Mercurial
comparison third_party/raylib/raylib-6.0_macos/include/raylib.h @ 276:b55c22cff335
Add interactive infinite canvas prototype
| author | MrJuneJune <me@mrjunejune.com> |
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| date | Mon, 17 Aug 2026 16:57:56 -0700 |
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| 274:c9be578316a6 | 276:b55c22cff335 |
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| 1 /********************************************************************************************** | |
| 2 * | |
| 3 * raylib v6.0 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com) | |
| 4 * | |
| 5 * FEATURES: | |
| 6 * - NO external dependencies, all required libraries included with raylib | |
| 7 * - Multiplatform: Windows, Linux, macOS, FreeBSD, Web, Android, Raspberry Pi, DRM native... | |
| 8 * - Written in plain C code (C99) in PascalCase/camelCase notation | |
| 9 * - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3, ES2, ES3 - choose at compile) | |
| 10 * - Software renderer optional, for systems with no GPU: [rlsw] | |
| 11 * - Custom OpenGL abstraction layer (usable as standalone module): [rlgl] | |
| 12 * - Multiple Fonts formats supported (TTF, OTF, FNT, BDF, Sprite fonts) | |
| 13 * - Many texture formats supported, including compressed formats (DXT, ETC, ASTC) | |
| 14 * - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! | |
| 15 * - Flexible Materials system, supporting classic maps and PBR maps | |
| 16 * - Animated 3D models supported (skeletal bones animation) (IQM, M3D, GLTF) | |
| 17 * - Shaders support, including Model shaders and Postprocessing shaders | |
| 18 * - Powerful math module for Vector, Matrix and Quaternion operations: [raymath] | |
| 19 * - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, QOA, XM, MOD) | |
| 20 * - VR stereo rendering with configurable HMD device parameters | |
| 21 * - Bindings to multiple programming languages available! | |
| 22 * | |
| 23 * NOTES: | |
| 24 * - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text] | |
| 25 * - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2) | |
| 26 * - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2) | |
| 27 * - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2) | |
| 28 * | |
| 29 * DEPENDENCIES: | |
| 30 * [rcore] Depends on the selected platform backend, check rcore.c header for details | |
| 31 * [rlgl] glad/glad_gles2 (David Herberth - github.com/Dav1dde/glad) for OpenGL extensions loading | |
| 32 * [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management | |
| 33 * | |
| 34 * OPTIONAL DEPENDENCIES (included): | |
| 35 * [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm | |
| 36 * [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm | |
| 37 * [rcore] rprand (Ramon Santamaria) for pseudo-random numbers generation | |
| 38 * [rtextures] qoi (Dominic Szablewski - https://phoboslab.org) for QOI image management | |
| 39 * [rtextures] stb_image (Sean Barrett) for images loading (BMP, TGA, PNG, JPEG, HDR...) | |
| 40 * [rtextures] stb_image_write (Sean Barrett) for image writing (BMP, TGA, PNG, JPG) | |
| 41 * [rtextures] stb_image_resize2 (Sean Barrett) for image resizing algorithms | |
| 42 * [rtextures] stb_perlin (Sean Barrett) for Perlin Noise image generation | |
| 43 * [rtextures] rltexgpu (Ramon Santamaria) for GPU-compressed texture formats | |
| 44 * [rtext] stb_truetype (Sean Barrett) for ttf fonts loading | |
| 45 * [rtext] stb_rect_pack (Sean Barrett) for rectangles packing | |
| 46 * [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation | |
| 47 * [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL) | |
| 48 * [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF) | |
| 49 * [rmodels] m3d (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d) | |
| 50 * [rmodels] vox_loader (Johann Nadalutti) for models loading (VOX) | |
| 51 * [raudio] dr_wav (David Reid) for WAV audio file loading | |
| 52 * [raudio] dr_flac (David Reid) for FLAC audio file loading | |
| 53 * [raudio] dr_mp3 (David Reid) for MP3 audio file loading | |
| 54 * [raudio] stb_vorbis (Sean Barrett) for OGG audio loading | |
| 55 * [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading | |
| 56 * [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading | |
| 57 * [raudio] qoa (Dominic Szablewski - https://phoboslab.org) for QOA audio management | |
| 58 * | |
| 59 * | |
| 60 * LICENSE: zlib/libpng | |
| 61 * | |
| 62 * raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, | |
| 63 * BSD-like license that allows static linking with closed source software: | |
| 64 * | |
| 65 * Copyright (c) 2013-2026 Ramon Santamaria (@raysan5) | |
| 66 * | |
| 67 * This software is provided "as-is", without any express or implied warranty. In no event | |
| 68 * will the authors be held liable for any damages arising from the use of this software. | |
| 69 * | |
| 70 * Permission is granted to anyone to use this software for any purpose, including commercial | |
| 71 * applications, and to alter it and redistribute it freely, subject to the following restrictions: | |
| 72 * | |
| 73 * 1. The origin of this software must not be misrepresented; you must not claim that you | |
| 74 * wrote the original software. If you use this software in a product, an acknowledgment | |
| 75 * in the product documentation would be appreciated but is not required. | |
| 76 * | |
| 77 * 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |
| 78 * as being the original software. | |
| 79 * | |
| 80 * 3. This notice may not be removed or altered from any source distribution. | |
| 81 * | |
| 82 **********************************************************************************************/ | |
| 83 | |
| 84 #ifndef RAYLIB_H | |
| 85 #define RAYLIB_H | |
| 86 | |
| 87 #include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback | |
| 88 | |
| 89 #define RAYLIB_VERSION_MAJOR 6 | |
| 90 #define RAYLIB_VERSION_MINOR 0 | |
| 91 #define RAYLIB_VERSION_PATCH 0 | |
| 92 #define RAYLIB_VERSION "6.0" | |
| 93 | |
| 94 // Function specifiers in case library is build/used as a shared library | |
| 95 // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll | |
| 96 // NOTE: visibility("default") attribute makes symbols "visible" when compiled with -fvisibility=hidden | |
| 97 #if defined(_WIN32) | |
| 98 #if defined(__TINYC__) | |
| 99 #define __declspec(x) __attribute__((x)) | |
| 100 #endif | |
| 101 #if defined(BUILD_LIBTYPE_SHARED) | |
| 102 #define RLAPI __declspec(dllexport) // Building the library as a Win32 shared library (.dll) | |
| 103 #elif defined(USE_LIBTYPE_SHARED) | |
| 104 #define RLAPI __declspec(dllimport) // Using the library as a Win32 shared library (.dll) | |
| 105 #endif | |
| 106 #else | |
| 107 #if defined(BUILD_LIBTYPE_SHARED) | |
| 108 #define RLAPI __attribute__((visibility("default"))) // Building as a Unix shared library (.so/.dylib) | |
| 109 #endif | |
| 110 #endif | |
| 111 | |
| 112 #ifndef RLAPI | |
| 113 #define RLAPI // Functions defined as 'extern' by default (implicit specifiers) | |
| 114 #endif | |
| 115 | |
| 116 //---------------------------------------------------------------------------------- | |
| 117 // Defines and Macros | |
| 118 //---------------------------------------------------------------------------------- | |
| 119 #ifndef PI | |
| 120 #define PI 3.14159265358979323846f | |
| 121 #endif | |
| 122 #ifndef DEG2RAD | |
| 123 #define DEG2RAD (PI/180.0f) | |
| 124 #endif | |
| 125 #ifndef RAD2DEG | |
| 126 #define RAD2DEG (180.0f/PI) | |
| 127 #endif | |
| 128 | |
| 129 // Allow custom memory allocators | |
| 130 // NOTE: Require recompiling raylib sources | |
| 131 #ifndef RL_MALLOC | |
| 132 #define RL_MALLOC(sz) malloc(sz) | |
| 133 #endif | |
| 134 #ifndef RL_CALLOC | |
| 135 #define RL_CALLOC(n,sz) calloc(n,sz) | |
| 136 #endif | |
| 137 #ifndef RL_REALLOC | |
| 138 #define RL_REALLOC(ptr,sz) realloc(ptr,sz) | |
| 139 #endif | |
| 140 #ifndef RL_FREE | |
| 141 #define RL_FREE(ptr) free(ptr) | |
| 142 #endif | |
| 143 | |
| 144 // NOTE: MSVC C++ compiler does not support compound literals (C99 feature) | |
| 145 // Plain structures in C++ (without constructors) can be initialized with { } | |
| 146 // This is called aggregate initialization (C++11 feature) | |
| 147 #if defined(__cplusplus) | |
| 148 #define CLITERAL(type) type | |
| 149 #else | |
| 150 #define CLITERAL(type) (type) | |
| 151 #endif | |
| 152 | |
| 153 // Some compilers (mostly macos clang) default to C++98, | |
| 154 // where aggregate initialization can't be used | |
| 155 // So, give a more clear error stating how to fix this | |
| 156 #if !defined(_MSC_VER) && (defined(__cplusplus) && __cplusplus < 201103L) | |
| 157 #error "C++11 or later is required. Add -std=c++11" | |
| 158 #endif | |
| 159 | |
| 160 // NOTE: Set some defines with some data types declared by raylib | |
| 161 // Other modules (raymath, rlgl) also require some of those types, so, | |
| 162 // to be able to use those other modules as standalone (not depending on raylib) | |
| 163 // this defines are useful for internal check and avoid type (re)definitions | |
| 164 #define RL_COLOR_TYPE | |
| 165 #define RL_RECTANGLE_TYPE | |
| 166 #define RL_VECTOR2_TYPE | |
| 167 #define RL_VECTOR3_TYPE | |
| 168 #define RL_VECTOR4_TYPE | |
| 169 #define RL_QUATERNION_TYPE | |
| 170 #define RL_MATRIX_TYPE | |
| 171 | |
| 172 // Some Basic Colors | |
| 173 // NOTE: Custom raylib color palette for amazing visuals on WHITE background | |
| 174 #define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray | |
| 175 #define GRAY CLITERAL(Color){ 130, 130, 130, 255 } // Gray | |
| 176 #define DARKGRAY CLITERAL(Color){ 80, 80, 80, 255 } // Dark Gray | |
| 177 #define YELLOW CLITERAL(Color){ 253, 249, 0, 255 } // Yellow | |
| 178 #define GOLD CLITERAL(Color){ 255, 203, 0, 255 } // Gold | |
| 179 #define ORANGE CLITERAL(Color){ 255, 161, 0, 255 } // Orange | |
| 180 #define PINK CLITERAL(Color){ 255, 109, 194, 255 } // Pink | |
| 181 #define RED CLITERAL(Color){ 230, 41, 55, 255 } // Red | |
| 182 #define MAROON CLITERAL(Color){ 190, 33, 55, 255 } // Maroon | |
| 183 #define GREEN CLITERAL(Color){ 0, 228, 48, 255 } // Green | |
| 184 #define LIME CLITERAL(Color){ 0, 158, 47, 255 } // Lime | |
| 185 #define DARKGREEN CLITERAL(Color){ 0, 117, 44, 255 } // Dark Green | |
| 186 #define SKYBLUE CLITERAL(Color){ 102, 191, 255, 255 } // Sky Blue | |
| 187 #define BLUE CLITERAL(Color){ 0, 121, 241, 255 } // Blue | |
| 188 #define DARKBLUE CLITERAL(Color){ 0, 82, 172, 255 } // Dark Blue | |
| 189 #define PURPLE CLITERAL(Color){ 200, 122, 255, 255 } // Purple | |
| 190 #define VIOLET CLITERAL(Color){ 135, 60, 190, 255 } // Violet | |
| 191 #define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 } // Dark Purple | |
| 192 #define BEIGE CLITERAL(Color){ 211, 176, 131, 255 } // Beige | |
| 193 #define BROWN CLITERAL(Color){ 127, 106, 79, 255 } // Brown | |
| 194 #define DARKBROWN CLITERAL(Color){ 76, 63, 47, 255 } // Dark Brown | |
| 195 | |
| 196 #define WHITE CLITERAL(Color){ 255, 255, 255, 255 } // White | |
| 197 #define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black | |
| 198 #define BLANK CLITERAL(Color){ 0, 0, 0, 0 } // Blank (Transparent) | |
| 199 #define MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta | |
| 200 #define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo) | |
| 201 | |
| 202 //---------------------------------------------------------------------------------- | |
| 203 // Types and Structures Definition | |
| 204 //---------------------------------------------------------------------------------- | |
| 205 // Boolean type | |
| 206 #if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) | |
| 207 #include <stdbool.h> | |
| 208 #elif !defined(__cplusplus) && !defined(bool) | |
| 209 typedef enum bool { false = 0, true = !false } bool; | |
| 210 #define RL_BOOL_TYPE | |
| 211 #endif | |
| 212 | |
| 213 // Vector2, 2 components | |
| 214 typedef struct Vector2 { | |
| 215 float x; // Vector x component | |
| 216 float y; // Vector y component | |
| 217 } Vector2; | |
| 218 | |
| 219 // Vector3, 3 components | |
| 220 typedef struct Vector3 { | |
| 221 float x; // Vector x component | |
| 222 float y; // Vector y component | |
| 223 float z; // Vector z component | |
| 224 } Vector3; | |
| 225 | |
| 226 // Vector4, 4 components | |
| 227 typedef struct Vector4 { | |
| 228 float x; // Vector x component | |
| 229 float y; // Vector y component | |
| 230 float z; // Vector z component | |
| 231 float w; // Vector w component | |
| 232 } Vector4; | |
| 233 | |
| 234 // Quaternion, 4 components (Vector4 alias) | |
| 235 typedef Vector4 Quaternion; | |
| 236 | |
| 237 // Matrix, 4x4 components, column major, OpenGL style, right-handed | |
| 238 typedef struct Matrix { | |
| 239 float m0, m4, m8, m12; // Matrix first row (4 components) | |
| 240 float m1, m5, m9, m13; // Matrix second row (4 components) | |
| 241 float m2, m6, m10, m14; // Matrix third row (4 components) | |
| 242 float m3, m7, m11, m15; // Matrix fourth row (4 components) | |
| 243 } Matrix; | |
| 244 | |
| 245 // Color, 4 components, R8G8B8A8 (32bit) | |
| 246 typedef struct Color { | |
| 247 unsigned char r; // Color red value | |
| 248 unsigned char g; // Color green value | |
| 249 unsigned char b; // Color blue value | |
| 250 unsigned char a; // Color alpha value | |
| 251 } Color; | |
| 252 | |
| 253 // Rectangle, 4 components | |
| 254 typedef struct Rectangle { | |
| 255 float x; // Rectangle top-left corner position x | |
| 256 float y; // Rectangle top-left corner position y | |
| 257 float width; // Rectangle width | |
| 258 float height; // Rectangle height | |
| 259 } Rectangle; | |
| 260 | |
| 261 // Image, pixel data stored in CPU memory (RAM) | |
| 262 typedef struct Image { | |
| 263 void *data; // Image raw data | |
| 264 int width; // Image base width | |
| 265 int height; // Image base height | |
| 266 int mipmaps; // Mipmap levels, 1 by default | |
| 267 int format; // Data format (PixelFormat type) | |
| 268 } Image; | |
| 269 | |
| 270 // Texture, tex data stored in GPU memory (VRAM) | |
| 271 typedef struct Texture { | |
| 272 unsigned int id; // OpenGL texture id | |
| 273 int width; // Texture base width | |
| 274 int height; // Texture base height | |
| 275 int mipmaps; // Mipmap levels, 1 by default | |
| 276 int format; // Data format (PixelFormat type) | |
| 277 } Texture; | |
| 278 | |
| 279 // Texture2D, same as Texture | |
| 280 typedef Texture Texture2D; | |
| 281 | |
| 282 // TextureCubemap, same as Texture | |
| 283 typedef Texture TextureCubemap; | |
| 284 | |
| 285 // RenderTexture, fbo for texture rendering | |
| 286 typedef struct RenderTexture { | |
| 287 unsigned int id; // OpenGL framebuffer object id | |
| 288 Texture texture; // Color buffer attachment texture | |
| 289 Texture depth; // Depth buffer attachment texture | |
| 290 } RenderTexture; | |
| 291 | |
| 292 // RenderTexture2D, same as RenderTexture | |
| 293 typedef RenderTexture RenderTexture2D; | |
| 294 | |
| 295 // NPatchInfo, n-patch layout info | |
| 296 typedef struct NPatchInfo { | |
| 297 Rectangle source; // Texture source rectangle | |
| 298 int left; // Left border offset | |
| 299 int top; // Top border offset | |
| 300 int right; // Right border offset | |
| 301 int bottom; // Bottom border offset | |
| 302 int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1 | |
| 303 } NPatchInfo; | |
| 304 | |
| 305 // GlyphInfo, font characters glyphs info | |
| 306 typedef struct GlyphInfo { | |
| 307 int value; // Character value (Unicode) | |
| 308 int offsetX; // Character offset X when drawing | |
| 309 int offsetY; // Character offset Y when drawing | |
| 310 int advanceX; // Character advance position X | |
| 311 Image image; // Character image data | |
| 312 } GlyphInfo; | |
| 313 | |
| 314 // Font, font texture and GlyphInfo array data | |
| 315 typedef struct Font { | |
| 316 int baseSize; // Base size (default chars height) | |
| 317 int glyphCount; // Number of glyph characters | |
| 318 int glyphPadding; // Padding around the glyph characters | |
| 319 Texture2D texture; // Texture atlas containing the glyphs | |
| 320 Rectangle *recs; // Rectangles in texture for the glyphs | |
| 321 GlyphInfo *glyphs; // Glyphs info data | |
| 322 } Font; | |
| 323 | |
| 324 // Camera, defines position/orientation in 3d space | |
| 325 typedef struct Camera3D { | |
| 326 Vector3 position; // Camera position | |
| 327 Vector3 target; // Camera target it looks-at | |
| 328 Vector3 up; // Camera up vector (rotation over its axis) | |
| 329 float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane height in world units in orthographic | |
| 330 int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC | |
| 331 } Camera3D; | |
| 332 | |
| 333 typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D | |
| 334 | |
| 335 // Camera2D, defines position/orientation in 2d space | |
| 336 typedef struct Camera2D { | |
| 337 Vector2 offset; // Camera offset (screen space offset from window origin) | |
| 338 Vector2 target; // Camera target (world space target point that is mapped to screen space offset) | |
| 339 float rotation; // Camera rotation in degrees (pivots around target) | |
| 340 float zoom; // Camera zoom (scaling around target), must not be set to 0, set to 1.0f for no scale | |
| 341 } Camera2D; | |
| 342 | |
| 343 // Mesh, vertex data and vao/vbo | |
| 344 typedef struct Mesh { | |
| 345 int vertexCount; // Number of vertices stored in arrays | |
| 346 int triangleCount; // Number of triangles stored (indexed or not) | |
| 347 | |
| 348 // Vertex attributes data | |
| 349 float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) | |
| 350 float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) | |
| 351 float *texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5) | |
| 352 float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2) | |
| 353 float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4) | |
| 354 unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) | |
| 355 unsigned short *indices; // Vertex indices (in case vertex data comes indexed) | |
| 356 | |
| 357 // Skin data for animation | |
| 358 int boneCount; // Number of bones (MAX: 256 bones) | |
| 359 unsigned char *boneIndices; // Vertex bone indices, up to 4 bones influence by vertex (skinning) (shader-location = 6) | |
| 360 float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7) | |
| 361 | |
| 362 // Runtime animation vertex data (CPU skinning) | |
| 363 // NOTE: In case of GPU skinning, not used, pointers are NULL | |
| 364 float *animVertices; // Animated vertex positions (after bones transformations) | |
| 365 float *animNormals; // Animated normals (after bones transformations) | |
| 366 | |
| 367 // OpenGL identifiers | |
| 368 unsigned int vaoId; // OpenGL Vertex Array Object id | |
| 369 unsigned int *vboId; // OpenGL Vertex Buffer Objects id (default vertex data) | |
| 370 } Mesh; | |
| 371 | |
| 372 // Shader | |
| 373 typedef struct Shader { | |
| 374 unsigned int id; // Shader program id | |
| 375 int *locs; // Shader locations array (RL_MAX_SHADER_LOCATIONS) | |
| 376 } Shader; | |
| 377 | |
| 378 // MaterialMap | |
| 379 typedef struct MaterialMap { | |
| 380 Texture2D texture; // Material map texture | |
| 381 Color color; // Material map color | |
| 382 float value; // Material map value | |
| 383 } MaterialMap; | |
| 384 | |
| 385 // Material, includes shader and maps | |
| 386 typedef struct Material { | |
| 387 Shader shader; // Material shader | |
| 388 MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS) | |
| 389 float params[4]; // Material generic parameters (if required) | |
| 390 } Material; | |
| 391 | |
| 392 // Transform, vertex transformation data | |
| 393 typedef struct Transform { | |
| 394 Vector3 translation; // Translation | |
| 395 Quaternion rotation; // Rotation | |
| 396 Vector3 scale; // Scale | |
| 397 } Transform; | |
| 398 | |
| 399 // Anim pose, an array of Transform[] | |
| 400 typedef Transform *ModelAnimPose; | |
| 401 | |
| 402 // Bone, skeletal animation bone | |
| 403 typedef struct BoneInfo { | |
| 404 char name[32]; // Bone name | |
| 405 int parent; // Bone parent | |
| 406 } BoneInfo; | |
| 407 | |
| 408 // Skeleton, animation bones hierarchy | |
| 409 typedef struct ModelSkeleton { | |
| 410 int boneCount; // Number of bones | |
| 411 BoneInfo *bones; // Bones information (skeleton) | |
| 412 ModelAnimPose bindPose; // Bones base transformation (Transform[]) | |
| 413 } ModelSkeleton; | |
| 414 | |
| 415 // Model, meshes, materials and animation data | |
| 416 typedef struct Model { | |
| 417 Matrix transform; // Local transform matrix | |
| 418 | |
| 419 int meshCount; // Number of meshes | |
| 420 int materialCount; // Number of materials | |
| 421 Mesh *meshes; // Meshes array | |
| 422 Material *materials; // Materials array | |
| 423 int *meshMaterial; // Mesh material number | |
| 424 | |
| 425 // Animation data | |
| 426 ModelSkeleton skeleton; // Skeleton for animation | |
| 427 | |
| 428 // Runtime animation data (CPU/GPU skinning) | |
| 429 ModelAnimPose currentPose; // Current animation pose (Transform[]) | |
| 430 Matrix *boneMatrices; // Bones animated transformation matrices | |
| 431 } Model; | |
| 432 | |
| 433 // ModelAnimation, contains a full animation sequence | |
| 434 typedef struct ModelAnimation { | |
| 435 char name[32]; // Animation name | |
| 436 | |
| 437 int boneCount; // Number of bones (per pose) | |
| 438 int keyframeCount; // Number of animation key frames | |
| 439 ModelAnimPose *keyframePoses; // Animation sequence keyframe poses [keyframe][pose] | |
| 440 } ModelAnimation; | |
| 441 | |
| 442 // Ray, ray for raycasting | |
| 443 typedef struct Ray { | |
| 444 Vector3 position; // Ray position (origin) | |
| 445 Vector3 direction; // Ray direction (normalized) | |
| 446 } Ray; | |
| 447 | |
| 448 // RayCollision, ray hit information | |
| 449 typedef struct RayCollision { | |
| 450 bool hit; // Did the ray hit something? | |
| 451 float distance; // Distance to the nearest hit | |
| 452 Vector3 point; // Point of the nearest hit | |
| 453 Vector3 normal; // Surface normal of hit | |
| 454 } RayCollision; | |
| 455 | |
| 456 // BoundingBox | |
| 457 typedef struct BoundingBox { | |
| 458 Vector3 min; // Minimum vertex box-corner | |
| 459 Vector3 max; // Maximum vertex box-corner | |
| 460 } BoundingBox; | |
| 461 | |
| 462 // Wave, audio wave data | |
| 463 typedef struct Wave { | |
| 464 unsigned int frameCount; // Total number of frames (considering channels) | |
| 465 unsigned int sampleRate; // Frequency (samples per second) | |
| 466 unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) | |
| 467 unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) | |
| 468 void *data; // Buffer data pointer | |
| 469 } Wave; | |
| 470 | |
| 471 // Opaque structs declaration | |
| 472 // NOTE: Actual structs are defined internally in raudio module | |
| 473 typedef struct rAudioBuffer rAudioBuffer; | |
| 474 typedef struct rAudioProcessor rAudioProcessor; | |
| 475 | |
| 476 // AudioStream, custom audio stream | |
| 477 typedef struct AudioStream { | |
| 478 rAudioBuffer *buffer; // Pointer to internal data used by the audio system | |
| 479 rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects | |
| 480 | |
| 481 unsigned int sampleRate; // Frequency (samples per second) | |
| 482 unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) | |
| 483 unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) | |
| 484 } AudioStream; | |
| 485 | |
| 486 // Sound | |
| 487 typedef struct Sound { | |
| 488 AudioStream stream; // Audio stream | |
| 489 unsigned int frameCount; // Total number of frames (considering channels) | |
| 490 } Sound; | |
| 491 | |
| 492 // Music, audio stream, anything longer than ~10 seconds should be streamed | |
| 493 typedef struct Music { | |
| 494 AudioStream stream; // Audio stream | |
| 495 unsigned int frameCount; // Total number of frames (considering channels) | |
| 496 bool looping; // Music looping enable | |
| 497 | |
| 498 int ctxType; // Type of music context (audio filetype) | |
| 499 void *ctxData; // Audio context data, depends on type | |
| 500 } Music; | |
| 501 | |
| 502 // VrDeviceInfo, Head-Mounted-Display device parameters | |
| 503 typedef struct VrDeviceInfo { | |
| 504 int hResolution; // Horizontal resolution in pixels | |
| 505 int vResolution; // Vertical resolution in pixels | |
| 506 float hScreenSize; // Horizontal size in meters | |
| 507 float vScreenSize; // Vertical size in meters | |
| 508 float eyeToScreenDistance; // Distance between eye and display in meters | |
| 509 float lensSeparationDistance; // Lens separation distance in meters | |
| 510 float interpupillaryDistance; // IPD (distance between pupils) in meters | |
| 511 float lensDistortionValues[4]; // Lens distortion constant parameters | |
| 512 float chromaAbCorrection[4]; // Chromatic aberration correction parameters | |
| 513 } VrDeviceInfo; | |
| 514 | |
| 515 // VrStereoConfig, VR stereo rendering configuration for simulator | |
| 516 typedef struct VrStereoConfig { | |
| 517 Matrix projection[2]; // VR projection matrices (per eye) | |
| 518 Matrix viewOffset[2]; // VR view offset matrices (per eye) | |
| 519 float leftLensCenter[2]; // VR left lens center | |
| 520 float rightLensCenter[2]; // VR right lens center | |
| 521 float leftScreenCenter[2]; // VR left screen center | |
| 522 float rightScreenCenter[2]; // VR right screen center | |
| 523 float scale[2]; // VR distortion scale | |
| 524 float scaleIn[2]; // VR distortion scale in | |
| 525 } VrStereoConfig; | |
| 526 | |
| 527 // File path list | |
| 528 typedef struct FilePathList { | |
| 529 unsigned int count; // Filepaths entries count | |
| 530 char **paths; // Filepaths entries | |
| 531 } FilePathList; | |
| 532 | |
| 533 // Automation event | |
| 534 typedef struct AutomationEvent { | |
| 535 unsigned int frame; // Event frame | |
| 536 unsigned int type; // Event type (AutomationEventType) | |
| 537 int params[4]; // Event parameters (if required) | |
| 538 } AutomationEvent; | |
| 539 | |
| 540 // Automation event list | |
| 541 typedef struct AutomationEventList { | |
| 542 unsigned int capacity; // Events max entries (MAX_AUTOMATION_EVENTS) | |
| 543 unsigned int count; // Events entries count | |
| 544 AutomationEvent *events; // Events entries | |
| 545 } AutomationEventList; | |
| 546 | |
| 547 //---------------------------------------------------------------------------------- | |
| 548 // Enumerators Definition | |
| 549 //---------------------------------------------------------------------------------- | |
| 550 // System/Window config flags | |
| 551 // NOTE: Every bit registers one state (use it with bit masks) | |
| 552 // By default all flags are set to 0 | |
| 553 typedef enum { | |
| 554 FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU | |
| 555 FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen | |
| 556 FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window | |
| 557 FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons) | |
| 558 FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window | |
| 559 FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify) | |
| 560 FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor) | |
| 561 FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused | |
| 562 FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top | |
| 563 FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized | |
| 564 FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer | |
| 565 FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI | |
| 566 FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED | |
| 567 FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode | |
| 568 FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X | |
| 569 FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D) | |
| 570 } ConfigFlags; | |
| 571 | |
| 572 // Trace log level | |
| 573 // NOTE: Organized by priority level | |
| 574 typedef enum { | |
| 575 LOG_ALL = 0, // Display all logs | |
| 576 LOG_TRACE, // Trace logging, intended for internal use only | |
| 577 LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds | |
| 578 LOG_INFO, // Info logging, used for program execution info | |
| 579 LOG_WARNING, // Warning logging, used on recoverable failures | |
| 580 LOG_ERROR, // Error logging, used on unrecoverable failures | |
| 581 LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE) | |
| 582 LOG_NONE // Disable logging | |
| 583 } TraceLogLevel; | |
| 584 | |
| 585 // Keyboard keys (US keyboard layout) | |
| 586 // NOTE: Use GetKeyPressed() to allow redefining required keys for alternative layouts | |
| 587 typedef enum { | |
| 588 KEY_NULL = 0, // Key: NULL, used for no key pressed | |
| 589 // Alphanumeric keys | |
| 590 KEY_APOSTROPHE = 39, // Key: ' | |
| 591 KEY_COMMA = 44, // Key: , | |
| 592 KEY_MINUS = 45, // Key: - | |
| 593 KEY_PERIOD = 46, // Key: . | |
| 594 KEY_SLASH = 47, // Key: / | |
| 595 KEY_ZERO = 48, // Key: 0 | |
| 596 KEY_ONE = 49, // Key: 1 | |
| 597 KEY_TWO = 50, // Key: 2 | |
| 598 KEY_THREE = 51, // Key: 3 | |
| 599 KEY_FOUR = 52, // Key: 4 | |
| 600 KEY_FIVE = 53, // Key: 5 | |
| 601 KEY_SIX = 54, // Key: 6 | |
| 602 KEY_SEVEN = 55, // Key: 7 | |
| 603 KEY_EIGHT = 56, // Key: 8 | |
| 604 KEY_NINE = 57, // Key: 9 | |
| 605 KEY_SEMICOLON = 59, // Key: ; | |
| 606 KEY_EQUAL = 61, // Key: = | |
| 607 KEY_A = 65, // Key: A | a | |
| 608 KEY_B = 66, // Key: B | b | |
| 609 KEY_C = 67, // Key: C | c | |
| 610 KEY_D = 68, // Key: D | d | |
| 611 KEY_E = 69, // Key: E | e | |
| 612 KEY_F = 70, // Key: F | f | |
| 613 KEY_G = 71, // Key: G | g | |
| 614 KEY_H = 72, // Key: H | h | |
| 615 KEY_I = 73, // Key: I | i | |
| 616 KEY_J = 74, // Key: J | j | |
| 617 KEY_K = 75, // Key: K | k | |
| 618 KEY_L = 76, // Key: L | l | |
| 619 KEY_M = 77, // Key: M | m | |
| 620 KEY_N = 78, // Key: N | n | |
| 621 KEY_O = 79, // Key: O | o | |
| 622 KEY_P = 80, // Key: P | p | |
| 623 KEY_Q = 81, // Key: Q | q | |
| 624 KEY_R = 82, // Key: R | r | |
| 625 KEY_S = 83, // Key: S | s | |
| 626 KEY_T = 84, // Key: T | t | |
| 627 KEY_U = 85, // Key: U | u | |
| 628 KEY_V = 86, // Key: V | v | |
| 629 KEY_W = 87, // Key: W | w | |
| 630 KEY_X = 88, // Key: X | x | |
| 631 KEY_Y = 89, // Key: Y | y | |
| 632 KEY_Z = 90, // Key: Z | z | |
| 633 KEY_LEFT_BRACKET = 91, // Key: [ | |
| 634 KEY_BACKSLASH = 92, // Key: '\' | |
| 635 KEY_RIGHT_BRACKET = 93, // Key: ] | |
| 636 KEY_GRAVE = 96, // Key: ` | |
| 637 // Function keys | |
| 638 KEY_SPACE = 32, // Key: Space | |
| 639 KEY_ESCAPE = 256, // Key: Esc | |
| 640 KEY_ENTER = 257, // Key: Enter | |
| 641 KEY_TAB = 258, // Key: Tab | |
| 642 KEY_BACKSPACE = 259, // Key: Backspace | |
| 643 KEY_INSERT = 260, // Key: Ins | |
| 644 KEY_DELETE = 261, // Key: Del | |
| 645 KEY_RIGHT = 262, // Key: Cursor right | |
| 646 KEY_LEFT = 263, // Key: Cursor left | |
| 647 KEY_DOWN = 264, // Key: Cursor down | |
| 648 KEY_UP = 265, // Key: Cursor up | |
| 649 KEY_PAGE_UP = 266, // Key: Page up | |
| 650 KEY_PAGE_DOWN = 267, // Key: Page down | |
| 651 KEY_HOME = 268, // Key: Home | |
| 652 KEY_END = 269, // Key: End | |
| 653 KEY_CAPS_LOCK = 280, // Key: Caps lock | |
| 654 KEY_SCROLL_LOCK = 281, // Key: Scroll down | |
| 655 KEY_NUM_LOCK = 282, // Key: Num lock | |
| 656 KEY_PRINT_SCREEN = 283, // Key: Print screen | |
| 657 KEY_PAUSE = 284, // Key: Pause | |
| 658 KEY_F1 = 290, // Key: F1 | |
| 659 KEY_F2 = 291, // Key: F2 | |
| 660 KEY_F3 = 292, // Key: F3 | |
| 661 KEY_F4 = 293, // Key: F4 | |
| 662 KEY_F5 = 294, // Key: F5 | |
| 663 KEY_F6 = 295, // Key: F6 | |
| 664 KEY_F7 = 296, // Key: F7 | |
| 665 KEY_F8 = 297, // Key: F8 | |
| 666 KEY_F9 = 298, // Key: F9 | |
| 667 KEY_F10 = 299, // Key: F10 | |
| 668 KEY_F11 = 300, // Key: F11 | |
| 669 KEY_F12 = 301, // Key: F12 | |
| 670 KEY_LEFT_SHIFT = 340, // Key: Shift left | |
| 671 KEY_LEFT_CONTROL = 341, // Key: Control left | |
| 672 KEY_LEFT_ALT = 342, // Key: Alt left | |
| 673 KEY_LEFT_SUPER = 343, // Key: Super left | |
| 674 KEY_RIGHT_SHIFT = 344, // Key: Shift right | |
| 675 KEY_RIGHT_CONTROL = 345, // Key: Control right | |
| 676 KEY_RIGHT_ALT = 346, // Key: Alt right | |
| 677 KEY_RIGHT_SUPER = 347, // Key: Super right | |
| 678 KEY_KB_MENU = 348, // Key: KB menu | |
| 679 // Keypad keys | |
| 680 KEY_KP_0 = 320, // Key: Keypad 0 | |
| 681 KEY_KP_1 = 321, // Key: Keypad 1 | |
| 682 KEY_KP_2 = 322, // Key: Keypad 2 | |
| 683 KEY_KP_3 = 323, // Key: Keypad 3 | |
| 684 KEY_KP_4 = 324, // Key: Keypad 4 | |
| 685 KEY_KP_5 = 325, // Key: Keypad 5 | |
| 686 KEY_KP_6 = 326, // Key: Keypad 6 | |
| 687 KEY_KP_7 = 327, // Key: Keypad 7 | |
| 688 KEY_KP_8 = 328, // Key: Keypad 8 | |
| 689 KEY_KP_9 = 329, // Key: Keypad 9 | |
| 690 KEY_KP_DECIMAL = 330, // Key: Keypad . | |
| 691 KEY_KP_DIVIDE = 331, // Key: Keypad / | |
| 692 KEY_KP_MULTIPLY = 332, // Key: Keypad * | |
| 693 KEY_KP_SUBTRACT = 333, // Key: Keypad - | |
| 694 KEY_KP_ADD = 334, // Key: Keypad + | |
| 695 KEY_KP_ENTER = 335, // Key: Keypad Enter | |
| 696 KEY_KP_EQUAL = 336, // Key: Keypad = | |
| 697 // Android key buttons | |
| 698 KEY_BACK = 4, // Key: Android back button | |
| 699 KEY_MENU = 5, // Key: Android menu button | |
| 700 KEY_VOLUME_UP = 24, // Key: Android volume up button | |
| 701 KEY_VOLUME_DOWN = 25 // Key: Android volume down button | |
| 702 } KeyboardKey; | |
| 703 | |
| 704 // Add backwards compatibility support for deprecated names | |
| 705 #define MOUSE_LEFT_BUTTON MOUSE_BUTTON_LEFT | |
| 706 #define MOUSE_RIGHT_BUTTON MOUSE_BUTTON_RIGHT | |
| 707 #define MOUSE_MIDDLE_BUTTON MOUSE_BUTTON_MIDDLE | |
| 708 | |
| 709 // Mouse buttons | |
| 710 typedef enum { | |
| 711 MOUSE_BUTTON_LEFT = 0, // Mouse button left | |
| 712 MOUSE_BUTTON_RIGHT = 1, // Mouse button right | |
| 713 MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel) | |
| 714 MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device) | |
| 715 MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device) | |
| 716 MOUSE_BUTTON_FORWARD = 5, // Mouse button forward (advanced mouse device) | |
| 717 MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device) | |
| 718 } MouseButton; | |
| 719 | |
| 720 // Mouse cursor | |
| 721 typedef enum { | |
| 722 MOUSE_CURSOR_DEFAULT = 0, // Default pointer shape | |
| 723 MOUSE_CURSOR_ARROW = 1, // Arrow shape | |
| 724 MOUSE_CURSOR_IBEAM = 2, // Text writing cursor shape | |
| 725 MOUSE_CURSOR_CROSSHAIR = 3, // Cross shape | |
| 726 MOUSE_CURSOR_POINTING_HAND = 4, // Pointing hand cursor | |
| 727 MOUSE_CURSOR_RESIZE_EW = 5, // Horizontal resize/move arrow shape | |
| 728 MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape | |
| 729 MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape | |
| 730 MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape | |
| 731 MOUSE_CURSOR_RESIZE_ALL = 9, // The omnidirectional resize/move cursor shape | |
| 732 MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape | |
| 733 } MouseCursor; | |
| 734 | |
| 735 // Gamepad buttons | |
| 736 typedef enum { | |
| 737 GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, for error checking | |
| 738 GAMEPAD_BUTTON_LEFT_FACE_UP, // Gamepad left DPAD up button | |
| 739 GAMEPAD_BUTTON_LEFT_FACE_RIGHT, // Gamepad left DPAD right button | |
| 740 GAMEPAD_BUTTON_LEFT_FACE_DOWN, // Gamepad left DPAD down button | |
| 741 GAMEPAD_BUTTON_LEFT_FACE_LEFT, // Gamepad left DPAD left button | |
| 742 GAMEPAD_BUTTON_RIGHT_FACE_UP, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y) | |
| 743 GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, // Gamepad right button right (i.e. PS3: Circle, Xbox: B) | |
| 744 GAMEPAD_BUTTON_RIGHT_FACE_DOWN, // Gamepad right button down (i.e. PS3: Cross, Xbox: A) | |
| 745 GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Square, Xbox: X) | |
| 746 GAMEPAD_BUTTON_LEFT_TRIGGER_1, // Gamepad top/back trigger left (first), it could be a trailing button | |
| 747 GAMEPAD_BUTTON_LEFT_TRIGGER_2, // Gamepad top/back trigger left (second), it could be a trailing button | |
| 748 GAMEPAD_BUTTON_RIGHT_TRIGGER_1, // Gamepad top/back trigger right (first), it could be a trailing button | |
| 749 GAMEPAD_BUTTON_RIGHT_TRIGGER_2, // Gamepad top/back trigger right (second), it could be a trailing button | |
| 750 GAMEPAD_BUTTON_MIDDLE_LEFT, // Gamepad center buttons, left one (i.e. PS3: Select) | |
| 751 GAMEPAD_BUTTON_MIDDLE, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX) | |
| 752 GAMEPAD_BUTTON_MIDDLE_RIGHT, // Gamepad center buttons, right one (i.e. PS3: Start) | |
| 753 GAMEPAD_BUTTON_LEFT_THUMB, // Gamepad joystick pressed button left | |
| 754 GAMEPAD_BUTTON_RIGHT_THUMB // Gamepad joystick pressed button right | |
| 755 } GamepadButton; | |
| 756 | |
| 757 // Gamepad axes | |
| 758 typedef enum { | |
| 759 GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis | |
| 760 GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis | |
| 761 GAMEPAD_AXIS_RIGHT_X = 2, // Gamepad right stick X axis | |
| 762 GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis | |
| 763 GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1] | |
| 764 GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1] | |
| 765 } GamepadAxis; | |
| 766 | |
| 767 // Material map index | |
| 768 typedef enum { | |
| 769 MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE) | |
| 770 MATERIAL_MAP_METALNESS, // Metalness material (same as: MATERIAL_MAP_SPECULAR) | |
| 771 MATERIAL_MAP_NORMAL, // Normal material | |
| 772 MATERIAL_MAP_ROUGHNESS, // Roughness material | |
| 773 MATERIAL_MAP_OCCLUSION, // Ambient occlusion material | |
| 774 MATERIAL_MAP_EMISSION, // Emission material | |
| 775 MATERIAL_MAP_HEIGHT, // Heightmap material | |
| 776 MATERIAL_MAP_CUBEMAP, // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP) | |
| 777 MATERIAL_MAP_IRRADIANCE, // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP) | |
| 778 MATERIAL_MAP_PREFILTER, // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP) | |
| 779 MATERIAL_MAP_BRDF // Brdf material | |
| 780 } MaterialMapIndex; | |
| 781 | |
| 782 #define MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO | |
| 783 #define MATERIAL_MAP_SPECULAR MATERIAL_MAP_METALNESS | |
| 784 | |
| 785 // Shader location index | |
| 786 // NOTE: Some locations are tried to be set automatically on shader loading, | |
| 787 // but only if default attributes/uniforms names are found, check config.h for names | |
| 788 typedef enum { | |
| 789 SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position | |
| 790 SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01 | |
| 791 SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02 | |
| 792 SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal | |
| 793 SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent | |
| 794 SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color | |
| 795 SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection | |
| 796 SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform) | |
| 797 SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection | |
| 798 SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform) | |
| 799 SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal | |
| 800 SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view | |
| 801 SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color | |
| 802 SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color | |
| 803 SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color | |
| 804 SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE) | |
| 805 SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR) | |
| 806 SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal | |
| 807 SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness | |
| 808 SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion | |
| 809 SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission | |
| 810 SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: heightmap | |
| 811 SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap | |
| 812 SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance | |
| 813 SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter | |
| 814 SHADER_LOC_MAP_BRDF, // Shader location: sampler2d texture: brdf | |
| 815 SHADER_LOC_VERTEX_BONEIDS, // Shader location: vertex attribute: bone indices | |
| 816 SHADER_LOC_VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: bone weights | |
| 817 SHADER_LOC_MATRIX_BONETRANSFORMS, // Shader location: matrix attribute: bone transforms (animation) | |
| 818 SHADER_LOC_VERTEX_INSTANCETRANSFORM // Shader location: vertex attribute: instance transforms | |
| 819 } ShaderLocationIndex; | |
| 820 | |
| 821 #define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO | |
| 822 #define SHADER_LOC_MAP_SPECULAR SHADER_LOC_MAP_METALNESS | |
| 823 | |
| 824 // Shader uniform data type | |
| 825 typedef enum { | |
| 826 SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float | |
| 827 SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float) | |
| 828 SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float) | |
| 829 SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float) | |
| 830 SHADER_UNIFORM_INT, // Shader uniform type: int | |
| 831 SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int) | |
| 832 SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int) | |
| 833 SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int) | |
| 834 SHADER_UNIFORM_UINT, // Shader uniform type: unsigned int | |
| 835 SHADER_UNIFORM_UIVEC2, // Shader uniform type: uivec2 (2 unsigned int) | |
| 836 SHADER_UNIFORM_UIVEC3, // Shader uniform type: uivec3 (3 unsigned int) | |
| 837 SHADER_UNIFORM_UIVEC4, // Shader uniform type: uivec4 (4 unsigned int) | |
| 838 SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d | |
| 839 } ShaderUniformDataType; | |
| 840 | |
| 841 // Shader attribute data types | |
| 842 typedef enum { | |
| 843 SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float | |
| 844 SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float) | |
| 845 SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float) | |
| 846 SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float) | |
| 847 } ShaderAttributeDataType; | |
| 848 | |
| 849 // Pixel formats | |
| 850 // NOTE: Support depends on OpenGL version and platform | |
| 851 typedef enum { | |
| 852 PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) | |
| 853 PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels) | |
| 854 PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp | |
| 855 PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp | |
| 856 PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha) | |
| 857 PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha) | |
| 858 PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp | |
| 859 PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float) | |
| 860 PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float) | |
| 861 PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float) | |
| 862 PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float) | |
| 863 PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float) | |
| 864 PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float) | |
| 865 PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha) | |
| 866 PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha) | |
| 867 PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp | |
| 868 PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp | |
| 869 PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp | |
| 870 PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp | |
| 871 PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp | |
| 872 PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp | |
| 873 PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp | |
| 874 PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp | |
| 875 PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp | |
| 876 } PixelFormat; | |
| 877 | |
| 878 // Texture parameters: filter mode | |
| 879 // NOTE 1: Filtering considers mipmaps if available in the texture | |
| 880 // NOTE 2: Filter is accordingly set for minification and magnification | |
| 881 typedef enum { | |
| 882 TEXTURE_FILTER_POINT = 0, // No filter, pixel approximation | |
| 883 TEXTURE_FILTER_BILINEAR, // Linear filtering | |
| 884 TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps) | |
| 885 TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x | |
| 886 TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x | |
| 887 TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x | |
| 888 } TextureFilter; | |
| 889 | |
| 890 // Texture parameters: wrap mode | |
| 891 typedef enum { | |
| 892 TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode | |
| 893 TEXTURE_WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode | |
| 894 TEXTURE_WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode | |
| 895 TEXTURE_WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode | |
| 896 } TextureWrap; | |
| 897 | |
| 898 // Cubemap layouts | |
| 899 typedef enum { | |
| 900 CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type | |
| 901 CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces | |
| 902 CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by a horizontal line with faces | |
| 903 CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces | |
| 904 CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE // Layout is defined by a 4x3 cross with cubemap faces | |
| 905 } CubemapLayout; | |
| 906 | |
| 907 // Font type, defines generation method | |
| 908 typedef enum { | |
| 909 FONT_DEFAULT = 0, // Default font generation, anti-aliased | |
| 910 FONT_BITMAP, // Bitmap font generation, no anti-aliasing | |
| 911 FONT_SDF // SDF font generation, requires external shader | |
| 912 } FontType; | |
| 913 | |
| 914 // Color blending modes (pre-defined) | |
| 915 typedef enum { | |
| 916 BLEND_ALPHA = 0, // Blend textures considering alpha (default) | |
| 917 BLEND_ADDITIVE, // Blend textures adding colors | |
| 918 BLEND_MULTIPLIED, // Blend textures multiplying colors | |
| 919 BLEND_ADD_COLORS, // Blend textures adding colors (alternative) | |
| 920 BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) | |
| 921 BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha | |
| 922 BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors()) | |
| 923 BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate()) | |
| 924 } BlendMode; | |
| 925 | |
| 926 // Gesture | |
| 927 // NOTE: Provided as bit-wise flags to enable only desired gestures | |
| 928 typedef enum { | |
| 929 GESTURE_NONE = 0, // No gesture | |
| 930 GESTURE_TAP = 1, // Tap gesture | |
| 931 GESTURE_DOUBLETAP = 2, // Double tap gesture | |
| 932 GESTURE_HOLD = 4, // Hold gesture | |
| 933 GESTURE_DRAG = 8, // Drag gesture | |
| 934 GESTURE_SWIPE_RIGHT = 16, // Swipe right gesture | |
| 935 GESTURE_SWIPE_LEFT = 32, // Swipe left gesture | |
| 936 GESTURE_SWIPE_UP = 64, // Swipe up gesture | |
| 937 GESTURE_SWIPE_DOWN = 128, // Swipe down gesture | |
| 938 GESTURE_PINCH_IN = 256, // Pinch in gesture | |
| 939 GESTURE_PINCH_OUT = 512 // Pinch out gesture | |
| 940 } Gesture; | |
| 941 | |
| 942 // Camera system modes | |
| 943 typedef enum { | |
| 944 CAMERA_CUSTOM = 0, // Camera custom, controlled by user (UpdateCamera() does nothing) | |
| 945 CAMERA_FREE, // Camera free mode | |
| 946 CAMERA_ORBITAL, // Camera orbital, around target, zoom supported | |
| 947 CAMERA_FIRST_PERSON, // Camera first person | |
| 948 CAMERA_THIRD_PERSON // Camera third person | |
| 949 } CameraMode; | |
| 950 | |
| 951 // Camera projection | |
| 952 typedef enum { | |
| 953 CAMERA_PERSPECTIVE = 0, // Perspective projection | |
| 954 CAMERA_ORTHOGRAPHIC // Orthographic projection | |
| 955 } CameraProjection; | |
| 956 | |
| 957 // N-patch layout | |
| 958 typedef enum { | |
| 959 NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles | |
| 960 NPATCH_THREE_PATCH_VERTICAL, // Npatch layout: 1x3 tiles | |
| 961 NPATCH_THREE_PATCH_HORIZONTAL // Npatch layout: 3x1 tiles | |
| 962 } NPatchLayout; | |
| 963 | |
| 964 // Callbacks to hook some internal functions | |
| 965 // WARNING: These callbacks are intended for advanced users | |
| 966 typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages | |
| 967 typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize); // FileIO: Load binary data | |
| 968 typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize); // FileIO: Save binary data | |
| 969 typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data | |
| 970 typedef bool (*SaveFileTextCallback)(const char *fileName, const char *text); // FileIO: Save text data | |
| 971 | |
| 972 //------------------------------------------------------------------------------------ | |
| 973 // Global Variables Definition | |
| 974 //------------------------------------------------------------------------------------ | |
| 975 // It's lonely here... | |
| 976 | |
| 977 //------------------------------------------------------------------------------------ | |
| 978 // Window and Graphics Device Functions (Module: core) | |
| 979 //------------------------------------------------------------------------------------ | |
| 980 | |
| 981 #if defined(__cplusplus) | |
| 982 extern "C" { // Prevents name mangling of functions | |
| 983 #endif | |
| 984 | |
| 985 // Window-related functions | |
| 986 RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context | |
| 987 RLAPI void CloseWindow(void); // Close window and unload OpenGL context | |
| 988 RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked) | |
| 989 RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully | |
| 990 RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen | |
| 991 RLAPI bool IsWindowHidden(void); // Check if window is currently hidden | |
| 992 RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized | |
| 993 RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized | |
| 994 RLAPI bool IsWindowFocused(void); // Check if window is currently focused | |
| 995 RLAPI bool IsWindowResized(void); // Check if window has been resized last frame | |
| 996 RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled | |
| 997 RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags | |
| 998 RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags | |
| 999 RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed, resizes monitor to match window resolution | |
| 1000 RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed, resizes window to match monitor resolution | |
| 1001 RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable | |
| 1002 RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable | |
| 1003 RLAPI void RestoreWindow(void); // Restore window from being minimized/maximized | |
| 1004 RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit) | |
| 1005 RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit) | |
| 1006 RLAPI void SetWindowTitle(const char *title); // Set title for window | |
| 1007 RLAPI void SetWindowPosition(int x, int y); // Set window position on screen | |
| 1008 RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window | |
| 1009 RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) | |
| 1010 RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE) | |
| 1011 RLAPI void SetWindowSize(int width, int height); // Set window dimensions | |
| 1012 RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] | |
| 1013 RLAPI void SetWindowFocused(void); // Set window focused | |
| 1014 RLAPI void *GetWindowHandle(void); // Get native window handle | |
| 1015 RLAPI int GetScreenWidth(void); // Get current screen width | |
| 1016 RLAPI int GetScreenHeight(void); // Get current screen height | |
| 1017 RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI) | |
| 1018 RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI) | |
| 1019 RLAPI int GetMonitorCount(void); // Get number of connected monitors | |
| 1020 RLAPI int GetCurrentMonitor(void); // Get current monitor where window is placed | |
| 1021 RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position | |
| 1022 RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor) | |
| 1023 RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor) | |
| 1024 RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres | |
| 1025 RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres | |
| 1026 RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate | |
| 1027 RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor | |
| 1028 RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor | |
| 1029 RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor | |
| 1030 RLAPI void SetClipboardText(const char *text); // Set clipboard text content | |
| 1031 RLAPI const char *GetClipboardText(void); // Get clipboard text content | |
| 1032 RLAPI Image GetClipboardImage(void); // Get clipboard image content | |
| 1033 RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling | |
| 1034 RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling | |
| 1035 | |
| 1036 // Cursor-related functions | |
| 1037 RLAPI void ShowCursor(void); // Shows cursor | |
| 1038 RLAPI void HideCursor(void); // Hides cursor | |
| 1039 RLAPI bool IsCursorHidden(void); // Check if cursor is not visible | |
| 1040 RLAPI void EnableCursor(void); // Enables cursor (unlock cursor) | |
| 1041 RLAPI void DisableCursor(void); // Disables cursor (lock cursor) | |
| 1042 RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the screen | |
| 1043 | |
| 1044 // Drawing-related functions | |
| 1045 RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color) | |
| 1046 RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing | |
| 1047 RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering) | |
| 1048 RLAPI void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D) | |
| 1049 RLAPI void EndMode2D(void); // Ends 2D mode with custom camera | |
| 1050 RLAPI void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D) | |
| 1051 RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode | |
| 1052 RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture | |
| 1053 RLAPI void EndTextureMode(void); // Ends drawing to render texture | |
| 1054 RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing | |
| 1055 RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader) | |
| 1056 RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom) | |
| 1057 RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending) | |
| 1058 RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing) | |
| 1059 RLAPI void EndScissorMode(void); // End scissor mode | |
| 1060 RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator) | |
| 1061 RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator) | |
| 1062 | |
| 1063 // VR stereo config functions for VR simulator | |
| 1064 RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters | |
| 1065 RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config | |
| 1066 | |
| 1067 // Shader management functions | |
| 1068 // NOTE: Shader functionality is not available on OpenGL 1.1 | |
| 1069 RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations | |
| 1070 RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations | |
| 1071 RLAPI bool IsShaderValid(Shader shader); // Check if a shader is valid (loaded on GPU) | |
| 1072 RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location | |
| 1073 RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location | |
| 1074 RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value | |
| 1075 RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector | |
| 1076 RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4) | |
| 1077 RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value and bind the texture (sampler2d) | |
| 1078 RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) | |
| 1079 | |
| 1080 // Screen-space-related functions | |
| 1081 #define GetMouseRay GetScreenToWorldRay // Compatibility hack for previous raylib versions | |
| 1082 RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera); // Get a ray trace from screen position (i.e mouse) | |
| 1083 RLAPI Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height); // Get a ray trace from screen position (i.e mouse) in a viewport | |
| 1084 RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position | |
| 1085 RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position | |
| 1086 RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position | |
| 1087 RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position | |
| 1088 RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix) | |
| 1089 RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix | |
| 1090 | |
| 1091 // Timing-related functions | |
| 1092 RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) | |
| 1093 RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time) | |
| 1094 RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow() | |
| 1095 RLAPI int GetFPS(void); // Get current FPS | |
| 1096 | |
| 1097 // Custom frame control functions | |
| 1098 // NOTE: Those functions are intended for advanced users that want full control over the frame processing | |
| 1099 // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() | |
| 1100 // To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL | |
| 1101 RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing) | |
| 1102 RLAPI void PollInputEvents(void); // Register all input events | |
| 1103 RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution) | |
| 1104 | |
| 1105 // Random values generation functions | |
| 1106 RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator | |
| 1107 RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included) | |
| 1108 RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated | |
| 1109 RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence | |
| 1110 | |
| 1111 // Misc. functions | |
| 1112 RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format) | |
| 1113 RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS) | |
| 1114 RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available) | |
| 1115 | |
| 1116 // Logging system | |
| 1117 RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level | |
| 1118 RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) | |
| 1119 RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log | |
| 1120 | |
| 1121 // Memory management, using internal allocators | |
| 1122 RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator | |
| 1123 RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator | |
| 1124 RLAPI void MemFree(void *ptr); // Internal memory free | |
| 1125 | |
| 1126 // File system management functions | |
| 1127 RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read) | |
| 1128 RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData() | |
| 1129 RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success | |
| 1130 RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success | |
| 1131 RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string | |
| 1132 RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText() | |
| 1133 RLAPI bool SaveFileText(const char *fileName, const char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success | |
| 1134 | |
| 1135 // File access custom callbacks | |
| 1136 // WARNING: Callbacks setup is intended for advanced users | |
| 1137 RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader | |
| 1138 RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver | |
| 1139 RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader | |
| 1140 RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver | |
| 1141 | |
| 1142 RLAPI int FileRename(const char *fileName, const char *fileRename); // Rename file (if exists) | |
| 1143 RLAPI int FileRemove(const char *fileName); // Remove file (if exists) | |
| 1144 RLAPI int FileCopy(const char *srcPath, const char *dstPath); // Copy file from one path to another, dstPath created if it doesn't exist | |
| 1145 RLAPI int FileMove(const char *srcPath, const char *dstPath); // Move file from one directory to another, dstPath created if it doesn't exist | |
| 1146 RLAPI int FileTextReplace(const char *fileName, const char *search, const char *replacement); // Replace text in an existing file | |
| 1147 RLAPI int FileTextFindIndex(const char *fileName, const char *search); // Find text in existing file | |
| 1148 RLAPI bool FileExists(const char *fileName); // Check if file exists | |
| 1149 RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists | |
| 1150 RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (recommended include point: .png, .wav) | |
| 1151 RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h) | |
| 1152 RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time) | |
| 1153 RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png') | |
| 1154 RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string | |
| 1155 RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string) | |
| 1156 RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string) | |
| 1157 RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string) | |
| 1158 RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string) | |
| 1159 RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string) | |
| 1160 RLAPI int MakeDirectory(const char *dirPath); // Create directories (including full path requested), returns 0 on success | |
| 1161 RLAPI bool ChangeDirectory(const char *dirPath); // Change working directory, return true on success | |
| 1162 RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory | |
| 1163 RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS | |
| 1164 RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths, files and directories, no subdirs scan | |
| 1165 RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and subdir scan; some filters available: "*.*", "FILES*", "DIRS*" | |
| 1166 RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths | |
| 1167 RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window | |
| 1168 RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths | |
| 1169 RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths | |
| 1170 RLAPI unsigned int GetDirectoryFileCount(const char *dirPath); // Get the file count in a directory | |
| 1171 RLAPI unsigned int GetDirectoryFileCountEx(const char *basePath, const char *filter, bool scanSubdirs); // Get the file count in a directory with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result | |
| 1172 | |
| 1173 // Compression/Encoding functionality | |
| 1174 RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree() | |
| 1175 RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree() | |
| 1176 RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string (includes NULL terminator), memory must be MemFree() | |
| 1177 RLAPI unsigned char *DecodeDataBase64(const char *text, int *outputSize); // Decode Base64 string (expected NULL terminated), memory must be MemFree() | |
| 1178 RLAPI unsigned int ComputeCRC32(unsigned char *data, int dataSize); // Compute CRC32 hash code | |
| 1179 RLAPI unsigned int *ComputeMD5(unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes) | |
| 1180 RLAPI unsigned int *ComputeSHA1(unsigned char *data, int dataSize); // Compute SHA1 hash code, returns static int[5] (20 bytes) | |
| 1181 RLAPI unsigned int *ComputeSHA256(unsigned char *data, int dataSize); // Compute SHA256 hash code, returns static int[8] (32 bytes) | |
| 1182 | |
| 1183 // Automation events functionality | |
| 1184 RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS | |
| 1185 RLAPI void UnloadAutomationEventList(AutomationEventList list); // Unload automation events list from file | |
| 1186 RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file | |
| 1187 RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to | |
| 1188 RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording | |
| 1189 RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set) | |
| 1190 RLAPI void StopAutomationEventRecording(void); // Stop recording automation events | |
| 1191 RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event | |
| 1192 | |
| 1193 //------------------------------------------------------------------------------------ | |
| 1194 // Input Handling Functions (Module: core) | |
| 1195 //------------------------------------------------------------------------------------ | |
| 1196 | |
| 1197 // Input-related functions: keyboard | |
| 1198 RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once | |
| 1199 RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again | |
| 1200 RLAPI bool IsKeyDown(int key); // Check if a key is being pressed | |
| 1201 RLAPI bool IsKeyReleased(int key); // Check if a key has been released once | |
| 1202 RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed | |
| 1203 RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty | |
| 1204 RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty | |
| 1205 RLAPI const char *GetKeyName(int key); // Get name of a QWERTY key on the current keyboard layout (eg returns string 'q' for KEY_A on an AZERTY keyboard) | |
| 1206 RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) | |
| 1207 | |
| 1208 // Input-related functions: gamepads | |
| 1209 RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available | |
| 1210 RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id | |
| 1211 RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once | |
| 1212 RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed | |
| 1213 RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once | |
| 1214 RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed | |
| 1215 RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed | |
| 1216 RLAPI int GetGamepadAxisCount(int gamepad); // Get axis count for a gamepad | |
| 1217 RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get movement value for a gamepad axis | |
| 1218 RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB) | |
| 1219 RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration); // Set gamepad vibration for both motors (duration in seconds) | |
| 1220 | |
| 1221 // Input-related functions: mouse | |
| 1222 RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once | |
| 1223 RLAPI bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed | |
| 1224 RLAPI bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once | |
| 1225 RLAPI bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed | |
| 1226 RLAPI int GetMouseX(void); // Get mouse position X | |
| 1227 RLAPI int GetMouseY(void); // Get mouse position Y | |
| 1228 RLAPI Vector2 GetMousePosition(void); // Get mouse position XY | |
| 1229 RLAPI Vector2 GetMouseDelta(void); // Get mouse delta between frames | |
| 1230 RLAPI void SetMousePosition(int x, int y); // Set mouse position XY | |
| 1231 RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset | |
| 1232 RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling | |
| 1233 RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement for X or Y, whichever is larger | |
| 1234 RLAPI Vector2 GetMouseWheelMoveV(void); // Get mouse wheel movement for both X and Y | |
| 1235 RLAPI void SetMouseCursor(int cursor); // Set mouse cursor | |
| 1236 | |
| 1237 // Input-related functions: touch | |
| 1238 RLAPI int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size) | |
| 1239 RLAPI int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size) | |
| 1240 RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size) | |
| 1241 RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index | |
| 1242 RLAPI int GetTouchPointCount(void); // Get number of touch points | |
| 1243 | |
| 1244 //------------------------------------------------------------------------------------ | |
| 1245 // Gestures and Touch Handling Functions (Module: rgestures) | |
| 1246 //------------------------------------------------------------------------------------ | |
| 1247 RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags | |
| 1248 RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected | |
| 1249 RLAPI int GetGestureDetected(void); // Get latest detected gesture | |
| 1250 RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in seconds | |
| 1251 RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector | |
| 1252 RLAPI float GetGestureDragAngle(void); // Get gesture drag angle | |
| 1253 RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta | |
| 1254 RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle | |
| 1255 | |
| 1256 //------------------------------------------------------------------------------------ | |
| 1257 // Camera System Functions (Module: rcamera) | |
| 1258 //------------------------------------------------------------------------------------ | |
| 1259 RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode | |
| 1260 RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation | |
| 1261 | |
| 1262 //------------------------------------------------------------------------------------ | |
| 1263 // Basic Shapes Drawing Functions (Module: shapes) | |
| 1264 //------------------------------------------------------------------------------------ | |
| 1265 // Set texture and rectangle to be used on shapes drawing | |
| 1266 // NOTE: It can be useful when using basic shapes and one single font, | |
| 1267 // defining a font char white rectangle would allow drawing everything in a single draw call | |
| 1268 RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing | |
| 1269 RLAPI Texture2D GetShapesTexture(void); // Get texture that is used for shapes drawing | |
| 1270 RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing | |
| 1271 | |
| 1272 // Basic shapes drawing functions | |
| 1273 RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel using geometry [Can be slow, use with care] | |
| 1274 RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel using geometry (Vector version) [Can be slow, use with care] | |
| 1275 RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line | |
| 1276 RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines) | |
| 1277 RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads) | |
| 1278 RLAPI void DrawLineStrip(const Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines) | |
| 1279 RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation | |
| 1280 RLAPI void DrawLineDashed(Vector2 startPos, Vector2 endPos, int dashSize, int spaceSize, Color color); // Draw a dashed line | |
| 1281 RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle | |
| 1282 RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) | |
| 1283 RLAPI void DrawCircleGradient(Vector2 center, float radius, Color inner, Color outer); // Draw a gradient-filled circle | |
| 1284 RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle | |
| 1285 RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline | |
| 1286 RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline | |
| 1287 RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version) | |
| 1288 RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse | |
| 1289 RLAPI void DrawEllipseV(Vector2 center, float radiusH, float radiusV, Color color); // Draw ellipse (Vector version) | |
| 1290 RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline | |
| 1291 RLAPI void DrawEllipseLinesV(Vector2 center, float radiusH, float radiusV, Color color); // Draw ellipse outline (Vector version) | |
| 1292 RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring | |
| 1293 RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline | |
| 1294 RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle | |
| 1295 RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version) | |
| 1296 RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle | |
| 1297 RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters | |
| 1298 RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom); // Draw a vertical-gradient-filled rectangle | |
| 1299 RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right); // Draw a horizontal-gradient-filled rectangle | |
| 1300 RLAPI void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color bottomRight, Color topRight); // Draw a gradient-filled rectangle with custom vertex colors | |
| 1301 RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline | |
| 1302 RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters | |
| 1303 RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges | |
| 1304 RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle lines with rounded edges | |
| 1305 RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline | |
| 1306 RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) | |
| 1307 RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!) | |
| 1308 RLAPI void DrawTriangleFan(const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center) | |
| 1309 RLAPI void DrawTriangleStrip(const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points | |
| 1310 RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version) | |
| 1311 RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides | |
| 1312 RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters | |
| 1313 | |
| 1314 // Splines drawing functions | |
| 1315 RLAPI void DrawSplineLinear(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points | |
| 1316 RLAPI void DrawSplineBasis(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points | |
| 1317 RLAPI void DrawSplineCatmullRom(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points | |
| 1318 RLAPI void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...] | |
| 1319 RLAPI void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...] | |
| 1320 RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points | |
| 1321 RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points | |
| 1322 RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points | |
| 1323 RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point | |
| 1324 RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points | |
| 1325 | |
| 1326 // Spline segment point evaluation functions, for a given t [0.0f .. 1.0f] | |
| 1327 RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear | |
| 1328 RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline | |
| 1329 RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom | |
| 1330 RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier | |
| 1331 RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier | |
| 1332 | |
| 1333 // Basic shapes collision detection functions | |
| 1334 RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles | |
| 1335 RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles | |
| 1336 RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle | |
| 1337 RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2); // Check if circle collides with a line created betweeen two points [p1] and [p2] | |
| 1338 RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle | |
| 1339 RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle | |
| 1340 RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle | |
| 1341 RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] | |
| 1342 RLAPI bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices | |
| 1343 RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference | |
| 1344 RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision | |
| 1345 | |
| 1346 //------------------------------------------------------------------------------------ | |
| 1347 // Texture Loading and Drawing Functions (Module: textures) | |
| 1348 //------------------------------------------------------------------------------------ | |
| 1349 | |
| 1350 // Image loading functions | |
| 1351 // NOTE: These functions do not require GPU access | |
| 1352 RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM) | |
| 1353 RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data | |
| 1354 RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data) | |
| 1355 RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer | |
| 1356 RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png' | |
| 1357 RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data | |
| 1358 RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot) | |
| 1359 RLAPI bool IsImageValid(Image image); // Check if an image is valid (data and parameters) | |
| 1360 RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM) | |
| 1361 RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success | |
| 1362 RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer, memory must be MemFree() | |
| 1363 RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success | |
| 1364 | |
| 1365 // Image generation functions | |
| 1366 RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color | |
| 1367 RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient | |
| 1368 RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient | |
| 1369 RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient | |
| 1370 RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked | |
| 1371 RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise | |
| 1372 RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise | |
| 1373 RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells | |
| 1374 RLAPI Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data | |
| 1375 | |
| 1376 // Image manipulation functions | |
| 1377 RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations) | |
| 1378 RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece | |
| 1379 RLAPI Image ImageFromChannel(Image image, int selectedChannel); // Create an image from a selected channel of another image (GRAYSCALE) | |
| 1380 RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font) | |
| 1381 RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font) | |
| 1382 RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format | |
| 1383 RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two) | |
| 1384 RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle | |
| 1385 RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value | |
| 1386 RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color | |
| 1387 RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image | |
| 1388 RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel | |
| 1389 RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation | |
| 1390 RLAPI void ImageKernelConvolution(Image *image, const float *kernel, int kernelSize); // Apply custom square convolution kernel to image | |
| 1391 RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm) | |
| 1392 RLAPI void ImageResizeNN(Image *image, int newWidth, int newHeight); // Resize image (Nearest-Neighbor scaling algorithm) | |
| 1393 RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color | |
| 1394 RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image | |
| 1395 RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) | |
| 1396 RLAPI void ImageFlipVertical(Image *image); // Flip image vertically | |
| 1397 RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally | |
| 1398 RLAPI void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359) | |
| 1399 RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg | |
| 1400 RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg | |
| 1401 RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint | |
| 1402 RLAPI void ImageColorInvert(Image *image); // Modify image color: invert | |
| 1403 RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale | |
| 1404 RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100) | |
| 1405 RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255) | |
| 1406 RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color | |
| 1407 RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit) | |
| 1408 RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount); // Load colors palette from image as a Color array (RGBA - 32bit) | |
| 1409 RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors() | |
| 1410 RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette() | |
| 1411 RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle | |
| 1412 RLAPI Color GetImageColor(Image image, int x, int y); // Get image pixel color at (x, y) position | |
| 1413 | |
| 1414 // Image drawing functions | |
| 1415 // NOTE: Image software-rendering functions (CPU) | |
| 1416 RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color | |
| 1417 RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image | |
| 1418 RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version) | |
| 1419 RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image | |
| 1420 RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version) | |
| 1421 RLAPI void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color color); // Draw a line defining thickness within an image | |
| 1422 RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image | |
| 1423 RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version) | |
| 1424 RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image | |
| 1425 RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version) | |
| 1426 RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image | |
| 1427 RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version) | |
| 1428 RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image | |
| 1429 RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image | |
| 1430 RLAPI void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle within an image | |
| 1431 RLAPI void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors within an image | |
| 1432 RLAPI void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline within an image | |
| 1433 RLAPI void ImageDrawTriangleFan(Image *dst, const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points within an image (first vertex is the center) | |
| 1434 RLAPI void ImageDrawTriangleStrip(Image *dst, const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points within an image | |
| 1435 RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source) | |
| 1436 RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination) | |
| 1437 RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination) | |
| 1438 | |
| 1439 // Texture loading functions | |
| 1440 // NOTE: These functions require GPU access | |
| 1441 RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM) | |
| 1442 RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data | |
| 1443 RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported | |
| 1444 RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer) | |
| 1445 RLAPI bool IsTextureValid(Texture2D texture); // Check if a texture is valid (loaded in GPU) | |
| 1446 RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM) | |
| 1447 RLAPI bool IsRenderTextureValid(RenderTexture2D target); // Check if a render texture is valid (loaded in GPU) | |
| 1448 RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) | |
| 1449 RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data (pixels should be able to fill texture) | |
| 1450 RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data (pixels and rec should fit in texture) | |
| 1451 | |
| 1452 // Texture configuration functions | |
| 1453 RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture | |
| 1454 RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode | |
| 1455 RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode | |
| 1456 | |
| 1457 // Texture drawing functions | |
| 1458 RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D | |
| 1459 RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 | |
| 1460 RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters | |
| 1461 RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle | |
| 1462 RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters | |
| 1463 RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely | |
| 1464 | |
| 1465 // Color/pixel related functions | |
| 1466 RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal | |
| 1467 RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f | |
| 1468 RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color (0xRRGGBBAA) | |
| 1469 RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1] | |
| 1470 RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1] | |
| 1471 RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1] | |
| 1472 RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1] | |
| 1473 RLAPI Color ColorTint(Color color, Color tint); // Get color multiplied with another color | |
| 1474 RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f | |
| 1475 RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f | |
| 1476 RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f | |
| 1477 RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint | |
| 1478 RLAPI Color ColorLerp(Color color1, Color color2, float factor); // Get color lerp interpolation between two colors, factor [0.0f..1.0f] | |
| 1479 RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value | |
| 1480 RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format | |
| 1481 RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer | |
| 1482 RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format | |
| 1483 | |
| 1484 //------------------------------------------------------------------------------------ | |
| 1485 // Font Loading and Text Drawing Functions (Module: text) | |
| 1486 //------------------------------------------------------------------------------------ | |
| 1487 | |
| 1488 // Font loading/unloading functions | |
| 1489 RLAPI Font GetFontDefault(void); // Get the default Font | |
| 1490 RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM) | |
| 1491 RLAPI Font LoadFontEx(const char *fileName, int fontSize, const int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height | |
| 1492 RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style) | |
| 1493 RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, const int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf' | |
| 1494 RLAPI bool IsFontValid(Font font); // Check if a font is valid (font data loaded, WARNING: GPU texture not checked) | |
| 1495 RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, const int *codepoints, int codepointCount, int type, int *glyphCount); // Load font data for further use | |
| 1496 RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info | |
| 1497 RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM) | |
| 1498 RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM) | |
| 1499 RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success | |
| 1500 | |
| 1501 // Text drawing functions | |
| 1502 RLAPI void DrawFPS(int posX, int posY); // Draw current FPS | |
| 1503 RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) | |
| 1504 RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters | |
| 1505 RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation) | |
| 1506 RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint) | |
| 1507 RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint) | |
| 1508 | |
| 1509 // Text font info functions | |
| 1510 RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks | |
| 1511 RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font | |
| 1512 RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font | |
| 1513 RLAPI Vector2 MeasureTextCodepoints(Font font, const int *codepoints, int length, float fontSize, float spacing); // Measure string size for an existing array of codepoints for Font | |
| 1514 RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found | |
| 1515 RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found | |
| 1516 RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found | |
| 1517 | |
| 1518 // Text codepoints management functions (unicode characters) | |
| 1519 RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array | |
| 1520 RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array | |
| 1521 RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter | |
| 1522 RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory | |
| 1523 RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string | |
| 1524 RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure | |
| 1525 RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure | |
| 1526 RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure | |
| 1527 RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter) | |
| 1528 | |
| 1529 // Text strings management functions (no UTF-8 strings, only byte chars) | |
| 1530 // WARNING 1: Most of these functions use internal static buffers[], it's recommended to store returned data on user-side for re-use | |
| 1531 // WARNING 2: Some functions allocate memory internally for the returned strings, those strings must be freed by user using MemFree() | |
| 1532 RLAPI char **LoadTextLines(const char *text, int *count); // Load text as separate lines ('\n') | |
| 1533 RLAPI void UnloadTextLines(char **text, int lineCount); // Unload text lines | |
| 1534 RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied | |
| 1535 RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal | |
| 1536 RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending | |
| 1537 RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style) | |
| 1538 RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string | |
| 1539 RLAPI const char *TextRemoveSpaces(const char *text); // Remove text spaces, concat words | |
| 1540 RLAPI char *GetTextBetween(const char *text, const char *begin, const char *end); // Get text between two strings | |
| 1541 RLAPI char *TextReplace(const char *text, const char *search, const char *replacement); // Replace text string with new string | |
| 1542 RLAPI char *TextReplaceAlloc(const char *text, const char *search, const char *replacement); // Replace text string with new string, memory must be MemFree() | |
| 1543 RLAPI char *TextReplaceBetween(const char *text, const char *begin, const char *end, const char *replacement); // Replace text between two specific strings | |
| 1544 RLAPI char *TextReplaceBetweenAlloc(const char *text, const char *begin, const char *end, const char *replacement); // Replace text between two specific strings, memory must be MemFree() | |
| 1545 RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a defined byte position | |
| 1546 RLAPI char *TextInsertAlloc(const char *text, const char *insert, int position); // Insert text in a defined byte position, memory must be MemFree() | |
| 1547 RLAPI char *TextJoin(char **textList, int count, const char *delimiter); // Join text strings with delimiter | |
| 1548 RLAPI char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings, using MAX_TEXTSPLIT_COUNT static strings | |
| 1549 RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor | |
| 1550 RLAPI int TextFindIndex(const char *text, const char *search); // Find first text occurrence within a string, -1 if not found | |
| 1551 RLAPI char *TextToUpper(const char *text); // Get upper case version of provided string | |
| 1552 RLAPI char *TextToLower(const char *text); // Get lower case version of provided string | |
| 1553 RLAPI char *TextToPascal(const char *text); // Get Pascal case notation version of provided string | |
| 1554 RLAPI char *TextToSnake(const char *text); // Get Snake case notation version of provided string | |
| 1555 RLAPI char *TextToCamel(const char *text); // Get Camel case notation version of provided string | |
| 1556 RLAPI int TextToInteger(const char *text); // Get integer value from text | |
| 1557 RLAPI float TextToFloat(const char *text); // Get float value from text | |
| 1558 | |
| 1559 //------------------------------------------------------------------------------------ | |
| 1560 // Basic 3d Shapes Drawing Functions (Module: models) | |
| 1561 //------------------------------------------------------------------------------------ | |
| 1562 | |
| 1563 // Basic geometric 3D shapes drawing functions | |
| 1564 RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space | |
| 1565 RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line | |
| 1566 RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space | |
| 1567 RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) | |
| 1568 RLAPI void DrawTriangleStrip3D(const Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points | |
| 1569 RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube | |
| 1570 RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) | |
| 1571 RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires | |
| 1572 RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version) | |
| 1573 RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere | |
| 1574 RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters | |
| 1575 RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires | |
| 1576 RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone | |
| 1577 RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos | |
| 1578 RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires | |
| 1579 RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos | |
| 1580 RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos | |
| 1581 RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos | |
| 1582 RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ | |
| 1583 RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line | |
| 1584 RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) | |
| 1585 | |
| 1586 //------------------------------------------------------------------------------------ | |
| 1587 // Model 3d Loading and Drawing Functions (Module: models) | |
| 1588 //------------------------------------------------------------------------------------ | |
| 1589 | |
| 1590 // Model management functions | |
| 1591 RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials) | |
| 1592 RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material) | |
| 1593 RLAPI bool IsModelValid(Model model); // Check if a model is valid (loaded in GPU, VAO/VBOs) | |
| 1594 RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM) | |
| 1595 RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes) | |
| 1596 | |
| 1597 // Model drawing functions | |
| 1598 RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) | |
| 1599 RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters | |
| 1600 RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) | |
| 1601 RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters | |
| 1602 RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) | |
| 1603 RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture | |
| 1604 RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source | |
| 1605 RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation | |
| 1606 | |
| 1607 // Mesh management functions | |
| 1608 RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids | |
| 1609 RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index | |
| 1610 RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU | |
| 1611 RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform | |
| 1612 RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms | |
| 1613 RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits | |
| 1614 RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents | |
| 1615 RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success | |
| 1616 RLAPI bool ExportMeshAsCode(Mesh mesh, const char *fileName); // Export mesh as code file (.h) defining multiple arrays of vertex attributes | |
| 1617 | |
| 1618 // Mesh generation functions | |
| 1619 RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh | |
| 1620 RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions) | |
| 1621 RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh | |
| 1622 RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere) | |
| 1623 RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap) | |
| 1624 RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh | |
| 1625 RLAPI Mesh GenMeshCone(float radius, float height, int slices); // Generate cone/pyramid mesh | |
| 1626 RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh | |
| 1627 RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh | |
| 1628 RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data | |
| 1629 RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data | |
| 1630 | |
| 1631 // Material loading/unloading functions | |
| 1632 RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file | |
| 1633 RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) | |
| 1634 RLAPI bool IsMaterialValid(Material material); // Check if a material is valid (shader assigned, map textures loaded in GPU) | |
| 1635 RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM) | |
| 1636 RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) | |
| 1637 RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh | |
| 1638 | |
| 1639 // Model animations loading/unloading functions | |
| 1640 RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file | |
| 1641 RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, float frame); // Update model animation pose (vertex buffers and bone matrices) | |
| 1642 RLAPI void UpdateModelAnimationEx(Model model, ModelAnimation animA, float frameA, ModelAnimation animB, float frameB, float blend); // Update model animation pose, blending two animations | |
| 1643 RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data | |
| 1644 RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match | |
| 1645 | |
| 1646 // Collision detection functions | |
| 1647 RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres | |
| 1648 RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes | |
| 1649 RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere | |
| 1650 RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere | |
| 1651 RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box | |
| 1652 RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh | |
| 1653 RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle | |
| 1654 RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad | |
| 1655 | |
| 1656 //------------------------------------------------------------------------------------ | |
| 1657 // Audio Loading and Playing Functions (Module: audio) | |
| 1658 //------------------------------------------------------------------------------------ | |
| 1659 typedef void (*AudioCallback)(void *bufferData, unsigned int frames); | |
| 1660 | |
| 1661 // Audio device management functions | |
| 1662 RLAPI void InitAudioDevice(void); // Initialize audio device and context | |
| 1663 RLAPI void CloseAudioDevice(void); // Close the audio device and context | |
| 1664 RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully | |
| 1665 RLAPI void SetMasterVolume(float volume); // Set master volume (listener) | |
| 1666 RLAPI float GetMasterVolume(void); // Get master volume (listener) | |
| 1667 | |
| 1668 // Wave/Sound loading/unloading functions | |
| 1669 RLAPI Wave LoadWave(const char *fileName); // Load wave data from file | |
| 1670 RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav' | |
| 1671 RLAPI bool IsWaveValid(Wave wave); // Checks if wave data is valid (data loaded and parameters) | |
| 1672 RLAPI Sound LoadSound(const char *fileName); // Load sound from file | |
| 1673 RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data | |
| 1674 RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data | |
| 1675 RLAPI bool IsSoundValid(Sound sound); // Checks if a sound is valid (data loaded and buffers initialized) | |
| 1676 RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data (default data format: 32 bit float, stereo) | |
| 1677 RLAPI void UnloadWave(Wave wave); // Unload wave data | |
| 1678 RLAPI void UnloadSound(Sound sound); // Unload sound | |
| 1679 RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data) | |
| 1680 RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success | |
| 1681 RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success | |
| 1682 | |
| 1683 // Wave/Sound management functions | |
| 1684 RLAPI void PlaySound(Sound sound); // Play a sound | |
| 1685 RLAPI void StopSound(Sound sound); // Stop playing a sound | |
| 1686 RLAPI void PauseSound(Sound sound); // Pause a sound | |
| 1687 RLAPI void ResumeSound(Sound sound); // Resume a paused sound | |
| 1688 RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing | |
| 1689 RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) | |
| 1690 RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) | |
| 1691 RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (-1.0 left, 0.0 center, 1.0 right) | |
| 1692 RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave | |
| 1693 RLAPI void WaveCrop(Wave *wave, int initFrame, int finalFrame); // Crop a wave to defined frames range | |
| 1694 RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format | |
| 1695 RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array | |
| 1696 RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples() | |
| 1697 | |
| 1698 // Music management functions | |
| 1699 RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file | |
| 1700 RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data | |
| 1701 RLAPI bool IsMusicValid(Music music); // Checks if a music stream is valid (context and buffers initialized) | |
| 1702 RLAPI void UnloadMusicStream(Music music); // Unload music stream | |
| 1703 RLAPI void PlayMusicStream(Music music); // Start music playing | |
| 1704 RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing | |
| 1705 RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming | |
| 1706 RLAPI void StopMusicStream(Music music); // Stop music playing | |
| 1707 RLAPI void PauseMusicStream(Music music); // Pause music playing | |
| 1708 RLAPI void ResumeMusicStream(Music music); // Resume playing paused music | |
| 1709 RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds) | |
| 1710 RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) | |
| 1711 RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) | |
| 1712 RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (-1.0 left, 0.0 center, 1.0 right) | |
| 1713 RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds) | |
| 1714 RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) | |
| 1715 | |
| 1716 // AudioStream management functions | |
| 1717 RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data) | |
| 1718 RLAPI bool IsAudioStreamValid(AudioStream stream); // Checks if an audio stream is valid (buffers initialized) | |
| 1719 RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory | |
| 1720 RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data | |
| 1721 RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill | |
| 1722 RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream | |
| 1723 RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream | |
| 1724 RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream | |
| 1725 RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing | |
| 1726 RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream | |
| 1727 RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) | |
| 1728 RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) | |
| 1729 RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (-1.0 to 1.0 range, 0.0 is centered) | |
| 1730 RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams | |
| 1731 RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data | |
| 1732 | |
| 1733 RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives frames x 2 samples as 'float' (stereo) | |
| 1734 RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream | |
| 1735 | |
| 1736 RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives frames x 2 samples as 'float' (stereo) | |
| 1737 RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline | |
| 1738 | |
| 1739 #if defined(__cplusplus) | |
| 1740 } | |
| 1741 #endif | |
| 1742 | |
| 1743 #endif // RAYLIB_H |