      }
+    }
+
+    fiber = nextFiber;
+  }
+}
+function prepareToReadContext(workInProgress, renderLanes) {
+  currentlyRenderingFiber = workInProgress;
+  lastContextDependency = null;
+  lastFullyObservedContext = null;
+  var dependencies = workInProgress.dependencies;
+
+  if (dependencies !== null) {
+    {
+      var firstContext = dependencies.firstContext;
+
+      if (firstContext !== null) {
+        if (includesSomeLane(dependencies.lanes, renderLanes)) {
+          // Context list has a pending update. Mark that this fiber performed work.
+          markWorkInProgressReceivedUpdate();
+        } // Reset the work-in-progress list
+
+
+        dependencies.firstContext = null;
+      }
+    }
+  }
+}
+function readContext(context) {
+  {
+    // This warning would fire if you read context inside a Hook like useMemo.
+    // Unlike the class check below, it's not enforced in production for perf.
+    if (isDisallowedContextReadInDEV) {
+      error('Context can only be read while React is rendering. ' + 'In classes, you can read it in the render method or getDerivedStateFromProps. ' + 'In function components, you can read it directly in the function body, but not ' + 'inside Hooks like useReducer() or useMemo().');
+    }
+  }
+
+  var value =  context._currentValue ;
+
+  if (lastFullyObservedContext === context) ; else {
+    var contextItem = {
+      context: context,
+      memoizedValue: value,
+      next: null
+    };
+
+    if (lastContextDependency === null) {
+      if (currentlyRenderingFiber === null) {
+        throw new Error('Context can only be read while React is rendering. ' + 'In classes, you can read it in the render method or getDerivedStateFromProps. ' + 'In function components, you can read it directly in the function body, but not ' + 'inside Hooks like useReducer() or useMemo().');
+      } // This is the first dependency for this component. Create a new list.
+
+
+      lastContextDependency = contextItem;
+      currentlyRenderingFiber.dependencies = {
+        lanes: NoLanes,
+        firstContext: contextItem
+      };
+    } else {
+      // Append a new context item.
+      lastContextDependency = lastContextDependency.next = contextItem;
+    }
+  }
+
+  return value;
+}
+
+// render. When this render exits, either because it finishes or because it is
+// interrupted, the interleaved updates will be transferred onto the main part
+// of the queue.
+
+var concurrentQueues = null;
+function pushConcurrentUpdateQueue(queue) {
+  if (concurrentQueues === null) {
+    concurrentQueues = [queue];
+  } else {
+    concurrentQueues.push(queue);
+  }
+}
+function finishQueueingConcurrentUpdates() {
+  // Transfer the interleaved updates onto the main queue. Each queue has a
+  // `pending` field and an `interleaved` field. When they are not null, they
+  // point to the last node in a circular linked list. We need to append the
+  // interleaved list to the end of the pending list by joining them into a
+  // single, circular list.
+  if (concurrentQueues !== null) {
+    for (var i = 0; i < concurrentQueues.length; i++) {
+      var queue = concurrentQueues[i];
+      var lastInterleavedUpdate = queue.interleaved;
+
+      if (lastInterleavedUpdate !== null) {
+        queue.interleaved = null;
+        var firstInterleavedUpdate = lastInterleavedUpdate.next;
+        var lastPendingUpdate = queue.pending;
+
+        if (lastPendingUpdate !== null) {
+          var firstPendingUpdate = lastPendingUpdate.next;
+          lastPendingUpdate.next = firstInterleavedUpdate;
+          lastInterleavedUpdate.next = firstPendingUpdate;
+        }
+
+        queue.pending = lastInterleavedUpdate;
+      }
+    }
+
+    concurrentQueues = null;
+  }
+}
+function enqueueConcurrentHookUpdate(fiber, queue, update, lane) {
+  var interleaved = queue.interleaved;
+
+  if (interleaved === null) {
+    // This is the first update. Create a circular list.
+    update.next = update; // At the end of the current render, this queue's interleaved updates will
+    // be transferred to the pending queue.
+
+    pushConcurrentUpdateQueue(queue);
+  } else {
+    update.next = interleaved.next;
+    interleaved.next = update;
+  }
+
+  queue.interleaved = update;
+  return markUpdateLaneFromFiberToRoot(fiber, lane);
+}
+function enqueueConcurrentHookUpdateAndEagerlyBailout(fiber, queue, update, lane) {
+  var interleaved = queue.interleaved;
+
+  if (interleaved === null) {
+    // This is the first update. Create a circular list.
+    update.next = update; // At the end of the current render, this queue's interleaved updates will
+    // be transferred to the pending queue.
+
+    pushConcurrentUpdateQueue(queue);
+  } else {
+    update.next = interleaved.next;
+    interleaved.next = update;
+  }
+
+  queue.interleaved = update;
+}
+function enqueueConcurrentClassUpdate(fiber, queue, update, lane) {
+  var interleaved = queue.interleaved;
+
+  if (interleaved === null) {
+    // This is the first update. Create a circular list.
+    update.next = update; // At the end of the current render, this queue's interleaved updates will
+    // be transferred to the pending queue.
+
+    pushConcurrentUpdateQueue(queue);
+  } else {
+    update.next = interleaved.next;
+    interleaved.next = update;
+  }
+
+  queue.interleaved = update;
+  return markUpdateLaneFromFiberToRoot(fiber, lane);
+}
+function enqueueConcurrentRenderForLane(fiber, lane) {
+  return markUpdateLaneFromFiberToRoot(fiber, lane);
+} // Calling this function outside this module should only be done for backwards
+// compatibility and should always be accompanied by a warning.
+
+var unsafe_markUpdateLaneFromFiberToRoot = markUpdateLaneFromFiberToRoot;
+
+function markUpdateLaneFromFiberToRoot(sourceFiber, lane) {
+  // Update the source fiber's lanes
+  sourceFiber.lanes = mergeLanes(sourceFiber.lanes, lane);
+  var alternate = sourceFiber.alternate;
+
+  if (alternate !== null) {
+    alternate.lanes = mergeLanes(alternate.lanes, lane);
+  }
+
+  {
+    if (alternate === null && (sourceFiber.flags & (Placement | Hydrating)) !== NoFlags) {
+      warnAboutUpdateOnNotYetMountedFiberInDEV(sourceFiber);
+    }
+  } // Walk the parent path to the root and update the child lanes.
+
+
+  var node = sourceFiber;
+  var parent = sourceFiber.return;
+
+  while (parent !== null) {
+    parent.childLanes = mergeLanes(parent.childLanes, lane);
+    alternate = parent.alternate;
+
+    if (alternate !== null) {
+      alternate.childLanes = mergeLanes(alternate.childLanes, lane);
+    } else {
+      {
+        if ((parent.flags & (Placement | Hydrating)) !== NoFlags) {
+          warnAboutUpdateOnNotYetMountedFiberInDEV(sourceFiber);
+        }
+      }
+    }
+
+    node = parent;
+    parent = parent.return;
+  }
+
+  if (node.tag === HostRoot) {
+    var root = node.stateNode;
+    return root;
+  } else {
+    return null;
+  }
+}
+
+var UpdateState = 0;
+var ReplaceState = 1;
+var ForceUpdate = 2;
+var CaptureUpdate = 3; // Global state that is reset at the beginning of calling `processUpdateQueue`.
+// It should only be read right after calling `processUpdateQueue`, via
+// `checkHasForceUpdateAfterProcessing`.
+
+var hasForceUpdate = false;
+var didWarnUpdateInsideUpdate;
+var currentlyProcessingQueue;
+
+{
+  didWarnUpdateInsideUpdate = false;
+  currentlyProcessingQueue = null;
+}
+
+function initializeUpdateQueue(fiber) {
+  var queue = {
+    baseState: fiber.memoizedState,
+    firstBaseUpdate: null,
+    lastBaseUpdate: null,
+    shared: {
+      pending: null,
+      interleaved: null,
+      lanes: NoLanes
+    },
+    effects: null
+  };
+  fiber.updateQueue = queue;
+}
+function cloneUpdateQueue(current, workInProgress) {
+  // Clone the update queue from current. Unless it's already a clone.
+  var queue = workInProgress.updateQueue;
+  var currentQueue = current.updateQueue;
+
+  if (queue === currentQueue) {
+    var clone = {
+      baseState: currentQueue.baseState,
+      firstBaseUpdate: currentQueue.firstBaseUpdate,
+      lastBaseUpdate: currentQueue.lastBaseUpdate,
+      shared: currentQueue.shared,
+      effects: currentQueue.effects
+    };
+    workInProgress.updateQueue = clone;
+  }
+}
+function createUpdate(eventTime, lane) {
+  var update = {
+    eventTime: eventTime,
+    lane: lane,
+    tag: UpdateState,
+    payload: null,
+    callback: null,
+    next: null
+  };
+  return update;
+}
+function enqueueUpdate(fiber, update, lane) {
+  var updateQueue = fiber.updateQueue;
+
+  if (updateQueue === null) {
+    // Only occurs if the fiber has been unmounted.
+    return null;
+  }
+
+  var sharedQueue = updateQueue.shared;
+
+  {
+    if (currentlyProcessingQueue === sharedQueue && !didWarnUpdateInsideUpdate) {
+      error('An update (setState, replaceState, or forceUpdate) was scheduled ' + 'from inside an update function. Update functions should be pure, ' + 'with zero side-effects. Consider using componentDidUpdate or a ' + 'callback.');
+
+      didWarnUpdateInsideUpdate = true;
+    }
+  }
+
+  if (isUnsafeClassRenderPhaseUpdate()) {
+    // This is an unsafe render phase update. Add directly to the update
+    // queue so we can process it immediately during the current render.
+    var pending = sharedQueue.pending;
+
+    if (pending === null) {
+      // This is the first update. Create a circular list.
+      update.next = update;
+    } else {
+      update.next = pending.next;
+      pending.next = update;
+    }
+
+    sharedQueue.pending = update; // Update the childLanes even though we're most likely already rendering
+    // this fiber. This is for backwards compatibility in the case where you
+    // update a different component during render phase than the one that is
+    // currently renderings (a pattern that is accompanied by a warning).
+
+    return unsafe_markUpdateLaneFromFiberToRoot(fiber, lane);
+  } else {
+    return enqueueConcurrentClassUpdate(fiber, sharedQueue, update, lane);
+  }
+}
+function entangleTransitions(root, fiber, lane) {
+  var updateQueue = fiber.updateQueue;
+
+  if (updateQueue === null) {
+    // Only occurs if the fiber has been unmounted.
+    return;
+  }
+
+  var sharedQueue = updateQueue.shared;
+
+  if (isTransitionLane(lane)) {
+    var queueLanes = sharedQueue.lanes; // If any entangled lanes are no longer pending on the root, then they must
+    // have finished. We can remove them from the shared queue, which represents
+    // a superset of the actually pending lanes. In some cases we may entangle
+    // more than we need to, but that's OK. In fact it's worse if we *don't*
+    // entangle when we should.
+
+    queueLanes = intersectLanes(queueLanes, root.pendingLanes); // Entangle the new transition lane with the other transition lanes.
+
+    var newQueueLanes = mergeLanes(queueLanes, lane);
+    sharedQueue.lanes = newQueueLanes; // Even if queue.lanes already include lane, we don't know for certain if
+    // the lane finished since the last time we entangled it. So we need to
+    // entangle it again, just to be sure.
+
+    markRootEntangled(root, newQueueLanes);
+  }
+}
+function enqueueCapturedUpdate(workInProgress, capturedUpdate) {
+  // Captured updates are updates that are thrown by a child during the render
+  // phase. They should be discarded if the render is aborted. Therefore,
+  // we should only put them on the work-in-progress queue, not the current one.
+  var queue = workInProgress.updateQueue; // Check if the work-in-progress queue is a clone.
+
+  var current = workInProgress.alternate;
+
+  if (current !== null) {
+    var currentQueue = current.updateQueue;
+
+    if (queue === currentQueue) {
+      // The work-in-progress queue is the same as current. This happens when
+      // we bail out on a parent fiber that then captures an error thrown by
+      // a child. Since we want to append the update only to the work-in
+      // -progress queue, we need to clone the updates. We usually clone during
+      // processUpdateQueue, but that didn't happen in this case because we
+      // skipped over the parent when we bailed out.
+      var newFirst = null;
+      var newLast = null;
+      var firstBaseUpdate = queue.firstBaseUpdate;
+
+      if (firstBaseUpdate !== null) {
+        // Loop through the updates and clone them.
+        var update = firstBaseUpdate;
+
+        do {
+          var clone = {
+            eventTime: update.eventTime,
+            lane: update.lane,
+            tag: update.tag,
+            payload: update.payload,
+            callback: update.callback,
+            next: null
+          };
+
+          if (newLast === null) {
+            newFirst = newLast = clone;
+          } else {
+            newLast.next = clone;
+            newLast = clone;
+          }
+
+          update = update.next;
+        } while (update !== null); // Append the captured update the end of the cloned list.
+
+
+        if (newLast === null) {
+          newFirst = newLast = capturedUpdate;
+        } else {
+          newLast.next = capturedUpdate;
+          newLast = capturedUpdate;
+        }
+      } else {
+        // There are no base updates.
+        newFirst = newLast = capturedUpdate;
+      }
+
+      queue = {
+        baseState: currentQueue.baseState,
+        firstBaseUpdate: newFirst,
+        lastBaseUpdate: newLast,
+        shared: currentQueue.shared,
+        effects: currentQueue.effects
+      };
+      workInProgress.updateQueue = queue;
+      return;
+    }
+  } // Append the update to the end of the list.
+
+
+  var lastBaseUpdate = queue.lastBaseUpdate;
+
+  if (lastBaseUpdate === null) {
+    queue.firstBaseUpdate = capturedUpdate;
+  } else {
+    lastBaseUpdate.next = capturedUpdate;
+  }
+
+  queue.lastBaseUpdate = capturedUpdate;
+}
+
+function getStateFromUpdate(workInProgress, queue, update, prevState, nextProps, instance) {
+  switch (update.tag) {
+    case ReplaceState:
+      {
+        var payload = update.payload;
+
+        if (typeof payload === 'function') {
+          // Updater function
+          {
+            enterDisallowedContextReadInDEV();
+          }
+
+          var nextState = payload.call(instance, prevState, nextProps);
+
+          {
+            if ( workInProgress.mode & StrictLegacyMode) {
+              setIsStrictModeForDevtools(true);
+
+              try {
+                payload.call(instance, prevState, nextProps);
+              } finally {
+                setIsStrictModeForDevtools(false);
+              }
+            }
+
+            exitDisallowedContextReadInDEV();
+          }
+
+          return nextState;
+        } // State object
+
+
+        return payload;
+      }
+
+    case CaptureUpdate:
+      {
+        workInProgress.flags = workInProgress.flags & ~ShouldCapture | DidCapture;
+      }
+    // Intentional fallthrough
+
+    case UpdateState:
+      {
+        var _payload = update.payload;
+        var partialState;
+
+        if (typeof _payload === 'function') {
+          // Updater function
+          {
+            enterDisallowedContextReadInDEV();
+          }
+
+          partialState = _payload.call(instance, prevState, nextProps);
+
+          {
+            if ( workInProgress.mode & StrictLegacyMode) {
+              setIsStrictModeForDevtools(true);
+
+              try {
+                _payload.call(instance, prevState, nextProps);
+              } finally {
+                setIsStrictModeForDevtools(false);
+              }
+            }
+
+            exitDisallowedContextReadInDEV();
+          }
+        } else {
+          // Partial state object
+          partialState = _payload;
+        }
+
+        if (partialState === null || partialState === undefined) {
+          // Null and undefined are treated as no-ops.
+          return prevState;
+        } // Merge the partial state and the previous state.
+
+
+        return assign({}, prevState, partialState);
+      }
+
+    case ForceUpdate:
+      {
+        hasForceUpdate = true;
+        return prevState;
+      }
+  }
+
+  return prevState;
+}
+
+function processUpdateQueue(workInProgress, props, instance, renderLanes) {
+  // This is always non-null on a ClassComponent or HostRoot
+  var queue = workInProgress.updateQueue;
+  hasForceUpdate = false;
+
+  {
+    currentlyProcessingQueue = queue.shared;
+  }
+
+  var firstBaseUpdate = queue.firstBaseUpdate;
+  var lastBaseUpdate = queue.lastBaseUpdate; // Check if there are pending updates. If so, transfer them to the base queue.
+
+  var pendingQueue = queue.shared.pending;
+
+  if (pendingQueue !== null) {
+    queue.shared.pending = null; // The pending queue is circular. Disconnect the pointer between first
+    // and last so that it's non-circular.
+
+    var lastPendingUpdate = pendingQueue;
+    var firstPendingUpdate = lastPendingUpdate.next;
+    lastPendingUpdate.next = null; // Append pending updates to base queue
+
+    if (lastBaseUpdate === null) {
+      firstBaseUpdate = firstPendingUpdate;
+    } else {
+      lastBaseUpdate.next = firstPendingUpdate;
+    }
+
+    lastBaseUpdate = lastPendingUpdate; // If there's a current queue, and it's different from the base queue, then
+    // we need to transfer the updates to that queue, too. Because the base
+    // queue is a singly-linked list with no cycles, we can append to both
+    // lists and take advantage of structural sharing.
+    // TODO: Pass `current` as argument
+
+    var current = workInProgress.alternate;
+
+    if (current !== null) {
+      // This is always non-null on a ClassComponent or HostRoot
+      var currentQueue = current.updateQueue;
+      var currentLastBaseUpdate = currentQueue.lastBaseUpdate;
+
+      if (currentLastBaseUpdate !== lastBaseUpdate) {
+        if (currentLastBaseUpdate === null) {
+          currentQueue.firstBaseUpdate = firstPendingUpdate;
+        } else {
+          currentLastBaseUpdate.next = firstPendingUpdate;
+        }
+
+        currentQueue.lastBaseUpdate = lastPendingUpdate;
+      }
+    }
+  } // These values may change as we process the queue.
+
+
+  if (firstBaseUpdate !== null) {
+    // Iterate through the list of updates to compute the result.
+    var newState = queue.baseState; // TODO: Don't need to accumulate this. Instead, we can remove renderLanes
+    // from the original lanes.
+
+    var newLanes = NoLanes;
+    var newBaseState = null;
+    var newFirstBaseUpdate = null;
+    var newLastBaseUpdate = null;
+    var update = firstBaseUpdate;
+
+    do {
+      var updateLane = update.lane;
+      var updateEventTime = update.eventTime;
+
+      if (!isSubsetOfLanes(renderLanes, updateLane)) {
+        // Priority is insufficient. Skip this update. If this is the first
+        // skipped update, the previous update/state is the new base
+        // update/state.
+        var clone = {
+          eventTime: updateEventTime,
+          lane: updateLane,
+          tag: update.tag,
+          payload: update.payload,
+          callback: update.callback,
+          next: null
+        };
+
+        if (newLastBaseUpdate === null) {
+          newFirstBaseUpdate = newLastBaseUpdate = clone;
+          newBaseState = newState;
+        } else {
+          newLastBaseUpdate = newLastBaseUpdate.next = clone;
+        } // Update the remaining priority in the queue.
+
+
+        newLanes = mergeLanes(newLanes, updateLane);
+      } else {
+        // This update does have sufficient priority.
+        if (newLastBaseUpdate !== null) {
+          var _clone = {
+            eventTime: updateEventTime,
+            // This update is going to be committed so we never want uncommit
+            // it. Using NoLane works because 0 is a subset of all bitmasks, so
+            // this will never be skipped by the check above.
+            lane: NoLane,
+            tag: update.tag,
+            payload: update.payload,
+            callback: update.callback,
+            next: null
+          };
+          newLastBaseUpdate = newLastBaseUpdate.next = _clone;
+        } // Process this update.
+
+
+        newState = getStateFromUpdate(workInProgress, queue, update, newState, props, instance);
+        var callback = update.callback;
+
+        if (callback !== null && // If the update was already committed, we should not queue its
+        // callback again.
+        update.lane !== NoLane) {
+          workInProgress.flags |= Callback;
+          var effects = queue.effects;
+
+          if (effects === null) {
+            queue.effects = [update];
+          } else {
+            effects.push(update);
+          }
+        }
+      }
+
+      update = update.next;
+
+      if (update === null) {
+        pendingQueue = queue.shared.pending;
+
+        if (pendingQueue === null) {
+          break;
+        } else {
+          // An update was scheduled from inside a reducer. Add the new
+          // pending updates to the end of the list and keep processing.
+          var _lastPendingUpdate = pendingQueue; // Intentionally unsound. Pending updates form a circular list, but we
+          // unravel them when transferring them to the base queue.
+
+          var _firstPendingUpdate = _lastPendingUpdate.next;
+          _lastPendingUpdate.next = null;
+          update = _firstPendingUpdate;
+          queue.lastBaseUpdate = _lastPendingUpdate;
+          queue.shared.pending = null;
+        }
+      }
+    } while (true);
+
+    if (newLastBaseUpdate === null) {
+      newBaseState = newState;
+    }
+
+    queue.baseState = newBaseState;
+    queue.firstBaseUpdate = newFirstBaseUpdate;
+    queue.lastBaseUpdate = newLastBaseUpdate; // Interleaved updates are stored on a separate queue. We aren't going to
+    // process them during this render, but we do need to track which lanes
+    // are remaining.
+
+    var lastInterleaved = queue.shared.interleaved;
+
+    if (lastInterleaved !== null) {
+      var interleaved = lastInterleaved;
+
+      do {
+        newLanes = mergeLanes(newLanes, interleaved.lane);
+        interleaved = interleaved.next;
+      } while (interleaved !== lastInterleaved);
+    } else if (firstBaseUpdate === null) {
+      // `queue.lanes` is used for entangling transitions. We can set it back to
+      // zero once the queue is empty.
+      queue.shared.lanes = NoLanes;
+    } // Set the remaining expiration time to be whatever is remaining in the queue.
+    // This should be fine because the only two other things that contribute to
+    // expiration time are props and context. We're already in the middle of the
+    // begin phase by the time we start processing the queue, so we've already
+    // dealt with the props. Context in components that specify
+    // shouldComponentUpdate is tricky; but we'll have to account for
+    // that regardless.
+
+
+    markSkippedUpdateLanes(newLanes);
+    workInProgress.lanes = newLanes;
+    workInProgress.memoizedState = newState;
+  }
+
+  {
+    currentlyProcessingQueue = null;
+  }
+}
+
+function callCallback(callback, context) {
+  if (typeof callback !== 'function') {
+    throw new Error('Invalid argument passed as callback. Expected a function. Instead ' + ("received: " + callback));
+  }
+
+  callback.call(context);
+}
+
+function resetHasForceUpdateBeforeProcessing() {
+  hasForceUpdate = false;
+}
+function checkHasForceUpdateAfterProcessing() {
+  return hasForceUpdate;
+}
+function commitUpdateQueue(finishedWork, finishedQueue, instance) {
+  // Commit the effects
+  var effects = finishedQueue.effects;
+  finishedQueue.effects = null;
+
+  if (effects !== null) {
+    for (var i = 0; i < effects.length; i++) {
+      var effect = effects[i];
+      var callback = effect.callback;
+
+      if (callback !== null) {
+        effect.callback = null;
+        callCallback(callback, instance);
+      }
+    }
+  }
+}
+
+var NO_CONTEXT = {};
+var contextStackCursor$1 = createCursor(NO_CONTEXT);
+var contextFiberStackCursor = createCursor(NO_CONTEXT);
+var rootInstanceStackCursor = createCursor(NO_CONTEXT);
+
+function requiredContext(c) {
+  if (c === NO_CONTEXT) {
+    throw new Error('Expected host context to exist. This error is likely caused by a bug ' + 'in React. Please file an issue.');
+  }
+
+  return c;
+}
+
+function getRootHostContainer() {
+  var rootInstance = requiredContext(rootInstanceStackCursor.current);
+  return rootInstance;
+}
+
+function pushHostContainer(fiber, nextRootInstance) {
+  // Push current root instance onto the stack;
+  // This allows us to reset root when portals are popped.
+  push(rootInstanceStackCursor, nextRootInstance, fiber); // Track the context and the Fiber that provided it.
+  // This enables us to pop only Fibers that provide unique contexts.
+
+  push(contextFiberStackCursor, fiber, fiber); // Finally, we need to push the host context to the stack.
+  // However, we can't just call getRootHostContext() and push it because
+  // we'd have a different number of entries on the stack depending on
+  // whether getRootHostContext() throws somewhere in renderer code or not.
+  // So we push an empty value first. This lets us safely unwind on errors.
+
+  push(contextStackCursor$1, NO_CONTEXT, fiber);
+  var nextRootContext = getRootHostContext(nextRootInstance); // Now that we know this function doesn't throw, replace it.
+
+  pop(contextStackCursor$1, fiber);
+  push(contextStackCursor$1, nextRootContext, fiber);
+}
+
+function popHostContainer(fiber) {
+  pop(contextStackCursor$1, fiber);
+  pop(contextFiberStackCursor, fiber);
+  pop(rootInstanceStackCursor, fiber);
+}
+
+function getHostContext() {
+  var context = requiredContext(contextStackCursor$1.current);
+  return context;
+}
+
+function pushHostContext(fiber) {
+  var rootInstance = requiredContext(rootInstanceStackCursor.current);
+  var context = requiredContext(contextStackCursor$1.current);
+  var nextContext = getChildHostContext(context, fiber.type); // Don't push this Fiber's context unless it's unique.
+
+  if (context === nextContext) {
+    return;
+  } // Track the context and the Fiber that provided it.
+  // This enables us to pop only Fibers that provide unique contexts.
+
+
+  push(contextFiberStackCursor, fiber, fiber);
+  push(contextStackCursor$1, nextContext, fiber);
+}
+
+function popHostContext(fiber) {
+  // Do not pop unless this Fiber provided the current context.
+  // pushHostContext() only pushes Fibers that provide unique contexts.
+  if (contextFiberStackCursor.current !== fiber) {
+    return;
+  }
+
+  pop(contextStackCursor$1, fiber);
+  pop(contextFiberStackCursor, fiber);
+}
+
+var DefaultSuspenseContext = 0; // The Suspense Context is split into two parts. The lower bits is
+// inherited deeply down the subtree. The upper bits only affect
+// this immediate suspense boundary and gets reset each new
+// boundary or suspense list.
+
+var SubtreeSuspenseContextMask = 1; // Subtree Flags:
+// InvisibleParentSuspenseContext indicates that one of our parent Suspense
+// boundaries is not currently showing visible main content.
+// Either because it is already showing a fallback or is not mounted at all.
+// We can use this to determine if it is desirable to trigger a fallback at
+// the parent. If not, then we might need to trigger undesirable boundaries
+// and/or suspend the commit to avoid hiding the parent content.
+
+var InvisibleParentSuspenseContext = 1; // Shallow Flags:
+// ForceSuspenseFallback can be used by SuspenseList to force newly added
+// items into their fallback state during one of the render passes.
+
+var ForceSuspenseFallback = 2;
+var suspenseStackCursor = createCursor(DefaultSuspenseContext);
+function hasSuspenseContext(parentContext, flag) {
+  return (parentContext & flag) !== 0;
+}
+function setDefaultShallowSuspenseContext(parentContext) {
+  return parentContext & SubtreeSuspenseContextMask;
+}
+function setShallowSuspenseContext(parentContext, shallowContext) {
+  return parentContext & SubtreeSuspenseContextMask | shallowContext;
+}
+function addSubtreeSuspenseContext(parentContext, subtreeContext) {
+  return parentContext | subtreeContext;
+}
+function pushSuspenseContext(fiber, newContext) {
+  push(suspenseStackCursor, newContext, fiber);
+}
+function popSuspenseContext(fiber) {
+  pop(suspenseStackCursor, fiber);
+}
+
+function shouldCaptureSuspense(workInProgress, hasInvisibleParent) {
+  // If it was the primary children that just suspended, capture and render the
+  // fallback. Otherwise, don't capture and bubble to the next boundary.
+  var nextState = workInProgress.memoizedState;
+
+  if (nextState !== null) {
+    if (nextState.dehydrated !== null) {
+      // A dehydrated boundary always captures.
+      return true;
+    }
+
+    return false;
+  }
+
+  var props = workInProgress.memoizedProps; // Regular boundaries always capture.
+
+  {
+    return true;
+  } // If it's a boundary we should avoid, then we prefer to bubble up to the
+}
+function findFirstSuspended(row) {
+  var node = row;
+
+  while (node !== null) {
+    if (node.tag === SuspenseComponent) {
+      var state = node.memoizedState;
+
+      if (state !== null) {
+        var dehydrated = state.dehydrated;
+
+        if (dehydrated === null || isSuspenseInstancePending(dehydrated) || isSuspenseInstanceFallback(dehydrated)) {
+          return node;
+        }
+      }
+    } else if (node.tag === SuspenseListComponent && // revealOrder undefined can't be trusted because it don't
+    // keep track of whether it suspended or not.
+    node.memoizedProps.revealOrder !== undefined) {
+      var didSuspend = (node.flags & DidCapture) !== NoFlags;
+
+      if (didSuspend) {
+        return node;
+      }
+    } else if (node.child !== null) {
+      node.child.return = node;
+      node = node.child;
+      continue;
+    }
+
+    if (node === row) {
+      return null;
+    }
+
+    while (node.sibling === null) {
+      if (node.return === null || node.return === row) {
+        return null;
+      }
+
+      node = node.return;
+    }
+
+    node.sibling.return = node.return;
+    node = node.sibling;
+  }
+
+  return null;
+}
+
+var NoFlags$1 =
+/*   */
+0; // Represents whether effect should fire.
+
+var HasEffect =
+/* */
+1; // Represents the phase in which the effect (not the clean-up) fires.
+
+var Insertion =
+/*  */
+2;
+var Layout =
+/*    */
+4;
+var Passive$1 =
+/*   */
+8;
+
+// and should be reset before starting a new render.
+// This tracks which mutable sources need to be reset after a render.
+
+var workInProgressSources = [];
+function resetWorkInProgressVersions() {
+  for (var i = 0; i < workInProgressSources.length; i++) {
+    var mutableSource = workInProgressSources[i];
+
+    {
+      mutableSource._workInProgressVersionPrimary = null;
+    }
+  }
+
+  workInProgressSources.length = 0;
+}
+// This ensures that the version used for server rendering matches the one
+// that is eventually read during hydration.
+// If they don't match there's a potential tear and a full deopt render is required.
+
+function registerMutableSourceForHydration(root, mutableSource) {
+  var getVersion = mutableSource._getVersion;
+  var version = getVersion(mutableSource._source); // TODO Clear this data once all pending hydration work is finished.
+  // Retaining it forever may interfere with GC.
+
+  if (root.mutableSourceEagerHydrationData == null) {
+    root.mutableSourceEagerHydrationData = [mutableSource, version];
+  } else {
+    root.mutableSourceEagerHydrationData.push(mutableSource, version);
+  }
+}
+
+var ReactCurrentDispatcher$1 = ReactSharedInternals.ReactCurrentDispatcher,
+    ReactCurrentBatchConfig$2 = ReactSharedInternals.ReactCurrentBatchConfig;
+var didWarnAboutMismatchedHooksForComponent;
+var didWarnUncachedGetSnapshot;
+
+{
+  didWarnAboutMismatchedHooksForComponent = new Set();
+}
+
+// These are set right before calling the component.
+var renderLanes = NoLanes; // The work-in-progress fiber. I've named it differently to distinguish it from
+// the work-in-progress hook.
+
+var currentlyRenderingFiber$1 = null; // Hooks are stored as a linked list on the fiber's memoizedState field. The
+// current hook list is the list that belongs to the current fiber. The
+// work-in-progress hook list is a new list that will be added to the
+// work-in-progress fiber.
+
+var currentHook = null;
+var workInProgressHook = null; // Whether an update was scheduled at any point during the render phase. This
+// does not get reset if we do another render pass; only when we're completely
+// finished evaluating this component. This is an optimization so we know
+// whether we need to clear render phase updates after a throw.
+
+var didScheduleRenderPhaseUpdate = false; // Where an update was scheduled only during the current render pass. This
+// gets reset after each attempt.
+// TODO: Maybe there's some way to consolidate this with
+// `didScheduleRenderPhaseUpdate`. Or with `numberOfReRenders`.
+
+var didScheduleRenderPhaseUpdateDuringThisPass = false; // Counts the number of useId hooks in this component.
+
+var localIdCounter = 0; // Used for ids that are generated completely client-side (i.e. not during
+// hydration). This counter is global, so client ids are not stable across
+// render attempts.
+
+var globalClientIdCounter = 0;
+var RE_RENDER_LIMIT = 25; // In DEV, this is the name of the currently executing primitive hook
+
+var currentHookNameInDev = null; // In DEV, this list ensures that hooks are called in the same order between renders.
+// The list stores the order of hooks used during the initial render (mount).
+// Subsequent renders (updates) reference this list.
+
+var hookTypesDev = null;
+var hookTypesUpdateIndexDev = -1; // In DEV, this tracks whether currently rendering component needs to ignore
+// the dependencies for Hooks that need them (e.g. useEffect or useMemo).
+// When true, such Hooks will always be "remounted". Only used during hot reload.
+
+var ignorePreviousDependencies = false;
+
+function mountHookTypesDev() {
+  {
+    var hookName = currentHookNameInDev;
+
+    if (hookTypesDev === null) {
+      hookTypesDev = [hookName];
+    } else {
+      hookTypesDev.push(hookName);
+    }
+  }
+}
+
+function updateHookTypesDev() {
+  {
+    var hookName = currentHookNameInDev;
+
+    if (hookTypesDev !== null) {
+      hookTypesUpdateIndexDev++;
+
+      if (hookTypesDev[hookTypesUpdateIndexDev] !== hookName) {
+        warnOnHookMismatchInDev(hookName);
+      }
+    }
+  }
+}
+
+function checkDepsAreArrayDev(deps) {
+  {
+    if (deps !== undefined && deps !== null && !isArray(deps)) {
+      // Verify deps, but only on mount to avoid extra checks.
+      // It's unlikely their type would change as usually you define them inline.
+      error('%s received a final argument that is not an array (instead, received `%s`). When ' + 'specified, the final argument must be an array.', currentHookNameInDev, typeof deps);
+    }
+  }
+}
+
+function warnOnHookMismatchInDev(currentHookName) {
+  {
+    var componentName = getComponentNameFromFiber(currentlyRenderingFiber$1);
+
+    if (!didWarnAboutMismatchedHooksForComponent.has(componentName)) {
+      didWarnAboutMismatchedHooksForComponent.add(componentName);
+
+      if (hookTypesDev !== null) {
+        var table = '';
+        var secondColumnStart = 30;
+
+        for (var i = 0; i <= hookTypesUpdateIndexDev; i++) {
+          var oldHookName = hookTypesDev[i];
+          var newHookName = i === hookTypesUpdateIndexDev ? currentHookName : oldHookName;
+          var row = i + 1 + ". " + oldHookName; // Extra space so second column lines up
+          // lol @ IE not supporting String#repeat
+
+          while (row.length < secondColumnStart) {
+            row += ' ';
+          }
+
+          row += newHookName + '\n';
+          table += row;
+        }
+
+        error('React has detected a change in the order of Hooks called by %s. ' + 'This will lead to bugs and errors if not fixed. ' + 'For more information, read the Rules of Hooks: https://reactjs.org/link/rules-of-hooks\n\n' + '   Previous render            Next render\n' + '   ------------------------------------------------------\n' + '%s' + '   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n', componentName, table);
+      }
+    }
+  }
+}
+
+function throwInvalidHookError() {
+  throw new Error('Invalid hook call. Hooks can only be called inside of the body of a function component. This could happen for' + ' one of the following reasons:\n' + '1. You might have mismatching versions of React and the renderer (such as React DOM)\n' + '2. You might be breaking the Rules of Hooks\n' + '3. You might have more than one copy of React in the same app\n' + 'See https://reactjs.org/link/invalid-hook-call for tips about how to debug and fix this problem.');
+}
+
+function areHookInputsEqual(nextDeps, prevDeps) {
+  {
+    if (ignorePreviousDependencies) {
+      // Only true when this component is being hot reloaded.
+      return false;
+    }
+  }
+
+  if (prevDeps === null) {
+    {
+      error('%s received a final argument during this render, but not during ' + 'the previous render. Even though the final argument is optional, ' + 'its type cannot change between renders.', currentHookNameInDev);
+    }
+
+    return false;
+  }
+
+  {
+    // Don't bother comparing lengths in prod because these arrays should be
+    // passed inline.
+    if (nextDeps.length !== prevDeps.length) {
+      error('The final argument passed to %s changed size between renders. The ' + 'order and size of this array must remain constant.\n\n' + 'Previous: %s\n' + 'Incoming: %s', currentHookNameInDev, "[" + prevDeps.join(', ') + "]", "[" + nextDeps.join(', ') + "]");
+    }
+  }
+
+  for (var i = 0; i < prevDeps.length && i < nextDeps.length; i++) {
+    if (objectIs(nextDeps[i], prevDeps[i])) {
+      continue;
+    }
+
+    return false;
+  }
+
+  return true;
+}
+
+function renderWithHooks(current, workInProgress, Component, props, secondArg, nextRenderLanes) {
+  renderLanes = nextRenderLanes;
+  currentlyRenderingFiber$1 = workInProgress;
+
+  {
+    hookTypesDev = current !== null ? current._debugHookTypes : null;
+    hookTypesUpdateIndexDev = -1; // Used for hot reloading:
+
+    ignorePreviousDependencies = current !== null && current.type !== workInProgress.type;
+  }
+
+  workInProgress.memoizedState = null;
+  workInProgress.updateQueue = null;
+  workInProgress.lanes = NoLanes; // The following should have already been reset
+  // currentHook = null;
+  // workInProgressHook = null;
+  // didScheduleRenderPhaseUpdate = false;
+  // localIdCounter = 0;
+  // TODO Warn if no hooks are used at all during mount, then some are used during update.
+  // Currently we will identify the update render as a mount because memoizedState === null.
+  // This is tricky because it's valid for certain types of components (e.g. React.lazy)
+  // Using memoizedState to differentiate between mount/update only works if at least one stateful hook is used.
+  // Non-stateful hooks (e.g. context) don't get added to memoizedState,
+  // so memoizedState would be null during updates and mounts.
+
+  {
+    if (current !== null && current.memoizedState !== null) {
+      ReactCurrentDispatcher$1.current = HooksDispatcherOnUpdateInDEV;
+    } else if (hookTypesDev !== null) {
+      // This dispatcher handles an edge case where a component is updating,
+      // but no stateful hooks have been used.
+      // We want to match the production code behavior (which will use HooksDispatcherOnMount),
+      // but with the extra DEV validation to ensure hooks ordering hasn't changed.
+      // This dispatcher does that.
+      ReactCurrentDispatcher$1.current = HooksDispatcherOnMountWithHookTypesInDEV;
+    } else {
+      ReactCurrentDispatcher$1.current = HooksDispatcherOnMountInDEV;
+    }
+  }
+
+  var children = Component(props, secondArg); // Check if there was a render phase update
+
+  if (didScheduleRenderPhaseUpdateDuringThisPass) {
+    // Keep rendering in a loop for as long as render phase updates continue to
+    // be scheduled. Use a counter to prevent infinite loops.
+    var numberOfReRenders = 0;
+
+    do {
+      didScheduleRenderPhaseUpdateDuringThisPass = false;
+      localIdCounter = 0;
+
+      if (numberOfReRenders >= RE_RENDER_LIMIT) {
+        throw new Error('Too many re-renders. React limits the number of renders to prevent ' + 'an infinite loop.');
+      }
+
+      numberOfReRenders += 1;
+
+      {
+        // Even when hot reloading, allow dependencies to stabilize
+        // after first render to prevent infinite render phase updates.
+        ignorePreviousDependencies = false;
+      } // Start over from the beginning of the list
+
+
+      currentHook = null;
+      workInProgressHook = null;
+      workInProgress.updateQueue = null;
+
+      {
+        // Also validate hook order for cascading updates.
+        hookTypesUpdateIndexDev = -1;
+      }
+
+      ReactCurrentDispatcher$1.current =  HooksDispatcherOnRerenderInDEV ;
+      children = Component(props, secondArg);
+    } while (didScheduleRenderPhaseUpdateDuringThisPass);
+  } // We can assume the previous dispatcher is always this one, since we set it
+  // at the beginning of the render phase and there's no re-entrance.
+
+
+  ReactCurrentDispatcher$1.current = ContextOnlyDispatcher;
+
+  {
+    workInProgress._debugHookTypes = hookTypesDev;
+  } // This check uses currentHook so that it works the same in DEV and prod bundles.
+  // hookTypesDev could catch more cases (e.g. context) but only in DEV bundles.
+
+
+  var didRenderTooFewHooks = currentHook !== null && currentHook.next !== null;
+  renderLanes = NoLanes;
+  currentlyRenderingFiber$1 = null;
+  currentHook = null;
+  workInProgressHook = null;
+
+  {
+    currentHookNameInDev = null;
+    hookTypesDev = null;
+    hookTypesUpdateIndexDev = -1; // Confirm that a static flag was not added or removed since the last
+    // render. If this fires, it suggests that we incorrectly reset the static
+    // flags in some other part of the codebase. This has happened before, for
+    // example, in the SuspenseList implementation.
+
+    if (current !== null && (current.flags & StaticMask) !== (workInProgress.flags & StaticMask) && // Disable this warning in legacy mode, because legacy Suspense is weird
+    // and creates false positives. To make this work in legacy mode, we'd
+    // need to mark fibers that commit in an incomplete state, somehow. For
+    // now I'll disable the warning that most of the bugs that would trigger
+    // it are either exclusive to concurrent mode or exist in both.
+    (current.mode & ConcurrentMode) !== NoMode) {
+      error('Internal React error: Expected static flag was missing. Please ' + 'notify the React team.');
+    }
+  }
+
+  didScheduleRenderPhaseUpdate = false; // This is reset by checkDidRenderIdHook
+  // localIdCounter = 0;
+
+  if (didRenderTooFewHooks) {
+    throw new Error('Rendered fewer hooks than expected. This may be caused by an accidental ' + 'early return statement.');
+  }
+
+  return children;
+}
+function checkDidRenderIdHook() {
+  // This should be called immediately after every renderWithHooks call.
+  // Conceptually, it's part of the return value of renderWithHooks; it's only a
+  // separate function to avoid using an array tuple.
+  var didRenderIdHook = localIdCounter !== 0;
+  localIdCounter = 0;
+  return didRenderIdHook;
+}
+function bailoutHooks(current, workInProgress, lanes) {
+  workInProgress.updateQueue = current.updateQueue; // TODO: Don't need to reset the flags here, because they're reset in the
+  // complete phase (bubbleProperties).
+
+  if ( (workInProgress.mode & StrictEffectsMode) !== NoMode) {
+    workInProgress.flags &= ~(MountPassiveDev | MountLayoutDev | Passive | Update);
+  } else {
+    workInProgress.flags &= ~(Passive | Update);
+  }
+
+  current.lanes = removeLanes(current.lanes, lanes);
+}
+function resetHooksAfterThrow() {
+  // We can assume the previous dispatcher is always this one, since we set it
+  // at the beginning of the render phase and there's no re-entrance.
+  ReactCurrentDispatcher$1.current = ContextOnlyDispatcher;
+
+  if (didScheduleRenderPhaseUpdate) {
+    // There were render phase updates. These are only valid for this render
+    // phase, which we are now aborting. Remove the updates from the queues so
+    // they do not persist to the next render. Do not remove updates from hooks
+    // that weren't processed.
+    //
+    // Only reset the updates from the queue if it has a clone. If it does
+    // not have a clone, that means it wasn't processed, and the updates were
+    // scheduled before we entered the render phase.
+    var hook = currentlyRenderingFiber$1.memoizedState;
+
+    while (hook !== null) {
+      var queue = hook.queue;
+
+      if (queue !== null) {
+        queue.pending = null;
+      }
+
+      hook = hook.next;
+    }
+
+    didScheduleRenderPhaseUpdate = false;
+  }
+
+  renderLanes = NoLanes;
+  currentlyRenderingFiber$1 = null;
+  currentHook = null;
+  workInProgressHook = null;
+
+  {
+    hookTypesDev = null;
+    hookTypesUpdateIndexDev = -1;
+    currentHookNameInDev = null;
+    isUpdatingOpaqueValueInRenderPhase = false;
+  }
+
+  didScheduleRenderPhaseUpdateDuringThisPass = false;
+  localIdCounter = 0;
+}
+
+function mountWorkInProgressHook() {
+  var hook = {
+    memoizedState: null,
+    baseState: null,
+    baseQueue: null,
+    queue: null,
+    next: null
+  };
+
+  if (workInProgressHook === null) {
+    // This is the first hook in the list
+    currentlyRenderingFiber$1.memoizedState = workInProgressHook = hook;
+  } else {
+    // Append to the end of the list
+    workInProgressHook = workInProgressHook.next = hook;
+  }
+
+  return workInProgressHook;
+}
+
+function updateWorkInProgressHook() {
+  // This function is used both for updates and for re-renders triggered by a
+  // render phase update. It assumes there is either a current hook we can
+  // clone, or a work-in-progress hook from a previous render pass that we can
+  // use as a base. When we reach the end of the base list, we must switch to
+  // the dispatcher used for mounts.
+  var nextCurrentHook;
+
+  if (currentHook === null) {
+    var current = currentlyRenderingFiber$1.alternate;
+
+    if (current !== null) {
+      nextCurrentHook = current.memoizedState;
+    } else {
+      nextCurrentHook = null;
+    }
+  } else {
+    nextCurrentHook = currentHook.next;
+  }
+
+  var nextWorkInProgressHook;
+
+  if (workInProgressHook === null) {
+    nextWorkInProgressHook = currentlyRenderingFiber$1.memoizedState;
+  } else {
+    nextWorkInProgressHook = workInProgressHook.next;
+  }
+
+  if (nextWorkInProgressHook !== null) {
+    // There's already a work-in-progress. Reuse it.
+    workInProgressHook = nextWorkInProgressHook;
+    nextWorkInProgressHook = workInProgressHook.next;
+    currentHook = nextCurrentHook;
+  } else {
+    // Clone from the current hook.
+    if (nextCurrentHook === null) {
+      throw new Error('Rendered more hooks than during the previous render.');
+    }
+
+    currentHook = nextCurrentHook;
+    var newHook = {
+      memoizedState: currentHook.memoizedState,
+      baseState: currentHook.baseState,
+      baseQueue: currentHook.baseQueue,
+      queue: currentHook.queue,
+      next: null
+    };
+
+    if (workInProgressHook === null) {
+      // This is the first hook in the list.
+      currentlyRenderingFiber$1.memoizedState = workInProgressHook = newHook;
+    } else {
+      // Append to the end of the list.
+      workInProgressHook = workInProgressHook.next = newHook;
+    }
+  }
+
+  return workInProgressHook;
+}
+
+function createFunctionComponentUpdateQueue() {
+  return {
+    lastEffect: null,
+    stores: null
+  };
+}
+
+function basicStateReducer(state, action) {
+  // $FlowFixMe: Flow doesn't like mixed types
+  return typeof action === 'function' ? action(state) : action;
+}
+
+function mountReducer(reducer, initialArg, init) {
+  var hook = mountWorkInProgressHook();
+  var initialState;
+
+  if (init !== undefined) {
+    initialState = init(initialArg);
+  } else {
+    initialState = initialArg;
+  }
+
+  hook.memoizedState = hook.baseState = initialState;
+  var queue = {
+    pending: null,
+    interleaved: null,
+    lanes: NoLanes,
+    dispatch: null,
+    lastRenderedReducer: reducer,
+    lastRenderedState: initialState
+  };
+  hook.queue = queue;
+  var dispatch = queue.dispatch = dispatchReducerAction.bind(null, currentlyRenderingFiber$1, queue);
+  return [hook.memoizedState, dispatch];
+}
+
+function updateReducer(reducer, initialArg, init) {
+  var hook = updateWorkInProgressHook();
+  var queue = hook.queue;
+
+  if (queue === null) {
+    throw new Error('Should have a queue. This is likely a bug in React. Please file an issue.');
+  }
+
+  queue.lastRenderedReducer = reducer;
+  var current = currentHook; // The last rebase update that is NOT part of the base state.
+
+  var baseQueue = current.baseQueue; // The last pending update that hasn't been processed yet.
+
+  var pendingQueue = queue.pending;
+
+  if (pendingQueue !== null) {
+    // We have new updates that haven't been processed yet.
+    // We'll add them to the base queue.
+    if (baseQueue !== null) {
+      // Merge the pending queue and the base queue.
+      var baseFirst = baseQueue.next;
+      var pendingFirst = pendingQueue.next;
+      baseQueue.next = pendingFirst;
+      pendingQueue.next = baseFirst;
+    }
+
+    {
+      if (current.baseQueue !== baseQueue) {
+        // Internal invariant that should never happen, but feasibly could in
+        // the future if we implement resuming, or some form of that.
+        error('Internal error: Expected work-in-progress queue to be a clone. ' + 'This is a bug in React.');
+      }
+    }
+
+    current.baseQueue = baseQueue = pendingQueue;
+    queue.pending = null;
+  }
+
+  if (baseQueue !== null) {
+    // We have a queue to process.
+    var first = baseQueue.next;
+    var newState = current.baseState;
+    var newBaseState = null;
+    var newBaseQueueFirst = null;
+    var newBaseQueueLast = null;
+    var update = first;
+
+    do {
+      var updateLane = update.lane;
+
+      if (!isSubsetOfLanes(renderLanes, updateLane)) {
+        // Priority is insufficient. Skip this update. If this is the first
+        // skipped update, the previous update/state is the new base
+        // update/state.
+        var clone = {
+          lane: updateLane,
+          action: update.action,
+          hasEagerState: update.hasEagerState,
+          eagerState: update.eagerState,
+          next: null
+        };
+
+        if (newBaseQueueLast === null) {
+          newBaseQueueFirst = newBaseQueueLast = clone;
+          newBaseState = newState;
+        } else {
+          newBaseQueueLast = newBaseQueueLast.next = clone;
+        } // Update the remaining priority in the queue.
+        // TODO: Don't need to accumulate this. Instead, we can remove
+        // renderLanes from the original lanes.
+
+
+        currentlyRenderingFiber$1.lanes = mergeLanes(currentlyRenderingFiber$1.lanes, updateLane);
+        markSkippedUpdateLanes(updateLane);
+      } else {
+        // This update does have sufficient priority.
+        if (newBaseQueueLast !== null) {
+          var _clone = {
+            // This update is going to be committed so we never want uncommit
+            // it. Using NoLane works because 0 is a subset of all bitmasks, so
+            // this will never be skipped by the check above.
+            lane: NoLane,
+            action: update.action,
+            hasEagerState: update.hasEagerState,
+            eagerState: update.eagerState,
+            next: null
+          };
+          newBaseQueueLast = newBaseQueueLast.next = _clone;
+        } // Process this update.
+
+
+        if (update.hasEagerState) {
+          // If this update is a state update (not a reducer) and was processed eagerly,
+          // we can use the eagerly computed state
+          newState = update.eagerState;
+        } else {
+          var action = update.action;
+          newState = reducer(newState, action);
+        }
+      }
+
+      update = update.next;
+    } while (update !== null && update !== first);
+
+    if (newBaseQueueLast === null) {
+      newBaseState = newState;
+    } else {
+      newBaseQueueLast.next = newBaseQueueFirst;
+    } // Mark that the fiber performed work, but only if the new state is
+    // different from the current state.
+
+
+    if (!objectIs(newState, hook.memoizedState)) {
+      markWorkInProgressReceivedUpdate();
+    }
+
+    hook.memoizedState = newState;
+    hook.baseState = newBaseState;
+    hook.baseQueue = newBaseQueueLast;
+    queue.lastRenderedState = newState;
+  } // Interleaved updates are stored on a separate queue. We aren't going to
+  // process them during this render, but we do need to track which lanes
+  // are remaining.
+
+
+  var lastInterleaved = queue.interleaved;
+
+  if (lastInterleaved !== null) {
+    var interleaved = lastInterleaved;
+
+    do {
+      var interleavedLane = interleaved.lane;
+      currentlyRenderingFiber$1.lanes = mergeLanes(currentlyRenderingFiber$1.lanes, interleavedLane);
+      markSkippedUpdateLanes(interleavedLane);
+      interleaved = interleaved.next;
+    } while (interleaved !== lastInterleaved);
+  } else if (baseQueue === null) {
+    // `queue.lanes` is used for entangling transitions. We can set it back to
+    // zero once the queue is empty.
+    queue.lanes = NoLanes;
+  }
+
+  var dispatch = queue.dispatch;
+  return [hook.memoizedState, dispatch];
+}
+
+function rerenderReducer(reducer, initialArg, init) {
+  var hook = updateWorkInProgressHook();
+  var queue = hook.queue;
+
+  if (queue === null) {
+    throw new Error('Should have a queue. This is likely a bug in React. Please file an issue.');
+  }
+
+  queue.lastRenderedReducer = reducer; // This is a re-render. Apply the new render phase updates to the previous
+  // work-in-progress hook.
+
+  var dispatch = queue.dispatch;
+  var lastRenderPhaseUpdate = queue.pending;
+  var newState = hook.memoizedState;
+
+  if (lastRenderPhaseUpdate !== null) {
+    // The queue doesn't persist past this render pass.
+    queue.pending = null;
+    var firstRenderPhaseUpdate = lastRenderPhaseUpdate.next;
+    var update = firstRenderPhaseUpdate;
+
+    do {
+      // Process this render phase update. We don't have to check the
+      // priority because it will always be the same as the current
+      // render's.
+      var action = update.action;
+      newState = reducer(newState, action);
+      update = update.next;
+    } while (update !== firstRenderPhaseUpdate); // Mark that the fiber performed work, but only if the new state is
+    // different from the current state.
+
+
+    if (!objectIs(newState, hook.memoizedState)) {
+      markWorkInProgressReceivedUpdate();
+    }
+
+    hook.memoizedState = newState; // Don't persist the state accumulated from the render phase updates to
+    // the base state unless the queue is empty.
+    // TODO: Not sure if this is the desired semantics, but it's what we
+    // do for gDSFP. I can't remember why.
+
+    if (hook.baseQueue === null) {
+      hook.baseState = newState;
+    }
+
+    queue.lastRenderedState = newState;
+  }
+
+  return [newState, dispatch];
+}
+
+function mountMutableSource(source, getSnapshot, subscribe) {
+  {
+    return undefined;
+  }
+}
+
+function updateMutableSource(source, getSnapshot, subscribe) {
+  {
+    return undefined;
+  }
+}
+
+function mountSyncExternalStore(subscribe, getSnapshot, getServerSnapshot) {
+  var fiber = currentlyRenderingFiber$1;
+  var hook = mountWorkInProgressHook();
+  var nextSnapshot;
+  var isHydrating = getIsHydrating();
+
+  if (isHydrating) {
+    if (getServerSnapshot === undefined) {
+      throw new Error('Missing getServerSnapshot, which is required for ' + 'server-rendered content. Will revert to client rendering.');
+    }
+
+    nextSnapshot = getServerSnapshot();
+
+    {
+      if (!didWarnUncachedGetSnapshot) {
+        if (nextSnapshot !== getServerSnapshot()) {
+          error('The result of getServerSnapshot should be cached to avoid an infinite loop');
+
+          didWarnUncachedGetSnapshot = true;
+        }
+      }
+    }
+  } else {
+    nextSnapshot = getSnapshot();
+
+    {
+      if (!didWarnUncachedGetSnapshot) {
+        var cachedSnapshot = getSnapshot();
+
+        if (!objectIs(nextSnapshot, cachedSnapshot)) {
+          error('The result of getSnapshot should be cached to avoid an infinite loop');
+
+          didWarnUncachedGetSnapshot = true;
+        }
+      }
+    } // Unless we're rendering a blocking lane, schedule a consistency check.
+    // Right before committing, we will walk the tree and check if any of the
+    // stores were mutated.
+    //
+    // We won't do this if we're hydrating server-rendered content, because if
+    // the content is stale, it's already visible anyway. Instead we'll patch
+    // it up in a passive effect.
+
+
+    var root = getWorkInProgressRoot();
+
+    if (root === null) {
+      throw new Error('Expected a work-in-progress root. This is a bug in React. Please file an issue.');
+    }
+
+    if (!includesBlockingLane(root, renderLanes)) {
+      pushStoreConsistencyCheck(fiber, getSnapshot, nextSnapshot);
+    }
+  } // Read the current snapshot from the store on every render. This breaks the
+  // normal rules of React, and only works because store updates are
+  // always synchronous.
+
+
+  hook.memoizedState = nextSnapshot;
+  var inst = {
+    value: nextSnapshot,
+    getSnapshot: getSnapshot
+  };
+  hook.queue = inst; // Schedule an effect to subscribe to the store.
+
+  mountEffect(subscribeToStore.bind(null, fiber, inst, subscribe), [subscribe]); // Schedule an effect to update the mutable instance fields. We will update
+  // this whenever subscribe, getSnapshot, or value changes. Because there's no
+  // clean-up function, and we track the deps correctly, we can call pushEffect
+  // directly, without storing any additional state. For the same reason, we
+  // don't need to set a static flag, either.
+  // TODO: We can move this to the passive phase once we add a pre-commit
+  // consistency check. See the next comment.
+
+  fiber.flags |= Passive;
+  pushEffect(HasEffect | Passive$1, updateStoreInstance.bind(null, fiber, inst, nextSnapshot, getSnapshot), undefined, null);
+  return nextSnapshot;
+}
+
+function updateSyncExternalStore(subscribe, getSnapshot, getServerSnapshot) {
+  var fiber = currentlyRenderingFiber$1;
+  var hook = updateWorkInProgressHook(); // Read the current snapshot from the store on every render. This breaks the
+  // normal rules of React, and only works because store updates are
+  // always synchronous.
+
+  var nextSnapshot = getSnapshot();
+
+  {
+    if (!didWarnUncachedGetSnapshot) {
+      var cachedSnapshot = getSnapshot();
+
+      if (!objectIs(nextSnapshot, cachedSnapshot)) {
+        error('The result of getSnapshot should be cached to avoid an infinite loop');
+
+        didWarnUncachedGetSnapshot = true;
+      }
+    }
+  }
+
+  var prevSnapshot = hook.memoizedState;
+  var snapshotChanged = !objectIs(prevSnapshot, nextSnapshot);
+
+  if (snapshotChanged) {
+    hook.memoizedState = nextSnapshot;
+    markWorkInProgressReceivedUpdate();
+  }
+
+  var inst = hook.queue;
+  updateEffect(subscribeToStore.bind(null, fiber, inst, subscribe), [subscribe]); // Whenever getSnapshot or subscribe changes, we need to check in the
+  // commit phase if there was an interleaved mutation. In concurrent mode
+  // this can happen all the time, but even in synchronous mode, an earlier
+  // effect may have mutated the store.
+
+  if (inst.getSnapshot !== getSnapshot || snapshotChanged || // Check if the susbcribe function changed. We can save some memory by
+  // checking whether we scheduled a subscription effect above.
+  workInProgressHook !== null && workInProgressHook.memoizedState.tag & HasEffect) {
+    fiber.flags |= Passive;
+    pushEffect(HasEffect | Passive$1, updateStoreInstance.bind(null, fiber, inst, nextSnapshot, getSnapshot), undefined, null); // Unless we're rendering a blocking lane, schedule a consistency check.
+    // Right before committing, we will walk the tree and check if any of the
+    // stores were mutated.
+
+    var root = getWorkInProgressRoot();
+
+    if (root === null) {
+      throw new Error('Expected a work-in-progress root. This is a bug in React. Please file an issue.');
+    }
+
+    if (!includesBlockingLane(root, renderLanes)) {
+      pushStoreConsistencyCheck(fiber, getSnapshot, nextSnapshot);
+    }
+  }
+
+  return nextSnapshot;
+}
+
+function pushStoreConsistencyCheck(fiber, getSnapshot, renderedSnapshot) {
+  fiber.flags |= StoreConsistency;
+  var check = {
+    getSnapshot: getSnapshot,
+    value: renderedSnapshot
+  };
+  var componentUpdateQueue = currentlyRenderingFiber$1.updateQueue;
+
+  if (componentUpdateQueue === null) {
+    componentUpdateQueue = createFunctionComponentUpdateQueue();
+    currentlyRenderingFiber$1.updateQueue = componentUpdateQueue;
+    componentUpdateQueue.stores = [check];
+  } else {
+    var stores = componentUpdateQueue.stores;
+
+    if (stores === null) {
+      componentUpdateQueue.stores = [check];
+    } else {
+      stores.push(check);
+    }
+  }
+}
+
+function updateStoreInstance(fiber, inst, nextSnapshot, getSnapshot) {
+  // These are updated in the passive phase
+  inst.value = nextSnapshot;
+  inst.getSnapshot = getSnapshot; // Something may have been mutated in between render and commit. This could
+  // have been in an event that fired before the passive effects, or it could
+  // have been in a layout effect. In that case, we would have used the old
+  // snapsho and getSnapshot values to bail out. We need to check one more time.
+
+  if (checkIfSnapshotChanged(inst)) {
+    // Force a re-render.
+    forceStoreRerender(fiber);
+  }
+}
+
+function subscribeToStore(fiber, inst, subscribe) {
+  var handleStoreChange = function () {
+    // The store changed. Check if the snapshot changed since the last time we
+    // read from the store.
+    if (checkIfSnapshotChanged(inst)) {
+      // Force a re-render.
+      forceStoreRerender(fiber);
+    }
+  }; // Subscribe to the store and return a clean-up function.
+
+
+  return subscribe(handleStoreChange);
+}
+
+function checkIfSnapshotChanged(inst) {
+  var latestGetSnapshot = inst.getSnapshot;
+  var prevValue = inst.value;
+
+  try {
+    var nextValue = latestGetSnapshot();
+    return !objectIs(prevValue, nextValue);
+  } catch (error) {
+    return true;
+  }
+}
+
+function forceStoreRerender(fiber) {
+  var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
+
+  if (root !== null) {
+    scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);
+  }
+}
+
+function mountState(initialState) {
+  var hook = mountWorkInProgressHook();
+
+  if (typeof initialState === 'function') {
+    // $FlowFixMe: Flow doesn't like mixed types
+    initialState = initialState();
+  }
+
+  hook.memoizedState = hook.baseState = initialState;
+  var queue = {
+    pending: null,
+    interleaved: null,
+    lanes: NoLanes,
+    dispatch: null,
+    lastRenderedReducer: basicStateReducer,
+    lastRenderedState: initialState
+  };
+  hook.queue = queue;
+  var dispatch = queue.dispatch = dispatchSetState.bind(null, currentlyRenderingFiber$1, queue);
+  return [hook.memoizedState, dispatch];
+}
+
+function updateState(initialState) {
+  return updateReducer(basicStateReducer);
+}
+
+function rerenderState(initialState) {
+  return rerenderReducer(basicStateReducer);
+}
+
+function pushEffect(tag, create, destroy, deps) {
+  var effect = {
+    tag: tag,
+    create: create,
+    destroy: destroy,
+    deps: deps,
+    // Circular
+    next: null
+  };
+  var componentUpdateQueue = currentlyRenderingFiber$1.updateQueue;
+
+  if (componentUpdateQueue === null) {
+    componentUpdateQueue = createFunctionComponentUpdateQueue();
+    currentlyRenderingFiber$1.updateQueue = componentUpdateQueue;
+    componentUpdateQueue.lastEffect = effect.next = effect;
+  } else {
+    var lastEffect = componentUpdateQueue.lastEffect;
+
+    if (lastEffect === null) {
+      componentUpdateQueue.lastEffect = effect.next = effect;
+    } else {
+      var firstEffect = lastEffect.next;
+      lastEffect.next = effect;
+      effect.next = firstEffect;
+      componentUpdateQueue.lastEffect = effect;
+    }
+  }
+
+  return effect;
+}
+
+function mountRef(initialValue) {
+  var hook = mountWorkInProgressHook();
+
+  {
+    var _ref2 = {
+      current: initialValue
+    };
+    hook.memoizedState = _ref2;
+    return _ref2;
+  }
+}
+
+function updateRef(initialValue) {
+  var hook = updateWorkInProgressHook();
+  return hook.memoizedState;
+}
+
+function mountEffectImpl(fiberFlags, hookFlags, create, deps) {
+  var hook = mountWorkInProgressHook();
+  var nextDeps = deps === undefined ? null : deps;
+  currentlyRenderingFiber$1.flags |= fiberFlags;
+  hook.memoizedState = pushEffect(HasEffect | hookFlags, create, undefined, nextDeps);
+}
+
+function updateEffectImpl(fiberFlags, hookFlags, create, deps) {
+  var hook = updateWorkInProgressHook();
+  var nextDeps = deps === undefined ? null : deps;
+  var destroy = undefined;
+
+  if (currentHook !== null) {
+    var prevEffect = currentHook.memoizedState;
+    destroy = prevEffect.destroy;
+
+    if (nextDeps !== null) {
+      var prevDeps = prevEffect.deps;
+
+      if (areHookInputsEqual(nextDeps, prevDeps)) {
+        hook.memoizedState = pushEffect(hookFlags, create, destroy, nextDeps);
+        return;
+      }
+    }
+  }
+
+  currentlyRenderingFiber$1.flags |= fiberFlags;
+  hook.memoizedState = pushEffect(HasEffect | hookFlags, create, destroy, nextDeps);
+}
+
+function mountEffect(create, deps) {
+  if ( (currentlyRenderingFiber$1.mode & StrictEffectsMode) !== NoMode) {
+    return mountEffectImpl(MountPassiveDev | Passive | PassiveStatic, Passive$1, create, deps);
+  } else {
+    return mountEffectImpl(Passive | PassiveStatic, Passive$1, create, deps);
+  }
+}
+
+function updateEffect(create, deps) {
+  return updateEffectImpl(Passive, Passive$1, create, deps);
+}
+
+function mountInsertionEffect(create, deps) {
+  return mountEffectImpl(Update, Insertion, create, deps);
+}
+
+function updateInsertionEffect(create, deps) {
+  return updateEffectImpl(Update, Insertion, create, deps);
+}
+
+function mountLayoutEffect(create, deps) {
+  var fiberFlags = Update;
+
+  {
+    fiberFlags |= LayoutStatic;
+  }
+
+  if ( (currentlyRenderingFiber$1.mode & StrictEffectsMode) !== NoMode) {
+    fiberFlags |= MountLayoutDev;
+  }
+
+  return mountEffectImpl(fiberFlags, Layout, create, deps);
+}
+
+function updateLayoutEffect(create, deps) {
+  return updateEffectImpl(Update, Layout, create, deps);
+}
+
+function imperativeHandleEffect(create, ref) {
+  if (typeof ref === 'function') {
+    var refCallback = ref;
+
+    var _inst = create();
+
+    refCallback(_inst);
+    return function () {
+      refCallback(null);
+    };
+  } else if (ref !== null && ref !== undefined) {
+    var refObject = ref;
+
+    {
+      if (!refObject.hasOwnProperty('current')) {
+        error('Expected useImperativeHandle() first argument to either be a ' + 'ref callback or React.createRef() object. Instead received: %s.', 'an object with keys {' + Object.keys(refObject).join(', ') + '}');
+      }
+    }
+
+    var _inst2 = create();
+
+    refObject.current = _inst2;
+    return function () {
+      refObject.current = null;
+    };
+  }
+}
+
+function mountImperativeHandle(ref, create, deps) {
+  {
+    if (typeof create !== 'function') {
+      error('Expected useImperativeHandle() second argument to be a function ' + 'that creates a handle. Instead received: %s.', create !== null ? typeof create : 'null');
+    }
+  } // TODO: If deps are provided, should we skip comparing the ref itself?
+
+
+  var effectDeps = deps !== null && deps !== undefined ? deps.concat([ref]) : null;
+  var fiberFlags = Update;
+
+  {
+    fiberFlags |= LayoutStatic;
+  }
+
+  if ( (currentlyRenderingFiber$1.mode & StrictEffectsMode) !== NoMode) {
+    fiberFlags |= MountLayoutDev;
+  }
+
+  return mountEffectImpl(fiberFlags, Layout, imperativeHandleEffect.bind(null, create, ref), effectDeps);
+}
+
+function updateImperativeHandle(ref, create, deps) {
+  {
+    if (typeof create !== 'function') {
+      error('Expected useImperativeHandle() second argument to be a function ' + 'that creates a handle. Instead received: %s.', create !== null ? typeof create : 'null');
+    }
+  } // TODO: If deps are provided, should we skip comparing the ref itself?
+
+
+  var effectDeps = deps !== null && deps !== undefined ? deps.concat([ref]) : null;
+  return updateEffectImpl(Update, Layout, imperativeHandleEffect.bind(null, create, ref), effectDeps);
+}
+
+function mountDebugValue(value, formatterFn) {// This hook is normally a no-op.
+  // The react-debug-hooks package injects its own implementation
+  // so that e.g. DevTools can display custom hook values.
+}
+
+var updateDebugValue = mountDebugValue;
+
+function mountCallback(callback, deps) {
+  var hook = mountWorkInProgressHook();
+  var nextDeps = deps === undefined ? null : deps;
+  hook.memoizedState = [callback, nextDeps];
+  return callback;
+}
+
+function updateCallback(callback, deps) {
+  var hook = updateWorkInProgressHook();
+  var nextDeps = deps === undefined ? null : deps;
+  var prevState = hook.memoizedState;
+
+  if (prevState !== null) {
+    if (nextDeps !== null) {
+      var prevDeps = prevState[1];
+
+      if (areHookInputsEqual(nextDeps, prevDeps)) {
+        return prevState[0];
+      }
+    }
+  }
+
+  hook.memoizedState = [callback, nextDeps];
+  return callback;
+}
+
+function mountMemo(nextCreate, deps) {
+  var hook = mountWorkInProgressHook();
+  var nextDeps = deps === undefined ? null : deps;
+  var nextValue = nextCreate();
+  hook.memoizedState = [nextValue, nextDeps];
+  return nextValue;
+}
+
+function updateMemo(nextCreate, deps) {
+  var hook = updateWorkInProgressHook();
+  var nextDeps = deps === undefined ? null : deps;
+  var prevState = hook.memoizedState;
+
+  if (prevState !== null) {
+    // Assume these are defined. If they're not, areHookInputsEqual will warn.
+    if (nextDeps !== null) {
+      var prevDeps = prevState[1];
+
+      if (areHookInputsEqual(nextDeps, prevDeps)) {
+        return prevState[0];
+      }
+    }
+  }
+
+  var nextValue = nextCreate();
+  hook.memoizedState = [nextValue, nextDeps];
+  return nextValue;
+}
+
+function mountDeferredValue(value) {
+  var hook = mountWorkInProgressHook();
+  hook.memoizedState = value;
+  return value;
+}
+
+function updateDeferredValue(value) {
+  var hook = updateWorkInProgressHook();
+  var resolvedCurrentHook = currentHook;
+  var prevValue = resolvedCurrentHook.memoizedState;
+  return updateDeferredValueImpl(hook, prevValue, value);
+}
+
+function rerenderDeferredValue(value) {
+  var hook = updateWorkInProgressHook();
+
+  if (currentHook === null) {
+    // This is a rerender during a mount.
+    hook.memoizedState = value;
+    return value;
+  } else {
+    // This is a rerender during an update.
+    var prevValue = currentHook.memoizedState;
+    return updateDeferredValueImpl(hook, prevValue, value);
+  }
+}
+
+function updateDeferredValueImpl(hook, prevValue, value) {
+  var shouldDeferValue = !includesOnlyNonUrgentLanes(renderLanes);
+
+  if (shouldDeferValue) {
+    // This is an urgent update. If the value has changed, keep using the
+    // previous value and spawn a deferred render to update it later.
+    if (!objectIs(value, prevValue)) {
+      // Schedule a deferred render
+      var deferredLane = claimNextTransitionLane();
+      currentlyRenderingFiber$1.lanes = mergeLanes(currentlyRenderingFiber$1.lanes, deferredLane);
+      markSkippedUpdateLanes(deferredLane); // Set this to true to indicate that the rendered value is inconsistent
+      // from the latest value. The name "baseState" doesn't really match how we
+      // use it because we're reusing a state hook field instead of creating a
+      // new one.
+
+      hook.baseState = true;
+    } // Reuse the previous value
+
+
+    return prevValue;
+  } else {
+    // This is not an urgent update, so we can use the latest value regardless
+    // of what it is. No need to defer it.
+    // However, if we're currently inside a spawned render, then we need to mark
+    // this as an update to prevent the fiber from bailing out.
+    //
+    // `baseState` is true when the current value is different from the rendered
+    // value. The name doesn't really match how we use it because we're reusing
+    // a state hook field instead of creating a new one.
+    if (hook.baseState) {
+      // Flip this back to false.
+      hook.baseState = false;
+      markWorkInProgressReceivedUpdate();
+    }
+
+    hook.memoizedState = value;
+    return value;
+  }
+}
+
+function startTransition(setPending, callback, options) {
+  var previousPriority = getCurrentUpdatePriority();
+  setCurrentUpdatePriority(higherEventPriority(previousPriority, ContinuousEventPriority));
+  setPending(true);
+  var prevTransition = ReactCurrentBatchConfig$2.transition;
+  ReactCurrentBatchConfig$2.transition = {};
+  var currentTransition = ReactCurrentBatchConfig$2.transition;
+
+  {
+    ReactCurrentBatchConfig$2.transition._updatedFibers = new Set();
+  }
+
+  try {
+    setPending(false);
+    callback();
+  } finally {
+    setCurrentUpdatePriority(previousPriority);
+    ReactCurrentBatchConfig$2.transition = prevTransition;
+
+    {
+      if (prevTransition === null && currentTransition._updatedFibers) {
+        var updatedFibersCount = currentTransition._updatedFibers.size;
+
+        if (updatedFibersCount > 10) {
+          warn('Detected a large number of updates inside startTransition. ' + 'If this is due to a subscription please re-write it to use React provided hooks. ' + 'Otherwise concurrent mode guarantees are off the table.');
+        }
+
+        currentTransition._updatedFibers.clear();
+      }
+    }
+  }
+}
+
+function mountTransition() {
+  var _mountState = mountState(false),
+      isPending = _mountState[0],
+      setPending = _mountState[1]; // The `start` method never changes.
+
+
+  var start = startTransition.bind(null, setPending);
+  var hook = mountWorkInProgressHook();
+  hook.memoizedState = start;
+  return [isPending, start];
+}
+
+function updateTransition() {
+  var _updateState = updateState(),
+      isPending = _updateState[0];
+
+  var hook = updateWorkInProgressHook();
+  var start = hook.memoizedState;
+  return [isPending, start];
+}
+
+function rerenderTransition() {
+  var _rerenderState = rerenderState(),
+      isPending = _rerenderState[0];
+
+  var hook = updateWorkInProgressHook();
+  var start = hook.memoizedState;
+  return [isPending, start];
+}
+
+var isUpdatingOpaqueValueInRenderPhase = false;
+function getIsUpdatingOpaqueValueInRenderPhaseInDEV() {
+  {
+    return isUpdatingOpaqueValueInRenderPhase;
+  }
+}
+
+function mountId() {
+  var hook = mountWorkInProgressHook();
+  var root = getWorkInProgressRoot(); // TODO: In Fizz, id generation is specific to each server config. Maybe we
+  // should do this in Fiber, too? Deferring this decision for now because
+  // there's no other place to store the prefix except for an internal field on
+  // the public createRoot object, which the fiber tree does not currently have
+  // a reference to.
+
+  var identifierPrefix = root.identifierPrefix;
+  var id;
+
+  if (getIsHydrating()) {
+    var treeId = getTreeId(); // Use a captial R prefix for server-generated ids.
+
+    id = ':' + identifierPrefix + 'R' + treeId; // Unless this is the first id at this level, append a number at the end
+    // that represents the position of this useId hook among all the useId
+    // hooks for this fiber.
+
+    var localId = localIdCounter++;
+
+    if (localId > 0) {
+      id += 'H' + localId.toString(32);
+    }
+
+    id += ':';
+  } else {
+    // Use a lowercase r prefix for client-generated ids.
+    var globalClientId = globalClientIdCounter++;
+    id = ':' + identifierPrefix + 'r' + globalClientId.toString(32) + ':';
+  }
+
+  hook.memoizedState = id;
+  return id;
+}
+
+function updateId() {
+  var hook = updateWorkInProgressHook();
+  var id = hook.memoizedState;
+  return id;
+}
+
+function dispatchReducerAction(fiber, queue, action) {
+  {
+    if (typeof arguments[3] === 'function') {
+      error("State updates from the useState() and useReducer() Hooks don't support the " + 'second callback argument. To execute a side effect after ' + 'rendering, declare it in the component body with useEffect().');
+    }
+  }
+
+  var lane = requestUpdateLane(fiber);
+  var update = {
+    lane: lane,
+    action: action,
+    hasEagerState: false,
+    eagerState: null,
+    next: null
+  };
+
+  if (isRenderPhaseUpdate(fiber)) {
+    enqueueRenderPhaseUpdate(queue, update);
+  } else {
+    var root = enqueueConcurrentHookUpdate(fiber, queue, update, lane);
+
+    if (root !== null) {
+      var eventTime = requestEventTime();
+      scheduleUpdateOnFiber(root, fiber, lane, eventTime);
+      entangleTransitionUpdate(root, queue, lane);
+    }
+  }
+
+  markUpdateInDevTools(fiber, lane);
+}
+
+function dispatchSetState(fiber, queue, action) {
+  {
+    if (typeof arguments[3] === 'function') {
+      error("State updates from the useState() and useReducer() Hooks don't support the " + 'second callback argument. To execute a side effect after ' + 'rendering, declare it in the component body with useEffect().');
+    }
+  }
+
+  var lane = requestUpdateLane(fiber);
+  var update = {
+    lane: lane,
+    action: action,
+    hasEagerState: false,
+    eagerState: null,
+    next: null
+  };
+
+  if (isRenderPhaseUpdate(fiber)) {
+    enqueueRenderPhaseUpdate(queue, update);
+  } else {
+    var alternate = fiber.alternate;
+
+    if (fiber.lanes === NoLanes && (alternate === null || alternate.lanes === NoLanes)) {
+      // The queue is currently empty, which means we can eagerly compute the
+      // next state before entering the render phase. If the new state is the
+      // same as the current state, we may be able to bail out entirely.
+      var lastRenderedReducer = queue.lastRenderedReducer;
+
+      if (lastRenderedReducer !== null) {
+        var prevDispatcher;
+
+        {
+          prevDispatcher = ReactCurrentDispatcher$1.current;
+          ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
+        }
+
+        try {
+          var currentState = queue.lastRenderedState;
+          var eagerState = lastRenderedReducer(currentState, action); // Stash the eagerly computed state, and the reducer used to compute
+          // it, on the update object. If the reducer hasn't changed by the
+          // time we enter the render phase, then the eager state can be used
+          // without calling the reducer again.
+
+          update.hasEagerState = true;
+          update.eagerState = eagerState;
+
+          if (objectIs(eagerState, currentState)) {
+            // Fast path. We can bail out without scheduling React to re-render.
+            // It's still possible that we'll need to rebase this update later,
+            // if the component re-renders for a different reason and by that
+            // time the reducer has changed.
+            // TODO: Do we still need to entangle transitions in this case?
+            enqueueConcurrentHookUpdateAndEagerlyBailout(fiber, queue, update, lane);
+            return;
+          }
+        } catch (error) {// Suppress the error. It will throw again in the render phase.
+        } finally {
+          {
+            ReactCurrentDispatcher$1.current = prevDispatcher;
+          }
+        }
+      }
+    }
+
+    var root = enqueueConcurrentHookUpdate(fiber, queue, update, lane);
+
+    if (root !== null) {
+      var eventTime = requestEventTime();
+      scheduleUpdateOnFiber(root, fiber, lane, eventTime);
+      entangleTransitionUpdate(root, queue, lane);
+    }
+  }
+
+  markUpdateInDevTools(fiber, lane);
+}
+
+function isRenderPhaseUpdate(fiber) {
+  var alternate = fiber.alternate;
+  return fiber === currentlyRenderingFiber$1 || alternate !== null && alternate === currentlyRenderingFiber$1;
+}
+
+function enqueueRenderPhaseUpdate(queue, update) {
+  // This is a render phase update. Stash it in a lazily-created map of
+  // queue -> linked list of updates. After this render pass, we'll restart
+  // and apply the stashed updates on top of the work-in-progress hook.
+  didScheduleRenderPhaseUpdateDuringThisPass = didScheduleRenderPhaseUpdate = true;
+  var pending = queue.pending;
+
+  if (pending === null) {
+    // This is the first update. Create a circular list.
+    update.next = update;
+  } else {
+    update.next = pending.next;
+    pending.next = update;
+  }
+
+  queue.pending = update;
+} // TODO: Move to ReactFiberConcurrentUpdates?
+
+
+function entangleTransitionUpdate(root, queue, lane) {
+  if (isTransitionLane(lane)) {
+    var queueLanes = queue.lanes; // If any entangled lanes are no longer pending on the root, then they
+    // must have finished. We can remove them from the shared queue, which
+    // represents a superset of the actually pending lanes. In some cases we
+    // may entangle more than we need to, but that's OK. In fact it's worse if
+    // we *don't* entangle when we should.
+
+    queueLanes = intersectLanes(queueLanes, root.pendingLanes); // Entangle the new transition lane with the other transition lanes.
+
+    var newQueueLanes = mergeLanes(queueLanes, lane);
+    queue.lanes = newQueueLanes; // Even if queue.lanes already include lane, we don't know for certain if
+    // the lane finished since the last time we entangled it. So we need to
+    // entangle it again, just to be sure.
+
+    markRootEntangled(root, newQueueLanes);
+  }
+}
+
+function markUpdateInDevTools(fiber, lane, action) {
+
+  {
+    markStateUpdateScheduled(fiber, lane);
+  }
+}
+
+var ContextOnlyDispatcher = {
+  readContext: readContext,
+  useCallback: throwInvalidHookError,
+  useContext: throwInvalidHookError,
+  useEffect: throwInvalidHookError,
+  useImperativeHandle: throwInvalidHookError,
+  useInsertionEffect: throwInvalidHookError,
+  useLayoutEffect: throwInvalidHookError,
+  useMemo: throwInvalidHookError,
+  useReducer: throwInvalidHookError,
+  useRef: throwInvalidHookError,
+  useState: throwInvalidHookError,
+  useDebugValue: throwInvalidHookError,
+  useDeferredValue: throwInvalidHookError,
+  useTransition: throwInvalidHookError,
+  useMutableSource: throwInvalidHookError,
+  useSyncExternalStore: throwInvalidHookError,
+  useId: throwInvalidHookError,
+  unstable_isNewReconciler: enableNewReconciler
+};
+
+var HooksDispatcherOnMountInDEV = null;
+var HooksDispatcherOnMountWithHookTypesInDEV = null;
+var HooksDispatcherOnUpdateInDEV = null;
+var HooksDispatcherOnRerenderInDEV = null;
+var InvalidNestedHooksDispatcherOnMountInDEV = null;
+var InvalidNestedHooksDispatcherOnUpdateInDEV = null;
+var InvalidNestedHooksDispatcherOnRerenderInDEV = null;
+
+{
+  var warnInvalidContextAccess = function () {
+    error('Context can only be read while React is rendering. ' + 'In classes, you can read it in the render method or getDerivedStateFromProps. ' + 'In function components, you can read it directly in the function body, but not ' + 'inside Hooks like useReducer() or useMemo().');
+  };
+
+  var warnInvalidHookAccess = function () {
+    error('Do not call Hooks inside useEffect(...), useMemo(...), or other built-in Hooks. ' + 'You can only call Hooks at the top level of your React function. ' + 'For more information, see ' + 'https://reactjs.org/link/rules-of-hooks');
+  };
+
+  HooksDispatcherOnMountInDEV = {
+    readContext: function (context) {
+      return readContext(context);
+    },
+    useCallback: function (callback, deps) {
+      currentHookNameInDev = 'useCallback';
+      mountHookTypesDev();
+      checkDepsAreArrayDev(deps);
+      return mountCallback(callback, deps);
+    },
+    useContext: function (context) {
+      currentHookNameInDev = 'useContext';
+      mountHookTypesDev();
+      return readContext(context);
+    },
+    useEffect: function (create, deps) {
+      currentHookNameInDev = 'useEffect';
+      mountHookTypesDev();
+      checkDepsAreArrayDev(deps);
+      return mountEffect(create, deps);
+    },
+    useImperativeHandle: function (ref, create, deps) {
+      currentHookNameInDev = 'useImperativeHandle';
+      mountHookTypesDev();
+      checkDepsAreArrayDev(deps);
+      return mountImperativeHandle(ref, create, deps);
+    },
+    useInsertionEffect: function (create, deps) {
+      currentHookNameInDev = 'useInsertionEffect';
+      mountHookTypesDev();
+      checkDepsAreArrayDev(deps);
+      return mountInsertionEffect(create, deps);
+    },
+    useLayoutEffect: function (create, deps) {
+      currentHookNameInDev = 'useLayoutEffect';
+      mountHookTypesDev();
+      checkDepsAreArrayDev(deps);
+      return mountLayoutEffect(create, deps);
+    },
+    useMemo: function (create, deps) {
+      currentHookNameInDev = 'useMemo';
+      mountHookTypesDev();
+      checkDepsAreArrayDev(deps);
+      var prevDispatcher = ReactCurrentDispatcher$1.current;
+      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;
+
+      try {
+        return mountMemo(create, deps);
+      } finally {
+        ReactCurrentDispatcher$1.current = prevDispatcher;
+      }
+    },
+    useReducer: function (reducer, initialArg, init) {
+      currentHookNameInDev = 'useReducer';
+      mountHookTypesDev();
+      var prevDispatcher = ReactCurrentDispatcher$1.current;
+      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;
+
+      try {
+        return mountReducer(reducer, initialArg, init);
+      } finally {
+        ReactCurrentDispatcher$1.current = prevDispatcher;
+      }
+    },
+    useRef: function (initialValue) {
+      currentHookNameInDev = 'useRef';
+      mountHookTypesDev();
+      return mountRef(initialValue);
+    },
+    useState: function (initialState) {
+      currentHookNameInDev = 'useState';
+      mountHookTypesDev();
+      var prevDispatcher = ReactCurrentDispatcher$1.current;
+      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;
+
+      try {
+        return mountState(initialState);
+      } finally {
+        ReactCurrentDispatcher$1.current = prevDispatcher;
+      }
+    },
+    useDebugValue: function (value, formatterFn) {
+      currentHookNameInDev = 'useDebugValue';
+      mountHookTypesDev();
+      return mountDebugValue();
+    },
+    useDeferredValue: function (value) {
+      currentHookNameInDev = 'useDeferredValue';
+      mountHookTypesDev();
+      return mountDeferredValue(value);
+    },
+    useTransition: function () {
+      currentHookNameInDev = 'useTransition';
+      mountHookTypesDev();
+      return mountTransition();
+    },
+    useMutableSource: function (source, getSnapshot, subscribe) {
+      currentHookNameInDev = 'useMutableSource';
+      mountHookTypesDev();
+      return mountMutableSource();
+    },
+    useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) {
+      currentHookNameInDev = 'useSyncExternalStore';
+      mountHookTypesDev();
+      return mountSyncExternalStore(subscribe, getSnapshot, getServerSnapshot);
+    },
+    useId: function () {
+      currentHookNameInDev = 'useId';
+      mountHookTypesDev();
+      return mountId();
+    },
+    unstable_isNewReconciler: enableNewReconciler
+  };
+
+  HooksDispatcherOnMountWithHookTypesInDEV = {
+    readContext: function (context) {
+      return readContext(context);
+    },
+    useCallback: function (callback, deps) {
+      currentHookNameInDev = 'useCallback';
+      updateHookTypesDev();
+      return mountCallback(callback, deps);
+    },
+    useContext: function (context) {
+      currentHookNameInDev = 'useContext';
+      updateHookTypesDev();
+      return readContext(context);
+    },
+    useEffect: function (create, deps) {
+      currentHookNameInDev = 'useEffect';
+      updateHookTypesDev();
+      return mountEffect(create, deps);
+    },
+    useImperativeHandle: function (ref, create, deps) {
+      currentHookNameInDev = 'useImperativeHandle';
+      updateHookTypesDev();
+      return mountImperativeHandle(ref, create, deps);
+    },
+    useInsertionEffect: function (create, deps) {
+      currentHookNameInDev = 'useInsertionEffect';
+      updateHookTypesDev();
+      return mountInsertionEffect(create, deps);
+    },
+    useLayoutEffect: function (create, deps) {
+      currentHookNameInDev = 'useLayoutEffect';
+      updateHookTypesDev();
+      return mountLayoutEffect(create, deps);
+    },
+    useMemo: function (create, deps) {
+      currentHookNameInDev = 'useMemo';
+      updateHookTypesDev();
+      var prevDispatcher = ReactCurrentDispatcher$1.current;
+      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;
+
+      try {
+        return mountMemo(create, deps);
+      } finally {
+        ReactCurrentDispatcher$1.current = prevDispatcher;
+      }
+    },
+    useReducer: function (reducer, initialArg, init) {
+      currentHookNameInDev = 'useReducer';
+      updateHookTypesDev();
+      var prevDispatcher = ReactCurrentDispatcher$1.current;
+      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;
+
+      try {
+        return mountReducer(reducer, initialArg, init);
+      } finally {
+        ReactCurrentDispatcher$1.current = prevDispatcher;
+      }
+    },
+    useRef: function (initialValue) {
+      currentHookNameInDev = 'useRef';
+      updateHookTypesDev();
+      return mountRef(initialValue);
+    },
+    useState: function (initialState) {
+      currentHookNameInDev = 'useState';
+      updateHookTypesDev();
+      var prevDispatcher = ReactCurrentDispatcher$1.current;
+      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;
+
+      try {
+        return mountState(initialState);
+      } finally {
+        ReactCurrentDispatcher$1.current = prevDispatcher;
+      }
+    },
+    useDebugValue: function (value, formatterFn) {
+      currentHookNameInDev = 'useDebugValue';
+      updateHookTypesDev();
+      return mountDebugValue();
+    },
+    useDeferredValue: function (value) {
+      currentHookNameInDev = 'useDeferredValue';
+      updateHookTypesDev();
+      return mountDeferredValue(value);
+    },
+    useTransition: function () {
+      currentHookNameInDev = 'useTransition';
+      updateHookTypesDev();
+      return mountTransition();
+    },
+    useMutableSource: function (source, getSnapshot, subscribe) {
+      currentHookNameInDev = 'useMutableSource';
+      updateHookTypesDev();
+      return mountMutableSource();
+    },
+    useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) {
+      currentHookNameInDev = 'useSyncExternalStore';
+      updateHookTypesDev();
+      return mountSyncExternalStore(subscribe, getSnapshot, getServerSnapshot);
+    },
+    useId: function () {
+      currentHookNameInDev = 'useId';
+      updateHookTypesDev();
+      return mountId();
+    },
+    unstable_isNewReconciler: enableNewReconciler
+  };
+
+  HooksDispatcherOnUpdateInDEV = {
+    readContext: function (context) {
+      return readContext(context);
+    },
+    useCallback: function (callback, deps) {
+      currentHookNameInDev = 'useCallback';
+      updateHookTypesDev();
+      return updateCallback(callback, deps);
+    },
+    useContext: function (context) {
+      currentHookNameInDev = 'useContext';
+      updateHookTypesDev();
+      return readContext(context);
+    },
+    useEffect: function (create, deps) {
+      currentHookNameInDev = 'useEffect';
+      updateHookTypesDev();
+      return updateEffect(create, deps);
+    },
+    useImperativeHandle: function (ref, create, deps) {
+      currentHookNameInDev = 'useImperativeHandle';
+      updateHookTypesDev();
+      return updateImperativeHandle(ref, create, deps);
+    },
+    useInsertionEffect: function (create, deps) {
+      currentHookNameInDev = 'useInsertionEffect';
+      updateHookTypesDev();
+      return updateInsertionEffect(create, deps);
+    },
+    useLayoutEffect: function (create, deps) {
+      currentHookNameInDev = 'useLayoutEffect';
+      updateHookTypesDev();
+      return updateLayoutEffect(create, deps);
+    },
+    useMemo: function (create, deps) {
+      currentHookNameInDev = 'useMemo';
+      updateHookTypesDev();
+      var prevDispatcher = ReactCurrentDispatcher$1.current;
+      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
+
+      try {
+        return updateMemo(create, deps);
+      } finally {
+        ReactCurrentDispatcher$1.current = prevDispatcher;
+      }
+    },
+    useReducer: function (reducer, initialArg, init) {
+      currentHookNameInDev = 'useReducer';
+      updateHookTypesDev();
+      var prevDispatcher = ReactCurrentDispatcher$1.current;
+      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
+
+      try {
+        return updateReducer(reducer, initialArg, init);
+      } finally {
+        ReactCurrentDispatcher$1.current = prevDispatcher;
+      }
+    },
+    useRef: function (initialValue) {
+      currentHookNameInDev = 'useRef';
+      updateHookTypesDev();
+      return updateRef();
+    },
+    useState: function (initialState) {
+      currentHookNameInDev = 'useState';
+      updateHookTypesDev();
+      var prevDispatcher = ReactCurrentDispatcher$1.current;
+      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
+
+      try {
+        return updateState(initialState);
+      } finally {
+        ReactCurrentDispatcher$1.current = prevDispatcher;
+      }
+    },
+    useDebugValue: function (value, formatterFn) {
+      currentHookNameInDev = 'useDebugValue';
+      updateHookTypesDev();
+      return updateDebugValue();
+    },
+    useDeferredValue: function (value) {
+      currentHookNameInDev = 'useDeferredValue';
+      updateHookTypesDev();
+      return updateDeferredValue(value);
+    },
+    useTransition: function () {
+      currentHookNameInDev = 'useTransition';
+      updateHookTypesDev();
+      return updateTransition();
+    },
+    useMutableSource: function (source, getSnapshot, subscribe) {
+      currentHookNameInDev = 'useMutableSource';
+      updateHookTypesDev();
+      return updateMutableSource();
+    },
+    useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) {
+      currentHookNameInDev = 'useSyncExternalStore';
+      updateHookTypesDev();
+      return updateSyncExternalStore(subscribe, getSnapshot);
+    },
+    useId: function () {
+      currentHookNameInDev = 'useId';
+      updateHookTypesDev();
+      return updateId();
+    },
+    unstable_isNewReconciler: enableNewReconciler
+  };
+
+  HooksDispatcherOnRerenderInDEV = {
+    readContext: function (context) {
+      return readContext(context);
+    },
+    useCallback: function (callback, deps) {
+      currentHookNameInDev = 'useCallback';
+      updateHookTypesDev();
+      return updateCallback(callback, deps);
+    },
+    useContext: function (context) {
+      currentHookNameInDev = 'useContext';
+      updateHookTypesDev();
+      return readContext(context);
+    },
+    useEffect: function (create, deps) {
+      currentHookNameInDev = 'useEffect';
+      updateHookTypesDev();
+      return updateEffect(create, deps);
+    },
+    useImperativeHandle: function (ref, create, deps) {
+      currentHookNameInDev = 'useImperativeHandle';
+      updateHookTypesDev();
+      return updateImperativeHandle(ref, create, deps);
+    },
+    useInsertionEffect: function (create, deps) {
+      currentHookNameInDev = 'useInsertionEffect';
+      updateHookTypesDev();
+      return updateInsertionEffect(create, deps);
+    },
+    useLayoutEffect: function (create, deps) {
+      currentHookNameInDev = 'useLayoutEffect';
+      updateHookTypesDev();
+      return updateLayoutEffect(create, deps);
+    },
+    useMemo: function (create, deps) {
+      currentHookNameInDev = 'useMemo';
+      updateHookTypesDev();
+      var prevDispatcher = ReactCurrentDispatcher$1.current;
+      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnRerenderInDEV;
+
+      try {
+        return updateMemo(create, deps);
+      } finally {
+        ReactCurrentDispatcher$1.current = prevDispatcher;
+      }
+    },
+    useReducer: function (reducer, initialArg, init) {
+      currentHookNameInDev = 'useReducer';
+      updateHookTypesDev();
+      var prevDispatcher = ReactCurrentDispatcher$1.current;
+      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnRerenderInDEV;
+
+      try {
+        return rerenderReducer(reducer, initialArg, init);
+      } finally {
+        ReactCurrentDispatcher$1.current = prevDispatcher;
+      }
+    },
+    useRef: function (initialValue) {
+      currentHookNameInDev = 'useRef';
+      updateHookTypesDev();
+      return updateRef();
+    },
+    useState: function (initialState) {
+      currentHookNameInDev = 'useState';
+      updateHookTypesDev();
+      var prevDispatcher = ReactCurrentDispatcher$1.current;
+      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnRerenderInDEV;
+
+      try {
+        return rerenderState(initialState);
+      } finally {
+        ReactCurrentDispatcher$1.current = prevDispatcher;
+      }
+    },
+    useDebugValue: function (value, formatterFn) {
+      currentHookNameInDev = 'useDebugValue';
+      updateHookTypesDev();
+      return updateDebugValue();
+    },
+    useDeferredValue: function (value) {
+      currentHookNameInDev = 'useDeferredValue';
+      updateHookTypesDev();
+      return rerenderDeferredValue(value);
+    },
+    useTransition: function () {
+      currentHookNameInDev = 'useTransition';
+      updateHookTypesDev();
+      return rerenderTransition();
+    },
+    useMutableSource: function (source, getSnapshot, subscribe) {
+      currentHookNameInDev = 'useMutableSource';
+      updateHookTypesDev();
+      return updateMutableSource();
+    },
+    useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) {
+      currentHookNameInDev = 'useSyncExternalStore';
+      updateHookTypesDev();
+      return updateSyncExternalStore(subscribe, getSnapshot);
+    },
+    useId: function () {
+      currentHookNameInDev = 'useId';
+      updateHookTypesDev();
+      return updateId();
+    },
+    unstable_isNewReconciler: enableNewReconciler
+  };
+
+  InvalidNestedHooksDispatcherOnMountInDEV = {
+    readContext: function (context) {
+      warnInvalidContextAccess();
+      return readContext(context);
+    },
+    useCallback: function (callback, deps) {
+      currentHookNameInDev = 'useCallback';
+      warnInvalidHookAccess();
+      mountHookTypesDev();
+      return mountCallback(callback, deps);
+    },
+    useContext: function (context) {
+      currentHookNameInDev = 'useContext';
+      warnInvalidHookAccess();
+      mountHookTypesDev();
+      return readContext(context);
+    },
+    useEffect: function (create, deps) {
+      currentHookNameInDev = 'useEffect';
+      warnInvalidHookAccess();
+      mountHookTypesDev();
+      return mountEffect(create, deps);
+    },
+    useImperativeHandle: function (ref, create, deps) {
+      currentHookNameInDev = 'useImperativeHandle';
+      warnInvalidHookAccess();
+      mountHookTypesDev();
+      return mountImperativeHandle(ref, create, deps);
+    },
+    useInsertionEffect: function (create, deps) {
+      currentHookNameInDev = 'useInsertionEffect';
+      warnInvalidHookAccess();
+      mountHookTypesDev();
+      return mountInsertionEffect(create, deps);
+    },
+    useLayoutEffect: function (create, deps) {
+      currentHookNameInDev = 'useLayoutEffect';
+      warnInvalidHookAccess();
+      mountHookTypesDev();
+      return mountLayoutEffect(create, deps);
+    },
+    useMemo: function (create, deps) {
+      currentHookNameInDev = 'useMemo';
+      warnInvalidHookAccess();
+      mountHookTypesDev();
+      var prevDispatcher = ReactCurrentDispatcher$1.current;
+      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;
+
+      try {
+        return mountMemo(create, deps);
+      } finally {
+        ReactCurrentDispatcher$1.current = prevDispatcher;
+      }
+    },
+    useReducer: function (reducer, initialArg, init) {
+      currentHookNameInDev = 'useReducer';
+      warnInvalidHookAccess();
+      mountHookTypesDev();
+      var prevDispatcher = ReactCurrentDispatcher$1.current;
+      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;
+
+      try {
+        return mountReducer(reducer, initialArg, init);
+      } finally {
+        ReactCurrentDispatcher$1.current = prevDispatcher;
+      }
+    },
+    useRef: function (initialValue) {
+      currentHookNameInDev = 'useRef';
+      warnInvalidHookAccess();
+      mountHookTypesDev();
+      return mountRef(initialValue);
+    },
+    useState: function (initialState) {
+      currentHookNameInDev = 'useState';
+      warnInvalidHookAccess();
+      mountHookTypesDev();
+      var prevDispatcher = ReactCurrentDispatcher$1.current;
+      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV;
+
+      try {
+        return mountState(initialState);
+      } finally {
+        ReactCurrentDispatcher$1.current = prevDispatcher;
+      }
+    },
+    useDebugValue: function (value, formatterFn) {
+      currentHookNameInDev = 'useDebugValue';
+      warnInvalidHookAccess();
+      mountHookTypesDev();
+      return mountDebugValue();
+    },
+    useDeferredValue: function (value) {
+      currentHookNameInDev = 'useDeferredValue';
+      warnInvalidHookAccess();
+      mountHookTypesDev();
+      return mountDeferredValue(value);
+    },
+    useTransition: function () {
+      currentHookNameInDev = 'useTransition';
+      warnInvalidHookAccess();
+      mountHookTypesDev();
+      return mountTransition();
+    },
+    useMutableSource: function (source, getSnapshot, subscribe) {
+      currentHookNameInDev = 'useMutableSource';
+      warnInvalidHookAccess();
+      mountHookTypesDev();
+      return mountMutableSource();
+    },
+    useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) {
+      currentHookNameInDev = 'useSyncExternalStore';
+      warnInvalidHookAccess();
+      mountHookTypesDev();
+      return mountSyncExternalStore(subscribe, getSnapshot, getServerSnapshot);
+    },
+    useId: function () {
+      currentHookNameInDev = 'useId';
+      warnInvalidHookAccess();
+      mountHookTypesDev();
+      return mountId();
+    },
+    unstable_isNewReconciler: enableNewReconciler
+  };
+
+  InvalidNestedHooksDispatcherOnUpdateInDEV = {
+    readContext: function (context) {
+      warnInvalidContextAccess();
+      return readContext(context);
+    },
+    useCallback: function (callback, deps) {
+      currentHookNameInDev = 'useCallback';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      return updateCallback(callback, deps);
+    },
+    useContext: function (context) {
+      currentHookNameInDev = 'useContext';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      return readContext(context);
+    },
+    useEffect: function (create, deps) {
+      currentHookNameInDev = 'useEffect';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      return updateEffect(create, deps);
+    },
+    useImperativeHandle: function (ref, create, deps) {
+      currentHookNameInDev = 'useImperativeHandle';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      return updateImperativeHandle(ref, create, deps);
+    },
+    useInsertionEffect: function (create, deps) {
+      currentHookNameInDev = 'useInsertionEffect';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      return updateInsertionEffect(create, deps);
+    },
+    useLayoutEffect: function (create, deps) {
+      currentHookNameInDev = 'useLayoutEffect';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      return updateLayoutEffect(create, deps);
+    },
+    useMemo: function (create, deps) {
+      currentHookNameInDev = 'useMemo';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      var prevDispatcher = ReactCurrentDispatcher$1.current;
+      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
+
+      try {
+        return updateMemo(create, deps);
+      } finally {
+        ReactCurrentDispatcher$1.current = prevDispatcher;
+      }
+    },
+    useReducer: function (reducer, initialArg, init) {
+      currentHookNameInDev = 'useReducer';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      var prevDispatcher = ReactCurrentDispatcher$1.current;
+      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
+
+      try {
+        return updateReducer(reducer, initialArg, init);
+      } finally {
+        ReactCurrentDispatcher$1.current = prevDispatcher;
+      }
+    },
+    useRef: function (initialValue) {
+      currentHookNameInDev = 'useRef';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      return updateRef();
+    },
+    useState: function (initialState) {
+      currentHookNameInDev = 'useState';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      var prevDispatcher = ReactCurrentDispatcher$1.current;
+      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
+
+      try {
+        return updateState(initialState);
+      } finally {
+        ReactCurrentDispatcher$1.current = prevDispatcher;
+      }
+    },
+    useDebugValue: function (value, formatterFn) {
+      currentHookNameInDev = 'useDebugValue';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      return updateDebugValue();
+    },
+    useDeferredValue: function (value) {
+      currentHookNameInDev = 'useDeferredValue';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      return updateDeferredValue(value);
+    },
+    useTransition: function () {
+      currentHookNameInDev = 'useTransition';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      return updateTransition();
+    },
+    useMutableSource: function (source, getSnapshot, subscribe) {
+      currentHookNameInDev = 'useMutableSource';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      return updateMutableSource();
+    },
+    useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) {
+      currentHookNameInDev = 'useSyncExternalStore';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      return updateSyncExternalStore(subscribe, getSnapshot);
+    },
+    useId: function () {
+      currentHookNameInDev = 'useId';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      return updateId();
+    },
+    unstable_isNewReconciler: enableNewReconciler
+  };
+
+  InvalidNestedHooksDispatcherOnRerenderInDEV = {
+    readContext: function (context) {
+      warnInvalidContextAccess();
+      return readContext(context);
+    },
+    useCallback: function (callback, deps) {
+      currentHookNameInDev = 'useCallback';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      return updateCallback(callback, deps);
+    },
+    useContext: function (context) {
+      currentHookNameInDev = 'useContext';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      return readContext(context);
+    },
+    useEffect: function (create, deps) {
+      currentHookNameInDev = 'useEffect';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      return updateEffect(create, deps);
+    },
+    useImperativeHandle: function (ref, create, deps) {
+      currentHookNameInDev = 'useImperativeHandle';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      return updateImperativeHandle(ref, create, deps);
+    },
+    useInsertionEffect: function (create, deps) {
+      currentHookNameInDev = 'useInsertionEffect';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      return updateInsertionEffect(create, deps);
+    },
+    useLayoutEffect: function (create, deps) {
+      currentHookNameInDev = 'useLayoutEffect';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      return updateLayoutEffect(create, deps);
+    },
+    useMemo: function (create, deps) {
+      currentHookNameInDev = 'useMemo';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      var prevDispatcher = ReactCurrentDispatcher$1.current;
+      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
+
+      try {
+        return updateMemo(create, deps);
+      } finally {
+        ReactCurrentDispatcher$1.current = prevDispatcher;
+      }
+    },
+    useReducer: function (reducer, initialArg, init) {
+      currentHookNameInDev = 'useReducer';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      var prevDispatcher = ReactCurrentDispatcher$1.current;
+      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
+
+      try {
+        return rerenderReducer(reducer, initialArg, init);
+      } finally {
+        ReactCurrentDispatcher$1.current = prevDispatcher;
+      }
+    },
+    useRef: function (initialValue) {
+      currentHookNameInDev = 'useRef';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      return updateRef();
+    },
+    useState: function (initialState) {
+      currentHookNameInDev = 'useState';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      var prevDispatcher = ReactCurrentDispatcher$1.current;
+      ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
+
+      try {
+        return rerenderState(initialState);
+      } finally {
+        ReactCurrentDispatcher$1.current = prevDispatcher;
+      }
+    },
+    useDebugValue: function (value, formatterFn) {
+      currentHookNameInDev = 'useDebugValue';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      return updateDebugValue();
+    },
+    useDeferredValue: function (value) {
+      currentHookNameInDev = 'useDeferredValue';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      return rerenderDeferredValue(value);
+    },
+    useTransition: function () {
+      currentHookNameInDev = 'useTransition';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      return rerenderTransition();
+    },
+    useMutableSource: function (source, getSnapshot, subscribe) {
+      currentHookNameInDev = 'useMutableSource';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      return updateMutableSource();
+    },
+    useSyncExternalStore: function (subscribe, getSnapshot, getServerSnapshot) {
+      currentHookNameInDev = 'useSyncExternalStore';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      return updateSyncExternalStore(subscribe, getSnapshot);
+    },
+    useId: function () {
+      currentHookNameInDev = 'useId';
+      warnInvalidHookAccess();
+      updateHookTypesDev();
+      return updateId();
+    },
+    unstable_isNewReconciler: enableNewReconciler
+  };
+}
+
+var now$1 = Scheduler.unstable_now;
+var commitTime = 0;
+var layoutEffectStartTime = -1;
+var profilerStartTime = -1;
+var passiveEffectStartTime = -1;
+/**
+ * Tracks whether the current update was a nested/cascading update (scheduled from a layout effect).
+ *
+ * The overall sequence is:
+ *   1. render
+ *   2. commit (and call `onRender`, `onCommit`)
+ *   3. check for nested updates
+ *   4. flush passive effects (and call `onPostCommit`)
+ *
+ * Nested updates are identified in step 3 above,
+ * but step 4 still applies to the work that was just committed.
+ * We use two flags to track nested updates then:
+ * one tracks whether the upcoming update is a nested update,
+ * and the other tracks whether the current update was a nested update.
+ * The first value gets synced to the second at the start of the render phase.
+ */
+
+var currentUpdateIsNested = false;
+var nestedUpdateScheduled = false;
+
+function isCurrentUpdateNested() {
+  return currentUpdateIsNested;
+}
+
+function markNestedUpdateScheduled() {
+  {
+    nestedUpdateScheduled = true;
+  }
+}
+
+function resetNestedUpdateFlag() {
+  {
+    currentUpdateIsNested = false;
+    nestedUpdateScheduled = false;
+  }
+}
+
+function syncNestedUpdateFlag() {
+  {
+    currentUpdateIsNested = nestedUpdateScheduled;
+    nestedUpdateScheduled = false;
+  }
+}
+
+function getCommitTime() {
+  return commitTime;
+}
+
+function recordCommitTime() {
+
+  commitTime = now$1();
+}
+
+function startProfilerTimer(fiber) {
+
+  profilerStartTime = now$1();
+
+  if (fiber.actualStartTime < 0) {
+    fiber.actualStartTime = now$1();
+  }
+}
+
+function stopProfilerTimerIfRunning(fiber) {
+
+  profilerStartTime = -1;
+}
+
+function stopProfilerTimerIfRunningAndRecordDelta(fiber, overrideBaseTime) {
+
+  if (profilerStartTime >= 0) {
+    var elapsedTime = now$1() - profilerStartTime;
+    fiber.actualDuration += elapsedTime;
+
+    if (overrideBaseTime) {
+      fiber.selfBaseDuration = elapsedTime;
+    }
+
+    profilerStartTime = -1;
+  }
+}
+
+function recordLayoutEffectDuration(fiber) {
+
+  if (layoutEffectStartTime >= 0) {
+    var elapsedTime = now$1() - layoutEffectStartTime;
+    layoutEffectStartTime = -1; // Store duration on the next nearest Profiler ancestor
+    // Or the root (for the DevTools Profiler to read)
+
+    var parentFiber = fiber.return;
+
+    while (parentFiber !== null) {
+      switch (parentFiber.tag) {
+        case HostRoot:
+          var root = parentFiber.stateNode;
+          root.effectDuration += elapsedTime;
+          return;
+
+        case Profiler:
+          var parentStateNode = parentFiber.stateNode;
+          parentStateNode.effectDuration += elapsedTime;
+          return;
+      }
+
+      parentFiber = parentFiber.return;
+    }
+  }
+}
+
+function recordPassiveEffectDuration(fiber) {
+
+  if (passiveEffectStartTime >= 0) {
+    var elapsedTime = now$1() - passiveEffectStartTime;
+    passiveEffectStartTime = -1; // Store duration on the next nearest Profiler ancestor
+    // Or the root (for the DevTools Profiler to read)
+
+    var parentFiber = fiber.return;
+
+    while (parentFiber !== null) {
+      switch (parentFiber.tag) {
+        case HostRoot:
+          var root = parentFiber.stateNode;
+
+          if (root !== null) {
+            root.passiveEffectDuration += elapsedTime;
+          }
+
+          return;
+
+        case Profiler:
+          var parentStateNode = parentFiber.stateNode;
+
+          if (parentStateNode !== null) {
+            // Detached fibers have their state node cleared out.
+            // In this case, the return pointer is also cleared out,
+            // so we won't be able to report the time spent in this Profiler's subtree.
+            parentStateNode.passiveEffectDuration += elapsedTime;
+          }
+
+          return;
+      }
+
+      parentFiber = parentFiber.return;
+    }
+  }
+}
+
+function startLayoutEffectTimer() {
+
+  layoutEffectStartTime = now$1();
+}
+
+function startPassiveEffectTimer() {
+
+  passiveEffectStartTime = now$1();
+}
+
+function transferActualDuration(fiber) {
+  // Transfer time spent rendering these children so we don't lose it
+  // after we rerender. This is used as a helper in special cases
+  // where we should count the work of multiple passes.
+  var child = fiber.child;
+
+  while (child) {
+    fiber.actualDuration += child.actualDuration;
+    child = child.sibling;
+  }
+}
+
+function resolveDefaultProps(Component, baseProps) {
+  if (Component && Component.defaultProps) {
+    // Resolve default props. Taken from ReactElement
+    var props = assign({}, baseProps);
+    var defaultProps = Component.defaultProps;
+
+    for (var propName in defaultProps) {
+      if (props[propName] === undefined) {
+        props[propName] = defaultProps[propName];
+      }
+    }
+
+    return props;
+  }
+
+  return baseProps;
+}
+
+var fakeInternalInstance = {};
+var didWarnAboutStateAssignmentForComponent;
+var didWarnAboutUninitializedState;
+var didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate;
+var didWarnAboutLegacyLifecyclesAndDerivedState;
+var didWarnAboutUndefinedDerivedState;
+var warnOnUndefinedDerivedState;
+var warnOnInvalidCallback;
+var didWarnAboutDirectlyAssigningPropsToState;
+var didWarnAboutContextTypeAndContextTypes;
+var didWarnAboutInvalidateContextType;
+var didWarnAboutLegacyContext$1;
+
+{
+  didWarnAboutStateAssignmentForComponent = new Set();
+  didWarnAboutUninitializedState = new Set();
+  didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate = new Set();
+  didWarnAboutLegacyLifecyclesAndDerivedState = new Set();
+  didWarnAboutDirectlyAssigningPropsToState = new Set();
+  didWarnAboutUndefinedDerivedState = new Set();
+  didWarnAboutContextTypeAndContextTypes = new Set();
+  didWarnAboutInvalidateContextType = new Set();
+  didWarnAboutLegacyContext$1 = new Set();
+  var didWarnOnInvalidCallback = new Set();
+
+  warnOnInvalidCallback = function (callback, callerName) {
+    if (callback === null || typeof callback === 'function') {
+      return;
+    }
+
+    var key = callerName + '_' + callback;
+
+    if (!didWarnOnInvalidCallback.has(key)) {
+      didWarnOnInvalidCallback.add(key);
+
+      error('%s(...): Expected the last optional `callback` argument to be a ' + 'function. Instead received: %s.', callerName, callback);
+    }
+  };
+
+  warnOnUndefinedDerivedState = function (type, partialState) {
+    if (partialState === undefined) {
+      var componentName = getComponentNameFromType(type) || 'Component';
+
+      if (!didWarnAboutUndefinedDerivedState.has(componentName)) {
+        didWarnAboutUndefinedDerivedState.add(componentName);
+
+        error('%s.getDerivedStateFromProps(): A valid state object (or null) must be returned. ' + 'You have returned undefined.', componentName);
+      }
+    }
+  }; // This is so gross but it's at least non-critical and can be removed if
+  // it causes problems. This is meant to give a nicer error message for
+  // ReactDOM15.unstable_renderSubtreeIntoContainer(reactDOM16Component,
+  // ...)) which otherwise throws a "_processChildContext is not a function"
+  // exception.
+
+
+  Object.defineProperty(fakeInternalInstance, '_processChildContext', {
+    enumerable: false,
+    value: function () {
+      throw new Error('_processChildContext is not available in React 16+. This likely ' + 'means you have multiple copies of React and are attempting to nest ' + 'a React 15 tree inside a React 16 tree using ' + "unstable_renderSubtreeIntoContainer, which isn't supported. Try " + 'to make sure you have only one copy of React (and ideally, switch ' + 'to ReactDOM.createPortal).');
+    }
+  });
+  Object.freeze(fakeInternalInstance);
+}
+
+function applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, nextProps) {
+  var prevState = workInProgress.memoizedState;
+  var partialState = getDerivedStateFromProps(nextProps, prevState);
+
+  {
+    if ( workInProgress.mode & StrictLegacyMode) {
+      setIsStrictModeForDevtools(true);
+
+      try {
+        // Invoke the function an extra time to help detect side-effects.
+        partialState = getDerivedStateFromProps(nextProps, prevState);
+      } finally {
+        setIsStrictModeForDevtools(false);
+      }
+    }
+
+    warnOnUndefinedDerivedState(ctor, partialState);
+  } // Merge the partial state and the previous state.
+
+
+  var memoizedState = partialState === null || partialState === undefined ? prevState : assign({}, prevState, partialState);
+  workInProgress.memoizedState = memoizedState; // Once the update queue is empty, persist the derived state onto the
+  // base state.
+
+  if (workInProgress.lanes === NoLanes) {
+    // Queue is always non-null for classes
+    var updateQueue = workInProgress.updateQueue;
+    updateQueue.baseState = memoizedState;
+  }
+}
+
+var classComponentUpdater = {
+  isMounted: isMounted,
+  enqueueSetState: function (inst, payload, callback) {
+    var fiber = get(inst);
+    var eventTime = requestEventTime();
+    var lane = requestUpdateLane(fiber);
+    var update = createUpdate(eventTime, lane);
+    update.payload = payload;
+
+    if (callback !== undefined && callback !== null) {
+      {
+        warnOnInvalidCallback(callback, 'setState');
+      }
+
+      update.callback = callback;
+    }
+
+    var root = enqueueUpdate(fiber, update, lane);
+
+    if (root !== null) {
+      scheduleUpdateOnFiber(root, fiber, lane, eventTime);
+      entangleTransitions(root, fiber, lane);
+    }
+
+    {
+      markStateUpdateScheduled(fiber, lane);
+    }
+  },
+  enqueueReplaceState: function (inst, payload, callback) {
+    var fiber = get(inst);
+    var eventTime = requestEventTime();
+    var lane = requestUpdateLane(fiber);
+    var update = createUpdate(eventTime, lane);
+    update.tag = ReplaceState;
+    update.payload = payload;
+
+    if (callback !== undefined && callback !== null) {
+      {
+        warnOnInvalidCallback(callback, 'replaceState');
+      }
+
+      update.callback = callback;
+    }
+
+    var root = enqueueUpdate(fiber, update, lane);
+
+    if (root !== null) {
+      scheduleUpdateOnFiber(root, fiber, lane, eventTime);
+      entangleTransitions(root, fiber, lane);
+    }
+
+    {
+      markStateUpdateScheduled(fiber, lane);
+    }
+  },
+  enqueueForceUpdate: function (inst, callback) {
+    var fiber = get(inst);
+    var eventTime = requestEventTime();
+    var lane = requestUpdateLane(fiber);
+    var update = createUpdate(eventTime, lane);
+    update.tag = ForceUpdate;
+
+    if (callback !== undefined && callback !== null) {
+      {
+        warnOnInvalidCallback(callback, 'forceUpdate');
+      }
+
+      update.callback = callback;
+    }
+
+    var root = enqueueUpdate(fiber, update, lane);
+
+    if (root !== null) {
+      scheduleUpdateOnFiber(root, fiber, lane, eventTime);
+      entangleTransitions(root, fiber, lane);
+    }
+
+    {
+      markForceUpdateScheduled(fiber, lane);
+    }
+  }
+};
+
+function checkShouldComponentUpdate(workInProgress, ctor, oldProps, newProps, oldState, newState, nextContext) {
+  var instance = workInProgress.stateNode;
+
+  if (typeof instance.shouldComponentUpdate === 'function') {
+    var shouldUpdate = instance.shouldComponentUpdate(newProps, newState, nextContext);
+
+    {
+      if ( workInProgress.mode & StrictLegacyMode) {
+        setIsStrictModeForDevtools(true);
+
+        try {
+          // Invoke the function an extra time to help detect side-effects.
+          shouldUpdate = instance.shouldComponentUpdate(newProps, newState, nextContext);
+        } finally {
+          setIsStrictModeForDevtools(false);
+        }
+      }
+
+      if (shouldUpdate === undefined) {
+        error('%s.shouldComponentUpdate(): Returned undefined instead of a ' + 'boolean value. Make sure to return true or false.', getComponentNameFromType(ctor) || 'Component');
+      }
+    }
+
+    return shouldUpdate;
+  }
+
+  if (ctor.prototype && ctor.prototype.isPureReactComponent) {
+    return !shallowEqual(oldProps, newProps) || !shallowEqual(oldState, newState);
+  }
+
+  return true;
+}
+
+function checkClassInstance(workInProgress, ctor, newProps) {
+  var instance = workInProgress.stateNode;
+
+  {
+    var name = getComponentNameFromType(ctor) || 'Component';
+    var renderPresent = instance.render;
+
+    if (!renderPresent) {
+      if (ctor.prototype && typeof ctor.prototype.render === 'function') {
+        error('%s(...): No `render` method found on the returned component ' + 'instance: did you accidentally return an object from the constructor?', name);
+      } else {
+        error('%s(...): No `render` method found on the returned component ' + 'instance: you may have forgotten to define `render`.', name);
+      }
+    }
+
+    if (instance.getInitialState && !instance.getInitialState.isReactClassApproved && !instance.state) {
+      error('getInitialState was defined on %s, a plain JavaScript class. ' + 'This is only supported for classes created using React.createClass. ' + 'Did you mean to define a state property instead?', name);
+    }
+
+    if (instance.getDefaultProps && !instance.getDefaultProps.isReactClassApproved) {
+      error('getDefaultProps was defined on %s, a plain JavaScript class. ' + 'This is only supported for classes created using React.createClass. ' + 'Use a static property to define defaultProps instead.', name);
+    }
+
+    if (instance.propTypes) {
+      error('propTypes was defined as an instance property on %s. Use a static ' + 'property to define propTypes instead.', name);
+    }
+
+    if (instance.contextType) {
+      error('contextType was defined as an instance property on %s. Use a static ' + 'property to define contextType instead.', name);
+    }
+
+    {
+      if (ctor.childContextTypes && !didWarnAboutLegacyContext$1.has(ctor) && // Strict Mode has its own warning for legacy context, so we can skip
+      // this one.
+      (workInProgress.mode & StrictLegacyMode) === NoMode) {
+        didWarnAboutLegacyContext$1.add(ctor);
+
+        error('%s uses the legacy childContextTypes API which is no longer ' + 'supported and will be removed in the next major release. Use ' + 'React.createContext() instead\n\n.' + 'Learn more about this warning here: https://reactjs.org/link/legacy-context', name);
+      }
+
+      if (ctor.contextTypes && !didWarnAboutLegacyContext$1.has(ctor) && // Strict Mode has its own warning for legacy context, so we can skip
+      // this one.
+      (workInProgress.mode & StrictLegacyMode) === NoMode) {
+        didWarnAboutLegacyContext$1.add(ctor);
+
+        error('%s uses the legacy contextTypes API which is no longer supported ' + 'and will be removed in the next major release. Use ' + 'React.createContext() with static contextType instead.\n\n' + 'Learn more about this warning here: https://reactjs.org/link/legacy-context', name);
+      }
+
+      if (instance.contextTypes) {
+        error('contextTypes was defined as an instance property on %s. Use a static ' + 'property to define contextTypes instead.', name);
+      }
+
+      if (ctor.contextType && ctor.contextTypes && !didWarnAboutContextTypeAndContextTypes.has(ctor)) {
+        didWarnAboutContextTypeAndContextTypes.add(ctor);
+
+        error('%s declares both contextTypes and contextType static properties. ' + 'The legacy contextTypes property will be ignored.', name);
+      }
+    }
+
+    if (typeof instance.componentShouldUpdate === 'function') {
+      error('%s has a method called ' + 'componentShouldUpdate(). Did you mean shouldComponentUpdate()? ' + 'The name is phrased as a question because the function is ' + 'expected to return a value.', name);
+    }
+
+    if (ctor.prototype && ctor.prototype.isPureReactComponent && typeof instance.shouldComponentUpdate !== 'undefined') {
+      error('%s has a method called shouldComponentUpdate(). ' + 'shouldComponentUpdate should not be used when extending React.PureComponent. ' + 'Please extend React.Component if shouldComponentUpdate is used.', getComponentNameFromType(ctor) || 'A pure component');
+    }
+
+    if (typeof instance.componentDidUnmount === 'function') {
+      error('%s has a method called ' + 'componentDidUnmount(). But there is no such lifecycle method. ' + 'Did you mean componentWillUnmount()?', name);
+    }
+
+    if (typeof instance.componentDidReceiveProps === 'function') {
+      error('%s has a method called ' + 'componentDidReceiveProps(). But there is no such lifecycle method. ' + 'If you meant to update the state in response to changing props, ' + 'use componentWillReceiveProps(). If you meant to fetch data or ' + 'run side-effects or mutations after React has updated the UI, use componentDidUpdate().', name);
+    }
+
+    if (typeof instance.componentWillRecieveProps === 'function') {
+      error('%s has a method called ' + 'componentWillRecieveProps(). Did you mean componentWillReceiveProps()?', name);
+    }
+
+    if (typeof instance.UNSAFE_componentWillRecieveProps === 'function') {
+      error('%s has a method called ' + 'UNSAFE_componentWillRecieveProps(). Did you mean UNSAFE_componentWillReceiveProps()?', name);
+    }
+
+    var hasMutatedProps = instance.props !== newProps;
+
+    if (instance.props !== undefined && hasMutatedProps) {
+      error('%s(...): When calling super() in `%s`, make sure to pass ' + "up the same props that your component's constructor was passed.", name, name);
+    }
+
+    if (instance.defaultProps) {
+      error('Setting defaultProps as an instance property on %s is not supported and will be ignored.' + ' Instead, define defaultProps as a static property on %s.', name, name);
+    }
+
+    if (typeof instance.getSnapshotBeforeUpdate === 'function' && typeof instance.componentDidUpdate !== 'function' && !didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate.has(ctor)) {
+      didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate.add(ctor);
+
+      error('%s: getSnapshotBeforeUpdate() should be used with componentDidUpdate(). ' + 'This component defines getSnapshotBeforeUpdate() only.', getComponentNameFromType(ctor));
+    }
+
+    if (typeof instance.getDerivedStateFromProps === 'function') {
+      error('%s: getDerivedStateFromProps() is defined as an instance method ' + 'and will be ignored. Instead, declare it as a static method.', name);
+    }
+
+    if (typeof instance.getDerivedStateFromError === 'function') {
+      error('%s: getDerivedStateFromError() is defined as an instance method ' + 'and will be ignored. Instead, declare it as a static method.', name);
+    }
+
+    if (typeof ctor.getSnapshotBeforeUpdate === 'function') {
+      error('%s: getSnapshotBeforeUpdate() is defined as a static method ' + 'and will be ignored. Instead, declare it as an instance method.', name);
+    }
+
+    var _state = instance.state;
+
+    if (_state && (typeof _state !== 'object' || isArray(_state))) {
+      error('%s.state: must be set to an object or null', name);
+    }
+
+    if (typeof instance.getChildContext === 'function' && typeof ctor.childContextTypes !== 'object') {
+      error('%s.getChildContext(): childContextTypes must be defined in order to ' + 'use getChildContext().', name);
+    }
+  }
+}
+
+function adoptClassInstance(workInProgress, instance) {
+  instance.updater = classComponentUpdater;
+  workInProgress.stateNode = instance; // The instance needs access to the fiber so that it can schedule updates
+
+  set(instance, workInProgress);
+
+  {
+    instance._reactInternalInstance = fakeInternalInstance;
+  }
+}
+
+function constructClassInstance(workInProgress, ctor, props) {
+  var isLegacyContextConsumer = false;
+  var unmaskedContext = emptyContextObject;
+  var context = emptyContextObject;
+  var contextType = ctor.contextType;
+
+  {
+    if ('contextType' in ctor) {
+      var isValid = // Allow null for conditional declaration
+      contextType === null || contextType !== undefined && contextType.$$typeof === REACT_CONTEXT_TYPE && contextType._context === undefined; // Not a <Context.Consumer>
+
+      if (!isValid && !didWarnAboutInvalidateContextType.has(ctor)) {
+        didWarnAboutInvalidateContextType.add(ctor);
+        var addendum = '';
+
+        if (contextType === undefined) {
+          addendum = ' However, it is set to undefined. ' + 'This can be caused by a typo or by mixing up named and default imports. ' + 'This can also happen due to a circular dependency, so ' + 'try moving the createContext() call to a separate file.';
+        } else if (typeof contextType !== 'object') {
+          addendum = ' However, it is set to a ' + typeof contextType + '.';
+        } else if (contextType.$$typeof === REACT_PROVIDER_TYPE) {
+          addendum = ' Did you accidentally pass the Context.Provider instead?';
+        } else if (contextType._context !== undefined) {
+          // <Context.Consumer>
+          addendum = ' Did you accidentally pass the Context.Consumer instead?';
+        } else {
+          addendum = ' However, it is set to an object with keys {' + Object.keys(contextType).join(', ') + '}.';
+        }
+
+        error('%s defines an invalid contextType. ' + 'contextType should point to the Context object returned by React.createContext().%s', getComponentNameFromType(ctor) || 'Component', addendum);
+      }
+    }
+  }
+
+  if (typeof contextType === 'object' && contextType !== null) {
+    context = readContext(contextType);
+  } else {
+    unmaskedContext = getUnmaskedContext(workInProgress, ctor, true);
+    var contextTypes = ctor.contextTypes;
+    isLegacyContextConsumer = contextTypes !== null && contextTypes !== undefined;
+    context = isLegacyContextConsumer ? getMaskedContext(workInProgress, unmaskedContext) : emptyContextObject;
+  }
+
+  var instance = new ctor(props, context); // Instantiate twice to help detect side-effects.
+
+  {
+    if ( workInProgress.mode & StrictLegacyMode) {
+      setIsStrictModeForDevtools(true);
+
+      try {
+        instance = new ctor(props, context); // eslint-disable-line no-new
+      } finally {
+        setIsStrictModeForDevtools(false);
+      }
+    }
+  }
+
+  var state = workInProgress.memoizedState = instance.state !== null && instance.state !== undefined ? instance.state : null;
+  adoptClassInstance(workInProgress, instance);
+
+  {
+    if (typeof ctor.getDerivedStateFromProps === 'function' && state === null) {
+      var componentName = getComponentNameFromType(ctor) || 'Component';
+
+      if (!didWarnAboutUninitializedState.has(componentName)) {
+        didWarnAboutUninitializedState.add(componentName);
+
+        error('`%s` uses `getDerivedStateFromProps` but its initial state is ' + '%s. This is not recommended. Instead, define the initial state by ' + 'assigning an object to `this.state` in the constructor of `%s`. ' + 'This ensures that `getDerivedStateFromProps` arguments have a consistent shape.', componentName, instance.state === null ? 'null' : 'undefined', componentName);
+      }
+    } // If new component APIs are defined, "unsafe" lifecycles won't be called.
+    // Warn about these lifecycles if they are present.
+    // Don't warn about react-lifecycles-compat polyfilled methods though.
+
+
+    if (typeof ctor.getDerivedStateFromProps === 'function' || typeof instance.getSnapshotBeforeUpdate === 'function') {
+      var foundWillMountName = null;
+      var foundWillReceivePropsName = null;
+      var foundWillUpdateName = null;
+
+      if (typeof instance.componentWillMount === 'function' && instance.componentWillMount.__suppressDeprecationWarning !== true) {
+        foundWillMountName = 'componentWillMount';
+      } else if (typeof instance.UNSAFE_componentWillMount === 'function') {
+        foundWillMountName = 'UNSAFE_componentWillMount';
+      }
+
+      if (typeof instance.componentWillReceiveProps === 'function' && instance.componentWillReceiveProps.__suppressDeprecationWarning !== true) {
+        foundWillReceivePropsName = 'componentWillReceiveProps';
+      } else if (typeof instance.UNSAFE_componentWillReceiveProps === 'function') {
+        foundWillReceivePropsName = 'UNSAFE_componentWillReceiveProps';
+      }
+
+      if (typeof instance.componentWillUpdate === 'function' && instance.componentWillUpdate.__suppressDeprecationWarning !== true) {
+        foundWillUpdateName = 'componentWillUpdate';
+      } else if (typeof instance.UNSAFE_componentWillUpdate === 'function') {
+        foundWillUpdateName = 'UNSAFE_componentWillUpdate';
+      }
+
+      if (foundWillMountName !== null || foundWillReceivePropsName !== null || foundWillUpdateName !== null) {
+        var _componentName = getComponentNameFromType(ctor) || 'Component';
+
+        var newApiName = typeof ctor.getDerivedStateFromProps === 'function' ? 'getDerivedStateFromProps()' : 'getSnapshotBeforeUpdate()';
+
+        if (!didWarnAboutLegacyLifecyclesAndDerivedState.has(_componentName)) {
+          didWarnAboutLegacyLifecyclesAndDerivedState.add(_componentName);
+
+          error('Unsafe legacy lifecycles will not be called for components using new component APIs.\n\n' + '%s uses %s but also contains the following legacy lifecycles:%s%s%s\n\n' + 'The above lifecycles should be removed. Learn more about this warning here:\n' + 'https://reactjs.org/link/unsafe-component-lifecycles', _componentName, newApiName, foundWillMountName !== null ? "\n  " + foundWillMountName : '', foundWillReceivePropsName !== null ? "\n  " + foundWillReceivePropsName : '', foundWillUpdateName !== null ? "\n  " + foundWillUpdateName : '');
+        }
+      }
+    }
+  } // Cache unmasked context so we can avoid recreating masked context unless necessary.
+  // ReactFiberContext usually updates this cache but can't for newly-created instances.
+
+
+  if (isLegacyContextConsumer) {
+    cacheContext(workInProgress, unmaskedContext, context);
+  }
+
+  return instance;
+}
+
+function callComponentWillMount(workInProgress, instance) {
+  var oldState = instance.state;
+
+  if (typeof instance.componentWillMount === 'function') {
+    instance.componentWillMount();
+  }
+
+  if (typeof instance.UNSAFE_componentWillMount === 'function') {
+    instance.UNSAFE_componentWillMount();
+  }
+
+  if (oldState !== instance.state) {
+    {
+      error('%s.componentWillMount(): Assigning directly to this.state is ' + "deprecated (except inside a component's " + 'constructor). Use setState instead.', getComponentNameFromFiber(workInProgress) || 'Component');
+    }
+
+    classComponentUpdater.enqueueReplaceState(instance, instance.state, null);
+  }
+}
+
+function callComponentWillReceiveProps(workInProgress, instance, newProps, nextContext) {
+  var oldState = instance.state;
+
+  if (typeof instance.componentWillReceiveProps === 'function') {
+    instance.componentWillReceiveProps(newProps, nextContext);
+  }
+
+  if (typeof instance.UNSAFE_componentWillReceiveProps === 'function') {
+    instance.UNSAFE_componentWillReceiveProps(newProps, nextContext);
+  }
+
+  if (instance.state !== oldState) {
+    {
+      var componentName = getComponentNameFromFiber(workInProgress) || 'Component';
+
+      if (!didWarnAboutStateAssignmentForComponent.has(componentName)) {
+        didWarnAboutStateAssignmentForComponent.add(componentName);
+
+        error('%s.componentWillReceiveProps(): Assigning directly to ' + "this.state is deprecated (except inside a component's " + 'constructor). Use setState instead.', componentName);
+      }
+    }
+
+    classComponentUpdater.enqueueReplaceState(instance, instance.state, null);
+  }
+} // Invokes the mount life-cycles on a previously never rendered instance.
+
+
+function mountClassInstance(workInProgress, ctor, newProps, renderLanes) {
+  {
+    checkClassInstance(workInProgress, ctor, newProps);
+  }
+
+  var instance = workInProgress.stateNode;
+  instance.props = newProps;
+  instance.state = workInProgress.memoizedState;
+  instance.refs = {};
+  initializeUpdateQueue(workInProgress);
+  var contextType = ctor.contextType;
+
+  if (typeof contextType === 'object' && contextType !== null) {
+    instance.context = readContext(contextType);
+  } else {
+    var unmaskedContext = getUnmaskedContext(workInProgress, ctor, true);
+    instance.context = getMaskedContext(workInProgress, unmaskedContext);
+  }
+
+  {
+    if (instance.state === newProps) {
+      var componentName = getComponentNameFromType(ctor) || 'Component';
+
+      if (!didWarnAboutDirectlyAssigningPropsToState.has(componentName)) {
+        didWarnAboutDirectlyAssigningPropsToState.add(componentName);
+
+        error('%s: It is not recommended to assign props directly to state ' + "because updates to props won't be reflected in state. " + 'In most cases, it is better to use props directly.', componentName);
+      }
+    }
+
+    if (workInProgress.mode & StrictLegacyMode) {
+      ReactStrictModeWarnings.recordLegacyContextWarning(workInProgress, instance);
+    }
+
+    {
+      ReactStrictModeWarnings.recordUnsafeLifecycleWarnings(workInProgress, instance);
+    }
+  }
+
+  instance.state = workInProgress.memoizedState;
+  var getDerivedStateFromProps = ctor.getDerivedStateFromProps;
+
+  if (typeof getDerivedStateFromProps === 'function') {
+    applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, newProps);
+    instance.state = workInProgress.memoizedState;
+  } // In order to support react-lifecycles-compat polyfilled components,
+  // Unsafe lifecycles should not be invoked for components using the new APIs.
+
+
+  if (typeof ctor.getDerivedStateFromProps !== 'function' && typeof instance.getSnapshotBeforeUpdate !== 'function' && (typeof instance.UNSAFE_componentWillMount === 'function' || typeof instance.componentWillMount === 'function')) {
+    callComponentWillMount(workInProgress, instance); // If we had additional state updates during this life-cycle, let's
+    // process them now.
+
+    processUpdateQueue(workInProgress, newProps, instance, renderLanes);
+    instance.state = workInProgress.memoizedState;
+  }
+
+  if (typeof instance.componentDidMount === 'function') {
+    var fiberFlags = Update;
+
+    {
+      fiberFlags |= LayoutStatic;
+    }
+
+    if ( (workInProgress.mode & StrictEffectsMode) !== NoMode) {
+      fiberFlags |= MountLayoutDev;
+    }
+
+    workInProgress.flags |= fiberFlags;
+  }
+}
+
+function resumeMountClassInstance(workInProgress, ctor, newProps, renderLanes) {
+  var instance = workInProgress.stateNode;
+  var oldProps = workInProgress.memoizedProps;
+  instance.props = oldProps;
+  var oldContext = instance.context;
+  var contextType = ctor.contextType;
+  var nextContext = emptyContextObject;
+
+  if (typeof contextType === 'object' && contextType !== null) {
+    nextContext = readContext(contextType);
+  } else {
+    var nextLegacyUnmaskedContext = getUnmaskedContext(workInProgress, ctor, true);
+    nextContext = getMaskedContext(workInProgress, nextLegacyUnmaskedContext);
+  }
+
+  var getDerivedStateFromProps = ctor.getDerivedStateFromProps;
+  var hasNewLifecycles = typeof getDerivedStateFromProps === 'function' || typeof instance.getSnapshotBeforeUpdate === 'function'; // Note: During these life-cycles, instance.props/instance.state are what
+  // ever the previously attempted to render - not the "current". However,
+  // during componentDidUpdate we pass the "current" props.
+  // In order to support react-lifecycles-compat polyfilled components,
+  // Unsafe lifecycles should not be invoked for components using the new APIs.
+
+  if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillReceiveProps === 'function' || typeof instance.componentWillReceiveProps === 'function')) {
+    if (oldProps !== newProps || oldContext !== nextContext) {
+      callComponentWillReceiveProps(workInProgress, instance, newProps, nextContext);
+    }
+  }
+
+  resetHasForceUpdateBeforeProcessing();
+  var oldState = workInProgress.memoizedState;
+  var newState = instance.state = oldState;
+  processUpdateQueue(workInProgress, newProps, instance, renderLanes);
+  newState = workInProgress.memoizedState;
+
+  if (oldProps === newProps && oldState === newState && !hasContextChanged() && !checkHasForceUpdateAfterProcessing()) {
+    // If an update was already in progress, we should schedule an Update
+    // effect even though we're bailing out, so that cWU/cDU are called.
+    if (typeof instance.componentDidMount === 'function') {
+      var fiberFlags = Update;
+
+      {
+        fiberFlags |= LayoutStatic;
+      }
+
+      if ( (workInProgress.mode & StrictEffectsMode) !== NoMode) {
+        fiberFlags |= MountLayoutDev;
+      }
+
+      workInProgress.flags |= fiberFlags;
+    }
+
+    return false;
+  }
+
+  if (typeof getDerivedStateFromProps === 'function') {
+    applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, newProps);
+    newState = workInProgress.memoizedState;
+  }
+
+  var shouldUpdate = checkHasForceUpdateAfterProcessing() || checkShouldComponentUpdate(workInProgress, ctor, oldProps, newProps, oldState, newState, nextContext);
+
+  if (shouldUpdate) {
+    // In order to support react-lifecycles-compat polyfilled components,
+    // Unsafe lifecycles should not be invoked for components using the new APIs.
+    if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillMount === 'function' || typeof instance.componentWillMount === 'function')) {
+      if (typeof instance.componentWillMount === 'function') {
+        instance.componentWillMount();
+      }
+
+      if (typeof instance.UNSAFE_componentWillMount === 'function') {
+        instance.UNSAFE_componentWillMount();
+      }
+    }
+
+    if (typeof instance.componentDidMount === 'function') {
+      var _fiberFlags = Update;
+
+      {
+        _fiberFlags |= LayoutStatic;
+      }
+
+      if ( (workInProgress.mode & StrictEffectsMode) !== NoMode) {
+        _fiberFlags |= MountLayoutDev;
+      }
+
+      workInProgress.flags |= _fiberFlags;
+    }
+  } else {
+    // If an update was already in progress, we should schedule an Update
+    // effect even though we're bailing out, so that cWU/cDU are called.
+    if (typeof instance.componentDidMount === 'function') {
+      var _fiberFlags2 = Update;
+
+      {
+        _fiberFlags2 |= LayoutStatic;
+      }
+
+      if ( (workInProgress.mode & StrictEffectsMode) !== NoMode) {
+        _fiberFlags2 |= MountLayoutDev;
+      }
+
+      workInProgress.flags |= _fiberFlags2;
+    } // If shouldComponentUpdate returned false, we should still update the
+    // memoized state to indicate that this work can be reused.
+
+
+    workInProgress.memoizedProps = newProps;
+    workInProgress.memoizedState = newState;
+  } // Update the existing instance's state, props, and context pointers even
+  // if shouldComponentUpdate returns false.
+
+
+  instance.props = newProps;
+  instance.state = newState;
+  instance.context = nextContext;
+  return shouldUpdate;
+} // Invokes the update life-cycles and returns false if it shouldn't rerender.
+
+
+function updateClassInstance(current, workInProgress, ctor, newProps, renderLanes) {
+  var instance = workInProgress.stateNode;
+  cloneUpdateQueue(current, workInProgress);
+  var unresolvedOldProps = workInProgress.memoizedProps;
+  var oldProps = workInProgress.type === workInProgress.elementType ? unresolvedOldProps : resolveDefaultProps(workInProgress.type, unresolvedOldProps);
+  instance.props = oldProps;
+  var unresolvedNewProps = workInProgress.pendingProps;
+  var oldContext = instance.context;
+  var contextType = ctor.contextType;
+  var nextContext = emptyContextObject;
+
+  if (typeof contextType === 'object' && contextType !== null) {
+    nextContext = readContext(contextType);
+  } else {
+    var nextUnmaskedContext = getUnmaskedContext(workInProgress, ctor, true);
+    nextContext = getMaskedContext(workInProgress, nextUnmaskedContext);
+  }
+
+  var getDerivedStateFromProps = ctor.getDerivedStateFromProps;
+  var hasNewLifecycles = typeof getDerivedStateFromProps === 'function' || typeof instance.getSnapshotBeforeUpdate === 'function'; // Note: During these life-cycles, instance.props/instance.state are what
+  // ever the previously attempted to render - not the "current". However,
+  // during componentDidUpdate we pass the "current" props.
+  // In order to support react-lifecycles-compat polyfilled components,
+  // Unsafe lifecycles should not be invoked for components using the new APIs.
+
+  if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillReceiveProps === 'function' || typeof instance.componentWillReceiveProps === 'function')) {
+    if (unresolvedOldProps !== unresolvedNewProps || oldContext !== nextContext) {
+      callComponentWillReceiveProps(workInProgress, instance, newProps, nextContext);
+    }
+  }
+
+  resetHasForceUpdateBeforeProcessing();
+  var oldState = workInProgress.memoizedState;
+  var newState = instance.state = oldState;
+  processUpdateQueue(workInProgress, newProps, instance, renderLanes);
+  newState = workInProgress.memoizedState;
+
+  if (unresolvedOldProps === unresolvedNewProps && oldState === newState && !hasContextChanged() && !checkHasForceUpdateAfterProcessing() && !(enableLazyContextPropagation   )) {
+    // If an update was already in progress, we should schedule an Update
+    // effect even though we're bailing out, so that cWU/cDU are called.
+    if (typeof instance.componentDidUpdate === 'function') {
+      if (unresolvedOldProps !== current.memoizedProps || oldState !== current.memoizedState) {
+        workInProgress.flags |= Update;
+      }
+    }
+
+    if (typeof instance.getSnapshotBeforeUpdate === 'function') {
+      if (unresolvedOldProps !== current.memoizedProps || oldState !== current.memoizedState) {
+        workInProgress.flags |= Snapshot;
+      }
+    }
+
+    return false;
+  }
+
+  if (typeof getDerivedStateFromProps === 'function') {
+    applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, newProps);
+    newState = workInProgress.memoizedState;
+  }
+
+  var shouldUpdate = checkHasForceUpdateAfterProcessing() || checkShouldComponentUpdate(workInProgress, ctor, oldProps, newProps, oldState, newState, nextContext) || // TODO: In some cases, we'll end up checking if context has changed twice,
+  // both before and after `shouldComponentUpdate` has been called. Not ideal,
+  // but I'm loath to refactor this function. This only happens for memoized
+  // components so it's not that common.
+  enableLazyContextPropagation   ;
+
+  if (shouldUpdate) {
+    // In order to support react-lifecycles-compat polyfilled components,
+    // Unsafe lifecycles should not be invoked for components using the new APIs.
+    if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillUpdate === 'function' || typeof instance.componentWillUpdate === 'function')) {
+      if (typeof instance.componentWillUpdate === 'function') {
+        instance.componentWillUpdate(newProps, newState, nextContext);
+      }
+
+      if (typeof instance.UNSAFE_componentWillUpdate === 'function') {
+        instance.UNSAFE_componentWillUpdate(newProps, newState, nextContext);
+      }
+    }
+
+    if (typeof instance.componentDidUpdate === 'function') {
+      workInProgress.flags |= Update;
+    }
+
+    if (typeof instance.getSnapshotBeforeUpdate === 'function') {
+      workInProgress.flags |= Snapshot;
+    }
+  } else {
+    // If an update was already in progress, we should schedule an Update
+    // effect even though we're bailing out, so that cWU/cDU are called.
+    if (typeof instance.componentDidUpdate === 'function') {
+      if (unresolvedOldProps !== current.memoizedProps || oldState !== current.memoizedState) {
+        workInProgress.flags |= Update;
+      }
+    }
+
+    if (typeof instance.getSnapshotBeforeUpdate === 'function') {
+      if (unresolvedOldProps !== current.memoizedProps || oldState !== current.memoizedState) {
+        workInProgress.flags |= Snapshot;
+      }
+    } // If shouldComponentUpdate returned false, we should still update the
+    // memoized props/state to indicate that this work can be reused.
+
+
+    workInProgress.memoizedProps = newProps;
+    workInProgress.memoizedState = newState;
+  } // Update the existing instance's state, props, and context pointers even
+  // if shouldComponentUpdate returns false.
+
+
+  instance.props = newProps;
+  instance.state = newState;
+  instance.context = nextContext;
+  return shouldUpdate;
+}
+
+function createCapturedValueAtFiber(value, source) {
+  // If the value is an error, call this function immediately after it is thrown
+  // so the stack is accurate.
+  return {
+    value: value,
+    source: source,
+    stack: getStackByFiberInDevAndProd(source),
+    digest: null
+  };
+}
+function createCapturedValue(value, digest, stack) {
+  return {
+    value: value,
+    source: null,
+    stack: stack != null ? stack : null,
+    digest: digest != null ? digest : null
+  };
+}
+
+// This module is forked in different environments.
+// By default, return `true` to log errors to the console.
+// Forks can return `false` if this isn't desirable.
+function showErrorDialog(boundary, errorInfo) {
+  return true;
+}
+
+function logCapturedError(boundary, errorInfo) {
+  try {
+    var logError = showErrorDialog(boundary, errorInfo); // Allow injected showErrorDialog() to prevent default console.error logging.
+    // This enables renderers like ReactNative to better manage redbox behavior.
+
+    if (logError === false) {
+      return;
+    }
+
+    var error = errorInfo.value;
+
+    if (true) {
+      var source = errorInfo.source;
+      var stack = errorInfo.stack;
+      var componentStack = stack !== null ? stack : ''; // Browsers support silencing uncaught errors by calling
+      // `preventDefault()` in window `error` handler.
+      // We record this information as an expando on the error.
+
+      if (error != null && error._suppressLogging) {
+        if (boundary.tag === ClassComponent) {
+          // The error is recoverable and was silenced.
+          // Ignore it and don't print the stack addendum.
+          // This is handy for testing error boundaries without noise.
+          return;
+        } // The error is fatal. Since the silencing might have
+        // been accidental, we'll surface it anyway.
+        // However, the browser would have silenced the original error
+        // so we'll print it first, and then print the stack addendum.
+
+
+        console['error'](error); // Don't transform to our wrapper
+        // For a more detailed description of this block, see:
+        // https://github.com/facebook/react/pull/13384
+      }
+
+      var componentName = source ? getComponentNameFromFiber(source) : null;
+      var componentNameMessage = componentName ? "The above error occurred in the <" + componentName + "> component:" : 'The above error occurred in one of your React components:';
+      var errorBoundaryMessage;
+
+      if (boundary.tag === HostRoot) {
+        errorBoundaryMessage = 'Consider adding an error boundary to your tree to customize error handling behavior.\n' + 'Visit https://reactjs.org/link/error-boundaries to learn more about error boundaries.';
+      } else {
+        var errorBoundaryName = getComponentNameFromFiber(boundary) || 'Anonymous';
+        errorBoundaryMessage = "React will try to recreate this component tree from scratch " + ("using the error boundary you provided, " + errorBoundaryName + ".");
+      }
+
+      var combinedMessage = componentNameMessage + "\n" + componentStack + "\n\n" + ("" + errorBoundaryMessage); // In development, we provide our own message with just the component stack.
+      // We don't include the original error message and JS stack because the browser
+      // has already printed it. Even if the application swallows the error, it is still
+      // displayed by the browser thanks to the DEV-only fake event trick in ReactErrorUtils.
+
+      console['error'](combinedMessage); // Don't transform to our wrapper
+    } else {
+      // In production, we print the error directly.
+      // This will include the message, the JS stack, and anything the browser wants to show.
+      // We pass the error object instead of custom message so that the browser displays the error natively.
+      console['error'](error); // Don't transform to our wrapper
+    }
+  } catch (e) {
+    // This method must not throw, or React internal state will get messed up.
+    // If console.error is overridden, or logCapturedError() shows a dialog that throws,
+    // we want to report this error outside of the normal stack as a last resort.
+    // https://github.com/facebook/react/issues/13188
+    setTimeout(function () {
+      throw e;
+    });
+  }
+}
+
+var PossiblyWeakMap$1 = typeof WeakMap === 'function' ? WeakMap : Map;
+
+function createRootErrorUpdate(fiber, errorInfo, lane) {
+  var update = createUpdate(NoTimestamp, lane); // Unmount the root by rendering null.
+
+  update.tag = CaptureUpdate; // Caution: React DevTools currently depends on this property
+  // being called "element".
+
+  update.payload = {
+    element: null
+  };
+  var error = errorInfo.value;
+
+  update.callback = function () {
+    onUncaughtError(error);
+    logCapturedError(fiber, errorInfo);
+  };
+
+  return update;
+}
+
+function createClassErrorUpdate(fiber, errorInfo, lane) {
+  var update = createUpdate(NoTimestamp, lane);
+  update.tag = CaptureUpdate;
+  var getDerivedStateFromError = fiber.type.getDerivedStateFromError;
+
+  if (typeof getDerivedStateFromError === 'function') {
+    var error$1 = errorInfo.value;
+
+    update.payload = function () {
+      return getDerivedStateFromError(error$1);
+    };
+
+    update.callback = function () {
+      {
+        markFailedErrorBoundaryForHotReloading(fiber);
+      }
+
+      logCapturedError(fiber, errorInfo);
+    };
+  }
+
+  var inst = fiber.stateNode;
+
+  if (inst !== null && typeof inst.componentDidCatch === 'function') {
+    update.callback = function callback() {
+      {
+        markFailedErrorBoundaryForHotReloading(fiber);
+      }
+
+      logCapturedError(fiber, errorInfo);
+
+      if (typeof getDerivedStateFromError !== 'function') {
+        // To preserve the preexisting retry behavior of error boundaries,
+        // we keep track of which ones already failed during this batch.
+        // This gets reset before we yield back to the browser.
+        // TODO: Warn in strict mode if getDerivedStateFromError is
+        // not defined.
+        markLegacyErrorBoundaryAsFailed(this);
+      }
+
+      var error$1 = errorInfo.value;
+      var stack = errorInfo.stack;
+      this.componentDidCatch(error$1, {
+        componentStack: stack !== null ? stack : ''
+      });
+
+      {
+        if (typeof getDerivedStateFromError !== 'function') {
+          // If componentDidCatch is the only error boundary method defined,
+          // then it needs to call setState to recover from errors.
+          // If no state update is scheduled then the boundary will swallow the error.
+          if (!includesSomeLane(fiber.lanes, SyncLane)) {
+            error('%s: Error boundaries should implement getDerivedStateFromError(). ' + 'In that method, return a state update to display an error message or fallback UI.', getComponentNameFromFiber(fiber) || 'Unknown');
+          }
+        }
+      }
+    };
+  }
+
+  return update;
+}
+
+function attachPingListener(root, wakeable, lanes) {
+  // Attach a ping listener
+  //
+  // The data might resolve before we have a chance to commit the fallback. Or,
+  // in the case of a refresh, we'll never commit a fallback. So we need to
+  // attach a listener now. When it resolves ("pings"), we can decide whether to
+  // try rendering the tree again.
+  //
+  // Only attach a listener if one does not already exist for the lanes
+  // we're currently rendering (which acts like a "thread ID" here).
+  //
+  // We only need to do this in concurrent mode. Legacy Suspense always
+  // commits fallbacks synchronously, so there are no pings.
+  var pingCache = root.pingCache;
+  var threadIDs;
+
+  if (pingCache === null) {
+    pingCache = root.pingCache = new PossiblyWeakMap$1();
+    threadIDs = new Set();
+    pingCache.set(wakeable, threadIDs);
+  } else {
+    threadIDs = pingCache.get(wakeable);
+
+    if (threadIDs === undefined) {
+      threadIDs = new Set();
+      pingCache.set(wakeable, threadIDs);
+    }
+  }
+
+  if (!threadIDs.has(lanes)) {
+    // Memoize using the thread ID to prevent redundant listeners.
+    threadIDs.add(lanes);
+    var ping = pingSuspendedRoot.bind(null, root, wakeable, lanes);
+
+    {
+      if (isDevToolsPresent) {
+        // If we have pending work still, restore the original updaters
+        restorePendingUpdaters(root, lanes);
+      }
+    }
+
+    wakeable.then(ping, ping);
+  }
+}
+
+function attachRetryListener(suspenseBoundary, root, wakeable, lanes) {
+  // Retry listener
+  //
+  // If the fallback does commit, we need to attach a different type of
+  // listener. This one schedules an update on the Suspense boundary to turn
+  // the fallback state off.
+  //
+  // Stash the wakeable on the boundary fiber so we can access it in the
+  // commit phase.
+  //
+  // When the wakeable resolves, we'll attempt to render the boundary
+  // again ("retry").
+  var wakeables = suspenseBoundary.updateQueue;
+
+  if (wakeables === null) {
+    var updateQueue = new Set();
+    updateQueue.add(wakeable);
+    suspenseBoundary.updateQueue = updateQueue;
+  } else {
+    wakeables.add(wakeable);
+  }
+}
+
+function resetSuspendedComponent(sourceFiber, rootRenderLanes) {
+  // A legacy mode Suspense quirk, only relevant to hook components.
+
+
+  var tag = sourceFiber.tag;
+
+  if ((sourceFiber.mode & ConcurrentMode) === NoMode && (tag === FunctionComponent || tag === ForwardRef || tag === SimpleMemoComponent)) {
+    var currentSource = sourceFiber.alternate;
+
+    if (currentSource) {
+      sourceFiber.updateQueue = currentSource.updateQueue;
+      sourceFiber.memoizedState = currentSource.memoizedState;
+      sourceFiber.lanes = currentSource.lanes;
+    } else {
+      sourceFiber.updateQueue = null;
+      sourceFiber.memoizedState = null;
+    }
+  }
+}
+
+function getNearestSuspenseBoundaryToCapture(returnFiber) {
+  var node = returnFiber;
+
+  do {
+    if (node.tag === SuspenseComponent && shouldCaptureSuspense(node)) {
+      return node;
+    } // This boundary already captured during this render. Continue to the next
+    // boundary.
+
+
+    node = node.return;
+  } while (node !== null);
+
+  return null;
+}
+
+function markSuspenseBoundaryShouldCapture(suspenseBoundary, returnFiber, sourceFiber, root, rootRenderLanes) {
+  // This marks a Suspense boundary so that when we're unwinding the stack,
+  // it captures the suspended "exception" and does a second (fallback) pass.
+  if ((suspenseBoundary.mode & ConcurrentMode) === NoMode) {
+    // Legacy Mode Suspense
+    //
+    // If the boundary is in legacy mode, we should *not*
+    // suspend the commit. Pretend as if the suspended component rendered
+    // null and keep rendering. When the Suspense boundary completes,
+    // we'll do a second pass to render the fallback.
+    if (suspenseBoundary === returnFiber) {
+      // Special case where we suspended while reconciling the children of
+      // a Suspense boundary's inner Offscreen wrapper fiber. This happens
+      // when a React.lazy component is a direct child of a
+      // Suspense boundary.
+      //
+      // Suspense boundaries are implemented as multiple fibers, but they
+      // are a single conceptual unit. The legacy mode behavior where we
+      // pretend the suspended fiber committed as `null` won't work,
+      // because in this case the "suspended" fiber is the inner
+      // Offscreen wrapper.
+      //
+      // Because the contents of the boundary haven't started rendering
+      // yet (i.e. nothing in the tree has partially rendered) we can
+      // switch to the regular, concurrent mode behavior: mark the
+      // boundary with ShouldCapture and enter the unwind phase.
+      suspenseBoundary.flags |= ShouldCapture;
+    } else {
+      suspenseBoundary.flags |= DidCapture;
+      sourceFiber.flags |= ForceUpdateForLegacySuspense; // We're going to commit this fiber even though it didn't complete.
+      // But we shouldn't call any lifecycle methods or callbacks. Remove
+      // all lifecycle effect tags.
+
+      sourceFiber.flags &= ~(LifecycleEffectMask | Incomplete);
+
+      if (sourceFiber.tag === ClassComponent) {
+        var currentSourceFiber = sourceFiber.alternate;
+
+        if (currentSourceFiber === null) {
+          // This is a new mount. Change the tag so it's not mistaken for a
+          // completed class component. For example, we should not call
+          // componentWillUnmount if it is deleted.
+          sourceFiber.tag = IncompleteClassComponent;
+        } else {
+          // When we try rendering again, we should not reuse the current fiber,
+          // since it's known to be in an inconsistent state. Use a force update to
+          // prevent a bail out.
+          var update = createUpdate(NoTimestamp, SyncLane);
+          update.tag = ForceUpdate;
+          enqueueUpdate(sourceFiber, update, SyncLane);
+        }
+      } // The source fiber did not complete. Mark it with Sync priority to
+      // indicate that it still has pending work.
+
+
+      sourceFiber.lanes = mergeLanes(sourceFiber.lanes, SyncLane);
+    }
+
+    return suspenseBoundary;
+  } // Confirmed that the boundary is in a concurrent mode tree. Continue
+  // with the normal suspend path.
+  //
+  // After this we'll use a set of heuristics to determine whether this
+  // render pass will run to completion or restart or "suspend" the commit.
+  // The actual logic for this is spread out in different places.
+  //
+  // This first principle is that if we're going to suspend when we complete
+  // a root, then we should also restart if we get an update or ping that
+  // might unsuspend it, and vice versa. The only reason to suspend is
+  // because you think you might want to restart before committing. However,
+  // it doesn't make sense to restart only while in the period we're suspended.
+  //
+  // Restarting too aggressively is also not good because it starves out any
+  // intermediate loading state. So we use heuristics to determine when.
+  // Suspense Heuristics
+  //
+  // If nothing threw a Promise or all the same fallbacks are already showing,
+  // then don't suspend/restart.
+  //
+  // If this is an initial render of a new tree of Suspense boundaries and
+  // those trigger a fallback, then don't suspend/restart. We want to ensure
+  // that we can show the initial loading state as quickly as possible.
+  //
+  // If we hit a "Delayed" case, such as when we'd switch from content back into
+  // a fallback, then we should always suspend/restart. Transitions apply
+  // to this case. If none is defined, JND is used instead.
+  //
+  // If we're already showing a fallback and it gets "retried", allowing us to show
+  // another level, but there's still an inner boundary that would show a fallback,
+  // then we suspend/restart for 500ms since the last time we showed a fallback
+  // anywhere in the tree. This effectively throttles progressive loading into a
+  // consistent train of commits. This also gives us an opportunity to restart to
+  // get to the completed state slightly earlier.
+  //
+  // If there's ambiguity due to batching it's resolved in preference of:
+  // 1) "delayed", 2) "initial render", 3) "retry".
+  //
+  // We want to ensure that a "busy" state doesn't get force committed. We want to
+  // ensure that new initial loading states can commit as soon as possible.
+
+
+  suspenseBoundary.flags |= ShouldCapture; // TODO: I think we can remove this, since we now use `DidCapture` in
+  // the begin phase to prevent an early bailout.
+
+  suspenseBoundary.lanes = rootRenderLanes;
+  return suspenseBoundary;
+}
+
+function throwException(root, returnFiber, sourceFiber, value, rootRenderLanes) {
+  // The source fiber did not complete.
+  sourceFiber.flags |= Incomplete;
+
+  {
+    if (isDevToolsPresent) {
+      // If we have pending work still, restore the original updaters
+      restorePendingUpdaters(root, rootRenderLanes);
+    }
+  }
+
+  if (value !== null && typeof value === 'object' && typeof value.then === 'function') {
+    // This is a wakeable. The component suspended.
+    var wakeable = value;
+    resetSuspendedComponent(sourceFiber);
+
+    {
+      if (getIsHydrating() && sourceFiber.mode & ConcurrentMode) {
+        markDidThrowWhileHydratingDEV();
+      }
+    }
+
+
+    var suspenseBoundary = getNearestSuspenseBoundaryToCapture(returnFiber);
+
+    if (suspenseBoundary !== null) {
+      suspenseBoundary.flags &= ~ForceClientRender;
+      markSuspenseBoundaryShouldCapture(suspenseBoundary, returnFiber, sourceFiber, root, rootRenderLanes); // We only attach ping listeners in concurrent mode. Legacy Suspense always
+      // commits fallbacks synchronously, so there are no pings.
+
+      if (suspenseBoundary.mode & ConcurrentMode) {
+        attachPingListener(root, wakeable, rootRenderLanes);
+      }
+
+      attachRetryListener(suspenseBoundary, root, wakeable);
+      return;
+    } else {
+      // No boundary was found. Unless this is a sync update, this is OK.
+      // We can suspend and wait for more data to arrive.
+      if (!includesSyncLane(rootRenderLanes)) {
+        // This is not a sync update. Suspend. Since we're not activating a
+        // Suspense boundary, this will unwind all the way to the root without
+        // performing a second pass to render a fallback. (This is arguably how
+        // refresh transitions should work, too, since we're not going to commit
+        // the fallbacks anyway.)
+        //
+        // This case also applies to initial hydration.
+        attachPingListener(root, wakeable, rootRenderLanes);
+        renderDidSuspendDelayIfPossible();
+        return;
+      } // This is a sync/discrete update. We treat this case like an error
+      // because discrete renders are expected to produce a complete tree
+      // synchronously to maintain consistency with external state.
+
+
+      var uncaughtSuspenseError = new Error('A component suspended while responding to synchronous input. This ' + 'will cause the UI to be replaced with a loading indicator. To ' + 'fix, updates that suspend should be wrapped ' + 'with startTransition.'); // If we're outside a transition, fall through to the regular error path.
+      // The error will be caught by the nearest suspense boundary.
+
+      value = uncaughtSuspenseError;
+    }
+  } else {
+    // This is a regular error, not a Suspense wakeable.
+    if (getIsHydrating() && sourceFiber.mode & ConcurrentMode) {
+      markDidThrowWhileHydratingDEV();
+
+      var _suspenseBoundary = getNearestSuspenseBoundaryToCapture(returnFiber); // If the error was thrown during hydration, we may be able to recover by
+      // discarding the dehydrated content and switching to a client render.
+      // Instead of surfacing the error, find the nearest Suspense boundary
+      // and render it again without hydration.
+
+
+      if (_suspenseBoundary !== null) {
+        if ((_suspenseBoundary.flags & ShouldCapture) === NoFlags) {
+          // Set a flag to indicate that we should try rendering the normal
+          // children again, not the fallback.
+          _suspenseBoundary.flags |= ForceClientRender;
+        }
+
+        markSuspenseBoundaryShouldCapture(_suspenseBoundary, returnFiber, sourceFiber, root, rootRenderLanes); // Even though the user may not be affected by this error, we should
+        // still log it so it can be fixed.
+
+        queueHydrationError(createCapturedValueAtFiber(value, sourceFiber));
+        return;
+      }
+    }
+  }
+
+  value = createCapturedValueAtFiber(value, sourceFiber);
+  renderDidError(value); // We didn't find a boundary that could handle this type of exception. Start
+  // over and traverse parent path again, this time treating the exception
+  // as an error.
+
+  var workInProgress = returnFiber;
+
+  do {
+    switch (workInProgress.tag) {
+      case HostRoot:
+        {
+          var _errorInfo = value;
+          workInProgress.flags |= ShouldCapture;
+          var lane = pickArbitraryLane(rootRenderLanes);
+          workInProgress.lanes = mergeLanes(workInProgress.lanes, lane);
+          var update = createRootErrorUpdate(workInProgress, _errorInfo, lane);
+          enqueueCapturedUpdate(workInProgress, update);
+          return;
+        }
+
+      case ClassComponent:
+        // Capture and retry
+        var errorInfo = value;
+        var ctor = workInProgress.type;
+        var instance = workInProgress.stateNode;
+
+        if ((workInProgress.flags & DidCapture) === NoFlags && (typeof ctor.getDerivedStateFromError === 'function' || instance !== null && typeof instance.componentDidCatch === 'function' && !isAlreadyFailedLegacyErrorBoundary(instance))) {
+          workInProgress.flags |= ShouldCapture;
+
+          var _lane = pickArbitraryLane(rootRenderLanes);
+
+          workInProgress.lanes = mergeLanes(workInProgress.lanes, _lane); // Schedule the error boundary to re-render using updated state
+
+          var _update = createClassErrorUpdate(workInProgress, errorInfo, _lane);
+
+          enqueueCapturedUpdate(workInProgress, _update);
+          return;
+        }
+
+        break;
+    }
+
+    workInProgress = workInProgress.return;
+  } while (workInProgress !== null);
+}
+
+function getSuspendedCache() {
+  {
+    return null;
+  } // This function is called when a Suspense boundary suspends. It returns the
+}
+
+var ReactCurrentOwner$1 = ReactSharedInternals.ReactCurrentOwner;
+var didReceiveUpdate = false;
+var didWarnAboutBadClass;
+var didWarnAboutModulePatternComponent;
+var didWarnAboutContextTypeOnFunctionComponent;
+var didWarnAboutGetDerivedStateOnFunctionComponent;
+var didWarnAboutFunctionRefs;
+var didWarnAboutReassigningProps;
+var didWarnAboutRevealOrder;
+var didWarnAboutTailOptions;
+var didWarnAboutDefaultPropsOnFunctionComponent;
+
+{
+  didWarnAboutBadClass = {};
+  didWarnAboutModulePatternComponent = {};
+  didWarnAboutContextTypeOnFunctionComponent = {};
+  didWarnAboutGetDerivedStateOnFunctionComponent = {};
+  didWarnAboutFunctionRefs = {};
+  didWarnAboutReassigningProps = false;
+  didWarnAboutRevealOrder = {};
+  didWarnAboutTailOptions = {};
+  didWarnAboutDefaultPropsOnFunctionComponent = {};
+}
+
+function reconcileChildren(current, workInProgress, nextChildren, renderLanes) {
+  if (current === null) {
+    // If this is a fresh new component that hasn't been rendered yet, we
+    // won't update its child set by applying minimal side-effects. Instead,
+    // we will add them all to the child before it gets rendered. That means
+    // we can optimize this reconciliation pass by not tracking side-effects.
+    workInProgress.child = mountChildFibers(workInProgress, null, nextChildren, renderLanes);
+  } else {
+    // If the current child is the same as the work in progress, it means that
+    // we haven't yet started any work on these children. Therefore, we use
+    // the clone algorithm to create a copy of all the current children.
+    // If we had any progressed work already, that is invalid at this point so
+    // let's throw it out.
+    workInProgress.child = reconcileChildFibers(workInProgress, current.child, nextChildren, renderLanes);
+  }
+}
+
+function forceUnmountCurrentAndReconcile(current, workInProgress, nextChildren, renderLanes) {
+  // This function is fork of reconcileChildren. It's used in cases where we
+  // want to reconcile without matching against the existing set. This has the
+  // effect of all current children being unmounted; even if the type and key
+  // are the same, the old child is unmounted and a new child is created.
+  //
+  // To do this, we're going to go through the reconcile algorithm twice. In
+  // the first pass, we schedule a deletion for all the current children by
+  // passing null.
+  workInProgress.child = reconcileChildFibers(workInProgress, current.child, null, renderLanes); // In the second pass, we mount the new children. The trick here is that we
+  // pass null in place of where we usually pass the current child set. This has
+  // the effect of remounting all children regardless of whether their
+  // identities match.
+
+  workInProgress.child = reconcileChildFibers(workInProgress, null, nextChildren, renderLanes);
+}
+
+function updateForwardRef(current, workInProgress, Component, nextProps, renderLanes) {
+  // TODO: current can be non-null here even if the component
+  // hasn't yet mounted. This happens after the first render suspends.
+  // We'll need to figure out if this is fine or can cause issues.
+  {
+    if (workInProgress.type !== workInProgress.elementType) {
+      // Lazy component props can't be validated in createElement
+      // because they're only guaranteed to be resolved here.
+      var innerPropTypes = Component.propTypes;
+
+      if (innerPropTypes) {
+        checkPropTypes(innerPropTypes, nextProps, // Resolved props
+        'prop', getComponentNameFromType(Component));
+      }
+    }
+  }
+
+  var render = Component.render;
+  var ref = workInProgress.ref; // The rest is a fork of updateFunctionComponent
+
+  var nextChildren;
+  var hasId;
+  prepareToReadContext(workInProgress, renderLanes);
+
+  {
+    markComponentRenderStarted(workInProgress);
+  }
+
+  {
+    ReactCurrentOwner$1.current = workInProgress;
+    setIsRendering(true);
+    nextChildren = renderWithHooks(current, workInProgress, render, nextProps, ref, renderLanes);
+    hasId = checkDidRenderIdHook();
+
+    if ( workInProgress.mode & StrictLegacyMode) {
+      setIsStrictModeForDevtools(true);
+
+      try {
+        nextChildren = renderWithHooks(current, workInProgress, render, nextProps, ref, renderLanes);
+        hasId = checkDidRenderIdHook();
+      } finally {
+        setIsStrictModeForDevtools(false);
+      }
+    }
+
+    setIsRendering(false);
+  }
+
+  {
+    markComponentRenderStopped();
+  }
+
+  if (current !== null && !didReceiveUpdate) {
+    bailoutHooks(current, workInProgress, renderLanes);
+    return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);
+  }
+
+  if (getIsHydrating() && hasId) {
+    pushMaterializedTreeId(workInProgress);
+  } // React DevTools reads this flag.
+
+
+  workInProgress.flags |= PerformedWork;
+  reconcileChildren(current, workInProgress, nextChildren, renderLanes);
+  return workInProgress.child;
+}
+
+function updateMemoComponent(current, workInProgress, Component, nextProps, renderLanes) {
+  if (current === null) {
+    var type = Component.type;
+
+    if (isSimpleFunctionComponent(type) && Component.compare === null && // SimpleMemoComponent codepath doesn't resolve outer props either.
+    Component.defaultProps === undefined) {
+      var resolvedType = type;
+
+      {
+        resolvedType = resolveFunctionForHotReloading(type);
+      } // If this is a plain function component without default props,
+      // and with only the default shallow comparison, we upgrade it
+      // to a SimpleMemoComponent to allow fast path updates.
+
+
+      workInProgress.tag = SimpleMemoComponent;
+      workInProgress.type = resolvedType;
+
+      {
+        validateFunctionComponentInDev(workInProgress, type);
+      }
+
+      return updateSimpleMemoComponent(current, workInProgress, resolvedType, nextProps, renderLanes);
+    }
+
+    {
+      var innerPropTypes = type.propTypes;
+
+      if (innerPropTypes) {
+        // Inner memo component props aren't currently validated in createElement.
+        // We could move it there, but we'd still need this for lazy code path.
+        checkPropTypes(innerPropTypes, nextProps, // Resolved props
+        'prop', getComponentNameFromType(type));
+      }
+
+      if ( Component.defaultProps !== undefined) {
+        var componentName = getComponentNameFromType(type) || 'Unknown';
+
+        if (!didWarnAboutDefaultPropsOnFunctionComponent[componentName]) {
+          error('%s: Support for defaultProps will be removed from memo components ' + 'in a future major release. Use JavaScript default parameters instead.', componentName);
+
+          didWarnAboutDefaultPropsOnFunctionComponent[componentName] = true;
+        }
+      }
+    }
+
+    var child = createFiberFromTypeAndProps(Component.type, null, nextProps, workInProgress, workInProgress.mode, renderLanes);
+    child.ref = workInProgress.ref;
+    child.return = workInProgress;
+    workInProgress.child = child;
+    return child;
+  }
+
+  {
+    var _type = Component.type;
+    var _innerPropTypes = _type.propTypes;
+
+    if (_innerPropTypes) {
+      // Inner memo component props aren't currently validated in createElement.
+      // We could move it there, but we'd still need this for lazy code path.
+      checkPropTypes(_innerPropTypes, nextProps, // Resolved props
+      'prop', getComponentNameFromType(_type));
+    }
+  }
+
+  var currentChild = current.child; // This is always exactly one child
+
+  var hasScheduledUpdateOrContext = checkScheduledUpdateOrContext(current, renderLanes);
+
+  if (!hasScheduledUpdateOrContext) {
+    // This will be the props with resolved defaultProps,
+    // unlike current.memoizedProps which will be the unresolved ones.
+    var prevProps = currentChild.memoizedProps; // Default to shallow comparison
+
+    var compare = Component.compare;
+    compare = compare !== null ? compare : shallowEqual;
+
+    if (compare(prevProps, nextProps) && current.ref === workInProgress.ref) {
+      return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);
+    }
+  } // React DevTools reads this flag.
+
+
+  workInProgress.flags |= PerformedWork;
+  var newChild = createWorkInProgress(currentChild, nextProps);
+  newChild.ref = workInProgress.ref;
+  newChild.return = workInProgress;
+  workInProgress.child = newChild;
+  return newChild;
+}
+
+function updateSimpleMemoComponent(current, workInProgress, Component, nextProps, renderLanes) {
+  // TODO: current can be non-null here even if the component
+  // hasn't yet mounted. This happens when the inner render suspends.
+  // We'll need to figure out if this is fine or can cause issues.
+  {
+    if (workInProgress.type !== workInProgress.elementType) {
+      // Lazy component props can't be validated in createElement
+      // because they're only guaranteed to be resolved here.
+      var outerMemoType = workInProgress.elementType;
+
+      if (outerMemoType.$$typeof === REACT_LAZY_TYPE) {
+        // We warn when you define propTypes on lazy()
+        // so let's just skip over it to find memo() outer wrapper.
+        // Inner props for memo are validated later.
+        var lazyComponent = outerMemoType;
+        var payload = lazyComponent._payload;
+        var init = lazyComponent._init;
+
+        try {
+          outerMemoType = init(payload);
+        } catch (x) {
+          outerMemoType = null;
+        } // Inner propTypes will be validated in the function component path.
+
+
+        var outerPropTypes = outerMemoType && outerMemoType.propTypes;
+
+        if (outerPropTypes) {
+          checkPropTypes(outerPropTypes, nextProps, // Resolved (SimpleMemoComponent has no defaultProps)
+          'prop', getComponentNameFromType(outerMemoType));
+        }
+      }
+    }
+  }
+
+  if (current !== null) {
+    var prevProps = current.memoizedProps;
+
+    if (shallowEqual(prevProps, nextProps) && current.ref === workInProgress.ref && ( // Prevent bailout if the implementation changed due to hot reload.
+     workInProgress.type === current.type )) {
+      didReceiveUpdate = false; // The props are shallowly equal. Reuse the previous props object, like we
+      // would during a normal fiber bailout.
+      //
+      // We don't have strong guarantees that the props object is referentially
+      // equal during updates where we can't bail out anyway — like if the props
+      // are shallowly equal, but there's a local state or context update in the
+      // same batch.
+      //
+      // However, as a principle, we should aim to make the behavior consistent
+      // across different ways of memoizing a component. For example, React.memo
+      // has a different internal Fiber layout if you pass a normal function
+      // component (SimpleMemoComponent) versus if you pass a different type
+      // like forwardRef (MemoComponent). But this is an implementation detail.
+      // Wrapping a component in forwardRef (or React.lazy, etc) shouldn't
+      // affect whether the props object is reused during a bailout.
+
+      workInProgress.pendingProps = nextProps = prevProps;
+
+      if (!checkScheduledUpdateOrContext(current, renderLanes)) {
+        // The pending lanes were cleared at the beginning of beginWork. We're
+        // about to bail out, but there might be other lanes that weren't
+        // included in the current render. Usually, the priority level of the
+        // remaining updates is accumulated during the evaluation of the
+        // component (i.e. when processing the update queue). But since since
+        // we're bailing out early *without* evaluating the component, we need
+        // to account for it here, too. Reset to the value of the current fiber.
+        // NOTE: This only applies to SimpleMemoComponent, not MemoComponent,
+        // because a MemoComponent fiber does not have hooks or an update queue;
+        // rather, it wraps around an inner component, which may or may not
+        // contains hooks.
+        // TODO: Move the reset at in beginWork out of the common path so that
+        // this is no longer necessary.
+        workInProgress.lanes = current.lanes;
+        return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);
+      } else if ((current.flags & ForceUpdateForLegacySuspense) !== NoFlags) {
+        // This is a special case that only exists for legacy mode.
+        // See https://github.com/facebook/react/pull/19216.
+        didReceiveUpdate = true;
+      }
+    }
+  }
+
+  return updateFunctionComponent(current, workInProgress, Component, nextProps, renderLanes);
+}
+
+function updateOffscreenComponent(current, workInProgress, renderLanes) {
+  var nextProps = workInProgress.pendingProps;
+  var nextChildren = nextProps.children;
+  var prevState = current !== null ? current.memoizedState : null;
+
+  if (nextProps.mode === 'hidden' || enableLegacyHidden ) {
+    // Rendering a hidden tree.
+    if ((workInProgress.mode & ConcurrentMode) === NoMode) {
+      // In legacy sync mode, don't defer the subtree. Render it now.
+      // TODO: Consider how Offscreen should work with transitions in the future
+      var nextState = {
+        baseLanes: NoLanes,
+        cachePool: null,
+        transitions: null
+      };
+      workInProgress.memoizedState = nextState;
+
+      pushRenderLanes(workInProgress, renderLanes);
+    } else if (!includesSomeLane(renderLanes, OffscreenLane)) {
+      var spawnedCachePool = null; // We're hidden, and we're not rendering at Offscreen. We will bail out
+      // and resume this tree later.
+
+      var nextBaseLanes;
+
+      if (prevState !== null) {
+        var prevBaseLanes = prevState.baseLanes;
+        nextBaseLanes = mergeLanes(prevBaseLanes, renderLanes);
+      } else {
+        nextBaseLanes = renderLanes;
+      } // Schedule this fiber to re-render at offscreen priority. Then bailout.
+
+
+      workInProgress.lanes = workInProgress.childLanes = laneToLanes(OffscreenLane);
+      var _nextState = {
+        baseLanes: nextBaseLanes,
+        cachePool: spawnedCachePool,
+        transitions: null
+      };
+      workInProgress.memoizedState = _nextState;
+      workInProgress.updateQueue = null;
+      // to avoid a push/pop misalignment.
+
+
+      pushRenderLanes(workInProgress, nextBaseLanes);
+
+      return null;
+    } else {
+      // This is the second render. The surrounding visible content has already
+      // committed. Now we resume rendering the hidden tree.
+      // Rendering at offscreen, so we can clear the base lanes.
+      var _nextState2 = {
+        baseLanes: NoLanes,
+        cachePool: null,
+        transitions: null
+      };
+      workInProgress.memoizedState = _nextState2; // Push the lanes that were skipped when we bailed out.
+
+      var subtreeRenderLanes = prevState !== null ? prevState.baseLanes : renderLanes;
+
+      pushRenderLanes(workInProgress, subtreeRenderLanes);
+    }
+  } else {
+    // Rendering a visible tree.
+    var _subtreeRenderLanes;
+
+    if (prevState !== null) {
+      // We're going from hidden -> visible.
+      _subtreeRenderLanes = mergeLanes(prevState.baseLanes, renderLanes);
+
+      workInProgress.memoizedState = null;
+    } else {
+      // We weren't previously hidden, and we still aren't, so there's nothing
+      // special to do. Need to push to the stack regardless, though, to avoid
+      // a push/pop misalignment.
+      _subtreeRenderLanes = renderLanes;
+    }
+
+    pushRenderLanes(workInProgress, _subtreeRenderLanes);
+  }
+
+  reconcileChildren(current, workInProgress, nextChildren, renderLanes);
+  return workInProgress.child;
+} // Note: These happen to have identical begin phases, for now. We shouldn't hold
+
+function updateFragment(current, workInProgress, renderLanes) {
+  var nextChildren = workInProgress.pendingProps;
+  reconcileChildren(current, workInProgress, nextChildren, renderLanes);
+  return workInProgress.child;
+}
+
+function updateMode(current, workInProgress, renderLanes) {
+  var nextChildren = workInProgress.pendingProps.children;
+  reconcileChildren(current, workInProgress, nextChildren, renderLanes);
+  return workInProgress.child;
+}
+
+function updateProfiler(current, workInProgress, renderLanes) {
+  {
+    workInProgress.flags |= Update;
+
+    {
+      // Reset effect durations for the next eventual effect phase.
+      // These are reset during render to allow the DevTools commit hook a chance to read them,
+      var stateNode = workInProgress.stateNode;
+      stateNode.effectDuration = 0;
+      stateNode.passiveEffectDuration = 0;
+    }
+  }
+
+  var nextProps = workInProgress.pendingProps;
+  var nextChildren = nextProps.children;
+  reconcileChildren(current, workInProgress, nextChildren, renderLanes);
+  return workInProgress.child;
+}
+
+function markRef(current, workInProgress) {
+  var ref = workInProgress.ref;
+
+  if (current === null && ref !== null || current !== null && current.ref !== ref) {
+    // Schedule a Ref effect
+    workInProgress.flags |= Ref;
+
+    {
+      workInProgress.flags |= RefStatic;
+    }
+  }
+}
+
+function updateFunctionComponent(current, workInProgress, Component, nextProps, renderLanes) {
+  {
+    if (workInProgress.type !== workInProgress.elementType) {
+      // Lazy component props can't be validated in createElement
+      // because they're only guaranteed to be resolved here.
+      var innerPropTypes = Component.propTypes;
+
+      if (innerPropTypes) {
+        checkPropTypes(innerPropTypes, nextProps, // Resolved props
+        'prop', getComponentNameFromType(Component));
+      }
+    }
+  }
+
+  var context;
+
+  {
+    var unmaskedContext = getUnmaskedContext(workInProgress, Component, true);
+    context = getMaskedContext(workInProgress, unmaskedContext);
+  }
+
+  var nextChildren;
+  var hasId;
+  prepareToReadContext(workInProgress, renderLanes);
+
+  {
+    markComponentRenderStarted(workInProgress);
+  }
+
+  {
+    ReactCurrentOwner$1.current = workInProgress;
+    setIsRendering(true);
+    nextChildren = renderWithHooks(current, workInProgress, Component, nextProps, context, renderLanes);
+    hasId = checkDidRenderIdHook();
+
+    if ( workInProgress.mode & StrictLegacyMode) {
+      setIsStrictModeForDevtools(true);
+
+      try {
+        nextChildren = renderWithHooks(current, workInProgress, Component, nextProps, context, renderLanes);
+        hasId = checkDidRenderIdHook();
+      } finally {
+        setIsStrictModeForDevtools(false);
+      }
+    }
+
+    setIsRendering(false);
+  }
+
+  {
+    markComponentRenderStopped();
+  }
+
+  if (current !== null && !didReceiveUpdate) {
+    bailoutHooks(current, workInProgress, renderLanes);
+    return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);
+  }
+
+  if (getIsHydrating() && hasId) {
+    pushMaterializedTreeId(workInProgress);
+  } // React DevTools reads this flag.
+
+
+  workInProgress.flags |= PerformedWork;
+  reconcileChildren(current, workInProgress, nextChildren, renderLanes);
+  return workInProgress.child;
+}
+
+function updateClassComponent(current, workInProgress, Component, nextProps, renderLanes) {
+  {
+    // This is used by DevTools to force a boundary to error.
+    switch (shouldError(workInProgress)) {
+      case false:
+        {
+          var _instance = workInProgress.stateNode;
+          var ctor = workInProgress.type; // TODO This way of resetting the error boundary state is a hack.
+          // Is there a better way to do this?
+
+          var tempInstance = new ctor(workInProgress.memoizedProps, _instance.context);
+          var state = tempInstance.state;
+
+          _instance.updater.enqueueSetState(_instance, state, null);
+
+          break;
+        }
+
+      case true:
+        {
+          workInProgress.flags |= DidCapture;
+          workInProgress.flags |= ShouldCapture; // eslint-disable-next-line react-internal/prod-error-codes
+
+          var error$1 = new Error('Simulated error coming from DevTools');
+          var lane = pickArbitraryLane(renderLanes);
+          workInProgress.lanes = mergeLanes(workInProgress.lanes, lane); // Schedule the error boundary to re-render using updated state
+
+          var update = createClassErrorUpdate(workInProgress, createCapturedValueAtFiber(error$1, workInProgress), lane);
+          enqueueCapturedUpdate(workInProgress, update);
+          break;
+        }
+    }
+
+    if (workInProgress.type !== workInProgress.elementType) {
+      // Lazy component props can't be validated in createElement
+      // because they're only guaranteed to be resolved here.
+      var innerPropTypes = Component.propTypes;
+
+      if (innerPropTypes) {
+        checkPropTypes(innerPropTypes, nextProps, // Resolved props
+        'prop', getComponentNameFromType(Component));
+      }
+    }
+  } // Push context providers early to prevent context stack mismatches.
+  // During mounting we don't know the child context yet as the instance doesn't exist.
+  // We will invalidate the child context in finishClassComponent() right after rendering.
+
+
+  var hasContext;
+
+  if (isContextProvider(Component)) {
+    hasContext = true;
+    pushContextProvider(workInProgress);
+  } else {
+    hasContext = false;
+  }
+
+  prepareToReadContext(workInProgress, renderLanes);
+  var instance = workInProgress.stateNode;
+  var shouldUpdate;
+
+  if (instance === null) {
+    resetSuspendedCurrentOnMountInLegacyMode(current, workInProgress); // In the initial pass we might need to construct the instance.
+
+    constructClassInstance(workInProgress, Component, nextProps);
+    mountClassInstance(workInProgress, Component, nextProps, renderLanes);
+    shouldUpdate = true;
+  } else if (current === null) {
+    // In a resume, we'll already have an instance we can reuse.
+    shouldUpdate = resumeMountClassInstance(workInProgress, Component, nextProps, renderLanes);
+  } else {
+    shouldUpdate = updateClassInstance(current, workInProgress, Component, nextProps, renderLanes);
+  }
+
+  var nextUnitOfWork = finishClassComponent(current, workInProgress, Component, shouldUpdate, hasContext, renderLanes);
+
+  {
+    var inst = workInProgress.stateNode;
+
+    if (shouldUpdate && inst.props !== nextProps) {
+      if (!didWarnAboutReassigningProps) {
+        error('It looks like %s is reassigning its own `this.props` while rendering. ' + 'This is not supported and can lead to confusing bugs.', getComponentNameFromFiber(workInProgress) || 'a component');
+      }
+
+      didWarnAboutReassigningProps = true;
+    }
+  }
+
+  return nextUnitOfWork;
+}
+
+function finishClassComponent(current, workInProgress, Component, shouldUpdate, hasContext, renderLanes) {
+  // Refs should update even if shouldComponentUpdate returns false
+  markRef(current, workInProgress);
+  var didCaptureError = (workInProgress.flags & DidCapture) !== NoFlags;
+
+  if (!shouldUpdate && !didCaptureError) {
+    // Context providers should defer to sCU for rendering
+    if (hasContext) {
+      invalidateContextProvider(workInProgress, Component, false);
+    }
+
+    return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);
+  }
+
+  var instance = workInProgress.stateNode; // Rerender
+
+  ReactCurrentOwner$1.current = workInProgress;
+  var nextChildren;
+
+  if (didCaptureError && typeof Component.getDerivedStateFromError !== 'function') {
+    // If we captured an error, but getDerivedStateFromError is not defined,
+    // unmount all the children. componentDidCatch will schedule an update to
+    // re-render a fallback. This is temporary until we migrate everyone to
+    // the new API.
+    // TODO: Warn in a future release.
+    nextChildren = null;
+
+    {
+      stopProfilerTimerIfRunning();
+    }
+  } else {
+    {
+      markComponentRenderStarted(workInProgress);
+    }
+
+    {
+      setIsRendering(true);
+      nextChildren = instance.render();
+
+      if ( workInProgress.mode & StrictLegacyMode) {
+        setIsStrictModeForDevtools(true);
+
+        try {
+          instance.render();
+        } finally {
+          setIsStrictModeForDevtools(false);
+        }
+      }
+
+      setIsRendering(false);
+    }
+
+    {
+      markComponentRenderStopped();
+    }
+  } // React DevTools reads this flag.
+
+
+  workInProgress.flags |= PerformedWork;
+
+  if (current !== null && didCaptureError) {
+    // If we're recovering from an error, reconcile without reusing any of
+    // the existing children. Conceptually, the normal children and the children
+    // that are shown on error are two different sets, so we shouldn't reuse
+    // normal children even if their identities match.
+    forceUnmountCurrentAndReconcile(current, workInProgress, nextChildren, renderLanes);
+  } else {
+    reconcileChildren(current, workInProgress, nextChildren, renderLanes);
+  } // Memoize state using the values we just used to render.
+  // TODO: Restructure so we never read values from the instance.
+
+
+  workInProgress.memoizedState = instance.state; // The context might have changed so we need to recalculate it.
+
+  if (hasContext) {
+    invalidateContextProvider(workInProgress, Component, true);
+  }
+
+  return workInProgress.child;
+}
+
+function pushHostRootContext(workInProgress) {
+  var root = workInProgress.stateNode;
+
+  if (root.pendingContext) {
+    pushTopLevelContextObject(workInProgress, root.pendingContext, root.pendingContext !== root.context);
+  } else if (root.context) {
+    // Should always be set
+    pushTopLevelContextObject(workInProgress, root.context, false);
+  }
+
+  pushHostContainer(workInProgress, root.containerInfo);
+}
+
+function updateHostRoot(current, workInProgress, renderLanes) {
+  pushHostRootContext(workInProgress);
+
+  if (current === null) {
+    throw new Error('Should have a current fiber. This is a bug in React.');
+  }
+
+  var nextProps = workInProgress.pendingProps;
+  var prevState = workInProgress.memoizedState;
+  var prevChildren = prevState.element;
+  cloneUpdateQueue(current, workInProgress);
+  processUpdateQueue(workInProgress, nextProps, null, renderLanes);
+  var nextState = workInProgress.memoizedState;
+  var root = workInProgress.stateNode;
+  // being called "element".
+
+
+  var nextChildren = nextState.element;
+
+  if ( prevState.isDehydrated) {
+    // This is a hydration root whose shell has not yet hydrated. We should
+    // attempt to hydrate.
+    // Flip isDehydrated to false to indicate that when this render
+    // finishes, the root will no longer be dehydrated.
+    var overrideState = {
+      element: nextChildren,
+      isDehydrated: false,
+      cache: nextState.cache,
+      pendingSuspenseBoundaries: nextState.pendingSuspenseBoundaries,
+      transitions: nextState.transitions
+    };
+    var updateQueue = workInProgress.updateQueue; // `baseState` can always be the last state because the root doesn't
+    // have reducer functions so it doesn't need rebasing.
+
+    updateQueue.baseState = overrideState;
+    workInProgress.memoizedState = overrideState;
+
+    if (workInProgress.flags & ForceClientRender) {
+      // Something errored during a previous attempt to hydrate the shell, so we
+      // forced a client render.
+      var recoverableError = createCapturedValueAtFiber(new Error('There was an error while hydrating. Because the error happened outside ' + 'of a Suspense boundary, the entire root will switch to ' + 'client rendering.'), workInProgress);
+      return mountHostRootWithoutHydrating(current, workInProgress, nextChildren, renderLanes, recoverableError);
+    } else if (nextChildren !== prevChildren) {
+      var _recoverableError = createCapturedValueAtFiber(new Error('This root received an early update, before anything was able ' + 'hydrate. Switched the entire root to client rendering.'), workInProgress);
+
+      return mountHostRootWithoutHydrating(current, workInProgress, nextChildren, renderLanes, _recoverableError);
+    } else {
+      // The outermost shell has not hydrated yet. Start hydrating.
+      enterHydrationState(workInProgress);
+
+      var child = mountChildFibers(workInProgress, null, nextChildren, renderLanes);
+      workInProgress.child = child;
+      var node = child;
+
+      while (node) {
+        // Mark each child as hydrating. This is a fast path to know whether this
+        // tree is part of a hydrating tree. This is used to determine if a child
+        // node has fully mounted yet, and for scheduling event replaying.
+        // Conceptually this is similar to Placement in that a new subtree is
+        // inserted into the React tree here. It just happens to not need DOM
+        // mutations because it already exists.
+        node.flags = node.flags & ~Placement | Hydrating;
+        node = node.sibling;
+      }
+    }
+  } else {
+    // Root is not dehydrated. Either this is a client-only root, or it
+    // already hydrated.
+    resetHydrationState();
+
+    if (nextChildren === prevChildren) {
+      return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);
+    }
+
+    reconcileChildren(current, workInProgress, nextChildren, renderLanes);
+  }
+
+  return workInProgress.child;
+}
+
+function mountHostRootWithoutHydrating(current, workInProgress, nextChildren, renderLanes, recoverableError) {
+  // Revert to client rendering.
+  resetHydrationState();
+  queueHydrationError(recoverableError);
+  workInProgress.flags |= ForceClientRender;
+  reconcileChildren(current, workInProgress, nextChildren, renderLanes);
+  return workInProgress.child;
+}
+
+function updateHostComponent(current, workInProgress, renderLanes) {
+  pushHostContext(workInProgress);
+
+  if (current === null) {
+    tryToClaimNextHydratableInstance(workInProgress);
+  }
+
+  var type = workInProgress.type;
+  var nextProps = workInProgress.pendingProps;
+  var prevProps = current !== null ? current.memoizedProps : null;
+  var nextChildren = nextProps.children;
+  var isDirectTextChild = shouldSetTextContent(type, nextProps);
+
+  if (isDirectTextChild) {
+    // We special case a direct text child of a host node. This is a common
+    // case. We won't handle it as a reified child. We will instead handle
+    // this in the host environment that also has access to this prop. That
+    // avoids allocating another HostText fiber and traversing it.
+    nextChildren = null;
+  } else if (prevProps !== null && shouldSetTextContent(type, prevProps)) {
+    // If we're switching from a direct text child to a normal child, or to
+    // empty, we need to schedule the text content to be reset.
+    workInProgress.flags |= ContentReset;
+  }
+
+  markRef(current, workInProgress);
+  reconcileChildren(current, workInProgress, nextChildren, renderLanes);
+  return workInProgress.child;
+}
+
+function updateHostText(current, workInProgress) {
+  if (current === null) {
+    tryToClaimNextHydratableInstance(workInProgress);
+  } // Nothing to do here. This is terminal. We'll do the completion step
+  // immediately after.
+
+
+  return null;
+}
+
+function mountLazyComponent(_current, workInProgress, elementType, renderLanes) {
+  resetSuspendedCurrentOnMountInLegacyMode(_current, workInProgress);
+  var props = workInProgress.pendingProps;
+  var lazyComponent = elementType;
+  var payload = lazyComponent._payload;
+  var init = lazyComponent._init;
+  var Component = init(payload); // Store the unwrapped component in the type.
+
+  workInProgress.type = Component;
+  var resolvedTag = workInProgress.tag = resolveLazyComponentTag(Component);
+  var resolvedProps = resolveDefaultProps(Component, props);
+  var child;
+
+  switch (resolvedTag) {
+    case FunctionComponent:
+      {
+        {
+          validateFunctionComponentInDev(workInProgress, Component);
+          workInProgress.type = Component = resolveFunctionForHotReloading(Component);
+        }
+
+        child = updateFunctionComponent(null, workInProgress, Component, resolvedProps, renderLanes);
+        return child;
+      }
+
+    case ClassComponent:
+      {
+        {
+          workInProgress.type = Component = resolveClassForHotReloading(Component);
+        }
+
+        child = updateClassComponent(null, workInProgress, Component, resolvedProps, renderLanes);
+        return child;
+      }
+
+    case ForwardRef:
+      {
+        {
+          workInProgress.type = Component = resolveForwardRefForHotReloading(Component);
+        }
+
+        child = updateForwardRef(null, workInProgress, Component, resolvedProps, renderLanes);
+        return child;
+      }
+
+    case MemoComponent:
+      {
+        {
+          if (workInProgress.type !== workInProgress.elementType) {
+            var outerPropTypes = Component.propTypes;
+
+            if (outerPropTypes) {
+              checkPropTypes(outerPropTypes, resolvedProps, // Resolved for outer only
+              'prop', getComponentNameFromType(Component));
+            }
+          }
+        }
+
+        child = updateMemoComponent(null, workInProgress, Component, resolveDefaultProps(Component.type, resolvedProps), // The inner type can have defaults too
+        renderLanes);
+        return child;
+      }
+  }
+
+  var hint = '';
+
+  {
+    if (Component !== null && typeof Component === 'object' && Component.$$typeof === REACT_LAZY_TYPE) {
+      hint = ' Did you wrap a component in React.lazy() more than once?';
+    }
+  } // This message intentionally doesn't mention ForwardRef or MemoComponent
+  // because the fact that it's a separate type of work is an
+  // implementation detail.
+
+
+  throw new Error("Element type is invalid. Received a promise that resolves to: " + Component + ". " + ("Lazy element type must resolve to a class or function." + hint));
+}
+
+function mountIncompleteClassComponent(_current, workInProgress, Component, nextProps, renderLanes) {
+  resetSuspendedCurrentOnMountInLegacyMode(_current, workInProgress); // Promote the fiber to a class and try rendering again.
+
+  workInProgress.tag = ClassComponent; // The rest of this function is a fork of `updateClassComponent`
+  // Push context providers early to prevent context stack mismatches.
+  // During mounting we don't know the child context yet as the instance doesn't exist.
+  // We will invalidate the child context in finishClassComponent() right after rendering.
+
+  var hasContext;
+
+  if (isContextProvider(Component)) {
+    hasContext = true;
+    pushContextProvider(workInProgress);
+  } else {
+    hasContext = false;
+  }
+
+  prepareToReadContext(workInProgress, renderLanes);
+  constructClassInstance(workInProgress, Component, nextProps);
+  mountClassInstance(workInProgress, Component, nextProps, renderLanes);
+  return finishClassComponent(null, workInProgress, Component, true, hasContext, renderLanes);
+}
+
+function mountIndeterminateComponent(_current, workInProgress, Component, renderLanes) {
+  resetSuspendedCurrentOnMountInLegacyMode(_current, workInProgress);
+  var props = workInProgress.pendingProps;
+  var context;
+
+  {
+    var unmaskedContext = getUnmaskedContext(workInProgress, Component, false);
+    context = getMaskedContext(workInProgress, unmaskedContext);
+  }
+
+  prepareToReadContext(workInProgress, renderLanes);
+  var value;
+  var hasId;
+
+  {
+    markComponentRenderStarted(workInProgress);
+  }
+
+  {
+    if (Component.prototype && typeof Component.prototype.render === 'function') {
+      var componentName = getComponentNameFromType(Component) || 'Unknown';
+
+      if (!didWarnAboutBadClass[componentName]) {
+        error("The <%s /> component appears to have a render method, but doesn't extend React.Component. " + 'This is likely to cause errors. Change %s to extend React.Component instead.', componentName, componentName);
+
+        didWarnAboutBadClass[componentName] = true;
+      }
+    }
+
+    if (workInProgress.mode & StrictLegacyMode) {
+      ReactStrictModeWarnings.recordLegacyContextWarning(workInProgress, null);
+    }
+
+    setIsRendering(true);
+    ReactCurrentOwner$1.current = workInProgress;
+    value = renderWithHooks(null, workInProgress, Component, props, context, renderLanes);
+    hasId = checkDidRenderIdHook();
+    setIsRendering(false);
+  }
+
+  {
+    markComponentRenderStopped();
+  } // React DevTools reads this flag.
+
+
+  workInProgress.flags |= PerformedWork;
+
+  {
+    // Support for module components is deprecated and is removed behind a flag.
+    // Whether or not it would crash later, we want to show a good message in DEV first.
+    if (typeof value === 'object' && value !== null && typeof value.render === 'function' && value.$$typeof === undefined) {
+      var _componentName = getComponentNameFromType(Component) || 'Unknown';
+
+      if (!didWarnAboutModulePatternComponent[_componentName]) {
+        error('The <%s /> component appears to be a function component that returns a class instance. ' + 'Change %s to a class that extends React.Component instead. ' + "If you can't use a class try assigning the prototype on the function as a workaround. " + "`%s.prototype = React.Component.prototype`. Don't use an arrow function since it " + 'cannot be called with `new` by React.', _componentName, _componentName, _componentName);
+
+        didWarnAboutModulePatternComponent[_componentName] = true;
+      }
+    }
+  }
+
+  if ( // Run these checks in production only if the flag is off.
+  // Eventually we'll delete this branch altogether.
+   typeof value === 'object' && value !== null && typeof value.render === 'function' && value.$$typeof === undefined) {
+    {
+      var _componentName2 = getComponentNameFromType(Component) || 'Unknown';
+
+      if (!didWarnAboutModulePatternComponent[_componentName2]) {
+        error('The <%s /> component appears to be a function component that returns a class instance. ' + 'Change %s to a class that extends React.Component instead. ' + "If you can't use a class try assigning the prototype on the function as a workaround. " + "`%s.prototype = React.Component.prototype`. Don't use an arrow function since it " + 'cannot be called with `new` by React.', _componentName2, _componentName2, _componentName2);
+
+        didWarnAboutModulePatternComponent[_componentName2] = true;
+      }
+    } // Proceed under the assumption that this is a class instance
+
+
+    workInProgress.tag = ClassComponent; // Throw out any hooks that were used.
+
+    workInProgress.memoizedState = null;
+    workInProgress.updateQueue = null; // Push context providers early to prevent context stack mismatches.
+    // During mounting we don't know the child context yet as the instance doesn't exist.
+    // We will invalidate the child context in finishClassComponent() right after rendering.
+
+    var hasContext = false;
+
+    if (isContextProvider(Component)) {
+      hasContext = true;
+      pushContextProvider(workInProgress);
+    } else {
+      hasContext = false;
+    }
+
+    workInProgress.memoizedState = value.state !== null && value.state !== undefined ? value.state : null;
+    initializeUpdateQueue(workInProgress);
+    adoptClassInstance(workInProgress, value);
+    mountClassInstance(workInProgress, Component, props, renderLanes);
+    return finishClassComponent(null, workInProgress, Component, true, hasContext, renderLanes);
+  } else {
+    // Proceed under the assumption that this is a function component
+    workInProgress.tag = FunctionComponent;
+
+    {
+
+      if ( workInProgress.mode & StrictLegacyMode) {
+        setIsStrictModeForDevtools(true);
+
+        try {
+          value = renderWithHooks(null, workInProgress, Component, props, context, renderLanes);
+          hasId = checkDidRenderIdHook();
+        } finally {
+          setIsStrictModeForDevtools(false);
+        }
+      }
+    }
+
+    if (getIsHydrating() && hasId) {
+      pushMaterializedTreeId(workInProgress);
+    }
+
+    reconcileChildren(null, workInProgress, value, renderLanes);
+
+    {
+      validateFunctionComponentInDev(workInProgress, Component);
+    }
+
+    return workInProgress.child;
+  }
+}
+
+function validateFunctionComponentInDev(workInProgress, Component) {
+  {
+    if (Component) {
+      if (Component.childContextTypes) {
+        error('%s(...): childContextTypes cannot be defined on a function component.', Component.displayName || Component.name || 'Component');
+      }
+    }
+
+    if (workInProgress.ref !== null) {
+      var info = '';
+      var ownerName = getCurrentFiberOwnerNameInDevOrNull();
+
+      if (ownerName) {
+        info += '\n\nCheck the render method of `' + ownerName + '`.';
+      }
+
+      var warningKey = ownerName || '';
+      var debugSource = workInProgress._debugSource;
+
+      if (debugSource) {
+        warningKey = debugSource.fileName + ':' + debugSource.lineNumber;
+      }
+
+      if (!didWarnAboutFunctionRefs[warningKey]) {
+        didWarnAboutFunctionRefs[warningKey] = true;
+
+        error('Function components cannot be given refs. ' + 'Attempts to access this ref will fail. ' + 'Did you mean to use React.forwardRef()?%s', info);
+      }
+    }
+
+    if ( Component.defaultProps !== undefined) {
+      var componentName = getComponentNameFromType(Component) || 'Unknown';
+
+      if (!didWarnAboutDefaultPropsOnFunctionComponent[componentName]) {
+        error('%s: Support for defaultProps will be removed from function components ' + 'in a future major release. Use JavaScript default parameters instead.', componentName);
+
+        didWarnAboutDefaultPropsOnFunctionComponent[componentName] = true;
+      }
+    }
+
+    if (typeof Component.getDerivedStateFromProps === 'function') {
+      var _componentName3 = getComponentNameFromType(Component) || 'Unknown';
+
+      if (!didWarnAboutGetDerivedStateOnFunctionComponent[_componentName3]) {
+        error('%s: Function components do not support getDerivedStateFromProps.', _componentName3);
+
+        didWarnAboutGetDerivedStateOnFunctionComponent[_componentName3] = true;
+      }
+    }
+
+    if (typeof Component.contextType === 'object' && Component.contextType !== null) {
+      var _componentName4 = getComponentNameFromType(Component) || 'Unknown';
+
+      if (!didWarnAboutContextTypeOnFunctionComponent[_componentName4]) {
+        error('%s: Function components do not support contextType.', _componentName4);
+
+        didWarnAboutContextTypeOnFunctionComponent[_componentName4] = true;
+      }
+    }
+  }
+}
+
+var SUSPENDED_MARKER = {
+  dehydrated: null,
+  treeContext: null,
+  retryLane: NoLane
+};
+
+function mountSuspenseOffscreenState(renderLanes) {
+  return {
+    baseLanes: renderLanes,
+    cachePool: getSuspendedCache(),
+    transitions: null
+  };
+}
+
+function updateSuspenseOffscreenState(prevOffscreenState, renderLanes) {
+  var cachePool = null;
+
+  return {
+    baseLanes: mergeLanes(prevOffscreenState.baseLanes, renderLanes),
+    cachePool: cachePool,
+    transitions: prevOffscreenState.transitions
+  };
+} // TODO: Probably should inline this back
+
+
+function shouldRemainOnFallback(suspenseContext, current, workInProgress, renderLanes) {
+  // If we're already showing a fallback, there are cases where we need to
+  // remain on that fallback regardless of whether the content has resolved.
+  // For example, SuspenseList coordinates when nested content appears.
+  if (current !== null) {
+    var suspenseState = current.memoizedState;
+
+    if (suspenseState === null) {
+      // Currently showing content. Don't hide it, even if ForceSuspenseFallback
+      // is true. More precise name might be "ForceRemainSuspenseFallback".
+      // Note: This is a factoring smell. Can't remain on a fallback if there's
+      // no fallback to remain on.
+      return false;
+    }
+  } // Not currently showing content. Consult the Suspense context.
+
+
+  return hasSuspenseContext(suspenseContext, ForceSuspenseFallback);
+}
+
+function getRemainingWorkInPrimaryTree(current, renderLanes) {
+  // TODO: Should not remove render lanes that were pinged during this render
+  return removeLanes(current.childLanes, renderLanes);
+}
+
+function updateSuspenseComponent(current, workInProgress, renderLanes) {
+  var nextProps = workInProgress.pendingProps; // This is used by DevTools to force a boundary to suspend.
+
+  {
+    if (shouldSuspend(workInProgress)) {
+      workInProgress.flags |= DidCapture;
+    }
+  }
+
+  var suspenseContext = suspenseStackCursor.current;
+  var showFallback = false;
+  var didSuspend = (workInProgress.flags & DidCapture) !== NoFlags;
+
+  if (didSuspend || shouldRemainOnFallback(suspenseContext, current)) {
+    // Something in this boundary's subtree already suspended. Switch to
+    // rendering the fallback children.
+    showFallback = true;
+    workInProgress.flags &= ~DidCapture;
+  } else {
+    // Attempting the main content
+    if (current === null || current.memoizedState !== null) {
+      // This is a new mount or this boundary is already showing a fallback state.
+      // Mark this subtree context as having at least one invisible parent that could
+      // handle the fallback state.
+      // Avoided boundaries are not considered since they cannot handle preferred fallback states.
+      {
+        suspenseContext = addSubtreeSuspenseContext(suspenseContext, InvisibleParentSuspenseContext);
+      }
+    }
+  }
+
+  suspenseContext = setDefaultShallowSuspenseContext(suspenseContext);
+  pushSuspenseContext(workInProgress, suspenseContext); // OK, the next part is confusing. We're about to reconcile the Suspense
+  // boundary's children. This involves some custom reconciliation logic. Two
+  // main reasons this is so complicated.
+  //
+  // First, Legacy Mode has different semantics for backwards compatibility. The
+  // primary tree will commit in an inconsistent state, so when we do the
+  // second pass to render the fallback, we do some exceedingly, uh, clever
+  // hacks to make that not totally break. Like transferring effects and
+  // deletions from hidden tree. In Concurrent Mode, it's much simpler,
+  // because we bailout on the primary tree completely and leave it in its old
+  // state, no effects. Same as what we do for Offscreen (except that
+  // Offscreen doesn't have the first render pass).
+  //
+  // Second is hydration. During hydration, the Suspense fiber has a slightly
+  // different layout, where the child points to a dehydrated fragment, which
+  // contains the DOM rendered by the server.
+  //
+  // Third, even if you set all that aside, Suspense is like error boundaries in
+  // that we first we try to render one tree, and if that fails, we render again
+  // and switch to a different tree. Like a try/catch block. So we have to track
+  // which branch we're currently rendering. Ideally we would model this using
+  // a stack.
+
+  if (current === null) {
+    // Initial mount
+    // Special path for hydration
+    // If we're currently hydrating, try to hydrate this boundary.
+    tryToClaimNextHydratableInstance(workInProgress); // This could've been a dehydrated suspense component.
+
+    var suspenseState = workInProgress.memoizedState;
+
+    if (suspenseState !== null) {
+      var dehydrated = suspenseState.dehydrated;
+
+      if (dehydrated !== null) {
+        return mountDehydratedSuspenseComponent(workInProgress, dehydrated);
+      }
+    }
+
+    var nextPrimaryChildren = nextProps.children;
+    var nextFallbackChildren = nextProps.fallback;
+
+    if (showFallback) {
+      var fallbackFragment = mountSuspenseFallbackChildren(workInProgress, nextPrimaryChildren, nextFallbackChildren, renderLanes);
+      var primaryChildFragment = workInProgress.child;
+      primaryChildFragment.memoizedState = mountSuspenseOffscreenState(renderLanes);
+      workInProgress.memoizedState = SUSPENDED_MARKER;
+
+      return fallbackFragment;
+    } else {
+      return mountSuspensePrimaryChildren(workInProgress, nextPrimaryChildren);
+    }
+  } else {
+    // This is an update.
+    // Special path for hydration
+    var prevState = current.memoizedState;
+
+    if (prevState !== null) {
+      var _dehydrated = prevState.dehydrated;
+
+      if (_dehydrated !== null) {
+        return updateDehydratedSuspenseComponent(current, workInProgress, didSuspend, nextProps, _dehydrated, prevState, renderLanes);
+      }
+    }
+
+    if (showFallback) {
+      var _nextFallbackChildren = nextProps.fallback;
+      var _nextPrimaryChildren = nextProps.children;
+      var fallbackChildFragment = updateSuspenseFallbackChildren(current, workInProgress, _nextPrimaryChildren, _nextFallbackChildren, renderLanes);
+      var _primaryChildFragment2 = workInProgress.child;
+      var prevOffscreenState = current.child.memoizedState;
+      _primaryChildFragment2.memoizedState = prevOffscreenState === null ? mountSuspenseOffscreenState(renderLanes) : updateSuspenseOffscreenState(prevOffscreenState, renderLanes);
+
+      _primaryChildFragment2.childLanes = getRemainingWorkInPrimaryTree(current, renderLanes);
+      workInProgress.memoizedState = SUSPENDED_MARKER;
+      return fallbackChildFragment;
+    } else {
+      var _nextPrimaryChildren2 = nextProps.children;
+
+      var _primaryChildFragment3 = updateSuspensePrimaryChildren(current, workInProgress, _nextPrimaryChildren2, renderLanes);
+
+      workInProgress.memoizedState = null;
+      return _primaryChildFragment3;
+    }
+  }
+}
+
+function mountSuspensePrimaryChildren(workInProgress, primaryChildren, renderLanes) {
+  var mode = workInProgress.mode;
+  var primaryChildProps = {
+    mode: 'visible',
+    children: primaryChildren
+  };
+  var primaryChildFragment = mountWorkInProgressOffscreenFiber(primaryChildProps, mode);
+  primaryChildFragment.return = workInProgress;
+  workInProgress.child = primaryChildFragment;
+  return primaryChildFragment;
+}
+
+function mountSuspenseFallbackChildren(workInProgress, primaryChildren, fallbackChildren, renderLanes) {
+  var mode = workInProgress.mode;
+  var progressedPrimaryFragment = workInProgress.child;
+  var primaryChildProps = {
+    mode: 'hidden',
+    children: primaryChildren
+  };
+  var primaryChildFragment;
+  var fallbackChildFragment;
+
+  if ((mode & ConcurrentMode) === NoMode && progressedPrimaryFragment !== null) {
+    // In legacy mode, we commit the primary tree as if it successfully
+    // completed, even though it's in an inconsistent state.
+    primaryChildFragment = progressedPrimaryFragment;
+    primaryChildFragment.childLanes = NoLanes;
+    primaryChildFragment.pendingProps = primaryChildProps;
+
+    if ( workInProgress.mode & ProfileMode) {
+      // Reset the durations from the first pass so they aren't included in the
+      // final amounts. This seems counterintuitive, since we're intentionally
+      // not measuring part of the render phase, but this makes it match what we
+      // do in Concurrent Mode.
+      primaryChildFragment.actualDuration = 0;
+      primaryChildFragment.actualStartTime = -1;
+      primaryChildFragment.selfBaseDuration = 0;
+      primaryChildFragment.treeBaseDuration = 0;
+    }
+
+    fallbackChildFragment = createFiberFromFragment(fallbackChildren, mode, renderLanes, null);
+  } else {
+    primaryChildFragment = mountWorkInProgressOffscreenFiber(primaryChildProps, mode);
+    fallbackChildFragment = createFiberFromFragment(fallbackChildren, mode, renderLanes, null);
+  }
+
+  primaryChildFragment.return = workInProgress;
+  fallbackChildFragment.return = workInProgress;
+  primaryChildFragment.sibling = fallbackChildFragment;
+  workInProgress.child = primaryChildFragment;
+  return fallbackChildFragment;
+}
+
+function mountWorkInProgressOffscreenFiber(offscreenProps, mode, renderLanes) {
+  // The props argument to `createFiberFromOffscreen` is `any` typed, so we use
+  // this wrapper function to constrain it.
+  return createFiberFromOffscreen(offscreenProps, mode, NoLanes, null);
+}
+
+function updateWorkInProgressOffscreenFiber(current, offscreenProps) {
+  // The props argument to `createWorkInProgress` is `any` typed, so we use this
+  // wrapper function to constrain it.
+  return createWorkInProgress(current, offscreenProps);
+}
+
+function updateSuspensePrimaryChildren(current, workInProgress, primaryChildren, renderLanes) {
+  var currentPrimaryChildFragment = current.child;
+  var currentFallbackChildFragment = currentPrimaryChildFragment.sibling;
+  var primaryChildFragment = updateWorkInProgressOffscreenFiber(currentPrimaryChildFragment, {
+    mode: 'visible',
+    children: primaryChildren
+  });
+
+  if ((workInProgress.mode & ConcurrentMode) === NoMode) {
+    primaryChildFragment.lanes = renderLanes;
+  }
+
+  primaryChildFragment.return = workInProgress;
+  primaryChildFragment.sibling = null;
+
+  if (currentFallbackChildFragment !== null) {
+    // Delete the fallback child fragment
+    var deletions = workInProgress.deletions;
+
+    if (deletions === null) {
+      workInProgress.deletions = [currentFallbackChildFragment];
+      workInProgress.flags |= ChildDeletion;
+    } else {
+      deletions.push(currentFallbackChildFragment);
+    }
+  }
+
+  workInProgress.child = primaryChildFragment;
+  return primaryChildFragment;
+}
+
+function updateSuspenseFallbackChildren(current, workInProgress, primaryChildren, fallbackChildren, renderLanes) {
+  var mode = workInProgress.mode;
+  var currentPrimaryChildFragment = current.child;
+  var currentFallbackChildFragment = currentPrimaryChildFragment.sibling;
+  var primaryChildProps = {
+    mode: 'hidden',
+    children: primaryChildren
+  };
+  var primaryChildFragment;
+
+  if ( // In legacy mode, we commit the primary tree as if it successfully
+  // completed, even though it's in an inconsistent state.
+  (mode & ConcurrentMode) === NoMode && // Make sure we're on the second pass, i.e. the primary child fragment was
+  // already cloned. In legacy mode, the only case where this isn't true is
+  // when DevTools forces us to display a fallback; we skip the first render
+  // pass entirely and go straight to rendering the fallback. (In Concurrent
+  // Mode, SuspenseList can also trigger this scenario, but this is a legacy-
+  // only codepath.)
+  workInProgress.child !== currentPrimaryChildFragment) {
+    var progressedPrimaryFragment = workInProgress.child;
+    primaryChildFragment = progressedPrimaryFragment;
+    primaryChildFragment.childLanes = NoLanes;
+    primaryChildFragment.pendingProps = primaryChildProps;
+
+    if ( workInProgress.mode & ProfileMode) {
+      // Reset the durations from the first pass so they aren't included in the
+      // final amounts. This seems counterintuitive, since we're intentionally
+      // not measuring part of the render phase, but this makes it match what we
+      // do in Concurrent Mode.
+      primaryChildFragment.actualDuration = 0;
+      primaryChildFragment.actualStartTime = -1;
+      primaryChildFragment.selfBaseDuration = currentPrimaryChildFragment.selfBaseDuration;
+      primaryChildFragment.treeBaseDuration = currentPrimaryChildFragment.treeBaseDuration;
+    } // The fallback fiber was added as a deletion during the first pass.
+    // However, since we're going to remain on the fallback, we no longer want
+    // to delete it.
+
+
+    workInProgress.deletions = null;
+  } else {
+    primaryChildFragment = updateWorkInProgressOffscreenFiber(currentPrimaryChildFragment, primaryChildProps); // Since we're reusing a current tree, we need to reuse the flags, too.
+    // (We don't do this in legacy mode, because in legacy mode we don't re-use
+    // the current tree; see previous branch.)
+
+    primaryChildFragment.subtreeFlags = currentPrimaryChildFragment.subtreeFlags & StaticMask;
+  }
+
+  var fallbackChildFragment;
+
+  if (currentFallbackChildFragment !== null) {
+    fallbackChildFragment = createWorkInProgress(currentFallbackChildFragment, fallbackChildren);
+  } else {
+    fallbackChildFragment = createFiberFromFragment(fallbackChildren, mode, renderLanes, null); // Needs a placement effect because the parent (the Suspense boundary) already
+    // mounted but this is a new fiber.
+
+    fallbackChildFragment.flags |= Placement;
+  }
+
+  fallbackChildFragment.return = workInProgress;
+  primaryChildFragment.return = workInProgress;
+  primaryChildFragment.sibling = fallbackChildFragment;
+  workInProgress.child = primaryChildFragment;
+  return fallbackChildFragment;
+}
+
+function retrySuspenseComponentWithoutHydrating(current, workInProgress, renderLanes, recoverableError) {
+  // Falling back to client rendering. Because this has performance
+  // implications, it's considered a recoverable error, even though the user
+  // likely won't observe anything wrong with the UI.
+  //
+  // The error is passed in as an argument to enforce that every caller provide
+  // a custom message, or explicitly opt out (currently the only path that opts
+  // out is legacy mode; every concurrent path provides an error).
+  if (recoverableError !== null) {
+    queueHydrationError(recoverableError);
+  } // This will add the old fiber to the deletion list
+
+
+  reconcileChildFibers(workInProgress, current.child, null, renderLanes); // We're now not suspended nor dehydrated.
+
+  var nextProps = workInProgress.pendingProps;
+  var primaryChildren = nextProps.children;
+  var primaryChildFragment = mountSuspensePrimaryChildren(workInProgress, primaryChildren); // Needs a placement effect because the parent (the Suspense boundary) already
+  // mounted but this is a new fiber.
+
+  primaryChildFragment.flags |= Placement;
+  workInProgress.memoizedState = null;
+  return primaryChildFragment;
+}
+
+function mountSuspenseFallbackAfterRetryWithoutHydrating(current, workInProgress, primaryChildren, fallbackChildren, renderLanes) {
+  var fiberMode = workInProgress.mode;
+  var primaryChildProps = {
+    mode: 'visible',
+    children: primaryChildren
+  };
+  var primaryChildFragment = mountWorkInProgressOffscreenFiber(primaryChildProps, fiberMode);
+  var fallbackChildFragment = createFiberFromFragment(fallbackChildren, fiberMode, renderLanes, null); // Needs a placement effect because the parent (the Suspense
+  // boundary) already mounted but this is a new fiber.
+
+  fallbackChildFragment.flags |= Placement;
+  primaryChildFragment.return = workInProgress;
+  fallbackChildFragment.return = workInProgress;
+  primaryChildFragment.sibling = fallbackChildFragment;
+  workInProgress.child = primaryChildFragment;
+
+  if ((workInProgress.mode & ConcurrentMode) !== NoMode) {
+    // We will have dropped the effect list which contains the
+    // deletion. We need to reconcile to delete the current child.
+    reconcileChildFibers(workInProgress, current.child, null, renderLanes);
+  }
+
+  return fallbackChildFragment;
+}
+
+function mountDehydratedSuspenseComponent(workInProgress, suspenseInstance, renderLanes) {
+  // During the first pass, we'll bail out and not drill into the children.
+  // Instead, we'll leave the content in place and try to hydrate it later.
+  if ((workInProgress.mode & ConcurrentMode) === NoMode) {
+    {
+      error('Cannot hydrate Suspense in legacy mode. Switch from ' + 'ReactDOM.hydrate(element, container) to ' + 'ReactDOMClient.hydrateRoot(container, <App />)' + '.render(element) or remove the Suspense components from ' + 'the server rendered components.');
+    }
+
+    workInProgress.lanes = laneToLanes(SyncLane);
+  } else if (isSuspenseInstanceFallback(suspenseInstance)) {
+    // This is a client-only boundary. Since we won't get any content from the server
+    // for this, we need to schedule that at a higher priority based on when it would
+    // have timed out. In theory we could render it in this pass but it would have the
+    // wrong priority associated with it and will prevent hydration of parent path.
+    // Instead, we'll leave work left on it to render it in a separate commit.
+    // TODO This time should be the time at which the server rendered response that is
+    // a parent to this boundary was displayed. However, since we currently don't have
+    // a protocol to transfer that time, we'll just estimate it by using the current
+    // time. This will mean that Suspense timeouts are slightly shifted to later than
+    // they should be.
+    // Schedule a normal pri update to render this content.
+    workInProgress.lanes = laneToLanes(DefaultHydrationLane);
+  } else {
+    // We'll continue hydrating the rest at offscreen priority since we'll already
+    // be showing the right content coming from the server, it is no rush.
+    workInProgress.lanes = laneToLanes(OffscreenLane);
+  }
+
+  return null;
+}
+
+function updateDehydratedSuspenseComponent(current, workInProgress, didSuspend, nextProps, suspenseInstance, suspenseState, renderLanes) {
+  if (!didSuspend) {
+    // This is the first render pass. Attempt to hydrate.
+    // We should never be hydrating at this point because it is the first pass,
+    // but after we've already committed once.
+    warnIfHydrating();
+
+    if ((workInProgress.mode & ConcurrentMode) === NoMode) {
+      return retrySuspenseComponentWithoutHydrating(current, workInProgress, renderLanes, // TODO: When we delete legacy mode, we should make this error argument
+      // required — every concurrent mode path that causes hydration to
+      // de-opt to client rendering should have an error message.
+      null);
+    }
+
+    if (isSuspenseInstanceFallback(suspenseInstance)) {
+      // This boundary is in a permanent fallback state. In this case, we'll never
+      // get an update and we'll never be able to hydrate the final content. Let's just try the
+      // client side render instead.
+      var digest, message, stack;
+
+      {
+        var _getSuspenseInstanceF = getSuspenseInstanceFallbackErrorDetails(suspenseInstance);
+
+        digest = _getSuspenseInstanceF.digest;
+        message = _getSuspenseInstanceF.message;
+        stack = _getSuspenseInstanceF.stack;
+      }
+
+      var error;
+
+      if (message) {
+        // eslint-disable-next-line react-internal/prod-error-codes
+        error = new Error(message);
+      } else {
+        error = new Error('The server could not finish this Suspense boundary, likely ' + 'due to an error during server rendering. Switched to ' + 'client rendering.');
+      }
+
+      var capturedValue = createCapturedValue(error, digest, stack);
+      return retrySuspenseComponentWithoutHydrating(current, workInProgress, renderLanes, capturedValue);
+    }
+    // any context has changed, we need to treat is as if the input might have changed.
+
+
+    var hasContextChanged = includesSomeLane(renderLanes, current.childLanes);
+
+    if (didReceiveUpdate || hasContextChanged) {
+      // This boundary has changed since the first render. This means that we are now unable to
+      // hydrate it. We might still be able to hydrate it using a higher priority lane.
+      var root = getWorkInProgressRoot();
+
+      if (root !== null) {
+        var attemptHydrationAtLane = getBumpedLaneForHydration(root, renderLanes);
+
+        if (attemptHydrationAtLane !== NoLane && attemptHydrationAtLane !== suspenseState.retryLane) {
+          // Intentionally mutating since this render will get interrupted. This
+          // is one of the very rare times where we mutate the current tree
+          // during the render phase.
+          suspenseState.retryLane = attemptHydrationAtLane; // TODO: Ideally this would inherit the event time of the current render
+
+          var eventTime = NoTimestamp;
+          enqueueConcurrentRenderForLane(current, attemptHydrationAtLane);
+          scheduleUpdateOnFiber(root, current, attemptHydrationAtLane, eventTime);
+        }
+      } // If we have scheduled higher pri work above, this will probably just abort the render
+      // since we now have higher priority work, but in case it doesn't, we need to prepare to
+      // render something, if we time out. Even if that requires us to delete everything and
+      // skip hydration.
+      // Delay having to do this as long as the suspense timeout allows us.
+
+
+      renderDidSuspendDelayIfPossible();
+
+      var _capturedValue = createCapturedValue(new Error('This Suspense boundary received an update before it finished ' + 'hydrating. This caused the boundary to switch to client rendering. ' + 'The usual way to fix this is to wrap the original update ' + 'in startTransition.'));
+
+      return retrySuspenseComponentWithoutHydrating(current, workInProgress, renderLanes, _capturedValue);
+    } else if (isSuspenseInstancePending(suspenseInstance)) {
+      // This component is still pending more data from the server, so we can't hydrate its
+      // content. We treat it as if this component suspended itself. It might seem as if
+      // we could just try to render it client-side instead. However, this will perform a
+      // lot of unnecessary work and is unlikely to complete since it often will suspend
+      // on missing data anyway. Additionally, the server might be able to render more
+      // than we can on the client yet. In that case we'd end up with more fallback states
+      // on the client than if we just leave it alone. If the server times out or errors
+      // these should update this boundary to the permanent Fallback state instead.
+      // Mark it as having captured (i.e. suspended).
+      workInProgress.flags |= DidCapture; // Leave the child in place. I.e. the dehydrated fragment.
+
+      workInProgress.child = current.child; // Register a callback to retry this boundary once the server has sent the result.
+
+      var retry = retryDehydratedSuspenseBoundary.bind(null, current);
+      registerSuspenseInstanceRetry(suspenseInstance, retry);
+      return null;
+    } else {
+      // This is the first attempt.
+      reenterHydrationStateFromDehydratedSuspenseInstance(workInProgress, suspenseInstance, suspenseState.treeContext);
+      var primaryChildren = nextProps.children;
+      var primaryChildFragment = mountSuspensePrimaryChildren(workInProgress, primaryChildren); // Mark the children as hydrating. This is a fast path to know whether this
+      // tree is part of a hydrating tree. This is used to determine if a child
+      // node has fully mounted yet, and for scheduling event replaying.
+      // Conceptually this is similar to Placement in that a new subtree is
+      // inserted into the React tree here. It just happens to not need DOM
+      // mutations because it already exists.
+
+      primaryChildFragment.flags |= Hydrating;
+      return primaryChildFragment;
+    }
+  } else {
+    // This is the second render pass. We already attempted to hydrated, but
+    // something either suspended or errored.
+    if (workInProgress.flags & ForceClientRender) {
+      // Something errored during hydration. Try again without hydrating.
+      workInProgress.flags &= ~ForceClientRender;
+
+      var _capturedValue2 = createCapturedValue(new Error('There was an error while hydrating this Suspense boundary. ' + 'Switched to client rendering.'));
+
+      return retrySuspenseComponentWithoutHydrating(current, workInProgress, renderLanes, _capturedValue2);
+    } else if (workInProgress.memoizedState !== null) {
+      // Something suspended and we should still be in dehydrated mode.
+      // Leave the existing child in place.
+      workInProgress.child = current.child; // The dehydrated completion pass expects this flag to be there
+      // but the normal suspense pass doesn't.
+
+      workInProgress.flags |= DidCapture;
+      return null;
+    } else {
+      // Suspended but we should no longer be in dehydrated mode.
+      // Therefore we now have to render the fallback.
+      var nextPrimaryChildren = nextProps.children;
+      var nextFallbackChildren = nextProps.fallback;
+      var fallbackChildFragment = mountSuspenseFallbackAfterRetryWithoutHydrating(current, workInProgress, nextPrimaryChildren, nextFallbackChildren, renderLanes);
+      var _primaryChildFragment4 = workInProgress.child;
+      _primaryChildFragment4.memoizedState = mountSuspenseOffscreenState(renderLanes);
+      workInProgress.memoizedState = SUSPENDED_MARKER;
+      return fallbackChildFragment;
+    }
+  }
+}
+
+function scheduleSuspenseWorkOnFiber(fiber, renderLanes, propagationRoot) {
+  fiber.lanes = mergeLanes(fiber.lanes, renderLanes);
+  var alternate = fiber.alternate;
+
+  if (alternate !== null) {
+    alternate.lanes = mergeLanes(alternate.lanes, renderLanes);
+  }
+
+  scheduleContextWorkOnParentPath(fiber.return, renderLanes, propagationRoot);
+}
+
+function propagateSuspenseContextChange(workInProgress, firstChild, renderLanes) {
+  // Mark any Suspense boundaries with fallbacks as having work to do.
+  // If they were previously forced into fallbacks, they may now be able
+  // to unblock.
+  var node = firstChild;
+
+  while (node !== null) {
+    if (node.tag === SuspenseComponent) {
+      var state = node.memoizedState;
+
+      if (state !== null) {
+        scheduleSuspenseWorkOnFiber(node, renderLanes, workInProgress);
+      }
+    } else if (node.tag === SuspenseListComponent) {
+      // If the tail is hidden there might not be an Suspense boundaries
+      // to schedule work on. In this case we have to schedule it on the
+      // list itself.
+      // We don't have to traverse to the children of the list since
+      // the list will propagate the change when it rerenders.
+      scheduleSuspenseWorkOnFiber(node, renderLanes, workInProgress);
+    } else if (node.child !== null) {
+      node.child.return = node;
+      node = node.child;
+      continue;
+    }
+
+    if (node === workInProgress) {
+      return;
+    }
+
+    while (node.sibling === null) {
+      if (node.return === null || node.return === workInProgress) {
+        return;
+      }
+
+      node = node.return;
+    }
+
+    node.sibling.return = node.return;
+    node = node.sibling;
+  }
+}
+
+function findLastContentRow(firstChild) {
+  // This is going to find the last row among these children that is already
+  // showing content on the screen, as opposed to being in fallback state or
+  // new. If a row has multiple Suspense boundaries, any of them being in the
+  // fallback state, counts as the whole row being in a fallback state.
+  // Note that the "rows" will be workInProgress, but any nested children
+  // will still be current since we haven't rendered them yet. The mounted
+  // order may not be the same as the new order. We use the new order.
+  var row = firstChild;
+  var lastContentRow = null;
+
+  while (row !== null) {
+    var currentRow = row.alternate; // New rows can't be content rows.
+
+    if (currentRow !== null && findFirstSuspended(currentRow) === null) {
+      lastContentRow = row;
+    }
+
+    row = row.sibling;
+  }
+
+  return lastContentRow;
+}
+
+function validateRevealOrder(revealOrder) {
+  {
+    if (revealOrder !== undefined && revealOrder !== 'forwards' && revealOrder !== 'backwards' && revealOrder !== 'together' && !didWarnAboutRevealOrder[revealOrder]) {
+      didWarnAboutRevealOrder[revealOrder] = true;
+
+      if (typeof revealOrder === 'string') {
+        switch (revealOrder.toLowerCase()) {
+          case 'together':
+          case 'forwards':
+          case 'backwards':
+            {
+              error('"%s" is not a valid value for revealOrder on <SuspenseList />. ' + 'Use lowercase "%s" instead.', revealOrder, revealOrder.toLowerCase());
+
+              break;
+            }
+
+          case 'forward':
+          case 'backward':
+            {
+              error('"%s" is not a valid value for revealOrder on <SuspenseList />. ' + 'React uses the -s suffix in the spelling. Use "%ss" instead.', revealOrder, revealOrder.toLowerCase());
+
+              break;
+            }
+
+          default:
+            error('"%s" is not a supported revealOrder on <SuspenseList />. ' + 'Did you mean "together", "forwards" or "backwards"?', revealOrder);
+
+            break;
+        }
+      } else {
+        error('%s is not a supported value for revealOrder on <SuspenseList />. ' + 'Did you mean "together", "forwards" or "backwards"?', revealOrder);
+      }
+    }
+  }
+}
+
+function validateTailOptions(tailMode, revealOrder) {
+  {
+    if (tailMode !== undefined && !didWarnAboutTailOptions[tailMode]) {
+      if (tailMode !== 'collapsed' && tailMode !== 'hidden') {
+        didWarnAboutTailOptions[tailMode] = true;
+
+        error('"%s" is not a supported value for tail on <SuspenseList />. ' + 'Did you mean "collapsed" or "hidden"?', tailMode);
+      } else if (revealOrder !== 'forwards' && revealOrder !== 'backwards') {
+        didWarnAboutTailOptions[tailMode] = true;
+
+        error('<SuspenseList tail="%s" /> is only valid if revealOrder is ' + '"forwards" or "backwards". ' + 'Did you mean to specify revealOrder="forwards"?', tailMode);
+      }
+    }
+  }
+}
+
+function validateSuspenseListNestedChild(childSlot, index) {
+  {
+    var isAnArray = isArray(childSlot);
+    var isIterable = !isAnArray && typeof getIteratorFn(childSlot) === 'function';
+
+    if (isAnArray || isIterable) {
+      var type = isAnArray ? 'array' : 'iterable';
+
+      error('A nested %s was passed to row #%s in <SuspenseList />. Wrap it in ' + 'an additional SuspenseList to configure its revealOrder: ' + '<SuspenseList revealOrder=...> ... ' + '<SuspenseList revealOrder=...>{%s}</SuspenseList> ... ' + '</SuspenseList>', type, index, type);
+
+      return false;
+    }
+  }
+
+  return true;
+}
+
+function validateSuspenseListChildren(children, revealOrder) {
+  {
+    if ((revealOrder === 'forwards' || revealOrder === 'backwards') && children !== undefined && children !== null && children !== false) {
+      if (isArray(children)) {
+        for (var i = 0; i < children.length; i++) {
+          if (!validateSuspenseListNestedChild(children[i], i)) {
+            return;
+          }
+        }
+      } else {
+        var iteratorFn = getIteratorFn(children);
+
+        if (typeof iteratorFn === 'function') {
+          var childrenIterator = iteratorFn.call(children);
+
+          if (childrenIterator) {
+            var step = childrenIterator.next();
+            var _i = 0;
+
+            for (; !step.done; step = childrenIterator.next()) {
+              if (!validateSuspenseListNestedChild(step.value, _i)) {
+                return;
+              }
+
+              _i++;
+            }
+          }
+        } else {
+          error('A single row was passed to a <SuspenseList revealOrder="%s" />. ' + 'This is not useful since it needs multiple rows. ' + 'Did you mean to pass multiple children or an array?', revealOrder);
+        }
+      }
+    }
+  }
+}
+
+function initSuspenseListRenderState(workInProgress, isBackwards, tail, lastContentRow, tailMode) {
+  var renderState = workInProgress.memoizedState;
+
+  if (renderState === null) {
+    workInProgress.memoizedState = {
+      isBackwards: isBackwards,
+      rendering: null,
+      renderingStartTime: 0,
+      last: lastContentRow,
+      tail: tail,
+      tailMode: tailMode
+    };
+  } else {
+    // We can reuse the existing object from previous renders.
+    renderState.isBackwards = isBackwards;
+    renderState.rendering = null;
+    renderState.renderingStartTime = 0;
+    renderState.last = lastContentRow;
+    renderState.tail = tail;
+    renderState.tailMode = tailMode;
+  }
+} // This can end up rendering this component multiple passes.
+// The first pass splits the children fibers into two sets. A head and tail.
+// We first render the head. If anything is in fallback state, we do another
+// pass through beginWork to rerender all children (including the tail) with
+// the force suspend context. If the first render didn't have anything in
+// in fallback state. Then we render each row in the tail one-by-one.
+// That happens in the completeWork phase without going back to beginWork.
+
+
+function updateSuspenseListComponent(current, workInProgress, renderLanes) {
+  var nextProps = workInProgress.pendingProps;
+  var revealOrder = nextProps.revealOrder;
+  var tailMode = nextProps.tail;
+  var newChildren = nextProps.children;
+  validateRevealOrder(revealOrder);
+  validateTailOptions(tailMode, revealOrder);
+  validateSuspenseListChildren(newChildren, revealOrder);
+  reconcileChildren(current, workInProgress, newChildren, renderLanes);
+  var suspenseContext = suspenseStackCursor.current;
+  var shouldForceFallback = hasSuspenseContext(suspenseContext, ForceSuspenseFallback);
+
+  if (shouldForceFallback) {
+    suspenseContext = setShallowSuspenseContext(suspenseContext, ForceSuspenseFallback);
+    workInProgress.flags |= DidCapture;
+  } else {
+    var didSuspendBefore = current !== null && (current.flags & DidCapture) !== NoFlags;
+
+    if (didSuspendBefore) {
+      // If we previously forced a fallback, we need to schedule work
+      // on any nested boundaries to let them know to try to render
+      // again. This is the same as context updating.
+      propagateSuspenseContextChange(workInProgress, workInProgress.child, renderLanes);
+    }
+
+    suspenseContext = setDefaultShallowSuspenseContext(suspenseContext);
+  }
+
+  pushSuspenseContext(workInProgress, suspenseContext);
+
+  if ((workInProgress.mode & ConcurrentMode) === NoMode) {
+    // In legacy mode, SuspenseList doesn't work so we just
+    // use make it a noop by treating it as the default revealOrder.
+    workInProgress.memoizedState = null;
+  } else {
+    switch (revealOrder) {
+      case 'forwards':
+        {
+          var lastContentRow = findLastContentRow(workInProgress.child);
+          var tail;
+
+          if (lastContentRow === null) {
+            // The whole list is part of the tail.
+            // TODO: We could fast path by just rendering the tail now.
+            tail = workInProgress.child;
+            workInProgress.child = null;
+          } else {
+            // Disconnect the tail rows after the content row.
+            // We're going to render them separately later.
+            tail = lastContentRow.sibling;
+            lastContentRow.sibling = null;
+          }
+
+          initSuspenseListRenderState(workInProgress, false, // isBackwards
+          tail, lastContentRow, tailMode);
+          break;
+        }
+
+      case 'backwards':
+        {
+          // We're going to find the first row that has existing content.
+          // At the same time we're going to reverse the list of everything
+          // we pass in the meantime. That's going to be our tail in reverse
+          // order.
+          var _tail = null;
+          var row = workInProgress.child;
+          workInProgress.child = null;
+
+          while (row !== null) {
+            var currentRow = row.alternate; // New rows can't be content rows.
+
+            if (currentRow !== null && findFirstSuspended(currentRow) === null) {
+              // This is the beginning of the main content.
+              workInProgress.child = row;
+              break;
+            }
+
+            var nextRow = row.sibling;
+            row.sibling = _tail;
+            _tail = row;
+            row = nextRow;
+          } // TODO: If workInProgress.child is null, we can continue on the tail immediately.
+
+
+          initSuspenseListRenderState(workInProgress, true, // isBackwards
+          _tail, null, // last
+          tailMode);
+          break;
+        }
+
+      case 'together':
+        {
+          initSuspenseListRenderState(workInProgress, false, // isBackwards
+          null, // tail
+          null, // last
+          undefined);
+          break;
+        }
+
+      default:
+        {
+          // The default reveal order is the same as not having
+          // a boundary.
+          workInProgress.memoizedState = null;
+        }
+    }
+  }
+
+  return workInProgress.child;
+}
+
+function updatePortalComponent(current, workInProgress, renderLanes) {
+  pushHostContainer(workInProgress, workInProgress.stateNode.containerInfo);
+  var nextChildren = workInProgress.pendingProps;
+
+  if (current === null) {
+    // Portals are special because we don't append the children during mount
+    // but at commit. Therefore we need to track insertions which the normal
+    // flow doesn't do during mount. This doesn't happen at the root because
+    // the root always starts with a "current" with a null child.
+    // TODO: Consider unifying this with how the root works.
+    workInProgress.child = reconcileChildFibers(workInProgress, null, nextChildren, renderLanes);
+  } else {
+    reconcileChildren(current, workInProgress, nextChildren, renderLanes);
+  }
+
+  return workInProgress.child;
+}
+
+var hasWarnedAboutUsingNoValuePropOnContextProvider = false;
+
+function updateContextProvider(current, workInProgress, renderLanes) {
+  var providerType = workInProgress.type;
+  var context = providerType._context;
+  var newProps = workInProgress.pendingProps;
+  var oldProps = workInProgress.memoizedProps;
+  var newValue = newProps.value;
+
+  {
+    if (!('value' in newProps)) {
+      if (!hasWarnedAboutUsingNoValuePropOnContextProvider) {
+        hasWarnedAboutUsingNoValuePropOnContextProvider = true;
+
+        error('The `value` prop is required for the `<Context.Provider>`. Did you misspell it or forget to pass it?');
+      }
+    }
+
+    var providerPropTypes = workInProgress.type.propTypes;
+
+    if (providerPropTypes) {
+      checkPropTypes(providerPropTypes, newProps, 'prop', 'Context.Provider');
+    }
+  }
+
+  pushProvider(workInProgress, context, newValue);
+
+  {
+    if (oldProps !== null) {
+      var oldValue = oldProps.value;
+
+      if (objectIs(oldValue, newValue)) {
+        // No change. Bailout early if children are the same.
+        if (oldProps.children === newProps.children && !hasContextChanged()) {
+          return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);
+        }
+      } else {
+        // The context value changed. Search for matching consumers and schedule
+        // them to update.
+        propagateContextChange(workInProgress, context, renderLanes);
+      }
+    }
+  }
+
+  var newChildren = newProps.children;
+  reconcileChildren(current, workInProgress, newChildren, renderLanes);
+  return workInProgress.child;
+}
+
+var hasWarnedAboutUsingContextAsConsumer = false;
+
+function updateContextConsumer(current, workInProgress, renderLanes) {
+  var context = workInProgress.type; // The logic below for Context differs depending on PROD or DEV mode. In
+  // DEV mode, we create a separate object for Context.Consumer that acts
+  // like a proxy to Context. This proxy object adds unnecessary code in PROD
+  // so we use the old behaviour (Context.Consumer references Context) to
+  // reduce size and overhead. The separate object references context via
+  // a property called "_context", which also gives us the ability to check
+  // in DEV mode if this property exists or not and warn if it does not.
+
+  {
+    if (context._context === undefined) {
+      // This may be because it's a Context (rather than a Consumer).
+      // Or it may be because it's older React where they're the same thing.
+      // We only want to warn if we're sure it's a new React.
+      if (context !== context.Consumer) {
+        if (!hasWarnedAboutUsingContextAsConsumer) {
+          hasWarnedAboutUsingContextAsConsumer = true;
+
+          error('Rendering <Context> directly is not supported and will be removed in ' + 'a future major release. Did you mean to render <Context.Consumer> instead?');
+        }
+      }
+    } else {
+      context = context._context;
+    }
+  }
+
+  var newProps = workInProgress.pendingProps;
+  var render = newProps.children;
+
+  {
+    if (typeof render !== 'function') {
+      error('A context consumer was rendered with multiple children, or a child ' + "that isn't a function. A context consumer expects a single child " + 'that is a function. If you did pass a function, make sure there ' + 'is no trailing or leading whitespace around it.');
+    }
+  }
+
+  prepareToReadContext(workInProgress, renderLanes);
+  var newValue = readContext(context);
+
+  {
+    markComponentRenderStarted(workInProgress);
+  }
+
+  var newChildren;
+
+  {
+    ReactCurrentOwner$1.current = workInProgress;
+    setIsRendering(true);
+    newChildren = render(newValue);
+    setIsRendering(false);
+  }
+
+  {
+    markComponentRenderStopped();
+  } // React DevTools reads this flag.
+
+
+  workInProgress.flags |= PerformedWork;
+  reconcileChildren(current, workInProgress, newChildren, renderLanes);
+  return workInProgress.child;
+}
+
+function markWorkInProgressReceivedUpdate() {
+  didReceiveUpdate = true;
+}
+
+function resetSuspendedCurrentOnMountInLegacyMode(current, workInProgress) {
+  if ((workInProgress.mode & ConcurrentMode) === NoMode) {
+    if (current !== null) {
+      // A lazy component only mounts if it suspended inside a non-
+      // concurrent tree, in an inconsistent state. We want to treat it like
+      // a new mount, even though an empty version of it already committed.
+      // Disconnect the alternate pointers.
+      current.alternate = null;
+      workInProgress.alternate = null; // Since this is conceptually a new fiber, schedule a Placement effect
+
+      workInProgress.flags |= Placement;
+    }
+  }
+}
+
+function bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes) {
+  if (current !== null) {
+    // Reuse previous dependencies
+    workInProgress.dependencies = current.dependencies;
+  }
+
+  {
+    // Don't update "base" render times for bailouts.
+    stopProfilerTimerIfRunning();
+  }
+
+  markSkippedUpdateLanes(workInProgress.lanes); // Check if the children have any pending work.
+
+  if (!includesSomeLane(renderLanes, workInProgress.childLanes)) {
+    // The children don't have any work either. We can skip them.
+    // TODO: Once we add back resuming, we should check if the children are
+    // a work-in-progress set. If so, we need to transfer their effects.
+    {
+      return null;
+    }
+  } // This fiber doesn't have work, but its subtree does. Clone the child
+  // fibers and continue.
+
+
+  cloneChildFibers(current, workInProgress);
+  return workInProgress.child;
+}
+
+function remountFiber(current, oldWorkInProgress, newWorkInProgress) {
+  {
+    var returnFiber = oldWorkInProgress.return;
+
+    if (returnFiber === null) {
+      // eslint-disable-next-line react-internal/prod-error-codes
+      throw new Error('Cannot swap the root fiber.');
+    } // Disconnect from the old current.
+    // It will get deleted.
+
+
+    current.alternate = null;
+    oldWorkInProgress.alternate = null; // Connect to the new tree.
+
+    newWorkInProgress.index = oldWorkInProgress.index;
+    newWorkInProgress.sibling = oldWorkInProgress.sibling;
+    newWorkInProgress.return = oldWorkInProgress.return;
+    newWorkInProgress.ref = oldWorkInProgress.ref; // Replace the child/sibling pointers above it.
+
+    if (oldWorkInProgress === returnFiber.child) {
+      returnFiber.child = newWorkInProgress;
+    } else {
+      var prevSibling = returnFiber.child;
+
+      if (prevSibling === null) {
+        // eslint-disable-next-line react-internal/prod-error-codes
+        throw new Error('Expected parent to have a child.');
+      }
+
+      while (prevSibling.sibling !== oldWorkInProgress) {
+        prevSibling = prevSibling.sibling;
+
+        if (prevSibling === null) {
+          // eslint-disable-next-line react-internal/prod-error-codes
+          throw new Error('Expected to find the previous sibling.');
+        }
+      }
+
+      prevSibling.sibling = newWorkInProgress;
+    } // Delete the old fiber and place the new one.
+    // Since the old fiber is disconnected, we have to schedule it manually.
+
+
+    var deletions = returnFiber.deletions;
+
+    if (deletions === null) {
+      returnFiber.deletions = [current];
+      returnFiber.flags |= ChildDeletion;
+    } else {
+      deletions.push(current);
+    }
+
+    newWorkInProgress.flags |= Placement; // Restart work from the new fiber.
+
+    return newWorkInProgress;
+  }
+}
+
+function checkScheduledUpdateOrContext(current, renderLanes) {
+  // Before performing an early bailout, we must check if there are pending
+  // updates or context.
+  var updateLanes = current.lanes;
+
+  if (includesSomeLane(updateLanes, renderLanes)) {
+    return true;
+  } // No pending update, but because context is propagated lazily, we need
+
+  return false;
+}
+
+function attemptEarlyBailoutIfNoScheduledUpdate(current, workInProgress, renderLanes) {
+  // This fiber does not have any pending work. Bailout without entering
+  // the begin phase. There's still some bookkeeping we that needs to be done
+  // in this optimized path, mostly pushing stuff onto the stack.
+  switch (workInProgress.tag) {
+    case HostRoot:
+      pushHostRootContext(workInProgress);
+      var root = workInProgress.stateNode;
+
+      resetHydrationState();
+      break;
+
+    case HostComponent:
+      pushHostContext(workInProgress);
+      break;
+
+    case ClassComponent:
+      {
+        var Component = workInProgress.type;
+
+        if (isContextProvider(Component)) {
+          pushContextProvider(workInProgress);
+        }
+
+        break;
+      }
+
+    case HostPortal:
+      pushHostContainer(workInProgress, workInProgress.stateNode.containerInfo);
+      break;
+
+    case ContextProvider:
+      {
+        var newValue = workInProgress.memoizedProps.value;
+        var context = workInProgress.type._context;
+        pushProvider(workInProgress, context, newValue);
+        break;
+      }
+
+    case Profiler:
+      {
+        // Profiler should only call onRender when one of its descendants actually rendered.
+        var hasChildWork = includesSomeLane(renderLanes, workInProgress.childLanes);
+
+        if (hasChildWork) {
+          workInProgress.flags |= Update;
+        }
+
+        {
+          // Reset effect durations for the next eventual effect phase.
+          // These are reset during render to allow the DevTools commit hook a chance to read them,
+          var stateNode = workInProgress.stateNode;
+          stateNode.effectDuration = 0;
+          stateNode.passiveEffectDuration = 0;
+        }
+      }
+
+      break;
+
+    case SuspenseComponent:
+      {
+        var state = workInProgress.memoizedState;
+
+        if (state !== null) {
+          if (state.dehydrated !== null) {
+            pushSuspenseContext(workInProgress, setDefaultShallowSuspenseContext(suspenseStackCursor.current)); // We know that this component will suspend again because if it has
+            // been unsuspended it has committed as a resolved Suspense component.
+            // If it needs to be retried, it should have work scheduled on it.
+
+            workInProgress.flags |= DidCapture; // We should never render the children of a dehydrated boundary until we
+            // upgrade it. We return null instead of bailoutOnAlreadyFinishedWork.
+
+            return null;
+          } // If this boundary is currently timed out, we need to decide
+          // whether to retry the primary children, or to skip over it and
+          // go straight to the fallback. Check the priority of the primary
+          // child fragment.
+
+
+          var primaryChildFragment = workInProgress.child;
+          var primaryChildLanes = primaryChildFragment.childLanes;
+
+          if (includesSomeLane(renderLanes, primaryChildLanes)) {
+            // The primary children have pending work. Use the normal path
+            // to attempt to render the primary children again.
+            return updateSuspenseComponent(current, workInProgress, renderLanes);
+          } else {
+            // The primary child fragment does not have pending work marked
+            // on it
+            pushSuspenseContext(workInProgress, setDefaultShallowSuspenseContext(suspenseStackCursor.current)); // The primary children do not have pending work with sufficient
+            // priority. Bailout.
+
+            var child = bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);
+
+            if (child !== null) {
+              // The fallback children have pending work. Skip over the
+              // primary children and work on the fallback.
+              return child.sibling;
+            } else {
+              // Note: We can return `null` here because we already checked
+              // whether there were nested context consumers, via the call to
+              // `bailoutOnAlreadyFinishedWork` above.
+              return null;
+            }
+          }
+        } else {
+          pushSuspenseContext(workInProgress, setDefaultShallowSuspenseContext(suspenseStackCursor.current));
+        }
+
+        break;
+      }
+
+    case SuspenseListComponent:
+      {
+        var didSuspendBefore = (current.flags & DidCapture) !== NoFlags;
+
+        var _hasChildWork = includesSomeLane(renderLanes, workInProgress.childLanes);
+
+        if (didSuspendBefore) {
+          if (_hasChildWork) {
+            // If something was in fallback state last time, and we have all the
+            // same children then we're still in progressive loading state.
+            // Something might get unblocked by state updates or retries in the
+            // tree which will affect the tail. So we need to use the normal
+            // path to compute the correct tail.
+            return updateSuspenseListComponent(current, workInProgress, renderLanes);
+          } // If none of the children had any work, that means that none of
+          // them got retried so they'll still be blocked in the same way
+          // as before. We can fast bail out.
+
+
+          workInProgress.flags |= DidCapture;
+        } // If nothing suspended before and we're rendering the same children,
+        // then the tail doesn't matter. Anything new that suspends will work
+        // in the "together" mode, so we can continue from the state we had.
+
+
+        var renderState = workInProgress.memoizedState;
+
+        if (renderState !== null) {
+          // Reset to the "together" mode in case we've started a different
+          // update in the past but didn't complete it.
+          renderState.rendering = null;
+          renderState.tail = null;
+          renderState.lastEffect = null;
+        }
+
+        pushSuspenseContext(workInProgress, suspenseStackCursor.current);
+
+        if (_hasChildWork) {
+          break;
+        } else {
+          // If none of the children had any work, that means that none of
+          // them got retried so they'll still be blocked in the same way
+          // as before. We can fast bail out.
+          return null;
+        }
+      }
+
+    case OffscreenComponent:
+    case LegacyHiddenComponent:
+      {
+        // Need to check if the tree still needs to be deferred. This is
+        // almost identical to the logic used in the normal update path,
+        // so we'll just enter that. The only difference is we'll bail out
+        // at the next level instead of this one, because the child props
+        // have not changed. Which is fine.
+        // TODO: Probably should refactor `beginWork` to split the bailout
+        // path from the normal path. I'm tempted to do a labeled break here
+        // but I won't :)
+        workInProgress.lanes = NoLanes;
+        return updateOffscreenComponent(current, workInProgress, renderLanes);
+      }
+  }
+
+  return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);
+}
+
+function beginWork(current, workInProgress, renderLanes) {
+  {
+    if (workInProgress._debugNeedsRemount && current !== null) {
+      // This will restart the begin phase with a new fiber.
+      return remountFiber(current, workInProgress, createFiberFromTypeAndProps(workInProgress.type, workInProgress.key, workInProgress.pendingProps, workInProgress._debugOwner || null, workInProgress.mode, workInProgress.lanes));
+    }
+  }
+
+  if (current !== null) {
+    var oldProps = current.memoizedProps;
+    var newProps = workInProgress.pendingProps;
+
+    if (oldProps !== newProps || hasContextChanged() || ( // Force a re-render if the implementation changed due to hot reload:
+     workInProgress.type !== current.type )) {
+      // If props or context changed, mark the fiber as having performed work.
+      // This may be unset if the props are determined to be equal later (memo).
+      didReceiveUpdate = true;
+    } else {
+      // Neither props nor legacy context changes. Check if there's a pending
+      // update or context change.
+      var hasScheduledUpdateOrContext = checkScheduledUpdateOrContext(current, renderLanes);
+
+      if (!hasScheduledUpdateOrContext && // If this is the second pass of an error or suspense boundary, there
+      // may not be work scheduled on `current`, so we check for this flag.
+      (workInProgress.flags & DidCapture) === NoFlags) {
+        // No pending updates or context. Bail out now.
+        didReceiveUpdate = false;
+        return attemptEarlyBailoutIfNoScheduledUpdate(current, workInProgress, renderLanes);
+      }
+
+      if ((current.flags & ForceUpdateForLegacySuspense) !== NoFlags) {
+        // This is a special case that only exists for legacy mode.
+        // See https://github.com/facebook/react/pull/19216.
+        didReceiveUpdate = true;
+      } else {
+        // An update was scheduled on this fiber, but there are no new props
+        // nor legacy context. Set this to false. If an update queue or context
+        // consumer produces a changed value, it will set this to true. Otherwise,
+        // the component will assume the children have not changed and bail out.
+        didReceiveUpdate = false;
+      }
+    }
+  } else {
+    didReceiveUpdate = false;
+
+    if (getIsHydrating() && isForkedChild(workInProgress)) {
+      // Check if this child belongs to a list of muliple children in
+      // its parent.
+      //
+      // In a true multi-threaded implementation, we would render children on
+      // parallel threads. This would represent the beginning of a new render
+      // thread for this subtree.
+      //
+      // We only use this for id generation during hydration, which is why the
+      // logic is located in this special branch.
+      var slotIndex = workInProgress.index;
+      var numberOfForks = getForksAtLevel();
+      pushTreeId(workInProgress, numberOfForks, slotIndex);
+    }
+  } // Before entering the begin phase, clear pending update priority.
+  // TODO: This assumes that we're about to evaluate the component and process
+  // the update queue. However, there's an exception: SimpleMemoComponent
+  // sometimes bails out later in the begin phase. This indicates that we should
+  // move this assignment out of the common path and into each branch.
+
+
+  workInProgress.lanes = NoLanes;
+
+  switch (workInProgress.tag) {
+    case IndeterminateComponent:
+      {
+        return mountIndeterminateComponent(current, workInProgress, workInProgress.type, renderLanes);
+      }
+
+    case LazyComponent:
+      {
+        var elementType = workInProgress.elementType;
+        return mountLazyComponent(current, workInProgress, elementType, renderLanes);
+      }
+
+    case FunctionComponent:
+      {
+        var Component = workInProgress.type;
+        var unresolvedProps = workInProgress.pendingProps;
+        var resolvedProps = workInProgress.elementType === Component ? unresolvedProps : resolveDefaultProps(Component, unresolvedProps);
+        return updateFunctionComponent(current, workInProgress, Component, resolvedProps, renderLanes);
+      }
+
+    case ClassComponent:
+      {
+        var _Component = workInProgress.type;
+        var _unresolvedProps = workInProgress.pendingProps;
+
+        var _resolvedProps = workInProgress.elementType === _Component ? _unresolvedProps : resolveDefaultProps(_Component, _unresolvedProps);
+
+        return updateClassComponent(current, workInProgress, _Component, _resolvedProps, renderLanes);
+      }
+
+    case HostRoot:
+      return updateHostRoot(current, workInProgress, renderLanes);
+
+    case HostComponent:
+      return updateHostComponent(current, workInProgress, renderLanes);
+
+    case HostText:
+      return updateHostText(current, workInProgress);
+
+    case SuspenseComponent:
+      return updateSuspenseComponent(current, workInProgress, renderLanes);
+
+    case HostPortal:
+      return updatePortalComponent(current, workInProgress, renderLanes);
+
+    case ForwardRef:
+      {
+        var type = workInProgress.type;
+        var _unresolvedProps2 = workInProgress.pendingProps;
+
+        var _resolvedProps2 = workInProgress.elementType === type ? _unresolvedProps2 : resolveDefaultProps(type, _unresolvedProps2);
+
+        return updateForwardRef(current, workInProgress, type, _resolvedProps2, renderLanes);
+      }
+
+    case Fragment:
+      return updateFragment(current, workInProgress, renderLanes);
+
+    case Mode:
+      return updateMode(current, workInProgress, renderLanes);
+
+    case Profiler:
+      return updateProfiler(current, workInProgress, renderLanes);
+
+    case ContextProvider:
+      return updateContextProvider(current, workInProgress, renderLanes);
+
+    case ContextConsumer:
+      return updateContextConsumer(current, workInProgress, renderLanes);
+
+    case MemoComponent:
+      {
+        var _type2 = workInProgress.type;
+        var _unresolvedProps3 = workInProgress.pendingProps; // Resolve outer props first, then resolve inner props.
+
+        var _resolvedProps3 = resolveDefaultProps(_type2, _unresolvedProps3);
+
+        {
+          if (workInProgress.type !== workInProgress.elementType) {
+            var outerPropTypes = _type2.propTypes;
+
+            if (outerPropTypes) {
+              checkPropTypes(outerPropTypes, _resolvedProps3, // Resolved for outer only
+              'prop', getComponentNameFromType(_type2));
+            }
+          }
+        }
+
+        _resolvedProps3 = resolveDefaultProps(_type2.type, _resolvedProps3);
+        return updateMemoComponent(current, workInProgress, _type2, _resolvedProps3, renderLanes);
+      }
+
+    case SimpleMemoComponent:
+      {
+        return updateSimpleMemoComponent(current, workInProgress, workInProgress.type, workInProgress.pendingProps, renderLanes);
+      }
+
+    case IncompleteClassComponent:
+      {
+        var _Component2 = workInProgress.type;
+        var _unresolvedProps4 = workInProgress.pendingProps;
+
+        var _resolvedProps4 = workInProgress.elementType === _Component2 ? _unresolvedProps4 : resolveDefaultProps(_Component2, _unresolvedProps4);
+
+        return mountIncompleteClassComponent(current, workInProgress, _Component2, _resolvedProps4, renderLanes);
+      }
+
+    case SuspenseListComponent:
+      {
+        return updateSuspenseListComponent(current, workInProgress, renderLanes);
+      }
+
+    case ScopeComponent:
+      {
+
+        break;
+      }
+
+    case OffscreenComponent:
+      {
+        return updateOffscreenComponent(current, workInProgress, renderLanes);
+      }
+  }
+
+  throw new Error("Unknown unit of work tag (" + workInProgress.tag + "). This error is likely caused by a bug in " + 'React. Please file an issue.');
+}
+
+function markUpdate(workInProgress) {
+  // Tag the fiber with an update effect. This turns a Placement into
+  // a PlacementAndUpdate.
+  workInProgress.flags |= Update;
+}
+
+function markRef$1(workInProgress) {
+  workInProgress.flags |= Ref;
+
+  {
+    workInProgress.flags |= RefStatic;
+  }
+}
+
+var appendAllChildren;
+var updateHostContainer;
+var updateHostComponent$1;
+var updateHostText$1;
+
+{
+  // Mutation mode
+  appendAllChildren = function (parent, workInProgress, needsVisibilityToggle, isHidden) {
+    // We only have the top Fiber that was created but we need recurse down its
+    // children to find all the terminal nodes.
+    var node = workInProgress.child;
+
+    while (node !== null) {
+      if (node.tag === HostComponent || node.tag === HostText) {
+        appendInitialChild(parent, node.stateNode);
+      } else if (node.tag === HostPortal) ; else if (node.child !== null) {
+        node.child.return = node;
+        node = node.child;
+        continue;
+      }
+
+      if (node === workInProgress) {
+        return;
+      }
+
+      while (node.sibling === null) {
+        if (node.return === null || node.return === workInProgress) {
+          return;
+        }
+
+        node = node.return;
+      }
+
+      node.sibling.return = node.return;
+      node = node.sibling;
+    }
+  };
+
+  updateHostContainer = function (current, workInProgress) {// Noop
+  };
+
+  updateHostComponent$1 = function (current, workInProgress, type, newProps, rootContainerInstance) {
+    // If we have an alternate, that means this is an update and we need to
+    // schedule a side-effect to do the updates.
+    var oldProps = current.memoizedProps;
+
+    if (oldProps === newProps) {
+      // In mutation mode, this is sufficient for a bailout because
+      // we won't touch this node even if children changed.
+      return;
+    } // If we get updated because one of our children updated, we don't
+    // have newProps so we'll have to reuse them.
+    // TODO: Split the update API as separate for the props vs. children.
+    // Even better would be if children weren't special cased at all tho.
+
+
+    var instance = workInProgress.stateNode;
+    var currentHostContext = getHostContext(); // TODO: Experiencing an error where oldProps is null. Suggests a host
+    // component is hitting the resume path. Figure out why. Possibly
+    // related to `hidden`.
+
+    var updatePayload = prepareUpdate(instance, type, oldProps, newProps, rootContainerInstance, currentHostContext); // TODO: Type this specific to this type of component.
+
+    workInProgress.updateQueue = updatePayload; // If the update payload indicates that there is a change or if there
+    // is a new ref we mark this as an update. All the work is done in commitWork.
+
+    if (updatePayload) {
+      markUpdate(workInProgress);
+    }
+  };
+
+  updateHostText$1 = function (current, workInProgress, oldText, newText) {
+    // If the text differs, mark it as an update. All the work in done in commitWork.
+    if (oldText !== newText) {
+      markUpdate(workInProgress);
+    }
+  };
+}
+
+function cutOffTailIfNeeded(renderState, hasRenderedATailFallback) {
+  if (getIsHydrating()) {
+    // If we're hydrating, we should consume as many items as we can
+    // so we don't leave any behind.
+    return;
+  }
+
+  switch (renderState.tailMode) {
+    case 'hidden':
+      {
+        // Any insertions at the end of the tail list after this point
+        // should be invisible. If there are already mounted boundaries
+        // anything before them are not considered for collapsing.
+        // Therefore we need to go through the whole tail to find if
+        // there are any.
+        var tailNode = renderState.tail;
+        var lastTailNode = null;
+
+        while (tailNode !== null) {
+          if (tailNode.alternate !== null) {
+            lastTailNode = tailNode;
+          }
+
+          tailNode = tailNode.sibling;
+        } // Next we're simply going to delete all insertions after the
+        // last rendered item.
+
+
+        if (lastTailNode === null) {
+          // All remaining items in the tail are insertions.
+          renderState.tail = null;
+        } else {
+          // Detach the insertion after the last node that was already
+          // inserted.
+          lastTailNode.sibling = null;
+        }
+
+        break;
+      }
+
+    case 'collapsed':
+      {
+        // Any insertions at the end of the tail list after this point
+        // should be invisible. If there are already mounted boundaries
+        // anything before them are not considered for collapsing.
+        // Therefore we need to go through the whole tail to find if
+        // there are any.
+        var _tailNode = renderState.tail;
+        var _lastTailNode = null;
+
+        while (_tailNode !== null) {
+          if (_tailNode.alternate !== null) {
+            _lastTailNode = _tailNode;
+          }
+
+          _tailNode = _tailNode.sibling;
+        } // Next we're simply going to delete all insertions after the
+        // last rendered item.
+
+
+        if (_lastTailNode === null) {
+          // All remaining items in the tail are insertions.
+          if (!hasRenderedATailFallback && renderState.tail !== null) {
+            // We suspended during the head. We want to show at least one
+            // row at the tail. So we'll keep on and cut off the rest.
+            renderState.tail.sibling = null;
+          } else {
+            renderState.tail = null;
+          }
+        } else {
+          // Detach the insertion after the last node that was already
+          // inserted.
+          _lastTailNode.sibling = null;
+        }
+
+        break;
+      }
+  }
+}
+
+function bubbleProperties(completedWork) {
+  var didBailout = completedWork.alternate !== null && completedWork.alternate.child === completedWork.child;
+  var newChildLanes = NoLanes;
+  var subtreeFlags = NoFlags;
+
+  if (!didBailout) {
+    // Bubble up the earliest expiration time.
+    if ( (completedWork.mode & ProfileMode) !== NoMode) {
+      // In profiling mode, resetChildExpirationTime is also used to reset
+      // profiler durations.
+      var actualDuration = completedWork.actualDuration;
+      var treeBaseDuration = completedWork.selfBaseDuration;
+      var child = completedWork.child;
+
+      while (child !== null) {
+        newChildLanes = mergeLanes(newChildLanes, mergeLanes(child.lanes, child.childLanes));
+        subtreeFlags |= child.subtreeFlags;
+        subtreeFlags |= child.flags; // When a fiber is cloned, its actualDuration is reset to 0. This value will
+        // only be updated if work is done on the fiber (i.e. it doesn't bailout).
+        // When work is done, it should bubble to the parent's actualDuration. If
+        // the fiber has not been cloned though, (meaning no work was done), then
+        // this value will reflect the amount of time spent working on a previous
+        // render. In that case it should not bubble. We determine whether it was
+        // cloned by comparing the child pointer.
+
+        actualDuration += child.actualDuration;
+        treeBaseDuration += child.treeBaseDuration;
+        child = child.sibling;
+      }
+
+      completedWork.actualDuration = actualDuration;
+      completedWork.treeBaseDuration = treeBaseDuration;
+    } else {
+      var _child = completedWork.child;
+
+      while (_child !== null) {
+        newChildLanes = mergeLanes(newChildLanes, mergeLanes(_child.lanes, _child.childLanes));
+        subtreeFlags |= _child.subtreeFlags;
+        subtreeFlags |= _child.flags; // Update the return pointer so the tree is consistent. This is a code
+        // smell because it assumes the commit phase is never concurrent with
+        // the render phase. Will address during refactor to alternate model.
+
+        _child.return = completedWork;
+        _child = _child.sibling;
+      }
+    }
+
+    completedWork.subtreeFlags |= subtreeFlags;
+  } else {
+    // Bubble up the earliest expiration time.
+    if ( (completedWork.mode & ProfileMode) !== NoMode) {
+      // In profiling mode, resetChildExpirationTime is also used to reset
+      // profiler durations.
+      var _treeBaseDuration = completedWork.selfBaseDuration;
+      var _child2 = completedWork.child;
+
+      while (_child2 !== null) {
+        newChildLanes = mergeLanes(newChildLanes, mergeLanes(_child2.lanes, _child2.childLanes)); // "Static" flags share the lifetime of the fiber/hook they belong to,
+        // so we should bubble those up even during a bailout. All the other
+        // flags have a lifetime only of a single render + commit, so we should
+        // ignore them.
+
+        subtreeFlags |= _child2.subtreeFlags & StaticMask;
+        subtreeFlags |= _child2.flags & StaticMask;
+        _treeBaseDuration += _child2.treeBaseDuration;
+        _child2 = _child2.sibling;
+      }
+
+      completedWork.treeBaseDuration = _treeBaseDuration;
+    } else {
+      var _child3 = completedWork.child;
+
+      while (_child3 !== null) {
+        newChildLanes = mergeLanes(newChildLanes, mergeLanes(_child3.lanes, _child3.childLanes)); // "Static" flags share the lifetime of the fiber/hook they belong to,
+        // so we should bubble those up even during a bailout. All the other
+        // flags have a lifetime only of a single render + commit, so we should
+        // ignore them.
+
+        subtreeFlags |= _child3.subtreeFlags & StaticMask;
+        subtreeFlags |= _child3.flags & StaticMask; // Update the return pointer so the tree is consistent. This is a code
+        // smell because it assumes the commit phase is never concurrent with
+        // the render phase. Will address during refactor to alternate model.
+
+        _child3.return = completedWork;
+        _child3 = _child3.sibling;
+      }
+    }
+
+    completedWork.subtreeFlags |= subtreeFlags;
+  }
+
+  completedWork.childLanes = newChildLanes;
+  return didBailout;
+}
+
+function completeDehydratedSuspenseBoundary(current, workInProgress, nextState) {
+  if (hasUnhydratedTailNodes() && (workInProgress.mode & ConcurrentMode) !== NoMode && (workInProgress.flags & DidCapture) === NoFlags) {
+    warnIfUnhydratedTailNodes(workInProgress);
+    resetHydrationState();
+    workInProgress.flags |= ForceClientRender | Incomplete | ShouldCapture;
+    return false;
+  }
+
+  var wasHydrated = popHydrationState(workInProgress);
+
+  if (nextState !== null && nextState.dehydrated !== null) {
+    // We might be inside a hydration state the first time we're picking up this
+    // Suspense boundary, and also after we've reentered it for further hydration.
+    if (current === null) {
+      if (!wasHydrated) {
+        throw new Error('A dehydrated suspense component was completed without a hydrated node. ' + 'This is probably a bug in React.');
+      }
+
+      prepareToHydrateHostSuspenseInstance(workInProgress);
+      bubbleProperties(workInProgress);
+
+      {
+        if ((workInProgress.mode & ProfileMode) !== NoMode) {
+          var isTimedOutSuspense = nextState !== null;
+
+          if (isTimedOutSuspense) {
+            // Don't count time spent in a timed out Suspense subtree as part of the base duration.
+            var primaryChildFragment = workInProgress.child;
+
+            if (primaryChildFragment !== null) {
+              // $FlowFixMe Flow doesn't support type casting in combination with the -= operator
+              workInProgress.treeBaseDuration -= primaryChildFragment.treeBaseDuration;
+            }
+          }
+        }
+      }
+
+      return false;
+    } else {
+      // We might have reentered this boundary to hydrate it. If so, we need to reset the hydration
+      // state since we're now exiting out of it. popHydrationState doesn't do that for us.
+      resetHydrationState();
+
+      if ((workInProgress.flags & DidCapture) === NoFlags) {
+        // This boundary did not suspend so it's now hydrated and unsuspended.
+        workInProgress.memoizedState = null;
+      } // If nothing suspended, we need to schedule an effect to mark this boundary
+      // as having hydrated so events know that they're free to be invoked.
+      // It's also a signal to replay events and the suspense callback.
+      // If something suspended, schedule an effect to attach retry listeners.
+      // So we might as well always mark this.
+
+
+      workInProgress.flags |= Update;
+      bubbleProperties(workInProgress);
+
+      {
+        if ((workInProgress.mode & ProfileMode) !== NoMode) {
+          var _isTimedOutSuspense = nextState !== null;
+
+          if (_isTimedOutSuspense) {
+            // Don't count time spent in a timed out Suspense subtree as part of the base duration.
+            var _primaryChildFragment = workInProgress.child;
+
+            if (_primaryChildFragment !== null) {
+              // $FlowFixMe Flow doesn't support type casting in combination with the -= operator
+              workInProgress.treeBaseDuration -= _primaryChildFragment.treeBaseDuration;
+            }
+          }
+        }
+      }
+
+      return false;
+    }
+  } else {
+    // Successfully completed this tree. If this was a forced client render,
+    // there may have been recoverable errors during first hydration
+    // attempt. If so, add them to a queue so we can log them in the
+    // commit phase.
+    upgradeHydrationErrorsToRecoverable(); // Fall through to normal Suspense path
+
+    return true;
+  }
+}
+
+function completeWork(current, workInProgress, renderLanes) {
+  var newProps = workInProgress.pendingProps; // Note: This intentionally doesn't check if we're hydrating because comparing
+  // to the current tree provider fiber is just as fast and less error-prone.
+  // Ideally we would have a special version of the work loop only
+  // for hydration.
+
+  popTreeContext(workInProgress);
+
+  switch (workInProgress.tag) {
+    case IndeterminateComponent:
+    case LazyComponent:
+    case SimpleMemoComponent:
+    case FunctionComponent:
+    case ForwardRef:
+    case Fragment:
+    case Mode:
+    case Profiler:
+    case ContextConsumer:
+    case MemoComponent:
+      bubbleProperties(workInProgress);
+      return null;
+
+    case ClassComponent:
+      {
+        var Component = workInProgress.type;
+
+        if (isContextProvider(Component)) {
+          popContext(workInProgress);
+        }
+
+        bubbleProperties(workInProgress);
+        return null;
+      }
+
+    case HostRoot:
+      {
+        var fiberRoot = workInProgress.stateNode;
+        popHostContainer(workInProgress);
+        popTopLevelContextObject(workInProgress);
+        resetWorkInProgressVersions();
+
+        if (fiberRoot.pendingContext) {
+          fiberRoot.context = fiberRoot.pendingContext;
+          fiberRoot.pendingContext = null;
+        }
+
+        if (current === null || current.child === null) {
+          // If we hydrated, pop so that we can delete any remaining children
+          // that weren't hydrated.
+          var wasHydrated = popHydrationState(workInProgress);
+
+          if (wasHydrated) {
+            // If we hydrated, then we'll need to schedule an update for
+            // the commit side-effects on the root.
+            markUpdate(workInProgress);
+          } else {
+            if (current !== null) {
+              var prevState = current.memoizedState;
+
+              if ( // Check if this is a client root
+              !prevState.isDehydrated || // Check if we reverted to client rendering (e.g. due to an error)
+              (workInProgress.flags & ForceClientRender) !== NoFlags) {
+                // Schedule an effect to clear this container at the start of the
+                // next commit. This handles the case of React rendering into a
+                // container with previous children. It's also safe to do for
+                // updates too, because current.child would only be null if the
+                // previous render was null (so the container would already
+                // be empty).
+                workInProgress.flags |= Snapshot; // If this was a forced client render, there may have been
+                // recoverable errors during first hydration attempt. If so, add
+                // them to a queue so we can log them in the commit phase.
+
+                upgradeHydrationErrorsToRecoverable();
+              }
+            }
+          }
+        }
+
+        updateHostContainer(current, workInProgress);
+        bubbleProperties(workInProgress);
+
+        return null;
+      }
+
+    case HostComponent:
+      {
+        popHostContext(workInProgress);
+        var rootContainerInstance = getRootHostContainer();
+        var type = workInProgress.type;
+
+        if (current !== null && workInProgress.stateNode != null) {
+          updateHostComponent$1(current, workInProgress, type, newProps, rootContainerInstance);
+
+          if (current.ref !== workInProgress.ref) {
+            markRef$1(workInProgress);
+          }
+        } else {
+          if (!newProps) {
+            if (workInProgress.stateNode === null) {
+              throw new Error('We must have new props for new mounts. This error is likely ' + 'caused by a bug in React. Please file an issue.');
+            } // This can happen when we abort work.
+
+
+            bubbleProperties(workInProgress);
+            return null;
+          }
+
+          var currentHostContext = getHostContext(); // TODO: Move createInstance to beginWork and keep it on a context
+          // "stack" as the parent. Then append children as we go in beginWork
+          // or completeWork depending on whether we want to add them top->down or
+          // bottom->up. Top->down is faster in IE11.
+
+          var _wasHydrated = popHydrationState(workInProgress);
+
+          if (_wasHydrated) {
+            // TODO: Move this and createInstance step into the beginPhase
+            // to consolidate.
+            if (prepareToHydrateHostInstance(workInProgress, rootContainerInstance, currentHostContext)) {
+              // If changes to the hydrated node need to be applied at the
+              // commit-phase we mark this as such.
+              markUpdate(workInProgress);
+            }
+          } else {
+            var instance = createInstance(type, newProps, rootContainerInstance, currentHostContext, workInProgress);
+            appendAllChildren(instance, workInProgress, false, false);
+            workInProgress.stateNode = instance; // Certain renderers require commit-time effects for initial mount.
+            // (eg DOM renderer supports auto-focus for certain elements).
+            // Make sure such renderers get scheduled for later work.
+
+            if (finalizeInitialChildren(instance, type, newProps, rootContainerInstance)) {
+              markUpdate(workInProgress);
+            }
+          }
+
+          if (workInProgress.ref !== null) {
+            // If there is a ref on a host node we need to schedule a callback
+            markRef$1(workInProgress);
+          }
+        }
+
+        bubbleProperties(workInProgress);
+        return null;
+      }
+
+    case HostText:
+      {
+        var newText = newProps;
+
+        if (current && workInProgress.stateNode != null) {
+          var oldText = current.memoizedProps; // If we have an alternate, that means this is an update and we need
+          // to schedule a side-effect to do the updates.
+
+          updateHostText$1(current, workInProgress, oldText, newText);
+        } else {
+          if (typeof newText !== 'string') {
+            if (workInProgress.stateNode === null) {
+              throw new Error('We must have new props for new mounts. This error is likely ' + 'caused by a bug in React. Please file an issue.');
+            } // This can happen when we abort work.
+
+          }
+
+          var _rootContainerInstance = getRootHostContainer();
+
+          var _currentHostContext = getHostContext();
+
+          var _wasHydrated2 = popHydrationState(workInProgress);
+
+          if (_wasHydrated2) {
+            if (prepareToHydrateHostTextInstance(workInProgress)) {
+              markUpdate(workInProgress);
+            }
+          } else {
+            workInProgress.stateNode = createTextInstance(newText, _rootContainerInstance, _currentHostContext, workInProgress);
+          }
+        }
+
+        bubbleProperties(workInProgress);
+        return null;
+      }
+
+    case SuspenseComponent:
+      {
+        popSuspenseContext(workInProgress);
+        var nextState = workInProgress.memoizedState; // Special path for dehydrated boundaries. We may eventually move this
+        // to its own fiber type so that we can add other kinds of hydration
+        // boundaries that aren't associated with a Suspense tree. In anticipation
+        // of such a refactor, all the hydration logic is contained in
+        // this branch.
+
+        if (current === null || current.memoizedState !== null && current.memoizedState.dehydrated !== null) {
+          var fallthroughToNormalSuspensePath = completeDehydratedSuspenseBoundary(current, workInProgress, nextState);
+
+          if (!fallthroughToNormalSuspensePath) {
+            if (workInProgress.flags & ShouldCapture) {
+              // Special case. There were remaining unhydrated nodes. We treat
+              // this as a mismatch. Revert to client rendering.
+              return workInProgress;
+            } else {
+              // Did not finish hydrating, either because this is the initial
+              // render or because something suspended.
+              return null;
+            }
+          } // Continue with the normal Suspense path.
+
+        }
+
+        if ((workInProgress.flags & DidCapture) !== NoFlags) {
+          // Something suspended. Re-render with the fallback children.
+          workInProgress.lanes = renderLanes; // Do not reset the effect list.
+
+          if ( (workInProgress.mode & ProfileMode) !== NoMode) {
+            transferActualDuration(workInProgress);
+          } // Don't bubble properties in this case.
+
+
+          return workInProgress;
+        }
+
+        var nextDidTimeout = nextState !== null;
+        var prevDidTimeout = current !== null && current.memoizedState !== null;
+        // a passive effect, which is when we process the transitions
+
+
+        if (nextDidTimeout !== prevDidTimeout) {
+          // an effect to toggle the subtree's visibility. When we switch from
+          // fallback -> primary, the inner Offscreen fiber schedules this effect
+          // as part of its normal complete phase. But when we switch from
+          // primary -> fallback, the inner Offscreen fiber does not have a complete
+          // phase. So we need to schedule its effect here.
+          //
+          // We also use this flag to connect/disconnect the effects, but the same
+          // logic applies: when re-connecting, the Offscreen fiber's complete
+          // phase will handle scheduling the effect. It's only when the fallback
+          // is active that we have to do anything special.
+
+
+          if (nextDidTimeout) {
+            var _offscreenFiber2 = workInProgress.child;
+            _offscreenFiber2.flags |= Visibility; // TODO: This will still suspend a synchronous tree if anything
+            // in the concurrent tree already suspended during this render.
+            // This is a known bug.
+
+            if ((workInProgress.mode & ConcurrentMode) !== NoMode) {
+              // TODO: Move this back to throwException because this is too late
+              // if this is a large tree which is common for initial loads. We
+              // don't know if we should restart a render or not until we get
+              // this marker, and this is too late.
+              // If this render already had a ping or lower pri updates,
+              // and this is the first time we know we're going to suspend we
+              // should be able to immediately restart from within throwException.
+              var hasInvisibleChildContext = current === null && (workInProgress.memoizedProps.unstable_avoidThisFallback !== true || !enableSuspenseAvoidThisFallback);
+
+              if (hasInvisibleChildContext || hasSuspenseContext(suspenseStackCursor.current, InvisibleParentSuspenseContext)) {
+                // If this was in an invisible tree or a new render, then showing
+                // this boundary is ok.
+                renderDidSuspend();
+              } else {
+                // Otherwise, we're going to have to hide content so we should
+                // suspend for longer if possible.
+                renderDidSuspendDelayIfPossible();
+              }
+            }
+          }
+        }
+
+        var wakeables = workInProgress.updateQueue;
+
+        if (wakeables !== null) {
+          // Schedule an effect to attach a retry listener to the promise.
+          // TODO: Move to passive phase
+          workInProgress.flags |= Update;
+        }
+
+        bubbleProperties(workInProgress);
+
+        {
+          if ((workInProgress.mode & ProfileMode) !== NoMode) {
+            if (nextDidTimeout) {
+              // Don't count time spent in a timed out Suspense subtree as part of the base duration.
+              var primaryChildFragment = workInProgress.child;
+
+              if (primaryChildFragment !== null) {
+                // $FlowFixMe Flow doesn't support type casting in combination with the -= operator
+                workInProgress.treeBaseDuration -= primaryChildFragment.treeBaseDuration;
+              }
+            }
+          }
+        }
+
+        return null;
+      }
+
+    case HostPortal:
+      popHostContainer(workInProgress);
+      updateHostContainer(current, workInProgress);
+
+      if (current === null) {
+        preparePortalMount(workInProgress.stateNode.containerInfo);
+      }
+
+      bubbleProperties(workInProgress);
+      return null;
+
+    case ContextProvider:
+      // Pop provider fiber
+      var context = workInProgress.type._context;
+      popProvider(context, workInProgress);
+      bubbleProperties(workInProgress);
+      return null;
+
+    case IncompleteClassComponent:
+      {
+        // Same as class component case. I put it down here so that the tags are
+        // sequential to ensure this switch is compiled to a jump table.
+        var _Component = workInProgress.type;
+
+        if (isContextProvider(_Component)) {
+          popContext(workInProgress);
+        }
+
+        bubbleProperties(workInProgress);
+        return null;
+      }
+
+    case SuspenseListComponent:
+      {
+        popSuspenseContext(workInProgress);
+        var renderState = workInProgress.memoizedState;
+
+        if (renderState === null) {
+          // We're running in the default, "independent" mode.
+          // We don't do anything in this mode.
+          bubbleProperties(workInProgress);
+          return null;
+        }
+
+        var didSuspendAlready = (workInProgress.flags & DidCapture) !== NoFlags;
+        var renderedTail = renderState.rendering;
+
+        if (renderedTail === null) {
+          // We just rendered the head.
+          if (!didSuspendAlready) {
+            // This is the first pass. We need to figure out if anything is still
+            // suspended in the rendered set.
+            // If new content unsuspended, but there's still some content that
+            // didn't. Then we need to do a second pass that forces everything
+            // to keep showing their fallbacks.
+            // We might be suspended if something in this render pass suspended, or
+            // something in the previous committed pass suspended. Otherwise,
+            // there's no chance so we can skip the expensive call to
+            // findFirstSuspended.
+            var cannotBeSuspended = renderHasNotSuspendedYet() && (current === null || (current.flags & DidCapture) === NoFlags);
+
+            if (!cannotBeSuspended) {
+              var row = workInProgress.child;
+
+              while (row !== null) {
+                var suspended = findFirstSuspended(row);
+
+                if (suspended !== null) {
+                  didSuspendAlready = true;
+                  workInProgress.flags |= DidCapture;
+                  cutOffTailIfNeeded(renderState, false); // If this is a newly suspended tree, it might not get committed as
+                  // part of the second pass. In that case nothing will subscribe to
+                  // its thenables. Instead, we'll transfer its thenables to the
+                  // SuspenseList so that it can retry if they resolve.
+                  // There might be multiple of these in the list but since we're
+                  // going to wait for all of them anyway, it doesn't really matter
+                  // which ones gets to ping. In theory we could get clever and keep
+                  // track of how many dependencies remain but it gets tricky because
+                  // in the meantime, we can add/remove/change items and dependencies.
+                  // We might bail out of the loop before finding any but that
+                  // doesn't matter since that means that the other boundaries that
+                  // we did find already has their listeners attached.
+
+                  var newThenables = suspended.updateQueue;
+
+                  if (newThenables !== null) {
+                    workInProgress.updateQueue = newThenables;
+                    workInProgress.flags |= Update;
+                  } // Rerender the whole list, but this time, we'll force fallbacks
+                  // to stay in place.
+                  // Reset the effect flags before doing the second pass since that's now invalid.
+                  // Reset the child fibers to their original state.
+
+
+                  workInProgress.subtreeFlags = NoFlags;
+                  resetChildFibers(workInProgress, renderLanes); // Set up the Suspense Context to force suspense and immediately
+                  // rerender the children.
+
+                  pushSuspenseContext(workInProgress, setShallowSuspenseContext(suspenseStackCursor.current, ForceSuspenseFallback)); // Don't bubble properties in this case.
+
+                  return workInProgress.child;
+                }
+
+                row = row.sibling;
+              }
+            }
+
+            if (renderState.tail !== null && now() > getRenderTargetTime()) {
+              // We have already passed our CPU deadline but we still have rows
+              // left in the tail. We'll just give up further attempts to render
+              // the main content and only render fallbacks.
+              workInProgress.flags |= DidCapture;
+              didSuspendAlready = true;
+              cutOffTailIfNeeded(renderState, false); // Since nothing actually suspended, there will nothing to ping this
+              // to get it started back up to attempt the next item. While in terms
+              // of priority this work has the same priority as this current render,
+              // it's not part of the same transition once the transition has
+              // committed. If it's sync, we still want to yield so that it can be
+              // painted. Conceptually, this is really the same as pinging.
+              // We can use any RetryLane even if it's the one currently rendering
+              // since we're leaving it behind on this node.
+
+              workInProgress.lanes = SomeRetryLane;
+            }
+          } else {
+            cutOffTailIfNeeded(renderState, false);
+          } // Next we're going to render the tail.
+
+        } else {
+          // Append the rendered row to the child list.
+          if (!didSuspendAlready) {
+            var _suspended = findFirstSuspended(renderedTail);
+
+            if (_suspended !== null) {
+              workInProgress.flags |= DidCapture;
+              didSuspendAlready = true; // Ensure we transfer the update queue to the parent so that it doesn't
+              // get lost if this row ends up dropped during a second pass.
+
+              var _newThenables = _suspended.updateQueue;
+
+              if (_newThenables !== null) {
+                workInProgress.updateQueue = _newThenables;
+                workInProgress.flags |= Update;
+              }
+
+              cutOffTailIfNeeded(renderState, true); // This might have been modified.
+
+              if (renderState.tail === null && renderState.tailMode === 'hidden' && !renderedTail.alternate && !getIsHydrating() // We don't cut it if we're hydrating.
+              ) {
+                  // We're done.
+                  bubbleProperties(workInProgress);
+                  return null;
+                }
+            } else if ( // The time it took to render last row is greater than the remaining
+            // time we have to render. So rendering one more row would likely
+            // exceed it.
+            now() * 2 - renderState.renderingStartTime > getRenderTargetTime() && renderLanes !== OffscreenLane) {
+              // We have now passed our CPU deadline and we'll just give up further
+              // attempts to render the main content and only render fallbacks.
+              // The assumption is that this is usually faster.
+              workInProgress.flags |= DidCapture;
+              didSuspendAlready = true;
+              cutOffTailIfNeeded(renderState, false); // Since nothing actually suspended, there will nothing to ping this
+              // to get it started back up to attempt the next item. While in terms
+              // of priority this work has the same priority as this current render,
+              // it's not part of the same transition once the transition has
+              // committed. If it's sync, we still want to yield so that it can be
+              // painted. Conceptually, this is really the same as pinging.
+              // We can use any RetryLane even if it's the one currently rendering
+              // since we're leaving it behind on this node.
+
+              workInProgress.lanes = SomeRetryLane;
+            }
+          }
+
+          if (renderState.isBackwards) {
+            // The effect list of the backwards tail will have been added
+            // to the end. This breaks the guarantee that life-cycles fire in
+            // sibling order but that isn't a strong guarantee promised by React.
+            // Especially since these might also just pop in during future commits.
+            // Append to the beginning of the list.
+            renderedTail.sibling = workInProgress.child;
+            workInProgress.child = renderedTail;
+          } else {
+            var previousSibling = renderState.last;
+
+            if (previousSibling !== null) {
+              previousSibling.sibling = renderedTail;
+            } else {
+              workInProgress.child = renderedTail;
+            }
+
+            renderState.last = renderedTail;
+          }
+        }
+
+        if (renderState.tail !== null) {
+          // We still have tail rows to render.
+          // Pop a row.
+          var next = renderState.tail;
+          renderState.rendering = next;
+          renderState.tail = next.sibling;
+          renderState.renderingStartTime = now();
+          next.sibling = null; // Restore the context.
+          // TODO: We can probably just avoid popping it instead and only
+          // setting it the first time we go from not suspended to suspended.
+
+          var suspenseContext = suspenseStackCursor.current;
+
+          if (didSuspendAlready) {
+            suspenseContext = setShallowSuspenseContext(suspenseContext, ForceSuspenseFallback);
+          } else {
+            suspenseContext = setDefaultShallowSuspenseContext(suspenseContext);
+          }
+
+          pushSuspenseContext(workInProgress, suspenseContext); // Do a pass over the next row.
+          // Don't bubble properties in this case.
+
+          return next;
+        }
+
+        bubbleProperties(workInProgress);
+        return null;
+      }
+
+    case ScopeComponent:
+      {
+
+        break;
+      }
+
+    case OffscreenComponent:
+    case LegacyHiddenComponent:
+      {
+        popRenderLanes(workInProgress);
+        var _nextState = workInProgress.memoizedState;
+        var nextIsHidden = _nextState !== null;
+
+        if (current !== null) {
+          var _prevState = current.memoizedState;
+          var prevIsHidden = _prevState !== null;
+
+          if (prevIsHidden !== nextIsHidden && ( // LegacyHidden doesn't do any hiding — it only pre-renders.
+          !enableLegacyHidden )) {
+            workInProgress.flags |= Visibility;
+          }
+        }
+
+        if (!nextIsHidden || (workInProgress.mode & ConcurrentMode) === NoMode) {
+          bubbleProperties(workInProgress);
+        } else {
+          // Don't bubble properties for hidden children unless we're rendering
+          // at offscreen priority.
+          if (includesSomeLane(subtreeRenderLanes, OffscreenLane)) {
+            bubbleProperties(workInProgress);
+
+            {
+              // Check if there was an insertion or update in the hidden subtree.
+              // If so, we need to hide those nodes in the commit phase, so
+              // schedule a visibility effect.
+              if ( workInProgress.subtreeFlags & (Placement | Update)) {
+                workInProgress.flags |= Visibility;
+              }
+            }
+          }
+        }
+        return null;
+      }
+
+    case CacheComponent:
+      {
+
+        return null;
+      }
+
+    case TracingMarkerComponent:
+      {
+
+        return null;
+      }
+  }
+
+  throw new Error("Unknown unit of work tag (" + workInProgress.tag + "). This error is likely caused by a bug in " + 'React. Please file an issue.');
+}
+
+function unwindWork(current, workInProgress, renderLanes) {
+  // Note: This intentionally doesn't check if we're hydrating because comparing
+  // to the current tree provider fiber is just as fast and less error-prone.
+  // Ideally we would have a special version of the work loop only
+  // for hydration.
+  popTreeContext(workInProgress);
+
+  switch (workInProgress.tag) {
+    case ClassComponent:
+      {
+        var Component = workInProgress.type;
+
+        if (isContextProvider(Component)) {
+          popContext(workInProgress);
+        }
+
+        var flags = workInProgress.flags;
+
+        if (flags & ShouldCapture) {
+          workInProgress.flags = flags & ~ShouldCapture | DidCapture;
+
+          if ( (workInProgress.mode & ProfileMode) !== NoMode) {
+            transferActualDuration(workInProgress);
+          }
+
+          return workInProgress;
+        }
+
+        return null;
+      }
+
+    case HostRoot:
+      {
+        var root = workInProgress.stateNode;
+        popHostContainer(workInProgress);
+        popTopLevelContextObject(workInProgress);
+        resetWorkInProgressVersions();
+        var _flags = workInProgress.flags;
+
+        if ((_flags & ShouldCapture) !== NoFlags && (_flags & DidCapture) === NoFlags) {
+          // There was an error during render that wasn't captured by a suspense
+          // boundary. Do a second pass on the root to unmount the children.
+          workInProgress.flags = _flags & ~ShouldCapture | DidCapture;
+          return workInProgress;
+        } // We unwound to the root without completing it. Exit.
+
+
+        return null;
+      }
+
+    case HostComponent:
+      {
+        // TODO: popHydrationState
+        popHostContext(workInProgress);
+        return null;
+      }
+
+    case SuspenseComponent:
+      {
+        popSuspenseContext(workInProgress);
+        var suspenseState = workInProgress.memoizedState;
+
+        if (suspenseState !== null && suspenseState.dehydrated !== null) {
+          if (workInProgress.alternate === null) {
+            throw new Error('Threw in newly mounted dehydrated component. This is likely a bug in ' + 'React. Please file an issue.');
+          }
+
+          resetHydrationState();
+        }
+
+        var _flags2 = workInProgress.flags;
+
+        if (_flags2 & ShouldCapture) {
+          workInProgress.flags = _flags2 & ~ShouldCapture | DidCapture; // Captured a suspense effect. Re-render the boundary.
+
+          if ( (workInProgress.mode & ProfileMode) !== NoMode) {
+            transferActualDuration(workInProgress);
+          }
+
+          return workInProgress;
+        }
+
+        return null;
+      }
+
+    case SuspenseListComponent:
+      {
+        popSuspenseContext(workInProgress); // SuspenseList doesn't actually catch anything. It should've been
+        // caught by a nested boundary. If not, it should bubble through.
+
+        return null;
+      }
+
+    case HostPortal:
+      popHostContainer(workInProgress);
+      return null;
+
+    case ContextProvider:
+      var context = workInProgress.type._context;
+      popProvider(context, workInProgress);
+      return null;
+
+    case OffscreenComponent:
+    case LegacyHiddenComponent:
+      popRenderLanes(workInProgress);
+      return null;
+
+    case CacheComponent:
+
+      return null;
+
+    default:
+      return null;
+  }
+}
+
+function unwindInterruptedWork(current, interruptedWork, renderLanes) {
+  // Note: This intentionally doesn't check if we're hydrating because comparing
+  // to the current tree provider fiber is just as fast and less error-prone.
+  // Ideally we would have a special version of the work loop only
+  // for hydration.
+  popTreeContext(interruptedWork);
+
+  switch (interruptedWork.tag) {
+    case ClassComponent:
+      {
+        var childContextTypes = interruptedWork.type.childContextTypes;
+
+        if (childContextTypes !== null && childContextTypes !== undefined) {
+          popContext(interruptedWork);
+        }
+
+        break;
+      }
+
+    case HostRoot:
+      {
+        var root = interruptedWork.stateNode;
+        popHostContainer(interruptedWork);
+        popTopLevelContextObject(interruptedWork);
+        resetWorkInProgressVersions();
+        break;
+      }
+
+    case HostComponent:
+      {
+        popHostContext(interruptedWork);
+        break;
+      }
+
+    case HostPortal:
+      popHostContainer(interruptedWork);
+      break;
+
+    case SuspenseComponent:
+      popSuspenseContext(interruptedWork);
+      break;
+
+    case SuspenseListComponent:
+      popSuspenseContext(interruptedWork);
+      break;
+
+    case ContextProvider:
+      var context = interruptedWork.type._context;
+      popProvider(context, interruptedWork);
+      break;
+
+    case OffscreenComponent:
+    case LegacyHiddenComponent:
+      popRenderLanes(interruptedWork);
+      break;
+  }
+}
+
+var didWarnAboutUndefinedSnapshotBeforeUpdate = null;
+
+{
+  didWarnAboutUndefinedSnapshotBeforeUpdate = new Set();
+} // Used during the commit phase to track the state of the Offscreen component stack.
+// Allows us to avoid traversing the return path to find the nearest Offscreen ancestor.
+// Only used when enableSuspenseLayoutEffectSemantics is enabled.
+
+
+var offscreenSubtreeIsHidden = false;
+var offscreenSubtreeWasHidden = false;
+var PossiblyWeakSet = typeof WeakSet === 'function' ? WeakSet : Set;
+var nextEffect = null; // Used for Profiling builds to track updaters.
+
+var inProgressLanes = null;
+var inProgressRoot = null;
+function reportUncaughtErrorInDEV(error) {
+  // Wrapping each small part of the commit phase into a guarded
+  // callback is a bit too slow (https://github.com/facebook/react/pull/21666).
+  // But we rely on it to surface errors to DEV tools like overlays
+  // (https://github.com/facebook/react/issues/21712).
+  // As a compromise, rethrow only caught errors in a guard.
+  {
+    invokeGuardedCallback(null, function () {
+      throw error;
+    });
+    clearCaughtError();
+  }
+}
+
+var callComponentWillUnmountWithTimer = function (current, instance) {
+  instance.props = current.memoizedProps;
+  instance.state = current.memoizedState;
+
+  if ( current.mode & ProfileMode) {
+    try {
+      startLayoutEffectTimer();
+      instance.componentWillUnmount();
+    } finally {
+      recordLayoutEffectDuration(current);
+    }
+  } else {
+    instance.componentWillUnmount();
+  }
+}; // Capture errors so they don't interrupt mounting.
+
+
+function safelyCallCommitHookLayoutEffectListMount(current, nearestMountedAncestor) {
+  try {
+    commitHookEffectListMount(Layout, current);
+  } catch (error) {
+    captureCommitPhaseError(current, nearestMountedAncestor, error);
+  }
+} // Capture errors so they don't interrupt unmounting.
+
+
+function safelyCallComponentWillUnmount(current, nearestMountedAncestor, instance) {
+  try {
+    callComponentWillUnmountWithTimer(current, instance);
+  } catch (error) {
+    captureCommitPhaseError(current, nearestMountedAncestor, error);
+  }
+} // Capture errors so they don't interrupt mounting.
+
+
+function safelyCallComponentDidMount(current, nearestMountedAncestor, instance) {
+  try {
+    instance.componentDidMount();
+  } catch (error) {
+    captureCommitPhaseError(current, nearestMountedAncestor, error);
+  }
+} // Capture errors so they don't interrupt mounting.
+
+
+function safelyAttachRef(current, nearestMountedAncestor) {
+  try {
+    commitAttachRef(current);
+  } catch (error) {
+    captureCommitPhaseError(current, nearestMountedAncestor, error);
+  }
+}
+
+function safelyDetachRef(current, nearestMountedAncestor) {
+  var ref = current.ref;
+
+  if (ref !== null) {
+    if (typeof ref === 'function') {
+      var retVal;
+
+      try {
+        if (enableProfilerTimer && enableProfilerCommitHooks && current.mode & ProfileMode) {
+          try {
+            startLayoutEffectTimer();
+            retVal = ref(null);
+          } finally {
+            recordLayoutEffectDuration(current);
+          }
+        } else {
+          retVal = ref(null);
+        }
+      } catch (error) {
+        captureCommitPhaseError(current, nearestMountedAncestor, error);
+      }
+
+      {
+        if (typeof retVal === 'function') {
+          error('Unexpected return value from a callback ref in %s. ' + 'A callback ref should not return a function.', getComponentNameFromFiber(current));
+        }
+      }
+    } else {
+      ref.current = null;
+    }
+  }
+}
+
+function safelyCallDestroy(current, nearestMountedAncestor, destroy) {
+  try {
+    destroy();
+  } catch (error) {
+    captureCommitPhaseError(current, nearestMountedAncestor, error);
+  }
+}
+
+var focusedInstanceHandle = null;
+var shouldFireAfterActiveInstanceBlur = false;
+function commitBeforeMutationEffects(root, firstChild) {
+  focusedInstanceHandle = prepareForCommit(root.containerInfo);
+  nextEffect = firstChild;
+  commitBeforeMutationEffects_begin(); // We no longer need to track the active instance fiber
+
+  var shouldFire = shouldFireAfterActiveInstanceBlur;
+  shouldFireAfterActiveInstanceBlur = false;
+  focusedInstanceHandle = null;
+  return shouldFire;
+}
+
+function commitBeforeMutationEffects_begin() {
+  while (nextEffect !== null) {
+    var fiber = nextEffect; // This phase is only used for beforeActiveInstanceBlur.
+
+    var child = fiber.child;
+
+    if ((fiber.subtreeFlags & BeforeMutationMask) !== NoFlags && child !== null) {
+      child.return = fiber;
+      nextEffect = child;
+    } else {
+      commitBeforeMutationEffects_complete();
+    }
+  }
+}
+
+function commitBeforeMutationEffects_complete() {
+  while (nextEffect !== null) {
+    var fiber = nextEffect;
+    setCurrentFiber(fiber);
+
+    try {
+      commitBeforeMutationEffectsOnFiber(fiber);
+    } catch (error) {
+      captureCommitPhaseError(fiber, fiber.return, error);
+    }
+
+    resetCurrentFiber();
+    var sibling = fiber.sibling;
+
+    if (sibling !== null) {
+      sibling.return = fiber.return;
+      nextEffect = sibling;
+      return;
+    }
+
+    nextEffect = fiber.return;
+  }
+}
+
+function commitBeforeMutationEffectsOnFiber(finishedWork) {
+  var current = finishedWork.alternate;
+  var flags = finishedWork.flags;
+
+  if ((flags & Snapshot) !== NoFlags) {
+    setCurrentFiber(finishedWork);
+
+    switch (finishedWork.tag) {
+      case FunctionComponent:
+      case ForwardRef:
+      case SimpleMemoComponent:
+        {
+          break;
+        }
+
+      case ClassComponent:
+        {
+          if (current !== null) {
+            var prevProps = current.memoizedProps;
+            var prevState = current.memoizedState;
+            var instance = finishedWork.stateNode; // We could update instance props and state here,
+            // but instead we rely on them being set during last render.
+            // TODO: revisit this when we implement resuming.
+
+            {
+              if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) {
+                if (instance.props !== finishedWork.memoizedProps) {
+                  error('Expected %s props to match memoized props before ' + 'getSnapshotBeforeUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance');
+                }
+
+                if (instance.state !== finishedWork.memoizedState) {
+                  error('Expected %s state to match memoized state before ' + 'getSnapshotBeforeUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.state`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance');
+                }
+              }
+            }
+
+            var snapshot = instance.getSnapshotBeforeUpdate(finishedWork.elementType === finishedWork.type ? prevProps : resolveDefaultProps(finishedWork.type, prevProps), prevState);
+
+            {
+              var didWarnSet = didWarnAboutUndefinedSnapshotBeforeUpdate;
+
+              if (snapshot === undefined && !didWarnSet.has(finishedWork.type)) {
+                didWarnSet.add(finishedWork.type);
+
+                error('%s.getSnapshotBeforeUpdate(): A snapshot value (or null) ' + 'must be returned. You have returned undefined.', getComponentNameFromFiber(finishedWork));
+              }
+            }
+
+            instance.__reactInternalSnapshotBeforeUpdate = snapshot;
+          }
+
+          break;
+        }
+
+      case HostRoot:
+        {
+          {
+            var root = finishedWork.stateNode;
+            clearContainer(root.containerInfo);
+          }
+
+          break;
+        }
+
+      case HostComponent:
+      case HostText:
+      case HostPortal:
+      case IncompleteClassComponent:
+        // Nothing to do for these component types
+        break;
+
+      default:
+        {
+          throw new Error('This unit of work tag should not have side-effects. This error is ' + 'likely caused by a bug in React. Please file an issue.');
+        }
+    }
+
+    resetCurrentFiber();
+  }
+}
+
+function commitHookEffectListUnmount(flags, finishedWork, nearestMountedAncestor) {
+  var updateQueue = finishedWork.updateQueue;
+  var lastEffect = updateQueue !== null ? updateQueue.lastEffect : null;
+
+  if (lastEffect !== null) {
+    var firstEffect = lastEffect.next;
+    var effect = firstEffect;
+
+    do {
+      if ((effect.tag & flags) === flags) {
+        // Unmount
+        var destroy = effect.destroy;
+        effect.destroy = undefined;
+
+        if (destroy !== undefined) {
+          {
+            if ((flags & Passive$1) !== NoFlags$1) {
+              markComponentPassiveEffectUnmountStarted(finishedWork);
+            } else if ((flags & Layout) !== NoFlags$1) {
+              markComponentLayoutEffectUnmountStarted(finishedWork);
+            }
+          }
+
+          {
+            if ((flags & Insertion) !== NoFlags$1) {
+              setIsRunningInsertionEffect(true);
+            }
+          }
+
+          safelyCallDestroy(finishedWork, nearestMountedAncestor, destroy);
+
+          {
+            if ((flags & Insertion) !== NoFlags$1) {
+              setIsRunningInsertionEffect(false);
+            }
+          }
+
+          {
+            if ((flags & Passive$1) !== NoFlags$1) {
+              markComponentPassiveEffectUnmountStopped();
+            } else if ((flags & Layout) !== NoFlags$1) {
+              markComponentLayoutEffectUnmountStopped();
+            }
+          }
+        }
+      }
+
+      effect = effect.next;
+    } while (effect !== firstEffect);
+  }
+}
+
+function commitHookEffectListMount(flags, finishedWork) {
+  var updateQueue = finishedWork.updateQueue;
+  var lastEffect = updateQueue !== null ? updateQueue.lastEffect : null;
+
+  if (lastEffect !== null) {
+    var firstEffect = lastEffect.next;
+    var effect = firstEffect;
+
+    do {
+      if ((effect.tag & flags) === flags) {
+        {
+          if ((flags & Passive$1) !== NoFlags$1) {
+            markComponentPassiveEffectMountStarted(finishedWork);
+          } else if ((flags & Layout) !== NoFlags$1) {
+            markComponentLayoutEffectMountStarted(finishedWork);
+          }
+        } // Mount
+
+
+        var create = effect.create;
+
+        {
+          if ((flags & Insertion) !== NoFlags$1) {
+            setIsRunningInsertionEffect(true);
+          }
+        }
+
+        effect.destroy = create();
+
+        {
+          if ((flags & Insertion) !== NoFlags$1) {
+            setIsRunningInsertionEffect(false);
+          }
+        }
+
+        {
+          if ((flags & Passive$1) !== NoFlags$1) {
+            markComponentPassiveEffectMountStopped();
+          } else if ((flags & Layout) !== NoFlags$1) {
+            markComponentLayoutEffectMountStopped();
+          }
+        }
+
+        {
+          var destroy = effect.destroy;
+
+          if (destroy !== undefined && typeof destroy !== 'function') {
+            var hookName = void 0;
+
+            if ((effect.tag & Layout) !== NoFlags) {
+              hookName = 'useLayoutEffect';
+            } else if ((effect.tag & Insertion) !== NoFlags) {
+              hookName = 'useInsertionEffect';
+            } else {
+              hookName = 'useEffect';
+            }
+
+            var addendum = void 0;
+
+            if (destroy === null) {
+              addendum = ' You returned null. If your effect does not require clean ' + 'up, return undefined (or nothing).';
+            } else if (typeof destroy.then === 'function') {
+              addendum = '\n\nIt looks like you wrote ' + hookName + '(async () => ...) or returned a Promise. ' + 'Instead, write the async function inside your effect ' + 'and call it immediately:\n\n' + hookName + '(() => {\n' + '  async function fetchData() {\n' + '    // You can await here\n' + '    const response = await MyAPI.getData(someId);\n' + '    // ...\n' + '  }\n' + '  fetchData();\n' + "}, [someId]); // Or [] if effect doesn't need props or state\n\n" + 'Learn more about data fetching with Hooks: https://reactjs.org/link/hooks-data-fetching';
+            } else {
+              addendum = ' You returned: ' + destroy;
+            }
+
+            error('%s must not return anything besides a function, ' + 'which is used for clean-up.%s', hookName, addendum);
+          }
+        }
+      }
+
+      effect = effect.next;
+    } while (effect !== firstEffect);
+  }
+}
+
+function commitPassiveEffectDurations(finishedRoot, finishedWork) {
+  {
+    // Only Profilers with work in their subtree will have an Update effect scheduled.
+    if ((finishedWork.flags & Update) !== NoFlags) {
+      switch (finishedWork.tag) {
+        case Profiler:
+          {
+            var passiveEffectDuration = finishedWork.stateNode.passiveEffectDuration;
+            var _finishedWork$memoize = finishedWork.memoizedProps,
+                id = _finishedWork$memoize.id,
+                onPostCommit = _finishedWork$memoize.onPostCommit; // This value will still reflect the previous commit phase.
+            // It does not get reset until the start of the next commit phase.
+
+            var commitTime = getCommitTime();
+            var phase = finishedWork.alternate === null ? 'mount' : 'update';
+
+            {
+              if (isCurrentUpdateNested()) {
+                phase = 'nested-update';
+              }
+            }
+
+            if (typeof onPostCommit === 'function') {
+              onPostCommit(id, phase, passiveEffectDuration, commitTime);
+            } // Bubble times to the next nearest ancestor Profiler.
+            // After we process that Profiler, we'll bubble further up.
+
+
+            var parentFiber = finishedWork.return;
+
+            outer: while (parentFiber !== null) {
+              switch (parentFiber.tag) {
+                case HostRoot:
+                  var root = parentFiber.stateNode;
+                  root.passiveEffectDuration += passiveEffectDuration;
+                  break outer;
+
+                case Profiler:
+                  var parentStateNode = parentFiber.stateNode;
+                  parentStateNode.passiveEffectDuration += passiveEffectDuration;
+                  break outer;
+              }
+
+              parentFiber = parentFiber.return;
+            }
+
+            break;
+          }
+      }
+    }
+  }
+}
+
+function commitLayoutEffectOnFiber(finishedRoot, current, finishedWork, committedLanes) {
+  if ((finishedWork.flags & LayoutMask) !== NoFlags) {
+    switch (finishedWork.tag) {
+      case FunctionComponent:
+      case ForwardRef:
+      case SimpleMemoComponent:
+        {
+          if ( !offscreenSubtreeWasHidden) {
+            // At this point layout effects have already been destroyed (during mutation phase).
+            // This is done to prevent sibling component effects from interfering with each other,
+            // e.g. a destroy function in one component should never override a ref set
+            // by a create function in another component during the same commit.
+            if ( finishedWork.mode & ProfileMode) {
+              try {
+                startLayoutEffectTimer();
+                commitHookEffectListMount(Layout | HasEffect, finishedWork);
+              } finally {
+                recordLayoutEffectDuration(finishedWork);
+              }
+            } else {
+              commitHookEffectListMount(Layout | HasEffect, finishedWork);
+            }
+          }
+
+          break;
+        }
+
+      case ClassComponent:
+        {
+          var instance = finishedWork.stateNode;
+
+          if (finishedWork.flags & Update) {
+            if (!offscreenSubtreeWasHidden) {
+              if (current === null) {
+                // We could update instance props and state here,
+                // but instead we rely on them being set during last render.
+                // TODO: revisit this when we implement resuming.
+                {
+                  if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) {
+                    if (instance.props !== finishedWork.memoizedProps) {
+                      error('Expected %s props to match memoized props before ' + 'componentDidMount. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance');
+                    }
+
+                    if (instance.state !== finishedWork.memoizedState) {
+                      error('Expected %s state to match memoized state before ' + 'componentDidMount. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.state`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance');
+                    }
+                  }
+                }
+
+                if ( finishedWork.mode & ProfileMode) {
+                  try {
+                    startLayoutEffectTimer();
+                    instance.componentDidMount();
+                  } finally {
+                    recordLayoutEffectDuration(finishedWork);
+                  }
+                } else {
+                  instance.componentDidMount();
+                }
+              } else {
+                var prevProps = finishedWork.elementType === finishedWork.type ? current.memoizedProps : resolveDefaultProps(finishedWork.type, current.memoizedProps);
+                var prevState = current.memoizedState; // We could update instance props and state here,
+                // but instead we rely on them being set during last render.
+                // TODO: revisit this when we implement resuming.
+
+                {
+                  if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) {
+                    if (instance.props !== finishedWork.memoizedProps) {
+                      error('Expected %s props to match memoized props before ' + 'componentDidUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance');
+                    }
+
+                    if (instance.state !== finishedWork.memoizedState) {
+                      error('Expected %s state to match memoized state before ' + 'componentDidUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.state`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance');
+                    }
+                  }
+                }
+
+                if ( finishedWork.mode & ProfileMode) {
+                  try {
+                    startLayoutEffectTimer();
+                    instance.componentDidUpdate(prevProps, prevState, instance.__reactInternalSnapshotBeforeUpdate);
+                  } finally {
+                    recordLayoutEffectDuration(finishedWork);
+                  }
+                } else {
+                  instance.componentDidUpdate(prevProps, prevState, instance.__reactInternalSnapshotBeforeUpdate);
+                }
+              }
+            }
+          } // TODO: I think this is now always non-null by the time it reaches the
+          // commit phase. Consider removing the type check.
+
+
+          var updateQueue = finishedWork.updateQueue;
+
+          if (updateQueue !== null) {
+            {
+              if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) {
+                if (instance.props !== finishedWork.memoizedProps) {
+                  error('Expected %s props to match memoized props before ' + 'processing the update queue. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance');
+                }
+
+                if (instance.state !== finishedWork.memoizedState) {
+                  error('Expected %s state to match memoized state before ' + 'processing the update queue. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.state`. ' + 'Please file an issue.', getComponentNameFromFiber(finishedWork) || 'instance');
+                }
+              }
+            } // We could update instance props and state here,
+            // but instead we rely on them being set during last render.
+            // TODO: revisit this when we implement resuming.
+
+
+            commitUpdateQueue(finishedWork, updateQueue, instance);
+          }
+
+          break;
+        }
+
+      case HostRoot:
+        {
+          // TODO: I think this is now always non-null by the time it reaches the
+          // commit phase. Consider removing the type check.
+          var _updateQueue = finishedWork.updateQueue;
+
+          if (_updateQueue !== null) {
+            var _instance = null;
+
+            if (finishedWork.child !== null) {
+              switch (finishedWork.child.tag) {
+                case HostComponent:
+                  _instance = getPublicInstance(finishedWork.child.stateNode);
+                  break;
+
+                case ClassComponent:
+                  _instance = finishedWork.child.stateNode;
+                  break;
+              }
+            }
+
+            commitUpdateQueue(finishedWork, _updateQueue, _instance);
+          }
+
+          break;
+        }
+
+      case HostComponent:
+        {
+          var _instance2 = finishedWork.stateNode; // Renderers may schedule work to be done after host components are mounted
+          // (eg DOM renderer may schedule auto-focus for inputs and form controls).
+          // These effects should only be committed when components are first mounted,
+          // aka when there is no current/alternate.
+
+          if (current === null && finishedWork.flags & Update) {
+            var type = finishedWork.type;
+            var props = finishedWork.memoizedProps;
+            commitMount(_instance2, type, props);
+          }
+
+          break;
+        }
+
+      case HostText:
+        {
+          // We have no life-cycles associated with text.
+          break;
+        }
+
+      case HostPortal:
+        {
+          // We have no life-cycles associated with portals.
+          break;
+        }
+
+      case Profiler:
+        {
+          {
+            var _finishedWork$memoize2 = finishedWork.memoizedProps,
+                onCommit = _finishedWork$memoize2.onCommit,
+                onRender = _finishedWork$memoize2.onRender;
+            var effectDuration = finishedWork.stateNode.effectDuration;
+            var commitTime = getCommitTime();
+            var phase = current === null ? 'mount' : 'update';
+
+            {
+              if (isCurrentUpdateNested()) {
+                phase = 'nested-update';
+              }
+            }
+
+            if (typeof onRender === 'function') {
+              onRender(finishedWork.memoizedProps.id, phase, finishedWork.actualDuration, finishedWork.treeBaseDuration, finishedWork.actualStartTime, commitTime);
+            }
+
+            {
+              if (typeof onCommit === 'function') {
+                onCommit(finishedWork.memoizedProps.id, phase, effectDuration, commitTime);
+              } // Schedule a passive effect for this Profiler to call onPostCommit hooks.
+              // This effect should be scheduled even if there is no onPostCommit callback for this Profiler,
+              // because the effect is also where times bubble to parent Profilers.
+
+
+              enqueuePendingPassiveProfilerEffect(finishedWork); // Propagate layout effect durations to the next nearest Profiler ancestor.
+              // Do not reset these values until the next render so DevTools has a chance to read them first.
+
+              var parentFiber = finishedWork.return;
+
+              outer: while (parentFiber !== null) {
+                switch (parentFiber.tag) {
+                  case HostRoot:
+                    var root = parentFiber.stateNode;
+                    root.effectDuration += effectDuration;
+                    break outer;
+
+                  case Profiler:
+                    var parentStateNode = parentFiber.stateNode;
+                    parentStateNode.effectDuration += effectDuration;
+                    break outer;
+                }
+
+                parentFiber = parentFiber.return;
+              }
+            }
+          }
+
+          break;
+        }
+
+      case SuspenseComponent:
+        {
+          commitSuspenseHydrationCallbacks(finishedRoot, finishedWork);
+          break;
+        }
+
+      case SuspenseListComponent:
+      case IncompleteClassComponent:
+      case ScopeComponent:
+      case OffscreenComponent:
+      case LegacyHiddenComponent:
+      case TracingMarkerComponent:
+        {
+          break;
+        }
+
+      default:
+        throw new Error('This unit of work tag should not have side-effects. This error is ' + 'likely caused by a bug in React. Please file an issue.');
+    }
+  }
+
+  if ( !offscreenSubtreeWasHidden) {
+    {
+      if (finishedWork.flags & Ref) {
+        commitAttachRef(finishedWork);
+      }
+    }
+  }
+}
+
+function reappearLayoutEffectsOnFiber(node) {
+  // Turn on layout effects in a tree that previously disappeared.
+  // TODO (Offscreen) Check: flags & LayoutStatic
+  switch (node.tag) {
+    case FunctionComponent:
+    case ForwardRef:
+    case SimpleMemoComponent:
+      {
+        if ( node.mode & ProfileMode) {
+          try {
+            startLayoutEffectTimer();
+            safelyCallCommitHookLayoutEffectListMount(node, node.return);
+          } finally {
+            recordLayoutEffectDuration(node);
+          }
+        } else {
+          safelyCallCommitHookLayoutEffectListMount(node, node.return);
+        }
+
+        break;
+      }
+
+    case ClassComponent:
+      {
+        var instance = node.stateNode;
+
+        if (typeof instance.componentDidMount === 'function') {
+          safelyCallComponentDidMount(node, node.return, instance);
+        }
+
+        safelyAttachRef(node, node.return);
+        break;
+      }
+
+    case HostComponent:
+      {
+        safelyAttachRef(node, node.return);
+        break;
+      }
+  }
+}
+
+function hideOrUnhideAllChildren(finishedWork, isHidden) {
+  // Only hide or unhide the top-most host nodes.
+  var hostSubtreeRoot = null;
+
+  {
+    // We only have the top Fiber that was inserted but we need to recurse down its
+    // children to find all the terminal nodes.
+    var node = finishedWork;
+
+    while (true) {
+      if (node.tag === HostComponent) {
+        if (hostSubtreeRoot === null) {
+          hostSubtreeRoot = node;
+
+          try {
+            var instance = node.stateNode;
+
+            if (isHidden) {
+              hideInstance(instance);
+            } else {
+              unhideInstance(node.stateNode, node.memoizedProps);
+            }
+          } catch (error) {
+            captureCommitPhaseError(finishedWork, finishedWork.return, error);
+          }
+        }
+      } else if (node.tag === HostText) {
+        if (hostSubtreeRoot === null) {
+          try {
+            var _instance3 = node.stateNode;
+
+            if (isHidden) {
+              hideTextInstance(_instance3);
+            } else {
+              unhideTextInstance(_instance3, node.memoizedProps);
+            }
+          } catch (error) {
+            captureCommitPhaseError(finishedWork, finishedWork.return, error);
+          }
+        }
+      } else if ((node.tag === OffscreenComponent || node.tag === LegacyHiddenComponent) && node.memoizedState !== null && node !== finishedWork) ; else if (node.child !== null) {
+        node.child.return = node;
+        node = node.child;
+        continue;
+      }
+
+      if (node === finishedWork) {
+        return;
+      }
+
+      while (node.sibling === null) {
+        if (node.return === null || node.return === finishedWork) {
+          return;
+        }
+
+        if (hostSubtreeRoot === node) {
+          hostSubtreeRoot = null;
+        }
+
+        node = node.return;
+      }
+
+      if (hostSubtreeRoot === node) {
+        hostSubtreeRoot = null;
+      }
+
+      node.sibling.return = node.return;
+      node = node.sibling;
+    }
+  }
+}
+
+function commitAttachRef(finishedWork) {
+  var ref = finishedWork.ref;
+
+  if (ref !== null) {
+    var instance = finishedWork.stateNode;
+    var instanceToUse;
+
+    switch (finishedWork.tag) {
+      case HostComponent:
+        instanceToUse = getPublicInstance(instance);
+        break;
+
+      default:
+        instanceToUse = instance;
+    } // Moved outside to ensure DCE works with this flag
+
+    if (typeof ref === 'function') {
+      var retVal;
+
+      if ( finishedWork.mode & ProfileMode) {
+        try {
+          startLayoutEffectTimer();
+          retVal = ref(instanceToUse);
+        } finally {
+          recordLayoutEffectDuration(finishedWork);
+        }
+      } else {
+        retVal = ref(instanceToUse);
+      }
+
+      {
+        if (typeof retVal === 'function') {
+          error('Unexpected return value from a callback ref in %s. ' + 'A callback ref should not return a function.', getComponentNameFromFiber(finishedWork));
+        }
+      }
+    } else {
+      {
+        if (!ref.hasOwnProperty('current')) {
+          error('Unexpected ref object provided for %s. ' + 'Use either a ref-setter function or React.createRef().', getComponentNameFromFiber(finishedWork));
+        }
+      }
+
+      ref.current = instanceToUse;
+    }
+  }
+}
+
+function detachFiberMutation(fiber) {
+  // Cut off the return pointer to disconnect it from the tree.
+  // This enables us to detect and warn against state updates on an unmounted component.
+  // It also prevents events from bubbling from within disconnected components.
+  //
+  // Ideally, we should also clear the child pointer of the parent alternate to let this
+  // get GC:ed but we don't know which for sure which parent is the current
+  // one so we'll settle for GC:ing the subtree of this child.
+  // This child itself will be GC:ed when the parent updates the next time.
+  //
+  // Note that we can't clear child or sibling pointers yet.
+  // They're needed for passive effects and for findDOMNode.
+  // We defer those fields, and all other cleanup, to the passive phase (see detachFiberAfterEffects).
+  //
+  // Don't reset the alternate yet, either. We need that so we can detach the
+  // alternate's fields in the passive phase. Clearing the return pointer is
+  // sufficient for findDOMNode semantics.
+  var alternate = fiber.alternate;
+
+  if (alternate !== null) {
+    alternate.return = null;
+  }
+
+  fiber.return = null;
+}
+
+function detachFiberAfterEffects(fiber) {
+  var alternate = fiber.alternate;
+
+  if (alternate !== null) {
+    fiber.alternate = null;
+    detachFiberAfterEffects(alternate);
+  } // Note: Defensively using negation instead of < in case
+  // `deletedTreeCleanUpLevel` is undefined.
+
+
+  {
+    // Clear cyclical Fiber fields. This level alone is designed to roughly
+    // approximate the planned Fiber refactor. In that world, `setState` will be
+    // bound to a special "instance" object instead of a Fiber. The Instance
+    // object will not have any of these fields. It will only be connected to
+    // the fiber tree via a single link at the root. So if this level alone is
+    // sufficient to fix memory issues, that bodes well for our plans.
+    fiber.child = null;
+    fiber.deletions = null;
+    fiber.sibling = null; // The `stateNode` is cyclical because on host nodes it points to the host
+    // tree, which has its own pointers to children, parents, and siblings.
+    // The other host nodes also point back to fibers, so we should detach that
+    // one, too.
+
+    if (fiber.tag === HostComponent) {
+      var hostInstance = fiber.stateNode;
+
+      if (hostInstance !== null) {
+        detachDeletedInstance(hostInstance);
+      }
+    }
+
+    fiber.stateNode = null; // I'm intentionally not clearing the `return` field in this level. We
+    // already disconnect the `return` pointer at the root of the deleted
+    // subtree (in `detachFiberMutation`). Besides, `return` by itself is not
+    // cyclical — it's only cyclical when combined with `child`, `sibling`, and
+    // `alternate`. But we'll clear it in the next level anyway, just in case.
+
+    {
+      fiber._debugOwner = null;
+    }
+
+    {
+      // Theoretically, nothing in here should be necessary, because we already
+      // disconnected the fiber from the tree. So even if something leaks this
+      // particular fiber, it won't leak anything else
+      //
+      // The purpose of this branch is to be super aggressive so we can measure
+      // if there's any difference in memory impact. If there is, that could
+      // indicate a React leak we don't know about.
+      fiber.return = null;
+      fiber.dependencies = null;
+      fiber.memoizedProps = null;
+      fiber.memoizedState = null;
+      fiber.pendingProps = null;
+      fiber.stateNode = null; // TODO: Move to `commitPassiveUnmountInsideDeletedTreeOnFiber` instead.
+
+      fiber.updateQueue = null;
+    }
+  }
+}
+
+function getHostParentFiber(fiber) {
+  var parent = fiber.return;
+
+  while (parent !== null) {
+    if (isHostParent(parent)) {
+      return parent;
+    }
+
+    parent = parent.return;
+  }
+
+  throw new Error('Expected to find a host parent. This error is likely caused by a bug ' + 'in React. Please file an issue.');
+}
+
+function isHostParent(fiber) {
+  return fiber.tag === HostComponent || fiber.tag === HostRoot || fiber.tag === HostPortal;
+}
+
+function getHostSibling(fiber) {
+  // We're going to search forward into the tree until we find a sibling host
+  // node. Unfortunately, if multiple insertions are done in a row we have to
+  // search past them. This leads to exponential search for the next sibling.
+  // TODO: Find a more efficient way to do this.
+  var node = fiber;
+
+  siblings: while (true) {
+    // If we didn't find anything, let's try the next sibling.
+    while (node.sibling === null) {
+      if (node.return === null || isHostParent(node.return)) {
+        // If we pop out of the root or hit the parent the fiber we are the
+        // last sibling.
+        return null;
+      }
+
+      node = node.return;
+    }
+
+    node.sibling.return = node.return;
+    node = node.sibling;
+
+    while (node.tag !== HostComponent && node.tag !== HostText && node.tag !== DehydratedFragment) {
+      // If it is not host node and, we might have a host node inside it.
+      // Try to search down until we find one.
+      if (node.flags & Placement) {
+        // If we don't have a child, try the siblings instead.
+        continue siblings;
+      } // If we don't have a child, try the siblings instead.
+      // We also skip portals because they are not part of this host tree.
+
+
+      if (node.child === null || node.tag === HostPortal) {
+        continue siblings;
+      } else {
+        node.child.return = node;
+        node = node.child;
+      }
+    } // Check if this host node is stable or about to be placed.
+
+
+    if (!(node.flags & Placement)) {
+      // Found it!
+      return node.stateNode;
+    }
+  }
+}
+
+function commitPlacement(finishedWork) {
+
+
+  var parentFiber = getHostParentFiber(finishedWork); // Note: these two variables *must* always be updated together.
+
+  switch (parentFiber.tag) {
+    case HostComponent:
+      {
+        var parent = parentFiber.stateNode;
+
+        if (parentFiber.flags & ContentReset) {
+          // Reset the text content of the parent before doing any insertions
+          resetTextContent(parent); // Clear ContentReset from the effect tag
+
+          parentFiber.flags &= ~ContentReset;
+        }
+
+        var before = getHostSibling(finishedWork); // We only have the top Fiber that was inserted but we need to recurse down its
+        // children to find all the terminal nodes.
+
+        insertOrAppendPlacementNode(finishedWork, before, parent);
+        break;
+      }
+
+    case HostRoot:
+    case HostPortal:
+      {
+        var _parent = parentFiber.stateNode.containerInfo;
+
+        var _before = getHostSibling(finishedWork);
+
+        insertOrAppendPlacementNodeIntoContainer(finishedWork, _before, _parent);
+        break;
+      }
+    // eslint-disable-next-line-no-fallthrough
+
+    default:
+      throw new Error('Invalid host parent fiber. This error is likely caused by a bug ' + 'in React. Please file an issue.');
+  }
+}
+
+function insertOrAppendPlacementNodeIntoContainer(node, before, parent) {
+  var tag = node.tag;
+  var isHost = tag === HostComponent || tag === HostText;
+
+  if (isHost) {
+    var stateNode = node.stateNode;
+
+    if (before) {
+      insertInContainerBefore(parent, stateNode, before);
+    } else {
+      appendChildToContainer(parent, stateNode);
+    }
+  } else if (tag === HostPortal) ; else {
+    var child = node.child;
+
+    if (child !== null) {
+      insertOrAppendPlacementNodeIntoContainer(child, before, parent);
+      var sibling = child.sibling;
+
+      while (sibling !== null) {
+        insertOrAppendPlacementNodeIntoContainer(sibling, before, parent);
+        sibling = sibling.sibling;
+      }
+    }
+  }
+}
+
+function insertOrAppendPlacementNode(node, before, parent) {
+  var tag = node.tag;
+  var isHost = tag === HostComponent || tag === HostText;
+
+  if (isHost) {
+    var stateNode = node.stateNode;
+
+    if (before) {
+      insertBefore(parent, stateNode, before);
+    } else {
+      appendChild(parent, stateNode);
+    }
+  } else if (tag === HostPortal) ; else {
+    var child = node.child;
+
+    if (child !== null) {
+      insertOrAppendPlacementNode(child, before, parent);
+      var sibling = child.sibling;
+
+      while (sibling !== null) {
+        insertOrAppendPlacementNode(sibling, before, parent);
+        sibling = sibling.sibling;
+      }
+    }
+  }
+} // These are tracked on the stack as we recursively traverse a
+// deleted subtree.
+// TODO: Update these during the whole mutation phase, not just during
+// a deletion.
+
+
+var hostParent = null;
+var hostParentIsContainer = false;
+
+function commitDeletionEffects(root, returnFiber, deletedFiber) {
+  {
+    // We only have the top Fiber that was deleted but we need to recurse down its
+    // children to find all the terminal nodes.
+    // Recursively delete all host nodes from the parent, detach refs, clean
+    // up mounted layout effects, and call componentWillUnmount.
+    // We only need to remove the topmost host child in each branch. But then we
+    // still need to keep traversing to unmount effects, refs, and cWU. TODO: We
+    // could split this into two separate traversals functions, where the second
+    // one doesn't include any removeChild logic. This is maybe the same
+    // function as "disappearLayoutEffects" (or whatever that turns into after
+    // the layout phase is refactored to use recursion).
+    // Before starting, find the nearest host parent on the stack so we know
+    // which instance/container to remove the children from.
+    // TODO: Instead of searching up the fiber return path on every deletion, we
+    // can track the nearest host component on the JS stack as we traverse the
+    // tree during the commit phase. This would make insertions faster, too.
+    var parent = returnFiber;
+
+    findParent: while (parent !== null) {
+      switch (parent.tag) {
+        case HostComponent:
+          {
+            hostParent = parent.stateNode;
+            hostParentIsContainer = false;
+            break findParent;
+          }
+
+        case HostRoot:
+          {
+            hostParent = parent.stateNode.containerInfo;
+            hostParentIsContainer = true;
+            break findParent;
+          }
+
+        case HostPortal:
+          {
+            hostParent = parent.stateNode.containerInfo;
+            hostParentIsContainer = true;
+            break findParent;
+          }
+      }
+
+      parent = parent.return;
+    }
+
+    if (hostParent === null) {
+      throw new Error('Expected to find a host parent. This error is likely caused by ' + 'a bug in React. Please file an issue.');
+    }
+
+    commitDeletionEffectsOnFiber(root, returnFiber, deletedFiber);
+    hostParent = null;
+    hostParentIsContainer = false;
+  }
+
+  detachFiberMutation(deletedFiber);
+}
+
+function recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, parent) {
+  // TODO: Use a static flag to skip trees that don't have unmount effects
+  var child = parent.child;
+
+  while (child !== null) {
+    commitDeletionEffectsOnFiber(finishedRoot, nearestMountedAncestor, child);
+    child = child.sibling;
+  }
+}
+
+function commitDeletionEffectsOnFiber(finishedRoot, nearestMountedAncestor, deletedFiber) {
+  onCommitUnmount(deletedFiber); // The cases in this outer switch modify the stack before they traverse
+  // into their subtree. There are simpler cases in the inner switch
+  // that don't modify the stack.
+
+  switch (deletedFiber.tag) {
+    case HostComponent:
+      {
+        if (!offscreenSubtreeWasHidden) {
+          safelyDetachRef(deletedFiber, nearestMountedAncestor);
+        } // Intentional fallthrough to next branch
+
+      }
+    // eslint-disable-next-line-no-fallthrough
+
+    case HostText:
+      {
+        // We only need to remove the nearest host child. Set the host parent
+        // to `null` on the stack to indicate that nested children don't
+        // need to be removed.
+        {
+          var prevHostParent = hostParent;
+          var prevHostParentIsContainer = hostParentIsContainer;
+          hostParent = null;
+          recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber);
+          hostParent = prevHostParent;
+          hostParentIsContainer = prevHostParentIsContainer;
+
+          if (hostParent !== null) {
+            // Now that all the child effects have unmounted, we can remove the
+            // node from the tree.
+            if (hostParentIsContainer) {
+              removeChildFromContainer(hostParent, deletedFiber.stateNode);
+            } else {
+              removeChild(hostParent, deletedFiber.stateNode);
+            }
+          }
+        }
+
+        return;
+      }
+
+    case DehydratedFragment:
+      {
+        // Delete the dehydrated suspense boundary and all of its content.
+
+
+        {
+          if (hostParent !== null) {
+            if (hostParentIsContainer) {
+              clearSuspenseBoundaryFromContainer(hostParent, deletedFiber.stateNode);
+            } else {
+              clearSuspenseBoundary(hostParent, deletedFiber.stateNode);
+            }
+          }
+        }
+
+        return;
+      }
+
+    case HostPortal:
+      {
+        {
+          // When we go into a portal, it becomes the parent to remove from.
+          var _prevHostParent = hostParent;
+          var _prevHostParentIsContainer = hostParentIsContainer;
+          hostParent = deletedFiber.stateNode.containerInfo;
+          hostParentIsContainer = true;
+          recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber);
+          hostParent = _prevHostParent;
+          hostParentIsContainer = _prevHostParentIsContainer;
+        }
+
+        return;
+      }
+
+    case FunctionComponent:
+    case ForwardRef:
+    case MemoComponent:
+    case SimpleMemoComponent:
+      {
+        if (!offscreenSubtreeWasHidden) {
+          var updateQueue = deletedFiber.updateQueue;
+
+          if (updateQueue !== null) {
+            var lastEffect = updateQueue.lastEffect;
+
+            if (lastEffect !== null) {
+              var firstEffect = lastEffect.next;
+              var effect = firstEffect;
+
+              do {
+                var _effect = effect,
+                    destroy = _effect.destroy,
+                    tag = _effect.tag;
+
+                if (destroy !== undefined) {
+                  if ((tag & Insertion) !== NoFlags$1) {
+                    safelyCallDestroy(deletedFiber, nearestMountedAncestor, destroy);
+                  } else if ((tag & Layout) !== NoFlags$1) {
+                    {
+                      markComponentLayoutEffectUnmountStarted(deletedFiber);
+                    }
+
+                    if ( deletedFiber.mode & ProfileMode) {
+                      startLayoutEffectTimer();
+                      safelyCallDestroy(deletedFiber, nearestMountedAncestor, destroy);
+                      recordLayoutEffectDuration(deletedFiber);
+                    } else {
+                      safelyCallDestroy(deletedFiber, nearestMountedAncestor, destroy);
+                    }
+
+                    {
+                      markComponentLayoutEffectUnmountStopped();
+                    }
+                  }
+                }
+
+                effect = effect.next;
+              } while (effect !== firstEffect);
+            }
+          }
+        }
+
+        recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber);
+        return;
+      }
+
+    case ClassComponent:
+      {
+        if (!offscreenSubtreeWasHidden) {
+          safelyDetachRef(deletedFiber, nearestMountedAncestor);
+          var instance = deletedFiber.stateNode;
+
+          if (typeof instance.componentWillUnmount === 'function') {
+            safelyCallComponentWillUnmount(deletedFiber, nearestMountedAncestor, instance);
+          }
+        }
+
+        recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber);
+        return;
+      }
+
+    case ScopeComponent:
+      {
+
+        recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber);
+        return;
+      }
+
+    case OffscreenComponent:
+      {
+        if ( // TODO: Remove this dead flag
+         deletedFiber.mode & ConcurrentMode) {
+          // If this offscreen component is hidden, we already unmounted it. Before
+          // deleting the children, track that it's already unmounted so that we
+          // don't attempt to unmount the effects again.
+          // TODO: If the tree is hidden, in most cases we should be able to skip
+          // over the nested children entirely. An exception is we haven't yet found
+          // the topmost host node to delete, which we already track on the stack.
+          // But the other case is portals, which need to be detached no matter how
+          // deeply they are nested. We should use a subtree flag to track whether a
+          // subtree includes a nested portal.
+          var prevOffscreenSubtreeWasHidden = offscreenSubtreeWasHidden;
+          offscreenSubtreeWasHidden = prevOffscreenSubtreeWasHidden || deletedFiber.memoizedState !== null;
+          recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber);
+          offscreenSubtreeWasHidden = prevOffscreenSubtreeWasHidden;
+        } else {
+          recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber);
+        }
+
+        break;
+      }
+
+    default:
+      {
+        recursivelyTraverseDeletionEffects(finishedRoot, nearestMountedAncestor, deletedFiber);
+        return;
+      }
+  }
+}
+
+function commitSuspenseCallback(finishedWork) {
+  // TODO: Move this to passive phase
+  var newState = finishedWork.memoizedState;
+}
+
+function commitSuspenseHydrationCallbacks(finishedRoot, finishedWork) {
+
+  var newState = finishedWork.memoizedState;
+
+  if (newState === null) {
+    var current = finishedWork.alternate;
+
+    if (current !== null) {
+      var prevState = current.memoizedState;
+
+      if (prevState !== null) {
+        var suspenseInstance = prevState.dehydrated;
+
+        if (suspenseInstance !== null) {
+          commitHydratedSuspenseInstance(suspenseInstance);
+        }
+      }
+    }
+  }
+}
+
+function attachSuspenseRetryListeners(finishedWork) {
+  // If this boundary just timed out, then it will have a set of wakeables.
+  // For each wakeable, attach a listener so that when it resolves, React
+  // attempts to re-render the boundary in the primary (pre-timeout) state.
+  var wakeables = finishedWork.updateQueue;
+
+  if (wakeables !== null) {
+    finishedWork.updateQueue = null;
+    var retryCache = finishedWork.stateNode;
+
+    if (retryCache === null) {
+      retryCache = finishedWork.stateNode = new PossiblyWeakSet();
+    }
+
+    wakeables.forEach(function (wakeable) {
+      // Memoize using the boundary fiber to prevent redundant listeners.
+      var retry = resolveRetryWakeable.bind(null, finishedWork, wakeable);
+
+      if (!retryCache.has(wakeable)) {
+        retryCache.add(wakeable);
+
+        {
+          if (isDevToolsPresent) {
+            if (inProgressLanes !== null && inProgressRoot !== null) {
+              // If we have pending work still, associate the original updaters with it.
+              restorePendingUpdaters(inProgressRoot, inProgressLanes);
+            } else {
+              throw Error('Expected finished root and lanes to be set. This is a bug in React.');
+            }
+          }
+        }
+
+        wakeable.then(retry, retry);
+      }
+    });
+  }
+} // This function detects when a Suspense boundary goes from visible to hidden.
+function commitMutationEffects(root, finishedWork, committedLanes) {
+  inProgressLanes = committedLanes;
+  inProgressRoot = root;
+  setCurrentFiber(finishedWork);
+  commitMutationEffectsOnFiber(finishedWork, root);
+  setCurrentFiber(finishedWork);
+  inProgressLanes = null;
+  inProgressRoot = null;
+}
+
+function recursivelyTraverseMutationEffects(root, parentFiber, lanes) {
+  // Deletions effects can be scheduled on any fiber type. They need to happen
+  // before the children effects hae fired.
+  var deletions = parentFiber.deletions;
+
+  if (deletions !== null) {
+    for (var i = 0; i < deletions.length; i++) {
+      var childToDelete = deletions[i];
+
+      try {
+        commitDeletionEffects(root, parentFiber, childToDelete);
+      } catch (error) {
+        captureCommitPhaseError(childToDelete, parentFiber, error);
+      }
+    }
+  }
+
+  var prevDebugFiber = getCurrentFiber();
+
+  if (parentFiber.subtreeFlags & MutationMask) {
+    var child = parentFiber.child;
+
+    while (child !== null) {
+      setCurrentFiber(child);
+      commitMutationEffectsOnFiber(child, root);
+      child = child.sibling;
+    }
+  }
+
+  setCurrentFiber(prevDebugFiber);
+}
+
+function commitMutationEffectsOnFiber(finishedWork, root, lanes) {
+  var current = finishedWork.alternate;
+  var flags = finishedWork.flags; // The effect flag should be checked *after* we refine the type of fiber,
+  // because the fiber tag is more specific. An exception is any flag related
+  // to reconcilation, because those can be set on all fiber types.
+
+  switch (finishedWork.tag) {
+    case FunctionComponent:
+    case ForwardRef:
+    case MemoComponent:
+    case SimpleMemoComponent:
+      {
+        recursivelyTraverseMutationEffects(root, finishedWork);
+        commitReconciliationEffects(finishedWork);
+
+        if (flags & Update) {
+          try {
+            commitHookEffectListUnmount(Insertion | HasEffect, finishedWork, finishedWork.return);
+            commitHookEffectListMount(Insertion | HasEffect, finishedWork);
+          } catch (error) {
+            captureCommitPhaseError(finishedWork, finishedWork.return, error);
+          } // Layout effects are destroyed during the mutation phase so that all
+          // destroy functions for all fibers are called before any create functions.
+          // This prevents sibling component effects from interfering with each other,
+          // e.g. a destroy function in one component should never override a ref set
+          // by a create function in another component during the same commit.
+
+
+          if ( finishedWork.mode & ProfileMode) {
+            try {
+              startLayoutEffectTimer();
+              commitHookEffectListUnmount(Layout | HasEffect, finishedWork, finishedWork.return);
+            } catch (error) {
+              captureCommitPhaseError(finishedWork, finishedWork.return, error);
+            }
+
+            recordLayoutEffectDuration(finishedWork);
+          } else {
+            try {
+              commitHookEffectListUnmount(Layout | HasEffect, finishedWork, finishedWork.return);
+            } catch (error) {
+              captureCommitPhaseError(finishedWork, finishedWork.return, error);
+            }
+          }
+        }
+
+        return;
+      }
+
+    case ClassComponent:
+      {
+        recursivelyTraverseMutationEffects(root, finishedWork);
+        commitReconciliationEffects(finishedWork);
+
+        if (flags & Ref) {
+          if (current !== null) {
+            safelyDetachRef(current, current.return);
+          }
+        }
+
+        return;
+      }
+
+    case HostComponent:
+      {
+        recursivelyTraverseMutationEffects(root, finishedWork);
+        commitReconciliationEffects(finishedWork);
+
+        if (flags & Ref) {
+          if (current !== null) {
+            safelyDetachRef(current, current.return);
+          }
+        }
+
+        {
+          // TODO: ContentReset gets cleared by the children during the commit
+          // phase. This is a refactor hazard because it means we must read
+          // flags the flags after `commitReconciliationEffects` has already run;
+          // the order matters. We should refactor so that ContentReset does not
+          // rely on mutating the flag during commit. Like by setting a flag
+          // during the render phase instead.
+          if (finishedWork.flags & ContentReset) {
+            var instance = finishedWork.stateNode;
+
+            try {
+              resetTextContent(instance);
+            } catch (error) {
+              captureCommitPhaseError(finishedWork, finishedWork.return, error);
+            }
+          }
+
+          if (flags & Update) {
+            var _instance4 = finishedWork.stateNode;
+
+            if (_instance4 != null) {
+              // Commit the work prepared earlier.
+              var newProps = finishedWork.memoizedProps; // For hydration we reuse the update path but we treat the oldProps
+              // as the newProps. The updatePayload will contain the real change in
+              // this case.
+
+              var oldProps = current !== null ? current.memoizedProps : newProps;
+              var type = finishedWork.type; // TODO: Type the updateQueue to be specific to host components.
+
+              var updatePayload = finishedWork.updateQueue;
+              finishedWork.updateQueue = null;
+
+              if (updatePayload !== null) {
+                try {
+                  commitUpdate(_instance4, updatePayload, type, oldProps, newProps, finishedWork);
+                } catch (error) {
+                  captureCommitPhaseError(finishedWork, finishedWork.return, error);
+                }
+              }
+            }
+          }
+        }
+
+        return;
+      }
+
+    case HostText:
+      {
+        recursivelyTraverseMutationEffects(root, finishedWork);
+        commitReconciliationEffects(finishedWork);
+
+        if (flags & Update) {
+          {
+            if (finishedWork.stateNode === null) {
+              throw new Error('This should have a text node initialized. This error is likely ' + 'caused by a bug in React. Please file an issue.');
+            }
+
+            var textInstance = finishedWork.stateNode;
+            var newText = finishedWork.memoizedProps; // For hydration we reuse the update path but we treat the oldProps
+            // as the newProps. The updatePayload will contain the real change in
+            // this case.
+
+            var oldText = current !== null ? current.memoizedProps : newText;
+
+            try {
+              commitTextUpdate(textInstance, oldText, newText);
+            } catch (error) {
+              captureCommitPhaseError(finishedWork, finishedWork.return, error);
+            }
+          }
+        }
+
+        return;
+      }
+
+    case HostRoot:
+      {
+        recursivelyTraverseMutationEffects(root, finishedWork);
+        commitReconciliationEffects(finishedWork);
+
+        if (flags & Update) {
+          {
+            if (current !== null) {
+              var prevRootState = current.memoizedState;
+
+              if (prevRootState.isDehydrated) {
+                try {
+                  commitHydratedContainer(root.containerInfo);
+                } catch (error) {
+                  captureCommitPhaseError(finishedWork, finishedWork.return, error);
+                }
+              }
+            }
+          }
+        }
+
+        return;
+      }
+
+    case HostPortal:
+      {
+        recursivelyTraverseMutationEffects(root, finishedWork);
+        commitReconciliationEffects(finishedWork);
+
+        return;
+      }
+
+    case SuspenseComponent:
+      {
+        recursivelyTraverseMutationEffects(root, finishedWork);
+        commitReconciliationEffects(finishedWork);
+        var offscreenFiber = finishedWork.child;
+
+        if (offscreenFiber.flags & Visibility) {
+          var offscreenInstance = offscreenFiber.stateNode;
+          var newState = offscreenFiber.memoizedState;
+          var isHidden = newState !== null; // Track the current state on the Offscreen instance so we can
+          // read it during an event
+
+          offscreenInstance.isHidden = isHidden;
+
+          if (isHidden) {
+            var wasHidden = offscreenFiber.alternate !== null && offscreenFiber.alternate.memoizedState !== null;
+
+            if (!wasHidden) {
+              // TODO: Move to passive phase
+              markCommitTimeOfFallback();
+            }
+          }
+        }
+
+        if (flags & Update) {
+          try {
+            commitSuspenseCallback(finishedWork);
+          } catch (error) {
+            captureCommitPhaseError(finishedWork, finishedWork.return, error);
+          }
+
+          attachSuspenseRetryListeners(finishedWork);
+        }
+
+        return;
+      }
+
+    case OffscreenComponent:
+      {
+        var _wasHidden = current !== null && current.memoizedState !== null;
+
+        if ( // TODO: Remove this dead flag
+         finishedWork.mode & ConcurrentMode) {
+          // Before committing the children, track on the stack whether this
+          // offscreen subtree was already hidden, so that we don't unmount the
+          // effects again.
+          var prevOffscreenSubtreeWasHidden = offscreenSubtreeWasHidden;
+          offscreenSubtreeWasHidden = prevOffscreenSubtreeWasHidden || _wasHidden;
+          recursivelyTraverseMutationEffects(root, finishedWork);
+          offscreenSubtreeWasHidden = prevOffscreenSubtreeWasHidden;
+        } else {
+          recursivelyTraverseMutationEffects(root, finishedWork);
+        }
+
+        commitReconciliationEffects(finishedWork);
+
+        if (flags & Visibility) {
+          var _offscreenInstance = finishedWork.stateNode;
+          var _newState = finishedWork.memoizedState;
+
+          var _isHidden = _newState !== null;
+
+          var offscreenBoundary = finishedWork; // Track the current state on the Offscreen instance so we can
+          // read it during an event
+
+          _offscreenInstance.isHidden = _isHidden;
+
+          {
+            if (_isHidden) {
+              if (!_wasHidden) {
+                if ((offscreenBoundary.mode & ConcurrentMode) !== NoMode) {
+                  nextEffect = offscreenBoundary;
+                  var offscreenChild = offscreenBoundary.child;
+
+                  while (offscreenChild !== null) {
+                    nextEffect = offscreenChild;
+                    disappearLayoutEffects_begin(offscreenChild);
+                    offscreenChild = offscreenChild.sibling;
+                  }
+                }
+              }
+            }
+          }
+
+          {
+            // TODO: This needs to run whenever there's an insertion or update
+            // inside a hidden Offscreen tree.
+            hideOrUnhideAllChildren(offscreenBoundary, _isHidden);
+          }
+        }
+
+        return;
+      }
+
+    case SuspenseListComponent:
+      {
+        recursivelyTraverseMutationEffects(root, finishedWork);
+        commitReconciliationEffects(finishedWork);
+
+        if (flags & Update) {
+          attachSuspenseRetryListeners(finishedWork);
+        }
+
+        return;
+      }
+
+    case ScopeComponent:
+      {
+
+        return;
+      }
+
+    default:
+      {
+        recursivelyTraverseMutationEffects(root, finishedWork);
+        commitReconciliationEffects(finishedWork);
+        return;
+      }
+  }
+}
+
+function commitReconciliationEffects(finishedWork) {
+  // Placement effects (insertions, reorders) can be scheduled on any fiber
+  // type. They needs to happen after the children effects have fired, but
+  // before the effects on this fiber have fired.
+  var flags = finishedWork.flags;
+
+  if (flags & Placement) {
+    try {
+      commitPlacement(finishedWork);
+    } catch (error) {
+      captureCommitPhaseError(finishedWork, finishedWork.return, error);
+    } // Clear the "placement" from effect tag so that we know that this is
+    // inserted, before any life-cycles like componentDidMount gets called.
+    // TODO: findDOMNode doesn't rely on this any more but isMounted does
+    // and isMounted is deprecated anyway so we should be able to kill this.
+
+
+    finishedWork.flags &= ~Placement;
+  }
+
+  if (flags & Hydrating) {
+    finishedWork.flags &= ~Hydrating;
+  }
+}
+
+function commitLayoutEffects(finishedWork, root, committedLanes) {
+  inProgressLanes = committedLanes;
+  inProgressRoot = root;
+  nextEffect = finishedWork;
+  commitLayoutEffects_begin(finishedWork, root, committedLanes);
+  inProgressLanes = null;
+  inProgressRoot = null;
+}
+
+function commitLayoutEffects_begin(subtreeRoot, root, committedLanes) {
+  // Suspense layout effects semantics don't change for legacy roots.
+  var isModernRoot = (subtreeRoot.mode & ConcurrentMode) !== NoMode;
+
+  while (nextEffect !== null) {
+    var fiber = nextEffect;
+    var firstChild = fiber.child;
+
+    if ( fiber.tag === OffscreenComponent && isModernRoot) {
+      // Keep track of the current Offscreen stack's state.
+      var isHidden = fiber.memoizedState !== null;
+      var newOffscreenSubtreeIsHidden = isHidden || offscreenSubtreeIsHidden;
+
+      if (newOffscreenSubtreeIsHidden) {
+        // The Offscreen tree is hidden. Skip over its layout effects.
+        commitLayoutMountEffects_complete(subtreeRoot, root, committedLanes);
+        continue;
+      } else {
+        // TODO (Offscreen) Also check: subtreeFlags & LayoutMask
+        var current = fiber.alternate;
+        var wasHidden = current !== null && current.memoizedState !== null;
+        var newOffscreenSubtreeWasHidden = wasHidden || offscreenSubtreeWasHidden;
+        var prevOffscreenSubtreeIsHidden = offscreenSubtreeIsHidden;
+        var prevOffscreenSubtreeWasHidden = offscreenSubtreeWasHidden; // Traverse the Offscreen subtree with the current Offscreen as the root.
+
+        offscreenSubtreeIsHidden = newOffscreenSubtreeIsHidden;
+        offscreenSubtreeWasHidden = newOffscreenSubtreeWasHidden;
+
+        if (offscreenSubtreeWasHidden && !prevOffscreenSubtreeWasHidden) {
+          // This is the root of a reappearing boundary. Turn its layout effects
+          // back on.
+          nextEffect = fiber;
+          reappearLayoutEffects_begin(fiber);
+        }
+
+        var child = firstChild;
+
+        while (child !== null) {
+          nextEffect = child;
+          commitLayoutEffects_begin(child, // New root; bubble back up to here and stop.
+          root, committedLanes);
+          child = child.sibling;
+        } // Restore Offscreen state and resume in our-progress traversal.
+
+
+        nextEffect = fiber;
+        offscreenSubtreeIsHidden = prevOffscreenSubtreeIsHidden;
+        offscreenSubtreeWasHidden = prevOffscreenSubtreeWasHidden;
+        commitLayoutMountEffects_complete(subtreeRoot, root, committedLanes);
+        continue;
+      }
+    }
+
+    if ((fiber.subtreeFlags & LayoutMask) !== NoFlags && firstChild !== null) {
+      firstChild.return = fiber;
+      nextEffect = firstChild;
+    } else {
+      commitLayoutMountEffects_complete(subtreeRoot, root, committedLanes);
+    }
+  }
+}
+
+function commitLayoutMountEffects_complete(subtreeRoot, root, committedLanes) {
+  while (nextEffect !== null) {
+    var fiber = nextEffect;
+
+    if ((fiber.flags & LayoutMask) !== NoFlags) {
+      var current = fiber.alternate;
+      setCurrentFiber(fiber);
+
+      try {
+        commitLayoutEffectOnFiber(root, current, fiber, committedLanes);
+      } catch (error) {
+        captureCommitPhaseError(fiber, fiber.return, error);
+      }
+
+      resetCurrentFiber();
+    }
+
+    if (fiber === subtreeRoot) {
+      nextEffect = null;
+      return;
+    }
+
+    var sibling = fiber.sibling;
+
+    if (sibling !== null) {
+      sibling.return = fiber.return;
+      nextEffect = sibling;
+      return;
+    }
+
+    nextEffect = fiber.return;
+  }
+}
+
+function disappearLayoutEffects_begin(subtreeRoot) {
+  while (nextEffect !== null) {
+    var fiber = nextEffect;
+    var firstChild = fiber.child; // TODO (Offscreen) Check: flags & (RefStatic | LayoutStatic)
+
+    switch (fiber.tag) {
+      case FunctionComponent:
+      case ForwardRef:
+      case MemoComponent:
+      case SimpleMemoComponent:
+        {
+          if ( fiber.mode & ProfileMode) {
+            try {
+              startLayoutEffectTimer();
+              commitHookEffectListUnmount(Layout, fiber, fiber.return);
+            } finally {
+              recordLayoutEffectDuration(fiber);
+            }
+          } else {
+            commitHookEffectListUnmount(Layout, fiber, fiber.return);
+          }
+
+          break;
+        }
+
+      case ClassComponent:
+        {
+          // TODO (Offscreen) Check: flags & RefStatic
+          safelyDetachRef(fiber, fiber.return);
+          var instance = fiber.stateNode;
+
+          if (typeof instance.componentWillUnmount === 'function') {
+            safelyCallComponentWillUnmount(fiber, fiber.return, instance);
+          }
+
+          break;
+        }
+
+      case HostComponent:
+        {
+          safelyDetachRef(fiber, fiber.return);
+          break;
+        }
+
+      case OffscreenComponent:
+        {
+          // Check if this is a
+          var isHidden = fiber.memoizedState !== null;
+
+          if (isHidden) {
+            // Nested Offscreen tree is already hidden. Don't disappear
+            // its effects.
+            disappearLayoutEffects_complete(subtreeRoot);
+            continue;
+          }
+
+          break;
+        }
+    } // TODO (Offscreen) Check: subtreeFlags & LayoutStatic
+
+
+    if (firstChild !== null) {
+      firstChild.return = fiber;
+      nextEffect = firstChild;
+    } else {
+      disappearLayoutEffects_complete(subtreeRoot);
+    }
+  }
+}
+
+function disappearLayoutEffects_complete(subtreeRoot) {
+  while (nextEffect !== null) {
+    var fiber = nextEffect;
+
+    if (fiber === subtreeRoot) {
+      nextEffect = null;
+      return;
+    }
+
+    var sibling = fiber.sibling;
+
+    if (sibling !== null) {
+      sibling.return = fiber.return;
+      nextEffect = sibling;
+      return;
+    }
+
+    nextEffect = fiber.return;
+  }
+}
+
+function reappearLayoutEffects_begin(subtreeRoot) {
+  while (nextEffect !== null) {
+    var fiber = nextEffect;
+    var firstChild = fiber.child;
+
+    if (fiber.tag === OffscreenComponent) {
+      var isHidden = fiber.memoizedState !== null;
+
+      if (isHidden) {
+        // Nested Offscreen tree is still hidden. Don't re-appear its effects.
+        reappearLayoutEffects_complete(subtreeRoot);
+        continue;
+      }
+    } // TODO (Offscreen) Check: subtreeFlags & LayoutStatic
+
+
+    if (firstChild !== null) {
+      // This node may have been reused from a previous render, so we can't
+      // assume its return pointer is correct.
+      firstChild.return = fiber;
+      nextEffect = firstChild;
+    } else {
+      reappearLayoutEffects_complete(subtreeRoot);
+    }
+  }
+}
+
+function reappearLayoutEffects_complete(subtreeRoot) {
+  while (nextEffect !== null) {
+    var fiber = nextEffect; // TODO (Offscreen) Check: flags & LayoutStatic
+
+    setCurrentFiber(fiber);
+
+    try {
+      reappearLayoutEffectsOnFiber(fiber);
+    } catch (error) {
+      captureCommitPhaseError(fiber, fiber.return, error);
+    }
+
+    resetCurrentFiber();
+
+    if (fiber === subtreeRoot) {
+      nextEffect = null;
+      return;
+    }
+
+    var sibling = fiber.sibling;
+
+    if (sibling !== null) {
+      // This node may have been reused from a previous render, so we can't
+      // assume its return pointer is correct.
+      sibling.return = fiber.return;
+      nextEffect = sibling;
+      return;
+    }
+
+    nextEffect = fiber.return;
+  }
+}
+
+function commitPassiveMountEffects(root, finishedWork, committedLanes, committedTransitions) {
+  nextEffect = finishedWork;
+  commitPassiveMountEffects_begin(finishedWork, root, committedLanes, committedTransitions);
+}
+
+function commitPassiveMountEffects_begin(subtreeRoot, root, committedLanes, committedTransitions) {
+  while (nextEffect !== null) {
+    var fiber = nextEffect;
+    var firstChild = fiber.child;
+
+    if ((fiber.subtreeFlags & PassiveMask) !== NoFlags && firstChild !== null) {
+      firstChild.return = fiber;
+      nextEffect = firstChild;
+    } else {
+      commitPassiveMountEffects_complete(subtreeRoot, root, committedLanes, committedTransitions);
+    }
+  }
+}
+
+function commitPassiveMountEffects_complete(subtreeRoot, root, committedLanes, committedTransitions) {
+  while (nextEffect !== null) {
+    var fiber = nextEffect;
+
+    if ((fiber.flags & Passive) !== NoFlags) {
+      setCurrentFiber(fiber);
+
+      try {
+        commitPassiveMountOnFiber(root, fiber, committedLanes, committedTransitions);
+      } catch (error) {
+        captureCommitPhaseError(fiber, fiber.return, error);
+      }
+
+      resetCurrentFiber();
+    }
+
+    if (fiber === subtreeRoot) {
+      nextEffect = null;
+      return;
+    }
+
+    var sibling = fiber.sibling;
+
+    if (sibling !== null) {
+      sibling.return = fiber.return;
+      nextEffect = sibling;
+      return;
+    }
+
+    nextEffect = fiber.return;
+  }
+}
+
+function commitPassiveMountOnFiber(finishedRoot, finishedWork, committedLanes, committedTransitions) {
+  switch (finishedWork.tag) {
+    case FunctionComponent:
+    case ForwardRef:
+    case SimpleMemoComponent:
+      {
+        if ( finishedWork.mode & ProfileMode) {
+          startPassiveEffectTimer();
+
+          try {
+            commitHookEffectListMount(Passive$1 | HasEffect, finishedWork);
+          } finally {
+            recordPassiveEffectDuration(finishedWork);
+          }
+        } else {
+          commitHookEffectListMount(Passive$1 | HasEffect, finishedWork);
+        }
+
+        break;
+      }
+  }
+}
+
+function commitPassiveUnmountEffects(firstChild) {
+  nextEffect = firstChild;
+  commitPassiveUnmountEffects_begin();
+}
+
+function commitPassiveUnmountEffects_begin() {
+  while (nextEffect !== null) {
+    var fiber = nextEffect;
+    var child = fiber.child;
+
+    if ((nextEffect.flags & ChildDeletion) !== NoFlags) {
+      var deletions = fiber.deletions;
+
+      if (deletions !== null) {
+        for (var i = 0; i < deletions.length; i++) {
+          var fiberToDelete = deletions[i];
+          nextEffect = fiberToDelete;
+          commitPassiveUnmountEffectsInsideOfDeletedTree_begin(fiberToDelete, fiber);
+        }
+
+        {
+          // A fiber was deleted from this parent fiber, but it's still part of
+          // the previous (alternate) parent fiber's list of children. Because
+          // children are a linked list, an earlier sibling that's still alive
+          // will be connected to the deleted fiber via its `alternate`:
+          //
+          //   live fiber
+          //   --alternate--> previous live fiber
+          //   --sibling--> deleted fiber
+          //
+          // We can't disconnect `alternate` on nodes that haven't been deleted
+          // yet, but we can disconnect the `sibling` and `child` pointers.
+          var previousFiber = fiber.alternate;
+
+          if (previousFiber !== null) {
+            var detachedChild = previousFiber.child;
+
+            if (detachedChild !== null) {
+              previousFiber.child = null;
+
+              do {
+                var detachedSibling = detachedChild.sibling;
+                detachedChild.sibling = null;
+                detachedChild = detachedSibling;
+              } while (detachedChild !== null);
+            }
+          }
+        }
+
+        nextEffect = fiber;
+      }
+    }
+
+    if ((fiber.subtreeFlags & PassiveMask) !== NoFlags && child !== null) {
+      child.return = fiber;
+      nextEffect = child;
+    } else {
+      commitPassiveUnmountEffects_complete();
+    }
+  }
+}
+
+function commitPassiveUnmountEffects_complete() {
+  while (nextEffect !== null) {
+    var fiber = nextEffect;
+
+    if ((fiber.flags & Passive) !== NoFlags) {
+      setCurrentFiber(fiber);
+      commitPassiveUnmountOnFiber(fiber);
+      resetCurrentFiber();
+    }
+
+    var sibling = fiber.sibling;
+
+    if (sibling !== null) {
+      sibling.return = fiber.return;
+      nextEffect = sibling;
+      return;
+    }
+
+    nextEffect = fiber.return;
+  }
+}
+
+function commitPassiveUnmountOnFiber(finishedWork) {
+  switch (finishedWork.tag) {
+    case FunctionComponent:
+    case ForwardRef:
+    case SimpleMemoComponent:
+      {
+        if ( finishedWork.mode & ProfileMode) {
+          startPassiveEffectTimer();
+          commitHookEffectListUnmount(Passive$1 | HasEffect, finishedWork, finishedWork.return);
+          recordPassiveEffectDuration(finishedWork);
+        } else {
+          commitHookEffectListUnmount(Passive$1 | HasEffect, finishedWork, finishedWork.return);
+        }
+
+        break;
+      }
+  }
+}
+
+function commitPassiveUnmountEffectsInsideOfDeletedTree_begin(deletedSubtreeRoot, nearestMountedAncestor) {
+  while (nextEffect !== null) {
+    var fiber = nextEffect; // Deletion effects fire in parent -> child order
+    // TODO: Check if fiber has a PassiveStatic flag
+
+    setCurrentFiber(fiber);
+    commitPassiveUnmountInsideDeletedTreeOnFiber(fiber, nearestMountedAncestor);
+    resetCurrentFiber();
+    var child = fiber.child; // TODO: Only traverse subtree if it has a PassiveStatic flag. (But, if we
+    // do this, still need to handle `deletedTreeCleanUpLevel` correctly.)
+
+    if (child !== null) {
+      child.return = fiber;
+      nextEffect = child;
+    } else {
+      commitPassiveUnmountEffectsInsideOfDeletedTree_complete(deletedSubtreeRoot);
+    }
+  }
+}
+
+function commitPassiveUnmountEffectsInsideOfDeletedTree_complete(deletedSubtreeRoot) {
+  while (nextEffect !== null) {
+    var fiber = nextEffect;
+    var sibling = fiber.sibling;
+    var returnFiber = fiber.return;
+
+    {
+      // Recursively traverse the entire deleted tree and clean up fiber fields.
+      // This is more aggressive than ideal, and the long term goal is to only
+      // have to detach the deleted tree at the root.
+      detachFiberAfterEffects(fiber);
+
+      if (fiber === deletedSubtreeRoot) {
+        nextEffect = null;
+        return;
+      }
+    }
+
+    if (sibling !== null) {
+      sibling.return = returnFiber;
+      nextEffect = sibling;
+      return;
+    }
+
+    nextEffect = returnFiber;
+  }
+}
+
+function commitPassiveUnmountInsideDeletedTreeOnFiber(current, nearestMountedAncestor) {
+  switch (current.tag) {
+    case FunctionComponent:
+    case ForwardRef:
+    case SimpleMemoComponent:
+      {
+        if ( current.mode & ProfileMode) {
+          startPassiveEffectTimer();
+          commitHookEffectListUnmount(Passive$1, current, nearestMountedAncestor);
+          recordPassiveEffectDuration(current);
+        } else {
+          commitHookEffectListUnmount(Passive$1, current, nearestMountedAncestor);
+        }
+
+        break;
+      }
+  }
+} // TODO: Reuse reappearLayoutEffects traversal here?
+
+
+function invokeLayoutEffectMountInDEV(fiber) {
+  {
+    // We don't need to re-check StrictEffectsMode here.
+    // This function is only called if that check has already passed.
+    switch (fiber.tag) {
+      case FunctionComponent:
+      case ForwardRef:
+      case SimpleMemoComponent:
+        {
+          try {
+            commitHookEffectListMount(Layout | HasEffect, fiber);
+          } catch (error) {
+            captureCommitPhaseError(fiber, fiber.return, error);
+          }
+
+          break;
+        }
+
+      case ClassComponent:
+        {
+          var instance = fiber.stateNode;
+
+          try {
+            instance.componentDidMount();
+          } catch (error) {
+            captureCommitPhaseError(fiber, fiber.return, error);
+          }
+
+          break;
+        }
+    }
+  }
+}
+
+function invokePassiveEffectMountInDEV(fiber) {
+  {
+    // We don't need to re-check StrictEffectsMode here.
+    // This function is only called if that check has already passed.
+    switch (fiber.tag) {
+      case FunctionComponent:
+      case ForwardRef:
+      case SimpleMemoComponent:
+        {
+          try {
+            commitHookEffectListMount(Passive$1 | HasEffect, fiber);
+          } catch (error) {
+            captureCommitPhaseError(fiber, fiber.return, error);
+          }
+
+          break;
+        }
+    }
+  }
+}
+
+function invokeLayoutEffectUnmountInDEV(fiber) {
+  {
+    // We don't need to re-check StrictEffectsMode here.
+    // This function is only called if that check has already passed.
+    switch (fiber.tag) {
+      case FunctionComponent:
+      case ForwardRef:
+      case SimpleMemoComponent:
+        {
+          try {
+            commitHookEffectListUnmount(Layout | HasEffect, fiber, fiber.return);
+          } catch (error) {
+            captureCommitPhaseError(fiber, fiber.return, error);
+          }
+
+          break;
+        }
+
+      case ClassComponent:
+        {
+          var instance = fiber.stateNode;
+
+          if (typeof instance.componentWillUnmount === 'function') {
+            safelyCallComponentWillUnmount(fiber, fiber.return, instance);
+          }
+
+          break;
+        }
+    }
+  }
+}
+
+function invokePassiveEffectUnmountInDEV(fiber) {
+  {
+    // We don't need to re-check StrictEffectsMode here.
+    // This function is only called if that check has already passed.
+    switch (fiber.tag) {
+      case FunctionComponent:
+      case ForwardRef:
+      case SimpleMemoComponent:
+        {
+          try {
+            commitHookEffectListUnmount(Passive$1 | HasEffect, fiber, fiber.return);
+          } catch (error) {
+            captureCommitPhaseError(fiber, fiber.return, error);
+          }
+        }
+    }
+  }
+}
+
+var COMPONENT_TYPE = 0;
+var HAS_PSEUDO_CLASS_TYPE = 1;
+var ROLE_TYPE = 2;
+var TEST_NAME_TYPE = 3;
+var TEXT_TYPE = 4;
+
+if (typeof Symbol === 'function' && Symbol.for) {
+  var symbolFor = Symbol.for;
+  COMPONENT_TYPE = symbolFor('selector.component');
+  HAS_PSEUDO_CLASS_TYPE = symbolFor('selector.has_pseudo_class');
+  ROLE_TYPE = symbolFor('selector.role');
+  TEST_NAME_TYPE = symbolFor('selector.test_id');
+  TEXT_TYPE = symbolFor('selector.text');
+}
+var commitHooks = [];
+function onCommitRoot$1() {
+  {
+    commitHooks.forEach(function (commitHook) {
+      return commitHook();
+    });
+  }
+}
+
+var ReactCurrentActQueue = ReactSharedInternals.ReactCurrentActQueue;
+function isLegacyActEnvironment(fiber) {
+  {
+    // Legacy mode. We preserve the behavior of React 17's act. It assumes an
+    // act environment whenever `jest` is defined, but you can still turn off
+    // spurious warnings by setting IS_REACT_ACT_ENVIRONMENT explicitly
+    // to false.
+    var isReactActEnvironmentGlobal = // $FlowExpectedError – Flow doesn't know about IS_REACT_ACT_ENVIRONMENT global
+    typeof IS_REACT_ACT_ENVIRONMENT !== 'undefined' ? IS_REACT_ACT_ENVIRONMENT : undefined; // $FlowExpectedError - Flow doesn't know about jest
+
+    var jestIsDefined = typeof jest !== 'undefined';
+    return  jestIsDefined && isReactActEnvironmentGlobal !== false;
+  }
+}
+function isConcurrentActEnvironment() {
+  {
+    var isReactActEnvironmentGlobal = // $FlowExpectedError – Flow doesn't know about IS_REACT_ACT_ENVIRONMENT global
+    typeof IS_REACT_ACT_ENVIRONMENT !== 'undefined' ? IS_REACT_ACT_ENVIRONMENT : undefined;
+
+    if (!isReactActEnvironmentGlobal && ReactCurrentActQueue.current !== null) {
+      // TODO: Include link to relevant documentation page.
+      error('The current testing environment is not configured to support ' + 'act(...)');
+    }
+
+    return isReactActEnvironmentGlobal;
+  }
+}
+
+var ceil = Math.ceil;
+var ReactCurrentDispatcher$2 = ReactSharedInternals.ReactCurrentDispatcher,
+    ReactCurrentOwner$2 = ReactSharedInternals.ReactCurrentOwner,
+    ReactCurrentBatchConfig$3 = ReactSharedInternals.ReactCurrentBatchConfig,
+    ReactCurrentActQueue$1 = ReactSharedInternals.ReactCurrentActQueue;
+var NoContext =
+/*             */
+0;
+var BatchedContext =
+/*               */
+1;
+var RenderContext =
+/*                */
+2;
+var CommitContext =
+/*                */
+4;
+var RootInProgress = 0;
+var RootFatalErrored = 1;
+var RootErrored = 2;
+var RootSuspended = 3;
+var RootSuspendedWithDelay = 4;
+var RootCompleted = 5;
+var RootDidNotComplete = 6; // Describes where we are in the React execution stack
+
+var executionContext = NoContext; // The root we're working on
+
+var workInProgressRoot = null; // The fiber we're working on
+
+var workInProgress = null; // The lanes we're rendering
+
+var workInProgressRootRenderLanes = NoLanes; // Stack that allows components to change the render lanes for its subtree
+// This is a superset of the lanes we started working on at the root. The only
+// case where it's different from `workInProgressRootRenderLanes` is when we
+// enter a subtree that is hidden and needs to be unhidden: Suspense and
+// Offscreen component.
+//
+// Most things in the work loop should deal with workInProgressRootRenderLanes.
+// Most things in begin/complete phases should deal with subtreeRenderLanes.
+
+var subtreeRenderLanes = NoLanes;
+var subtreeRenderLanesCursor = createCursor(NoLanes); // Whether to root completed, errored, suspended, etc.
+
+var workInProgressRootExitStatus = RootInProgress; // A fatal error, if one is thrown
+
+var workInProgressRootFatalError = null; // "Included" lanes refer to lanes that were worked on during this render. It's
+// slightly different than `renderLanes` because `renderLanes` can change as you
+// enter and exit an Offscreen tree. This value is the combination of all render
+// lanes for the entire render phase.
+
+var workInProgressRootIncludedLanes = NoLanes; // The work left over by components that were visited during this render. Only
+// includes unprocessed updates, not work in bailed out children.
+
+var workInProgressRootSkippedLanes = NoLanes; // Lanes that were updated (in an interleaved event) during this render.
+
+var workInProgressRootInterleavedUpdatedLanes = NoLanes; // Lanes that were updated during the render phase (*not* an interleaved event).
+
+var workInProgressRootPingedLanes = NoLanes; // Errors that are thrown during the render phase.
+
+var workInProgressRootConcurrentErrors = null; // These are errors that we recovered from without surfacing them to the UI.
+// We will log them once the tree commits.
+
+var workInProgressRootRecoverableErrors = null; // The most recent time we committed a fallback. This lets us ensure a train
+// model where we don't commit new loading states in too quick succession.
+
+var globalMostRecentFallbackTime = 0;
+var FALLBACK_THROTTLE_MS = 500; // The absolute time for when we should start giving up on rendering
+// more and prefer CPU suspense heuristics instead.
+
+var workInProgressRootRenderTargetTime = Infinity; // How long a render is supposed to take before we start following CPU
+// suspense heuristics and opt out of rendering more content.
+
+var RENDER_TIMEOUT_MS = 500;
+var workInProgressTransitions = null;
+
+function resetRenderTimer() {
+  workInProgressRootRenderTargetTime = now() + RENDER_TIMEOUT_MS;
+}
+
+function getRenderTargetTime() {
+  return workInProgressRootRenderTargetTime;
+}
+var hasUncaughtError = false;
+var firstUncaughtError = null;
+var legacyErrorBoundariesThatAlreadyFailed = null; // Only used when enableProfilerNestedUpdateScheduledHook is true;
+var rootDoesHavePassiveEffects = false;
+var rootWithPendingPassiveEffects = null;
+var pendingPassiveEffectsLanes = NoLanes;
+var pendingPassiveProfilerEffects = [];
+var pendingPassiveTransitions = null; // Use these to prevent an infinite loop of nested updates
+
+var NESTED_UPDATE_LIMIT = 50;
+var nestedUpdateCount = 0;
+var rootWithNestedUpdates = null;
+var isFlushingPassiveEffects = false;
+var didScheduleUpdateDuringPassiveEffects = false;
+var NESTED_PASSIVE_UPDATE_LIMIT = 50;
+var nestedPassiveUpdateCount = 0;
+var rootWithPassiveNestedUpdates = null; // If two updates are scheduled within the same event, we should treat their
+// event times as simultaneous, even if the actual clock time has advanced
+// between the first and second call.
+
+var currentEventTime = NoTimestamp;
+var currentEventTransitionLane = NoLanes;
+var isRunningInsertionEffect = false;
+function getWorkInProgressRoot() {
+  return workInProgressRoot;
+}
+function requestEventTime() {
+  if ((executionContext & (RenderContext | CommitContext)) !== NoContext) {
+    // We're inside React, so it's fine to read the actual time.
+    return now();
+  } // We're not inside React, so we may be in the middle of a browser event.
+
+
+  if (currentEventTime !== NoTimestamp) {
+    // Use the same start time for all updates until we enter React again.
+    return currentEventTime;
+  } // This is the first update since React yielded. Compute a new start time.
+
+
+  currentEventTime = now();
+  return currentEventTime;
+}
+function requestUpdateLane(fiber) {
+  // Special cases
+  var mode = fiber.mode;
+
+  if ((mode & ConcurrentMode) === NoMode) {
+    return SyncLane;
+  } else if ( (executionContext & RenderContext) !== NoContext && workInProgressRootRenderLanes !== NoLanes) {
+    // This is a render phase update. These are not officially supported. The
+    // old behavior is to give this the same "thread" (lanes) as
+    // whatever is currently rendering. So if you call `setState` on a component
+    // that happens later in the same render, it will flush. Ideally, we want to
+    // remove the special case and treat them as if they came from an
+    // interleaved event. Regardless, this pattern is not officially supported.
+    // This behavior is only a fallback. The flag only exists until we can roll
+    // out the setState warning, since existing code might accidentally rely on
+    // the current behavior.
+    return pickArbitraryLane(workInProgressRootRenderLanes);
+  }
+
+  var isTransition = requestCurrentTransition() !== NoTransition;
+
+  if (isTransition) {
+    if ( ReactCurrentBatchConfig$3.transition !== null) {
+      var transition = ReactCurrentBatchConfig$3.transition;
+
+      if (!transition._updatedFibers) {
+        transition._updatedFibers = new Set();
+      }
+
+      transition._updatedFibers.add(fiber);
+    } // The algorithm for assigning an update to a lane should be stable for all
+    // updates at the same priority within the same event. To do this, the
+    // inputs to the algorithm must be the same.
+    //
+    // The trick we use is to cache the first of each of these inputs within an
+    // event. Then reset the cached values once we can be sure the event is
+    // over. Our heuristic for that is whenever we enter a concurrent work loop.
+
+
+    if (currentEventTransitionLane === NoLane) {
+      // All transitions within the same event are assigned the same lane.
+      currentEventTransitionLane = claimNextTransitionLane();
+    }
+
+    return currentEventTransitionLane;
+  } // Updates originating inside certain React methods, like flushSync, have
+  // their priority set by tracking it with a context variable.
+  //
+  // The opaque type returned by the host config is internally a lane, so we can
+  // use that directly.
+  // TODO: Move this type conversion to the event priority module.
+
+
+  var updateLane = getCurrentUpdatePriority();
+
+  if (updateLane !== NoLane) {
+    return updateLane;
+  } // This update originated outside React. Ask the host environment for an
+  // appropriate priority, based on the type of event.
+  //
+  // The opaque type returned by the host config is internally a lane, so we can
+  // use that directly.
+  // TODO: Move this type conversion to the event priority module.
+
+
+  var eventLane = getCurrentEventPriority();
+  return eventLane;
+}
+
+function requestRetryLane(fiber) {
+  // This is a fork of `requestUpdateLane` designed specifically for Suspense
+  // "retries" — a special update that attempts to flip a Suspense boundary
+  // from its placeholder state to its primary/resolved state.
+  // Special cases
+  var mode = fiber.mode;
+
+  if ((mode & ConcurrentMode) === NoMode) {
+    return SyncLane;
+  }
+
+  return claimNextRetryLane();
+}
+
+function scheduleUpdateOnFiber(root, fiber, lane, eventTime) {
+  checkForNestedUpdates();
+
+  {
+    if (isRunningInsertionEffect) {
+      error('useInsertionEffect must not schedule updates.');
+    }
+  }
+
+  {
+    if (isFlushingPassiveEffects) {
+      didScheduleUpdateDuringPassiveEffects = true;
+    }
+  } // Mark that the root has a pending update.
+
+
+  markRootUpdated(root, lane, eventTime);
+
+  if ((executionContext & RenderContext) !== NoLanes && root === workInProgressRoot) {
+    // This update was dispatched during the render phase. This is a mistake
+    // if the update originates from user space (with the exception of local
+    // hook updates, which are handled differently and don't reach this
+    // function), but there are some internal React features that use this as
+    // an implementation detail, like selective hydration.
+    warnAboutRenderPhaseUpdatesInDEV(fiber); // Track lanes that were updated during the render phase
+  } else {
+    // This is a normal update, scheduled from outside the render phase. For
+    // example, during an input event.
+    {
+      if (isDevToolsPresent) {
+        addFiberToLanesMap(root, fiber, lane);
+      }
+    }
+
+    warnIfUpdatesNotWrappedWithActDEV(fiber);
+
+    if (root === workInProgressRoot) {
+      // Received an update to a tree that's in the middle of rendering. Mark
+      // that there was an interleaved update work on this root. Unless the
+      // `deferRenderPhaseUpdateToNextBatch` flag is off and this is a render
+      // phase update. In that case, we don't treat render phase updates as if
+      // they were interleaved, for backwards compat reasons.
+      if ( (executionContext & RenderContext) === NoContext) {
+        workInProgressRootInterleavedUpdatedLanes = mergeLanes(workInProgressRootInterleavedUpdatedLanes, lane);
+      }
+
+      if (workInProgressRootExitStatus === RootSuspendedWithDelay) {
+        // The root already suspended with a delay, which means this render
+        // definitely won't finish. Since we have a new update, let's mark it as
+        // suspended now, right before marking the incoming update. This has the
+        // effect of interrupting the current render and switching to the update.
+        // TODO: Make sure this doesn't override pings that happen while we've
+        // already started rendering.
+        markRootSuspended$1(root, workInProgressRootRenderLanes);
+      }
+    }
+
+    ensureRootIsScheduled(root, eventTime);
+
+    if (lane === SyncLane && executionContext === NoContext && (fiber.mode & ConcurrentMode) === NoMode && // Treat `act` as if it's inside `batchedUpdates`, even in legacy mode.
+    !( ReactCurrentActQueue$1.isBatchingLegacy)) {
+      // Flush the synchronous work now, unless we're already working or inside
+      // a batch. This is intentionally inside scheduleUpdateOnFiber instead of
+      // scheduleCallbackForFiber to preserve the ability to schedule a callback
+      // without immediately flushing it. We only do this for user-initiated
+      // updates, to preserve historical behavior of legacy mode.
+      resetRenderTimer();
+      flushSyncCallbacksOnlyInLegacyMode();
+    }
+  }
+}
+function scheduleInitialHydrationOnRoot(root, lane, eventTime) {
+  // This is a special fork of scheduleUpdateOnFiber that is only used to
+  // schedule the initial hydration of a root that has just been created. Most
+  // of the stuff in scheduleUpdateOnFiber can be skipped.
+  //
+  // The main reason for this separate path, though, is to distinguish the
+  // initial children from subsequent updates. In fully client-rendered roots
+  // (createRoot instead of hydrateRoot), all top-level renders are modeled as
+  // updates, but hydration roots are special because the initial render must
+  // match what was rendered on the server.
+  var current = root.current;
+  current.lanes = lane;
+  markRootUpdated(root, lane, eventTime);
+  ensureRootIsScheduled(root, eventTime);
+}
+function isUnsafeClassRenderPhaseUpdate(fiber) {
+  // Check if this is a render phase update. Only called by class components,
+  // which special (deprecated) behavior for UNSAFE_componentWillReceive props.
+  return (// TODO: Remove outdated deferRenderPhaseUpdateToNextBatch experiment. We
+    // decided not to enable it.
+     (executionContext & RenderContext) !== NoContext
+  );
+} // Use this function to schedule a task for a root. There's only one task per
+// root; if a task was already scheduled, we'll check to make sure the priority
+// of the existing task is the same as the priority of the next level that the
+// root has work on. This function is called on every update, and right before
+// exiting a task.
+
+function ensureRootIsScheduled(root, currentTime) {
+  var existingCallbackNode = root.callbackNode; // Check if any lanes are being starved by other work. If so, mark them as
+  // expired so we know to work on those next.
+
+  markStarvedLanesAsExpired(root, currentTime); // Determine the next lanes to work on, and their priority.
+
+  var nextLanes = getNextLanes(root, root === workInProgressRoot ? workInProgressRootRenderLanes : NoLanes);
+
+  if (nextLanes === NoLanes) {
+    // Special case: There's nothing to work on.
+    if (existingCallbackNode !== null) {
+      cancelCallback$1(existingCallbackNode);
+    }
+
+    root.callbackNode = null;
+    root.callbackPriority = NoLane;
+    return;
+  } // We use the highest priority lane to represent the priority of the callback.
+
+
+  var newCallbackPriority = getHighestPriorityLane(nextLanes); // Check if there's an existing task. We may be able to reuse it.
+
+  var existingCallbackPriority = root.callbackPriority;
+
+  if (existingCallbackPriority === newCallbackPriority && // Special case related to `act`. If the currently scheduled task is a
+  // Scheduler task, rather than an `act` task, cancel it and re-scheduled
+  // on the `act` queue.
+  !( ReactCurrentActQueue$1.current !== null && existingCallbackNode !== fakeActCallbackNode)) {
+    {
+      // If we're going to re-use an existing task, it needs to exist.
+      // Assume that discrete update microtasks are non-cancellable and null.
+      // TODO: Temporary until we confirm this warning is not fired.
+      if (existingCallbackNode == null && existingCallbackPriority !== SyncLane) {
+        error('Expected scheduled callback to exist. This error is likely caused by a bug in React. Please file an issue.');
+      }
+    } // The priority hasn't changed. We can reuse the existing task. Exit.
+
+
+    return;
+  }
+
+  if (existingCallbackNode != null) {
+    // Cancel the existing callback. We'll schedule a new one below.
+    cancelCallback$1(existingCallbackNode);
+  } // Schedule a new callback.
+
+
+  var newCallbackNode;
+
+  if (newCallbackPriority === SyncLane) {
+    // Special case: Sync React callbacks are scheduled on a special
+    // internal queue
+    if (root.tag === LegacyRoot) {
+      if ( ReactCurrentActQueue$1.isBatchingLegacy !== null) {
+        ReactCurrentActQueue$1.didScheduleLegacyUpdate = true;
+      }
+
+      scheduleLegacySyncCallback(performSyncWorkOnRoot.bind(null, root));
+    } else {
+      scheduleSyncCallback(performSyncWorkOnRoot.bind(null, root));
+    }
+
+    {
+      // Flush the queue in a microtask.
+      if ( ReactCurrentActQueue$1.current !== null) {
+        // Inside `act`, use our internal `act` queue so that these get flushed
+        // at the end of the current scope even when using the sync version
+        // of `act`.
+        ReactCurrentActQueue$1.current.push(flushSyncCallbacks);
+      } else {
+        scheduleMicrotask(function () {
+          // In Safari, appending an iframe forces microtasks to run.
+          // https://github.com/facebook/react/issues/22459
+          // We don't support running callbacks in the middle of render
+          // or commit so we need to check against that.
+          if ((executionContext & (RenderContext | CommitContext)) === NoContext) {
+            // Note that this would still prematurely flush the callbacks
+            // if this happens outside render or commit phase (e.g. in an event).
+            flushSyncCallbacks();
+          }
+        });
+      }
+    }
+
+    newCallbackNode = null;
+  } else {
+    var schedulerPriorityLevel;
+
+    switch (lanesToEventPriority(nextLanes)) {
+      case DiscreteEventPriority:
+        schedulerPriorityLevel = ImmediatePriority;
+        break;
+
+      case ContinuousEventPriority:
+        schedulerPriorityLevel = UserBlockingPriority;
+        break;
+
+      case DefaultEventPriority:
+        schedulerPriorityLevel = NormalPriority;
+        break;
+
+      case IdleEventPriority:
+        schedulerPriorityLevel = IdlePriority;
+        break;
+
+      default:
+        schedulerPriorityLevel = NormalPriority;
+        break;
+    }
+
+    newCallbackNode = scheduleCallback$1(schedulerPriorityLevel, performConcurrentWorkOnRoot.bind(null, root));
+  }
+
+  root.callbackPriority = newCallbackPriority;
+  root.callbackNode = newCallbackNode;
+} // This is the entry point for every concurrent task, i.e. anything that
+// goes through Scheduler.
+
+
+function performConcurrentWorkOnRoot(root, didTimeout) {
+  {
+    resetNestedUpdateFlag();
+  } // Since we know we're in a React event, we can clear the current
+  // event time. The next update will compute a new event time.
+
+
+  currentEventTime = NoTimestamp;
+  currentEventTransitionLane = NoLanes;
+
+  if ((executionContext & (RenderContext | CommitContext)) !== NoContext) {
+    throw new Error('Should not already be working.');
+  } // Flush any pending passive effects before deciding which lanes to work on,
+  // in case they schedule additional work.
+
+
+  var originalCallbackNode = root.callbackNode;
+  var didFlushPassiveEffects = flushPassiveEffects();
+
+  if (didFlushPassiveEffects) {
+    // Something in the passive effect phase may have canceled the current task.
+    // Check if the task node for this root was changed.
+    if (root.callbackNode !== originalCallbackNode) {
+      // The current task was canceled. Exit. We don't need to call
+      // `ensureRootIsScheduled` because the check above implies either that
+      // there's a new task, or that there's no remaining work on this root.
+      return null;
+    }
+  } // Determine the next lanes to work on, using the fields stored
+  // on the root.
+
+
+  var lanes = getNextLanes(root, root === workInProgressRoot ? workInProgressRootRenderLanes : NoLanes);
+
+  if (lanes === NoLanes) {
+    // Defensive coding. This is never expected to happen.
+    return null;
+  } // We disable time-slicing in some cases: if the work has been CPU-bound
+  // for too long ("expired" work, to prevent starvation), or we're in
+  // sync-updates-by-default mode.
+  // TODO: We only check `didTimeout` defensively, to account for a Scheduler
+  // bug we're still investigating. Once the bug in Scheduler is fixed,
+  // we can remove this, since we track expiration ourselves.
+
+
+  var shouldTimeSlice = !includesBlockingLane(root, lanes) && !includesExpiredLane(root, lanes) && ( !didTimeout);
+  var exitStatus = shouldTimeSlice ? renderRootConcurrent(root, lanes) : renderRootSync(root, lanes);
+
+  if (exitStatus !== RootInProgress) {
+    if (exitStatus === RootErrored) {
+      // If something threw an error, try rendering one more time. We'll
+      // render synchronously to block concurrent data mutations, and we'll
+      // includes all pending updates are included. If it still fails after
+      // the second attempt, we'll give up and commit the resulting tree.
+      var errorRetryLanes = getLanesToRetrySynchronouslyOnError(root);
+
+      if (errorRetryLanes !== NoLanes) {
+        lanes = errorRetryLanes;
+        exitStatus = recoverFromConcurrentError(root, errorRetryLanes);
+      }
+    }
+
+    if (exitStatus === RootFatalErrored) {
+      var fatalError = workInProgressRootFatalError;
+      prepareFreshStack(root, NoLanes);
+      markRootSuspended$1(root, lanes);
+      ensureRootIsScheduled(root, now());
+      throw fatalError;
+    }
+
+    if (exitStatus === RootDidNotComplete) {
+      // The render unwound without completing the tree. This happens in special
+      // cases where need to exit the current render without producing a
+      // consistent tree or committing.
+      //
+      // This should only happen during a concurrent render, not a discrete or
+      // synchronous update. We should have already checked for this when we
+      // unwound the stack.
+      markRootSuspended$1(root, lanes);
+    } else {
+      // The render completed.
+      // Check if this render may have yielded to a concurrent event, and if so,
+      // confirm that any newly rendered stores are consistent.
+      // TODO: It's possible that even a concurrent render may never have yielded
+      // to the main thread, if it was fast enough, or if it expired. We could
+      // skip the consistency check in that case, too.
+      var renderWasConcurrent = !includesBlockingLane(root, lanes);
+      var finishedWork = root.current.alternate;
+
+      if (renderWasConcurrent && !isRenderConsistentWithExternalStores(finishedWork)) {
+        // A store was mutated in an interleaved event. Render again,
+        // synchronously, to block further mutations.
+        exitStatus = renderRootSync(root, lanes); // We need to check again if something threw
+
+        if (exitStatus === RootErrored) {
+          var _errorRetryLanes = getLanesToRetrySynchronouslyOnError(root);
+
+          if (_errorRetryLanes !== NoLanes) {
+            lanes = _errorRetryLanes;
+            exitStatus = recoverFromConcurrentError(root, _errorRetryLanes); // We assume the tree is now consistent because we didn't yield to any
+            // concurrent events.
+          }
+        }
+
+        if (exitStatus === RootFatalErrored) {
+          var _fatalError = workInProgressRootFatalError;
+          prepareFreshStack(root, NoLanes);
+          markRootSuspended$1(root, lanes);
+          ensureRootIsScheduled(root, now());
+          throw _fatalError;
+        }
+      } // We now have a consistent tree. The next step is either to commit it,
+      // or, if something suspended, wait to commit it after a timeout.
+
+
+      root.finishedWork = finishedWork;
+      root.finishedLanes = lanes;
+      finishConcurrentRender(root, exitStatus, lanes);
+    }
+  }
+
+  ensureRootIsScheduled(root, now());
+
+  if (root.callbackNode === originalCallbackNode) {
+    // The task node scheduled for this root is the same one that's
+    // currently executed. Need to return a continuation.
+    return performConcurrentWorkOnRoot.bind(null, root);
+  }
+
+  return null;
+}
+
+function recoverFromConcurrentError(root, errorRetryLanes) {
+  // If an error occurred during hydration, discard server response and fall
+  // back to client side render.
+  // Before rendering again, save the errors from the previous attempt.
+  var errorsFromFirstAttempt = workInProgressRootConcurrentErrors;
+
+  if (isRootDehydrated(root)) {
+    // The shell failed to hydrate. Set a flag to force a client rendering
+    // during the next attempt. To do this, we call prepareFreshStack now
+    // to create the root work-in-progress fiber. This is a bit weird in terms
+    // of factoring, because it relies on renderRootSync not calling
+    // prepareFreshStack again in the call below, which happens because the
+    // root and lanes haven't changed.
+    //
+    // TODO: I think what we should do is set ForceClientRender inside
+    // throwException, like we do for nested Suspense boundaries. The reason
+    // it's here instead is so we can switch to the synchronous work loop, too.
+    // Something to consider for a future refactor.
+    var rootWorkInProgress = prepareFreshStack(root, errorRetryLanes);
+    rootWorkInProgress.flags |= ForceClientRender;
+
+    {
+      errorHydratingContainer(root.containerInfo);
+    }
+  }
+
+  var exitStatus = renderRootSync(root, errorRetryLanes);
+
+  if (exitStatus !== RootErrored) {
+    // Successfully finished rendering on retry
+    // The errors from the failed first attempt have been recovered. Add
+    // them to the collection of recoverable errors. We'll log them in the
+    // commit phase.
+    var errorsFromSecondAttempt = workInProgressRootRecoverableErrors;
+    workInProgressRootRecoverableErrors = errorsFromFirstAttempt; // The errors from the second attempt should be queued after the errors
+    // from the first attempt, to preserve the causal sequence.
+
+    if (errorsFromSecondAttempt !== null) {
+      queueRecoverableErrors(errorsFromSecondAttempt);
+    }
+  }
+
+  return exitStatus;
+}
+
+function queueRecoverableErrors(errors) {
+  if (workInProgressRootRecoverableErrors === null) {
+    workInProgressRootRecoverableErrors = errors;
+  } else {
+    workInProgressRootRecoverableErrors.push.apply(workInProgressRootRecoverableErrors, errors);
+  }
+}
+
+function finishConcurrentRender(root, exitStatus, lanes) {
+  switch (exitStatus) {
+    case RootInProgress:
+    case RootFatalErrored:
+      {
+        throw new Error('Root did not complete. This is a bug in React.');
+      }
+    // Flow knows about invariant, so it complains if I add a break
+    // statement, but eslint doesn't know about invariant, so it complains
+    // if I do. eslint-disable-next-line no-fallthrough
+
+    case RootErrored:
+      {
+        // We should have already attempted to retry this tree. If we reached
+        // this point, it errored again. Commit it.
+        commitRoot(root, workInProgressRootRecoverableErrors, workInProgressTransitions);
+        break;
+      }
+
+    case RootSuspended:
+      {
+        markRootSuspended$1(root, lanes); // We have an acceptable loading state. We need to figure out if we
+        // should immediately commit it or wait a bit.
+
+        if (includesOnlyRetries(lanes) && // do not delay if we're inside an act() scope
+        !shouldForceFlushFallbacksInDEV()) {
+          // This render only included retries, no updates. Throttle committing
+          // retries so that we don't show too many loading states too quickly.
+          var msUntilTimeout = globalMostRecentFallbackTime + FALLBACK_THROTTLE_MS - now(); // Don't bother with a very short suspense time.
+
+          if (msUntilTimeout > 10) {
+            var nextLanes = getNextLanes(root, NoLanes);
+
+            if (nextLanes !== NoLanes) {
+              // There's additional work on this root.
+              break;
+            }
+
+            var suspendedLanes = root.suspendedLanes;
+
+            if (!isSubsetOfLanes(suspendedLanes, lanes)) {
+              // We should prefer to render the fallback of at the last
+              // suspended level. Ping the last suspended level to try
+              // rendering it again.
+              // FIXME: What if the suspended lanes are Idle? Should not restart.
+              var eventTime = requestEventTime();
+              markRootPinged(root, suspendedLanes);
+              break;
+            } // The render is suspended, it hasn't timed out, and there's no
+            // lower priority work to do. Instead of committing the fallback
+            // immediately, wait for more data to arrive.
+
+
+            root.timeoutHandle = scheduleTimeout(commitRoot.bind(null, root, workInProgressRootRecoverableErrors, workInProgressTransitions), msUntilTimeout);
+            break;
+          }
+        } // The work expired. Commit immediately.
+
+
+        commitRoot(root, workInProgressRootRecoverableErrors, workInProgressTransitions);
+        break;
+      }
+
+    case RootSuspendedWithDelay:
+      {
+        markRootSuspended$1(root, lanes);
+
+        if (includesOnlyTransitions(lanes)) {
+          // This is a transition, so we should exit without committing a
+          // placeholder and without scheduling a timeout. Delay indefinitely
+          // until we receive more data.
+          break;
+        }
+
+        if (!shouldForceFlushFallbacksInDEV()) {
+          // This is not a transition, but we did trigger an avoided state.
+          // Schedule a placeholder to display after a short delay, using the Just
+          // Noticeable Difference.
+          // TODO: Is the JND optimization worth the added complexity? If this is
+          // the only reason we track the event time, then probably not.
+          // Consider removing.
+          var mostRecentEventTime = getMostRecentEventTime(root, lanes);
+          var eventTimeMs = mostRecentEventTime;
+          var timeElapsedMs = now() - eventTimeMs;
+
+          var _msUntilTimeout = jnd(timeElapsedMs) - timeElapsedMs; // Don't bother with a very short suspense time.
+
+
+          if (_msUntilTimeout > 10) {
+            // Instead of committing the fallback immediately, wait for more data
+            // to arrive.
+            root.timeoutHandle = scheduleTimeout(commitRoot.bind(null, root, workInProgressRootRecoverableErrors, workInProgressTransitions), _msUntilTimeout);
+            break;
+          }
+        } // Commit the placeholder.
+
+
+        commitRoot(root, workInProgressRootRecoverableErrors, workInProgressTransitions);
+        break;
+      }
+
+    case RootCompleted:
+      {
+        // The work completed. Ready to commit.
+        commitRoot(root, workInProgressRootRecoverableErrors, workInProgressTransitions);
+        break;
+      }
+
+    default:
+      {
+        throw new Error('Unknown root exit status.');
+      }
+  }
+}
+
+function isRenderConsistentWithExternalStores(finishedWork) {
+  // Search the rendered tree for external store reads, and check whether the
+  // stores were mutated in a concurrent event. Intentionally using an iterative
+  // loop instead of recursion so we can exit early.
+  var node = finishedWork;
+
+  while (true) {
+    if (node.flags & StoreConsistency) {
+      var updateQueue = node.updateQueue;
+
+      if (updateQueue !== null) {
+        var checks = updateQueue.stores;
+
+        if (checks !== null) {
+          for (var i = 0; i < checks.length; i++) {
+            var check = checks[i];
+            var getSnapshot = check.getSnapshot;
+            var renderedValue = check.value;
+
+            try {
+              if (!objectIs(getSnapshot(), renderedValue)) {
+                // Found an inconsistent store.
+                return false;
+              }
+            } catch (error) {
+              // If `getSnapshot` throws, return `false`. This will schedule
+              // a re-render, and the error will be rethrown during render.
+              return false;
+            }
+          }
+        }
+      }
+    }
+
+    var child = node.child;
+
+    if (node.subtreeFlags & StoreConsistency && child !== null) {
+      child.return = node;
+      node = child;
+      continue;
+    }
+
+    if (node === finishedWork) {
+      return true;
+    }
+
+    while (node.sibling === null) {
+      if (node.return === null || node.return === finishedWork) {
+        return true;
+      }
+
+      node = node.return;
+    }
+
+    node.sibling.return = node.return;
+    node = node.sibling;
+  } // Flow doesn't know this is unreachable, but eslint does
+  // eslint-disable-next-line no-unreachable
+
+
+  return true;
+}
+
+function markRootSuspended$1(root, suspendedLanes) {
+  // When suspending, we should always exclude lanes that were pinged or (more
+  // rarely, since we try to avoid it) updated during the render phase.
+  // TODO: Lol maybe there's a better way to factor this besides this
+  // obnoxiously named function :)
+  suspendedLanes = removeLanes(suspendedLanes, workInProgressRootPingedLanes);
+  suspendedLanes = removeLanes(suspendedLanes, workInProgressRootInterleavedUpdatedLanes);
+  markRootSuspended(root, suspendedLanes);
+} // This is the entry point for synchronous tasks that don't go
+// through Scheduler
+
+
+function performSyncWorkOnRoot(root) {
+  {
+    syncNestedUpdateFlag();
+  }
+
+  if ((executionContext & (RenderContext | CommitContext)) !== NoContext) {
+    throw new Error('Should not already be working.');
+  }
+
+  flushPassiveEffects();
+  var lanes = getNextLanes(root, NoLanes);
+
+  if (!includesSomeLane(lanes, SyncLane)) {
+    // There's no remaining sync work left.
+    ensureRootIsScheduled(root, now());
+    return null;
+  }
+
+  var exitStatus = renderRootSync(root, lanes);
+
+  if (root.tag !== LegacyRoot && exitStatus === RootErrored) {
+    // If something threw an error, try rendering one more time. We'll render
+    // synchronously to block concurrent data mutations, and we'll includes
+    // all pending updates are included. If it still fails after the second
+    // attempt, we'll give up and commit the resulting tree.
+    var errorRetryLanes = getLanesToRetrySynchronouslyOnError(root);
+
+    if (errorRetryLanes !== NoLanes) {
+      lanes = errorRetryLanes;
+      exitStatus = recoverFromConcurrentError(root, errorRetryLanes);
+    }
+  }
+
+  if (exitStatus === RootFatalErrored) {
+    var fatalError = workInProgressRootFatalError;
+    prepareFreshStack(root, NoLanes);
+    markRootSuspended$1(root, lanes);
+    ensureRootIsScheduled(root, now());
+    throw fatalError;
+  }
+
+  if (exitStatus === RootDidNotComplete) {
+    throw new Error('Root did not complete. This is a bug in React.');
+  } // We now have a consistent tree. Because this is a sync render, we
+  // will commit it even if something suspended.
+
+
+  var finishedWork = root.current.alternate;
+  root.finishedWork = finishedWork;
+  root.finishedLanes = lanes;
+  commitRoot(root, workInProgressRootRecoverableErrors, workInProgressTransitions); // Before exiting, make sure there's a callback scheduled for the next
+  // pending level.
+
+  ensureRootIsScheduled(root, now());
+  return null;
+}
+
+function flushRoot(root, lanes) {
+  if (lanes !== NoLanes) {
+    markRootEntangled(root, mergeLanes(lanes, SyncLane));
+    ensureRootIsScheduled(root, now());
+
+    if ((executionContext & (RenderContext | CommitContext)) === NoContext) {
+      resetRenderTimer();
+      flushSyncCallbacks();
+    }
+  }
+}
+function batchedUpdates$1(fn, a) {
+  var prevExecutionContext = executionContext;
+  executionContext |= BatchedContext;
+
+  try {
+    return fn(a);
+  } finally {
+    executionContext = prevExecutionContext; // If there were legacy sync updates, flush them at the end of the outer
+    // most batchedUpdates-like method.
+
+    if (executionContext === NoContext && // Treat `act` as if it's inside `batchedUpdates`, even in legacy mode.
+    !( ReactCurrentActQueue$1.isBatchingLegacy)) {
+      resetRenderTimer();
+      flushSyncCallbacksOnlyInLegacyMode();
+    }
+  }
+}
+function discreteUpdates(fn, a, b, c, d) {
+  var previousPriority = getCurrentUpdatePriority();
+  var prevTransition = ReactCurrentBatchConfig$3.transition;
+
+  try {
+    ReactCurrentBatchConfig$3.transition = null;
+    setCurrentUpdatePriority(DiscreteEventPriority);
+    return fn(a, b, c, d);
+  } finally {
+    setCurrentUpdatePriority(previousPriority);
+    ReactCurrentBatchConfig$3.transition = prevTransition;
+
+    if (executionContext === NoContext) {
+      resetRenderTimer();
+    }
+  }
+} // Overload the definition to the two valid signatures.
+// Warning, this opts-out of checking the function body.
+
+// eslint-disable-next-line no-redeclare
+function flushSync(fn) {
+  // In legacy mode, we flush pending passive effects at the beginning of the
+  // next event, not at the end of the previous one.
+  if (rootWithPendingPassiveEffects !== null && rootWithPendingPassiveEffects.tag === LegacyRoot && (executionContext & (RenderContext | CommitContext)) === NoContext) {
+    flushPassiveEffects();
+  }
+
+  var prevExecutionContext = executionContext;
+  executionContext |= BatchedContext;
+  var prevTransition = ReactCurrentBatchConfig$3.transition;
+  var previousPriority = getCurrentUpdatePriority();
+
+  try {
+    ReactCurrentBatchConfig$3.transition = null;
+    setCurrentUpdatePriority(DiscreteEventPriority);
+
+    if (fn) {
+      return fn();
+    } else {
+      return undefined;
+    }
+  } finally {
+    setCurrentUpdatePriority(previousPriority);
+    ReactCurrentBatchConfig$3.transition = prevTransition;
+    executionContext = prevExecutionContext; // Flush the immediate callbacks that were scheduled during this batch.
+    // Note that this will happen even if batchedUpdates is higher up
+    // the stack.
+
+    if ((executionContext & (RenderContext | CommitContext)) === NoContext) {
+      flushSyncCallbacks();
+    }
+  }
+}
+function isAlreadyRendering() {
+  // Used by the renderer to print a warning if certain APIs are called from
+  // the wrong context.
+  return  (executionContext & (RenderContext | CommitContext)) !== NoContext;
+}
+function pushRenderLanes(fiber, lanes) {
+  push(subtreeRenderLanesCursor, subtreeRenderLanes, fiber);
+  subtreeRenderLanes = mergeLanes(subtreeRenderLanes, lanes);
+  workInProgressRootIncludedLanes = mergeLanes(workInProgressRootIncludedLanes, lanes);
+}
+function popRenderLanes(fiber) {
+  subtreeRenderLanes = subtreeRenderLanesCursor.current;
+  pop(subtreeRenderLanesCursor, fiber);
+}
+
+function prepareFreshStack(root, lanes) {
+  root.finishedWork = null;
+  root.finishedLanes = NoLanes;
+  var timeoutHandle = root.timeoutHandle;
+
+  if (timeoutHandle !== noTimeout) {
+    // The root previous suspended and scheduled a timeout to commit a fallback
+    // state. Now that we have additional work, cancel the timeout.
+    root.timeoutHandle = noTimeout; // $FlowFixMe Complains noTimeout is not a TimeoutID, despite the check above
+
+    cancelTimeout(timeoutHandle);
+  }
+
+  if (workInProgress !== null) {
+    var interruptedWork = workInProgress.return;
+
+    while (interruptedWork !== null) {
+      var current = interruptedWork.alternate;
+      unwindInterruptedWork(current, interruptedWork);
+      interruptedWork = interruptedWork.return;
+    }
+  }
+
+  workInProgressRoot = root;
+  var rootWorkInProgress = createWorkInProgress(root.current, null);
+  workInProgress = rootWorkInProgress;
+  workInProgressRootRenderLanes = subtreeRenderLanes = workInProgressRootIncludedLanes = lanes;
+  workInProgressRootExitStatus = RootInProgress;
+  workInProgressRootFatalError = null;
+  workInProgressRootSkippedLanes = NoLanes;
+  workInProgressRootInterleavedUpdatedLanes = NoLanes;
+  workInProgressRootPingedLanes = NoLanes;
+  workInProgressRootConcurrentErrors = null;
+  workInProgressRootRecoverableErrors = null;
+  finishQueueingConcurrentUpdates();
+
+  {
+    ReactStrictModeWarnings.discardPendingWarnings();
+  }
+
+  return rootWorkInProgress;
+}
+
+function handleError(root, thrownValue) {
+  do {
+    var erroredWork = workInProgress;
+
+    try {
+      // Reset module-level state that was set during the render phase.
+      resetContextDependencies();
+      resetHooksAfterThrow();
+      resetCurrentFiber(); // TODO: I found and added this missing line while investigating a
+      // separate issue. Write a regression test using string refs.
+
+      ReactCurrentOwner$2.current = null;
+
+      if (erroredWork === null || erroredWork.return === null) {
+        // Expected to be working on a non-root fiber. This is a fatal error
+        // because there's no ancestor that can handle it; the root is
+        // supposed to capture all errors that weren't caught by an error
+        // boundary.
+        workInProgressRootExitStatus = RootFatalErrored;
+        workInProgressRootFatalError = thrownValue; // Set `workInProgress` to null. This represents advancing to the next
+        // sibling, or the parent if there are no siblings. But since the root
+        // has no siblings nor a parent, we set it to null. Usually this is
+        // handled by `completeUnitOfWork` or `unwindWork`, but since we're
+        // intentionally not calling those, we need set it here.
+        // TODO: Consider calling `unwindWork` to pop the contexts.
+
+        workInProgress = null;
+        return;
+      }
+
+      if (enableProfilerTimer && erroredWork.mode & ProfileMode) {
+        // Record the time spent rendering before an error was thrown. This
+        // avoids inaccurate Profiler durations in the case of a
+        // suspended render.
+        stopProfilerTimerIfRunningAndRecordDelta(erroredWork, true);
+      }
+
+      if (enableSchedulingProfiler) {
+        markComponentRenderStopped();
+
+        if (thrownValue !== null && typeof thrownValue === 'object' && typeof thrownValue.then === 'function') {
+          var wakeable = thrownValue;
+          markComponentSuspended(erroredWork, wakeable, workInProgressRootRenderLanes);
+        } else {
+          markComponentErrored(erroredWork, thrownValue, workInProgressRootRenderLanes);
+        }
+      }
+
+      throwException(root, erroredWork.return, erroredWork, thrownValue, workInProgressRootRenderLanes);
+      completeUnitOfWork(erroredWork);
+    } catch (yetAnotherThrownValue) {
+      // Something in the return path also threw.
+      thrownValue = yetAnotherThrownValue;
+
+      if (workInProgress === erroredWork && erroredWork !== null) {
+        // If this boundary has already errored, then we had trouble processing
+        // the error. Bubble it to the next boundary.
+        erroredWork = erroredWork.return;
+        workInProgress = erroredWork;
+      } else {
+        erroredWork = workInProgress;
+      }
+
+      continue;
+    } // Return to the normal work loop.
+
+
+    return;
+  } while (true);
+}
+
+function pushDispatcher() {
+  var prevDispatcher = ReactCurrentDispatcher$2.current;
+  ReactCurrentDispatcher$2.current = ContextOnlyDispatcher;
+
+  if (prevDispatcher === null) {
+    // The React isomorphic package does not include a default dispatcher.
+    // Instead the first renderer will lazily attach one, in order to give
+    // nicer error messages.
+    return ContextOnlyDispatcher;
+  } else {
+    return prevDispatcher;
+  }
+}
+
+function popDispatcher(prevDispatcher) {
+  ReactCurrentDispatcher$2.current = prevDispatcher;
+}
+
+function markCommitTimeOfFallback() {
+  globalMostRecentFallbackTime = now();
+}
+function markSkippedUpdateLanes(lane) {
+  workInProgressRootSkippedLanes = mergeLanes(lane, workInProgressRootSkippedLanes);
+}
+function renderDidSuspend() {
+  if (workInProgressRootExitStatus === RootInProgress) {
+    workInProgressRootExitStatus = RootSuspended;
+  }
+}
+function renderDidSuspendDelayIfPossible() {
+  if (workInProgressRootExitStatus === RootInProgress || workInProgressRootExitStatus === RootSuspended || workInProgressRootExitStatus === RootErrored) {
+    workInProgressRootExitStatus = RootSuspendedWithDelay;
+  } // Check if there are updates that we skipped tree that might have unblocked
+  // this render.
+
+
+  if (workInProgressRoot !== null && (includesNonIdleWork(workInProgressRootSkippedLanes) || includesNonIdleWork(workInProgressRootInterleavedUpdatedLanes))) {
+    // Mark the current render as suspended so that we switch to working on
+    // the updates that were skipped. Usually we only suspend at the end of
+    // the render phase.
+    // TODO: We should probably always mark the root as suspended immediately
+    // (inside this function), since by suspending at the end of the render
+    // phase introduces a potential mistake where we suspend lanes that were
+    // pinged or updated while we were rendering.
+    markRootSuspended$1(workInProgressRoot, workInProgressRootRenderLanes);
+  }
+}
+function renderDidError(error) {
+  if (workInProgressRootExitStatus !== RootSuspendedWithDelay) {
+    workInProgressRootExitStatus = RootErrored;
+  }
+
+  if (workInProgressRootConcurrentErrors === null) {
+    workInProgressRootConcurrentErrors = [error];
+  } else {
+    workInProgressRootConcurrentErrors.push(error);
+  }
+} // Called during render to determine if anything has suspended.
+// Returns false if we're not sure.
+
+function renderHasNotSuspendedYet() {
+  // If something errored or completed, we can't really be sure,
+  // so those are false.
+  return workInProgressRootExitStatus === RootInProgress;
+}
+
+function renderRootSync(root, lanes) {
+  var prevExecutionContext = executionContext;
+  executionContext |= RenderContext;
+  var prevDispatcher = pushDispatcher(); // If the root or lanes have changed, throw out the existing stack
+  // and prepare a fresh one. Otherwise we'll continue where we left off.
+
+  if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {
+    {
+      if (isDevToolsPresent) {
+        var memoizedUpdaters = root.memoizedUpdaters;
+
+        if (memoizedUpdaters.size > 0) {
+          restorePendingUpdaters(root, workInProgressRootRenderLanes);
+          memoizedUpdaters.clear();
+        } // At this point, move Fibers that scheduled the upcoming work from the Map to the Set.
+        // If we bailout on this work, we'll move them back (like above).
+        // It's important to move them now in case the work spawns more work at the same priority with different updaters.
+        // That way we can keep the current update and future updates separate.
+
+
+        movePendingFibersToMemoized(root, lanes);
+      }
+    }
+
+    workInProgressTransitions = getTransitionsForLanes();
+    prepareFreshStack(root, lanes);
+  }
+
+  {
+    markRenderStarted(lanes);
+  }
+
+  do {
+    try {
+      workLoopSync();
+      break;
+    } catch (thrownValue) {
+      handleError(root, thrownValue);
+    }
+  } while (true);
+
+  resetContextDependencies();
+  executionContext = prevExecutionContext;
+  popDispatcher(prevDispatcher);
+
+  if (workInProgress !== null) {
+    // This is a sync render, so we should have finished the whole tree.
+    throw new Error('Cannot commit an incomplete root. This error is likely caused by a ' + 'bug in React. Please file an issue.');
+  }
+
+  {
+    markRenderStopped();
+  } // Set this to null to indicate there's no in-progress render.
+
+
+  workInProgressRoot = null;
+  workInProgressRootRenderLanes = NoLanes;
+  return workInProgressRootExitStatus;
+} // The work loop is an extremely hot path. Tell Closure not to inline it.
+
+/** @noinline */
+
+
+function workLoopSync() {
+  // Already timed out, so perform work without checking if we need to yield.
+  while (workInProgress !== null) {
+    performUnitOfWork(workInProgress);
+  }
+}
+
+function renderRootConcurrent(root, lanes) {
+  var prevExecutionContext = executionContext;
+  executionContext |= RenderContext;
+  var prevDispatcher = pushDispatcher(); // If the root or lanes have changed, throw out the existing stack
+  // and prepare a fresh one. Otherwise we'll continue where we left off.
+
+  if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {
+    {
+      if (isDevToolsPresent) {
+        var memoizedUpdaters = root.memoizedUpdaters;
+
+        if (memoizedUpdaters.size > 0) {
+          restorePendingUpdaters(root, workInProgressRootRenderLanes);
+          memoizedUpdaters.clear();
+        } // At this point, move Fibers that scheduled the upcoming work from the Map to the Set.
+        // If we bailout on this work, we'll move them back (like above).
+        // It's important to move them now in case the work spawns more work at the same priority with different updaters.
+        // That way we can keep the current update and future updates separate.
+
+
+        movePendingFibersToMemoized(root, lanes);
+      }
+    }
+
+    workInProgressTransitions = getTransitionsForLanes();
+    resetRenderTimer();
+    prepareFreshStack(root, lanes);
+  }
+
+  {
+    markRenderStarted(lanes);
+  }
+
+  do {
+    try {
+      workLoopConcurrent();
+      break;
+    } catch (thrownValue) {
+      handleError(root, thrownValue);
+    }
+  } while (true);
+
+  resetContextDependencies();
+  popDispatcher(prevDispatcher);
+  executionContext = prevExecutionContext;
+
+
+  if (workInProgress !== null) {
+    // Still work remaining.
+    {
+      markRenderYielded();
+    }
+
+    return RootInProgress;
+  } else {
+    // Completed the tree.
+    {
+      markRenderStopped();
+    } // Set this to null to indicate there's no in-progress render.
+
+
+    workInProgressRoot = null;
+    workInProgressRootRenderLanes = NoLanes; // Return the final exit status.
+
+    return workInProgressRootExitStatus;
+  }
+}
+/** @noinline */
+
+
+function workLoopConcurrent() {
+  // Perform work until Scheduler asks us to yield
+  while (workInProgress !== null && !shouldYield()) {
+    performUnitOfWork(workInProgress);
+  }
+}
+
+function performUnitOfWork(unitOfWork) {
+  // The current, flushed, state of this fiber is the alternate. Ideally
+  // nothing should rely on this, but relying on it here means that we don't
+  // need an additional field on the work in progress.
+  var current = unitOfWork.alternate;
+  setCurrentFiber(unitOfWork);
+  var next;
+
+  if ( (unitOfWork.mode & ProfileMode) !== NoMode) {
+    startProfilerTimer(unitOfWork);
+    next = beginWork$1(current, unitOfWork, subtreeRenderLanes);
+    stopProfilerTimerIfRunningAndRecordDelta(unitOfWork, true);
+  } else {
+    next = beginWork$1(current, unitOfWork, subtreeRenderLanes);
+  }
+
+  resetCurrentFiber();
+  unitOfWork.memoizedProps = unitOfWork.pendingProps;
+
+  if (next === null) {
+    // If this doesn't spawn new work, complete the current work.
+    completeUnitOfWork(unitOfWork);
+  } else {
+    workInProgress = next;
+  }
+
+  ReactCurrentOwner$2.current = null;
+}
+
+function completeUnitOfWork(unitOfWork) {
+  // Attempt to complete the current unit of work, then move to the next
+  // sibling. If there are no more siblings, return to the parent fiber.
+  var completedWork = unitOfWork;
+
+  do {
+    // The current, flushed, state of this fiber is the alternate. Ideally
+    // nothing should rely on this, but relying on it here means that we don't
+    // need an additional field on the work in progress.
+    var current = completedWork.alternate;
+    var returnFiber = completedWork.return; // Check if the work completed or if something threw.
+
+    if ((completedWork.flags & Incomplete) === NoFlags) {
+      setCurrentFiber(completedWork);
+      var next = void 0;
+
+      if ( (completedWork.mode & ProfileMode) === NoMode) {
+        next = completeWork(current, completedWork, subtreeRenderLanes);
+      } else {
+        startProfilerTimer(completedWork);
+        next = completeWork(current, completedWork, subtreeRenderLanes); // Update render duration assuming we didn't error.
+
+        stopProfilerTimerIfRunningAndRecordDelta(completedWork, false);
+      }
+
+      resetCurrentFiber();
+
+      if (next !== null) {
+        // Completing this fiber spawned new work. Work on that next.
+        workInProgress = next;
+        return;
+      }
+    } else {
+      // This fiber did not complete because something threw. Pop values off
+      // the stack without entering the complete phase. If this is a boundary,
+      // capture values if possible.
+      var _next = unwindWork(current, completedWork); // Because this fiber did not complete, don't reset its lanes.
+
+
+      if (_next !== null) {
+        // If completing this work spawned new work, do that next. We'll come
+        // back here again.
+        // Since we're restarting, remove anything that is not a host effect
+        // from the effect tag.
+        _next.flags &= HostEffectMask;
+        workInProgress = _next;
+        return;
+      }
+
+      if ( (completedWork.mode & ProfileMode) !== NoMode) {
+        // Record the render duration for the fiber that errored.
+        stopProfilerTimerIfRunningAndRecordDelta(completedWork, false); // Include the time spent working on failed children before continuing.
+
+        var actualDuration = completedWork.actualDuration;
+        var child = completedWork.child;
+
+        while (child !== null) {
+          actualDuration += child.actualDuration;
+          child = child.sibling;
+        }
+
+        completedWork.actualDuration = actualDuration;
+      }
+
+      if (returnFiber !== null) {
+        // Mark the parent fiber as incomplete and clear its subtree flags.
+        returnFiber.flags |= Incomplete;
+        returnFiber.subtreeFlags = NoFlags;
+        returnFiber.deletions = null;
+      } else {
+        // We've unwound all the way to the root.
+        workInProgressRootExitStatus = RootDidNotComplete;
+        workInProgress = null;
+        return;
+      }
+    }
+
+    var siblingFiber = completedWork.sibling;
+
+    if (siblingFiber !== null) {
+      // If there is more work to do in this returnFiber, do that next.
+      workInProgress = siblingFiber;
+      return;
+    } // Otherwise, return to the parent
+
+
+    completedWork = returnFiber; // Update the next thing we're working on in case something throws.
+
+    workInProgress = completedWork;
+  } while (completedWork !== null); // We've reached the root.
+
+
+  if (workInProgressRootExitStatus === RootInProgress) {
+    workInProgressRootExitStatus = RootCompleted;
+  }
+}
+
+function commitRoot(root, recoverableErrors, transitions) {
+  // TODO: This no longer makes any sense. We already wrap the mutation and
+  // layout phases. Should be able to remove.
+  var previousUpdateLanePriority = getCurrentUpdatePriority();
+  var prevTransition = ReactCurrentBatchConfig$3.transition;
+
+  try {
+    ReactCurrentBatchConfig$3.transition = null;
+    setCurrentUpdatePriority(DiscreteEventPriority);
+    commitRootImpl(root, recoverableErrors, transitions, previousUpdateLanePriority);
+  } finally {
+    ReactCurrentBatchConfig$3.transition = prevTransition;
+    setCurrentUpdatePriority(previousUpdateLanePriority);
+  }
+
+  return null;
+}
+
+function commitRootImpl(root, recoverableErrors, transitions, renderPriorityLevel) {
+  do {
+    // `flushPassiveEffects` will call `flushSyncUpdateQueue` at the end, which
+    // means `flushPassiveEffects` will sometimes result in additional
+    // passive effects. So we need to keep flushing in a loop until there are
+    // no more pending effects.
+    // TODO: Might be better if `flushPassiveEffects` did not automatically
+    // flush synchronous work at the end, to avoid factoring hazards like this.
+    flushPassiveEffects();
+  } while (rootWithPendingPassiveEffects !== null);
+
+  flushRenderPhaseStrictModeWarningsInDEV();
+
+  if ((executionContext & (RenderContext | CommitContext)) !== NoContext) {
+    throw new Error('Should not already be working.');
+  }
+
+  var finishedWork = root.finishedWork;
+  var lanes = root.finishedLanes;
+
+  {
+    markCommitStarted(lanes);
+  }
+
+  if (finishedWork === null) {
+
+    {
+      markCommitStopped();
+    }
+
+    return null;
+  } else {
+    {
+      if (lanes === NoLanes) {
+        error('root.finishedLanes should not be empty during a commit. This is a ' + 'bug in React.');
+      }
+    }
+  }
+
+  root.finishedWork = null;
+  root.finishedLanes = NoLanes;
+
+  if (finishedWork === root.current) {
+    throw new Error('Cannot commit the same tree as before. This error is likely caused by ' + 'a bug in React. Please file an issue.');
+  } // commitRoot never returns a continuation; it always finishes synchronously.
+  // So we can clear these now to allow a new callback to be scheduled.
+
+
+  root.callbackNode = null;
+  root.callbackPriority = NoLane; // Update the first and last pending times on this root. The new first
+  // pending time is whatever is left on the root fiber.
+
+  var remainingLanes = mergeLanes(finishedWork.lanes, finishedWork.childLanes);
+  markRootFinished(root, remainingLanes);
+
+  if (root === workInProgressRoot) {
+    // We can reset these now that they are finished.
+    workInProgressRoot = null;
+    workInProgress = null;
+    workInProgressRootRenderLanes = NoLanes;
+  } // If there are pending passive effects, schedule a callback to process them.
+  // Do this as early as possible, so it is queued before anything else that
+  // might get scheduled in the commit phase. (See #16714.)
+  // TODO: Delete all other places that schedule the passive effect callback
+  // They're redundant.
+
+
+  if ((finishedWork.subtreeFlags & PassiveMask) !== NoFlags || (finishedWork.flags & PassiveMask) !== NoFlags) {
+    if (!rootDoesHavePassiveEffects) {
+      rootDoesHavePassiveEffects = true;
+      // to store it in pendingPassiveTransitions until they get processed
+      // We need to pass this through as an argument to commitRoot
+      // because workInProgressTransitions might have changed between
+      // the previous render and commit if we throttle the commit
+      // with setTimeout
+
+      pendingPassiveTransitions = transitions;
+      scheduleCallback$1(NormalPriority, function () {
+        flushPassiveEffects(); // This render triggered passive effects: release the root cache pool
+        // *after* passive effects fire to avoid freeing a cache pool that may
+        // be referenced by a node in the tree (HostRoot, Cache boundary etc)
+
+        return null;
+      });
+    }
+  } // Check if there are any effects in the whole tree.
+  // TODO: This is left over from the effect list implementation, where we had
+  // to check for the existence of `firstEffect` to satisfy Flow. I think the
+  // only other reason this optimization exists is because it affects profiling.
+  // Reconsider whether this is necessary.
+
+
+  var subtreeHasEffects = (finishedWork.subtreeFlags & (BeforeMutationMask | MutationMask | LayoutMask | PassiveMask)) !== NoFlags;
+  var rootHasEffect = (finishedWork.flags & (BeforeMutationMask | MutationMask | LayoutMask | PassiveMask)) !== NoFlags;
+
+  if (subtreeHasEffects || rootHasEffect) {
+    var prevTransition = ReactCurrentBatchConfig$3.transition;
+    ReactCurrentBatchConfig$3.transition = null;
+    var previousPriority = getCurrentUpdatePriority();
+    setCurrentUpdatePriority(DiscreteEventPriority);
+    var prevExecutionContext = executionContext;
+    executionContext |= CommitContext; // Reset this to null before calling lifecycles
+
+    ReactCurrentOwner$2.current = null; // The commit phase is broken into several sub-phases. We do a separate pass
+    // of the effect list for each phase: all mutation effects come before all
+    // layout effects, and so on.
+    // The first phase a "before mutation" phase. We use this phase to read the
+    // state of the host tree right before we mutate it. This is where
+    // getSnapshotBeforeUpdate is called.
+
+    var shouldFireAfterActiveInstanceBlur = commitBeforeMutationEffects(root, finishedWork);
+
+    {
+      // Mark the current commit time to be shared by all Profilers in this
+      // batch. This enables them to be grouped later.
+      recordCommitTime();
+    }
+
+
+    commitMutationEffects(root, finishedWork, lanes);
+
+    resetAfterCommit(root.containerInfo); // The work-in-progress tree is now the current tree. This must come after
+    // the mutation phase, so that the previous tree is still current during
+    // componentWillUnmount, but before the layout phase, so that the finished
+    // work is current during componentDidMount/Update.
+
+    root.current = finishedWork; // The next phase is the layout phase, where we call effects that read
+
+    {
+      markLayoutEffectsStarted(lanes);
+    }
+
+    commitLayoutEffects(finishedWork, root, lanes);
+
+    {
+      markLayoutEffectsStopped();
+    }
+    // opportunity to paint.
+
+
+    requestPaint();
+    executionContext = prevExecutionContext; // Reset the priority to the previous non-sync value.
+
+    setCurrentUpdatePriority(previousPriority);
+    ReactCurrentBatchConfig$3.transition = prevTransition;
+  } else {
+    // No effects.
+    root.current = finishedWork; // Measure these anyway so the flamegraph explicitly shows that there were
+    // no effects.
+    // TODO: Maybe there's a better way to report this.
+
+    {
+      recordCommitTime();
+    }
+  }
+
+  var rootDidHavePassiveEffects = rootDoesHavePassiveEffects;
+
+  if (rootDoesHavePassiveEffects) {
+    // This commit has passive effects. Stash a reference to them. But don't
+    // schedule a callback until after flushing layout work.
+    rootDoesHavePassiveEffects = false;
+    rootWithPendingPassiveEffects = root;
+    pendingPassiveEffectsLanes = lanes;
+  } else {
+
+    {
+      nestedPassiveUpdateCount = 0;
+      rootWithPassiveNestedUpdates = null;
+    }
+  } // Read this again, since an effect might have updated it
+
+
+  remainingLanes = root.pendingLanes; // Check if there's remaining work on this root
+  // TODO: This is part of the `componentDidCatch` implementation. Its purpose
+  // is to detect whether something might have called setState inside
+  // `componentDidCatch`. The mechanism is known to be flawed because `setState`
+  // inside `componentDidCatch` is itself flawed — that's why we recommend
+  // `getDerivedStateFromError` instead. However, it could be improved by
+  // checking if remainingLanes includes Sync work, instead of whether there's
+  // any work remaining at all (which would also include stuff like Suspense
+  // retries or transitions). It's been like this for a while, though, so fixing
+  // it probably isn't that urgent.
+
+  if (remainingLanes === NoLanes) {
+    // If there's no remaining work, we can clear the set of already failed
+    // error boundaries.
+    legacyErrorBoundariesThatAlreadyFailed = null;
+  }
+
+  {
+    if (!rootDidHavePassiveEffects) {
+      commitDoubleInvokeEffectsInDEV(root.current, false);
+    }
+  }
+
+  onCommitRoot(finishedWork.stateNode, renderPriorityLevel);
+
+  {
+    if (isDevToolsPresent) {
+      root.memoizedUpdaters.clear();
+    }
+  }
+
+  {
+    onCommitRoot$1();
+  } // Always call this before exiting `commitRoot`, to ensure that any
+  // additional work on this root is scheduled.
+
+
+  ensureRootIsScheduled(root, now());
+
+  if (recoverableErrors !== null) {
+    // There were errors during this render, but recovered from them without
+    // needing to surface it to the UI. We log them here.
+    var onRecoverableError = root.onRecoverableError;
+
+    for (var i = 0; i < recoverableErrors.length; i++) {
+      var recoverableError = recoverableErrors[i];
+      var componentStack = recoverableError.stack;
+      var digest = recoverableError.digest;
+      onRecoverableError(recoverableError.value, {
+        componentStack: componentStack,
+        digest: digest
+      });
+    }
+  }
+
+  if (hasUncaughtError) {
+    hasUncaughtError = false;
+    var error$1 = firstUncaughtError;
+    firstUncaughtError = null;
+    throw error$1;
+  } // If the passive effects are the result of a discrete render, flush them
+  // synchronously at the end of the current task so that the result is
+  // immediately observable. Otherwise, we assume that they are not
+  // order-dependent and do not need to be observed by external systems, so we
+  // can wait until after paint.
+  // TODO: We can optimize this by not scheduling the callback earlier. Since we
+  // currently schedule the callback in multiple places, will wait until those
+  // are consolidated.
+
+
+  if (includesSomeLane(pendingPassiveEffectsLanes, SyncLane) && root.tag !== LegacyRoot) {
+    flushPassiveEffects();
+  } // Read this again, since a passive effect might have updated it
+
+
+  remainingLanes = root.pendingLanes;
+
+  if (includesSomeLane(remainingLanes, SyncLane)) {
+    {
+      markNestedUpdateScheduled();
+    } // Count the number of times the root synchronously re-renders without
+    // finishing. If there are too many, it indicates an infinite update loop.
+
+
+    if (root === rootWithNestedUpdates) {
+      nestedUpdateCount++;
+    } else {
+      nestedUpdateCount = 0;
+      rootWithNestedUpdates = root;
+    }
+  } else {
+    nestedUpdateCount = 0;
+  } // If layout work was scheduled, flush it now.
+
+
+  flushSyncCallbacks();
+
+  {
+    markCommitStopped();
+  }
+
+  return null;
+}
+
+function flushPassiveEffects() {
+  // Returns whether passive effects were flushed.
+  // TODO: Combine this check with the one in flushPassiveEFfectsImpl. We should
+  // probably just combine the two functions. I believe they were only separate
+  // in the first place because we used to wrap it with
+  // `Scheduler.runWithPriority`, which accepts a function. But now we track the
+  // priority within React itself, so we can mutate the variable directly.
+  if (rootWithPendingPassiveEffects !== null) {
+    var renderPriority = lanesToEventPriority(pendingPassiveEffectsLanes);
+    var priority = lowerEventPriority(DefaultEventPriority, renderPriority);
+    var prevTransition = ReactCurrentBatchConfig$3.transition;
+    var previousPriority = getCurrentUpdatePriority();
+
+    try {
+      ReactCurrentBatchConfig$3.transition = null;
+      setCurrentUpdatePriority(priority);
+      return flushPassiveEffectsImpl();
+    } finally {
+      setCurrentUpdatePriority(previousPriority);
+      ReactCurrentBatchConfig$3.transition = prevTransition; // Once passive effects have run for the tree - giving components a
+    }
+  }
+
+  return false;
+}
+function enqueuePendingPassiveProfilerEffect(fiber) {
+  {
+    pendingPassiveProfilerEffects.push(fiber);
+
+    if (!rootDoesHavePassiveEffects) {
+      rootDoesHavePassiveEffects = true;
+      scheduleCallback$1(NormalPriority, function () {
+        flushPassiveEffects();
+        return null;
+      });
+    }
+  }
+}
+
+function flushPassiveEffectsImpl() {
+  if (rootWithPendingPassiveEffects === null) {
+    return false;
+  } // Cache and clear the transitions flag
+
+
+  var transitions = pendingPassiveTransitions;
+  pendingPassiveTransitions = null;
+  var root = rootWithPendingPassiveEffects;
+  var lanes = pendingPassiveEffectsLanes;
+  rootWithPendingPassiveEffects = null; // TODO: This is sometimes out of sync with rootWithPendingPassiveEffects.
+  // Figure out why and fix it. It's not causing any known issues (probably
+  // because it's only used for profiling), but it's a refactor hazard.
+
+  pendingPassiveEffectsLanes = NoLanes;
+
+  if ((executionContext & (RenderContext | CommitContext)) !== NoContext) {
+    throw new Error('Cannot flush passive effects while already rendering.');
+  }
+
+  {
+    isFlushingPassiveEffects = true;
+    didScheduleUpdateDuringPassiveEffects = false;
+  }
+
+  {
+    markPassiveEffectsStarted(lanes);
+  }
+
+  var prevExecutionContext = executionContext;
+  executionContext |= CommitContext;
+  commitPassiveUnmountEffects(root.current);
+  commitPassiveMountEffects(root, root.current, lanes, transitions); // TODO: Move to commitPassiveMountEffects
+
+  {
+    var profilerEffects = pendingPassiveProfilerEffects;
+    pendingPassiveProfilerEffects = [];
+
+    for (var i = 0; i < profilerEffects.length; i++) {
+      var _fiber = profilerEffects[i];
+      commitPassiveEffectDurations(root, _fiber);
+    }
+  }
+
+  {
+    markPassiveEffectsStopped();
+  }
+
+  {
+    commitDoubleInvokeEffectsInDEV(root.current, true);
+  }
+
+  executionContext = prevExecutionContext;
+  flushSyncCallbacks();
+
+  {
+    // If additional passive effects were scheduled, increment a counter. If this
+    // exceeds the limit, we'll fire a warning.
+    if (didScheduleUpdateDuringPassiveEffects) {
+      if (root === rootWithPassiveNestedUpdates) {
+        nestedPassiveUpdateCount++;
+      } else {
+        nestedPassiveUpdateCount = 0;
+        rootWithPassiveNestedUpdates = root;
+      }
+    } else {
+      nestedPassiveUpdateCount = 0;
+    }
+
+    isFlushingPassiveEffects = false;
+    didScheduleUpdateDuringPassiveEffects = false;
+  } // TODO: Move to commitPassiveMountEffects
+
+
+  onPostCommitRoot(root);
+
+  {
+    var stateNode = root.current.stateNode;
+    stateNode.effectDuration = 0;
+    stateNode.passiveEffectDuration = 0;
+  }
+
+  return true;
+}
+
+function isAlreadyFailedLegacyErrorBoundary(instance) {
+  return legacyErrorBoundariesThatAlreadyFailed !== null && legacyErrorBoundariesThatAlreadyFailed.has(instance);
+}
+function markLegacyErrorBoundaryAsFailed(instance) {
+  if (legacyErrorBoundariesThatAlreadyFailed === null) {
+    legacyErrorBoundariesThatAlreadyFailed = new Set([instance]);
+  } else {
+    legacyErrorBoundariesThatAlreadyFailed.add(instance);
+  }
+}
+
+function prepareToThrowUncaughtError(error) {
+  if (!hasUncaughtError) {
+    hasUncaughtError = true;
+    firstUncaughtError = error;
+  }
+}
+
+var onUncaughtError = prepareToThrowUncaughtError;
+
+function captureCommitPhaseErrorOnRoot(rootFiber, sourceFiber, error) {
+  var errorInfo = createCapturedValueAtFiber(error, sourceFiber);
+  var update = createRootErrorUpdate(rootFiber, errorInfo, SyncLane);
+  var root = enqueueUpdate(rootFiber, update, SyncLane);
+  var eventTime = requestEventTime();
+
+  if (root !== null) {
+    markRootUpdated(root, SyncLane, eventTime);
+    ensureRootIsScheduled(root, eventTime);
+  }
+}
+
+function captureCommitPhaseError(sourceFiber, nearestMountedAncestor, error$1) {
+  {
+    reportUncaughtErrorInDEV(error$1);
+    setIsRunningInsertionEffect(false);
+  }
+
+  if (sourceFiber.tag === HostRoot) {
+    // Error was thrown at the root. There is no parent, so the root
+    // itself should capture it.
+    captureCommitPhaseErrorOnRoot(sourceFiber, sourceFiber, error$1);
+    return;
+  }
+
+  var fiber = null;
+
+  {
+    fiber = nearestMountedAncestor;
+  }
+
+  while (fiber !== null) {
+    if (fiber.tag === HostRoot) {
+      captureCommitPhaseErrorOnRoot(fiber, sourceFiber, error$1);
+      return;
+    } else if (fiber.tag === ClassComponent) {
+      var ctor = fiber.type;
+      var instance = fiber.stateNode;
+
+      if (typeof ctor.getDerivedStateFromError === 'function' || typeof instance.componentDidCatch === 'function' && !isAlreadyFailedLegacyErrorBoundary(instance)) {
+        var errorInfo = createCapturedValueAtFiber(error$1, sourceFiber);
+        var update = createClassErrorUpdate(fiber, errorInfo, SyncLane);
+        var root = enqueueUpdate(fiber, update, SyncLane);
+        var eventTime = requestEventTime();
+
+        if (root !== null) {
+          markRootUpdated(root, SyncLane, eventTime);
+          ensureRootIsScheduled(root, eventTime);
+        }
+
+        return;
+      }
+    }
+
+    fiber = fiber.return;
+  }
+
+  {
+    // TODO: Until we re-land skipUnmountedBoundaries (see #20147), this warning
+    // will fire for errors that are thrown by destroy functions inside deleted
+    // trees. What it should instead do is propagate the error to the parent of
+    // the deleted tree. In the meantime, do not add this warning to the
+    // allowlist; this is only for our internal use.
+    error('Internal React error: Attempted to capture a commit phase error ' + 'inside a detached tree. This indicates a bug in React. Likely ' + 'causes include deleting the same fiber more than once, committing an ' + 'already-finished tree, or an inconsistent return pointer.\n\n' + 'Error message:\n\n%s', error$1);
+  }
+}
+function pingSuspendedRoot(root, wakeable, pingedLanes) {
+  var pingCache = root.pingCache;
+
+  if (pingCache !== null) {
+    // The wakeable resolved, so we no longer need to memoize, because it will
+    // never be thrown again.
+    pingCache.delete(wakeable);
+  }
+
+  var eventTime = requestEventTime();
+  markRootPinged(root, pingedLanes);
+  warnIfSuspenseResolutionNotWrappedWithActDEV(root);
+
+  if (workInProgressRoot === root && isSubsetOfLanes(workInProgressRootRenderLanes, pingedLanes)) {
+    // Received a ping at the same priority level at which we're currently
+    // rendering. We might want to restart this render. This should mirror
+    // the logic of whether or not a root suspends once it completes.
+    // TODO: If we're rendering sync either due to Sync, Batched or expired,
+    // we should probably never restart.
+    // If we're suspended with delay, or if it's a retry, we'll always suspend
+    // so we can always restart.
+    if (workInProgressRootExitStatus === RootSuspendedWithDelay || workInProgressRootExitStatus === RootSuspended && includesOnlyRetries(workInProgressRootRenderLanes) && now() - globalMostRecentFallbackTime < FALLBACK_THROTTLE_MS) {
+      // Restart from the root.
+      prepareFreshStack(root, NoLanes);
+    } else {
+      // Even though we can't restart right now, we might get an
+      // opportunity later. So we mark this render as having a ping.
+      workInProgressRootPingedLanes = mergeLanes(workInProgressRootPingedLanes, pingedLanes);
+    }
+  }
+
+  ensureRootIsScheduled(root, eventTime);
+}
+
+function retryTimedOutBoundary(boundaryFiber, retryLane) {
+  // The boundary fiber (a Suspense component or SuspenseList component)
+  // previously was rendered in its fallback state. One of the promises that
+  // suspended it has resolved, which means at least part of the tree was
+  // likely unblocked. Try rendering again, at a new lanes.
+  if (retryLane === NoLane) {
+    // TODO: Assign this to `suspenseState.retryLane`? to avoid
+    // unnecessary entanglement?
+    retryLane = requestRetryLane(boundaryFiber);
+  } // TODO: Special case idle priority?
+
+
+  var eventTime = requestEventTime();
+  var root = enqueueConcurrentRenderForLane(boundaryFiber, retryLane);
+
+  if (root !== null) {
+    markRootUpdated(root, retryLane, eventTime);
+    ensureRootIsScheduled(root, eventTime);
+  }
+}
+
+function retryDehydratedSuspenseBoundary(boundaryFiber) {
+  var suspenseState = boundaryFiber.memoizedState;
+  var retryLane = NoLane;
+
+  if (suspenseState !== null) {
+    retryLane = suspenseState.retryLane;
+  }
+
+  retryTimedOutBoundary(boundaryFiber, retryLane);
+}
+function resolveRetryWakeable(boundaryFiber, wakeable) {
+  var retryLane = NoLane; // Default
+
+  var retryCache;
+
+  switch (boundaryFiber.tag) {
+    case SuspenseComponent:
+      retryCache = boundaryFiber.stateNode;
+      var suspenseState = boundaryFiber.memoizedState;
+
+      if (suspenseState !== null) {
+        retryLane = suspenseState.retryLane;
+      }
+
+      break;
+
+    case SuspenseListComponent:
+      retryCache = boundaryFiber.stateNode;
+      break;
+
+    default:
+      throw new Error('Pinged unknown suspense boundary type. ' + 'This is probably a bug in React.');
+  }
+
+  if (retryCache !== null) {
+    // The wakeable resolved, so we no longer need to memoize, because it will
+    // never be thrown again.
+    retryCache.delete(wakeable);
+  }
+
+  retryTimedOutBoundary(boundaryFiber, retryLane);
+} // Computes the next Just Noticeable Difference (JND) boundary.
+// The theory is that a person can't tell the difference between small differences in time.
+// Therefore, if we wait a bit longer than necessary that won't translate to a noticeable
+// difference in the experience. However, waiting for longer might mean that we can avoid
+// showing an intermediate loading state. The longer we have already waited, the harder it
+// is to tell small differences in time. Therefore, the longer we've already waited,
+// the longer we can wait additionally. At some point we have to give up though.
+// We pick a train model where the next boundary commits at a consistent schedule.
+// These particular numbers are vague estimates. We expect to adjust them based on research.
+
+function jnd(timeElapsed) {
+  return timeElapsed < 120 ? 120 : timeElapsed < 480 ? 480 : timeElapsed < 1080 ? 1080 : timeElapsed < 1920 ? 1920 : timeElapsed < 3000 ? 3000 : timeElapsed < 4320 ? 4320 : ceil(timeElapsed / 1960) * 1960;
+}
+
+function checkForNestedUpdates() {
+  if (nestedUpdateCount > NESTED_UPDATE_LIMIT) {
+    nestedUpdateCount = 0;
+    rootWithNestedUpdates = null;
+    throw new Error('Maximum update depth exceeded. This can happen when a component ' + 'repeatedly calls setState inside componentWillUpdate or ' + 'componentDidUpdate. React limits the number of nested updates to ' + 'prevent infinite loops.');
+  }
+
+  {
+    if (nestedPassiveUpdateCount > NESTED_PASSIVE_UPDATE_LIMIT) {
+      nestedPassiveUpdateCount = 0;
+      rootWithPassiveNestedUpdates = null;
+
+      error('Maximum update depth exceeded. This can happen when a component ' + "calls setState inside useEffect, but useEffect either doesn't " + 'have a dependency array, or one of the dependencies changes on ' + 'every render.');
+    }
+  }
+}
+
+function flushRenderPhaseStrictModeWarningsInDEV() {
+  {
+    ReactStrictModeWarnings.flushLegacyContextWarning();
+
+    {
+      ReactStrictModeWarnings.flushPendingUnsafeLifecycleWarnings();
+    }
+  }
+}
+
+function commitDoubleInvokeEffectsInDEV(fiber, hasPassiveEffects) {
+  {
+    // TODO (StrictEffects) Should we set a marker on the root if it contains strict effects
+    // so we don't traverse unnecessarily? similar to subtreeFlags but just at the root level.
+    // Maybe not a big deal since this is DEV only behavior.
+    setCurrentFiber(fiber);
+    invokeEffectsInDev(fiber, MountLayoutDev, invokeLayoutEffectUnmountInDEV);
+
+    if (hasPassiveEffects) {
+      invokeEffectsInDev(fiber, MountPassiveDev, invokePassiveEffectUnmountInDEV);
+    }
+
+    invokeEffectsInDev(fiber, MountLayoutDev, invokeLayoutEffectMountInDEV);
+
+    if (hasPassiveEffects) {
+      invokeEffectsInDev(fiber, MountPassiveDev, invokePassiveEffectMountInDEV);
+    }
+
+    resetCurrentFiber();
+  }
+}
+
+function invokeEffectsInDev(firstChild, fiberFlags, invokeEffectFn) {
+  {
+    // We don't need to re-check StrictEffectsMode here.
+    // This function is only called if that check has already passed.
+    var current = firstChild;
+    var subtreeRoot = null;
+
+    while (current !== null) {
+      var primarySubtreeFlag = current.subtreeFlags & fiberFlags;
+
+      if (current !== subtreeRoot && current.child !== null && primarySubtreeFlag !== NoFlags) {
+        current = current.child;
+      } else {
+        if ((current.flags & fiberFlags) !== NoFlags) {
+          invokeEffectFn(current);
+        }
+
+        if (current.sibling !== null) {
+          current = current.sibling;
+        } else {
+          current = subtreeRoot = current.return;
+        }
+      }
+    }
+  }
+}
+
+var didWarnStateUpdateForNotYetMountedComponent = null;
+function warnAboutUpdateOnNotYetMountedFiberInDEV(fiber) {
+  {
+    if ((executionContext & RenderContext) !== NoContext) {
+      // We let the other warning about render phase updates deal with this one.
+      return;
+    }
+
+    if (!(fiber.mode & ConcurrentMode)) {
+      return;
+    }
+
+    var tag = fiber.tag;
+
+    if (tag !== IndeterminateComponent && tag !== HostRoot && tag !== ClassComponent && tag !== FunctionComponent && tag !== ForwardRef && tag !== MemoComponent && tag !== SimpleMemoComponent) {
+      // Only warn for user-defined components, not internal ones like Suspense.
+      return;
+    } // We show the whole stack but dedupe on the top component's name because
+    // the problematic code almost always lies inside that component.
+
+
+    var componentName = getComponentNameFromFiber(fiber) || 'ReactComponent';
+
+    if (didWarnStateUpdateForNotYetMountedComponent !== null) {
+      if (didWarnStateUpdateForNotYetMountedComponent.has(componentName)) {
+        return;
+      }
+
+      didWarnStateUpdateForNotYetMountedComponent.add(componentName);
+    } else {
+      didWarnStateUpdateForNotYetMountedComponent = new Set([componentName]);
+    }
+
+    var previousFiber = current;
+
+    try {
+      setCurrentFiber(fiber);
+
+      error("Can't perform a React state update on a component that hasn't mounted yet. " + 'This indicates that you have a side-effect in your render function that ' + 'asynchronously later calls tries to update the component. Move this work to ' + 'useEffect instead.');
+    } finally {
+      if (previousFiber) {
+        setCurrentFiber(fiber);
+      } else {
+        resetCurrentFiber();
+      }
+    }
+  }
+}
+var beginWork$1;
+
+{
+  var dummyFiber = null;
+
+  beginWork$1 = function (current, unitOfWork, lanes) {
+    // If a component throws an error, we replay it again in a synchronously
+    // dispatched event, so that the debugger will treat it as an uncaught
+    // error See ReactErrorUtils for more information.
+    // Before entering the begin phase, copy the work-in-progress onto a dummy
+    // fiber. If beginWork throws, we'll use this to reset the state.
+    var originalWorkInProgressCopy = assignFiberPropertiesInDEV(dummyFiber, unitOfWork);
+
+    try {
+      return beginWork(current, unitOfWork, lanes);
+    } catch (originalError) {
+      if (didSuspendOrErrorWhileHydratingDEV() || originalError !== null && typeof originalError === 'object' && typeof originalError.then === 'function') {
+        // Don't replay promises.
+        // Don't replay errors if we are hydrating and have already suspended or handled an error
+        throw originalError;
+      } // Keep this code in sync with handleError; any changes here must have
+      // corresponding changes there.
+
+
+      resetContextDependencies();
+      resetHooksAfterThrow(); // Don't reset current debug fiber, since we're about to work on the
+      // same fiber again.
+      // Unwind the failed stack frame
+
+      unwindInterruptedWork(current, unitOfWork); // Restore the original properties of the fiber.
+
+      assignFiberPropertiesInDEV(unitOfWork, originalWorkInProgressCopy);
+
+      if ( unitOfWork.mode & ProfileMode) {
+        // Reset the profiler timer.
+        startProfilerTimer(unitOfWork);
+      } // Run beginWork again.
+
+
+      invokeGuardedCallback(null, beginWork, null, current, unitOfWork, lanes);
+
+      if (hasCaughtError()) {
+        var replayError = clearCaughtError();
+
+        if (typeof replayError === 'object' && replayError !== null && replayError._suppressLogging && typeof originalError === 'object' && originalError !== null && !originalError._suppressLogging) {
+          // If suppressed, let the flag carry over to the original error which is the one we'll rethrow.
+          originalError._suppressLogging = true;
+        }
+      } // We always throw the original error in case the second render pass is not idempotent.
+      // This can happen if a memoized function or CommonJS module doesn't throw after first invocation.
+
+
+      throw originalError;
+    }
+  };
+}
+
+var didWarnAboutUpdateInRender = false;
+var didWarnAboutUpdateInRenderForAnotherComponent;
+
+{
+  didWarnAboutUpdateInRenderForAnotherComponent = new Set();
+}
+
+function warnAboutRenderPhaseUpdatesInDEV(fiber) {
+  {
+    if (isRendering && !getIsUpdatingOpaqueValueInRenderPhaseInDEV()) {
+      switch (fiber.tag) {
+        case FunctionComponent:
+        case ForwardRef:
+        case SimpleMemoComponent:
+          {
+            var renderingComponentName = workInProgress && getComponentNameFromFiber(workInProgress) || 'Unknown'; // Dedupe by the rendering component because it's the one that needs to be fixed.
+
+            var dedupeKey = renderingComponentName;
+
+            if (!didWarnAboutUpdateInRenderForAnotherComponent.has(dedupeKey)) {
+              didWarnAboutUpdateInRenderForAnotherComponent.add(dedupeKey);
+              var setStateComponentName = getComponentNameFromFiber(fiber) || 'Unknown';
+
+              error('Cannot update a component (`%s`) while rendering a ' + 'different component (`%s`). To locate the bad setState() call inside `%s`, ' + 'follow the stack trace as described in https://reactjs.org/link/setstate-in-render', setStateComponentName, renderingComponentName, renderingComponentName);
+            }
+
+            break;
+          }
+
+        case ClassComponent:
+          {
+            if (!didWarnAboutUpdateInRender) {
+              error('Cannot update during an existing state transition (such as ' + 'within `render`). Render methods should be a pure ' + 'function of props and state.');
+
+              didWarnAboutUpdateInRender = true;
+            }
+
+            break;
+          }
+      }
+    }
+  }
+}
+
+function restorePendingUpdaters(root, lanes) {
+  {
+    if (isDevToolsPresent) {
+      var memoizedUpdaters = root.memoizedUpdaters;
+      memoizedUpdaters.forEach(function (schedulingFiber) {
+        addFiberToLanesMap(root, schedulingFiber, lanes);
+      }); // This function intentionally does not clear memoized updaters.
+      // Those may still be relevant to the current commit
+      // and a future one (e.g. Suspense).
+    }
+  }
+}
+var fakeActCallbackNode = {};
+
+function scheduleCallback$1(priorityLevel, callback) {
+  {
+    // If we're currently inside an `act` scope, bypass Scheduler and push to
+    // the `act` queue instead.
+    var actQueue = ReactCurrentActQueue$1.current;
+
+    if (actQueue !== null) {
+      actQueue.push(callback);
+      return fakeActCallbackNode;
+    } else {
+      return scheduleCallback(priorityLevel, callback);
+    }
+  }
+}
+
+function cancelCallback$1(callbackNode) {
+  if ( callbackNode === fakeActCallbackNode) {
+    return;
+  } // In production, always call Scheduler. This function will be stripped out.
+
+
+  return cancelCallback(callbackNode);
+}
+
+function shouldForceFlushFallbacksInDEV() {
+  // Never force flush in production. This function should get stripped out.
+  return  ReactCurrentActQueue$1.current !== null;
+}
+
+function warnIfUpdatesNotWrappedWithActDEV(fiber) {
+  {
+    if (fiber.mode & ConcurrentMode) {
+      if (!isConcurrentActEnvironment()) {
+        // Not in an act environment. No need to warn.
+        return;
+      }
+    } else {
+      // Legacy mode has additional cases where we suppress a warning.
+      if (!isLegacyActEnvironment()) {
+        // Not in an act environment. No need to warn.
+        return;
+      }
+
+      if (executionContext !== NoContext) {
+        // Legacy mode doesn't warn if the update is batched, i.e.
+        // batchedUpdates or flushSync.
+        return;
+      }
+
+      if (fiber.tag !== FunctionComponent && fiber.tag !== ForwardRef && fiber.tag !== SimpleMemoComponent) {
+        // For backwards compatibility with pre-hooks code, legacy mode only
+        // warns for updates that originate from a hook.
+        return;
+      }
+    }
+
+    if (ReactCurrentActQueue$1.current === null) {
+      var previousFiber = current;
+
+      try {
+        setCurrentFiber(fiber);
+
+        error('An update to %s inside a test was not wrapped in act(...).\n\n' + 'When testing, code that causes React state updates should be ' + 'wrapped into act(...):\n\n' + 'act(() => {\n' + '  /* fire events that update state */\n' + '});\n' + '/* assert on the output */\n\n' + "This ensures that you're testing the behavior the user would see " + 'in the browser.' + ' Learn more at https://reactjs.org/link/wrap-tests-with-act', getComponentNameFromFiber(fiber));
+      } finally {
+        if (previousFiber) {
+          setCurrentFiber(fiber);
+        } else {
+          resetCurrentFiber();
+        }
+      }
+    }
+  }
+}
+
+function warnIfSuspenseResolutionNotWrappedWithActDEV(root) {
+  {
+    if (root.tag !== LegacyRoot && isConcurrentActEnvironment() && ReactCurrentActQueue$1.current === null) {
+      error('A suspended resource finished loading inside a test, but the event ' + 'was not wrapped in act(...).\n\n' + 'When testing, code that resolves suspended data should be wrapped ' + 'into act(...):\n\n' + 'act(() => {\n' + '  /* finish loading suspended data */\n' + '});\n' + '/* assert on the output */\n\n' + "This ensures that you're testing the behavior the user would see " + 'in the browser.' + ' Learn more at https://reactjs.org/link/wrap-tests-with-act');
+    }
+  }
+}
+
+function setIsRunningInsertionEffect(isRunning) {
+  {
+    isRunningInsertionEffect = isRunning;
+  }
+}
+
+/* eslint-disable react-internal/prod-error-codes */
+var resolveFamily = null; // $FlowFixMe Flow gets confused by a WeakSet feature check below.
+
+var failedBoundaries = null;
+var setRefreshHandler = function (handler) {
+  {
+    resolveFamily = handler;
+  }
+};
+function resolveFunctionForHotReloading(type) {
+  {
+    if (resolveFamily === null) {
+      // Hot reloading is disabled.
+      return type;
+    }
+
+    var family = resolveFamily(type);
+
+    if (family === undefined) {
+      return type;
+    } // Use the latest known implementation.
+
+
+    return family.current;
+  }
+}
+function resolveClassForHotReloading(type) {
+  // No implementation differences.
+  return resolveFunctionForHotReloading(type);
+}
+function resolveForwardRefForHotReloading(type) {
+  {
+    if (resolveFamily === null) {
+      // Hot reloading is disabled.
+      return type;
+    }
+
+    var family = resolveFamily(type);
+
+    if (family === undefined) {
+      // Check if we're dealing with a real forwardRef. Don't want to crash early.
+      if (type !== null && type !== undefined && typeof type.render === 'function') {
+        // ForwardRef is special because its resolved .type is an object,
+        // but it's possible that we only have its inner render function in the map.
+        // If that inner render function is different, we'll build a new forwardRef type.
+        var currentRender = resolveFunctionForHotReloading(type.render);
+
+        if (type.render !== currentRender) {
+          var syntheticType = {
+            $$typeof: REACT_FORWARD_REF_TYPE,
+            render: currentRender
+          };
+
+          if (type.displayName !== undefined) {
+            syntheticType.displayName = type.displayName;
+          }
+
+          return syntheticType;
+        }
+      }
+
+      return type;
+    } // Use the latest known implementation.
+
+
+    return family.current;
+  }
+}
+function isCompatibleFamilyForHotReloading(fiber, element) {
+  {
+    if (resolveFamily === null) {
+      // Hot reloading is disabled.
+      return false;
+    }
+
+    var prevType = fiber.elementType;
+    var nextType = element.type; // If we got here, we know types aren't === equal.
+
+    var needsCompareFamilies = false;
+    var $$typeofNextType = typeof nextType === 'object' && nextType !== null ? nextType.$$typeof : null;
+
+    switch (fiber.tag) {
+      case ClassComponent:
+        {
+          if (typeof nextType === 'function') {
+            needsCompareFamilies = true;
+          }
+
+          break;
+        }
+
+      case FunctionComponent:
+        {
+          if (typeof nextType === 'function') {
+            needsCompareFamilies = true;
+          } else if ($$typeofNextType === REACT_LAZY_TYPE) {
+            // We don't know the inner type yet.
+            // We're going to assume that the lazy inner type is stable,
+            // and so it is sufficient to avoid reconciling it away.
+            // We're not going to unwrap or actually use the new lazy type.
+            needsCompareFamilies = true;
+          }
+
+          break;
+        }
+
+      case ForwardRef:
+        {
+          if ($$typeofNextType === REACT_FORWARD_REF_TYPE) {
+            needsCompareFamilies = true;
+          } else if ($$typeofNextType === REACT_LAZY_TYPE) {
+            needsCompareFamilies = true;
+          }
+
+          break;
+        }
+
+      case MemoComponent:
+      case SimpleMemoComponent:
+        {
+          if ($$typeofNextType === REACT_MEMO_TYPE) {
+            // TODO: if it was but can no longer be simple,
+            // we shouldn't set this.
+            needsCompareFamilies = true;
+          } else if ($$typeofNextType === REACT_LAZY_TYPE) {
+            needsCompareFamilies = true;
+          }
+
+          break;
+        }
+
+      default:
+        return false;
+    } // Check if both types have a family and it's the same one.
+
+
+    if (needsCompareFamilies) {
+      // Note: memo() and forwardRef() we'll compare outer rather than inner type.
+      // This means both of them need to be registered to preserve state.
+      // If we unwrapped and compared the inner types for wrappers instead,
+      // then we would risk falsely saying two separate memo(Foo)
+      // calls are equivalent because they wrap the same Foo function.
+      var prevFamily = resolveFamily(prevType);
+
+      if (prevFamily !== undefined && prevFamily === resolveFamily(nextType)) {
+        return true;
+      }
+    }
+
+    return false;
+  }
+}
+function markFailedErrorBoundaryForHotReloading(fiber) {
+  {
+    if (resolveFamily === null) {
+      // Hot reloading is disabled.
+      return;
+    }
+
+    if (typeof WeakSet !== 'function') {
+      return;
+    }
+
+    if (failedBoundaries === null) {
+      failedBoundaries = new WeakSet();
+    }
+
+    failedBoundaries.add(fiber);
+  }
+}
+var scheduleRefresh = function (root, update) {
+  {
+    if (resolveFamily === null) {
+      // Hot reloading is disabled.
+      return;
+    }
+
+    var staleFamilies = update.staleFamilies,
+        updatedFamilies = update.updatedFamilies;
+    flushPassiveEffects();
+    flushSync(function () {
+      scheduleFibersWithFamiliesRecursively(root.current, updatedFamilies, staleFamilies);
+    });
+  }
+};
+var scheduleRoot = function (root, element) {
+  {
+    if (root.context !== emptyContextObject) {
+      // Super edge case: root has a legacy _renderSubtree context
+      // but we don't know the parentComponent so we can't pass it.
+      // Just ignore. We'll delete this with _renderSubtree code path later.
+      return;
+    }
+
+    flushPassiveEffects();
+    flushSync(function () {
+      updateContainer(element, root, null, null);
+    });
+  }
+};
+
+function scheduleFibersWithFamiliesRecursively(fiber, updatedFamilies, staleFamilies) {
+  {
+    var alternate = fiber.alternate,
+        child = fiber.child,
+        sibling = fiber.sibling,
+        tag = fiber.tag,
+        type = fiber.type;
+    var candidateType = null;
+
+    switch (tag) {
+      case FunctionComponent:
+      case SimpleMemoComponent:
+      case ClassComponent:
+        candidateType = type;
+        break;
+
+      case ForwardRef:
+        candidateType = type.render;
+        break;
+    }
+
+    if (resolveFamily === null) {
+      throw new Error('Expected resolveFamily to be set during hot reload.');
+    }
+
+    var needsRender = false;
+    var needsRemount = false;
+
+    if (candidateType !== null) {
+      var family = resolveFamily(candidateType);
+
+      if (family !== undefined) {
+        if (staleFamilies.has(family)) {
+          needsRemount = true;
+        } else if (updatedFamilies.has(family)) {
+          if (tag === ClassComponent) {
+            needsRemount = true;
+          } else {
+            needsRender = true;
+          }
+        }
+      }
+    }
+
+    if (failedBoundaries !== null) {
+      if (failedBoundaries.has(fiber) || alternate !== null && failedBoundaries.has(alternate)) {
+        needsRemount = true;
+      }
+    }
+
+    if (needsRemount) {
+      fiber._debugNeedsRemount = true;
+    }
+
+    if (needsRemount || needsRender) {
+      var _root = enqueueConcurrentRenderForLane(fiber, SyncLane);
+
+      if (_root !== null) {
+        scheduleUpdateOnFiber(_root, fiber, SyncLane, NoTimestamp);
+      }
+    }
+
+    if (child !== null && !needsRemount) {
+      scheduleFibersWithFamiliesRecursively(child, updatedFamilies, staleFamilies);
+    }
+
+    if (sibling !== null) {
+      scheduleFibersWithFamiliesRecursively(sibling, updatedFamilies, staleFamilies);
+    }
+  }
+}
+
+var findHostInstancesForRefresh = function (root, families) {
+  {
+    var hostInstances = new Set();
+    var types = new Set(families.map(function (family) {
+      return family.current;
+    }));
+    findHostInstancesForMatchingFibersRecursively(root.current, types, hostInstances);
+    return hostInstances;
+  }
+};
+
+function findHostInstancesForMatchingFibersRecursively(fiber, types, hostInstances) {
+  {
+    var child = fiber.child,
+        sibling = fiber.sibling,
+        tag = fiber.tag,
+        type = fiber.type;
+    var candidateType = null;
+
+    switch (tag) {
+      case FunctionComponent:
+      case SimpleMemoComponent:
+      case ClassComponent:
+        candidateType = type;
+        break;
+
+      case ForwardRef:
+        candidateType = type.render;
+        break;
+    }
+
+    var didMatch = false;
+
+    if (candidateType !== null) {
+      if (types.has(candidateType)) {
+        didMatch = true;
+      }
+    }
+
+    if (didMatch) {
+      // We have a match. This only drills down to the closest host components.
+      // There's no need to search deeper because for the purpose of giving
+      // visual feedback, "flashing" outermost parent rectangles is sufficient.
+      findHostInstancesForFiberShallowly(fiber, hostInstances);
+    } else {
+      // If there's no match, maybe there will be one further down in the child tree.
+      if (child !== null) {
+        findHostInstancesForMatchingFibersRecursively(child, types, hostInstances);
+      }
+    }
+
+    if (sibling !== null) {
+      findHostInstancesForMatchingFibersRecursively(sibling, types, hostInstances);
+    }
+  }
+}
+
+function findHostInstancesForFiberShallowly(fiber, hostInstances) {
+  {
+    var foundHostInstances = findChildHostInstancesForFiberShallowly(fiber, hostInstances);
+
+    if (foundHostInstances) {
+      return;
+    } // If we didn't find any host children, fallback to closest host parent.
+
+
+    var node = fiber;
+
+    while (true) {
+      switch (node.tag) {
+        case HostComponent:
+          hostInstances.add(node.stateNode);
+          return;
+
+        case HostPortal:
+          hostInstances.add(node.stateNode.containerInfo);
+          return;
+
+        case HostRoot:
+          hostInstances.add(node.stateNode.containerInfo);
+          return;
+      }
+
+      if (node.return === null) {
+        throw new Error('Expected to reach root first.');
+      }
+
+      node = node.return;
+    }
+  }
+}
+
+function findChildHostInstancesForFiberShallowly(fiber, hostInstances) {
+  {
+    var node = fiber;
+    var foundHostInstances = false;
+
+    while (true) {
+      if (node.tag === HostComponent) {
+        // We got a match.
+        foundHostInstances = true;
+        hostInstances.add(node.stateNode); // There may still be more, so keep searching.
+      } else if (node.child !== null) {
+        node.child.return = node;
+        node = node.child;
+        continue;
+      }
+
+      if (node === fiber) {
+        return foundHostInstances;
+      }
+
+      while (node.sibling === null) {
+        if (node.return === null || node.return === fiber) {
+          return foundHostInstances;
+        }
+
+        node = node.return;
+      }
+
+      node.sibling.return = node.return;
+      node = node.sibling;
+    }
+  }
+
+  return false;
+}
+
+var hasBadMapPolyfill;
+
+{
+  hasBadMapPolyfill = false;
+
+  try {
+    var nonExtensibleObject = Object.preventExtensions({});
+    /* eslint-disable no-new */
+
+    new Map([[nonExtensibleObject, null]]);
+    new Set([nonExtensibleObject]);
+    /* eslint-enable no-new */
+  } catch (e) {
+    // TODO: Consider warning about bad polyfills
+    hasBadMapPolyfill = true;
+  }
+}
+
+function FiberNode(tag, pendingProps, key, mode) {
+  // Instance
+  this.tag = tag;
+  this.key = key;
+  this.elementType = null;
+  this.type = null;
+  this.stateNode = null; // Fiber
+
+  this.return = null;
+  this.child = null;
+  this.sibling = null;
+  this.index = 0;
+  this.ref = null;
+  this.pendingProps = pendingProps;
+  this.memoizedProps = null;
+  this.updateQueue = null;
+  this.memoizedState = null;
+  this.dependencies = null;
+  this.mode = mode; // Effects
+
+  this.flags = NoFlags;
+  this.subtreeFlags = NoFlags;
+  this.deletions = null;
+  this.lanes = NoLanes;
+  this.childLanes = NoLanes;
+  this.alternate = null;
+
+  {
+    // Note: The following is done to avoid a v8 performance cliff.
+    //
+    // Initializing the fields below to smis and later updating them with
+    // double values will cause Fibers to end up having separate shapes.
+    // This behavior/bug has something to do with Object.preventExtension().
+    // Fortunately this only impacts DEV builds.
+    // Unfortunately it makes React unusably slow for some applications.
+    // To work around this, initialize the fields below with doubles.
+    //
+    // Learn more about this here:
+    // https://github.com/facebook/react/issues/14365
+    // https://bugs.chromium.org/p/v8/issues/detail?id=8538
+    this.actualDuration = Number.NaN;
+    this.actualStartTime = Number.NaN;
+    this.selfBaseDuration = Number.NaN;
+    this.treeBaseDuration = Number.NaN; // It's okay to replace the initial doubles with smis after initialization.
+    // This won't trigger the performance cliff mentioned above,
+    // and it simplifies other profiler code (including DevTools).
+
+    this.actualDuration = 0;
+    this.actualStartTime = -1;
+    this.selfBaseDuration = 0;
+    this.treeBaseDuration = 0;
+  }
+
+  {
+    // This isn't directly used but is handy for debugging internals:
+    this._debugSource = null;
+    this._debugOwner = null;
+    this._debugNeedsRemount = false;
+    this._debugHookTypes = null;
+
+    if (!hasBadMapPolyfill && typeof Object.preventExtensions === 'function') {
+      Object.preventExtensions(this);
+    }
+  }
+} // This is a constructor function, rather than a POJO constructor, still
+// please ensure we do the following:
+// 1) Nobody should add any instance methods on this. Instance methods can be
+//    more difficult to predict when they get optimized and they are almost
+//    never inlined properly in static compilers.
+// 2) Nobody should rely on `instanceof Fiber` for type testing. We should
+//    always know when it is a fiber.
+// 3) We might want to experiment with using numeric keys since they are easier
+//    to optimize in a non-JIT environment.
+// 4) We can easily go from a constructor to a createFiber object literal if that
+//    is faster.
+// 5) It should be easy to port this to a C struct and keep a C implementation
+//    compatible.
+
+
+var createFiber = function (tag, pendingProps, key, mode) {
+  // $FlowFixMe: the shapes are exact here but Flow doesn't like constructors
+  return new FiberNode(tag, pendingProps, key, mode);
+};
+
+function shouldConstruct$1(Component) {
+  var prototype = Component.prototype;
+  return !!(prototype && prototype.isReactComponent);
+}
+
+function isSimpleFunctionComponent(type) {
+  return typeof type === 'function' && !shouldConstruct$1(type) && type.defaultProps === undefined;
+}
+function resolveLazyComponentTag(Component) {
+  if (typeof Component === 'function') {
+    return shouldConstruct$1(Component) ? ClassComponent : FunctionComponent;
+  } else if (Component !== undefined && Component !== null) {
+    var $$typeof = Component.$$typeof;
+
+    if ($$typeof === REACT_FORWARD_REF_TYPE) {
+      return ForwardRef;
+    }
+
+    if ($$typeof === REACT_MEMO_TYPE) {
+      return MemoComponent;
+    }
+  }
+
+  return IndeterminateComponent;
+} // This is used to create an alternate fiber to do work on.
+
+function createWorkInProgress(current, pendingProps) {
+  var workInProgress = current.alternate;
+
+  if (workInProgress === null) {
+    // We use a double buffering pooling technique because we know that we'll
+    // only ever need at most two versions of a tree. We pool the "other" unused
+    // node that we're free to reuse. This is lazily created to avoid allocating
+    // extra objects for things that are never updated. It also allow us to
+    // reclaim the extra memory if needed.
+    workInProgress = createFiber(current.tag, pendingProps, current.key, current.mode);
+    workInProgress.elementType = current.elementType;
+    workInProgress.type = current.type;
+    workInProgress.stateNode = current.stateNode;
+
+    {
+      // DEV-only fields
+      workInProgress._debugSource = current._debugSource;
+      workInProgress._debugOwner = current._debugOwner;
+      workInProgress._debugHookTypes = current._debugHookTypes;
+    }
+
+    workInProgress.alternate = current;
+    current.alternate = workInProgress;
+  } else {
+    workInProgress.pendingProps = pendingProps; // Needed because Blocks store data on type.
+
+    workInProgress.type = current.type; // We already have an alternate.
+    // Reset the effect tag.
+
+    workInProgress.flags = NoFlags; // The effects are no longer valid.
+
+    workInProgress.subtreeFlags = NoFlags;
+    workInProgress.deletions = null;
+
+    {
+      // We intentionally reset, rather than copy, actualDuration & actualStartTime.
+      // This prevents time from endlessly accumulating in new commits.
+      // This has the downside of resetting values for different priority renders,
+      // But works for yielding (the common case) and should support resuming.
+      workInProgress.actualDuration = 0;
+      workInProgress.actualStartTime = -1;
+    }
+  } // Reset all effects except static ones.
+  // Static effects are not specific to a render.
+
+
+  workInProgress.flags = current.flags & StaticMask;
+  workInProgress.childLanes = current.childLanes;
+  workInProgress.lanes = current.lanes;
+  workInProgress.child = current.child;
+  workInProgress.memoizedProps = current.memoizedProps;
+  workInProgress.memoizedState = current.memoizedState;
+  workInProgress.updateQueue = current.updateQueue; // Clone the dependencies object. This is mutated during the render phase, so
+  // it cannot be shared with the current fiber.
+
+  var currentDependencies = current.dependencies;
+  workInProgress.dependencies = currentDependencies === null ? null : {
+    lanes: currentDependencies.lanes,
+    firstContext: currentDependencies.firstContext
+  }; // These will be overridden during the parent's reconciliation
+
+  workInProgress.sibling = current.sibling;
+  workInProgress.index = current.index;
+  workInProgress.ref = current.ref;
+
+  {
+    workInProgress.selfBaseDuration = current.selfBaseDuration;
+    workInProgress.treeBaseDuration = current.treeBaseDuration;
+  }
+
+  {
+    workInProgress._debugNeedsRemount = current._debugNeedsRemount;
+
+    switch (workInProgress.tag) {
+      case IndeterminateComponent:
+      case FunctionComponent:
+      case SimpleMemoComponent:
+        workInProgress.type = resolveFunctionForHotReloading(current.type);
+        break;
+
+      case ClassComponent:
+        workInProgress.type = resolveClassForHotReloading(current.type);
+        break;
+
+      case ForwardRef:
+        workInProgress.type = resolveForwardRefForHotReloading(current.type);
+        break;
+    }
+  }
+
+  return workInProgress;
+} // Used to reuse a Fiber for a second pass.
+
+function resetWorkInProgress(workInProgress, renderLanes) {
+  // This resets the Fiber to what createFiber or createWorkInProgress would
+  // have set the values to before during the first pass. Ideally this wouldn't
+  // be necessary but unfortunately many code paths reads from the workInProgress
+  // when they should be reading from current and writing to workInProgress.
+  // We assume pendingProps, index, key, ref, return are still untouched to
+  // avoid doing another reconciliation.
+  // Reset the effect flags but keep any Placement tags, since that's something
+  // that child fiber is setting, not the reconciliation.
+  workInProgress.flags &= StaticMask | Placement; // The effects are no longer valid.
+
+  var current = workInProgress.alternate;
+
+  if (current === null) {
+    // Reset to createFiber's initial values.
+    workInProgress.childLanes = NoLanes;
+    workInProgress.lanes = renderLanes;
+    workInProgress.child = null;
+    workInProgress.subtreeFlags = NoFlags;
+    workInProgress.memoizedProps = null;
+    workInProgress.memoizedState = null;
+    workInProgress.updateQueue = null;
+    workInProgress.dependencies = null;
+    workInProgress.stateNode = null;
+
+    {
+      // Note: We don't reset the actualTime counts. It's useful to accumulate
+      // actual time across multiple render passes.
+      workInProgress.selfBaseDuration = 0;
+      workInProgress.treeBaseDuration = 0;
+    }
+  } else {
+    // Reset to the cloned values that createWorkInProgress would've.
+    workInProgress.childLanes = current.childLanes;
+    workInProgress.lanes = current.lanes;
+    workInProgress.child = current.child;
+    workInProgress.subtreeFlags = NoFlags;
+    workInProgress.deletions = null;
+    workInProgress.memoizedProps = current.memoizedProps;
+    workInProgress.memoizedState = current.memoizedState;
+    workInProgress.updateQueue = current.updateQueue; // Needed because Blocks store data on type.
+
+    workInProgress.type = current.type; // Clone the dependencies object. This is mutated during the render phase, so
+    // it cannot be shared with the current fiber.
+
+    var currentDependencies = current.dependencies;
+    workInProgress.dependencies = currentDependencies === null ? null : {
+      lanes: currentDependencies.lanes,
+      firstContext: currentDependencies.firstContext
+    };
+
+    {
+      // Note: We don't reset the actualTime counts. It's useful to accumulate
+      // actual time across multiple render passes.
+      workInProgress.selfBaseDuration = current.selfBaseDuration;
+      workInProgress.treeBaseDuration = current.treeBaseDuration;
+    }
+  }
+
+  return workInProgress;
+}
+function createHostRootFiber(tag, isStrictMode, concurrentUpdatesByDefaultOverride) {
+  var mode;
+
+  if (tag === ConcurrentRoot) {
+    mode = ConcurrentMode;
+
+    if (isStrictMode === true) {
+      mode |= StrictLegacyMode;
+
+      {
+        mode |= StrictEffectsMode;
+      }
+    }
+  } else {
+    mode = NoMode;
+  }
+
+  if ( isDevToolsPresent) {
+    // Always collect profile timings when DevTools are present.
+    // This enables DevTools to start capturing timing at any point–
+    // Without some nodes in the tree having empty base times.
+    mode |= ProfileMode;
+  }
+
+  return createFiber(HostRoot, null, null, mode);
+}
+function createFiberFromTypeAndProps(type, // React$ElementType
+key, pendingProps, owner, mode, lanes) {
+  var fiberTag = IndeterminateComponent; // The resolved type is set if we know what the final type will be. I.e. it's not lazy.
+
+  var resolvedType = type;
+
+  if (typeof type === 'function') {
+    if (shouldConstruct$1(type)) {
+      fiberTag = ClassComponent;
+
+      {
+        resolvedType = resolveClassForHotReloading(resolvedType);
+      }
+    } else {
+      {
+        resolvedType = resolveFunctionForHotReloading(resolvedType);
+      }
+    }
+  } else if (typeof type === 'string') {
+    fiberTag = HostComponent;
+  } else {
+    getTag: switch (type) {
+      case REACT_FRAGMENT_TYPE:
+        return createFiberFromFragment(pendingProps.children, mode, lanes, key);
+
+      case REACT_STRICT_MODE_TYPE:
+        fiberTag = Mode;
+        mode |= StrictLegacyMode;
+
+        if ( (mode & ConcurrentMode) !== NoMode) {
+          // Strict effects should never run on legacy roots
+          mode |= StrictEffectsMode;
+        }
+
+        break;
+
+      case REACT_PROFILER_TYPE:
+        return createFiberFromProfiler(pendingProps, mode, lanes, key);
+
+      case REACT_SUSPENSE_TYPE:
+        return createFiberFromSuspense(pendingProps, mode, lanes, key);
+
+      case REACT_SUSPENSE_LIST_TYPE:
+        return createFiberFromSuspenseList(pendingProps, mode, lanes, key);
+
+      case REACT_OFFSCREEN_TYPE:
+        return createFiberFromOffscreen(pendingProps, mode, lanes, key);
+
+      case REACT_LEGACY_HIDDEN_TYPE:
+
+      // eslint-disable-next-line no-fallthrough
+
+      case REACT_SCOPE_TYPE:
+
+      // eslint-disable-next-line no-fallthrough
+
+      case REACT_CACHE_TYPE:
+
+      // eslint-disable-next-line no-fallthrough
+
+      case REACT_TRACING_MARKER_TYPE:
+
+      // eslint-disable-next-line no-fallthrough
+
+      case REACT_DEBUG_TRACING_MODE_TYPE:
+
+      // eslint-disable-next-line no-fallthrough
+
+      default:
+        {
+          if (typeof type === 'object' && type !== null) {
+            switch (type.$$typeof) {
+              case REACT_PROVIDER_TYPE:
+                fiberTag = ContextProvider;
+                break getTag;
+
+              case REACT_CONTEXT_TYPE:
+                // This is a consumer
+                fiberTag = ContextConsumer;
+                break getTag;
+
+              case REACT_FORWARD_REF_TYPE:
+                fiberTag = ForwardRef;
+
+                {
+                  resolvedType = resolveForwardRefForHotReloading(resolvedType);
+                }
+
+                break getTag;
+
+              case REACT_MEMO_TYPE:
+                fiberTag = MemoComponent;
+                break getTag;
+
+              case REACT_LAZY_TYPE:
+                fiberTag = LazyComponent;
+                resolvedType = null;
+                break getTag;
+            }
+          }
+
+          var info = '';
+
+          {
+            if (type === undefined || typeof type === 'object' && type !== null && Object.keys(type).length === 0) {
+              info += ' You likely forgot to export your component from the file ' + "it's defined in, or you might have mixed up default and " + 'named imports.';
+            }
+
+            var ownerName = owner ? getComponentNameFromFiber(owner) : null;
+
+            if (ownerName) {
+              info += '\n\nCheck the render method of `' + ownerName + '`.';
+            }
+          }
+
+          throw new Error('Element type is invalid: expected a string (for built-in ' + 'components) or a class/function (for composite components) ' + ("but got: " + (type == null ? type : typeof type) + "." + info));
+        }
+    }
+  }
+
+  var fiber = createFiber(fiberTag, pendingProps, key, mode);
+  fiber.elementType = type;
+  fiber.type = resolvedType;
+  fiber.lanes = lanes;
+
+  {
+    fiber._debugOwner = owner;
+  }
+
+  return fiber;
+}
+function createFiberFromElement(element, mode, lanes) {
+  var owner = null;
+
+  {
+    owner = element._owner;
+  }
+
+  var type = element.type;
+  var key = element.key;
+  var pendingProps = element.props;
+  var fiber = createFiberFromTypeAndProps(type, key, pendingProps, owner, mode, lanes);
+
+  {
+    fiber._debugSource = element._source;
+    fiber._debugOwner = element._owner;
+  }
+
+  return fiber;
+}
+function createFiberFromFragment(elements, mode, lanes, key) {
+  var fiber = createFiber(Fragment, elements, key, mode);
+  fiber.lanes = lanes;
+  return fiber;
+}
+
+function createFiberFromProfiler(pendingProps, mode, lanes, key) {
+  {
+    if (typeof pendingProps.id !== 'string') {
+      error('Profiler must specify an "id" of type `string` as a prop. Received the type `%s` instead.', typeof pendingProps.id);
+    }
+  }
+
+  var fiber = createFiber(Profiler, pendingProps, key, mode | ProfileMode);
+  fiber.elementType = REACT_PROFILER_TYPE;
+  fiber.lanes = lanes;
+
+  {
+    fiber.stateNode = {
+      effectDuration: 0,
+      passiveEffectDuration: 0
+    };
+  }
+
+  return fiber;
+}
+
+function createFiberFromSuspense(pendingProps, mode, lanes, key) {
+  var fiber = createFiber(SuspenseComponent, pendingProps, key, mode);
+  fiber.elementType = REACT_SUSPENSE_TYPE;
+  fiber.lanes = lanes;
+  return fiber;
+}
+function createFiberFromSuspenseList(pendingProps, mode, lanes, key) {
+  var fiber = createFiber(SuspenseListComponent, pendingProps, key, mode);
+  fiber.elementType = REACT_SUSPENSE_LIST_TYPE;
+  fiber.lanes = lanes;
+  return fiber;
+}
+function createFiberFromOffscreen(pendingProps, mode, lanes, key) {
+  var fiber = createFiber(OffscreenComponent, pendingProps, key, mode);
+  fiber.elementType = REACT_OFFSCREEN_TYPE;
+  fiber.lanes = lanes;
+  var primaryChildInstance = {
+    isHidden: false
+  };
+  fiber.stateNode = primaryChildInstance;
+  return fiber;
+}
+function createFiberFromText(content, mode, lanes) {
+  var fiber = createFiber(HostText, content, null, mode);
+  fiber.lanes = lanes;
+  return fiber;
+}
+function createFiberFromHostInstanceForDeletion() {
+  var fiber = createFiber(HostComponent, null, null, NoMode);
+  fiber.elementType = 'DELETED';
+  return fiber;
+}
+function createFiberFromDehydratedFragment(dehydratedNode) {
+  var fiber = createFiber(DehydratedFragment, null, null, NoMode);
+  fiber.stateNode = dehydratedNode;
+  return fiber;
+}
+function createFiberFromPortal(portal, mode, lanes) {
+  var pendingProps = portal.children !== null ? portal.children : [];
+  var fiber = createFiber(HostPortal, pendingProps, portal.key, mode);
+  fiber.lanes = lanes;
+  fiber.stateNode = {
+    containerInfo: portal.containerInfo,
+    pendingChildren: null,
+    // Used by persistent updates
+    implementation: portal.implementation
+  };
+  return fiber;
+} // Used for stashing WIP properties to replay failed work in DEV.
+
+function assignFiberPropertiesInDEV(target, source) {
+  if (target === null) {
+    // This Fiber's initial properties will always be overwritten.
+    // We only use a Fiber to ensure the same hidden class so DEV isn't slow.
+    target = createFiber(IndeterminateComponent, null, null, NoMode);
+  } // This is intentionally written as a list of all properties.
+  // We tried to use Object.assign() instead but this is called in
+  // the hottest path, and Object.assign() was too slow:
+  // https://github.com/facebook/react/issues/12502
+  // This code is DEV-only so size is not a concern.
+
+
+  target.tag = source.tag;
+  target.key = source.key;
+  target.elementType = source.elementType;
+  target.type = source.type;
+  target.stateNode = source.stateNode;
+  target.return = source.return;
+  target.child = source.child;
+  target.sibling = source.sibling;
+  target.index = source.index;
+  target.ref = source.ref;
+  target.pendingProps = source.pendingProps;
+  target.memoizedProps = source.memoizedProps;
+  target.updateQueue = source.updateQueue;
+  target.memoizedState = source.memoizedState;
+  target.dependencies = source.dependencies;
+  target.mode = source.mode;
+  target.flags = source.flags;
+  target.subtreeFlags = source.subtreeFlags;
+  target.deletions = source.deletions;
+  target.lanes = source.lanes;
+  target.childLanes = source.childLanes;
+  target.alternate = source.alternate;
+
+  {
+    target.actualDuration = source.actualDuration;
+    target.actualStartTime = source.actualStartTime;
+    target.selfBaseDuration = source.selfBaseDuration;
+    target.treeBaseDuration = source.treeBaseDuration;
+  }
+
+  target._debugSource = source._debugSource;
+  target._debugOwner = source._debugOwner;
+  target._debugNeedsRemount = source._debugNeedsRemount;
+  target._debugHookTypes = source._debugHookTypes;
+  return target;
+}
+
+function FiberRootNode(containerInfo, tag, hydrate, identifierPrefix, onRecoverableError) {
+  this.tag = tag;
+  this.containerInfo = containerInfo;
+  this.pendingChildren = null;
+  this.current = null;
+  this.pingCache = null;
+  this.finishedWork = null;
+  this.timeoutHandle = noTimeout;
+  this.context = null;
+  this.pendingContext = null;
+  this.callbackNode = null;
+  this.callbackPriority = NoLane;
+  this.eventTimes = createLaneMap(NoLanes);
+  this.expirationTimes = createLaneMap(NoTimestamp);
+  this.pendingLanes = NoLanes;
+  this.suspendedLanes = NoLanes;
+  this.pingedLanes = NoLanes;
+  this.expiredLanes = NoLanes;
+  this.mutableReadLanes = NoLanes;
+  this.finishedLanes = NoLanes;
+  this.entangledLanes = NoLanes;
+  this.entanglements = createLaneMap(NoLanes);
+  this.identifierPrefix = identifierPrefix;
+  this.onRecoverableError = onRecoverableError;
+
+  {
+    this.mutableSourceEagerHydrationData = null;
+  }
+
+  {
+    this.effectDuration = 0;
+    this.passiveEffectDuration = 0;
+  }
+
+  {
+    this.memoizedUpdaters = new Set();
+    var pendingUpdatersLaneMap = this.pendingUpdatersLaneMap = [];
+
+    for (var _i = 0; _i < TotalLanes; _i++) {
+      pendingUpdatersLaneMap.push(new Set());
+    }
+  }
+
+  {
+    switch (tag) {
+      case ConcurrentRoot:
+        this._debugRootType = hydrate ? 'hydrateRoot()' : 'createRoot()';
+        break;
+
+      case LegacyRoot:
+        this._debugRootType = hydrate ? 'hydrate()' : 'render()';
+        break;
+    }
+  }
+}
+
+function createFiberRoot(containerInfo, tag, hydrate, initialChildren, hydrationCallbacks, isStrictMode, concurrentUpdatesByDefaultOverride, // TODO: We have several of these arguments that are conceptually part of the
+// host config, but because they are passed in at runtime, we have to thread
+// them through the root constructor. Perhaps we should put them all into a
+// single type, like a DynamicHostConfig that is defined by the renderer.
+identifierPrefix, onRecoverableError, transitionCallbacks) {
+  var root = new FiberRootNode(containerInfo, tag, hydrate, identifierPrefix, onRecoverableError);
+  // stateNode is any.
+
+
+  var uninitializedFiber = createHostRootFiber(tag, isStrictMode);
+  root.current = uninitializedFiber;
+  uninitializedFiber.stateNode = root;
+
+  {
+    var _initialState = {
+      element: initialChildren,
+      isDehydrated: hydrate,
+      cache: null,
+      // not enabled yet
+      transitions: null,
+      pendingSuspenseBoundaries: null
+    };
+    uninitializedFiber.memoizedState = _initialState;
+  }
+
+  initializeUpdateQueue(uninitializedFiber);
+  return root;
+}
+
+var ReactVersion = '18.3.1';
+
+function createPortal(children, containerInfo, // TODO: figure out the API for cross-renderer implementation.
+implementation) {
+  var key = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : null;
+
+  {
+    checkKeyStringCoercion(key);
+  }
+
+  return {
+    // This tag allow us to uniquely identify this as a React Portal
+    $$typeof: REACT_PORTAL_TYPE,
+    key: key == null ? null : '' + key,
+    children: children,
+    containerInfo: containerInfo,
+    implementation: implementation
+  };
+}
+
+var didWarnAboutNestedUpdates;
+var didWarnAboutFindNodeInStrictMode;
+
+{
+  didWarnAboutNestedUpdates = false;
+  didWarnAboutFindNodeInStrictMode = {};
+}
+
+function getContextForSubtree(parentComponent) {
+  if (!parentComponent) {
+    return emptyContextObject;
+  }
+
+  var fiber = get(parentComponent);
+  var parentContext = findCurrentUnmaskedContext(fiber);
+
+  if (fiber.tag === ClassComponent) {
+    var Component = fiber.type;
+
+    if (isContextProvider(Component)) {
+      return processChildContext(fiber, Component, parentContext);
+    }
+  }
+
+  return parentContext;
+}
+
+function findHostInstanceWithWarning(component, methodName) {
+  {
+    var fiber = get(component);
+
+    if (fiber === undefined) {
+      if (typeof component.render === 'function') {
+        throw new Error('Unable to find node on an unmounted component.');
+      } else {
+        var keys = Object.keys(component).join(',');
+        throw new Error("Argument appears to not be a ReactComponent. Keys: " + keys);
+      }
+    }
+
+    var hostFiber = findCurrentHostFiber(fiber);
+
+    if (hostFiber === null) {
+      return null;
+    }
+
+    if (hostFiber.mode & StrictLegacyMode) {
+      var componentName = getComponentNameFromFiber(fiber) || 'Component';
+
+      if (!didWarnAboutFindNodeInStrictMode[componentName]) {
+        didWarnAboutFindNodeInStrictMode[componentName] = true;
+        var previousFiber = current;
+
+        try {
+          setCurrentFiber(hostFiber);
+
+          if (fiber.mode & StrictLegacyMode) {
+            error('%s is deprecated in StrictMode. ' + '%s was passed an instance of %s which is inside StrictMode. ' + 'Instead, add a ref directly to the element you want to reference. ' + 'Learn more about using refs safely here: ' + 'https://reactjs.org/link/strict-mode-find-node', methodName, methodName, componentName);
+          } else {
+            error('%s is deprecated in StrictMode. ' + '%s was passed an instance of %s which renders StrictMode children. ' + 'Instead, add a ref directly to the element you want to reference. ' + 'Learn more about using refs safely here: ' + 'https://reactjs.org/link/strict-mode-find-node', methodName, methodName, componentName);
+          }
+        } finally {
+          // Ideally this should reset to previous but this shouldn't be called in
+          // render and there's another warning for that anyway.
+          if (previousFiber) {
+            setCurrentFiber(previousFiber);
+          } else {
+            resetCurrentFiber();
+          }
+        }
+      }
+    }
+
+    return hostFiber.stateNode;
+  }
+}
+
+function createContainer(containerInfo, tag, hydrationCallbacks, isStrictMode, concurrentUpdatesByDefaultOverride, identifierPrefix, onRecoverableError, transitionCallbacks) {
+  var hydrate = false;
+  var initialChildren = null;
+  return createFiberRoot(containerInfo, tag, hydrate, initialChildren, hydrationCallbacks, isStrictMode, concurrentUpdatesByDefaultOverride, identifierPrefix, onRecoverableError);
+}
+function createHydrationContainer(initialChildren, // TODO: Remove `callback` when we delete legacy mode.
+callback, containerInfo, tag, hydrationCallbacks, isStrictMode, concurrentUpdatesByDefaultOverride, identifierPrefix, onRecoverableError, transitionCallbacks) {
+  var hydrate = true;
+  var root = createFiberRoot(containerInfo, tag, hydrate, initialChildren, hydrationCallbacks, isStrictMode, concurrentUpdatesByDefaultOverride, identifierPrefix, onRecoverableError); // TODO: Move this to FiberRoot constructor
+
+  root.context = getContextForSubtree(null); // Schedule the initial render. In a hydration root, this is different from
+  // a regular update because the initial render must match was was rendered
+  // on the server.
+  // NOTE: This update intentionally doesn't have a payload. We're only using
+  // the update to schedule work on the root fiber (and, for legacy roots, to
+  // enqueue the callback if one is provided).
+
+  var current = root.current;
+  var eventTime = requestEventTime();
+  var lane = requestUpdateLane(current);
+  var update = createUpdate(eventTime, lane);
+  update.callback = callback !== undefined && callback !== null ? callback : null;
+  enqueueUpdate(current, update, lane);
+  scheduleInitialHydrationOnRoot(root, lane, eventTime);
+  return root;
+}
+function updateContainer(element, container, parentComponent, callback) {
+  {
+    onScheduleRoot(container, element);
+  }
+
+  var current$1 = container.current;
+  var eventTime = requestEventTime();
+  var lane = requestUpdateLane(current$1);
+
+  {
+    markRenderScheduled(lane);
+  }
+
+  var context = getContextForSubtree(parentComponent);
+
+  if (container.context === null) {
+    container.context = context;
+  } else {
+    container.pendingContext = context;
+  }
+
+  {
+    if (isRendering && current !== null && !didWarnAboutNestedUpdates) {
+      didWarnAboutNestedUpdates = true;
+
+      error('Render methods should be a pure function of props and state; ' + 'triggering nested component updates from render is not allowed. ' + 'If necessary, trigger nested updates in componentDidUpdate.\n\n' + 'Check the render method of %s.', getComponentNameFromFiber(current) || 'Unknown');
+    }
+  }
+
+  var update = createUpdate(eventTime, lane); // Caution: React DevTools currently depends on this property
+  // being called "element".
+
+  update.payload = {
+    element: element
+  };
+  callback = callback === undefined ? null : callback;
+
+  if (callback !== null) {
+    {
+      if (typeof callback !== 'function') {
+        error('render(...): Expected the last optional `callback` argument to be a ' + 'function. Instead received: %s.', callback);
+      }
+    }
+
+    update.callback = callback;
+  }
+
+  var root = enqueueUpdate(current$1, update, lane);
+
+  if (root !== null) {
+    scheduleUpdateOnFiber(root, current$1, lane, eventTime);
+    entangleTransitions(root, current$1, lane);
+  }
+
+  return lane;
+}
+function getPublicRootInstance(container) {
+  var containerFiber = container.current;
+
+  if (!containerFiber.child) {
+    return null;
+  }
+
+  switch (containerFiber.child.tag) {
+    case HostComponent:
+      return getPublicInstance(containerFiber.child.stateNode);
+
+    default:
+      return containerFiber.child.stateNode;
+  }
+}
+function attemptSynchronousHydration$1(fiber) {
+  switch (fiber.tag) {
+    case HostRoot:
+      {
+        var root = fiber.stateNode;
+
+        if (isRootDehydrated(root)) {
+          // Flush the first scheduled "update".
+          var lanes = getHighestPriorityPendingLanes(root);
+          flushRoot(root, lanes);
+        }
+
+        break;
+      }
+
+    case SuspenseComponent:
+      {
+        flushSync(function () {
+          var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
+
+          if (root !== null) {
+            var eventTime = requestEventTime();
+            scheduleUpdateOnFiber(root, fiber, SyncLane, eventTime);
+          }
+        }); // If we're still blocked after this, we need to increase
+        // the priority of any promises resolving within this
+        // boundary so that they next attempt also has higher pri.
+
+        var retryLane = SyncLane;
+        markRetryLaneIfNotHydrated(fiber, retryLane);
+        break;
+      }
+  }
+}
+
+function markRetryLaneImpl(fiber, retryLane) {
+  var suspenseState = fiber.memoizedState;
+
+  if (suspenseState !== null && suspenseState.dehydrated !== null) {
+    suspenseState.retryLane = higherPriorityLane(suspenseState.retryLane, retryLane);
+  }
+} // Increases the priority of thenables when they resolve within this boundary.
+
+
+function markRetryLaneIfNotHydrated(fiber, retryLane) {
+  markRetryLaneImpl(fiber, retryLane);
+  var alternate = fiber.alternate;
+
+  if (alternate) {
+    markRetryLaneImpl(alternate, retryLane);
+  }
+}
+function attemptContinuousHydration$1(fiber) {
+  if (fiber.tag !== SuspenseComponent) {
+    // We ignore HostRoots here because we can't increase
+    // their priority and they should not suspend on I/O,
+    // since you have to wrap anything that might suspend in
+    // Suspense.
+    return;
+  }
+
+  var lane = SelectiveHydrationLane;
+  var root = enqueueConcurrentRenderForLane(fiber, lane);
+
+  if (root !== null) {
+    var eventTime = requestEventTime();
+    scheduleUpdateOnFiber(root, fiber, lane, eventTime);
+  }
+
+  markRetryLaneIfNotHydrated(fiber, lane);
+}
+function attemptHydrationAtCurrentPriority$1(fiber) {
+  if (fiber.tag !== SuspenseComponent) {
+    // We ignore HostRoots here because we can't increase
+    // their priority other than synchronously flush it.
+    return;
+  }
+
+  var lane = requestUpdateLane(fiber);
+  var root = enqueueConcurrentRenderForLane(fiber, lane);
+
+  if (root !== null) {
+    var eventTime = requestEventTime();
+    scheduleUpdateOnFiber(root, fiber, lane, eventTime);
+  }
+
+  markRetryLaneIfNotHydrated(fiber, lane);
+}
+function findHostInstanceWithNoPortals(fiber) {
+  var hostFiber = findCurrentHostFiberWithNoPortals(fiber);
+
+  if (hostFiber === null) {
+    return null;
+  }
+
+  return hostFiber.stateNode;
+}
+
+var shouldErrorImpl = function (fiber) {
+  return null;
+};
+
+function shouldError(fiber) {
+  return shouldErrorImpl(fiber);
+}
+
+var shouldSuspendImpl = function (fiber) {
+  return false;
+};
+
+function shouldSuspend(fiber) {
+  return shouldSuspendImpl(fiber);
+}
+var overrideHookState = null;
+var overrideHookStateDeletePath = null;
+var overrideHookStateRenamePath = null;
+var overrideProps = null;
+var overridePropsDeletePath = null;
+var overridePropsRenamePath = null;
+var scheduleUpdate = null;
+var setErrorHandler = null;
+var setSuspenseHandler = null;
+
+{
+  var copyWithDeleteImpl = function (obj, path, index) {
+    var key = path[index];
+    var updated = isArray(obj) ? obj.slice() : assign({}, obj);
+
+    if (index + 1 === path.length) {
+      if (isArray(updated)) {
+        updated.splice(key, 1);
+      } else {
+        delete updated[key];
+      }
+
+      return updated;
+    } // $FlowFixMe number or string is fine here
+
+
+    updated[key] = copyWithDeleteImpl(obj[key], path, index + 1);
+    return updated;
+  };
+
+  var copyWithDelete = function (obj, path) {
+    return copyWithDeleteImpl(obj, path, 0);
+  };
+
+  var copyWithRenameImpl = function (obj, oldPath, newPath, index) {
+    var oldKey = oldPath[index];
+    var updated = isArray(obj) ? obj.slice() : assign({}, obj);
+
+    if (index + 1 === oldPath.length) {
+      var newKey = newPath[index]; // $FlowFixMe number or string is fine here
+
+      updated[newKey] = updated[oldKey];
+
+      if (isArray(updated)) {
+        updated.splice(oldKey, 1);
+      } else {
+        delete updated[oldKey];
+      }
+    } else {
+      // $FlowFixMe number or string is fine here
+      updated[oldKey] = copyWithRenameImpl( // $FlowFixMe number or string is fine here
+      obj[oldKey], oldPath, newPath, index + 1);
+    }
+
+    return updated;
+  };
+
+  var copyWithRename = function (obj, oldPath, newPath) {
+    if (oldPath.length !== newPath.length) {
+      warn('copyWithRename() expects paths of the same length');
+
+      return;
+    } else {
+      for (var i = 0; i < newPath.length - 1; i++) {
+        if (oldPath[i] !== newPath[i]) {
+          warn('copyWithRename() expects paths to be the same except for the deepest key');
+
+          return;
+        }
+      }
+    }
+
+    return copyWithRenameImpl(obj, oldPath, newPath, 0);
+  };
+
+  var copyWithSetImpl = function (obj, path, index, value) {
+    if (index >= path.length) {
+      return value;
+    }
+
+    var key = path[index];
+    var updated = isArray(obj) ? obj.slice() : assign({}, obj); // $FlowFixMe number or string is fine here
+
+    updated[key] = copyWithSetImpl(obj[key], path, index + 1, value);
+    return updated;
+  };
+
+  var copyWithSet = function (obj, path, value) {
+    return copyWithSetImpl(obj, path, 0, value);
+  };
+
+  var findHook = function (fiber, id) {
+    // For now, the "id" of stateful hooks is just the stateful hook index.
+    // This may change in the future with e.g. nested hooks.
+    var currentHook = fiber.memoizedState;
+
+    while (currentHook !== null && id > 0) {
+      currentHook = currentHook.next;
+      id--;
+    }
+
+    return currentHook;
+  }; // Support DevTools editable values for useState and useReducer.
+
+
+  overrideHookState = function (fiber, id, path, value) {
+    var hook = findHook(fiber, id);
+
+    if (hook !== null) {
+      var newState = copyWithSet(hook.memoizedState, path, value);
+      hook.memoizedState = newState;
+      hook.baseState = newState; // We aren't actually adding an update to the queue,
+      // because there is no update we can add for useReducer hooks that won't trigger an error.
+      // (There's no appropriate action type for DevTools overrides.)
+      // As a result though, React will see the scheduled update as a noop and bailout.
+      // Shallow cloning props works as a workaround for now to bypass the bailout check.
+
+      fiber.memoizedProps = assign({}, fiber.memoizedProps);
+      var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
+
+      if (root !== null) {
+        scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);
+      }
+    }
+  };
+
+  overrideHookStateDeletePath = function (fiber, id, path) {
+    var hook = findHook(fiber, id);
+
+    if (hook !== null) {
+      var newState = copyWithDelete(hook.memoizedState, path);
+      hook.memoizedState = newState;
+      hook.baseState = newState; // We aren't actually adding an update to the queue,
+      // because there is no update we can add for useReducer hooks that won't trigger an error.
+      // (There's no appropriate action type for DevTools overrides.)
+      // As a result though, React will see the scheduled update as a noop and bailout.
+      // Shallow cloning props works as a workaround for now to bypass the bailout check.
+
+      fiber.memoizedProps = assign({}, fiber.memoizedProps);
+      var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
+
+      if (root !== null) {
+        scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);
+      }
+    }
+  };
+
+  overrideHookStateRenamePath = function (fiber, id, oldPath, newPath) {
+    var hook = findHook(fiber, id);
+
+    if (hook !== null) {
+      var newState = copyWithRename(hook.memoizedState, oldPath, newPath);
+      hook.memoizedState = newState;
+      hook.baseState = newState; // We aren't actually adding an update to the queue,
+      // because there is no update we can add for useReducer hooks that won't trigger an error.
+      // (There's no appropriate action type for DevTools overrides.)
+      // As a result though, React will see the scheduled update as a noop and bailout.
+      // Shallow cloning props works as a workaround for now to bypass the bailout check.
+
+      fiber.memoizedProps = assign({}, fiber.memoizedProps);
+      var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
+
+      if (root !== null) {
+        scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);
+      }
+    }
+  }; // Support DevTools props for function components, forwardRef, memo, host components, etc.
+
+
+  overrideProps = function (fiber, path, value) {
+    fiber.pendingProps = copyWithSet(fiber.memoizedProps, path, value);
+
+    if (fiber.alternate) {
+      fiber.alternate.pendingProps = fiber.pendingProps;
+    }
+
+    var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
+
+    if (root !== null) {
+      scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);
+    }
+  };
+
+  overridePropsDeletePath = function (fiber, path) {
+    fiber.pendingProps = copyWithDelete(fiber.memoizedProps, path);
+
+    if (fiber.alternate) {
+      fiber.alternate.pendingProps = fiber.pendingProps;
+    }
+
+    var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
+
+    if (root !== null) {
+      scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);
+    }
+  };
+
+  overridePropsRenamePath = function (fiber, oldPath, newPath) {
+    fiber.pendingProps = copyWithRename(fiber.memoizedProps, oldPath, newPath);
+
+    if (fiber.alternate) {
+      fiber.alternate.pendingProps = fiber.pendingProps;
+    }
+
+    var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
+
+    if (root !== null) {
+      scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);
+    }
+  };
+
+  scheduleUpdate = function (fiber) {
+    var root = enqueueConcurrentRenderForLane(fiber, SyncLane);
+
+    if (root !== null) {
+      scheduleUpdateOnFiber(root, fiber, SyncLane, NoTimestamp);
+    }
+  };
+
+  setErrorHandler = function (newShouldErrorImpl) {
+    shouldErrorImpl = newShouldErrorImpl;
+  };
+
+  setSuspenseHandler = function (newShouldSuspendImpl) {
+    shouldSuspendImpl = newShouldSuspendImpl;
+  };
+}
+
+function findHostInstanceByFiber(fiber) {
+  var hostFiber = findCurrentHostFiber(fiber);
+
+  if (hostFiber === null) {
+    return null;
+  }
+
+  return hostFiber.stateNode;
+}
+
+function emptyFindFiberByHostInstance(instance) {
+  return null;
+}
+
+function getCurrentFiberForDevTools() {
+  return current;
+}
+
+function injectIntoDevTools(devToolsConfig) {
+  var findFiberByHostInstance = devToolsConfig.findFiberByHostInstance;
+  var ReactCurrentDispatcher = ReactSharedInternals.ReactCurrentDispatcher;
+  return injectInternals({
+    bundleType: devToolsConfig.bundleType,
+    version: devToolsConfig.version,
+    rendererPackageName: devToolsConfig.rendererPackageName,
+    rendererConfig: devToolsConfig.rendererConfig,
+    overrideHookState: overrideHookState,
+    overrideHookStateDeletePath: overrideHookStateDeletePath,
+    overrideHookStateRenamePath: overrideHookStateRenamePath,
+    overrideProps: overrideProps,
+    overridePropsDeletePath: overridePropsDeletePath,
+    overridePropsRenamePath: overridePropsRenamePath,
+    setErrorHandler: setErrorHandler,
+    setSuspenseHandler: setSuspenseHandler,
+    scheduleUpdate: scheduleUpdate,
+    currentDispatcherRef: ReactCurrentDispatcher,
+    findHostInstanceByFiber: findHostInstanceByFiber,
+    findFiberByHostInstance: findFiberByHostInstance || emptyFindFiberByHostInstance,
+    // React Refresh
+    findHostInstancesForRefresh:  findHostInstancesForRefresh ,
+    scheduleRefresh:  scheduleRefresh ,
+    scheduleRoot:  scheduleRoot ,
+    setRefreshHandler:  setRefreshHandler ,
+    // Enables DevTools to append owner stacks to error messages in DEV mode.
+    getCurrentFiber:  getCurrentFiberForDevTools ,
+    // Enables DevTools to detect reconciler version rather than renderer version
+    // which may not match for third party renderers.
+    reconcilerVersion: ReactVersion
+  });
+}
+
+/* global reportError */
+
+var defaultOnRecoverableError = typeof reportError === 'function' ? // In modern browsers, reportError will dispatch an error event,
+// emulating an uncaught JavaScript error.
+reportError : function (error) {
+  // In older browsers and test environments, fallback to console.error.
+  // eslint-disable-next-line react-internal/no-production-logging
+  console['error'](error);
+};
+
+function ReactDOMRoot(internalRoot) {
+  this._internalRoot = internalRoot;
+}
+
+ReactDOMHydrationRoot.prototype.render = ReactDOMRoot.prototype.render = function (children) {
+  var root = this._internalRoot;
+
+  if (root === null) {
+    throw new Error('Cannot update an unmounted root.');
+  }
+
+  {
+    if (typeof arguments[1] === 'function') {
+      error('render(...): does not support the second callback argument. ' + 'To execute a side effect after rendering, declare it in a component body with useEffect().');
+    } else if (isValidContainer(arguments[1])) {
+      error('You passed a container to the second argument of root.render(...). ' + "You don't need to pass it again since you already passed it to create the root.");
+    } else if (typeof arguments[1] !== 'undefined') {
+      error('You passed a second argument to root.render(...) but it only accepts ' + 'one argument.');
+    }
+
+    var container = root.containerInfo;
+
+    if (container.nodeType !== COMMENT_NODE) {
+      var hostInstance = findHostInstanceWithNoPortals(root.current);
+
+      if (hostInstance) {
+        if (hostInstance.parentNode !== container) {
+          error('render(...): It looks like the React-rendered content of the ' + 'root container was removed without using React. This is not ' + 'supported and will cause errors. Instead, call ' + "root.unmount() to empty a root's container.");
+        }
+      }
+    }
+  }
+
+  updateContainer(children, root, null, null);
+};
+
+ReactDOMHydrationRoot.prototype.unmount = ReactDOMRoot.prototype.unmount = function () {
+  {
+    if (typeof arguments[0] === 'function') {
+      error('unmount(...): does not support a callback argument. ' + 'To execute a side effect after rendering, declare it in a component body with useEffect().');
+    }
+  }
+
+  var root = this._internalRoot;
+
+  if (root !== null) {
+    this._internalRoot = null;
+    var container = root.containerInfo;
+
+    {
+      if (isAlreadyRendering()) {
+        error('Attempted to synchronously unmount a root while React was already ' + 'rendering. React cannot finish unmounting the root until the ' + 'current render has completed, which may lead to a race condition.');
+      }
+    }
+
+    flushSync(function () {
+      updateContainer(null, root, null, null);
+    });
+    unmarkContainerAsRoot(container);
+  }
+};
+
+function createRoot(container, options) {
+  if (!isValidContainer(container)) {
+    throw new Error('createRoot(...): Target container is not a DOM element.');
+  }
+
+  warnIfReactDOMContainerInDEV(container);
+  var isStrictMode = false;
+  var concurrentUpdatesByDefaultOverride = false;
+  var identifierPrefix = '';
+  var onRecoverableError = defaultOnRecoverableError;
+  var transitionCallbacks = null;
+
+  if (options !== null && options !== undefined) {
+    {
+      if (options.hydrate) {
+        warn('hydrate through createRoot is deprecated. Use ReactDOMClient.hydrateRoot(container, <App />) instead.');
+      } else {
+        if (typeof options === 'object' && options !== null && options.$$typeof === REACT_ELEMENT_TYPE) {
+          error('You passed a JSX element to createRoot. You probably meant to ' + 'call root.render instead. ' + 'Example usage:\n\n' + '  let root = createRoot(domContainer);\n' + '  root.render(<App />);');
+        }
+      }
+    }
+
+    if (options.unstable_strictMode === true) {
+      isStrictMode = true;
+    }
+
+    if (options.identifierPrefix !== undefined) {
+      identifierPrefix = options.identifierPrefix;
+    }
+
+    if (options.onRecoverableError !== undefined) {
+      onRecoverableError = options.onRecoverableError;
+    }
+
+    if (options.transitionCallbacks !== undefined) {
+      transitionCallbacks = options.transitionCallbacks;
+    }
+  }
+
+  var root = createContainer(container, ConcurrentRoot, null, isStrictMode, concurrentUpdatesByDefaultOverride, identifierPrefix, onRecoverableError);
+  markContainerAsRoot(root.current, container);
+  var rootContainerElement = container.nodeType === COMMENT_NODE ? container.parentNode : container;
+  listenToAllSupportedEvents(rootContainerElement);
+  return new ReactDOMRoot(root);
+}
+
+function ReactDOMHydrationRoot(internalRoot) {
+  this._internalRoot = internalRoot;
+}
+
+function scheduleHydration(target) {
+  if (target) {
+    queueExplicitHydrationTarget(target);
+  }
+}
+
+ReactDOMHydrationRoot.prototype.unstable_scheduleHydration = scheduleHydration;
+function hydrateRoot(container, initialChildren, options) {
+  if (!isValidContainer(container)) {
+    throw new Error('hydrateRoot(...): Target container is not a DOM element.');
+  }
+
+  warnIfReactDOMContainerInDEV(container);
+
+  {
+    if (initialChildren === undefined) {
+      error('Must provide initial children as second argument to hydrateRoot. ' + 'Example usage: hydrateRoot(domContainer, <App />)');
+    }
+  } // For now we reuse the whole bag of options since they contain
+  // the hydration callbacks.
+
+
+  var hydrationCallbacks = options != null ? options : null; // TODO: Delete this option
+
+  var mutableSources = options != null && options.hydratedSources || null;
+  var isStrictMode = false;
+  var concurrentUpdatesByDefaultOverride = false;
+  var identifierPrefix = '';
+  var onRecoverableError = defaultOnRecoverableError;
+
+  if (options !== null && options !== undefined) {
+    if (options.unstable_strictMode === true) {
+      isStrictMode = true;
+    }
+
+    if (options.identifierPrefix !== undefined) {
+      identifierPrefix = options.identifierPrefix;
+    }
+
+    if (options.onRecoverableError !== undefined) {
+      onRecoverableError = options.onRecoverableError;
+    }
+  }
+
+  var root = createHydrationContainer(initialChildren, null, container, ConcurrentRoot, hydrationCallbacks, isStrictMode, concurrentUpdatesByDefaultOverride, identifierPrefix, onRecoverableError);
+  markContainerAsRoot(root.current, container); // This can't be a comment node since hydration doesn't work on comment nodes anyway.
+
+  listenToAllSupportedEvents(container);
+
+  if (mutableSources) {
+    for (var i = 0; i < mutableSources.length; i++) {
+      var mutableSource = mutableSources[i];
+      registerMutableSourceForHydration(root, mutableSource);
+    }
+  }
+
+  return new ReactDOMHydrationRoot(root);
+}
+function isValidContainer(node) {
+  return !!(node && (node.nodeType === ELEMENT_NODE || node.nodeType === DOCUMENT_NODE || node.nodeType === DOCUMENT_FRAGMENT_NODE || !disableCommentsAsDOMContainers  ));
+} // TODO: Remove this function which also includes comment nodes.
+// We only use it in places that are currently more relaxed.
+
+function isValidContainerLegacy(node) {
+  return !!(node && (node.nodeType === ELEMENT_NODE || node.nodeType === DOCUMENT_NODE || node.nodeType === DOCUMENT_FRAGMENT_NODE || node.nodeType === COMMENT_NODE && node.nodeValue === ' react-mount-point-unstable '));
+}
+
+function warnIfReactDOMContainerInDEV(container) {
+  {
+    if (container.nodeType === ELEMENT_NODE && container.tagName && container.tagName.toUpperCase() === 'BODY') {
+      error('createRoot(): Creating roots directly with document.body is ' + 'discouraged, since its children are often manipulated by third-party ' + 'scripts and browser extensions. This may lead to subtle ' + 'reconciliation issues. Try using a container element created ' + 'for your app.');
+    }
+
+    if (isContainerMarkedAsRoot(container)) {
+      if (container._reactRootContainer) {
+        error('You are calling ReactDOMClient.createRoot() on a container that was previously ' + 'passed to ReactDOM.render(). This is not supported.');
+      } else {
+        error('You are calling ReactDOMClient.createRoot() on a container that ' + 'has already been passed to createRoot() before. Instead, call ' + 'root.render() on the existing root instead if you want to update it.');
+      }
+    }
+  }
+}
+
+var ReactCurrentOwner$3 = ReactSharedInternals.ReactCurrentOwner;
+var topLevelUpdateWarnings;
+
+{
+  topLevelUpdateWarnings = function (container) {
+    if (container._reactRootContainer && container.nodeType !== COMMENT_NODE) {
+      var hostInstance = findHostInstanceWithNoPortals(container._reactRootContainer.current);
+
+      if (hostInstance) {
+        if (hostInstance.parentNode !== container) {
+          error('render(...): It looks like the React-rendered content of this ' + 'container was removed without using React. This is not ' + 'supported and will cause errors. Instead, call ' + 'ReactDOM.unmountComponentAtNode to empty a container.');
+        }
+      }
+    }
+
+    var isRootRenderedBySomeReact = !!container._reactRootContainer;
+    var rootEl = getReactRootElementInContainer(container);
+    var hasNonRootReactChild = !!(rootEl && getInstanceFromNode(rootEl));
+
+    if (hasNonRootReactChild && !isRootRenderedBySomeReact) {
+      error('render(...): Replacing React-rendered children with a new root ' + 'component. If you intended to update the children of this node, ' + 'you should instead have the existing children update their state ' + 'and render the new components instead of calling ReactDOM.render.');
+    }
+
+    if (container.nodeType === ELEMENT_NODE && container.tagName && container.tagName.toUpperCase() === 'BODY') {
+      error('render(): Rendering components directly into document.body is ' + 'discouraged, since its children are often manipulated by third-party ' + 'scripts and browser extensions. This may lead to subtle ' + 'reconciliation issues. Try rendering into a container element created ' + 'for your app.');
+    }
+  };
+}
+
+function getReactRootElementInContainer(container) {
+  if (!container) {
+    return null;
+  }
+
+  if (container.nodeType === DOCUMENT_NODE) {
+    return container.documentElement;
+  } else {
+    return container.firstChild;
+  }
+}
+
+function noopOnRecoverableError() {// This isn't reachable because onRecoverableError isn't called in the
+  // legacy API.
+}
+
+function legacyCreateRootFromDOMContainer(container, initialChildren, parentComponent, callback, isHydrationContainer) {
+  if (isHydrationContainer) {
+    if (typeof callback === 'function') {
+      var originalCallback = callback;
+
+      callback = function () {
+        var instance = getPublicRootInstance(root);
+        originalCallback.call(instance);
+      };
+    }
+
+    var root = createHydrationContainer(initialChildren, callback, container, LegacyRoot, null, // hydrationCallbacks
+    false, // isStrictMode
+    false, // concurrentUpdatesByDefaultOverride,
+    '', // identifierPrefix
+    noopOnRecoverableError);
+    container._reactRootContainer = root;
+    markContainerAsRoot(root.current, container);
+    var rootContainerElement = container.nodeType === COMMENT_NODE ? container.parentNode : container;
+    listenToAllSupportedEvents(rootContainerElement);
+    flushSync();
+    return root;
+  } else {
+    // First clear any existing content.
+    var rootSibling;
+
+    while (rootSibling = container.lastChild) {
+      container.removeChild(rootSibling);
+    }
+
+    if (typeof callback === 'function') {
+      var _originalCallback = callback;
+
+      callback = function () {
+        var instance = getPublicRootInstance(_root);
+
+        _originalCallback.call(instance);
+      };
+    }
+
+    var _root = createContainer(container, LegacyRoot, null, // hydrationCallbacks
+    false, // isStrictMode
+    false, // concurrentUpdatesByDefaultOverride,
+    '', // identifierPrefix
+    noopOnRecoverableError);
+
+    container._reactRootContainer = _root;
+    markContainerAsRoot(_root.current, container);
+
+    var _rootContainerElement = container.nodeType === COMMENT_NODE ? container.parentNode : container;
+
+    listenToAllSupportedEvents(_rootContainerElement); // Initial mount should not be batched.
+
+    flushSync(function () {
+      updateContainer(initialChildren, _root, parentComponent, callback);
+    });
+    return _root;
+  }
+}
+
+function warnOnInvalidCallback$1(callback, callerName) {
+  {
+    if (callback !== null && typeof callback !== 'function') {
+      error('%s(...): Expected the last optional `callback` argument to be a ' + 'function. Instead received: %s.', callerName, callback);
+    }
+  }
+}
+
+function legacyRenderSubtreeIntoContainer(parentComponent, children, container, forceHydrate, callback) {
+  {
+    topLevelUpdateWarnings(container);
+    warnOnInvalidCallback$1(callback === undefined ? null : callback, 'render');
+  }
+
+  var maybeRoot = container._reactRootContainer;
+  var root;
+
+  if (!maybeRoot) {
+    // Initial mount
+    root = legacyCreateRootFromDOMContainer(container, children, parentComponent, callback, forceHydrate);
+  } else {
+    root = maybeRoot;
+
+    if (typeof callback === 'function') {
+      var originalCallback = callback;
+
+      callback = function () {
+        var instance = getPublicRootInstance(root);
+        originalCallback.call(instance);
+      };
+    } // Update
+
+
+    updateContainer(children, root, parentComponent, callback);
+  }
+
+  return getPublicRootInstance(root);
+}
+
+var didWarnAboutFindDOMNode = false;
+function findDOMNode(componentOrElement) {
+  {
+    if (!didWarnAboutFindDOMNode) {
+      didWarnAboutFindDOMNode = true;
+
+      error('findDOMNode is deprecated and will be removed in the next major ' + 'release. Instead, add a ref directly to the element you want ' + 'to reference. Learn more about using refs safely here: ' + 'https://reactjs.org/link/strict-mode-find-node');
+    }
+
+    var owner = ReactCurrentOwner$3.current;
+
+    if (owner !== null && owner.stateNode !== null) {
+      var warnedAboutRefsInRender = owner.stateNode._warnedAboutRefsInRender;
+
+      if (!warnedAboutRefsInRender) {
+        error('%s is accessing findDOMNode inside its render(). ' + 'render() should be a pure function of props and state. It should ' + 'never access something that requires stale data from the previous ' + 'render, such as refs. Move this logic to componentDidMount and ' + 'componentDidUpdate instead.', getComponentNameFromType(owner.type) || 'A component');
+      }
+
+      owner.stateNode._warnedAboutRefsInRender = true;
+    }
+  }
+
+  if (componentOrElement == null) {
+    return null;
+  }
+
+  if (componentOrElement.nodeType === ELEMENT_NODE) {
+    return componentOrElement;
+  }
+
+  {
+    return findHostInstanceWithWarning(componentOrElement, 'findDOMNode');
+  }
+}
+function hydrate(element, container, callback) {
+  {
+    error('ReactDOM.hydrate is no longer supported in React 18. Use hydrateRoot ' + 'instead. Until you switch to the new API, your app will behave as ' + "if it's running React 17. Learn " + 'more: https://reactjs.org/link/switch-to-createroot');
+  }
+
+  if (!isValidContainerLegacy(container)) {
+    throw new Error('Target container is not a DOM element.');
+  }
+
+  {
+    var isModernRoot = isContainerMarkedAsRoot(container) && container._reactRootContainer === undefined;
+
+    if (isModernRoot) {
+      error('You are calling ReactDOM.hydrate() on a container that was previously ' + 'passed to ReactDOMClient.createRoot(). This is not supported. ' + 'Did you mean to call hydrateRoot(container, element)?');
+    }
+  } // TODO: throw or warn if we couldn't hydrate?
+
+
+  return legacyRenderSubtreeIntoContainer(null, element, container, true, callback);
+}
+function render(element, container, callback) {
+  {
+    error('ReactDOM.render is no longer supported in React 18. Use createRoot ' + 'instead. Until you switch to the new API, your app will behave as ' + "if it's running React 17. Learn " + 'more: https://reactjs.org/link/switch-to-createroot');
+  }
+
+  if (!isValidContainerLegacy(container)) {
+    throw new Error('Target container is not a DOM element.');
+  }
+
+  {
+    var isModernRoot = isContainerMarkedAsRoot(container) && container._reactRootContainer === undefined;
+
+    if (isModernRoot) {
+      error('You are calling ReactDOM.render() on a container that was previously ' + 'passed to ReactDOMClient.createRoot(). This is not supported. ' + 'Did you mean to call root.render(element)?');
+    }
+  }
+
+  return legacyRenderSubtreeIntoContainer(null, element, container, false, callback);
+}
+function unstable_renderSubtreeIntoContainer(parentComponent, element, containerNode, callback) {
+  {
+    error('ReactDOM.unstable_renderSubtreeIntoContainer() is no longer supported ' + 'in React 18. Consider using a portal instead. Until you switch to ' + "the createRoot API, your app will behave as if it's running React " + '17. Learn more: https://reactjs.org/link/switch-to-createroot');
+  }
+
+  if (!isValidContainerLegacy(containerNode)) {
+    throw new Error('Target container is not a DOM element.');
+  }
+
+  if (parentComponent == null || !has(parentComponent)) {
+    throw new Error('parentComponent must be a valid React Component');
+  }
+
+  return legacyRenderSubtreeIntoContainer(parentComponent, element, containerNode, false, callback);
+}
+var didWarnAboutUnmountComponentAtNode = false;
+function unmountComponentAtNode(container) {
+  {
+    if (!didWarnAboutUnmountComponentAtNode) {
+      didWarnAboutUnmountComponentAtNode = true;
+
+      error('unmountComponentAtNode is deprecated and will be removed in the ' + 'next major release. Switch to the createRoot API. Learn ' + 'more: https://reactjs.org/link/switch-to-createroot');
+    }
+  }
+
+  if (!isValidContainerLegacy(container)) {
+    throw new Error('unmountComponentAtNode(...): Target container is not a DOM element.');
+  }
+
+  {
+    var isModernRoot = isContainerMarkedAsRoot(container) && container._reactRootContainer === undefined;
+
+    if (isModernRoot) {
+      error('You are calling ReactDOM.unmountComponentAtNode() on a container that was previously ' + 'passed to ReactDOMClient.createRoot(). This is not supported. Did you mean to call root.unmount()?');
+    }
+  }
+
+  if (container._reactRootContainer) {
+    {
+      var rootEl = getReactRootElementInContainer(container);
+      var renderedByDifferentReact = rootEl && !getInstanceFromNode(rootEl);
+
+      if (renderedByDifferentReact) {
+        error("unmountComponentAtNode(): The node you're attempting to unmount " + 'was rendered by another copy of React.');
+      }
+    } // Unmount should not be batched.
+
+
+    flushSync(function () {
+      legacyRenderSubtreeIntoContainer(null, null, container, false, function () {
+        // $FlowFixMe This should probably use `delete container._reactRootContainer`
+        container._reactRootContainer = null;
+        unmarkContainerAsRoot(container);
+      });
+    }); // If you call unmountComponentAtNode twice in quick succession, you'll
+    // get `true` twice. That's probably fine?
+
+    return true;
+  } else {
+    {
+      var _rootEl = getReactRootElementInContainer(container);
+
+      var hasNonRootReactChild = !!(_rootEl && getInstanceFromNode(_rootEl)); // Check if the container itself is a React root node.
+
+      var isContainerReactRoot = container.nodeType === ELEMENT_NODE && isValidContainerLegacy(container.parentNode) && !!container.parentNode._reactRootContainer;
+
+      if (hasNonRootReactChild) {
+        error("unmountComponentAtNode(): The node you're attempting to unmount " + 'was rendered by React and is not a top-level container. %s', isContainerReactRoot ? 'You may have accidentally passed in a React root node instead ' + 'of its container.' : 'Instead, have the parent component update its state and ' + 'rerender in order to remove this component.');
+      }
+    }
+
+    return false;
+  }
+}
+
+setAttemptSynchronousHydration(attemptSynchronousHydration$1);
+setAttemptContinuousHydration(attemptContinuousHydration$1);
+setAttemptHydrationAtCurrentPriority(attemptHydrationAtCurrentPriority$1);
+setGetCurrentUpdatePriority(getCurrentUpdatePriority);
+setAttemptHydrationAtPriority(runWithPriority);
+
+{
+  if (typeof Map !== 'function' || // $FlowIssue Flow incorrectly thinks Map has no prototype
+  Map.prototype == null || typeof Map.prototype.forEach !== 'function' || typeof Set !== 'function' || // $FlowIssue Flow incorrectly thinks Set has no prototype
+  Set.prototype == null || typeof Set.prototype.clear !== 'function' || typeof Set.prototype.forEach !== 'function') {
+    error('React depends on Map and Set built-in types. Make sure that you load a ' + 'polyfill in older browsers. https://reactjs.org/link/react-polyfills');
+  }
+}
+
+setRestoreImplementation(restoreControlledState$3);
+setBatchingImplementation(batchedUpdates$1, discreteUpdates, flushSync);
+
+function createPortal$1(children, container) {
+  var key = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : null;
+
+  if (!isValidContainer(container)) {
+    throw new Error('Target container is not a DOM element.');
+  } // TODO: pass ReactDOM portal implementation as third argument
+  // $FlowFixMe The Flow type is opaque but there's no way to actually create it.
+
+
+  return createPortal(children, container, null, key);
+}
+
+function renderSubtreeIntoContainer(parentComponent, element, containerNode, callback) {
+  return unstable_renderSubtreeIntoContainer(parentComponent, element, containerNode, callback);
+}
+
+var Internals = {
+  usingClientEntryPoint: false,
+  // Keep in sync with ReactTestUtils.js.
+  // This is an array for better minification.
+  Events: [getInstanceFromNode, getNodeFromInstance, getFiberCurrentPropsFromNode, enqueueStateRestore, restoreStateIfNeeded, batchedUpdates$1]
+};
+
+function createRoot$1(container, options) {
+  {
+    if (!Internals.usingClientEntryPoint && !false) {
+      error('You are importing createRoot from "react-dom" which is not supported. ' + 'You should instead import it from "react-dom/client".');
+    }
+  }
+
+  return createRoot(container, options);
+}
+
+function hydrateRoot$1(container, initialChildren, options) {
+  {
+    if (!Internals.usingClientEntryPoint && !false) {
+      error('You are importing hydrateRoot from "react-dom" which is not supported. ' + 'You should instead import it from "react-dom/client".');
+    }
+  }
+
+  return hydrateRoot(container, initialChildren, options);
+} // Overload the definition to the two valid signatures.
+// Warning, this opts-out of checking the function body.
+
+
+// eslint-disable-next-line no-redeclare
+function flushSync$1(fn) {
+  {
+    if (isAlreadyRendering()) {
+      error('flushSync was called from inside a lifecycle method. React cannot ' + 'flush when React is already rendering. Consider moving this call to ' + 'a scheduler task or micro task.');
+    }
+  }
+
+  return flushSync(fn);
+}
+var foundDevTools = injectIntoDevTools({
+  findFiberByHostInstance: getClosestInstanceFromNode,
+  bundleType:  1 ,
+  version: ReactVersion,
+  rendererPackageName: 'react-dom'
+});
+
+{
+  if (!foundDevTools && canUseDOM && window.top === window.self) {
+    // If we're in Chrome or Firefox, provide a download link if not installed.
+    if (navigator.userAgent.indexOf('Chrome') > -1 && navigator.userAgent.indexOf('Edge') === -1 || navigator.userAgent.indexOf('Firefox') > -1) {
+      var protocol = window.location.protocol; // Don't warn in exotic cases like chrome-extension://.
+
+      if (/^(https?|file):$/.test(protocol)) {
+        // eslint-disable-next-line react-internal/no-production-logging
+        console.info('%cDownload the React DevTools ' + 'for a better development experience: ' + 'https://reactjs.org/link/react-devtools' + (protocol === 'file:' ? '\nYou might need to use a local HTTP server (instead of file://): ' + 'https://reactjs.org/link/react-devtools-faq' : ''), 'font-weight:bold');
+      }
+    }
+  }
+}
+
+exports.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED = Internals;
+exports.createPortal = createPortal$1;
+exports.createRoot = createRoot$1;
+exports.findDOMNode = findDOMNode;
+exports.flushSync = flushSync$1;
+exports.hydrate = hydrate;
+exports.hydrateRoot = hydrateRoot$1;
+exports.render = render;
+exports.unmountComponentAtNode = unmountComponentAtNode;
+exports.unstable_batchedUpdates = batchedUpdates$1;
+exports.unstable_renderSubtreeIntoContainer = renderSubtreeIntoContainer;
+exports.version = ReactVersion;
+          /* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */
+if (
+  typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' &&
+  typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop ===
+    'function'
+) {
+  __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop(new Error());
+}
+        
+  })();
+}