diff third_party/libuv/src/win/handle-inl.h @ 160:948de3f54cea

[ThirdParty] Added libuv
author June Park <parkjune1995@gmail.com>
date Wed, 14 Jan 2026 19:39:52 -0800
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/third_party/libuv/src/win/handle-inl.h	Wed Jan 14 19:39:52 2026 -0800
@@ -0,0 +1,180 @@
+/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to
+ * deal in the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#ifndef UV_WIN_HANDLE_INL_H_
+#define UV_WIN_HANDLE_INL_H_
+
+#include <assert.h>
+#include <io.h>
+
+#include "uv.h"
+#include "internal.h"
+
+
+#define DECREASE_ACTIVE_COUNT(loop, handle)                             \
+  do {                                                                  \
+    if (--(handle)->activecnt == 0 &&                                   \
+        !((handle)->flags & UV_HANDLE_CLOSING)) {                       \
+      uv__handle_stop((handle));                                        \
+    }                                                                   \
+    assert((handle)->activecnt >= 0);                                   \
+  } while (0)
+
+
+#define INCREASE_ACTIVE_COUNT(loop, handle)                             \
+  do {                                                                  \
+    if ((handle)->activecnt++ == 0) {                                   \
+      uv__handle_start((handle));                                       \
+    }                                                                   \
+    assert((handle)->activecnt > 0);                                    \
+  } while (0)
+
+
+#define DECREASE_PENDING_REQ_COUNT(handle)                              \
+  do {                                                                  \
+    assert(handle->reqs_pending > 0);                                   \
+    handle->reqs_pending--;                                             \
+                                                                        \
+    if (handle->flags & UV_HANDLE_CLOSING &&                            \
+        handle->reqs_pending == 0) {                                    \
+      uv__want_endgame(loop, (uv_handle_t*)handle);                     \
+    }                                                                   \
+  } while (0)
+
+
+#define uv__handle_closing(handle)                                      \
+  do {                                                                  \
+    assert(!((handle)->flags & UV_HANDLE_CLOSING));                     \
+                                                                        \
+    if (!(((handle)->flags & UV_HANDLE_ACTIVE) &&                       \
+          ((handle)->flags & UV_HANDLE_REF)))                           \
+      uv__active_handle_add((uv_handle_t*) (handle));                   \
+                                                                        \
+    (handle)->flags |= UV_HANDLE_CLOSING;                               \
+    (handle)->flags &= ~UV_HANDLE_ACTIVE;                               \
+  } while (0)
+
+
+#define uv__handle_close(handle)                                        \
+  do {                                                                  \
+    uv__queue_remove(&(handle)->handle_queue);                          \
+    uv__active_handle_rm((uv_handle_t*) (handle));                      \
+                                                                        \
+    (handle)->flags |= UV_HANDLE_CLOSED;                                \
+                                                                        \
+    if ((handle)->close_cb)                                             \
+      (handle)->close_cb((uv_handle_t*) (handle));                      \
+  } while (0)
+
+
+INLINE static void uv__want_endgame(uv_loop_t* loop, uv_handle_t* handle) {
+  if (!(handle->flags & UV_HANDLE_ENDGAME_QUEUED)) {
+    handle->flags |= UV_HANDLE_ENDGAME_QUEUED;
+
+    handle->endgame_next = loop->endgame_handles;
+    loop->endgame_handles = handle;
+  }
+}
+
+
+INLINE static void uv__process_endgames(uv_loop_t* loop) {
+  uv_handle_t* handle;
+
+  while (loop->endgame_handles) {
+    handle = loop->endgame_handles;
+    loop->endgame_handles = handle->endgame_next;
+
+    handle->flags &= ~UV_HANDLE_ENDGAME_QUEUED;
+
+    switch (handle->type) {
+      case UV_TCP:
+        uv__tcp_endgame(loop, (uv_tcp_t*) handle);
+        break;
+
+      case UV_NAMED_PIPE:
+        uv__pipe_endgame(loop, (uv_pipe_t*) handle);
+        break;
+
+      case UV_TTY:
+        uv__tty_endgame(loop, (uv_tty_t*) handle);
+        break;
+
+      case UV_UDP:
+        uv__udp_endgame(loop, (uv_udp_t*) handle);
+        break;
+
+      case UV_POLL:
+        uv__poll_endgame(loop, (uv_poll_t*) handle);
+        break;
+
+      case UV_TIMER:
+        uv__timer_close((uv_timer_t*) handle);
+        uv__handle_close(handle);
+        break;
+
+      case UV_PREPARE:
+      case UV_CHECK:
+      case UV_IDLE:
+        uv__loop_watcher_endgame(loop, handle);
+        break;
+
+      case UV_ASYNC:
+        uv__async_endgame(loop, (uv_async_t*) handle);
+        break;
+
+      case UV_SIGNAL:
+        uv__signal_endgame(loop, (uv_signal_t*) handle);
+        break;
+
+      case UV_PROCESS:
+        uv__process_endgame(loop, (uv_process_t*) handle);
+        break;
+
+      case UV_FS_EVENT:
+        uv__fs_event_endgame(loop, (uv_fs_event_t*) handle);
+        break;
+
+      case UV_FS_POLL:
+        uv__fs_poll_endgame(loop, (uv_fs_poll_t*) handle);
+        break;
+
+      default:
+        assert(0);
+        break;
+    }
+  }
+}
+
+INLINE static HANDLE uv__get_osfhandle(int fd)
+{
+  /* _get_osfhandle() raises an assert in debug builds if the FD is invalid.
+   * But it also correctly checks the FD and returns INVALID_HANDLE_VALUE for
+   * invalid FDs in release builds (or if you let the assert continue). So this
+   * wrapper function disables asserts when calling _get_osfhandle. */
+
+  HANDLE handle;
+  UV_BEGIN_DISABLE_CRT_ASSERT();
+  handle = (HANDLE) _get_osfhandle(fd);
+  UV_END_DISABLE_CRT_ASSERT();
+  return handle;
+}
+
+#endif /* UV_WIN_HANDLE_INL_H_ */