Mercurial
diff postdog/gui_window_file_dialog.h @ 116:7bd795bac997
[Postdog] Added scrollable area to inputs and history files, buttons to delete and view.
| author | June Park <parkjune1995@gmail.com> |
|---|---|
| date | Wed, 07 Jan 2026 04:52:17 -0800 |
| parents | |
| children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/postdog/gui_window_file_dialog.h Wed Jan 07 04:52:17 2026 -0800 @@ -0,0 +1,624 @@ +/******************************************************************************************* +* +* Window File Dialog v1.2 - Modal file dialog to open/save files +* +* MODULE USAGE: +* #define GUI_WINDOW_FILE_DIALOG_IMPLEMENTATION +* #include "gui_window_file_dialog.h" +* +* INIT: GuiWindowFileDialogState state = GuiInitWindowFileDialog(); +* DRAW: GuiWindowFileDialog(&state); +* +* NOTE: This module depends on some raylib file system functions: +* - LoadDirectoryFiles() +* - UnloadDirectoryFiles() +* - GetWorkingDirectory() +* - DirectoryExists() +* - FileExists() +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2019-2024 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "third_party/raylib/include/raylib.h" + +#ifndef GUI_WINDOW_FILE_DIALOG_H +#define GUI_WINDOW_FILE_DIALOG_H + +// Gui file dialog context data +typedef struct { + + // Window management variables + bool windowActive; + Rectangle windowBounds; + Vector2 panOffset; + bool dragMode; + bool supportDrag; + + // UI variables + bool dirPathEditMode; + char dirPathText[1024]; + + int filesListScrollIndex; + bool filesListEditMode; + int filesListActive; + + bool fileNameEditMode; + char fileNameText[1024]; + bool SelectFilePressed; + bool CancelFilePressed; + int fileTypeActive; + int itemFocused; + + // Custom state variables + FilePathList dirFiles; + char filterExt[256]; + char dirPathTextCopy[1024]; + char fileNameTextCopy[1024]; + + int prevFilesListActive; + + bool saveFileMode; + +} GuiWindowFileDialogState; + +#ifdef __cplusplus +extern "C" { // Prevents name mangling of functions +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +//... + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +// ... + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +//... + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +GuiWindowFileDialogState InitGuiWindowFileDialog(const char *initPath); +void GuiWindowFileDialog(GuiWindowFileDialogState *state); + +#ifdef __cplusplus +} +#endif + +#endif // GUI_WINDOW_FILE_DIALOG_H + +/*********************************************************************************** +* +* GUI_WINDOW_FILE_DIALOG IMPLEMENTATION +* +************************************************************************************/ +#if defined(GUI_WINDOW_FILE_DIALOG_IMPLEMENTATION) +#include "third_party/raylib/include/raygui.h" + +#include <string.h> // Required for: strcpy() + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#define MAX_DIRECTORY_FILES 2048 +#define MAX_ICON_PATH_LENGTH 512 +#ifdef _WIN32 +#define PATH_SEPERATOR "\\" +#else +#define PATH_SEPERATOR "/" +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +#if defined(USE_CUSTOM_LISTVIEW_FILEINFO) +// Detailed file info type +typedef struct FileInfo { + const char *name; + int size; + int modTime; + int type; + int icon; +} FileInfo; +#else +// Filename only +typedef char *FileInfo; // Files are just a path string +#endif + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +FileInfo *dirFilesIcon = NULL; // Path string + icon (for fancy drawing) + +//---------------------------------------------------------------------------------- +// Internal Module Functions Definition +//---------------------------------------------------------------------------------- +// Read files in new path +static void ReloadDirectoryFiles(GuiWindowFileDialogState *state); + +#if defined(USE_CUSTOM_LISTVIEW_FILEINFO) +// List View control for files info with extended parameters +static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *focus, int *scrollIndex, int active); +#endif + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +GuiWindowFileDialogState InitGuiWindowFileDialog(const char *initPath) +{ + GuiWindowFileDialogState state = { 0 }; + + // Init window data + state.windowBounds = (Rectangle){ GetScreenWidth()/2 - 440/2, GetScreenHeight()/2 - 310/2, 440, 310 }; + state.windowActive = false; + state.supportDrag = true; + state.dragMode = false; + state.panOffset = (Vector2){ 0, 0 }; + + // Init path data + state.dirPathEditMode = false; + state.filesListActive = -1; + state.prevFilesListActive = state.filesListActive; + state.filesListScrollIndex = 0; + + state.fileNameEditMode = false; + + state.SelectFilePressed = false; + state.CancelFilePressed = false; + + state.fileTypeActive = 0; + + strcpy(state.fileNameText, "\0"); + + // Custom variables initialization + if (initPath && DirectoryExists(initPath)) + { + strcpy(state.dirPathText, initPath); + } + else if (initPath && FileExists(initPath)) + { + strcpy(state.dirPathText, GetDirectoryPath(initPath)); + strcpy(state.fileNameText, GetFileName(initPath)); + } + else strcpy(state.dirPathText, GetWorkingDirectory()); + + // TODO: Why we keep a copy? + strcpy(state.dirPathTextCopy, state.dirPathText); + strcpy(state.fileNameTextCopy, state.fileNameText); + + state.filterExt[0] = '\0'; + //strcpy(state.filterExt, "all"); + + state.dirFiles.count = 0; + + return state; +} + +// Update and draw file dialog +void GuiWindowFileDialog(GuiWindowFileDialogState *state) +{ + if (state->windowActive) + { + // Update window dragging + //---------------------------------------------------------------------------------------- + if (state->supportDrag) + { + Vector2 mousePosition = GetMousePosition(); + + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + // Window can be dragged from the top window bar + if (CheckCollisionPointRec(mousePosition, (Rectangle){ state->windowBounds.x, state->windowBounds.y, (float)state->windowBounds.width, RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT })) + { + state->dragMode = true; + state->panOffset.x = mousePosition.x - state->windowBounds.x; + state->panOffset.y = mousePosition.y - state->windowBounds.y; + } + } + + if (state->dragMode) + { + state->windowBounds.x = (mousePosition.x - state->panOffset.x); + state->windowBounds.y = (mousePosition.y - state->panOffset.y); + + // Check screen limits to avoid moving out of screen + if (state->windowBounds.x < 0) state->windowBounds.x = 0; + else if (state->windowBounds.x > (GetScreenWidth() - state->windowBounds.width)) state->windowBounds.x = GetScreenWidth() - state->windowBounds.width; + + if (state->windowBounds.y < 0) state->windowBounds.y = 0; + else if (state->windowBounds.y > (GetScreenHeight() - state->windowBounds.height)) state->windowBounds.y = GetScreenHeight() - state->windowBounds.height; + + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) state->dragMode = false; + } + } + //---------------------------------------------------------------------------------------- + + // Load dirFilesIcon and state->dirFiles lazily on windows open + // NOTE: They are automatically unloaded at fileDialog closing + //---------------------------------------------------------------------------------------- + if (dirFilesIcon == NULL) + { + dirFilesIcon = (FileInfo *)RL_CALLOC(MAX_DIRECTORY_FILES, sizeof(FileInfo)); // Max files to read + for (int i = 0; i < MAX_DIRECTORY_FILES; i++) dirFilesIcon[i] = (char *)RL_CALLOC(MAX_ICON_PATH_LENGTH, 1); // Max file name length + } + + // Load current directory files + if (state->dirFiles.paths == NULL) ReloadDirectoryFiles(state); + //---------------------------------------------------------------------------------------- + + // Draw window and controls + //---------------------------------------------------------------------------------------- + state->windowActive = !GuiWindowBox(state->windowBounds, "#198# Select File Dialog"); + + // Draw previous directory button + logic + if (GuiButton((Rectangle){ state->windowBounds.x + state->windowBounds.width - 48, state->windowBounds.y + 24 + 12, 40, 24 }, "< ..")) + { + // Move dir path one level up + strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText)); + + // Reload directory files (frees previous list) + ReloadDirectoryFiles(state); + + state->filesListActive = -1; + memset(state->fileNameText, 0, 1024); + memset(state->fileNameTextCopy, 0, 1024); + } + + // Draw current directory text box info + path editing logic + if (GuiTextBox((Rectangle){ state->windowBounds.x + 8, state->windowBounds.y + 24 + 12, state->windowBounds.width - 48 - 16, 24 }, state->dirPathText, 1024, state->dirPathEditMode)) + { + if (state->dirPathEditMode) + { + // Verify if a valid path has been introduced + if (DirectoryExists(state->dirPathText)) + { + // Reload directory files (frees previous list) + ReloadDirectoryFiles(state); + + strcpy(state->dirPathTextCopy, state->dirPathText); + } + else strcpy(state->dirPathText, state->dirPathTextCopy); + } + + state->dirPathEditMode = !state->dirPathEditMode; + } + + // List view elements are aligned left + int prevTextAlignment = GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT); + int prevElementsHeight = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT); + GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 24); +# if defined(USE_CUSTOM_LISTVIEW_FILEINFO) + state->filesListActive = GuiListViewFiles((Rectangle){ state->position.x + 8, state->position.y + 48 + 20, state->windowBounds.width - 16, state->windowBounds.height - 60 - 16 - 68 }, fileInfo, state->dirFiles.count, &state->itemFocused, &state->filesListScrollIndex, state->filesListActive); +# else + GuiListViewEx((Rectangle){ state->windowBounds.x + 8, state->windowBounds.y + 48 + 20, state->windowBounds.width - 16, state->windowBounds.height - 60 - 16 - 68 }, + (const char**)dirFilesIcon, state->dirFiles.count, &state->filesListScrollIndex, &state->filesListActive, &state->itemFocused); +# endif + GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, prevTextAlignment); + GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, prevElementsHeight); + + // Check if a path has been selected, if it is a directory, move to that directory (and reload paths) + if ((state->filesListActive >= 0) && (state->filesListActive != state->prevFilesListActive)) + //&& (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_DPAD_A))) + { + strcpy(state->fileNameText, GetFileName(state->dirFiles.paths[state->filesListActive])); + + if (DirectoryExists(TextFormat("%s/%s", state->dirPathText, state->fileNameText))) + { + if (TextIsEqual(state->fileNameText, "..")) strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText)); + else strcpy(state->dirPathText, TextFormat("%s/%s", (strcmp(state->dirPathText, "/") == 0)? "" : state->dirPathText, state->fileNameText)); + + strcpy(state->dirPathTextCopy, state->dirPathText); + + // Reload directory files (frees previous list) + ReloadDirectoryFiles(state); + + strcpy(state->dirPathTextCopy, state->dirPathText); + + state->filesListActive = -1; + strcpy(state->fileNameText, "\0"); + strcpy(state->fileNameTextCopy, state->fileNameText); + } + + state->prevFilesListActive = state->filesListActive; + } + + // Draw bottom controls + //-------------------------------------------------------------------------------------- + GuiLabel((Rectangle){ state->windowBounds.x + 8, state->windowBounds.y + state->windowBounds.height - 68, 60, 24 }, "File name:"); + if (GuiTextBox((Rectangle){ state->windowBounds.x + 72, state->windowBounds.y + state->windowBounds.height - 68, state->windowBounds.width - 184, 24 }, state->fileNameText, 128, state->fileNameEditMode)) + { + if (*state->fileNameText) + { + // Verify if a valid filename has been introduced + if (FileExists(TextFormat("%s/%s", state->dirPathText, state->fileNameText))) + { + // Select filename from list view + for (unsigned int i = 0; i < state->dirFiles.count; i++) + { + if (TextIsEqual(state->fileNameText, state->dirFiles.paths[i])) + { + state->filesListActive = i; + strcpy(state->fileNameTextCopy, state->fileNameText); + break; + } + } + } + else if (!state->saveFileMode) + { + strcpy(state->fileNameText, state->fileNameTextCopy); + } + } + + state->fileNameEditMode = !state->fileNameEditMode; + } + + GuiLabel((Rectangle){ state->windowBounds.x + 8, state->windowBounds.y + state->windowBounds.height - 24 - 12, 68, 24 }, "File filter:"); + GuiComboBox((Rectangle){ state->windowBounds.x + 72, state->windowBounds.y + state->windowBounds.height - 24 - 12, state->windowBounds.width - 184, 24 }, "All files", &state->fileTypeActive); + + state->SelectFilePressed = GuiButton((Rectangle){ state->windowBounds.x + state->windowBounds.width - 96 - 8, state->windowBounds.y + state->windowBounds.height - 68, 96, 24 }, "Select"); + + if (GuiButton((Rectangle){ state->windowBounds.x + state->windowBounds.width - 96 - 8, state->windowBounds.y + state->windowBounds.height - 24 - 12, 96, 24 }, "Cancel")) state->windowActive = false; + //-------------------------------------------------------------------------------------- + + // Exit on file selected + if (state->SelectFilePressed) state->windowActive = false; + + // File dialog has been closed, free all memory before exit + if (!state->windowActive) + { + // Free dirFilesIcon memory + for (int i = 0; i < MAX_DIRECTORY_FILES; i++) RL_FREE(dirFilesIcon[i]); + + RL_FREE(dirFilesIcon); + dirFilesIcon = NULL; + + // Unload directory file paths + UnloadDirectoryFiles(state->dirFiles); + + // Reset state variables + state->dirFiles.count = 0; + state->dirFiles.capacity = 0; + state->dirFiles.paths = NULL; + } + } +} + +// Compare two files from a directory +static inline int FileCompare(const char *d1, const char *d2, const char *dir) +{ + const bool b1 = DirectoryExists(TextFormat("%s/%s", dir, d1)); + const bool b2 = DirectoryExists(TextFormat("%s/%s", dir, d2)); + + if (b1 && !b2) return -1; + if (!b1 && b2) return 1; + + if (!FileExists(TextFormat("%s/%s", dir, d1))) return 1; + if (!FileExists(TextFormat("%s/%s", dir, d2))) return -1; + + return strcmp(d1, d2); +} + +// Read files in new path +static void ReloadDirectoryFiles(GuiWindowFileDialogState *state) +{ + UnloadDirectoryFiles(state->dirFiles); + + state->dirFiles = LoadDirectoryFilesEx(state->dirPathText, (state->filterExt[0] == '\0')? NULL : state->filterExt, false); + state->itemFocused = 0; + + // Reset dirFilesIcon memory + for (int i = 0; i < MAX_DIRECTORY_FILES; i++) memset(dirFilesIcon[i], 0, MAX_ICON_PATH_LENGTH); + + // Copy paths as icon + fileNames into dirFilesIcon + for (unsigned int i = 0; i < state->dirFiles.count; i++) + { + if (IsPathFile(state->dirFiles.paths[i])) + { + // Path is a file, a file icon for convenience (for some recognized extensions) + if (IsFileExtension(state->dirFiles.paths[i], ".png;.bmp;.tga;.gif;.jpg;.jpeg;.psd;.hdr;.qoi;.dds;.pkm;.ktx;.pvr;.astc")) + { + strcpy(dirFilesIcon[i], TextFormat("#12#%s", GetFileName(state->dirFiles.paths[i]))); + } + else if (IsFileExtension(state->dirFiles.paths[i], ".wav;.mp3;.ogg;.flac;.xm;.mod;.it;.wma;.aiff")) + { + strcpy(dirFilesIcon[i], TextFormat("#11#%s", GetFileName(state->dirFiles.paths[i]))); + } + else if (IsFileExtension(state->dirFiles.paths[i], ".txt;.info;.md;.nfo;.xml;.json;.c;.cpp;.cs;.lua;.py;.glsl;.vs;.fs")) + { + strcpy(dirFilesIcon[i], TextFormat("#10#%s", GetFileName(state->dirFiles.paths[i]))); + } + else if (IsFileExtension(state->dirFiles.paths[i], ".exe;.bin;.raw;.msi")) + { + strcpy(dirFilesIcon[i], TextFormat("#200#%s", GetFileName(state->dirFiles.paths[i]))); + } + else strcpy(dirFilesIcon[i], TextFormat("#218#%s", GetFileName(state->dirFiles.paths[i]))); + } + else + { + // Path is a directory, add a directory icon + strcpy(dirFilesIcon[i], TextFormat("#1#%s", GetFileName(state->dirFiles.paths[i]))); + } + } +} + +#if defined(USE_CUSTOM_LISTVIEW_FILEINFO) +// List View control for files info with extended parameters +static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *focus, int *scrollIndex, int *active) +{ + int result = 0; + GuiState state = guiState; + int itemFocused = (focus == NULL)? -1 : *focus; + int itemSelected = *active; + + // Check if we need a scroll bar + bool useScrollBar = false; + if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING))*count > bounds.height) useScrollBar = true; + + // Define base item rectangle [0] + Rectangle itemBounds = { 0 }; + itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING); + itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); + itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH); + itemBounds.height = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT); + if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH); + + // Get items on the list + int visibleItems = bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING)); + if (visibleItems > count) visibleItems = count; + + int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex; + if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0; + int endIndex = startIndex + visibleItems; + + // Update control + //-------------------------------------------------------------------- + if ((state != GUI_STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + // Check mouse inside list view + if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = GUI_STATE_FOCUSED; + + // Check focused and selected item + for (int i = 0; i < visibleItems; i++) + { + if (CheckCollisionPointRec(mousePoint, itemBounds)) + { + itemFocused = startIndex + i; + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) itemSelected = startIndex + i; + break; + } + + // Update item rectangle y position for next item + itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING)); + } + + if (useScrollBar) + { + int wheelMove = GetMouseWheelMove(); + startIndex -= wheelMove; + + if (startIndex < 0) startIndex = 0; + else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems; + + endIndex = startIndex + visibleItems; + if (endIndex > count) endIndex = count; + } + } + else itemFocused = -1; + + // Reset item rectangle y to [0] + itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + DrawRectangleRec(bounds, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background + DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha)); + + // TODO: Draw list view header with file sections: icon+name | size | type | modTime + + // Draw visible items + for (int i = 0; i < visibleItems; i++) + { + if (state == GUI_STATE_DISABLED) + { + if ((startIndex + i) == itemSelected) + { + DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha)); + DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), guiAlpha)); + } + + // TODO: Draw full file info line: icon+name | size | type | modTime + + GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)), guiAlpha)); + } + else + { + if ((startIndex + i) == itemSelected) + { + // Draw item selected + DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha)); + DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha)); + + GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)), guiAlpha)); + } + else if ((startIndex + i) == itemFocused) + { + // Draw item focused + DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha)); + DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha)); + + GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)), guiAlpha)); + } + else + { + // Draw item normal + GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)), guiAlpha)); + } + } + + // Update item rectangle y position for next item + itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING)); + } + + if (useScrollBar) + { + Rectangle scrollBarBounds = { + bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), + bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), + bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) + }; + + // Calculate percentage of visible items and apply same percentage to scrollbar + float percentVisible = (float)(endIndex - startIndex)/count; + float sliderSize = bounds.height*percentVisible; + + int prevSliderSize = GuiGetStyle(SCROLLBAR, SLIDER_WIDTH); // Save default slider size + int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed + GuiSetStyle(SCROLLBAR, SLIDER_WIDTH, sliderSize); // Change slider size + GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed + + startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems); + + GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default + GuiSetStyle(SCROLLBAR, SLIDER_WIDTH, prevSliderSize); // Reset slider size to default + } + //-------------------------------------------------------------------- + + if (focus != NULL) *focus = itemFocused; + if (scrollIndex != NULL) *scrollIndex = startIndex; + + *active = itemSelected; + return result; +} +#endif // USE_CUSTOM_LISTVIEW_FILEINFO + +#endif // GUI_FILE_DIALOG_IMPLEMENTATION