Mercurial
comparison third_party/raylib/raylib-5.5_win64/include/rlgl.h @ 61:9df5587cf23b
[Color game] It can compile on windows now.
| author | June Park <me@mrjunejune.com> |
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| date | Sat, 20 Dec 2025 21:07:34 -0500 |
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| 60:d64a8c189a77 | 61:9df5587cf23b |
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| 1 /********************************************************************************************** | |
| 2 * | |
| 3 * rlgl v5.0 - A multi-OpenGL abstraction layer with an immediate-mode style API | |
| 4 * | |
| 5 * DESCRIPTION: | |
| 6 * An abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, 4.3 Core, ES 2.0) | |
| 7 * that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...) | |
| 8 * | |
| 9 * ADDITIONAL NOTES: | |
| 10 * When choosing an OpenGL backend different than OpenGL 1.1, some internal buffer are | |
| 11 * initialized on rlglInit() to accumulate vertex data | |
| 12 * | |
| 13 * When an internal state change is required all the stored vertex data is renderer in batch, | |
| 14 * additionally, rlDrawRenderBatchActive() could be called to force flushing of the batch | |
| 15 * | |
| 16 * Some resources are also loaded for convenience, here the complete list: | |
| 17 * - Default batch (RLGL.defaultBatch): RenderBatch system to accumulate vertex data | |
| 18 * - Default texture (RLGL.defaultTextureId): 1x1 white pixel R8G8B8A8 | |
| 19 * - Default shader (RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs) | |
| 20 * | |
| 21 * Internal buffer (and resources) must be manually unloaded calling rlglClose() | |
| 22 * | |
| 23 * CONFIGURATION: | |
| 24 * #define GRAPHICS_API_OPENGL_11 | |
| 25 * #define GRAPHICS_API_OPENGL_21 | |
| 26 * #define GRAPHICS_API_OPENGL_33 | |
| 27 * #define GRAPHICS_API_OPENGL_43 | |
| 28 * #define GRAPHICS_API_OPENGL_ES2 | |
| 29 * #define GRAPHICS_API_OPENGL_ES3 | |
| 30 * Use selected OpenGL graphics backend, should be supported by platform | |
| 31 * Those preprocessor defines are only used on rlgl module, if OpenGL version is | |
| 32 * required by any other module, use rlGetVersion() to check it | |
| 33 * | |
| 34 * #define RLGL_IMPLEMENTATION | |
| 35 * Generates the implementation of the library into the included file | |
| 36 * If not defined, the library is in header only mode and can be included in other headers | |
| 37 * or source files without problems. But only ONE file should hold the implementation | |
| 38 * | |
| 39 * #define RLGL_RENDER_TEXTURES_HINT | |
| 40 * Enable framebuffer objects (fbo) support (enabled by default) | |
| 41 * Some GPUs could not support them despite the OpenGL version | |
| 42 * | |
| 43 * #define RLGL_SHOW_GL_DETAILS_INFO | |
| 44 * Show OpenGL extensions and capabilities detailed logs on init | |
| 45 * | |
| 46 * #define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT | |
| 47 * Enable debug context (only available on OpenGL 4.3) | |
| 48 * | |
| 49 * rlgl capabilities could be customized just defining some internal | |
| 50 * values before library inclusion (default values listed): | |
| 51 * | |
| 52 * #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch elements limits | |
| 53 * #define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering) | |
| 54 * #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) | |
| 55 * #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture()) | |
| 56 * | |
| 57 * #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack | |
| 58 * #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported | |
| 59 * #define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance | |
| 60 * #define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance | |
| 61 * | |
| 62 * When loading a shader, the following vertex attributes and uniform | |
| 63 * location names are tried to be set automatically: | |
| 64 * | |
| 65 * #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION | |
| 66 * #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD | |
| 67 * #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL | |
| 68 * #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR | |
| 69 * #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT | |
| 70 * #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 | |
| 71 * #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS "vertexBoneIds" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS | |
| 72 * #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS | |
| 73 * #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix | |
| 74 * #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix | |
| 75 * #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix | |
| 76 * #define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix | |
| 77 * #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))) | |
| 78 * #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color) | |
| 79 * #define RL_DEFAULT_SHADER_UNIFORM_NAME_BONE_MATRICES "boneMatrices" // bone matrices | |
| 80 * #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0) | |
| 81 * #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1) | |
| 82 * #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2) | |
| 83 * | |
| 84 * DEPENDENCIES: | |
| 85 * - OpenGL libraries (depending on platform and OpenGL version selected) | |
| 86 * - GLAD OpenGL extensions loading library (only for OpenGL 3.3 Core, 4.3 Core) | |
| 87 * | |
| 88 * | |
| 89 * LICENSE: zlib/libpng | |
| 90 * | |
| 91 * Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) | |
| 92 * | |
| 93 * This software is provided "as-is", without any express or implied warranty. In no event | |
| 94 * will the authors be held liable for any damages arising from the use of this software. | |
| 95 * | |
| 96 * Permission is granted to anyone to use this software for any purpose, including commercial | |
| 97 * applications, and to alter it and redistribute it freely, subject to the following restrictions: | |
| 98 * | |
| 99 * 1. The origin of this software must not be misrepresented; you must not claim that you | |
| 100 * wrote the original software. If you use this software in a product, an acknowledgment | |
| 101 * in the product documentation would be appreciated but is not required. | |
| 102 * | |
| 103 * 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |
| 104 * as being the original software. | |
| 105 * | |
| 106 * 3. This notice may not be removed or altered from any source distribution. | |
| 107 * | |
| 108 **********************************************************************************************/ | |
| 109 | |
| 110 #ifndef RLGL_H | |
| 111 #define RLGL_H | |
| 112 | |
| 113 #define RLGL_VERSION "5.0" | |
| 114 | |
| 115 // Function specifiers in case library is build/used as a shared library | |
| 116 // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll | |
| 117 // NOTE: visibility(default) attribute makes symbols "visible" when compiled with -fvisibility=hidden | |
| 118 #if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED) | |
| 119 #define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) | |
| 120 #elif defined(BUILD_LIBTYPE_SHARED) | |
| 121 #define RLAPI __attribute__((visibility("default"))) // We are building the library as a Unix shared library (.so/.dylib) | |
| 122 #elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED) | |
| 123 #define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) | |
| 124 #endif | |
| 125 | |
| 126 // Function specifiers definition | |
| 127 #ifndef RLAPI | |
| 128 #define RLAPI // Functions defined as 'extern' by default (implicit specifiers) | |
| 129 #endif | |
| 130 | |
| 131 // Support TRACELOG macros | |
| 132 #ifndef TRACELOG | |
| 133 #define TRACELOG(level, ...) (void)0 | |
| 134 #define TRACELOGD(...) (void)0 | |
| 135 #endif | |
| 136 | |
| 137 // Allow custom memory allocators | |
| 138 #ifndef RL_MALLOC | |
| 139 #define RL_MALLOC(sz) malloc(sz) | |
| 140 #endif | |
| 141 #ifndef RL_CALLOC | |
| 142 #define RL_CALLOC(n,sz) calloc(n,sz) | |
| 143 #endif | |
| 144 #ifndef RL_REALLOC | |
| 145 #define RL_REALLOC(n,sz) realloc(n,sz) | |
| 146 #endif | |
| 147 #ifndef RL_FREE | |
| 148 #define RL_FREE(p) free(p) | |
| 149 #endif | |
| 150 | |
| 151 // Security check in case no GRAPHICS_API_OPENGL_* defined | |
| 152 #if !defined(GRAPHICS_API_OPENGL_11) && \ | |
| 153 !defined(GRAPHICS_API_OPENGL_21) && \ | |
| 154 !defined(GRAPHICS_API_OPENGL_33) && \ | |
| 155 !defined(GRAPHICS_API_OPENGL_43) && \ | |
| 156 !defined(GRAPHICS_API_OPENGL_ES2) && \ | |
| 157 !defined(GRAPHICS_API_OPENGL_ES3) | |
| 158 #define GRAPHICS_API_OPENGL_33 | |
| 159 #endif | |
| 160 | |
| 161 // Security check in case multiple GRAPHICS_API_OPENGL_* defined | |
| 162 #if defined(GRAPHICS_API_OPENGL_11) | |
| 163 #if defined(GRAPHICS_API_OPENGL_21) | |
| 164 #undef GRAPHICS_API_OPENGL_21 | |
| 165 #endif | |
| 166 #if defined(GRAPHICS_API_OPENGL_33) | |
| 167 #undef GRAPHICS_API_OPENGL_33 | |
| 168 #endif | |
| 169 #if defined(GRAPHICS_API_OPENGL_43) | |
| 170 #undef GRAPHICS_API_OPENGL_43 | |
| 171 #endif | |
| 172 #if defined(GRAPHICS_API_OPENGL_ES2) | |
| 173 #undef GRAPHICS_API_OPENGL_ES2 | |
| 174 #endif | |
| 175 #endif | |
| 176 | |
| 177 // OpenGL 2.1 uses most of OpenGL 3.3 Core functionality | |
| 178 // WARNING: Specific parts are checked with #if defines | |
| 179 #if defined(GRAPHICS_API_OPENGL_21) | |
| 180 #define GRAPHICS_API_OPENGL_33 | |
| 181 #endif | |
| 182 | |
| 183 // OpenGL 4.3 uses OpenGL 3.3 Core functionality | |
| 184 #if defined(GRAPHICS_API_OPENGL_43) | |
| 185 #define GRAPHICS_API_OPENGL_33 | |
| 186 #endif | |
| 187 | |
| 188 // OpenGL ES 3.0 uses OpenGL ES 2.0 functionality (and more) | |
| 189 #if defined(GRAPHICS_API_OPENGL_ES3) | |
| 190 #define GRAPHICS_API_OPENGL_ES2 | |
| 191 #endif | |
| 192 | |
| 193 // Support framebuffer objects by default | |
| 194 // NOTE: Some driver implementation do not support it, despite they should | |
| 195 #define RLGL_RENDER_TEXTURES_HINT | |
| 196 | |
| 197 //---------------------------------------------------------------------------------- | |
| 198 // Defines and Macros | |
| 199 //---------------------------------------------------------------------------------- | |
| 200 | |
| 201 // Default internal render batch elements limits | |
| 202 #ifndef RL_DEFAULT_BATCH_BUFFER_ELEMENTS | |
| 203 #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) | |
| 204 // This is the maximum amount of elements (quads) per batch | |
| 205 // NOTE: Be careful with text, every letter maps to a quad | |
| 206 #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 | |
| 207 #endif | |
| 208 #if defined(GRAPHICS_API_OPENGL_ES2) | |
| 209 // We reduce memory sizes for embedded systems (RPI and HTML5) | |
| 210 // NOTE: On HTML5 (emscripten) this is allocated on heap, | |
| 211 // by default it's only 16MB!...just take care... | |
| 212 #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 2048 | |
| 213 #endif | |
| 214 #endif | |
| 215 #ifndef RL_DEFAULT_BATCH_BUFFERS | |
| 216 #define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering) | |
| 217 #endif | |
| 218 #ifndef RL_DEFAULT_BATCH_DRAWCALLS | |
| 219 #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) | |
| 220 #endif | |
| 221 #ifndef RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS | |
| 222 #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture()) | |
| 223 #endif | |
| 224 | |
| 225 // Internal Matrix stack | |
| 226 #ifndef RL_MAX_MATRIX_STACK_SIZE | |
| 227 #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of Matrix stack | |
| 228 #endif | |
| 229 | |
| 230 // Shader limits | |
| 231 #ifndef RL_MAX_SHADER_LOCATIONS | |
| 232 #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported | |
| 233 #endif | |
| 234 | |
| 235 // Projection matrix culling | |
| 236 #ifndef RL_CULL_DISTANCE_NEAR | |
| 237 #define RL_CULL_DISTANCE_NEAR 0.01 // Default near cull distance | |
| 238 #endif | |
| 239 #ifndef RL_CULL_DISTANCE_FAR | |
| 240 #define RL_CULL_DISTANCE_FAR 1000.0 // Default far cull distance | |
| 241 #endif | |
| 242 | |
| 243 // Texture parameters (equivalent to OpenGL defines) | |
| 244 #define RL_TEXTURE_WRAP_S 0x2802 // GL_TEXTURE_WRAP_S | |
| 245 #define RL_TEXTURE_WRAP_T 0x2803 // GL_TEXTURE_WRAP_T | |
| 246 #define RL_TEXTURE_MAG_FILTER 0x2800 // GL_TEXTURE_MAG_FILTER | |
| 247 #define RL_TEXTURE_MIN_FILTER 0x2801 // GL_TEXTURE_MIN_FILTER | |
| 248 | |
| 249 #define RL_TEXTURE_FILTER_NEAREST 0x2600 // GL_NEAREST | |
| 250 #define RL_TEXTURE_FILTER_LINEAR 0x2601 // GL_LINEAR | |
| 251 #define RL_TEXTURE_FILTER_MIP_NEAREST 0x2700 // GL_NEAREST_MIPMAP_NEAREST | |
| 252 #define RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR 0x2702 // GL_NEAREST_MIPMAP_LINEAR | |
| 253 #define RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST 0x2701 // GL_LINEAR_MIPMAP_NEAREST | |
| 254 #define RL_TEXTURE_FILTER_MIP_LINEAR 0x2703 // GL_LINEAR_MIPMAP_LINEAR | |
| 255 #define RL_TEXTURE_FILTER_ANISOTROPIC 0x3000 // Anisotropic filter (custom identifier) | |
| 256 #define RL_TEXTURE_MIPMAP_BIAS_RATIO 0x4000 // Texture mipmap bias, percentage ratio (custom identifier) | |
| 257 | |
| 258 #define RL_TEXTURE_WRAP_REPEAT 0x2901 // GL_REPEAT | |
| 259 #define RL_TEXTURE_WRAP_CLAMP 0x812F // GL_CLAMP_TO_EDGE | |
| 260 #define RL_TEXTURE_WRAP_MIRROR_REPEAT 0x8370 // GL_MIRRORED_REPEAT | |
| 261 #define RL_TEXTURE_WRAP_MIRROR_CLAMP 0x8742 // GL_MIRROR_CLAMP_EXT | |
| 262 | |
| 263 // Matrix modes (equivalent to OpenGL) | |
| 264 #define RL_MODELVIEW 0x1700 // GL_MODELVIEW | |
| 265 #define RL_PROJECTION 0x1701 // GL_PROJECTION | |
| 266 #define RL_TEXTURE 0x1702 // GL_TEXTURE | |
| 267 | |
| 268 // Primitive assembly draw modes | |
| 269 #define RL_LINES 0x0001 // GL_LINES | |
| 270 #define RL_TRIANGLES 0x0004 // GL_TRIANGLES | |
| 271 #define RL_QUADS 0x0007 // GL_QUADS | |
| 272 | |
| 273 // GL equivalent data types | |
| 274 #define RL_UNSIGNED_BYTE 0x1401 // GL_UNSIGNED_BYTE | |
| 275 #define RL_FLOAT 0x1406 // GL_FLOAT | |
| 276 | |
| 277 // GL buffer usage hint | |
| 278 #define RL_STREAM_DRAW 0x88E0 // GL_STREAM_DRAW | |
| 279 #define RL_STREAM_READ 0x88E1 // GL_STREAM_READ | |
| 280 #define RL_STREAM_COPY 0x88E2 // GL_STREAM_COPY | |
| 281 #define RL_STATIC_DRAW 0x88E4 // GL_STATIC_DRAW | |
| 282 #define RL_STATIC_READ 0x88E5 // GL_STATIC_READ | |
| 283 #define RL_STATIC_COPY 0x88E6 // GL_STATIC_COPY | |
| 284 #define RL_DYNAMIC_DRAW 0x88E8 // GL_DYNAMIC_DRAW | |
| 285 #define RL_DYNAMIC_READ 0x88E9 // GL_DYNAMIC_READ | |
| 286 #define RL_DYNAMIC_COPY 0x88EA // GL_DYNAMIC_COPY | |
| 287 | |
| 288 // GL Shader type | |
| 289 #define RL_FRAGMENT_SHADER 0x8B30 // GL_FRAGMENT_SHADER | |
| 290 #define RL_VERTEX_SHADER 0x8B31 // GL_VERTEX_SHADER | |
| 291 #define RL_COMPUTE_SHADER 0x91B9 // GL_COMPUTE_SHADER | |
| 292 | |
| 293 // GL blending factors | |
| 294 #define RL_ZERO 0 // GL_ZERO | |
| 295 #define RL_ONE 1 // GL_ONE | |
| 296 #define RL_SRC_COLOR 0x0300 // GL_SRC_COLOR | |
| 297 #define RL_ONE_MINUS_SRC_COLOR 0x0301 // GL_ONE_MINUS_SRC_COLOR | |
| 298 #define RL_SRC_ALPHA 0x0302 // GL_SRC_ALPHA | |
| 299 #define RL_ONE_MINUS_SRC_ALPHA 0x0303 // GL_ONE_MINUS_SRC_ALPHA | |
| 300 #define RL_DST_ALPHA 0x0304 // GL_DST_ALPHA | |
| 301 #define RL_ONE_MINUS_DST_ALPHA 0x0305 // GL_ONE_MINUS_DST_ALPHA | |
| 302 #define RL_DST_COLOR 0x0306 // GL_DST_COLOR | |
| 303 #define RL_ONE_MINUS_DST_COLOR 0x0307 // GL_ONE_MINUS_DST_COLOR | |
| 304 #define RL_SRC_ALPHA_SATURATE 0x0308 // GL_SRC_ALPHA_SATURATE | |
| 305 #define RL_CONSTANT_COLOR 0x8001 // GL_CONSTANT_COLOR | |
| 306 #define RL_ONE_MINUS_CONSTANT_COLOR 0x8002 // GL_ONE_MINUS_CONSTANT_COLOR | |
| 307 #define RL_CONSTANT_ALPHA 0x8003 // GL_CONSTANT_ALPHA | |
| 308 #define RL_ONE_MINUS_CONSTANT_ALPHA 0x8004 // GL_ONE_MINUS_CONSTANT_ALPHA | |
| 309 | |
| 310 // GL blending functions/equations | |
| 311 #define RL_FUNC_ADD 0x8006 // GL_FUNC_ADD | |
| 312 #define RL_MIN 0x8007 // GL_MIN | |
| 313 #define RL_MAX 0x8008 // GL_MAX | |
| 314 #define RL_FUNC_SUBTRACT 0x800A // GL_FUNC_SUBTRACT | |
| 315 #define RL_FUNC_REVERSE_SUBTRACT 0x800B // GL_FUNC_REVERSE_SUBTRACT | |
| 316 #define RL_BLEND_EQUATION 0x8009 // GL_BLEND_EQUATION | |
| 317 #define RL_BLEND_EQUATION_RGB 0x8009 // GL_BLEND_EQUATION_RGB // (Same as BLEND_EQUATION) | |
| 318 #define RL_BLEND_EQUATION_ALPHA 0x883D // GL_BLEND_EQUATION_ALPHA | |
| 319 #define RL_BLEND_DST_RGB 0x80C8 // GL_BLEND_DST_RGB | |
| 320 #define RL_BLEND_SRC_RGB 0x80C9 // GL_BLEND_SRC_RGB | |
| 321 #define RL_BLEND_DST_ALPHA 0x80CA // GL_BLEND_DST_ALPHA | |
| 322 #define RL_BLEND_SRC_ALPHA 0x80CB // GL_BLEND_SRC_ALPHA | |
| 323 #define RL_BLEND_COLOR 0x8005 // GL_BLEND_COLOR | |
| 324 | |
| 325 #define RL_READ_FRAMEBUFFER 0x8CA8 // GL_READ_FRAMEBUFFER | |
| 326 #define RL_DRAW_FRAMEBUFFER 0x8CA9 // GL_DRAW_FRAMEBUFFER | |
| 327 | |
| 328 // Default shader vertex attribute locations | |
| 329 #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION | |
| 330 #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0 | |
| 331 #endif | |
| 332 #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD | |
| 333 #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD 1 | |
| 334 #endif | |
| 335 #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL | |
| 336 #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL 2 | |
| 337 #endif | |
| 338 #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR | |
| 339 #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR 3 | |
| 340 #endif | |
| 341 #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT | |
| 342 #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4 | |
| 343 #endif | |
| 344 #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 | |
| 345 #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5 | |
| 346 #endif | |
| 347 #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES | |
| 348 #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6 | |
| 349 #endif | |
| 350 #ifdef RL_SUPPORT_MESH_GPU_SKINNING | |
| 351 #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS | |
| 352 #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS 7 | |
| 353 #endif | |
| 354 #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS | |
| 355 #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8 | |
| 356 #endif | |
| 357 #endif | |
| 358 | |
| 359 //---------------------------------------------------------------------------------- | |
| 360 // Types and Structures Definition | |
| 361 //---------------------------------------------------------------------------------- | |
| 362 #if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) | |
| 363 #include <stdbool.h> | |
| 364 #elif !defined(__cplusplus) && !defined(bool) && !defined(RL_BOOL_TYPE) | |
| 365 // Boolean type | |
| 366 typedef enum bool { false = 0, true = !false } bool; | |
| 367 #endif | |
| 368 | |
| 369 #if !defined(RL_MATRIX_TYPE) | |
| 370 // Matrix, 4x4 components, column major, OpenGL style, right handed | |
| 371 typedef struct Matrix { | |
| 372 float m0, m4, m8, m12; // Matrix first row (4 components) | |
| 373 float m1, m5, m9, m13; // Matrix second row (4 components) | |
| 374 float m2, m6, m10, m14; // Matrix third row (4 components) | |
| 375 float m3, m7, m11, m15; // Matrix fourth row (4 components) | |
| 376 } Matrix; | |
| 377 #define RL_MATRIX_TYPE | |
| 378 #endif | |
| 379 | |
| 380 // Dynamic vertex buffers (position + texcoords + colors + indices arrays) | |
| 381 typedef struct rlVertexBuffer { | |
| 382 int elementCount; // Number of elements in the buffer (QUADS) | |
| 383 | |
| 384 float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) | |
| 385 float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) | |
| 386 float *normals; // Vertex normal (XYZ - 3 components per vertex) (shader-location = 2) | |
| 387 unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) | |
| 388 #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) | |
| 389 unsigned int *indices; // Vertex indices (in case vertex data comes indexed) (6 indices per quad) | |
| 390 #endif | |
| 391 #if defined(GRAPHICS_API_OPENGL_ES2) | |
| 392 unsigned short *indices; // Vertex indices (in case vertex data comes indexed) (6 indices per quad) | |
| 393 #endif | |
| 394 unsigned int vaoId; // OpenGL Vertex Array Object id | |
| 395 unsigned int vboId[5]; // OpenGL Vertex Buffer Objects id (5 types of vertex data) | |
| 396 } rlVertexBuffer; | |
| 397 | |
| 398 // Draw call type | |
| 399 // NOTE: Only texture changes register a new draw, other state-change-related elements are not | |
| 400 // used at this moment (vaoId, shaderId, matrices), raylib just forces a batch draw call if any | |
| 401 // of those state-change happens (this is done in core module) | |
| 402 typedef struct rlDrawCall { | |
| 403 int mode; // Drawing mode: LINES, TRIANGLES, QUADS | |
| 404 int vertexCount; // Number of vertex of the draw | |
| 405 int vertexAlignment; // Number of vertex required for index alignment (LINES, TRIANGLES) | |
| 406 //unsigned int vaoId; // Vertex array id to be used on the draw -> Using RLGL.currentBatch->vertexBuffer.vaoId | |
| 407 //unsigned int shaderId; // Shader id to be used on the draw -> Using RLGL.currentShaderId | |
| 408 unsigned int textureId; // Texture id to be used on the draw -> Use to create new draw call if changes | |
| 409 | |
| 410 //Matrix projection; // Projection matrix for this draw -> Using RLGL.projection by default | |
| 411 //Matrix modelview; // Modelview matrix for this draw -> Using RLGL.modelview by default | |
| 412 } rlDrawCall; | |
| 413 | |
| 414 // rlRenderBatch type | |
| 415 typedef struct rlRenderBatch { | |
| 416 int bufferCount; // Number of vertex buffers (multi-buffering support) | |
| 417 int currentBuffer; // Current buffer tracking in case of multi-buffering | |
| 418 rlVertexBuffer *vertexBuffer; // Dynamic buffer(s) for vertex data | |
| 419 | |
| 420 rlDrawCall *draws; // Draw calls array, depends on textureId | |
| 421 int drawCounter; // Draw calls counter | |
| 422 float currentDepth; // Current depth value for next draw | |
| 423 } rlRenderBatch; | |
| 424 | |
| 425 // OpenGL version | |
| 426 typedef enum { | |
| 427 RL_OPENGL_11 = 1, // OpenGL 1.1 | |
| 428 RL_OPENGL_21, // OpenGL 2.1 (GLSL 120) | |
| 429 RL_OPENGL_33, // OpenGL 3.3 (GLSL 330) | |
| 430 RL_OPENGL_43, // OpenGL 4.3 (using GLSL 330) | |
| 431 RL_OPENGL_ES_20, // OpenGL ES 2.0 (GLSL 100) | |
| 432 RL_OPENGL_ES_30 // OpenGL ES 3.0 (GLSL 300 es) | |
| 433 } rlGlVersion; | |
| 434 | |
| 435 // Trace log level | |
| 436 // NOTE: Organized by priority level | |
| 437 typedef enum { | |
| 438 RL_LOG_ALL = 0, // Display all logs | |
| 439 RL_LOG_TRACE, // Trace logging, intended for internal use only | |
| 440 RL_LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds | |
| 441 RL_LOG_INFO, // Info logging, used for program execution info | |
| 442 RL_LOG_WARNING, // Warning logging, used on recoverable failures | |
| 443 RL_LOG_ERROR, // Error logging, used on unrecoverable failures | |
| 444 RL_LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE) | |
| 445 RL_LOG_NONE // Disable logging | |
| 446 } rlTraceLogLevel; | |
| 447 | |
| 448 // Texture pixel formats | |
| 449 // NOTE: Support depends on OpenGL version | |
| 450 typedef enum { | |
| 451 RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) | |
| 452 RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels) | |
| 453 RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp | |
| 454 RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp | |
| 455 RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha) | |
| 456 RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha) | |
| 457 RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp | |
| 458 RL_PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float) | |
| 459 RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float) | |
| 460 RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float) | |
| 461 RL_PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float) | |
| 462 RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float) | |
| 463 RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float) | |
| 464 RL_PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha) | |
| 465 RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha) | |
| 466 RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp | |
| 467 RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp | |
| 468 RL_PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp | |
| 469 RL_PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp | |
| 470 RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp | |
| 471 RL_PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp | |
| 472 RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp | |
| 473 RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp | |
| 474 RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp | |
| 475 } rlPixelFormat; | |
| 476 | |
| 477 // Texture parameters: filter mode | |
| 478 // NOTE 1: Filtering considers mipmaps if available in the texture | |
| 479 // NOTE 2: Filter is accordingly set for minification and magnification | |
| 480 typedef enum { | |
| 481 RL_TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation | |
| 482 RL_TEXTURE_FILTER_BILINEAR, // Linear filtering | |
| 483 RL_TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps) | |
| 484 RL_TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x | |
| 485 RL_TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x | |
| 486 RL_TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x | |
| 487 } rlTextureFilter; | |
| 488 | |
| 489 // Color blending modes (pre-defined) | |
| 490 typedef enum { | |
| 491 RL_BLEND_ALPHA = 0, // Blend textures considering alpha (default) | |
| 492 RL_BLEND_ADDITIVE, // Blend textures adding colors | |
| 493 RL_BLEND_MULTIPLIED, // Blend textures multiplying colors | |
| 494 RL_BLEND_ADD_COLORS, // Blend textures adding colors (alternative) | |
| 495 RL_BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) | |
| 496 RL_BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha | |
| 497 RL_BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors()) | |
| 498 RL_BLEND_CUSTOM_SEPARATE // Blend textures using custom src/dst factors (use rlSetBlendFactorsSeparate()) | |
| 499 } rlBlendMode; | |
| 500 | |
| 501 // Shader location point type | |
| 502 typedef enum { | |
| 503 RL_SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position | |
| 504 RL_SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01 | |
| 505 RL_SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02 | |
| 506 RL_SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal | |
| 507 RL_SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent | |
| 508 RL_SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color | |
| 509 RL_SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection | |
| 510 RL_SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform) | |
| 511 RL_SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection | |
| 512 RL_SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform) | |
| 513 RL_SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal | |
| 514 RL_SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view | |
| 515 RL_SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color | |
| 516 RL_SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color | |
| 517 RL_SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color | |
| 518 RL_SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: RL_SHADER_LOC_MAP_DIFFUSE) | |
| 519 RL_SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: RL_SHADER_LOC_MAP_SPECULAR) | |
| 520 RL_SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal | |
| 521 RL_SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness | |
| 522 RL_SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion | |
| 523 RL_SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission | |
| 524 RL_SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height | |
| 525 RL_SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap | |
| 526 RL_SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance | |
| 527 RL_SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter | |
| 528 RL_SHADER_LOC_MAP_BRDF // Shader location: sampler2d texture: brdf | |
| 529 } rlShaderLocationIndex; | |
| 530 | |
| 531 #define RL_SHADER_LOC_MAP_DIFFUSE RL_SHADER_LOC_MAP_ALBEDO | |
| 532 #define RL_SHADER_LOC_MAP_SPECULAR RL_SHADER_LOC_MAP_METALNESS | |
| 533 | |
| 534 // Shader uniform data type | |
| 535 typedef enum { | |
| 536 RL_SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float | |
| 537 RL_SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float) | |
| 538 RL_SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float) | |
| 539 RL_SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float) | |
| 540 RL_SHADER_UNIFORM_INT, // Shader uniform type: int | |
| 541 RL_SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int) | |
| 542 RL_SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int) | |
| 543 RL_SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int) | |
| 544 RL_SHADER_UNIFORM_UINT, // Shader uniform type: unsigned int | |
| 545 RL_SHADER_UNIFORM_UIVEC2, // Shader uniform type: uivec2 (2 unsigned int) | |
| 546 RL_SHADER_UNIFORM_UIVEC3, // Shader uniform type: uivec3 (3 unsigned int) | |
| 547 RL_SHADER_UNIFORM_UIVEC4, // Shader uniform type: uivec4 (4 unsigned int) | |
| 548 RL_SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d | |
| 549 } rlShaderUniformDataType; | |
| 550 | |
| 551 // Shader attribute data types | |
| 552 typedef enum { | |
| 553 RL_SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float | |
| 554 RL_SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float) | |
| 555 RL_SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float) | |
| 556 RL_SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float) | |
| 557 } rlShaderAttributeDataType; | |
| 558 | |
| 559 // Framebuffer attachment type | |
| 560 // NOTE: By default up to 8 color channels defined, but it can be more | |
| 561 typedef enum { | |
| 562 RL_ATTACHMENT_COLOR_CHANNEL0 = 0, // Framebuffer attachment type: color 0 | |
| 563 RL_ATTACHMENT_COLOR_CHANNEL1 = 1, // Framebuffer attachment type: color 1 | |
| 564 RL_ATTACHMENT_COLOR_CHANNEL2 = 2, // Framebuffer attachment type: color 2 | |
| 565 RL_ATTACHMENT_COLOR_CHANNEL3 = 3, // Framebuffer attachment type: color 3 | |
| 566 RL_ATTACHMENT_COLOR_CHANNEL4 = 4, // Framebuffer attachment type: color 4 | |
| 567 RL_ATTACHMENT_COLOR_CHANNEL5 = 5, // Framebuffer attachment type: color 5 | |
| 568 RL_ATTACHMENT_COLOR_CHANNEL6 = 6, // Framebuffer attachment type: color 6 | |
| 569 RL_ATTACHMENT_COLOR_CHANNEL7 = 7, // Framebuffer attachment type: color 7 | |
| 570 RL_ATTACHMENT_DEPTH = 100, // Framebuffer attachment type: depth | |
| 571 RL_ATTACHMENT_STENCIL = 200, // Framebuffer attachment type: stencil | |
| 572 } rlFramebufferAttachType; | |
| 573 | |
| 574 // Framebuffer texture attachment type | |
| 575 typedef enum { | |
| 576 RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0, // Framebuffer texture attachment type: cubemap, +X side | |
| 577 RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1, // Framebuffer texture attachment type: cubemap, -X side | |
| 578 RL_ATTACHMENT_CUBEMAP_POSITIVE_Y = 2, // Framebuffer texture attachment type: cubemap, +Y side | |
| 579 RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y = 3, // Framebuffer texture attachment type: cubemap, -Y side | |
| 580 RL_ATTACHMENT_CUBEMAP_POSITIVE_Z = 4, // Framebuffer texture attachment type: cubemap, +Z side | |
| 581 RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z = 5, // Framebuffer texture attachment type: cubemap, -Z side | |
| 582 RL_ATTACHMENT_TEXTURE2D = 100, // Framebuffer texture attachment type: texture2d | |
| 583 RL_ATTACHMENT_RENDERBUFFER = 200, // Framebuffer texture attachment type: renderbuffer | |
| 584 } rlFramebufferAttachTextureType; | |
| 585 | |
| 586 // Face culling mode | |
| 587 typedef enum { | |
| 588 RL_CULL_FACE_FRONT = 0, | |
| 589 RL_CULL_FACE_BACK | |
| 590 } rlCullMode; | |
| 591 | |
| 592 //------------------------------------------------------------------------------------ | |
| 593 // Functions Declaration - Matrix operations | |
| 594 //------------------------------------------------------------------------------------ | |
| 595 | |
| 596 #if defined(__cplusplus) | |
| 597 extern "C" { // Prevents name mangling of functions | |
| 598 #endif | |
| 599 | |
| 600 RLAPI void rlMatrixMode(int mode); // Choose the current matrix to be transformed | |
| 601 RLAPI void rlPushMatrix(void); // Push the current matrix to stack | |
| 602 RLAPI void rlPopMatrix(void); // Pop latest inserted matrix from stack | |
| 603 RLAPI void rlLoadIdentity(void); // Reset current matrix to identity matrix | |
| 604 RLAPI void rlTranslatef(float x, float y, float z); // Multiply the current matrix by a translation matrix | |
| 605 RLAPI void rlRotatef(float angle, float x, float y, float z); // Multiply the current matrix by a rotation matrix | |
| 606 RLAPI void rlScalef(float x, float y, float z); // Multiply the current matrix by a scaling matrix | |
| 607 RLAPI void rlMultMatrixf(const float *matf); // Multiply the current matrix by another matrix | |
| 608 RLAPI void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar); | |
| 609 RLAPI void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar); | |
| 610 RLAPI void rlViewport(int x, int y, int width, int height); // Set the viewport area | |
| 611 RLAPI void rlSetClipPlanes(double nearPlane, double farPlane); // Set clip planes distances | |
| 612 RLAPI double rlGetCullDistanceNear(void); // Get cull plane distance near | |
| 613 RLAPI double rlGetCullDistanceFar(void); // Get cull plane distance far | |
| 614 | |
| 615 //------------------------------------------------------------------------------------ | |
| 616 // Functions Declaration - Vertex level operations | |
| 617 //------------------------------------------------------------------------------------ | |
| 618 RLAPI void rlBegin(int mode); // Initialize drawing mode (how to organize vertex) | |
| 619 RLAPI void rlEnd(void); // Finish vertex providing | |
| 620 RLAPI void rlVertex2i(int x, int y); // Define one vertex (position) - 2 int | |
| 621 RLAPI void rlVertex2f(float x, float y); // Define one vertex (position) - 2 float | |
| 622 RLAPI void rlVertex3f(float x, float y, float z); // Define one vertex (position) - 3 float | |
| 623 RLAPI void rlTexCoord2f(float x, float y); // Define one vertex (texture coordinate) - 2 float | |
| 624 RLAPI void rlNormal3f(float x, float y, float z); // Define one vertex (normal) - 3 float | |
| 625 RLAPI void rlColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a); // Define one vertex (color) - 4 byte | |
| 626 RLAPI void rlColor3f(float x, float y, float z); // Define one vertex (color) - 3 float | |
| 627 RLAPI void rlColor4f(float x, float y, float z, float w); // Define one vertex (color) - 4 float | |
| 628 | |
| 629 //------------------------------------------------------------------------------------ | |
| 630 // Functions Declaration - OpenGL style functions (common to 1.1, 3.3+, ES2) | |
| 631 // NOTE: This functions are used to completely abstract raylib code from OpenGL layer, | |
| 632 // some of them are direct wrappers over OpenGL calls, some others are custom | |
| 633 //------------------------------------------------------------------------------------ | |
| 634 | |
| 635 // Vertex buffers state | |
| 636 RLAPI bool rlEnableVertexArray(unsigned int vaoId); // Enable vertex array (VAO, if supported) | |
| 637 RLAPI void rlDisableVertexArray(void); // Disable vertex array (VAO, if supported) | |
| 638 RLAPI void rlEnableVertexBuffer(unsigned int id); // Enable vertex buffer (VBO) | |
| 639 RLAPI void rlDisableVertexBuffer(void); // Disable vertex buffer (VBO) | |
| 640 RLAPI void rlEnableVertexBufferElement(unsigned int id); // Enable vertex buffer element (VBO element) | |
| 641 RLAPI void rlDisableVertexBufferElement(void); // Disable vertex buffer element (VBO element) | |
| 642 RLAPI void rlEnableVertexAttribute(unsigned int index); // Enable vertex attribute index | |
| 643 RLAPI void rlDisableVertexAttribute(unsigned int index); // Disable vertex attribute index | |
| 644 #if defined(GRAPHICS_API_OPENGL_11) | |
| 645 RLAPI void rlEnableStatePointer(int vertexAttribType, void *buffer); // Enable attribute state pointer | |
| 646 RLAPI void rlDisableStatePointer(int vertexAttribType); // Disable attribute state pointer | |
| 647 #endif | |
| 648 | |
| 649 // Textures state | |
| 650 RLAPI void rlActiveTextureSlot(int slot); // Select and active a texture slot | |
| 651 RLAPI void rlEnableTexture(unsigned int id); // Enable texture | |
| 652 RLAPI void rlDisableTexture(void); // Disable texture | |
| 653 RLAPI void rlEnableTextureCubemap(unsigned int id); // Enable texture cubemap | |
| 654 RLAPI void rlDisableTextureCubemap(void); // Disable texture cubemap | |
| 655 RLAPI void rlTextureParameters(unsigned int id, int param, int value); // Set texture parameters (filter, wrap) | |
| 656 RLAPI void rlCubemapParameters(unsigned int id, int param, int value); // Set cubemap parameters (filter, wrap) | |
| 657 | |
| 658 // Shader state | |
| 659 RLAPI void rlEnableShader(unsigned int id); // Enable shader program | |
| 660 RLAPI void rlDisableShader(void); // Disable shader program | |
| 661 | |
| 662 // Framebuffer state | |
| 663 RLAPI void rlEnableFramebuffer(unsigned int id); // Enable render texture (fbo) | |
| 664 RLAPI void rlDisableFramebuffer(void); // Disable render texture (fbo), return to default framebuffer | |
| 665 RLAPI unsigned int rlGetActiveFramebuffer(void); // Get the currently active render texture (fbo), 0 for default framebuffer | |
| 666 RLAPI void rlActiveDrawBuffers(int count); // Activate multiple draw color buffers | |
| 667 RLAPI void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask); // Blit active framebuffer to main framebuffer | |
| 668 RLAPI void rlBindFramebuffer(unsigned int target, unsigned int framebuffer); // Bind framebuffer (FBO) | |
| 669 | |
| 670 // General render state | |
| 671 RLAPI void rlEnableColorBlend(void); // Enable color blending | |
| 672 RLAPI void rlDisableColorBlend(void); // Disable color blending | |
| 673 RLAPI void rlEnableDepthTest(void); // Enable depth test | |
| 674 RLAPI void rlDisableDepthTest(void); // Disable depth test | |
| 675 RLAPI void rlEnableDepthMask(void); // Enable depth write | |
| 676 RLAPI void rlDisableDepthMask(void); // Disable depth write | |
| 677 RLAPI void rlEnableBackfaceCulling(void); // Enable backface culling | |
| 678 RLAPI void rlDisableBackfaceCulling(void); // Disable backface culling | |
| 679 RLAPI void rlColorMask(bool r, bool g, bool b, bool a); // Color mask control | |
| 680 RLAPI void rlSetCullFace(int mode); // Set face culling mode | |
| 681 RLAPI void rlEnableScissorTest(void); // Enable scissor test | |
| 682 RLAPI void rlDisableScissorTest(void); // Disable scissor test | |
| 683 RLAPI void rlScissor(int x, int y, int width, int height); // Scissor test | |
| 684 RLAPI void rlEnableWireMode(void); // Enable wire mode | |
| 685 RLAPI void rlEnablePointMode(void); // Enable point mode | |
| 686 RLAPI void rlDisableWireMode(void); // Disable wire (and point) mode | |
| 687 RLAPI void rlSetLineWidth(float width); // Set the line drawing width | |
| 688 RLAPI float rlGetLineWidth(void); // Get the line drawing width | |
| 689 RLAPI void rlEnableSmoothLines(void); // Enable line aliasing | |
| 690 RLAPI void rlDisableSmoothLines(void); // Disable line aliasing | |
| 691 RLAPI void rlEnableStereoRender(void); // Enable stereo rendering | |
| 692 RLAPI void rlDisableStereoRender(void); // Disable stereo rendering | |
| 693 RLAPI bool rlIsStereoRenderEnabled(void); // Check if stereo render is enabled | |
| 694 | |
| 695 RLAPI void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a); // Clear color buffer with color | |
| 696 RLAPI void rlClearScreenBuffers(void); // Clear used screen buffers (color and depth) | |
| 697 RLAPI void rlCheckErrors(void); // Check and log OpenGL error codes | |
| 698 RLAPI void rlSetBlendMode(int mode); // Set blending mode | |
| 699 RLAPI void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation); // Set blending mode factor and equation (using OpenGL factors) | |
| 700 RLAPI void rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha); // Set blending mode factors and equations separately (using OpenGL factors) | |
| 701 | |
| 702 //------------------------------------------------------------------------------------ | |
| 703 // Functions Declaration - rlgl functionality | |
| 704 //------------------------------------------------------------------------------------ | |
| 705 // rlgl initialization functions | |
| 706 RLAPI void rlglInit(int width, int height); // Initialize rlgl (buffers, shaders, textures, states) | |
| 707 RLAPI void rlglClose(void); // De-initialize rlgl (buffers, shaders, textures) | |
| 708 RLAPI void rlLoadExtensions(void *loader); // Load OpenGL extensions (loader function required) | |
| 709 RLAPI int rlGetVersion(void); // Get current OpenGL version | |
| 710 RLAPI void rlSetFramebufferWidth(int width); // Set current framebuffer width | |
| 711 RLAPI int rlGetFramebufferWidth(void); // Get default framebuffer width | |
| 712 RLAPI void rlSetFramebufferHeight(int height); // Set current framebuffer height | |
| 713 RLAPI int rlGetFramebufferHeight(void); // Get default framebuffer height | |
| 714 | |
| 715 RLAPI unsigned int rlGetTextureIdDefault(void); // Get default texture id | |
| 716 RLAPI unsigned int rlGetShaderIdDefault(void); // Get default shader id | |
| 717 RLAPI int *rlGetShaderLocsDefault(void); // Get default shader locations | |
| 718 | |
| 719 // Render batch management | |
| 720 // NOTE: rlgl provides a default render batch to behave like OpenGL 1.1 immediate mode | |
| 721 // but this render batch API is exposed in case of custom batches are required | |
| 722 RLAPI rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements); // Load a render batch system | |
| 723 RLAPI void rlUnloadRenderBatch(rlRenderBatch batch); // Unload render batch system | |
| 724 RLAPI void rlDrawRenderBatch(rlRenderBatch *batch); // Draw render batch data (Update->Draw->Reset) | |
| 725 RLAPI void rlSetRenderBatchActive(rlRenderBatch *batch); // Set the active render batch for rlgl (NULL for default internal) | |
| 726 RLAPI void rlDrawRenderBatchActive(void); // Update and draw internal render batch | |
| 727 RLAPI bool rlCheckRenderBatchLimit(int vCount); // Check internal buffer overflow for a given number of vertex | |
| 728 | |
| 729 RLAPI void rlSetTexture(unsigned int id); // Set current texture for render batch and check buffers limits | |
| 730 | |
| 731 //------------------------------------------------------------------------------------------------------------------------ | |
| 732 | |
| 733 // Vertex buffers management | |
| 734 RLAPI unsigned int rlLoadVertexArray(void); // Load vertex array (vao) if supported | |
| 735 RLAPI unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic); // Load a vertex buffer object | |
| 736 RLAPI unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic); // Load vertex buffer elements object | |
| 737 RLAPI void rlUpdateVertexBuffer(unsigned int bufferId, const void *data, int dataSize, int offset); // Update vertex buffer object data on GPU buffer | |
| 738 RLAPI void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset); // Update vertex buffer elements data on GPU buffer | |
| 739 RLAPI void rlUnloadVertexArray(unsigned int vaoId); // Unload vertex array (vao) | |
| 740 RLAPI void rlUnloadVertexBuffer(unsigned int vboId); // Unload vertex buffer object | |
| 741 RLAPI void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, int offset); // Set vertex attribute data configuration | |
| 742 RLAPI void rlSetVertexAttributeDivisor(unsigned int index, int divisor); // Set vertex attribute data divisor | |
| 743 RLAPI void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count); // Set vertex attribute default value, when attribute to provided | |
| 744 RLAPI void rlDrawVertexArray(int offset, int count); // Draw vertex array (currently active vao) | |
| 745 RLAPI void rlDrawVertexArrayElements(int offset, int count, const void *buffer); // Draw vertex array elements | |
| 746 RLAPI void rlDrawVertexArrayInstanced(int offset, int count, int instances); // Draw vertex array (currently active vao) with instancing | |
| 747 RLAPI void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances); // Draw vertex array elements with instancing | |
| 748 | |
| 749 // Textures management | |
| 750 RLAPI unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount); // Load texture data | |
| 751 RLAPI unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer); // Load depth texture/renderbuffer (to be attached to fbo) | |
| 752 RLAPI unsigned int rlLoadTextureCubemap(const void *data, int size, int format, int mipmapCount); // Load texture cubemap data | |
| 753 RLAPI void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data); // Update texture with new data on GPU | |
| 754 RLAPI void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType); // Get OpenGL internal formats | |
| 755 RLAPI const char *rlGetPixelFormatName(unsigned int format); // Get name string for pixel format | |
| 756 RLAPI void rlUnloadTexture(unsigned int id); // Unload texture from GPU memory | |
| 757 RLAPI void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int *mipmaps); // Generate mipmap data for selected texture | |
| 758 RLAPI void *rlReadTexturePixels(unsigned int id, int width, int height, int format); // Read texture pixel data | |
| 759 RLAPI unsigned char *rlReadScreenPixels(int width, int height); // Read screen pixel data (color buffer) | |
| 760 | |
| 761 // Framebuffer management (fbo) | |
| 762 RLAPI unsigned int rlLoadFramebuffer(void); // Load an empty framebuffer | |
| 763 RLAPI void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel); // Attach texture/renderbuffer to a framebuffer | |
| 764 RLAPI bool rlFramebufferComplete(unsigned int id); // Verify framebuffer is complete | |
| 765 RLAPI void rlUnloadFramebuffer(unsigned int id); // Delete framebuffer from GPU | |
| 766 | |
| 767 // Shaders management | |
| 768 RLAPI unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings | |
| 769 RLAPI unsigned int rlCompileShader(const char *shaderCode, int type); // Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER) | |
| 770 RLAPI unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId); // Load custom shader program | |
| 771 RLAPI void rlUnloadShaderProgram(unsigned int id); // Unload shader program | |
| 772 RLAPI int rlGetLocationUniform(unsigned int shaderId, const char *uniformName); // Get shader location uniform | |
| 773 RLAPI int rlGetLocationAttrib(unsigned int shaderId, const char *attribName); // Get shader location attribute | |
| 774 RLAPI void rlSetUniform(int locIndex, const void *value, int uniformType, int count); // Set shader value uniform | |
| 775 RLAPI void rlSetUniformMatrix(int locIndex, Matrix mat); // Set shader value matrix | |
| 776 RLAPI void rlSetUniformMatrices(int locIndex, const Matrix *mat, int count); // Set shader value matrices | |
| 777 RLAPI void rlSetUniformSampler(int locIndex, unsigned int textureId); // Set shader value sampler | |
| 778 RLAPI void rlSetShader(unsigned int id, int *locs); // Set shader currently active (id and locations) | |
| 779 | |
| 780 // Compute shader management | |
| 781 RLAPI unsigned int rlLoadComputeShaderProgram(unsigned int shaderId); // Load compute shader program | |
| 782 RLAPI void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, unsigned int groupZ); // Dispatch compute shader (equivalent to *draw* for graphics pipeline) | |
| 783 | |
| 784 // Shader buffer storage object management (ssbo) | |
| 785 RLAPI unsigned int rlLoadShaderBuffer(unsigned int size, const void *data, int usageHint); // Load shader storage buffer object (SSBO) | |
| 786 RLAPI void rlUnloadShaderBuffer(unsigned int ssboId); // Unload shader storage buffer object (SSBO) | |
| 787 RLAPI void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSize, unsigned int offset); // Update SSBO buffer data | |
| 788 RLAPI void rlBindShaderBuffer(unsigned int id, unsigned int index); // Bind SSBO buffer | |
| 789 RLAPI void rlReadShaderBuffer(unsigned int id, void *dest, unsigned int count, unsigned int offset); // Read SSBO buffer data (GPU->CPU) | |
| 790 RLAPI void rlCopyShaderBuffer(unsigned int destId, unsigned int srcId, unsigned int destOffset, unsigned int srcOffset, unsigned int count); // Copy SSBO data between buffers | |
| 791 RLAPI unsigned int rlGetShaderBufferSize(unsigned int id); // Get SSBO buffer size | |
| 792 | |
| 793 // Buffer management | |
| 794 RLAPI void rlBindImageTexture(unsigned int id, unsigned int index, int format, bool readonly); // Bind image texture | |
| 795 | |
| 796 // Matrix state management | |
| 797 RLAPI Matrix rlGetMatrixModelview(void); // Get internal modelview matrix | |
| 798 RLAPI Matrix rlGetMatrixProjection(void); // Get internal projection matrix | |
| 799 RLAPI Matrix rlGetMatrixTransform(void); // Get internal accumulated transform matrix | |
| 800 RLAPI Matrix rlGetMatrixProjectionStereo(int eye); // Get internal projection matrix for stereo render (selected eye) | |
| 801 RLAPI Matrix rlGetMatrixViewOffsetStereo(int eye); // Get internal view offset matrix for stereo render (selected eye) | |
| 802 RLAPI void rlSetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) | |
| 803 RLAPI void rlSetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) | |
| 804 RLAPI void rlSetMatrixProjectionStereo(Matrix right, Matrix left); // Set eyes projection matrices for stereo rendering | |
| 805 RLAPI void rlSetMatrixViewOffsetStereo(Matrix right, Matrix left); // Set eyes view offsets matrices for stereo rendering | |
| 806 | |
| 807 // Quick and dirty cube/quad buffers load->draw->unload | |
| 808 RLAPI void rlLoadDrawCube(void); // Load and draw a cube | |
| 809 RLAPI void rlLoadDrawQuad(void); // Load and draw a quad | |
| 810 | |
| 811 #if defined(__cplusplus) | |
| 812 } | |
| 813 #endif | |
| 814 | |
| 815 #endif // RLGL_H | |
| 816 | |
| 817 /*********************************************************************************** | |
| 818 * | |
| 819 * RLGL IMPLEMENTATION | |
| 820 * | |
| 821 ************************************************************************************/ | |
| 822 | |
| 823 #if defined(RLGL_IMPLEMENTATION) | |
| 824 | |
| 825 // Expose OpenGL functions from glad in raylib | |
| 826 #if defined(BUILD_LIBTYPE_SHARED) | |
| 827 #define GLAD_API_CALL_EXPORT | |
| 828 #define GLAD_API_CALL_EXPORT_BUILD | |
| 829 #endif | |
| 830 | |
| 831 #if defined(GRAPHICS_API_OPENGL_11) | |
| 832 #if defined(__APPLE__) | |
| 833 #include <OpenGL/gl.h> // OpenGL 1.1 library for OSX | |
| 834 #include <OpenGL/glext.h> // OpenGL extensions library | |
| 835 #else | |
| 836 // APIENTRY for OpenGL function pointer declarations is required | |
| 837 #if !defined(APIENTRY) | |
| 838 #if defined(_WIN32) | |
| 839 #define APIENTRY __stdcall | |
| 840 #else | |
| 841 #define APIENTRY | |
| 842 #endif | |
| 843 #endif | |
| 844 // WINGDIAPI definition. Some Windows OpenGL headers need it | |
| 845 #if !defined(WINGDIAPI) && defined(_WIN32) | |
| 846 #define WINGDIAPI __declspec(dllimport) | |
| 847 #endif | |
| 848 | |
| 849 #include <GL/gl.h> // OpenGL 1.1 library | |
| 850 #endif | |
| 851 #endif | |
| 852 | |
| 853 #if defined(GRAPHICS_API_OPENGL_33) | |
| 854 #define GLAD_MALLOC RL_MALLOC | |
| 855 #define GLAD_FREE RL_FREE | |
| 856 | |
| 857 #define GLAD_GL_IMPLEMENTATION | |
| 858 #include "external/glad.h" // GLAD extensions loading library, includes OpenGL headers | |
| 859 #endif | |
| 860 | |
| 861 #if defined(GRAPHICS_API_OPENGL_ES3) | |
| 862 #include <GLES3/gl3.h> // OpenGL ES 3.0 library | |
| 863 #define GL_GLEXT_PROTOTYPES | |
| 864 #include <GLES2/gl2ext.h> // OpenGL ES 2.0 extensions library | |
| 865 #elif defined(GRAPHICS_API_OPENGL_ES2) | |
| 866 // NOTE: OpenGL ES 2.0 can be enabled on Desktop platforms, | |
| 867 // in that case, functions are loaded from a custom glad for OpenGL ES 2.0 | |
| 868 #if defined(PLATFORM_DESKTOP_GLFW) || defined(PLATFORM_DESKTOP_SDL) | |
| 869 #define GLAD_GLES2_IMPLEMENTATION | |
| 870 #include "external/glad_gles2.h" | |
| 871 #else | |
| 872 #define GL_GLEXT_PROTOTYPES | |
| 873 //#include <EGL/egl.h> // EGL library -> not required, platform layer | |
| 874 #include <GLES2/gl2.h> // OpenGL ES 2.0 library | |
| 875 #include <GLES2/gl2ext.h> // OpenGL ES 2.0 extensions library | |
| 876 #endif | |
| 877 | |
| 878 // It seems OpenGL ES 2.0 instancing entry points are not defined on Raspberry Pi | |
| 879 // provided headers (despite being defined in official Khronos GLES2 headers) | |
| 880 #if defined(PLATFORM_DRM) | |
| 881 typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); | |
| 882 typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); | |
| 883 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); | |
| 884 #endif | |
| 885 #endif | |
| 886 | |
| 887 #include <stdlib.h> // Required for: malloc(), free() | |
| 888 #include <string.h> // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading] | |
| 889 #include <math.h> // Required for: sqrtf(), sinf(), cosf(), floor(), log() | |
| 890 | |
| 891 //---------------------------------------------------------------------------------- | |
| 892 // Defines and Macros | |
| 893 //---------------------------------------------------------------------------------- | |
| 894 #ifndef PI | |
| 895 #define PI 3.14159265358979323846f | |
| 896 #endif | |
| 897 #ifndef DEG2RAD | |
| 898 #define DEG2RAD (PI/180.0f) | |
| 899 #endif | |
| 900 #ifndef RAD2DEG | |
| 901 #define RAD2DEG (180.0f/PI) | |
| 902 #endif | |
| 903 | |
| 904 #ifndef GL_SHADING_LANGUAGE_VERSION | |
| 905 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C | |
| 906 #endif | |
| 907 | |
| 908 #ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT | |
| 909 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 | |
| 910 #endif | |
| 911 #ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT | |
| 912 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 | |
| 913 #endif | |
| 914 #ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT | |
| 915 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 | |
| 916 #endif | |
| 917 #ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT | |
| 918 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 | |
| 919 #endif | |
| 920 #ifndef GL_ETC1_RGB8_OES | |
| 921 #define GL_ETC1_RGB8_OES 0x8D64 | |
| 922 #endif | |
| 923 #ifndef GL_COMPRESSED_RGB8_ETC2 | |
| 924 #define GL_COMPRESSED_RGB8_ETC2 0x9274 | |
| 925 #endif | |
| 926 #ifndef GL_COMPRESSED_RGBA8_ETC2_EAC | |
| 927 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 | |
| 928 #endif | |
| 929 #ifndef GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG | |
| 930 #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 | |
| 931 #endif | |
| 932 #ifndef GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG | |
| 933 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 | |
| 934 #endif | |
| 935 #ifndef GL_COMPRESSED_RGBA_ASTC_4x4_KHR | |
| 936 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93b0 | |
| 937 #endif | |
| 938 #ifndef GL_COMPRESSED_RGBA_ASTC_8x8_KHR | |
| 939 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93b7 | |
| 940 #endif | |
| 941 | |
| 942 #ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT | |
| 943 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF | |
| 944 #endif | |
| 945 #ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT | |
| 946 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE | |
| 947 #endif | |
| 948 | |
| 949 #ifndef GL_PROGRAM_POINT_SIZE | |
| 950 #define GL_PROGRAM_POINT_SIZE 0x8642 | |
| 951 #endif | |
| 952 | |
| 953 #ifndef GL_LINE_WIDTH | |
| 954 #define GL_LINE_WIDTH 0x0B21 | |
| 955 #endif | |
| 956 | |
| 957 #if defined(GRAPHICS_API_OPENGL_11) | |
| 958 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 | |
| 959 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 | |
| 960 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 | |
| 961 #endif | |
| 962 | |
| 963 #if defined(GRAPHICS_API_OPENGL_21) | |
| 964 #define GL_LUMINANCE 0x1909 | |
| 965 #define GL_LUMINANCE_ALPHA 0x190A | |
| 966 #endif | |
| 967 | |
| 968 #if defined(GRAPHICS_API_OPENGL_ES2) | |
| 969 #define glClearDepth glClearDepthf | |
| 970 #if !defined(GRAPHICS_API_OPENGL_ES3) | |
| 971 #define GL_READ_FRAMEBUFFER GL_FRAMEBUFFER | |
| 972 #define GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER | |
| 973 #endif | |
| 974 #endif | |
| 975 | |
| 976 // Default shader vertex attribute names to set location points | |
| 977 #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION | |
| 978 #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION | |
| 979 #endif | |
| 980 #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD | |
| 981 #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD | |
| 982 #endif | |
| 983 #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL | |
| 984 #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL | |
| 985 #endif | |
| 986 #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR | |
| 987 #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR | |
| 988 #endif | |
| 989 #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT | |
| 990 #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT | |
| 991 #endif | |
| 992 #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 | |
| 993 #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 | |
| 994 #endif | |
| 995 #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS | |
| 996 #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS "vertexBoneIds" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS | |
| 997 #endif | |
| 998 #ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS | |
| 999 #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS | |
| 1000 #endif | |
| 1001 | |
| 1002 #ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_MVP | |
| 1003 #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix | |
| 1004 #endif | |
| 1005 #ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW | |
| 1006 #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix | |
| 1007 #endif | |
| 1008 #ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION | |
| 1009 #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix | |
| 1010 #endif | |
| 1011 #ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL | |
| 1012 #define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix | |
| 1013 #endif | |
| 1014 #ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL | |
| 1015 #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView)) | |
| 1016 #endif | |
| 1017 #ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR | |
| 1018 #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color) | |
| 1019 #endif | |
| 1020 #ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_BONE_MATRICES | |
| 1021 #define RL_DEFAULT_SHADER_UNIFORM_NAME_BONE_MATRICES "boneMatrices" // bone matrices | |
| 1022 #endif | |
| 1023 #ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 | |
| 1024 #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0) | |
| 1025 #endif | |
| 1026 #ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 | |
| 1027 #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1) | |
| 1028 #endif | |
| 1029 #ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 | |
| 1030 #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2) | |
| 1031 #endif | |
| 1032 | |
| 1033 //---------------------------------------------------------------------------------- | |
| 1034 // Types and Structures Definition | |
| 1035 //---------------------------------------------------------------------------------- | |
| 1036 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 1037 typedef struct rlglData { | |
| 1038 rlRenderBatch *currentBatch; // Current render batch | |
| 1039 rlRenderBatch defaultBatch; // Default internal render batch | |
| 1040 | |
| 1041 struct { | |
| 1042 int vertexCounter; // Current active render batch vertex counter (generic, used for all batches) | |
| 1043 float texcoordx, texcoordy; // Current active texture coordinate (added on glVertex*()) | |
| 1044 float normalx, normaly, normalz; // Current active normal (added on glVertex*()) | |
| 1045 unsigned char colorr, colorg, colorb, colora; // Current active color (added on glVertex*()) | |
| 1046 | |
| 1047 int currentMatrixMode; // Current matrix mode | |
| 1048 Matrix *currentMatrix; // Current matrix pointer | |
| 1049 Matrix modelview; // Default modelview matrix | |
| 1050 Matrix projection; // Default projection matrix | |
| 1051 Matrix transform; // Transform matrix to be used with rlTranslate, rlRotate, rlScale | |
| 1052 bool transformRequired; // Require transform matrix application to current draw-call vertex (if required) | |
| 1053 Matrix stack[RL_MAX_MATRIX_STACK_SIZE];// Matrix stack for push/pop | |
| 1054 int stackCounter; // Matrix stack counter | |
| 1055 | |
| 1056 unsigned int defaultTextureId; // Default texture used on shapes/poly drawing (required by shader) | |
| 1057 unsigned int activeTextureId[RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS]; // Active texture ids to be enabled on batch drawing (0 active by default) | |
| 1058 unsigned int defaultVShaderId; // Default vertex shader id (used by default shader program) | |
| 1059 unsigned int defaultFShaderId; // Default fragment shader id (used by default shader program) | |
| 1060 unsigned int defaultShaderId; // Default shader program id, supports vertex color and diffuse texture | |
| 1061 int *defaultShaderLocs; // Default shader locations pointer to be used on rendering | |
| 1062 unsigned int currentShaderId; // Current shader id to be used on rendering (by default, defaultShaderId) | |
| 1063 int *currentShaderLocs; // Current shader locations pointer to be used on rendering (by default, defaultShaderLocs) | |
| 1064 | |
| 1065 bool stereoRender; // Stereo rendering flag | |
| 1066 Matrix projectionStereo[2]; // VR stereo rendering eyes projection matrices | |
| 1067 Matrix viewOffsetStereo[2]; // VR stereo rendering eyes view offset matrices | |
| 1068 | |
| 1069 // Blending variables | |
| 1070 int currentBlendMode; // Blending mode active | |
| 1071 int glBlendSrcFactor; // Blending source factor | |
| 1072 int glBlendDstFactor; // Blending destination factor | |
| 1073 int glBlendEquation; // Blending equation | |
| 1074 int glBlendSrcFactorRGB; // Blending source RGB factor | |
| 1075 int glBlendDestFactorRGB; // Blending destination RGB factor | |
| 1076 int glBlendSrcFactorAlpha; // Blending source alpha factor | |
| 1077 int glBlendDestFactorAlpha; // Blending destination alpha factor | |
| 1078 int glBlendEquationRGB; // Blending equation for RGB | |
| 1079 int glBlendEquationAlpha; // Blending equation for alpha | |
| 1080 bool glCustomBlendModeModified; // Custom blending factor and equation modification status | |
| 1081 | |
| 1082 int framebufferWidth; // Current framebuffer width | |
| 1083 int framebufferHeight; // Current framebuffer height | |
| 1084 | |
| 1085 } State; // Renderer state | |
| 1086 struct { | |
| 1087 bool vao; // VAO support (OpenGL ES2 could not support VAO extension) (GL_ARB_vertex_array_object) | |
| 1088 bool instancing; // Instancing supported (GL_ANGLE_instanced_arrays, GL_EXT_draw_instanced + GL_EXT_instanced_arrays) | |
| 1089 bool texNPOT; // NPOT textures full support (GL_ARB_texture_non_power_of_two, GL_OES_texture_npot) | |
| 1090 bool texDepth; // Depth textures supported (GL_ARB_depth_texture, GL_OES_depth_texture) | |
| 1091 bool texDepthWebGL; // Depth textures supported WebGL specific (GL_WEBGL_depth_texture) | |
| 1092 bool texFloat32; // float textures support (32 bit per channel) (GL_OES_texture_float) | |
| 1093 bool texFloat16; // half float textures support (16 bit per channel) (GL_OES_texture_half_float) | |
| 1094 bool texCompDXT; // DDS texture compression support (GL_EXT_texture_compression_s3tc, GL_WEBGL_compressed_texture_s3tc, GL_WEBKIT_WEBGL_compressed_texture_s3tc) | |
| 1095 bool texCompETC1; // ETC1 texture compression support (GL_OES_compressed_ETC1_RGB8_texture, GL_WEBGL_compressed_texture_etc1) | |
| 1096 bool texCompETC2; // ETC2/EAC texture compression support (GL_ARB_ES3_compatibility) | |
| 1097 bool texCompPVRT; // PVR texture compression support (GL_IMG_texture_compression_pvrtc) | |
| 1098 bool texCompASTC; // ASTC texture compression support (GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr) | |
| 1099 bool texMirrorClamp; // Clamp mirror wrap mode supported (GL_EXT_texture_mirror_clamp) | |
| 1100 bool texAnisoFilter; // Anisotropic texture filtering support (GL_EXT_texture_filter_anisotropic) | |
| 1101 bool computeShader; // Compute shaders support (GL_ARB_compute_shader) | |
| 1102 bool ssbo; // Shader storage buffer object support (GL_ARB_shader_storage_buffer_object) | |
| 1103 | |
| 1104 float maxAnisotropyLevel; // Maximum anisotropy level supported (minimum is 2.0f) | |
| 1105 int maxDepthBits; // Maximum bits for depth component | |
| 1106 | |
| 1107 } ExtSupported; // Extensions supported flags | |
| 1108 } rlglData; | |
| 1109 | |
| 1110 typedef void *(*rlglLoadProc)(const char *name); // OpenGL extension functions loader signature (same as GLADloadproc) | |
| 1111 | |
| 1112 #endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 | |
| 1113 | |
| 1114 //---------------------------------------------------------------------------------- | |
| 1115 // Global Variables Definition | |
| 1116 //---------------------------------------------------------------------------------- | |
| 1117 static double rlCullDistanceNear = RL_CULL_DISTANCE_NEAR; | |
| 1118 static double rlCullDistanceFar = RL_CULL_DISTANCE_FAR; | |
| 1119 | |
| 1120 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 1121 static rlglData RLGL = { 0 }; | |
| 1122 #endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 | |
| 1123 | |
| 1124 #if defined(GRAPHICS_API_OPENGL_ES2) && !defined(GRAPHICS_API_OPENGL_ES3) | |
| 1125 // NOTE: VAO functionality is exposed through extensions (OES) | |
| 1126 static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays = NULL; | |
| 1127 static PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray = NULL; | |
| 1128 static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays = NULL; | |
| 1129 | |
| 1130 // NOTE: Instancing functionality could also be available through extension | |
| 1131 static PFNGLDRAWARRAYSINSTANCEDEXTPROC glDrawArraysInstanced = NULL; | |
| 1132 static PFNGLDRAWELEMENTSINSTANCEDEXTPROC glDrawElementsInstanced = NULL; | |
| 1133 static PFNGLVERTEXATTRIBDIVISOREXTPROC glVertexAttribDivisor = NULL; | |
| 1134 #endif | |
| 1135 | |
| 1136 //---------------------------------------------------------------------------------- | |
| 1137 // Module specific Functions Declaration | |
| 1138 //---------------------------------------------------------------------------------- | |
| 1139 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 1140 static void rlLoadShaderDefault(void); // Load default shader | |
| 1141 static void rlUnloadShaderDefault(void); // Unload default shader | |
| 1142 #if defined(RLGL_SHOW_GL_DETAILS_INFO) | |
| 1143 static const char *rlGetCompressedFormatName(int format); // Get compressed format official GL identifier name | |
| 1144 #endif // RLGL_SHOW_GL_DETAILS_INFO | |
| 1145 #endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 | |
| 1146 | |
| 1147 static int rlGetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture) | |
| 1148 | |
| 1149 // Auxiliar matrix math functions | |
| 1150 typedef struct rl_float16 { | |
| 1151 float v[16]; | |
| 1152 } rl_float16; | |
| 1153 static rl_float16 rlMatrixToFloatV(Matrix mat); // Get float array of matrix data | |
| 1154 #define rlMatrixToFloat(mat) (rlMatrixToFloatV(mat).v) // Get float vector for Matrix | |
| 1155 static Matrix rlMatrixIdentity(void); // Get identity matrix | |
| 1156 static Matrix rlMatrixMultiply(Matrix left, Matrix right); // Multiply two matrices | |
| 1157 static Matrix rlMatrixTranspose(Matrix mat); // Transposes provided matrix | |
| 1158 static Matrix rlMatrixInvert(Matrix mat); // Invert provided matrix | |
| 1159 | |
| 1160 //---------------------------------------------------------------------------------- | |
| 1161 // Module Functions Definition - Matrix operations | |
| 1162 //---------------------------------------------------------------------------------- | |
| 1163 | |
| 1164 #if defined(GRAPHICS_API_OPENGL_11) | |
| 1165 // Fallback to OpenGL 1.1 function calls | |
| 1166 //--------------------------------------- | |
| 1167 void rlMatrixMode(int mode) | |
| 1168 { | |
| 1169 switch (mode) | |
| 1170 { | |
| 1171 case RL_PROJECTION: glMatrixMode(GL_PROJECTION); break; | |
| 1172 case RL_MODELVIEW: glMatrixMode(GL_MODELVIEW); break; | |
| 1173 case RL_TEXTURE: glMatrixMode(GL_TEXTURE); break; | |
| 1174 default: break; | |
| 1175 } | |
| 1176 } | |
| 1177 | |
| 1178 void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar) | |
| 1179 { | |
| 1180 glFrustum(left, right, bottom, top, znear, zfar); | |
| 1181 } | |
| 1182 | |
| 1183 void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) | |
| 1184 { | |
| 1185 glOrtho(left, right, bottom, top, znear, zfar); | |
| 1186 } | |
| 1187 | |
| 1188 void rlPushMatrix(void) { glPushMatrix(); } | |
| 1189 void rlPopMatrix(void) { glPopMatrix(); } | |
| 1190 void rlLoadIdentity(void) { glLoadIdentity(); } | |
| 1191 void rlTranslatef(float x, float y, float z) { glTranslatef(x, y, z); } | |
| 1192 void rlRotatef(float angle, float x, float y, float z) { glRotatef(angle, x, y, z); } | |
| 1193 void rlScalef(float x, float y, float z) { glScalef(x, y, z); } | |
| 1194 void rlMultMatrixf(const float *matf) { glMultMatrixf(matf); } | |
| 1195 #endif | |
| 1196 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 1197 // Choose the current matrix to be transformed | |
| 1198 void rlMatrixMode(int mode) | |
| 1199 { | |
| 1200 if (mode == RL_PROJECTION) RLGL.State.currentMatrix = &RLGL.State.projection; | |
| 1201 else if (mode == RL_MODELVIEW) RLGL.State.currentMatrix = &RLGL.State.modelview; | |
| 1202 //else if (mode == RL_TEXTURE) // Not supported | |
| 1203 | |
| 1204 RLGL.State.currentMatrixMode = mode; | |
| 1205 } | |
| 1206 | |
| 1207 // Push the current matrix into RLGL.State.stack | |
| 1208 void rlPushMatrix(void) | |
| 1209 { | |
| 1210 if (RLGL.State.stackCounter >= RL_MAX_MATRIX_STACK_SIZE) TRACELOG(RL_LOG_ERROR, "RLGL: Matrix stack overflow (RL_MAX_MATRIX_STACK_SIZE)"); | |
| 1211 | |
| 1212 if (RLGL.State.currentMatrixMode == RL_MODELVIEW) | |
| 1213 { | |
| 1214 RLGL.State.transformRequired = true; | |
| 1215 RLGL.State.currentMatrix = &RLGL.State.transform; | |
| 1216 } | |
| 1217 | |
| 1218 RLGL.State.stack[RLGL.State.stackCounter] = *RLGL.State.currentMatrix; | |
| 1219 RLGL.State.stackCounter++; | |
| 1220 } | |
| 1221 | |
| 1222 // Pop lattest inserted matrix from RLGL.State.stack | |
| 1223 void rlPopMatrix(void) | |
| 1224 { | |
| 1225 if (RLGL.State.stackCounter > 0) | |
| 1226 { | |
| 1227 Matrix mat = RLGL.State.stack[RLGL.State.stackCounter - 1]; | |
| 1228 *RLGL.State.currentMatrix = mat; | |
| 1229 RLGL.State.stackCounter--; | |
| 1230 } | |
| 1231 | |
| 1232 if ((RLGL.State.stackCounter == 0) && (RLGL.State.currentMatrixMode == RL_MODELVIEW)) | |
| 1233 { | |
| 1234 RLGL.State.currentMatrix = &RLGL.State.modelview; | |
| 1235 RLGL.State.transformRequired = false; | |
| 1236 } | |
| 1237 } | |
| 1238 | |
| 1239 // Reset current matrix to identity matrix | |
| 1240 void rlLoadIdentity(void) | |
| 1241 { | |
| 1242 *RLGL.State.currentMatrix = rlMatrixIdentity(); | |
| 1243 } | |
| 1244 | |
| 1245 // Multiply the current matrix by a translation matrix | |
| 1246 void rlTranslatef(float x, float y, float z) | |
| 1247 { | |
| 1248 Matrix matTranslation = { | |
| 1249 1.0f, 0.0f, 0.0f, x, | |
| 1250 0.0f, 1.0f, 0.0f, y, | |
| 1251 0.0f, 0.0f, 1.0f, z, | |
| 1252 0.0f, 0.0f, 0.0f, 1.0f | |
| 1253 }; | |
| 1254 | |
| 1255 // NOTE: We transpose matrix with multiplication order | |
| 1256 *RLGL.State.currentMatrix = rlMatrixMultiply(matTranslation, *RLGL.State.currentMatrix); | |
| 1257 } | |
| 1258 | |
| 1259 // Multiply the current matrix by a rotation matrix | |
| 1260 // NOTE: The provided angle must be in degrees | |
| 1261 void rlRotatef(float angle, float x, float y, float z) | |
| 1262 { | |
| 1263 Matrix matRotation = rlMatrixIdentity(); | |
| 1264 | |
| 1265 // Axis vector (x, y, z) normalization | |
| 1266 float lengthSquared = x*x + y*y + z*z; | |
| 1267 if ((lengthSquared != 1.0f) && (lengthSquared != 0.0f)) | |
| 1268 { | |
| 1269 float inverseLength = 1.0f/sqrtf(lengthSquared); | |
| 1270 x *= inverseLength; | |
| 1271 y *= inverseLength; | |
| 1272 z *= inverseLength; | |
| 1273 } | |
| 1274 | |
| 1275 // Rotation matrix generation | |
| 1276 float sinres = sinf(DEG2RAD*angle); | |
| 1277 float cosres = cosf(DEG2RAD*angle); | |
| 1278 float t = 1.0f - cosres; | |
| 1279 | |
| 1280 matRotation.m0 = x*x*t + cosres; | |
| 1281 matRotation.m1 = y*x*t + z*sinres; | |
| 1282 matRotation.m2 = z*x*t - y*sinres; | |
| 1283 matRotation.m3 = 0.0f; | |
| 1284 | |
| 1285 matRotation.m4 = x*y*t - z*sinres; | |
| 1286 matRotation.m5 = y*y*t + cosres; | |
| 1287 matRotation.m6 = z*y*t + x*sinres; | |
| 1288 matRotation.m7 = 0.0f; | |
| 1289 | |
| 1290 matRotation.m8 = x*z*t + y*sinres; | |
| 1291 matRotation.m9 = y*z*t - x*sinres; | |
| 1292 matRotation.m10 = z*z*t + cosres; | |
| 1293 matRotation.m11 = 0.0f; | |
| 1294 | |
| 1295 matRotation.m12 = 0.0f; | |
| 1296 matRotation.m13 = 0.0f; | |
| 1297 matRotation.m14 = 0.0f; | |
| 1298 matRotation.m15 = 1.0f; | |
| 1299 | |
| 1300 // NOTE: We transpose matrix with multiplication order | |
| 1301 *RLGL.State.currentMatrix = rlMatrixMultiply(matRotation, *RLGL.State.currentMatrix); | |
| 1302 } | |
| 1303 | |
| 1304 // Multiply the current matrix by a scaling matrix | |
| 1305 void rlScalef(float x, float y, float z) | |
| 1306 { | |
| 1307 Matrix matScale = { | |
| 1308 x, 0.0f, 0.0f, 0.0f, | |
| 1309 0.0f, y, 0.0f, 0.0f, | |
| 1310 0.0f, 0.0f, z, 0.0f, | |
| 1311 0.0f, 0.0f, 0.0f, 1.0f | |
| 1312 }; | |
| 1313 | |
| 1314 // NOTE: We transpose matrix with multiplication order | |
| 1315 *RLGL.State.currentMatrix = rlMatrixMultiply(matScale, *RLGL.State.currentMatrix); | |
| 1316 } | |
| 1317 | |
| 1318 // Multiply the current matrix by another matrix | |
| 1319 void rlMultMatrixf(const float *matf) | |
| 1320 { | |
| 1321 // Matrix creation from array | |
| 1322 Matrix mat = { matf[0], matf[4], matf[8], matf[12], | |
| 1323 matf[1], matf[5], matf[9], matf[13], | |
| 1324 matf[2], matf[6], matf[10], matf[14], | |
| 1325 matf[3], matf[7], matf[11], matf[15] }; | |
| 1326 | |
| 1327 *RLGL.State.currentMatrix = rlMatrixMultiply(mat, *RLGL.State.currentMatrix); | |
| 1328 } | |
| 1329 | |
| 1330 // Multiply the current matrix by a perspective matrix generated by parameters | |
| 1331 void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar) | |
| 1332 { | |
| 1333 Matrix matFrustum = { 0 }; | |
| 1334 | |
| 1335 float rl = (float)(right - left); | |
| 1336 float tb = (float)(top - bottom); | |
| 1337 float fn = (float)(zfar - znear); | |
| 1338 | |
| 1339 matFrustum.m0 = ((float) znear*2.0f)/rl; | |
| 1340 matFrustum.m1 = 0.0f; | |
| 1341 matFrustum.m2 = 0.0f; | |
| 1342 matFrustum.m3 = 0.0f; | |
| 1343 | |
| 1344 matFrustum.m4 = 0.0f; | |
| 1345 matFrustum.m5 = ((float) znear*2.0f)/tb; | |
| 1346 matFrustum.m6 = 0.0f; | |
| 1347 matFrustum.m7 = 0.0f; | |
| 1348 | |
| 1349 matFrustum.m8 = ((float)right + (float)left)/rl; | |
| 1350 matFrustum.m9 = ((float)top + (float)bottom)/tb; | |
| 1351 matFrustum.m10 = -((float)zfar + (float)znear)/fn; | |
| 1352 matFrustum.m11 = -1.0f; | |
| 1353 | |
| 1354 matFrustum.m12 = 0.0f; | |
| 1355 matFrustum.m13 = 0.0f; | |
| 1356 matFrustum.m14 = -((float)zfar*(float)znear*2.0f)/fn; | |
| 1357 matFrustum.m15 = 0.0f; | |
| 1358 | |
| 1359 *RLGL.State.currentMatrix = rlMatrixMultiply(*RLGL.State.currentMatrix, matFrustum); | |
| 1360 } | |
| 1361 | |
| 1362 // Multiply the current matrix by an orthographic matrix generated by parameters | |
| 1363 void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) | |
| 1364 { | |
| 1365 // NOTE: If left-right and top-botton values are equal it could create a division by zero, | |
| 1366 // response to it is platform/compiler dependant | |
| 1367 Matrix matOrtho = { 0 }; | |
| 1368 | |
| 1369 float rl = (float)(right - left); | |
| 1370 float tb = (float)(top - bottom); | |
| 1371 float fn = (float)(zfar - znear); | |
| 1372 | |
| 1373 matOrtho.m0 = 2.0f/rl; | |
| 1374 matOrtho.m1 = 0.0f; | |
| 1375 matOrtho.m2 = 0.0f; | |
| 1376 matOrtho.m3 = 0.0f; | |
| 1377 matOrtho.m4 = 0.0f; | |
| 1378 matOrtho.m5 = 2.0f/tb; | |
| 1379 matOrtho.m6 = 0.0f; | |
| 1380 matOrtho.m7 = 0.0f; | |
| 1381 matOrtho.m8 = 0.0f; | |
| 1382 matOrtho.m9 = 0.0f; | |
| 1383 matOrtho.m10 = -2.0f/fn; | |
| 1384 matOrtho.m11 = 0.0f; | |
| 1385 matOrtho.m12 = -((float)left + (float)right)/rl; | |
| 1386 matOrtho.m13 = -((float)top + (float)bottom)/tb; | |
| 1387 matOrtho.m14 = -((float)zfar + (float)znear)/fn; | |
| 1388 matOrtho.m15 = 1.0f; | |
| 1389 | |
| 1390 *RLGL.State.currentMatrix = rlMatrixMultiply(*RLGL.State.currentMatrix, matOrtho); | |
| 1391 } | |
| 1392 #endif | |
| 1393 | |
| 1394 // Set the viewport area (transformation from normalized device coordinates to window coordinates) | |
| 1395 // NOTE: We store current viewport dimensions | |
| 1396 void rlViewport(int x, int y, int width, int height) | |
| 1397 { | |
| 1398 glViewport(x, y, width, height); | |
| 1399 } | |
| 1400 | |
| 1401 // Set clip planes distances | |
| 1402 void rlSetClipPlanes(double nearPlane, double farPlane) | |
| 1403 { | |
| 1404 rlCullDistanceNear = nearPlane; | |
| 1405 rlCullDistanceFar = farPlane; | |
| 1406 } | |
| 1407 | |
| 1408 // Get cull plane distance near | |
| 1409 double rlGetCullDistanceNear(void) | |
| 1410 { | |
| 1411 return rlCullDistanceNear; | |
| 1412 } | |
| 1413 | |
| 1414 // Get cull plane distance far | |
| 1415 double rlGetCullDistanceFar(void) | |
| 1416 { | |
| 1417 return rlCullDistanceFar; | |
| 1418 } | |
| 1419 | |
| 1420 //---------------------------------------------------------------------------------- | |
| 1421 // Module Functions Definition - Vertex level operations | |
| 1422 //---------------------------------------------------------------------------------- | |
| 1423 #if defined(GRAPHICS_API_OPENGL_11) | |
| 1424 // Fallback to OpenGL 1.1 function calls | |
| 1425 //--------------------------------------- | |
| 1426 void rlBegin(int mode) | |
| 1427 { | |
| 1428 switch (mode) | |
| 1429 { | |
| 1430 case RL_LINES: glBegin(GL_LINES); break; | |
| 1431 case RL_TRIANGLES: glBegin(GL_TRIANGLES); break; | |
| 1432 case RL_QUADS: glBegin(GL_QUADS); break; | |
| 1433 default: break; | |
| 1434 } | |
| 1435 } | |
| 1436 | |
| 1437 void rlEnd(void) { glEnd(); } | |
| 1438 void rlVertex2i(int x, int y) { glVertex2i(x, y); } | |
| 1439 void rlVertex2f(float x, float y) { glVertex2f(x, y); } | |
| 1440 void rlVertex3f(float x, float y, float z) { glVertex3f(x, y, z); } | |
| 1441 void rlTexCoord2f(float x, float y) { glTexCoord2f(x, y); } | |
| 1442 void rlNormal3f(float x, float y, float z) { glNormal3f(x, y, z); } | |
| 1443 void rlColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a) { glColor4ub(r, g, b, a); } | |
| 1444 void rlColor3f(float x, float y, float z) { glColor3f(x, y, z); } | |
| 1445 void rlColor4f(float x, float y, float z, float w) { glColor4f(x, y, z, w); } | |
| 1446 #endif | |
| 1447 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 1448 // Initialize drawing mode (how to organize vertex) | |
| 1449 void rlBegin(int mode) | |
| 1450 { | |
| 1451 // Draw mode can be RL_LINES, RL_TRIANGLES and RL_QUADS | |
| 1452 // NOTE: In all three cases, vertex are accumulated over default internal vertex buffer | |
| 1453 if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode != mode) | |
| 1454 { | |
| 1455 if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount > 0) | |
| 1456 { | |
| 1457 // Make sure current RLGL.currentBatch->draws[i].vertexCount is aligned a multiple of 4, | |
| 1458 // that way, following QUADS drawing will keep aligned with index processing | |
| 1459 // It implies adding some extra alignment vertex at the end of the draw, | |
| 1460 // those vertex are not processed but they are considered as an additional offset | |
| 1461 // for the next set of vertex to be drawn | |
| 1462 if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_LINES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount : RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4); | |
| 1463 else if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_TRIANGLES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? 1 : (4 - (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4))); | |
| 1464 else RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = 0; | |
| 1465 | |
| 1466 if (!rlCheckRenderBatchLimit(RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment)) | |
| 1467 { | |
| 1468 RLGL.State.vertexCounter += RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment; | |
| 1469 RLGL.currentBatch->drawCounter++; | |
| 1470 } | |
| 1471 } | |
| 1472 | |
| 1473 if (RLGL.currentBatch->drawCounter >= RL_DEFAULT_BATCH_DRAWCALLS) rlDrawRenderBatch(RLGL.currentBatch); | |
| 1474 | |
| 1475 RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode = mode; | |
| 1476 RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount = 0; | |
| 1477 RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = RLGL.State.defaultTextureId; | |
| 1478 } | |
| 1479 } | |
| 1480 | |
| 1481 // Finish vertex providing | |
| 1482 void rlEnd(void) | |
| 1483 { | |
| 1484 // NOTE: Depth increment is dependant on rlOrtho(): z-near and z-far values, | |
| 1485 // as well as depth buffer bit-depth (16bit or 24bit or 32bit) | |
| 1486 // Correct increment formula would be: depthInc = (zfar - znear)/pow(2, bits) | |
| 1487 RLGL.currentBatch->currentDepth += (1.0f/20000.0f); | |
| 1488 } | |
| 1489 | |
| 1490 // Define one vertex (position) | |
| 1491 // NOTE: Vertex position data is the basic information required for drawing | |
| 1492 void rlVertex3f(float x, float y, float z) | |
| 1493 { | |
| 1494 float tx = x; | |
| 1495 float ty = y; | |
| 1496 float tz = z; | |
| 1497 | |
| 1498 // Transform provided vector if required | |
| 1499 if (RLGL.State.transformRequired) | |
| 1500 { | |
| 1501 tx = RLGL.State.transform.m0*x + RLGL.State.transform.m4*y + RLGL.State.transform.m8*z + RLGL.State.transform.m12; | |
| 1502 ty = RLGL.State.transform.m1*x + RLGL.State.transform.m5*y + RLGL.State.transform.m9*z + RLGL.State.transform.m13; | |
| 1503 tz = RLGL.State.transform.m2*x + RLGL.State.transform.m6*y + RLGL.State.transform.m10*z + RLGL.State.transform.m14; | |
| 1504 } | |
| 1505 | |
| 1506 // WARNING: We can't break primitives when launching a new batch | |
| 1507 // RL_LINES comes in pairs, RL_TRIANGLES come in groups of 3 vertices and RL_QUADS come in groups of 4 vertices | |
| 1508 // We must check current draw.mode when a new vertex is required and finish the batch only if the draw.mode draw.vertexCount is %2, %3 or %4 | |
| 1509 if (RLGL.State.vertexCounter > (RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4 - 4)) | |
| 1510 { | |
| 1511 if ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_LINES) && | |
| 1512 (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%2 == 0)) | |
| 1513 { | |
| 1514 // Reached the maximum number of vertices for RL_LINES drawing | |
| 1515 // Launch a draw call but keep current state for next vertices comming | |
| 1516 // NOTE: We add +1 vertex to the check for security | |
| 1517 rlCheckRenderBatchLimit(2 + 1); | |
| 1518 } | |
| 1519 else if ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_TRIANGLES) && | |
| 1520 (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%3 == 0)) | |
| 1521 { | |
| 1522 rlCheckRenderBatchLimit(3 + 1); | |
| 1523 } | |
| 1524 else if ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_QUADS) && | |
| 1525 (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4 == 0)) | |
| 1526 { | |
| 1527 rlCheckRenderBatchLimit(4 + 1); | |
| 1528 } | |
| 1529 } | |
| 1530 | |
| 1531 // Add vertices | |
| 1532 RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter] = tx; | |
| 1533 RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter + 1] = ty; | |
| 1534 RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter + 2] = tz; | |
| 1535 | |
| 1536 // Add current texcoord | |
| 1537 RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter] = RLGL.State.texcoordx; | |
| 1538 RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter + 1] = RLGL.State.texcoordy; | |
| 1539 | |
| 1540 // Add current normal | |
| 1541 RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].normals[3*RLGL.State.vertexCounter] = RLGL.State.normalx; | |
| 1542 RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].normals[3*RLGL.State.vertexCounter + 1] = RLGL.State.normaly; | |
| 1543 RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].normals[3*RLGL.State.vertexCounter + 2] = RLGL.State.normalz; | |
| 1544 | |
| 1545 // Add current color | |
| 1546 RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter] = RLGL.State.colorr; | |
| 1547 RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 1] = RLGL.State.colorg; | |
| 1548 RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 2] = RLGL.State.colorb; | |
| 1549 RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 3] = RLGL.State.colora; | |
| 1550 | |
| 1551 RLGL.State.vertexCounter++; | |
| 1552 RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount++; | |
| 1553 } | |
| 1554 | |
| 1555 // Define one vertex (position) | |
| 1556 void rlVertex2f(float x, float y) | |
| 1557 { | |
| 1558 rlVertex3f(x, y, RLGL.currentBatch->currentDepth); | |
| 1559 } | |
| 1560 | |
| 1561 // Define one vertex (position) | |
| 1562 void rlVertex2i(int x, int y) | |
| 1563 { | |
| 1564 rlVertex3f((float)x, (float)y, RLGL.currentBatch->currentDepth); | |
| 1565 } | |
| 1566 | |
| 1567 // Define one vertex (texture coordinate) | |
| 1568 // NOTE: Texture coordinates are limited to QUADS only | |
| 1569 void rlTexCoord2f(float x, float y) | |
| 1570 { | |
| 1571 RLGL.State.texcoordx = x; | |
| 1572 RLGL.State.texcoordy = y; | |
| 1573 } | |
| 1574 | |
| 1575 // Define one vertex (normal) | |
| 1576 // NOTE: Normals limited to TRIANGLES only? | |
| 1577 void rlNormal3f(float x, float y, float z) | |
| 1578 { | |
| 1579 float normalx = x; | |
| 1580 float normaly = y; | |
| 1581 float normalz = z; | |
| 1582 if (RLGL.State.transformRequired) | |
| 1583 { | |
| 1584 normalx = RLGL.State.transform.m0*x + RLGL.State.transform.m4*y + RLGL.State.transform.m8*z; | |
| 1585 normaly = RLGL.State.transform.m1*x + RLGL.State.transform.m5*y + RLGL.State.transform.m9*z; | |
| 1586 normalz = RLGL.State.transform.m2*x + RLGL.State.transform.m6*y + RLGL.State.transform.m10*z; | |
| 1587 } | |
| 1588 float length = sqrtf(normalx*normalx + normaly*normaly + normalz*normalz); | |
| 1589 if (length != 0.0f) | |
| 1590 { | |
| 1591 float ilength = 1.0f/length; | |
| 1592 normalx *= ilength; | |
| 1593 normaly *= ilength; | |
| 1594 normalz *= ilength; | |
| 1595 } | |
| 1596 RLGL.State.normalx = normalx; | |
| 1597 RLGL.State.normaly = normaly; | |
| 1598 RLGL.State.normalz = normalz; | |
| 1599 } | |
| 1600 | |
| 1601 // Define one vertex (color) | |
| 1602 void rlColor4ub(unsigned char x, unsigned char y, unsigned char z, unsigned char w) | |
| 1603 { | |
| 1604 RLGL.State.colorr = x; | |
| 1605 RLGL.State.colorg = y; | |
| 1606 RLGL.State.colorb = z; | |
| 1607 RLGL.State.colora = w; | |
| 1608 } | |
| 1609 | |
| 1610 // Define one vertex (color) | |
| 1611 void rlColor4f(float r, float g, float b, float a) | |
| 1612 { | |
| 1613 rlColor4ub((unsigned char)(r*255), (unsigned char)(g*255), (unsigned char)(b*255), (unsigned char)(a*255)); | |
| 1614 } | |
| 1615 | |
| 1616 // Define one vertex (color) | |
| 1617 void rlColor3f(float x, float y, float z) | |
| 1618 { | |
| 1619 rlColor4ub((unsigned char)(x*255), (unsigned char)(y*255), (unsigned char)(z*255), 255); | |
| 1620 } | |
| 1621 | |
| 1622 #endif | |
| 1623 | |
| 1624 //-------------------------------------------------------------------------------------- | |
| 1625 // Module Functions Definition - OpenGL style functions (common to 1.1, 3.3+, ES2) | |
| 1626 //-------------------------------------------------------------------------------------- | |
| 1627 | |
| 1628 // Set current texture to use | |
| 1629 void rlSetTexture(unsigned int id) | |
| 1630 { | |
| 1631 if (id == 0) | |
| 1632 { | |
| 1633 #if defined(GRAPHICS_API_OPENGL_11) | |
| 1634 rlDisableTexture(); | |
| 1635 #else | |
| 1636 // NOTE: If quads batch limit is reached, we force a draw call and next batch starts | |
| 1637 if (RLGL.State.vertexCounter >= | |
| 1638 RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4) | |
| 1639 { | |
| 1640 rlDrawRenderBatch(RLGL.currentBatch); | |
| 1641 } | |
| 1642 #endif | |
| 1643 } | |
| 1644 else | |
| 1645 { | |
| 1646 #if defined(GRAPHICS_API_OPENGL_11) | |
| 1647 rlEnableTexture(id); | |
| 1648 #else | |
| 1649 if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId != id) | |
| 1650 { | |
| 1651 if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount > 0) | |
| 1652 { | |
| 1653 // Make sure current RLGL.currentBatch->draws[i].vertexCount is aligned a multiple of 4, | |
| 1654 // that way, following QUADS drawing will keep aligned with index processing | |
| 1655 // It implies adding some extra alignment vertex at the end of the draw, | |
| 1656 // those vertex are not processed but they are considered as an additional offset | |
| 1657 // for the next set of vertex to be drawn | |
| 1658 if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_LINES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount : RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4); | |
| 1659 else if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_TRIANGLES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? 1 : (4 - (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4))); | |
| 1660 else RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = 0; | |
| 1661 | |
| 1662 if (!rlCheckRenderBatchLimit(RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment)) | |
| 1663 { | |
| 1664 RLGL.State.vertexCounter += RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment; | |
| 1665 | |
| 1666 RLGL.currentBatch->drawCounter++; | |
| 1667 } | |
| 1668 } | |
| 1669 | |
| 1670 if (RLGL.currentBatch->drawCounter >= RL_DEFAULT_BATCH_DRAWCALLS) rlDrawRenderBatch(RLGL.currentBatch); | |
| 1671 | |
| 1672 RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = id; | |
| 1673 RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount = 0; | |
| 1674 } | |
| 1675 #endif | |
| 1676 } | |
| 1677 } | |
| 1678 | |
| 1679 // Select and active a texture slot | |
| 1680 void rlActiveTextureSlot(int slot) | |
| 1681 { | |
| 1682 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 1683 glActiveTexture(GL_TEXTURE0 + slot); | |
| 1684 #endif | |
| 1685 } | |
| 1686 | |
| 1687 // Enable texture | |
| 1688 void rlEnableTexture(unsigned int id) | |
| 1689 { | |
| 1690 #if defined(GRAPHICS_API_OPENGL_11) | |
| 1691 glEnable(GL_TEXTURE_2D); | |
| 1692 #endif | |
| 1693 glBindTexture(GL_TEXTURE_2D, id); | |
| 1694 } | |
| 1695 | |
| 1696 // Disable texture | |
| 1697 void rlDisableTexture(void) | |
| 1698 { | |
| 1699 #if defined(GRAPHICS_API_OPENGL_11) | |
| 1700 glDisable(GL_TEXTURE_2D); | |
| 1701 #endif | |
| 1702 glBindTexture(GL_TEXTURE_2D, 0); | |
| 1703 } | |
| 1704 | |
| 1705 // Enable texture cubemap | |
| 1706 void rlEnableTextureCubemap(unsigned int id) | |
| 1707 { | |
| 1708 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 1709 glBindTexture(GL_TEXTURE_CUBE_MAP, id); | |
| 1710 #endif | |
| 1711 } | |
| 1712 | |
| 1713 // Disable texture cubemap | |
| 1714 void rlDisableTextureCubemap(void) | |
| 1715 { | |
| 1716 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 1717 glBindTexture(GL_TEXTURE_CUBE_MAP, 0); | |
| 1718 #endif | |
| 1719 } | |
| 1720 | |
| 1721 // Set texture parameters (wrap mode/filter mode) | |
| 1722 void rlTextureParameters(unsigned int id, int param, int value) | |
| 1723 { | |
| 1724 glBindTexture(GL_TEXTURE_2D, id); | |
| 1725 | |
| 1726 #if !defined(GRAPHICS_API_OPENGL_11) | |
| 1727 // Reset anisotropy filter, in case it was set | |
| 1728 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); | |
| 1729 #endif | |
| 1730 | |
| 1731 switch (param) | |
| 1732 { | |
| 1733 case RL_TEXTURE_WRAP_S: | |
| 1734 case RL_TEXTURE_WRAP_T: | |
| 1735 { | |
| 1736 if (value == RL_TEXTURE_WRAP_MIRROR_CLAMP) | |
| 1737 { | |
| 1738 #if !defined(GRAPHICS_API_OPENGL_11) | |
| 1739 if (RLGL.ExtSupported.texMirrorClamp) glTexParameteri(GL_TEXTURE_2D, param, value); | |
| 1740 else TRACELOG(RL_LOG_WARNING, "GL: Clamp mirror wrap mode not supported (GL_MIRROR_CLAMP_EXT)"); | |
| 1741 #endif | |
| 1742 } | |
| 1743 else glTexParameteri(GL_TEXTURE_2D, param, value); | |
| 1744 | |
| 1745 } break; | |
| 1746 case RL_TEXTURE_MAG_FILTER: | |
| 1747 case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_2D, param, value); break; | |
| 1748 case RL_TEXTURE_FILTER_ANISOTROPIC: | |
| 1749 { | |
| 1750 #if !defined(GRAPHICS_API_OPENGL_11) | |
| 1751 if (value <= RLGL.ExtSupported.maxAnisotropyLevel) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); | |
| 1752 else if (RLGL.ExtSupported.maxAnisotropyLevel > 0.0f) | |
| 1753 { | |
| 1754 TRACELOG(RL_LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX", id, (int)RLGL.ExtSupported.maxAnisotropyLevel); | |
| 1755 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); | |
| 1756 } | |
| 1757 else TRACELOG(RL_LOG_WARNING, "GL: Anisotropic filtering not supported"); | |
| 1758 #endif | |
| 1759 } break; | |
| 1760 #if defined(GRAPHICS_API_OPENGL_33) | |
| 1761 case RL_TEXTURE_MIPMAP_BIAS_RATIO: glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, value/100.0f); | |
| 1762 #endif | |
| 1763 default: break; | |
| 1764 } | |
| 1765 | |
| 1766 glBindTexture(GL_TEXTURE_2D, 0); | |
| 1767 } | |
| 1768 | |
| 1769 // Set cubemap parameters (wrap mode/filter mode) | |
| 1770 void rlCubemapParameters(unsigned int id, int param, int value) | |
| 1771 { | |
| 1772 #if !defined(GRAPHICS_API_OPENGL_11) | |
| 1773 glBindTexture(GL_TEXTURE_CUBE_MAP, id); | |
| 1774 | |
| 1775 // Reset anisotropy filter, in case it was set | |
| 1776 glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); | |
| 1777 | |
| 1778 switch (param) | |
| 1779 { | |
| 1780 case RL_TEXTURE_WRAP_S: | |
| 1781 case RL_TEXTURE_WRAP_T: | |
| 1782 { | |
| 1783 if (value == RL_TEXTURE_WRAP_MIRROR_CLAMP) | |
| 1784 { | |
| 1785 if (RLGL.ExtSupported.texMirrorClamp) glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); | |
| 1786 else TRACELOG(RL_LOG_WARNING, "GL: Clamp mirror wrap mode not supported (GL_MIRROR_CLAMP_EXT)"); | |
| 1787 } | |
| 1788 else glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); | |
| 1789 | |
| 1790 } break; | |
| 1791 case RL_TEXTURE_MAG_FILTER: | |
| 1792 case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); break; | |
| 1793 case RL_TEXTURE_FILTER_ANISOTROPIC: | |
| 1794 { | |
| 1795 if (value <= RLGL.ExtSupported.maxAnisotropyLevel) glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); | |
| 1796 else if (RLGL.ExtSupported.maxAnisotropyLevel > 0.0f) | |
| 1797 { | |
| 1798 TRACELOG(RL_LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX", id, (int)RLGL.ExtSupported.maxAnisotropyLevel); | |
| 1799 glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); | |
| 1800 } | |
| 1801 else TRACELOG(RL_LOG_WARNING, "GL: Anisotropic filtering not supported"); | |
| 1802 } break; | |
| 1803 #if defined(GRAPHICS_API_OPENGL_33) | |
| 1804 case RL_TEXTURE_MIPMAP_BIAS_RATIO: glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_LOD_BIAS, value/100.0f); | |
| 1805 #endif | |
| 1806 default: break; | |
| 1807 } | |
| 1808 | |
| 1809 glBindTexture(GL_TEXTURE_CUBE_MAP, 0); | |
| 1810 #endif | |
| 1811 } | |
| 1812 | |
| 1813 // Enable shader program | |
| 1814 void rlEnableShader(unsigned int id) | |
| 1815 { | |
| 1816 #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) | |
| 1817 glUseProgram(id); | |
| 1818 #endif | |
| 1819 } | |
| 1820 | |
| 1821 // Disable shader program | |
| 1822 void rlDisableShader(void) | |
| 1823 { | |
| 1824 #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) | |
| 1825 glUseProgram(0); | |
| 1826 #endif | |
| 1827 } | |
| 1828 | |
| 1829 // Enable rendering to texture (fbo) | |
| 1830 void rlEnableFramebuffer(unsigned int id) | |
| 1831 { | |
| 1832 #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) | |
| 1833 glBindFramebuffer(GL_FRAMEBUFFER, id); | |
| 1834 #endif | |
| 1835 } | |
| 1836 | |
| 1837 // return the active render texture (fbo) | |
| 1838 unsigned int rlGetActiveFramebuffer(void) | |
| 1839 { | |
| 1840 GLint fboId = 0; | |
| 1841 #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT) | |
| 1842 glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fboId); | |
| 1843 #endif | |
| 1844 return fboId; | |
| 1845 } | |
| 1846 | |
| 1847 // Disable rendering to texture | |
| 1848 void rlDisableFramebuffer(void) | |
| 1849 { | |
| 1850 #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) | |
| 1851 glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| 1852 #endif | |
| 1853 } | |
| 1854 | |
| 1855 // Blit active framebuffer to main framebuffer | |
| 1856 void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask) | |
| 1857 { | |
| 1858 #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT) | |
| 1859 glBlitFramebuffer(srcX, srcY, srcWidth, srcHeight, dstX, dstY, dstWidth, dstHeight, bufferMask, GL_NEAREST); | |
| 1860 #endif | |
| 1861 } | |
| 1862 | |
| 1863 // Bind framebuffer object (fbo) | |
| 1864 void rlBindFramebuffer(unsigned int target, unsigned int framebuffer) | |
| 1865 { | |
| 1866 #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) | |
| 1867 glBindFramebuffer(target, framebuffer); | |
| 1868 #endif | |
| 1869 } | |
| 1870 | |
| 1871 // Activate multiple draw color buffers | |
| 1872 // NOTE: One color buffer is always active by default | |
| 1873 void rlActiveDrawBuffers(int count) | |
| 1874 { | |
| 1875 #if ((defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT)) | |
| 1876 // NOTE: Maximum number of draw buffers supported is implementation dependant, | |
| 1877 // it can be queried with glGet*() but it must be at least 8 | |
| 1878 //GLint maxDrawBuffers = 0; | |
| 1879 //glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); | |
| 1880 | |
| 1881 if (count > 0) | |
| 1882 { | |
| 1883 if (count > 8) TRACELOG(LOG_WARNING, "GL: Max color buffers limited to 8"); | |
| 1884 else | |
| 1885 { | |
| 1886 unsigned int buffers[8] = { | |
| 1887 #if defined(GRAPHICS_API_OPENGL_ES3) | |
| 1888 GL_COLOR_ATTACHMENT0_EXT, | |
| 1889 GL_COLOR_ATTACHMENT1_EXT, | |
| 1890 GL_COLOR_ATTACHMENT2_EXT, | |
| 1891 GL_COLOR_ATTACHMENT3_EXT, | |
| 1892 GL_COLOR_ATTACHMENT4_EXT, | |
| 1893 GL_COLOR_ATTACHMENT5_EXT, | |
| 1894 GL_COLOR_ATTACHMENT6_EXT, | |
| 1895 GL_COLOR_ATTACHMENT7_EXT, | |
| 1896 #else | |
| 1897 GL_COLOR_ATTACHMENT0, | |
| 1898 GL_COLOR_ATTACHMENT1, | |
| 1899 GL_COLOR_ATTACHMENT2, | |
| 1900 GL_COLOR_ATTACHMENT3, | |
| 1901 GL_COLOR_ATTACHMENT4, | |
| 1902 GL_COLOR_ATTACHMENT5, | |
| 1903 GL_COLOR_ATTACHMENT6, | |
| 1904 GL_COLOR_ATTACHMENT7, | |
| 1905 #endif | |
| 1906 }; | |
| 1907 | |
| 1908 #if defined(GRAPHICS_API_OPENGL_ES3) | |
| 1909 glDrawBuffersEXT(count, buffers); | |
| 1910 #else | |
| 1911 glDrawBuffers(count, buffers); | |
| 1912 #endif | |
| 1913 } | |
| 1914 } | |
| 1915 else TRACELOG(LOG_WARNING, "GL: One color buffer active by default"); | |
| 1916 #endif | |
| 1917 } | |
| 1918 | |
| 1919 //---------------------------------------------------------------------------------- | |
| 1920 // General render state configuration | |
| 1921 //---------------------------------------------------------------------------------- | |
| 1922 | |
| 1923 // Enable color blending | |
| 1924 void rlEnableColorBlend(void) { glEnable(GL_BLEND); } | |
| 1925 | |
| 1926 // Disable color blending | |
| 1927 void rlDisableColorBlend(void) { glDisable(GL_BLEND); } | |
| 1928 | |
| 1929 // Enable depth test | |
| 1930 void rlEnableDepthTest(void) { glEnable(GL_DEPTH_TEST); } | |
| 1931 | |
| 1932 // Disable depth test | |
| 1933 void rlDisableDepthTest(void) { glDisable(GL_DEPTH_TEST); } | |
| 1934 | |
| 1935 // Enable depth write | |
| 1936 void rlEnableDepthMask(void) { glDepthMask(GL_TRUE); } | |
| 1937 | |
| 1938 // Disable depth write | |
| 1939 void rlDisableDepthMask(void) { glDepthMask(GL_FALSE); } | |
| 1940 | |
| 1941 // Enable backface culling | |
| 1942 void rlEnableBackfaceCulling(void) { glEnable(GL_CULL_FACE); } | |
| 1943 | |
| 1944 // Disable backface culling | |
| 1945 void rlDisableBackfaceCulling(void) { glDisable(GL_CULL_FACE); } | |
| 1946 | |
| 1947 // Set color mask active for screen read/draw | |
| 1948 void rlColorMask(bool r, bool g, bool b, bool a) { glColorMask(r, g, b, a); } | |
| 1949 | |
| 1950 // Set face culling mode | |
| 1951 void rlSetCullFace(int mode) | |
| 1952 { | |
| 1953 switch (mode) | |
| 1954 { | |
| 1955 case RL_CULL_FACE_BACK: glCullFace(GL_BACK); break; | |
| 1956 case RL_CULL_FACE_FRONT: glCullFace(GL_FRONT); break; | |
| 1957 default: break; | |
| 1958 } | |
| 1959 } | |
| 1960 | |
| 1961 // Enable scissor test | |
| 1962 void rlEnableScissorTest(void) { glEnable(GL_SCISSOR_TEST); } | |
| 1963 | |
| 1964 // Disable scissor test | |
| 1965 void rlDisableScissorTest(void) { glDisable(GL_SCISSOR_TEST); } | |
| 1966 | |
| 1967 // Scissor test | |
| 1968 void rlScissor(int x, int y, int width, int height) { glScissor(x, y, width, height); } | |
| 1969 | |
| 1970 // Enable wire mode | |
| 1971 void rlEnableWireMode(void) | |
| 1972 { | |
| 1973 #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) | |
| 1974 // NOTE: glPolygonMode() not available on OpenGL ES | |
| 1975 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); | |
| 1976 #endif | |
| 1977 } | |
| 1978 | |
| 1979 // Enable point mode | |
| 1980 void rlEnablePointMode(void) | |
| 1981 { | |
| 1982 #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) | |
| 1983 // NOTE: glPolygonMode() not available on OpenGL ES | |
| 1984 glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); | |
| 1985 glEnable(GL_PROGRAM_POINT_SIZE); | |
| 1986 #endif | |
| 1987 } | |
| 1988 | |
| 1989 // Disable wire mode | |
| 1990 void rlDisableWireMode(void) | |
| 1991 { | |
| 1992 #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) | |
| 1993 // NOTE: glPolygonMode() not available on OpenGL ES | |
| 1994 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); | |
| 1995 #endif | |
| 1996 } | |
| 1997 | |
| 1998 // Set the line drawing width | |
| 1999 void rlSetLineWidth(float width) { glLineWidth(width); } | |
| 2000 | |
| 2001 // Get the line drawing width | |
| 2002 float rlGetLineWidth(void) | |
| 2003 { | |
| 2004 float width = 0; | |
| 2005 glGetFloatv(GL_LINE_WIDTH, &width); | |
| 2006 return width; | |
| 2007 } | |
| 2008 | |
| 2009 // Enable line aliasing | |
| 2010 void rlEnableSmoothLines(void) | |
| 2011 { | |
| 2012 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_11) | |
| 2013 glEnable(GL_LINE_SMOOTH); | |
| 2014 #endif | |
| 2015 } | |
| 2016 | |
| 2017 // Disable line aliasing | |
| 2018 void rlDisableSmoothLines(void) | |
| 2019 { | |
| 2020 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_11) | |
| 2021 glDisable(GL_LINE_SMOOTH); | |
| 2022 #endif | |
| 2023 } | |
| 2024 | |
| 2025 // Enable stereo rendering | |
| 2026 void rlEnableStereoRender(void) | |
| 2027 { | |
| 2028 #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) | |
| 2029 RLGL.State.stereoRender = true; | |
| 2030 #endif | |
| 2031 } | |
| 2032 | |
| 2033 // Disable stereo rendering | |
| 2034 void rlDisableStereoRender(void) | |
| 2035 { | |
| 2036 #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) | |
| 2037 RLGL.State.stereoRender = false; | |
| 2038 #endif | |
| 2039 } | |
| 2040 | |
| 2041 // Check if stereo render is enabled | |
| 2042 bool rlIsStereoRenderEnabled(void) | |
| 2043 { | |
| 2044 #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) | |
| 2045 return RLGL.State.stereoRender; | |
| 2046 #else | |
| 2047 return false; | |
| 2048 #endif | |
| 2049 } | |
| 2050 | |
| 2051 // Clear color buffer with color | |
| 2052 void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a) | |
| 2053 { | |
| 2054 // Color values clamp to 0.0f(0) and 1.0f(255) | |
| 2055 float cr = (float)r/255; | |
| 2056 float cg = (float)g/255; | |
| 2057 float cb = (float)b/255; | |
| 2058 float ca = (float)a/255; | |
| 2059 | |
| 2060 glClearColor(cr, cg, cb, ca); | |
| 2061 } | |
| 2062 | |
| 2063 // Clear used screen buffers (color and depth) | |
| 2064 void rlClearScreenBuffers(void) | |
| 2065 { | |
| 2066 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear used buffers: Color and Depth (Depth is used for 3D) | |
| 2067 //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); // Stencil buffer not used... | |
| 2068 } | |
| 2069 | |
| 2070 // Check and log OpenGL error codes | |
| 2071 void rlCheckErrors(void) | |
| 2072 { | |
| 2073 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 2074 int check = 1; | |
| 2075 while (check) | |
| 2076 { | |
| 2077 const GLenum err = glGetError(); | |
| 2078 switch (err) | |
| 2079 { | |
| 2080 case GL_NO_ERROR: check = 0; break; | |
| 2081 case 0x0500: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_ENUM"); break; | |
| 2082 case 0x0501: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_VALUE"); break; | |
| 2083 case 0x0502: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_OPERATION"); break; | |
| 2084 case 0x0503: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_STACK_OVERFLOW"); break; | |
| 2085 case 0x0504: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_STACK_UNDERFLOW"); break; | |
| 2086 case 0x0505: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_OUT_OF_MEMORY"); break; | |
| 2087 case 0x0506: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_FRAMEBUFFER_OPERATION"); break; | |
| 2088 default: TRACELOG(RL_LOG_WARNING, "GL: Error detected: Unknown error code: %x", err); break; | |
| 2089 } | |
| 2090 } | |
| 2091 #endif | |
| 2092 } | |
| 2093 | |
| 2094 // Set blend mode | |
| 2095 void rlSetBlendMode(int mode) | |
| 2096 { | |
| 2097 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 2098 if ((RLGL.State.currentBlendMode != mode) || ((mode == RL_BLEND_CUSTOM || mode == RL_BLEND_CUSTOM_SEPARATE) && RLGL.State.glCustomBlendModeModified)) | |
| 2099 { | |
| 2100 rlDrawRenderBatch(RLGL.currentBatch); | |
| 2101 | |
| 2102 switch (mode) | |
| 2103 { | |
| 2104 case RL_BLEND_ALPHA: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; | |
| 2105 case RL_BLEND_ADDITIVE: glBlendFunc(GL_SRC_ALPHA, GL_ONE); glBlendEquation(GL_FUNC_ADD); break; | |
| 2106 case RL_BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; | |
| 2107 case RL_BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_ADD); break; | |
| 2108 case RL_BLEND_SUBTRACT_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_SUBTRACT); break; | |
| 2109 case RL_BLEND_ALPHA_PREMULTIPLY: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; | |
| 2110 case RL_BLEND_CUSTOM: | |
| 2111 { | |
| 2112 // NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors() | |
| 2113 glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation); | |
| 2114 | |
| 2115 } break; | |
| 2116 case RL_BLEND_CUSTOM_SEPARATE: | |
| 2117 { | |
| 2118 // NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactorsSeparate() | |
| 2119 glBlendFuncSeparate(RLGL.State.glBlendSrcFactorRGB, RLGL.State.glBlendDestFactorRGB, RLGL.State.glBlendSrcFactorAlpha, RLGL.State.glBlendDestFactorAlpha); | |
| 2120 glBlendEquationSeparate(RLGL.State.glBlendEquationRGB, RLGL.State.glBlendEquationAlpha); | |
| 2121 | |
| 2122 } break; | |
| 2123 default: break; | |
| 2124 } | |
| 2125 | |
| 2126 RLGL.State.currentBlendMode = mode; | |
| 2127 RLGL.State.glCustomBlendModeModified = false; | |
| 2128 } | |
| 2129 #endif | |
| 2130 } | |
| 2131 | |
| 2132 // Set blending mode factor and equation | |
| 2133 void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation) | |
| 2134 { | |
| 2135 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 2136 if ((RLGL.State.glBlendSrcFactor != glSrcFactor) || | |
| 2137 (RLGL.State.glBlendDstFactor != glDstFactor) || | |
| 2138 (RLGL.State.glBlendEquation != glEquation)) | |
| 2139 { | |
| 2140 RLGL.State.glBlendSrcFactor = glSrcFactor; | |
| 2141 RLGL.State.glBlendDstFactor = glDstFactor; | |
| 2142 RLGL.State.glBlendEquation = glEquation; | |
| 2143 | |
| 2144 RLGL.State.glCustomBlendModeModified = true; | |
| 2145 } | |
| 2146 #endif | |
| 2147 } | |
| 2148 | |
| 2149 // Set blending mode factor and equation separately for RGB and alpha | |
| 2150 void rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha) | |
| 2151 { | |
| 2152 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 2153 if ((RLGL.State.glBlendSrcFactorRGB != glSrcRGB) || | |
| 2154 (RLGL.State.glBlendDestFactorRGB != glDstRGB) || | |
| 2155 (RLGL.State.glBlendSrcFactorAlpha != glSrcAlpha) || | |
| 2156 (RLGL.State.glBlendDestFactorAlpha != glDstAlpha) || | |
| 2157 (RLGL.State.glBlendEquationRGB != glEqRGB) || | |
| 2158 (RLGL.State.glBlendEquationAlpha != glEqAlpha)) | |
| 2159 { | |
| 2160 RLGL.State.glBlendSrcFactorRGB = glSrcRGB; | |
| 2161 RLGL.State.glBlendDestFactorRGB = glDstRGB; | |
| 2162 RLGL.State.glBlendSrcFactorAlpha = glSrcAlpha; | |
| 2163 RLGL.State.glBlendDestFactorAlpha = glDstAlpha; | |
| 2164 RLGL.State.glBlendEquationRGB = glEqRGB; | |
| 2165 RLGL.State.glBlendEquationAlpha = glEqAlpha; | |
| 2166 | |
| 2167 RLGL.State.glCustomBlendModeModified = true; | |
| 2168 } | |
| 2169 #endif | |
| 2170 } | |
| 2171 | |
| 2172 //---------------------------------------------------------------------------------- | |
| 2173 // Module Functions Definition - OpenGL Debug | |
| 2174 //---------------------------------------------------------------------------------- | |
| 2175 #if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) && defined(GRAPHICS_API_OPENGL_43) | |
| 2176 static void GLAPIENTRY rlDebugMessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) | |
| 2177 { | |
| 2178 // Ignore non-significant error/warning codes (NVidia drivers) | |
| 2179 // NOTE: Here there are the details with a sample output: | |
| 2180 // - #131169 - Framebuffer detailed info: The driver allocated storage for renderbuffer 2. (severity: low) | |
| 2181 // - #131185 - Buffer detailed info: Buffer object 1 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_ENUM_88e4) | |
| 2182 // will use VIDEO memory as the source for buffer object operations. (severity: low) | |
| 2183 // - #131218 - Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state. (severity: medium) | |
| 2184 // - #131204 - Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have | |
| 2185 // a defined base level and cannot be used for texture mapping. (severity: low) | |
| 2186 if ((id == 131169) || (id == 131185) || (id == 131218) || (id == 131204)) return; | |
| 2187 | |
| 2188 const char *msgSource = NULL; | |
| 2189 switch (source) | |
| 2190 { | |
| 2191 case GL_DEBUG_SOURCE_API: msgSource = "API"; break; | |
| 2192 case GL_DEBUG_SOURCE_WINDOW_SYSTEM: msgSource = "WINDOW_SYSTEM"; break; | |
| 2193 case GL_DEBUG_SOURCE_SHADER_COMPILER: msgSource = "SHADER_COMPILER"; break; | |
| 2194 case GL_DEBUG_SOURCE_THIRD_PARTY: msgSource = "THIRD_PARTY"; break; | |
| 2195 case GL_DEBUG_SOURCE_APPLICATION: msgSource = "APPLICATION"; break; | |
| 2196 case GL_DEBUG_SOURCE_OTHER: msgSource = "OTHER"; break; | |
| 2197 default: break; | |
| 2198 } | |
| 2199 | |
| 2200 const char *msgType = NULL; | |
| 2201 switch (type) | |
| 2202 { | |
| 2203 case GL_DEBUG_TYPE_ERROR: msgType = "ERROR"; break; | |
| 2204 case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: msgType = "DEPRECATED_BEHAVIOR"; break; | |
| 2205 case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: msgType = "UNDEFINED_BEHAVIOR"; break; | |
| 2206 case GL_DEBUG_TYPE_PORTABILITY: msgType = "PORTABILITY"; break; | |
| 2207 case GL_DEBUG_TYPE_PERFORMANCE: msgType = "PERFORMANCE"; break; | |
| 2208 case GL_DEBUG_TYPE_MARKER: msgType = "MARKER"; break; | |
| 2209 case GL_DEBUG_TYPE_PUSH_GROUP: msgType = "PUSH_GROUP"; break; | |
| 2210 case GL_DEBUG_TYPE_POP_GROUP: msgType = "POP_GROUP"; break; | |
| 2211 case GL_DEBUG_TYPE_OTHER: msgType = "OTHER"; break; | |
| 2212 default: break; | |
| 2213 } | |
| 2214 | |
| 2215 const char *msgSeverity = "DEFAULT"; | |
| 2216 switch (severity) | |
| 2217 { | |
| 2218 case GL_DEBUG_SEVERITY_LOW: msgSeverity = "LOW"; break; | |
| 2219 case GL_DEBUG_SEVERITY_MEDIUM: msgSeverity = "MEDIUM"; break; | |
| 2220 case GL_DEBUG_SEVERITY_HIGH: msgSeverity = "HIGH"; break; | |
| 2221 case GL_DEBUG_SEVERITY_NOTIFICATION: msgSeverity = "NOTIFICATION"; break; | |
| 2222 default: break; | |
| 2223 } | |
| 2224 | |
| 2225 TRACELOG(LOG_WARNING, "GL: OpenGL debug message: %s", message); | |
| 2226 TRACELOG(LOG_WARNING, " > Type: %s", msgType); | |
| 2227 TRACELOG(LOG_WARNING, " > Source = %s", msgSource); | |
| 2228 TRACELOG(LOG_WARNING, " > Severity = %s", msgSeverity); | |
| 2229 } | |
| 2230 #endif | |
| 2231 | |
| 2232 //---------------------------------------------------------------------------------- | |
| 2233 // Module Functions Definition - rlgl functionality | |
| 2234 //---------------------------------------------------------------------------------- | |
| 2235 | |
| 2236 // Initialize rlgl: OpenGL extensions, default buffers/shaders/textures, OpenGL states | |
| 2237 void rlglInit(int width, int height) | |
| 2238 { | |
| 2239 // Enable OpenGL debug context if required | |
| 2240 #if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) && defined(GRAPHICS_API_OPENGL_43) | |
| 2241 if ((glDebugMessageCallback != NULL) && (glDebugMessageControl != NULL)) | |
| 2242 { | |
| 2243 glDebugMessageCallback(rlDebugMessageCallback, 0); | |
| 2244 // glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_ERROR, GL_DEBUG_SEVERITY_HIGH, 0, 0, GL_TRUE); | |
| 2245 | |
| 2246 // Debug context options: | |
| 2247 // - GL_DEBUG_OUTPUT - Faster version but not useful for breakpoints | |
| 2248 // - GL_DEBUG_OUTPUT_SYNCHRONUS - Callback is in sync with errors, so a breakpoint can be placed on the callback in order to get a stacktrace for the GL error | |
| 2249 glEnable(GL_DEBUG_OUTPUT); | |
| 2250 glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); | |
| 2251 } | |
| 2252 #endif | |
| 2253 | |
| 2254 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 2255 // Init default white texture | |
| 2256 unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes) | |
| 2257 RLGL.State.defaultTextureId = rlLoadTexture(pixels, 1, 1, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, 1); | |
| 2258 | |
| 2259 if (RLGL.State.defaultTextureId != 0) TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Default texture loaded successfully", RLGL.State.defaultTextureId); | |
| 2260 else TRACELOG(RL_LOG_WARNING, "TEXTURE: Failed to load default texture"); | |
| 2261 | |
| 2262 // Init default Shader (customized for GL 3.3 and ES2) | |
| 2263 // Loaded: RLGL.State.defaultShaderId + RLGL.State.defaultShaderLocs | |
| 2264 rlLoadShaderDefault(); | |
| 2265 RLGL.State.currentShaderId = RLGL.State.defaultShaderId; | |
| 2266 RLGL.State.currentShaderLocs = RLGL.State.defaultShaderLocs; | |
| 2267 | |
| 2268 // Init default vertex arrays buffers | |
| 2269 // Simulate that the default shader has the location RL_SHADER_LOC_VERTEX_NORMAL to bind the normal buffer for the default render batch | |
| 2270 RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL] = RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL; | |
| 2271 RLGL.defaultBatch = rlLoadRenderBatch(RL_DEFAULT_BATCH_BUFFERS, RL_DEFAULT_BATCH_BUFFER_ELEMENTS); | |
| 2272 RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL] = -1; | |
| 2273 RLGL.currentBatch = &RLGL.defaultBatch; | |
| 2274 | |
| 2275 // Init stack matrices (emulating OpenGL 1.1) | |
| 2276 for (int i = 0; i < RL_MAX_MATRIX_STACK_SIZE; i++) RLGL.State.stack[i] = rlMatrixIdentity(); | |
| 2277 | |
| 2278 // Init internal matrices | |
| 2279 RLGL.State.transform = rlMatrixIdentity(); | |
| 2280 RLGL.State.projection = rlMatrixIdentity(); | |
| 2281 RLGL.State.modelview = rlMatrixIdentity(); | |
| 2282 RLGL.State.currentMatrix = &RLGL.State.modelview; | |
| 2283 #endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 | |
| 2284 | |
| 2285 // Initialize OpenGL default states | |
| 2286 //---------------------------------------------------------- | |
| 2287 // Init state: Depth test | |
| 2288 glDepthFunc(GL_LEQUAL); // Type of depth testing to apply | |
| 2289 glDisable(GL_DEPTH_TEST); // Disable depth testing for 2D (only used for 3D) | |
| 2290 | |
| 2291 // Init state: Blending mode | |
| 2292 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Color blending function (how colors are mixed) | |
| 2293 glEnable(GL_BLEND); // Enable color blending (required to work with transparencies) | |
| 2294 | |
| 2295 // Init state: Culling | |
| 2296 // NOTE: All shapes/models triangles are drawn CCW | |
| 2297 glCullFace(GL_BACK); // Cull the back face (default) | |
| 2298 glFrontFace(GL_CCW); // Front face are defined counter clockwise (default) | |
| 2299 glEnable(GL_CULL_FACE); // Enable backface culling | |
| 2300 | |
| 2301 // Init state: Cubemap seamless | |
| 2302 #if defined(GRAPHICS_API_OPENGL_33) | |
| 2303 glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); // Seamless cubemaps (not supported on OpenGL ES 2.0) | |
| 2304 #endif | |
| 2305 | |
| 2306 #if defined(GRAPHICS_API_OPENGL_11) | |
| 2307 // Init state: Color hints (deprecated in OpenGL 3.0+) | |
| 2308 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Improve quality of color and texture coordinate interpolation | |
| 2309 glShadeModel(GL_SMOOTH); // Smooth shading between vertex (vertex colors interpolation) | |
| 2310 #endif | |
| 2311 | |
| 2312 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 2313 // Store screen size into global variables | |
| 2314 RLGL.State.framebufferWidth = width; | |
| 2315 RLGL.State.framebufferHeight = height; | |
| 2316 | |
| 2317 TRACELOG(RL_LOG_INFO, "RLGL: Default OpenGL state initialized successfully"); | |
| 2318 //---------------------------------------------------------- | |
| 2319 #endif | |
| 2320 | |
| 2321 // Init state: Color/Depth buffers clear | |
| 2322 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set clear color (black) | |
| 2323 glClearDepth(1.0f); // Set clear depth value (default) | |
| 2324 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear color and depth buffers (depth buffer required for 3D) | |
| 2325 } | |
| 2326 | |
| 2327 // Vertex Buffer Object deinitialization (memory free) | |
| 2328 void rlglClose(void) | |
| 2329 { | |
| 2330 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 2331 rlUnloadRenderBatch(RLGL.defaultBatch); | |
| 2332 | |
| 2333 rlUnloadShaderDefault(); // Unload default shader | |
| 2334 | |
| 2335 glDeleteTextures(1, &RLGL.State.defaultTextureId); // Unload default texture | |
| 2336 TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Default texture unloaded successfully", RLGL.State.defaultTextureId); | |
| 2337 #endif | |
| 2338 } | |
| 2339 | |
| 2340 // Load OpenGL extensions | |
| 2341 // NOTE: External loader function must be provided | |
| 2342 void rlLoadExtensions(void *loader) | |
| 2343 { | |
| 2344 #if defined(GRAPHICS_API_OPENGL_33) // Also defined for GRAPHICS_API_OPENGL_21 | |
| 2345 // NOTE: glad is generated and contains only required OpenGL 3.3 Core extensions (and lower versions) | |
| 2346 if (gladLoadGL((GLADloadfunc)loader) == 0) TRACELOG(RL_LOG_WARNING, "GLAD: Cannot load OpenGL extensions"); | |
| 2347 else TRACELOG(RL_LOG_INFO, "GLAD: OpenGL extensions loaded successfully"); | |
| 2348 | |
| 2349 // Get number of supported extensions | |
| 2350 GLint numExt = 0; | |
| 2351 glGetIntegerv(GL_NUM_EXTENSIONS, &numExt); | |
| 2352 TRACELOG(RL_LOG_INFO, "GL: Supported extensions count: %i", numExt); | |
| 2353 | |
| 2354 #if defined(RLGL_SHOW_GL_DETAILS_INFO) | |
| 2355 // Get supported extensions list | |
| 2356 // WARNING: glGetStringi() not available on OpenGL 2.1 | |
| 2357 TRACELOG(RL_LOG_INFO, "GL: OpenGL extensions:"); | |
| 2358 for (int i = 0; i < numExt; i++) TRACELOG(RL_LOG_INFO, " %s", glGetStringi(GL_EXTENSIONS, i)); | |
| 2359 #endif | |
| 2360 | |
| 2361 #if defined(GRAPHICS_API_OPENGL_21) | |
| 2362 // Register supported extensions flags | |
| 2363 // Optional OpenGL 2.1 extensions | |
| 2364 RLGL.ExtSupported.vao = GLAD_GL_ARB_vertex_array_object; | |
| 2365 RLGL.ExtSupported.instancing = (GLAD_GL_EXT_draw_instanced && GLAD_GL_ARB_instanced_arrays); | |
| 2366 RLGL.ExtSupported.texNPOT = GLAD_GL_ARB_texture_non_power_of_two; | |
| 2367 RLGL.ExtSupported.texFloat32 = GLAD_GL_ARB_texture_float; | |
| 2368 RLGL.ExtSupported.texFloat16 = GLAD_GL_ARB_texture_float; | |
| 2369 RLGL.ExtSupported.texDepth = GLAD_GL_ARB_depth_texture; | |
| 2370 RLGL.ExtSupported.maxDepthBits = 32; | |
| 2371 RLGL.ExtSupported.texAnisoFilter = GLAD_GL_EXT_texture_filter_anisotropic; | |
| 2372 RLGL.ExtSupported.texMirrorClamp = GLAD_GL_EXT_texture_mirror_clamp; | |
| 2373 #else | |
| 2374 // Register supported extensions flags | |
| 2375 // OpenGL 3.3 extensions supported by default (core) | |
| 2376 RLGL.ExtSupported.vao = true; | |
| 2377 RLGL.ExtSupported.instancing = true; | |
| 2378 RLGL.ExtSupported.texNPOT = true; | |
| 2379 RLGL.ExtSupported.texFloat32 = true; | |
| 2380 RLGL.ExtSupported.texFloat16 = true; | |
| 2381 RLGL.ExtSupported.texDepth = true; | |
| 2382 RLGL.ExtSupported.maxDepthBits = 32; | |
| 2383 RLGL.ExtSupported.texAnisoFilter = true; | |
| 2384 RLGL.ExtSupported.texMirrorClamp = true; | |
| 2385 #endif | |
| 2386 | |
| 2387 // Optional OpenGL 3.3 extensions | |
| 2388 RLGL.ExtSupported.texCompASTC = GLAD_GL_KHR_texture_compression_astc_hdr && GLAD_GL_KHR_texture_compression_astc_ldr; | |
| 2389 RLGL.ExtSupported.texCompDXT = GLAD_GL_EXT_texture_compression_s3tc; // Texture compression: DXT | |
| 2390 RLGL.ExtSupported.texCompETC2 = GLAD_GL_ARB_ES3_compatibility; // Texture compression: ETC2/EAC | |
| 2391 #if defined(GRAPHICS_API_OPENGL_43) | |
| 2392 RLGL.ExtSupported.computeShader = GLAD_GL_ARB_compute_shader; | |
| 2393 RLGL.ExtSupported.ssbo = GLAD_GL_ARB_shader_storage_buffer_object; | |
| 2394 #endif | |
| 2395 | |
| 2396 #endif // GRAPHICS_API_OPENGL_33 | |
| 2397 | |
| 2398 #if defined(GRAPHICS_API_OPENGL_ES3) | |
| 2399 // Register supported extensions flags | |
| 2400 // OpenGL ES 3.0 extensions supported by default (or it should be) | |
| 2401 RLGL.ExtSupported.vao = true; | |
| 2402 RLGL.ExtSupported.instancing = true; | |
| 2403 RLGL.ExtSupported.texNPOT = true; | |
| 2404 RLGL.ExtSupported.texFloat32 = true; | |
| 2405 RLGL.ExtSupported.texFloat16 = true; | |
| 2406 RLGL.ExtSupported.texDepth = true; | |
| 2407 RLGL.ExtSupported.texDepthWebGL = true; | |
| 2408 RLGL.ExtSupported.maxDepthBits = 24; | |
| 2409 RLGL.ExtSupported.texAnisoFilter = true; | |
| 2410 RLGL.ExtSupported.texMirrorClamp = true; | |
| 2411 // TODO: Check for additional OpenGL ES 3.0 supported extensions: | |
| 2412 //RLGL.ExtSupported.texCompDXT = true; | |
| 2413 //RLGL.ExtSupported.texCompETC1 = true; | |
| 2414 //RLGL.ExtSupported.texCompETC2 = true; | |
| 2415 //RLGL.ExtSupported.texCompPVRT = true; | |
| 2416 //RLGL.ExtSupported.texCompASTC = true; | |
| 2417 //RLGL.ExtSupported.maxAnisotropyLevel = true; | |
| 2418 //RLGL.ExtSupported.computeShader = true; | |
| 2419 //RLGL.ExtSupported.ssbo = true; | |
| 2420 | |
| 2421 #elif defined(GRAPHICS_API_OPENGL_ES2) | |
| 2422 | |
| 2423 #if defined(PLATFORM_DESKTOP_GLFW) || defined(PLATFORM_DESKTOP_SDL) | |
| 2424 // TODO: Support GLAD loader for OpenGL ES 3.0 | |
| 2425 if (gladLoadGLES2((GLADloadfunc)loader) == 0) TRACELOG(RL_LOG_WARNING, "GLAD: Cannot load OpenGL ES2.0 functions"); | |
| 2426 else TRACELOG(RL_LOG_INFO, "GLAD: OpenGL ES 2.0 loaded successfully"); | |
| 2427 #endif | |
| 2428 | |
| 2429 // Get supported extensions list | |
| 2430 GLint numExt = 0; | |
| 2431 const char **extList = RL_MALLOC(512*sizeof(const char *)); // Allocate 512 strings pointers (2 KB) | |
| 2432 const char *extensions = (const char *)glGetString(GL_EXTENSIONS); // One big const string | |
| 2433 | |
| 2434 // NOTE: We have to duplicate string because glGetString() returns a const string | |
| 2435 int size = strlen(extensions) + 1; // Get extensions string size in bytes | |
| 2436 char *extensionsDup = (char *)RL_CALLOC(size, sizeof(char)); | |
| 2437 strcpy(extensionsDup, extensions); | |
| 2438 extList[numExt] = extensionsDup; | |
| 2439 | |
| 2440 for (int i = 0; i < size; i++) | |
| 2441 { | |
| 2442 if (extensionsDup[i] == ' ') | |
| 2443 { | |
| 2444 extensionsDup[i] = '\0'; | |
| 2445 numExt++; | |
| 2446 extList[numExt] = &extensionsDup[i + 1]; | |
| 2447 } | |
| 2448 } | |
| 2449 | |
| 2450 TRACELOG(RL_LOG_INFO, "GL: Supported extensions count: %i", numExt); | |
| 2451 | |
| 2452 #if defined(RLGL_SHOW_GL_DETAILS_INFO) | |
| 2453 TRACELOG(RL_LOG_INFO, "GL: OpenGL extensions:"); | |
| 2454 for (int i = 0; i < numExt; i++) TRACELOG(RL_LOG_INFO, " %s", extList[i]); | |
| 2455 #endif | |
| 2456 | |
| 2457 // Check required extensions | |
| 2458 for (int i = 0; i < numExt; i++) | |
| 2459 { | |
| 2460 // Check VAO support | |
| 2461 // NOTE: Only check on OpenGL ES, OpenGL 3.3 has VAO support as core feature | |
| 2462 if (strcmp(extList[i], (const char *)"GL_OES_vertex_array_object") == 0) | |
| 2463 { | |
| 2464 // The extension is supported by our hardware and driver, try to get related functions pointers | |
| 2465 // NOTE: emscripten does not support VAOs natively, it uses emulation and it reduces overall performance... | |
| 2466 glGenVertexArrays = (PFNGLGENVERTEXARRAYSOESPROC)((rlglLoadProc)loader)("glGenVertexArraysOES"); | |
| 2467 glBindVertexArray = (PFNGLBINDVERTEXARRAYOESPROC)((rlglLoadProc)loader)("glBindVertexArrayOES"); | |
| 2468 glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSOESPROC)((rlglLoadProc)loader)("glDeleteVertexArraysOES"); | |
| 2469 //glIsVertexArray = (PFNGLISVERTEXARRAYOESPROC)loader("glIsVertexArrayOES"); // NOTE: Fails in WebGL, omitted | |
| 2470 | |
| 2471 if ((glGenVertexArrays != NULL) && (glBindVertexArray != NULL) && (glDeleteVertexArrays != NULL)) RLGL.ExtSupported.vao = true; | |
| 2472 } | |
| 2473 | |
| 2474 // Check instanced rendering support | |
| 2475 if (strstr(extList[i], (const char*)"instanced_arrays") != NULL) // Broad check for instanced_arrays | |
| 2476 { | |
| 2477 // Specific check | |
| 2478 if (strcmp(extList[i], (const char *)"GL_ANGLE_instanced_arrays") == 0) // ANGLE | |
| 2479 { | |
| 2480 glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedANGLE"); | |
| 2481 glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedANGLE"); | |
| 2482 glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISOREXTPROC)((rlglLoadProc)loader)("glVertexAttribDivisorANGLE"); | |
| 2483 } | |
| 2484 else if (strcmp(extList[i], (const char *)"GL_EXT_instanced_arrays") == 0) // EXT | |
| 2485 { | |
| 2486 glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedEXT"); | |
| 2487 glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedEXT"); | |
| 2488 glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISOREXTPROC)((rlglLoadProc)loader)("glVertexAttribDivisorEXT"); | |
| 2489 } | |
| 2490 else if (strcmp(extList[i], (const char *)"GL_NV_instanced_arrays") == 0) // NVIDIA GLES | |
| 2491 { | |
| 2492 glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedNV"); | |
| 2493 glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedNV"); | |
| 2494 glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISOREXTPROC)((rlglLoadProc)loader)("glVertexAttribDivisorNV"); | |
| 2495 } | |
| 2496 | |
| 2497 // The feature will only be marked as supported if the elements from GL_XXX_instanced_arrays are present | |
| 2498 if ((glDrawArraysInstanced != NULL) && (glDrawElementsInstanced != NULL) && (glVertexAttribDivisor != NULL)) RLGL.ExtSupported.instancing = true; | |
| 2499 } | |
| 2500 else if (strstr(extList[i], (const char *)"draw_instanced") != NULL) | |
| 2501 { | |
| 2502 // GL_ANGLE_draw_instanced doesn't exist | |
| 2503 if (strcmp(extList[i], (const char *)"GL_EXT_draw_instanced") == 0) | |
| 2504 { | |
| 2505 glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedEXT"); | |
| 2506 glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedEXT"); | |
| 2507 } | |
| 2508 else if (strcmp(extList[i], (const char*)"GL_NV_draw_instanced") == 0) | |
| 2509 { | |
| 2510 glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedNV"); | |
| 2511 glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedNV"); | |
| 2512 } | |
| 2513 | |
| 2514 // But the functions will at least be loaded if only GL_XX_EXT_draw_instanced exist | |
| 2515 if ((glDrawArraysInstanced != NULL) && (glDrawElementsInstanced != NULL) && (glVertexAttribDivisor != NULL)) RLGL.ExtSupported.instancing = true; | |
| 2516 } | |
| 2517 | |
| 2518 // Check NPOT textures support | |
| 2519 // NOTE: Only check on OpenGL ES, OpenGL 3.3 has NPOT textures full support as core feature | |
| 2520 if (strcmp(extList[i], (const char *)"GL_OES_texture_npot") == 0) RLGL.ExtSupported.texNPOT = true; | |
| 2521 | |
| 2522 // Check texture float support | |
| 2523 if (strcmp(extList[i], (const char *)"GL_OES_texture_float") == 0) RLGL.ExtSupported.texFloat32 = true; | |
| 2524 if (strcmp(extList[i], (const char *)"GL_OES_texture_half_float") == 0) RLGL.ExtSupported.texFloat16 = true; | |
| 2525 | |
| 2526 // Check depth texture support | |
| 2527 if (strcmp(extList[i], (const char *)"GL_OES_depth_texture") == 0) RLGL.ExtSupported.texDepth = true; | |
| 2528 if (strcmp(extList[i], (const char *)"GL_WEBGL_depth_texture") == 0) RLGL.ExtSupported.texDepthWebGL = true; // WebGL requires unsized internal format | |
| 2529 if (RLGL.ExtSupported.texDepthWebGL) RLGL.ExtSupported.texDepth = true; | |
| 2530 | |
| 2531 if (strcmp(extList[i], (const char *)"GL_OES_depth24") == 0) RLGL.ExtSupported.maxDepthBits = 24; // Not available on WebGL | |
| 2532 if (strcmp(extList[i], (const char *)"GL_OES_depth32") == 0) RLGL.ExtSupported.maxDepthBits = 32; // Not available on WebGL | |
| 2533 | |
| 2534 // Check texture compression support: DXT | |
| 2535 if ((strcmp(extList[i], (const char *)"GL_EXT_texture_compression_s3tc") == 0) || | |
| 2536 (strcmp(extList[i], (const char *)"GL_WEBGL_compressed_texture_s3tc") == 0) || | |
| 2537 (strcmp(extList[i], (const char *)"GL_WEBKIT_WEBGL_compressed_texture_s3tc") == 0)) RLGL.ExtSupported.texCompDXT = true; | |
| 2538 | |
| 2539 // Check texture compression support: ETC1 | |
| 2540 if ((strcmp(extList[i], (const char *)"GL_OES_compressed_ETC1_RGB8_texture") == 0) || | |
| 2541 (strcmp(extList[i], (const char *)"GL_WEBGL_compressed_texture_etc1") == 0)) RLGL.ExtSupported.texCompETC1 = true; | |
| 2542 | |
| 2543 // Check texture compression support: ETC2/EAC | |
| 2544 if (strcmp(extList[i], (const char *)"GL_ARB_ES3_compatibility") == 0) RLGL.ExtSupported.texCompETC2 = true; | |
| 2545 | |
| 2546 // Check texture compression support: PVR | |
| 2547 if (strcmp(extList[i], (const char *)"GL_IMG_texture_compression_pvrtc") == 0) RLGL.ExtSupported.texCompPVRT = true; | |
| 2548 | |
| 2549 // Check texture compression support: ASTC | |
| 2550 if (strcmp(extList[i], (const char *)"GL_KHR_texture_compression_astc_hdr") == 0) RLGL.ExtSupported.texCompASTC = true; | |
| 2551 | |
| 2552 // Check anisotropic texture filter support | |
| 2553 if (strcmp(extList[i], (const char *)"GL_EXT_texture_filter_anisotropic") == 0) RLGL.ExtSupported.texAnisoFilter = true; | |
| 2554 | |
| 2555 // Check clamp mirror wrap mode support | |
| 2556 if (strcmp(extList[i], (const char *)"GL_EXT_texture_mirror_clamp") == 0) RLGL.ExtSupported.texMirrorClamp = true; | |
| 2557 } | |
| 2558 | |
| 2559 // Free extensions pointers | |
| 2560 RL_FREE(extList); | |
| 2561 RL_FREE(extensionsDup); // Duplicated string must be deallocated | |
| 2562 #endif // GRAPHICS_API_OPENGL_ES2 | |
| 2563 | |
| 2564 // Check OpenGL information and capabilities | |
| 2565 //------------------------------------------------------------------------------ | |
| 2566 // Show current OpenGL and GLSL version | |
| 2567 TRACELOG(RL_LOG_INFO, "GL: OpenGL device information:"); | |
| 2568 TRACELOG(RL_LOG_INFO, " > Vendor: %s", glGetString(GL_VENDOR)); | |
| 2569 TRACELOG(RL_LOG_INFO, " > Renderer: %s", glGetString(GL_RENDERER)); | |
| 2570 TRACELOG(RL_LOG_INFO, " > Version: %s", glGetString(GL_VERSION)); | |
| 2571 TRACELOG(RL_LOG_INFO, " > GLSL: %s", glGetString(GL_SHADING_LANGUAGE_VERSION)); | |
| 2572 | |
| 2573 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 2574 // NOTE: Anisotropy levels capability is an extension | |
| 2575 #ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT | |
| 2576 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF | |
| 2577 #endif | |
| 2578 glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &RLGL.ExtSupported.maxAnisotropyLevel); | |
| 2579 | |
| 2580 #if defined(RLGL_SHOW_GL_DETAILS_INFO) | |
| 2581 // Show some OpenGL GPU capabilities | |
| 2582 TRACELOG(RL_LOG_INFO, "GL: OpenGL capabilities:"); | |
| 2583 GLint capability = 0; | |
| 2584 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &capability); | |
| 2585 TRACELOG(RL_LOG_INFO, " GL_MAX_TEXTURE_SIZE: %i", capability); | |
| 2586 glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &capability); | |
| 2587 TRACELOG(RL_LOG_INFO, " GL_MAX_CUBE_MAP_TEXTURE_SIZE: %i", capability); | |
| 2588 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &capability); | |
| 2589 TRACELOG(RL_LOG_INFO, " GL_MAX_TEXTURE_IMAGE_UNITS: %i", capability); | |
| 2590 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &capability); | |
| 2591 TRACELOG(RL_LOG_INFO, " GL_MAX_VERTEX_ATTRIBS: %i", capability); | |
| 2592 #if !defined(GRAPHICS_API_OPENGL_ES2) | |
| 2593 glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &capability); | |
| 2594 TRACELOG(RL_LOG_INFO, " GL_MAX_UNIFORM_BLOCK_SIZE: %i", capability); | |
| 2595 glGetIntegerv(GL_MAX_DRAW_BUFFERS, &capability); | |
| 2596 TRACELOG(RL_LOG_INFO, " GL_MAX_DRAW_BUFFERS: %i", capability); | |
| 2597 if (RLGL.ExtSupported.texAnisoFilter) TRACELOG(RL_LOG_INFO, " GL_MAX_TEXTURE_MAX_ANISOTROPY: %.0f", RLGL.ExtSupported.maxAnisotropyLevel); | |
| 2598 #endif | |
| 2599 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &capability); | |
| 2600 TRACELOG(RL_LOG_INFO, " GL_NUM_COMPRESSED_TEXTURE_FORMATS: %i", capability); | |
| 2601 GLint *compFormats = (GLint *)RL_CALLOC(capability, sizeof(GLint)); | |
| 2602 glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, compFormats); | |
| 2603 for (int i = 0; i < capability; i++) TRACELOG(RL_LOG_INFO, " %s", rlGetCompressedFormatName(compFormats[i])); | |
| 2604 RL_FREE(compFormats); | |
| 2605 | |
| 2606 #if defined(GRAPHICS_API_OPENGL_43) | |
| 2607 glGetIntegerv(GL_MAX_VERTEX_ATTRIB_BINDINGS, &capability); | |
| 2608 TRACELOG(RL_LOG_INFO, " GL_MAX_VERTEX_ATTRIB_BINDINGS: %i", capability); | |
| 2609 glGetIntegerv(GL_MAX_UNIFORM_LOCATIONS, &capability); | |
| 2610 TRACELOG(RL_LOG_INFO, " GL_MAX_UNIFORM_LOCATIONS: %i", capability); | |
| 2611 #endif // GRAPHICS_API_OPENGL_43 | |
| 2612 #else // RLGL_SHOW_GL_DETAILS_INFO | |
| 2613 | |
| 2614 // Show some basic info about GL supported features | |
| 2615 if (RLGL.ExtSupported.vao) TRACELOG(RL_LOG_INFO, "GL: VAO extension detected, VAO functions loaded successfully"); | |
| 2616 else TRACELOG(RL_LOG_WARNING, "GL: VAO extension not found, VAO not supported"); | |
| 2617 if (RLGL.ExtSupported.texNPOT) TRACELOG(RL_LOG_INFO, "GL: NPOT textures extension detected, full NPOT textures supported"); | |
| 2618 else TRACELOG(RL_LOG_WARNING, "GL: NPOT textures extension not found, limited NPOT support (no-mipmaps, no-repeat)"); | |
| 2619 if (RLGL.ExtSupported.texCompDXT) TRACELOG(RL_LOG_INFO, "GL: DXT compressed textures supported"); | |
| 2620 if (RLGL.ExtSupported.texCompETC1) TRACELOG(RL_LOG_INFO, "GL: ETC1 compressed textures supported"); | |
| 2621 if (RLGL.ExtSupported.texCompETC2) TRACELOG(RL_LOG_INFO, "GL: ETC2/EAC compressed textures supported"); | |
| 2622 if (RLGL.ExtSupported.texCompPVRT) TRACELOG(RL_LOG_INFO, "GL: PVRT compressed textures supported"); | |
| 2623 if (RLGL.ExtSupported.texCompASTC) TRACELOG(RL_LOG_INFO, "GL: ASTC compressed textures supported"); | |
| 2624 if (RLGL.ExtSupported.computeShader) TRACELOG(RL_LOG_INFO, "GL: Compute shaders supported"); | |
| 2625 if (RLGL.ExtSupported.ssbo) TRACELOG(RL_LOG_INFO, "GL: Shader storage buffer objects supported"); | |
| 2626 #endif // RLGL_SHOW_GL_DETAILS_INFO | |
| 2627 | |
| 2628 #endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 | |
| 2629 } | |
| 2630 | |
| 2631 // Get current OpenGL version | |
| 2632 int rlGetVersion(void) | |
| 2633 { | |
| 2634 int glVersion = 0; | |
| 2635 #if defined(GRAPHICS_API_OPENGL_11) | |
| 2636 glVersion = RL_OPENGL_11; | |
| 2637 #endif | |
| 2638 #if defined(GRAPHICS_API_OPENGL_21) | |
| 2639 glVersion = RL_OPENGL_21; | |
| 2640 #elif defined(GRAPHICS_API_OPENGL_43) | |
| 2641 glVersion = RL_OPENGL_43; | |
| 2642 #elif defined(GRAPHICS_API_OPENGL_33) | |
| 2643 glVersion = RL_OPENGL_33; | |
| 2644 #endif | |
| 2645 #if defined(GRAPHICS_API_OPENGL_ES3) | |
| 2646 glVersion = RL_OPENGL_ES_30; | |
| 2647 #elif defined(GRAPHICS_API_OPENGL_ES2) | |
| 2648 glVersion = RL_OPENGL_ES_20; | |
| 2649 #endif | |
| 2650 | |
| 2651 return glVersion; | |
| 2652 } | |
| 2653 | |
| 2654 // Set current framebuffer width | |
| 2655 void rlSetFramebufferWidth(int width) | |
| 2656 { | |
| 2657 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 2658 RLGL.State.framebufferWidth = width; | |
| 2659 #endif | |
| 2660 } | |
| 2661 | |
| 2662 // Set current framebuffer height | |
| 2663 void rlSetFramebufferHeight(int height) | |
| 2664 { | |
| 2665 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 2666 RLGL.State.framebufferHeight = height; | |
| 2667 #endif | |
| 2668 } | |
| 2669 | |
| 2670 // Get default framebuffer width | |
| 2671 int rlGetFramebufferWidth(void) | |
| 2672 { | |
| 2673 int width = 0; | |
| 2674 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 2675 width = RLGL.State.framebufferWidth; | |
| 2676 #endif | |
| 2677 return width; | |
| 2678 } | |
| 2679 | |
| 2680 // Get default framebuffer height | |
| 2681 int rlGetFramebufferHeight(void) | |
| 2682 { | |
| 2683 int height = 0; | |
| 2684 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 2685 height = RLGL.State.framebufferHeight; | |
| 2686 #endif | |
| 2687 return height; | |
| 2688 } | |
| 2689 | |
| 2690 // Get default internal texture (white texture) | |
| 2691 // NOTE: Default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8 | |
| 2692 unsigned int rlGetTextureIdDefault(void) | |
| 2693 { | |
| 2694 unsigned int id = 0; | |
| 2695 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 2696 id = RLGL.State.defaultTextureId; | |
| 2697 #endif | |
| 2698 return id; | |
| 2699 } | |
| 2700 | |
| 2701 // Get default shader id | |
| 2702 unsigned int rlGetShaderIdDefault(void) | |
| 2703 { | |
| 2704 unsigned int id = 0; | |
| 2705 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 2706 id = RLGL.State.defaultShaderId; | |
| 2707 #endif | |
| 2708 return id; | |
| 2709 } | |
| 2710 | |
| 2711 // Get default shader locs | |
| 2712 int *rlGetShaderLocsDefault(void) | |
| 2713 { | |
| 2714 int *locs = NULL; | |
| 2715 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 2716 locs = RLGL.State.defaultShaderLocs; | |
| 2717 #endif | |
| 2718 return locs; | |
| 2719 } | |
| 2720 | |
| 2721 // Render batch management | |
| 2722 //------------------------------------------------------------------------------------------------ | |
| 2723 // Load render batch | |
| 2724 rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements) | |
| 2725 { | |
| 2726 rlRenderBatch batch = { 0 }; | |
| 2727 | |
| 2728 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 2729 // Initialize CPU (RAM) vertex buffers (position, texcoord, color data and indexes) | |
| 2730 //-------------------------------------------------------------------------------------------- | |
| 2731 batch.vertexBuffer = (rlVertexBuffer *)RL_MALLOC(numBuffers*sizeof(rlVertexBuffer)); | |
| 2732 | |
| 2733 for (int i = 0; i < numBuffers; i++) | |
| 2734 { | |
| 2735 batch.vertexBuffer[i].elementCount = bufferElements; | |
| 2736 | |
| 2737 batch.vertexBuffer[i].vertices = (float *)RL_MALLOC(bufferElements*3*4*sizeof(float)); // 3 float by vertex, 4 vertex by quad | |
| 2738 batch.vertexBuffer[i].texcoords = (float *)RL_MALLOC(bufferElements*2*4*sizeof(float)); // 2 float by texcoord, 4 texcoord by quad | |
| 2739 batch.vertexBuffer[i].normals = (float *)RL_MALLOC(bufferElements*3*4*sizeof(float)); // 3 float by vertex, 4 vertex by quad | |
| 2740 batch.vertexBuffer[i].colors = (unsigned char *)RL_MALLOC(bufferElements*4*4*sizeof(unsigned char)); // 4 float by color, 4 colors by quad | |
| 2741 #if defined(GRAPHICS_API_OPENGL_33) | |
| 2742 batch.vertexBuffer[i].indices = (unsigned int *)RL_MALLOC(bufferElements*6*sizeof(unsigned int)); // 6 int by quad (indices) | |
| 2743 #endif | |
| 2744 #if defined(GRAPHICS_API_OPENGL_ES2) | |
| 2745 batch.vertexBuffer[i].indices = (unsigned short *)RL_MALLOC(bufferElements*6*sizeof(unsigned short)); // 6 int by quad (indices) | |
| 2746 #endif | |
| 2747 | |
| 2748 for (int j = 0; j < (3*4*bufferElements); j++) batch.vertexBuffer[i].vertices[j] = 0.0f; | |
| 2749 for (int j = 0; j < (2*4*bufferElements); j++) batch.vertexBuffer[i].texcoords[j] = 0.0f; | |
| 2750 for (int j = 0; j < (3*4*bufferElements); j++) batch.vertexBuffer[i].normals[j] = 0.0f; | |
| 2751 for (int j = 0; j < (4*4*bufferElements); j++) batch.vertexBuffer[i].colors[j] = 0; | |
| 2752 | |
| 2753 int k = 0; | |
| 2754 | |
| 2755 // Indices can be initialized right now | |
| 2756 for (int j = 0; j < (6*bufferElements); j += 6) | |
| 2757 { | |
| 2758 batch.vertexBuffer[i].indices[j] = 4*k; | |
| 2759 batch.vertexBuffer[i].indices[j + 1] = 4*k + 1; | |
| 2760 batch.vertexBuffer[i].indices[j + 2] = 4*k + 2; | |
| 2761 batch.vertexBuffer[i].indices[j + 3] = 4*k; | |
| 2762 batch.vertexBuffer[i].indices[j + 4] = 4*k + 2; | |
| 2763 batch.vertexBuffer[i].indices[j + 5] = 4*k + 3; | |
| 2764 | |
| 2765 k++; | |
| 2766 } | |
| 2767 | |
| 2768 RLGL.State.vertexCounter = 0; | |
| 2769 } | |
| 2770 | |
| 2771 TRACELOG(RL_LOG_INFO, "RLGL: Render batch vertex buffers loaded successfully in RAM (CPU)"); | |
| 2772 //-------------------------------------------------------------------------------------------- | |
| 2773 | |
| 2774 // Upload to GPU (VRAM) vertex data and initialize VAOs/VBOs | |
| 2775 //-------------------------------------------------------------------------------------------- | |
| 2776 for (int i = 0; i < numBuffers; i++) | |
| 2777 { | |
| 2778 if (RLGL.ExtSupported.vao) | |
| 2779 { | |
| 2780 // Initialize Quads VAO | |
| 2781 glGenVertexArrays(1, &batch.vertexBuffer[i].vaoId); | |
| 2782 glBindVertexArray(batch.vertexBuffer[i].vaoId); | |
| 2783 } | |
| 2784 | |
| 2785 // Quads - Vertex buffers binding and attributes enable | |
| 2786 // Vertex position buffer (shader-location = 0) | |
| 2787 glGenBuffers(1, &batch.vertexBuffer[i].vboId[0]); | |
| 2788 glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[0]); | |
| 2789 glBufferData(GL_ARRAY_BUFFER, bufferElements*3*4*sizeof(float), batch.vertexBuffer[i].vertices, GL_DYNAMIC_DRAW); | |
| 2790 glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION]); | |
| 2791 glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION], 3, GL_FLOAT, 0, 0, 0); | |
| 2792 | |
| 2793 // Vertex texcoord buffer (shader-location = 1) | |
| 2794 glGenBuffers(1, &batch.vertexBuffer[i].vboId[1]); | |
| 2795 glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[1]); | |
| 2796 glBufferData(GL_ARRAY_BUFFER, bufferElements*2*4*sizeof(float), batch.vertexBuffer[i].texcoords, GL_DYNAMIC_DRAW); | |
| 2797 glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01]); | |
| 2798 glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01], 2, GL_FLOAT, 0, 0, 0); | |
| 2799 | |
| 2800 // Vertex normal buffer (shader-location = 2) | |
| 2801 glGenBuffers(1, &batch.vertexBuffer[i].vboId[2]); | |
| 2802 glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[2]); | |
| 2803 glBufferData(GL_ARRAY_BUFFER, bufferElements*3*4*sizeof(float), batch.vertexBuffer[i].normals, GL_DYNAMIC_DRAW); | |
| 2804 glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL]); | |
| 2805 glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL], 3, GL_FLOAT, 0, 0, 0); | |
| 2806 | |
| 2807 // Vertex color buffer (shader-location = 3) | |
| 2808 glGenBuffers(1, &batch.vertexBuffer[i].vboId[3]); | |
| 2809 glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[3]); | |
| 2810 glBufferData(GL_ARRAY_BUFFER, bufferElements*4*4*sizeof(unsigned char), batch.vertexBuffer[i].colors, GL_DYNAMIC_DRAW); | |
| 2811 glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR]); | |
| 2812 glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR], 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); | |
| 2813 | |
| 2814 // Fill index buffer | |
| 2815 glGenBuffers(1, &batch.vertexBuffer[i].vboId[4]); | |
| 2816 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[4]); | |
| 2817 #if defined(GRAPHICS_API_OPENGL_33) | |
| 2818 glBufferData(GL_ELEMENT_ARRAY_BUFFER, bufferElements*6*sizeof(int), batch.vertexBuffer[i].indices, GL_STATIC_DRAW); | |
| 2819 #endif | |
| 2820 #if defined(GRAPHICS_API_OPENGL_ES2) | |
| 2821 glBufferData(GL_ELEMENT_ARRAY_BUFFER, bufferElements*6*sizeof(short), batch.vertexBuffer[i].indices, GL_STATIC_DRAW); | |
| 2822 #endif | |
| 2823 } | |
| 2824 | |
| 2825 TRACELOG(RL_LOG_INFO, "RLGL: Render batch vertex buffers loaded successfully in VRAM (GPU)"); | |
| 2826 | |
| 2827 // Unbind the current VAO | |
| 2828 if (RLGL.ExtSupported.vao) glBindVertexArray(0); | |
| 2829 //-------------------------------------------------------------------------------------------- | |
| 2830 | |
| 2831 // Init draw calls tracking system | |
| 2832 //-------------------------------------------------------------------------------------------- | |
| 2833 batch.draws = (rlDrawCall *)RL_MALLOC(RL_DEFAULT_BATCH_DRAWCALLS*sizeof(rlDrawCall)); | |
| 2834 | |
| 2835 for (int i = 0; i < RL_DEFAULT_BATCH_DRAWCALLS; i++) | |
| 2836 { | |
| 2837 batch.draws[i].mode = RL_QUADS; | |
| 2838 batch.draws[i].vertexCount = 0; | |
| 2839 batch.draws[i].vertexAlignment = 0; | |
| 2840 //batch.draws[i].vaoId = 0; | |
| 2841 //batch.draws[i].shaderId = 0; | |
| 2842 batch.draws[i].textureId = RLGL.State.defaultTextureId; | |
| 2843 //batch.draws[i].RLGL.State.projection = rlMatrixIdentity(); | |
| 2844 //batch.draws[i].RLGL.State.modelview = rlMatrixIdentity(); | |
| 2845 } | |
| 2846 | |
| 2847 batch.bufferCount = numBuffers; // Record buffer count | |
| 2848 batch.drawCounter = 1; // Reset draws counter | |
| 2849 batch.currentDepth = -1.0f; // Reset depth value | |
| 2850 //-------------------------------------------------------------------------------------------- | |
| 2851 #endif | |
| 2852 | |
| 2853 return batch; | |
| 2854 } | |
| 2855 | |
| 2856 // Unload default internal buffers vertex data from CPU and GPU | |
| 2857 void rlUnloadRenderBatch(rlRenderBatch batch) | |
| 2858 { | |
| 2859 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 2860 // Unbind everything | |
| 2861 glBindBuffer(GL_ARRAY_BUFFER, 0); | |
| 2862 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | |
| 2863 | |
| 2864 // Unload all vertex buffers data | |
| 2865 for (int i = 0; i < batch.bufferCount; i++) | |
| 2866 { | |
| 2867 // Unbind VAO attribs data | |
| 2868 if (RLGL.ExtSupported.vao) | |
| 2869 { | |
| 2870 glBindVertexArray(batch.vertexBuffer[i].vaoId); | |
| 2871 glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION); | |
| 2872 glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD); | |
| 2873 glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL); | |
| 2874 glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR); | |
| 2875 glBindVertexArray(0); | |
| 2876 } | |
| 2877 | |
| 2878 // Delete VBOs from GPU (VRAM) | |
| 2879 glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[0]); | |
| 2880 glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[1]); | |
| 2881 glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[2]); | |
| 2882 glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[3]); | |
| 2883 glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[4]); | |
| 2884 | |
| 2885 // Delete VAOs from GPU (VRAM) | |
| 2886 if (RLGL.ExtSupported.vao) glDeleteVertexArrays(1, &batch.vertexBuffer[i].vaoId); | |
| 2887 | |
| 2888 // Free vertex arrays memory from CPU (RAM) | |
| 2889 RL_FREE(batch.vertexBuffer[i].vertices); | |
| 2890 RL_FREE(batch.vertexBuffer[i].texcoords); | |
| 2891 RL_FREE(batch.vertexBuffer[i].normals); | |
| 2892 RL_FREE(batch.vertexBuffer[i].colors); | |
| 2893 RL_FREE(batch.vertexBuffer[i].indices); | |
| 2894 } | |
| 2895 | |
| 2896 // Unload arrays | |
| 2897 RL_FREE(batch.vertexBuffer); | |
| 2898 RL_FREE(batch.draws); | |
| 2899 #endif | |
| 2900 } | |
| 2901 | |
| 2902 // Draw render batch | |
| 2903 // NOTE: We require a pointer to reset batch and increase current buffer (multi-buffer) | |
| 2904 void rlDrawRenderBatch(rlRenderBatch *batch) | |
| 2905 { | |
| 2906 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 2907 // Update batch vertex buffers | |
| 2908 //------------------------------------------------------------------------------------------------------------ | |
| 2909 // NOTE: If there is not vertex data, buffers doesn't need to be updated (vertexCount > 0) | |
| 2910 // TODO: If no data changed on the CPU arrays --> No need to re-update GPU arrays (use a change detector flag?) | |
| 2911 if (RLGL.State.vertexCounter > 0) | |
| 2912 { | |
| 2913 // Activate elements VAO | |
| 2914 if (RLGL.ExtSupported.vao) glBindVertexArray(batch->vertexBuffer[batch->currentBuffer].vaoId); | |
| 2915 | |
| 2916 // Vertex positions buffer | |
| 2917 glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[0]); | |
| 2918 glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*3*sizeof(float), batch->vertexBuffer[batch->currentBuffer].vertices); | |
| 2919 //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].vertices, GL_DYNAMIC_DRAW); // Update all buffer | |
| 2920 | |
| 2921 // Texture coordinates buffer | |
| 2922 glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[1]); | |
| 2923 glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*2*sizeof(float), batch->vertexBuffer[batch->currentBuffer].texcoords); | |
| 2924 //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].texcoords, GL_DYNAMIC_DRAW); // Update all buffer | |
| 2925 | |
| 2926 // Normals buffer | |
| 2927 glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[2]); | |
| 2928 glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*3*sizeof(float), batch->vertexBuffer[batch->currentBuffer].normals); | |
| 2929 //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].normals, GL_DYNAMIC_DRAW); // Update all buffer | |
| 2930 | |
| 2931 // Colors buffer | |
| 2932 glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[3]); | |
| 2933 glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*4*sizeof(unsigned char), batch->vertexBuffer[batch->currentBuffer].colors); | |
| 2934 //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].colors, GL_DYNAMIC_DRAW); // Update all buffer | |
| 2935 | |
| 2936 // NOTE: glMapBuffer() causes sync issue | |
| 2937 // If GPU is working with this buffer, glMapBuffer() will wait(stall) until GPU to finish its job | |
| 2938 // To avoid waiting (idle), you can call first glBufferData() with NULL pointer before glMapBuffer() | |
| 2939 // If you do that, the previous data in PBO will be discarded and glMapBuffer() returns a new | |
| 2940 // allocated pointer immediately even if GPU is still working with the previous data | |
| 2941 | |
| 2942 // Another option: map the buffer object into client's memory | |
| 2943 // Probably this code could be moved somewhere else... | |
| 2944 // batch->vertexBuffer[batch->currentBuffer].vertices = (float *)glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE); | |
| 2945 // if (batch->vertexBuffer[batch->currentBuffer].vertices) | |
| 2946 // { | |
| 2947 // Update vertex data | |
| 2948 // } | |
| 2949 // glUnmapBuffer(GL_ARRAY_BUFFER); | |
| 2950 | |
| 2951 // Unbind the current VAO | |
| 2952 if (RLGL.ExtSupported.vao) glBindVertexArray(0); | |
| 2953 } | |
| 2954 //------------------------------------------------------------------------------------------------------------ | |
| 2955 | |
| 2956 // Draw batch vertex buffers (considering VR stereo if required) | |
| 2957 //------------------------------------------------------------------------------------------------------------ | |
| 2958 Matrix matProjection = RLGL.State.projection; | |
| 2959 Matrix matModelView = RLGL.State.modelview; | |
| 2960 | |
| 2961 int eyeCount = 1; | |
| 2962 if (RLGL.State.stereoRender) eyeCount = 2; | |
| 2963 | |
| 2964 for (int eye = 0; eye < eyeCount; eye++) | |
| 2965 { | |
| 2966 if (eyeCount == 2) | |
| 2967 { | |
| 2968 // Setup current eye viewport (half screen width) | |
| 2969 rlViewport(eye*RLGL.State.framebufferWidth/2, 0, RLGL.State.framebufferWidth/2, RLGL.State.framebufferHeight); | |
| 2970 | |
| 2971 // Set current eye view offset to modelview matrix | |
| 2972 rlSetMatrixModelview(rlMatrixMultiply(matModelView, RLGL.State.viewOffsetStereo[eye])); | |
| 2973 // Set current eye projection matrix | |
| 2974 rlSetMatrixProjection(RLGL.State.projectionStereo[eye]); | |
| 2975 } | |
| 2976 | |
| 2977 // Draw buffers | |
| 2978 if (RLGL.State.vertexCounter > 0) | |
| 2979 { | |
| 2980 // Set current shader and upload current MVP matrix | |
| 2981 glUseProgram(RLGL.State.currentShaderId); | |
| 2982 | |
| 2983 // Create modelview-projection matrix and upload to shader | |
| 2984 Matrix matMVP = rlMatrixMultiply(RLGL.State.modelview, RLGL.State.projection); | |
| 2985 glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MVP], 1, false, rlMatrixToFloat(matMVP)); | |
| 2986 | |
| 2987 if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_PROJECTION] != -1) | |
| 2988 { | |
| 2989 glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_PROJECTION], 1, false, rlMatrixToFloat(RLGL.State.projection)); | |
| 2990 } | |
| 2991 | |
| 2992 // WARNING: For the following setup of the view, model, and normal matrices, it is expected that | |
| 2993 // transformations and rendering occur between rlPushMatrix() and rlPopMatrix() | |
| 2994 | |
| 2995 if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_VIEW] != -1) | |
| 2996 { | |
| 2997 glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_VIEW], 1, false, rlMatrixToFloat(RLGL.State.modelview)); | |
| 2998 } | |
| 2999 | |
| 3000 if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MODEL] != -1) | |
| 3001 { | |
| 3002 glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MODEL], 1, false, rlMatrixToFloat(RLGL.State.transform)); | |
| 3003 } | |
| 3004 | |
| 3005 if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_NORMAL] != -1) | |
| 3006 { | |
| 3007 glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_NORMAL], 1, false, rlMatrixToFloat(rlMatrixTranspose(rlMatrixInvert(RLGL.State.transform)))); | |
| 3008 } | |
| 3009 | |
| 3010 if (RLGL.ExtSupported.vao) glBindVertexArray(batch->vertexBuffer[batch->currentBuffer].vaoId); | |
| 3011 else | |
| 3012 { | |
| 3013 // Bind vertex attrib: position (shader-location = 0) | |
| 3014 glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[0]); | |
| 3015 glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION], 3, GL_FLOAT, 0, 0, 0); | |
| 3016 glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION]); | |
| 3017 | |
| 3018 // Bind vertex attrib: texcoord (shader-location = 1) | |
| 3019 glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[1]); | |
| 3020 glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01], 2, GL_FLOAT, 0, 0, 0); | |
| 3021 glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01]); | |
| 3022 | |
| 3023 // Bind vertex attrib: normal (shader-location = 2) | |
| 3024 glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[2]); | |
| 3025 glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL], 3, GL_FLOAT, 0, 0, 0); | |
| 3026 glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL]); | |
| 3027 | |
| 3028 // Bind vertex attrib: color (shader-location = 3) | |
| 3029 glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[3]); | |
| 3030 glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR], 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); | |
| 3031 glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR]); | |
| 3032 | |
| 3033 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[4]); | |
| 3034 } | |
| 3035 | |
| 3036 // Setup some default shader values | |
| 3037 glUniform4f(RLGL.State.currentShaderLocs[RL_SHADER_LOC_COLOR_DIFFUSE], 1.0f, 1.0f, 1.0f, 1.0f); | |
| 3038 glUniform1i(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MAP_DIFFUSE], 0); // Active default sampler2D: texture0 | |
| 3039 | |
| 3040 // Activate additional sampler textures | |
| 3041 // Those additional textures will be common for all draw calls of the batch | |
| 3042 for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) | |
| 3043 { | |
| 3044 if (RLGL.State.activeTextureId[i] > 0) | |
| 3045 { | |
| 3046 glActiveTexture(GL_TEXTURE0 + 1 + i); | |
| 3047 glBindTexture(GL_TEXTURE_2D, RLGL.State.activeTextureId[i]); | |
| 3048 } | |
| 3049 } | |
| 3050 | |
| 3051 // Activate default sampler2D texture0 (one texture is always active for default batch shader) | |
| 3052 // NOTE: Batch system accumulates calls by texture0 changes, additional textures are enabled for all the draw calls | |
| 3053 glActiveTexture(GL_TEXTURE0); | |
| 3054 | |
| 3055 for (int i = 0, vertexOffset = 0; i < batch->drawCounter; i++) | |
| 3056 { | |
| 3057 // Bind current draw call texture, activated as GL_TEXTURE0 and Bound to sampler2D texture0 by default | |
| 3058 glBindTexture(GL_TEXTURE_2D, batch->draws[i].textureId); | |
| 3059 | |
| 3060 if ((batch->draws[i].mode == RL_LINES) || (batch->draws[i].mode == RL_TRIANGLES)) glDrawArrays(batch->draws[i].mode, vertexOffset, batch->draws[i].vertexCount); | |
| 3061 else | |
| 3062 { | |
| 3063 #if defined(GRAPHICS_API_OPENGL_33) | |
| 3064 // We need to define the number of indices to be processed: elementCount*6 | |
| 3065 // NOTE: The final parameter tells the GPU the offset in bytes from the | |
| 3066 // start of the index buffer to the location of the first index to process | |
| 3067 glDrawElements(GL_TRIANGLES, batch->draws[i].vertexCount/4*6, GL_UNSIGNED_INT, (GLvoid *)(vertexOffset/4*6*sizeof(GLuint))); | |
| 3068 #endif | |
| 3069 #if defined(GRAPHICS_API_OPENGL_ES2) | |
| 3070 glDrawElements(GL_TRIANGLES, batch->draws[i].vertexCount/4*6, GL_UNSIGNED_SHORT, (GLvoid *)(vertexOffset/4*6*sizeof(GLushort))); | |
| 3071 #endif | |
| 3072 } | |
| 3073 | |
| 3074 vertexOffset += (batch->draws[i].vertexCount + batch->draws[i].vertexAlignment); | |
| 3075 } | |
| 3076 | |
| 3077 if (!RLGL.ExtSupported.vao) | |
| 3078 { | |
| 3079 glBindBuffer(GL_ARRAY_BUFFER, 0); | |
| 3080 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | |
| 3081 } | |
| 3082 | |
| 3083 glBindTexture(GL_TEXTURE_2D, 0); // Unbind textures | |
| 3084 } | |
| 3085 | |
| 3086 if (RLGL.ExtSupported.vao) glBindVertexArray(0); // Unbind VAO | |
| 3087 | |
| 3088 glUseProgram(0); // Unbind shader program | |
| 3089 } | |
| 3090 | |
| 3091 // Restore viewport to default measures | |
| 3092 if (eyeCount == 2) rlViewport(0, 0, RLGL.State.framebufferWidth, RLGL.State.framebufferHeight); | |
| 3093 //------------------------------------------------------------------------------------------------------------ | |
| 3094 | |
| 3095 // Reset batch buffers | |
| 3096 //------------------------------------------------------------------------------------------------------------ | |
| 3097 // Reset vertex counter for next frame | |
| 3098 RLGL.State.vertexCounter = 0; | |
| 3099 | |
| 3100 // Reset depth for next draw | |
| 3101 batch->currentDepth = -1.0f; | |
| 3102 | |
| 3103 // Restore projection/modelview matrices | |
| 3104 RLGL.State.projection = matProjection; | |
| 3105 RLGL.State.modelview = matModelView; | |
| 3106 | |
| 3107 // Reset RLGL.currentBatch->draws array | |
| 3108 for (int i = 0; i < RL_DEFAULT_BATCH_DRAWCALLS; i++) | |
| 3109 { | |
| 3110 batch->draws[i].mode = RL_QUADS; | |
| 3111 batch->draws[i].vertexCount = 0; | |
| 3112 batch->draws[i].textureId = RLGL.State.defaultTextureId; | |
| 3113 } | |
| 3114 | |
| 3115 // Reset active texture units for next batch | |
| 3116 for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) RLGL.State.activeTextureId[i] = 0; | |
| 3117 | |
| 3118 // Reset draws counter to one draw for the batch | |
| 3119 batch->drawCounter = 1; | |
| 3120 //------------------------------------------------------------------------------------------------------------ | |
| 3121 | |
| 3122 // Change to next buffer in the list (in case of multi-buffering) | |
| 3123 batch->currentBuffer++; | |
| 3124 if (batch->currentBuffer >= batch->bufferCount) batch->currentBuffer = 0; | |
| 3125 #endif | |
| 3126 } | |
| 3127 | |
| 3128 // Set the active render batch for rlgl | |
| 3129 void rlSetRenderBatchActive(rlRenderBatch *batch) | |
| 3130 { | |
| 3131 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 3132 rlDrawRenderBatch(RLGL.currentBatch); | |
| 3133 | |
| 3134 if (batch != NULL) RLGL.currentBatch = batch; | |
| 3135 else RLGL.currentBatch = &RLGL.defaultBatch; | |
| 3136 #endif | |
| 3137 } | |
| 3138 | |
| 3139 // Update and draw internal render batch | |
| 3140 void rlDrawRenderBatchActive(void) | |
| 3141 { | |
| 3142 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 3143 rlDrawRenderBatch(RLGL.currentBatch); // NOTE: Stereo rendering is checked inside | |
| 3144 #endif | |
| 3145 } | |
| 3146 | |
| 3147 // Check internal buffer overflow for a given number of vertex | |
| 3148 // and force a rlRenderBatch draw call if required | |
| 3149 bool rlCheckRenderBatchLimit(int vCount) | |
| 3150 { | |
| 3151 bool overflow = false; | |
| 3152 | |
| 3153 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 3154 if ((RLGL.State.vertexCounter + vCount) >= | |
| 3155 (RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4)) | |
| 3156 { | |
| 3157 overflow = true; | |
| 3158 | |
| 3159 // Store current primitive drawing mode and texture id | |
| 3160 int currentMode = RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode; | |
| 3161 int currentTexture = RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId; | |
| 3162 | |
| 3163 rlDrawRenderBatch(RLGL.currentBatch); // NOTE: Stereo rendering is checked inside | |
| 3164 | |
| 3165 // Restore state of last batch so we can continue adding vertices | |
| 3166 RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode = currentMode; | |
| 3167 RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = currentTexture; | |
| 3168 } | |
| 3169 #endif | |
| 3170 | |
| 3171 return overflow; | |
| 3172 } | |
| 3173 | |
| 3174 // Textures data management | |
| 3175 //----------------------------------------------------------------------------------------- | |
| 3176 // Convert image data to OpenGL texture (returns OpenGL valid Id) | |
| 3177 unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount) | |
| 3178 { | |
| 3179 unsigned int id = 0; | |
| 3180 | |
| 3181 glBindTexture(GL_TEXTURE_2D, 0); // Free any old binding | |
| 3182 | |
| 3183 // Check texture format support by OpenGL 1.1 (compressed textures not supported) | |
| 3184 #if defined(GRAPHICS_API_OPENGL_11) | |
| 3185 if (format >= RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) | |
| 3186 { | |
| 3187 TRACELOG(RL_LOG_WARNING, "GL: OpenGL 1.1 does not support GPU compressed texture formats"); | |
| 3188 return id; | |
| 3189 } | |
| 3190 #else | |
| 3191 if ((!RLGL.ExtSupported.texCompDXT) && ((format == RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) || (format == RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA) || | |
| 3192 (format == RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA) || (format == RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA))) | |
| 3193 { | |
| 3194 TRACELOG(RL_LOG_WARNING, "GL: DXT compressed texture format not supported"); | |
| 3195 return id; | |
| 3196 } | |
| 3197 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 3198 if ((!RLGL.ExtSupported.texCompETC1) && (format == RL_PIXELFORMAT_COMPRESSED_ETC1_RGB)) | |
| 3199 { | |
| 3200 TRACELOG(RL_LOG_WARNING, "GL: ETC1 compressed texture format not supported"); | |
| 3201 return id; | |
| 3202 } | |
| 3203 | |
| 3204 if ((!RLGL.ExtSupported.texCompETC2) && ((format == RL_PIXELFORMAT_COMPRESSED_ETC2_RGB) || (format == RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA))) | |
| 3205 { | |
| 3206 TRACELOG(RL_LOG_WARNING, "GL: ETC2 compressed texture format not supported"); | |
| 3207 return id; | |
| 3208 } | |
| 3209 | |
| 3210 if ((!RLGL.ExtSupported.texCompPVRT) && ((format == RL_PIXELFORMAT_COMPRESSED_PVRT_RGB) || (format == RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA))) | |
| 3211 { | |
| 3212 TRACELOG(RL_LOG_WARNING, "GL: PVRT compressed texture format not supported"); | |
| 3213 return id; | |
| 3214 } | |
| 3215 | |
| 3216 if ((!RLGL.ExtSupported.texCompASTC) && ((format == RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA) || (format == RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA))) | |
| 3217 { | |
| 3218 TRACELOG(RL_LOG_WARNING, "GL: ASTC compressed texture format not supported"); | |
| 3219 return id; | |
| 3220 } | |
| 3221 #endif | |
| 3222 #endif // GRAPHICS_API_OPENGL_11 | |
| 3223 | |
| 3224 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); | |
| 3225 | |
| 3226 glGenTextures(1, &id); // Generate texture id | |
| 3227 | |
| 3228 glBindTexture(GL_TEXTURE_2D, id); | |
| 3229 | |
| 3230 int mipWidth = width; | |
| 3231 int mipHeight = height; | |
| 3232 int mipOffset = 0; // Mipmap data offset, only used for tracelog | |
| 3233 | |
| 3234 // NOTE: Added pointer math separately from function to avoid UBSAN complaining | |
| 3235 unsigned char *dataPtr = NULL; | |
| 3236 if (data != NULL) dataPtr = (unsigned char *)data; | |
| 3237 | |
| 3238 // Load the different mipmap levels | |
| 3239 for (int i = 0; i < mipmapCount; i++) | |
| 3240 { | |
| 3241 unsigned int mipSize = rlGetPixelDataSize(mipWidth, mipHeight, format); | |
| 3242 | |
| 3243 unsigned int glInternalFormat, glFormat, glType; | |
| 3244 rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); | |
| 3245 | |
| 3246 TRACELOGD("TEXTURE: Load mipmap level %i (%i x %i), size: %i, offset: %i", i, mipWidth, mipHeight, mipSize, mipOffset); | |
| 3247 | |
| 3248 if (glInternalFormat != 0) | |
| 3249 { | |
| 3250 if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, glFormat, glType, dataPtr); | |
| 3251 #if !defined(GRAPHICS_API_OPENGL_11) | |
| 3252 else glCompressedTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, mipSize, dataPtr); | |
| 3253 #endif | |
| 3254 | |
| 3255 #if defined(GRAPHICS_API_OPENGL_33) | |
| 3256 if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) | |
| 3257 { | |
| 3258 GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ONE }; | |
| 3259 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); | |
| 3260 } | |
| 3261 else if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) | |
| 3262 { | |
| 3263 #if defined(GRAPHICS_API_OPENGL_21) | |
| 3264 GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ALPHA }; | |
| 3265 #elif defined(GRAPHICS_API_OPENGL_33) | |
| 3266 GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN }; | |
| 3267 #endif | |
| 3268 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); | |
| 3269 } | |
| 3270 #endif | |
| 3271 } | |
| 3272 | |
| 3273 mipWidth /= 2; | |
| 3274 mipHeight /= 2; | |
| 3275 mipOffset += mipSize; // Increment offset position to next mipmap | |
| 3276 if (data != NULL) dataPtr += mipSize; // Increment data pointer to next mipmap | |
| 3277 | |
| 3278 // Security check for NPOT textures | |
| 3279 if (mipWidth < 1) mipWidth = 1; | |
| 3280 if (mipHeight < 1) mipHeight = 1; | |
| 3281 } | |
| 3282 | |
| 3283 // Texture parameters configuration | |
| 3284 // NOTE: glTexParameteri does NOT affect texture uploading, just the way it's used | |
| 3285 #if defined(GRAPHICS_API_OPENGL_ES2) | |
| 3286 // NOTE: OpenGL ES 2.0 with no GL_OES_texture_npot support (i.e. WebGL) has limited NPOT support, so CLAMP_TO_EDGE must be used | |
| 3287 if (RLGL.ExtSupported.texNPOT) | |
| 3288 { | |
| 3289 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis | |
| 3290 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis | |
| 3291 } | |
| 3292 else | |
| 3293 { | |
| 3294 // NOTE: If using negative texture coordinates (LoadOBJ()), it does not work! | |
| 3295 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); // Set texture to clamp on x-axis | |
| 3296 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Set texture to clamp on y-axis | |
| 3297 } | |
| 3298 #else | |
| 3299 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis | |
| 3300 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis | |
| 3301 #endif | |
| 3302 | |
| 3303 // Magnification and minification filters | |
| 3304 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Alternative: GL_LINEAR | |
| 3305 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Alternative: GL_LINEAR | |
| 3306 | |
| 3307 #if defined(GRAPHICS_API_OPENGL_33) | |
| 3308 if (mipmapCount > 1) | |
| 3309 { | |
| 3310 // Activate Trilinear filtering if mipmaps are available | |
| 3311 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
| 3312 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); | |
| 3313 } | |
| 3314 #endif | |
| 3315 | |
| 3316 // At this point we have the texture loaded in GPU and texture parameters configured | |
| 3317 | |
| 3318 // NOTE: If mipmaps were not in data, they are not generated automatically | |
| 3319 | |
| 3320 // Unbind current texture | |
| 3321 glBindTexture(GL_TEXTURE_2D, 0); | |
| 3322 | |
| 3323 if (id > 0) TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Texture loaded successfully (%ix%i | %s | %i mipmaps)", id, width, height, rlGetPixelFormatName(format), mipmapCount); | |
| 3324 else TRACELOG(RL_LOG_WARNING, "TEXTURE: Failed to load texture"); | |
| 3325 | |
| 3326 return id; | |
| 3327 } | |
| 3328 | |
| 3329 // Load depth texture/renderbuffer (to be attached to fbo) | |
| 3330 // WARNING: OpenGL ES 2.0 requires GL_OES_depth_texture and WebGL requires WEBGL_depth_texture extensions | |
| 3331 unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer) | |
| 3332 { | |
| 3333 unsigned int id = 0; | |
| 3334 | |
| 3335 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 3336 // In case depth textures not supported, we force renderbuffer usage | |
| 3337 if (!RLGL.ExtSupported.texDepth) useRenderBuffer = true; | |
| 3338 | |
| 3339 // NOTE: We let the implementation to choose the best bit-depth | |
| 3340 // Possible formats: GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32 and GL_DEPTH_COMPONENT32F | |
| 3341 unsigned int glInternalFormat = GL_DEPTH_COMPONENT; | |
| 3342 | |
| 3343 #if (defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_ES3)) | |
| 3344 // WARNING: WebGL platform requires unsized internal format definition (GL_DEPTH_COMPONENT) | |
| 3345 // while other platforms using OpenGL ES 2.0 require/support sized internal formats depending on the GPU capabilities | |
| 3346 if (!RLGL.ExtSupported.texDepthWebGL || useRenderBuffer) | |
| 3347 { | |
| 3348 if (RLGL.ExtSupported.maxDepthBits == 32) glInternalFormat = GL_DEPTH_COMPONENT32_OES; | |
| 3349 else if (RLGL.ExtSupported.maxDepthBits == 24) glInternalFormat = GL_DEPTH_COMPONENT24_OES; | |
| 3350 else glInternalFormat = GL_DEPTH_COMPONENT16; | |
| 3351 } | |
| 3352 #endif | |
| 3353 | |
| 3354 if (!useRenderBuffer && RLGL.ExtSupported.texDepth) | |
| 3355 { | |
| 3356 glGenTextures(1, &id); | |
| 3357 glBindTexture(GL_TEXTURE_2D, id); | |
| 3358 glTexImage2D(GL_TEXTURE_2D, 0, glInternalFormat, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); | |
| 3359 | |
| 3360 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| 3361 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| 3362 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| 3363 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| 3364 | |
| 3365 glBindTexture(GL_TEXTURE_2D, 0); | |
| 3366 | |
| 3367 TRACELOG(RL_LOG_INFO, "TEXTURE: Depth texture loaded successfully"); | |
| 3368 } | |
| 3369 else | |
| 3370 { | |
| 3371 // Create the renderbuffer that will serve as the depth attachment for the framebuffer | |
| 3372 // NOTE: A renderbuffer is simpler than a texture and could offer better performance on embedded devices | |
| 3373 glGenRenderbuffers(1, &id); | |
| 3374 glBindRenderbuffer(GL_RENDERBUFFER, id); | |
| 3375 glRenderbufferStorage(GL_RENDERBUFFER, glInternalFormat, width, height); | |
| 3376 | |
| 3377 glBindRenderbuffer(GL_RENDERBUFFER, 0); | |
| 3378 | |
| 3379 TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Depth renderbuffer loaded successfully (%i bits)", id, (RLGL.ExtSupported.maxDepthBits >= 24)? RLGL.ExtSupported.maxDepthBits : 16); | |
| 3380 } | |
| 3381 #endif | |
| 3382 | |
| 3383 return id; | |
| 3384 } | |
| 3385 | |
| 3386 // Load texture cubemap | |
| 3387 // NOTE: Cubemap data is expected to be 6 images in a single data array (one after the other), | |
| 3388 // expected the following convention: +X, -X, +Y, -Y, +Z, -Z | |
| 3389 unsigned int rlLoadTextureCubemap(const void *data, int size, int format, int mipmapCount) | |
| 3390 { | |
| 3391 unsigned int id = 0; | |
| 3392 | |
| 3393 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 3394 int mipSize = size; | |
| 3395 | |
| 3396 // NOTE: Added pointer math separately from function to avoid UBSAN complaining | |
| 3397 unsigned char *dataPtr = NULL; | |
| 3398 if (data != NULL) dataPtr = (unsigned char *)data; | |
| 3399 | |
| 3400 unsigned int dataSize = rlGetPixelDataSize(size, size, format); | |
| 3401 | |
| 3402 glGenTextures(1, &id); | |
| 3403 glBindTexture(GL_TEXTURE_CUBE_MAP, id); | |
| 3404 | |
| 3405 unsigned int glInternalFormat, glFormat, glType; | |
| 3406 rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); | |
| 3407 | |
| 3408 if (glInternalFormat != 0) | |
| 3409 { | |
| 3410 // Load cubemap faces/mipmaps | |
| 3411 for (int i = 0; i < 6*mipmapCount; i++) | |
| 3412 { | |
| 3413 int mipmapLevel = i/6; | |
| 3414 int face = i%6; | |
| 3415 | |
| 3416 if (data == NULL) | |
| 3417 { | |
| 3418 if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) | |
| 3419 { | |
| 3420 if ((format == RL_PIXELFORMAT_UNCOMPRESSED_R32) || | |
| 3421 (format == RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32) || | |
| 3422 (format == RL_PIXELFORMAT_UNCOMPRESSED_R16) || | |
| 3423 (format == RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16)) TRACELOG(RL_LOG_WARNING, "TEXTURES: Cubemap requested format not supported"); | |
| 3424 else glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, glFormat, glType, NULL); | |
| 3425 } | |
| 3426 else TRACELOG(RL_LOG_WARNING, "TEXTURES: Empty cubemap creation does not support compressed format"); | |
| 3427 } | |
| 3428 else | |
| 3429 { | |
| 3430 if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, glFormat, glType, (unsigned char *)dataPtr + face*dataSize); | |
| 3431 else glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, dataSize, (unsigned char *)dataPtr + face*dataSize); | |
| 3432 } | |
| 3433 | |
| 3434 #if defined(GRAPHICS_API_OPENGL_33) | |
| 3435 if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) | |
| 3436 { | |
| 3437 GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ONE }; | |
| 3438 glTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); | |
| 3439 } | |
| 3440 else if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) | |
| 3441 { | |
| 3442 #if defined(GRAPHICS_API_OPENGL_21) | |
| 3443 GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ALPHA }; | |
| 3444 #elif defined(GRAPHICS_API_OPENGL_33) | |
| 3445 GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN }; | |
| 3446 #endif | |
| 3447 glTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); | |
| 3448 } | |
| 3449 #endif | |
| 3450 if (face == 5) | |
| 3451 { | |
| 3452 mipSize /= 2; | |
| 3453 if (data != NULL) dataPtr += dataSize*6; // Increment data pointer to next mipmap | |
| 3454 | |
| 3455 // Security check for NPOT textures | |
| 3456 if (mipSize < 1) mipSize = 1; | |
| 3457 | |
| 3458 dataSize = rlGetPixelDataSize(mipSize, mipSize, format); | |
| 3459 } | |
| 3460 } | |
| 3461 } | |
| 3462 | |
| 3463 // Set cubemap texture sampling parameters | |
| 3464 if (mipmapCount > 1) glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); | |
| 3465 else glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
| 3466 | |
| 3467 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
| 3468 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| 3469 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| 3470 #if defined(GRAPHICS_API_OPENGL_33) | |
| 3471 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); // Flag not supported on OpenGL ES 2.0 | |
| 3472 #endif | |
| 3473 | |
| 3474 glBindTexture(GL_TEXTURE_CUBE_MAP, 0); | |
| 3475 #endif | |
| 3476 | |
| 3477 if (id > 0) TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Cubemap texture loaded successfully (%ix%i)", id, size, size); | |
| 3478 else TRACELOG(RL_LOG_WARNING, "TEXTURE: Failed to load cubemap texture"); | |
| 3479 | |
| 3480 return id; | |
| 3481 } | |
| 3482 | |
| 3483 // Update already loaded texture in GPU with new data | |
| 3484 // NOTE: We don't know safely if internal texture format is the expected one... | |
| 3485 void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data) | |
| 3486 { | |
| 3487 glBindTexture(GL_TEXTURE_2D, id); | |
| 3488 | |
| 3489 unsigned int glInternalFormat, glFormat, glType; | |
| 3490 rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); | |
| 3491 | |
| 3492 if ((glInternalFormat != 0) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) | |
| 3493 { | |
| 3494 glTexSubImage2D(GL_TEXTURE_2D, 0, offsetX, offsetY, width, height, glFormat, glType, data); | |
| 3495 } | |
| 3496 else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Failed to update for current texture format (%i)", id, format); | |
| 3497 } | |
| 3498 | |
| 3499 // Get OpenGL internal formats and data type from raylib PixelFormat | |
| 3500 void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType) | |
| 3501 { | |
| 3502 *glInternalFormat = 0; | |
| 3503 *glFormat = 0; | |
| 3504 *glType = 0; | |
| 3505 | |
| 3506 switch (format) | |
| 3507 { | |
| 3508 #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 3509 // NOTE: on OpenGL ES 2.0 (WebGL), internalFormat must match format and options allowed are: GL_LUMINANCE, GL_RGB, GL_RGBA | |
| 3510 case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_UNSIGNED_BYTE; break; | |
| 3511 case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: *glInternalFormat = GL_LUMINANCE_ALPHA; *glFormat = GL_LUMINANCE_ALPHA; *glType = GL_UNSIGNED_BYTE; break; | |
| 3512 case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_UNSIGNED_SHORT_5_6_5; break; | |
| 3513 case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_UNSIGNED_BYTE; break; | |
| 3514 case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_5_5_5_1; break; | |
| 3515 case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_4_4_4_4; break; | |
| 3516 case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_BYTE; break; | |
| 3517 #if !defined(GRAPHICS_API_OPENGL_11) | |
| 3518 #if defined(GRAPHICS_API_OPENGL_ES3) | |
| 3519 case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_R32F_EXT; *glFormat = GL_RED_EXT; *glType = GL_FLOAT; break; | |
| 3520 case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB32F_EXT; *glFormat = GL_RGB; *glType = GL_FLOAT; break; | |
| 3521 case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA32F_EXT; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; | |
| 3522 case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_R16F_EXT; *glFormat = GL_RED_EXT; *glType = GL_HALF_FLOAT; break; | |
| 3523 case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB16F_EXT; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT; break; | |
| 3524 case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA16F_EXT; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT; break; | |
| 3525 #else | |
| 3526 case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float | |
| 3527 case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float | |
| 3528 case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float | |
| 3529 #if defined(GRAPHICS_API_OPENGL_21) | |
| 3530 case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_HALF_FLOAT_ARB; break; | |
| 3531 case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT_ARB; break; | |
| 3532 case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT_ARB; break; | |
| 3533 #else // defined(GRAPHICS_API_OPENGL_ES2) | |
| 3534 case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float | |
| 3535 case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float | |
| 3536 case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float | |
| 3537 #endif | |
| 3538 #endif | |
| 3539 #endif | |
| 3540 #elif defined(GRAPHICS_API_OPENGL_33) | |
| 3541 case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: *glInternalFormat = GL_R8; *glFormat = GL_RED; *glType = GL_UNSIGNED_BYTE; break; | |
| 3542 case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: *glInternalFormat = GL_RG8; *glFormat = GL_RG; *glType = GL_UNSIGNED_BYTE; break; | |
| 3543 case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: *glInternalFormat = GL_RGB565; *glFormat = GL_RGB; *glType = GL_UNSIGNED_SHORT_5_6_5; break; | |
| 3544 case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: *glInternalFormat = GL_RGB8; *glFormat = GL_RGB; *glType = GL_UNSIGNED_BYTE; break; | |
| 3545 case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: *glInternalFormat = GL_RGB5_A1; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_5_5_5_1; break; | |
| 3546 case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: *glInternalFormat = GL_RGBA4; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_4_4_4_4; break; | |
| 3547 case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: *glInternalFormat = GL_RGBA8; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_BYTE; break; | |
| 3548 case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_R32F; *glFormat = GL_RED; *glType = GL_FLOAT; break; | |
| 3549 case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB32F; *glFormat = GL_RGB; *glType = GL_FLOAT; break; | |
| 3550 case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA32F; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; | |
| 3551 case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_R16F; *glFormat = GL_RED; *glType = GL_HALF_FLOAT; break; | |
| 3552 case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB16F; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT; break; | |
| 3553 case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA16F; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT; break; | |
| 3554 #endif | |
| 3555 #if !defined(GRAPHICS_API_OPENGL_11) | |
| 3556 case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break; | |
| 3557 case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break; | |
| 3558 case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; | |
| 3559 case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; | |
| 3560 case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: if (RLGL.ExtSupported.texCompETC1) *glInternalFormat = GL_ETC1_RGB8_OES; break; // NOTE: Requires OpenGL ES 2.0 or OpenGL 4.3 | |
| 3561 case RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: if (RLGL.ExtSupported.texCompETC2) *glInternalFormat = GL_COMPRESSED_RGB8_ETC2; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3 | |
| 3562 case RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: if (RLGL.ExtSupported.texCompETC2) *glInternalFormat = GL_COMPRESSED_RGBA8_ETC2_EAC; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3 | |
| 3563 case RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: if (RLGL.ExtSupported.texCompPVRT) *glInternalFormat = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU | |
| 3564 case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: if (RLGL.ExtSupported.texCompPVRT) *glInternalFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU | |
| 3565 case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: if (RLGL.ExtSupported.texCompASTC) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_4x4_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3 | |
| 3566 case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: if (RLGL.ExtSupported.texCompASTC) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_8x8_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3 | |
| 3567 #endif | |
| 3568 default: TRACELOG(RL_LOG_WARNING, "TEXTURE: Current format not supported (%i)", format); break; | |
| 3569 } | |
| 3570 } | |
| 3571 | |
| 3572 // Unload texture from GPU memory | |
| 3573 void rlUnloadTexture(unsigned int id) | |
| 3574 { | |
| 3575 glDeleteTextures(1, &id); | |
| 3576 } | |
| 3577 | |
| 3578 // Generate mipmap data for selected texture | |
| 3579 // NOTE: Only supports GPU mipmap generation | |
| 3580 void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int *mipmaps) | |
| 3581 { | |
| 3582 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 3583 glBindTexture(GL_TEXTURE_2D, id); | |
| 3584 | |
| 3585 // Check if texture is power-of-two (POT) | |
| 3586 bool texIsPOT = false; | |
| 3587 | |
| 3588 if (((width > 0) && ((width & (width - 1)) == 0)) && | |
| 3589 ((height > 0) && ((height & (height - 1)) == 0))) texIsPOT = true; | |
| 3590 | |
| 3591 if ((texIsPOT) || (RLGL.ExtSupported.texNPOT)) | |
| 3592 { | |
| 3593 //glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE); // Hint for mipmaps generation algorithm: GL_FASTEST, GL_NICEST, GL_DONT_CARE | |
| 3594 glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically | |
| 3595 | |
| 3596 #define MIN(a,b) (((a)<(b))? (a):(b)) | |
| 3597 #define MAX(a,b) (((a)>(b))? (a):(b)) | |
| 3598 | |
| 3599 *mipmaps = 1 + (int)floor(log(MAX(width, height))/log(2)); | |
| 3600 TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Mipmaps generated automatically, total: %i", id, *mipmaps); | |
| 3601 } | |
| 3602 else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Failed to generate mipmaps", id); | |
| 3603 | |
| 3604 glBindTexture(GL_TEXTURE_2D, 0); | |
| 3605 #else | |
| 3606 TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] GPU mipmap generation not supported", id); | |
| 3607 #endif | |
| 3608 } | |
| 3609 | |
| 3610 // Read texture pixel data | |
| 3611 void *rlReadTexturePixels(unsigned int id, int width, int height, int format) | |
| 3612 { | |
| 3613 void *pixels = NULL; | |
| 3614 | |
| 3615 #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) | |
| 3616 glBindTexture(GL_TEXTURE_2D, id); | |
| 3617 | |
| 3618 // NOTE: Using texture id, we can retrieve some texture info (but not on OpenGL ES 2.0) | |
| 3619 // Possible texture info: GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE | |
| 3620 //int width, height, format; | |
| 3621 //glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); | |
| 3622 //glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height); | |
| 3623 //glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format); | |
| 3624 | |
| 3625 // NOTE: Each row written to or read from by OpenGL pixel operations like glGetTexImage are aligned to a 4 byte boundary by default, which may add some padding | |
| 3626 // Use glPixelStorei to modify padding with the GL_[UN]PACK_ALIGNMENT setting | |
| 3627 // GL_PACK_ALIGNMENT affects operations that read from OpenGL memory (glReadPixels, glGetTexImage, etc.) | |
| 3628 // GL_UNPACK_ALIGNMENT affects operations that write to OpenGL memory (glTexImage, etc.) | |
| 3629 glPixelStorei(GL_PACK_ALIGNMENT, 1); | |
| 3630 | |
| 3631 unsigned int glInternalFormat, glFormat, glType; | |
| 3632 rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); | |
| 3633 unsigned int size = rlGetPixelDataSize(width, height, format); | |
| 3634 | |
| 3635 if ((glInternalFormat != 0) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) | |
| 3636 { | |
| 3637 pixels = RL_MALLOC(size); | |
| 3638 glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels); | |
| 3639 } | |
| 3640 else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Data retrieval not suported for pixel format (%i)", id, format); | |
| 3641 | |
| 3642 glBindTexture(GL_TEXTURE_2D, 0); | |
| 3643 #endif | |
| 3644 | |
| 3645 #if defined(GRAPHICS_API_OPENGL_ES2) | |
| 3646 // glGetTexImage() is not available on OpenGL ES 2.0 | |
| 3647 // Texture width and height are required on OpenGL ES 2.0, there is no way to get it from texture id | |
| 3648 // Two possible Options: | |
| 3649 // 1 - Bind texture to color fbo attachment and glReadPixels() | |
| 3650 // 2 - Create an fbo, activate it, render quad with texture, glReadPixels() | |
| 3651 // We are using Option 1, just need to care for texture format on retrieval | |
| 3652 // NOTE: This behaviour could be conditioned by graphic driver... | |
| 3653 unsigned int fboId = rlLoadFramebuffer(); | |
| 3654 | |
| 3655 glBindFramebuffer(GL_FRAMEBUFFER, fboId); | |
| 3656 glBindTexture(GL_TEXTURE_2D, 0); | |
| 3657 | |
| 3658 // Attach our texture to FBO | |
| 3659 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, id, 0); | |
| 3660 | |
| 3661 // We read data as RGBA because FBO texture is configured as RGBA, despite binding another texture format | |
| 3662 pixels = (unsigned char *)RL_MALLOC(rlGetPixelDataSize(width, height, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)); | |
| 3663 glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | |
| 3664 | |
| 3665 glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| 3666 | |
| 3667 // Clean up temporal fbo | |
| 3668 rlUnloadFramebuffer(fboId); | |
| 3669 #endif | |
| 3670 | |
| 3671 return pixels; | |
| 3672 } | |
| 3673 | |
| 3674 // Read screen pixel data (color buffer) | |
| 3675 unsigned char *rlReadScreenPixels(int width, int height) | |
| 3676 { | |
| 3677 unsigned char *screenData = (unsigned char *)RL_CALLOC(width*height*4, sizeof(unsigned char)); | |
| 3678 | |
| 3679 // NOTE 1: glReadPixels returns image flipped vertically -> (0,0) is the bottom left corner of the framebuffer | |
| 3680 // NOTE 2: We are getting alpha channel! Be careful, it can be transparent if not cleared properly! | |
| 3681 glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, screenData); | |
| 3682 | |
| 3683 // Flip image vertically! | |
| 3684 unsigned char *imgData = (unsigned char *)RL_MALLOC(width*height*4*sizeof(unsigned char)); | |
| 3685 | |
| 3686 for (int y = height - 1; y >= 0; y--) | |
| 3687 { | |
| 3688 for (int x = 0; x < (width*4); x++) | |
| 3689 { | |
| 3690 imgData[((height - 1) - y)*width*4 + x] = screenData[(y*width*4) + x]; // Flip line | |
| 3691 | |
| 3692 // Set alpha component value to 255 (no trasparent image retrieval) | |
| 3693 // NOTE: Alpha value has already been applied to RGB in framebuffer, we don't need it! | |
| 3694 if (((x + 1)%4) == 0) imgData[((height - 1) - y)*width*4 + x] = 255; | |
| 3695 } | |
| 3696 } | |
| 3697 | |
| 3698 RL_FREE(screenData); | |
| 3699 | |
| 3700 return imgData; // NOTE: image data should be freed | |
| 3701 } | |
| 3702 | |
| 3703 // Framebuffer management (fbo) | |
| 3704 //----------------------------------------------------------------------------------------- | |
| 3705 // Load a framebuffer to be used for rendering | |
| 3706 // NOTE: No textures attached | |
| 3707 unsigned int rlLoadFramebuffer(void) | |
| 3708 { | |
| 3709 unsigned int fboId = 0; | |
| 3710 | |
| 3711 #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) | |
| 3712 glGenFramebuffers(1, &fboId); // Create the framebuffer object | |
| 3713 glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind any framebuffer | |
| 3714 #endif | |
| 3715 | |
| 3716 return fboId; | |
| 3717 } | |
| 3718 | |
| 3719 // Attach color buffer texture to an fbo (unloads previous attachment) | |
| 3720 // NOTE: Attach type: 0-Color, 1-Depth renderbuffer, 2-Depth texture | |
| 3721 void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel) | |
| 3722 { | |
| 3723 #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) | |
| 3724 glBindFramebuffer(GL_FRAMEBUFFER, fboId); | |
| 3725 | |
| 3726 switch (attachType) | |
| 3727 { | |
| 3728 case RL_ATTACHMENT_COLOR_CHANNEL0: | |
| 3729 case RL_ATTACHMENT_COLOR_CHANNEL1: | |
| 3730 case RL_ATTACHMENT_COLOR_CHANNEL2: | |
| 3731 case RL_ATTACHMENT_COLOR_CHANNEL3: | |
| 3732 case RL_ATTACHMENT_COLOR_CHANNEL4: | |
| 3733 case RL_ATTACHMENT_COLOR_CHANNEL5: | |
| 3734 case RL_ATTACHMENT_COLOR_CHANNEL6: | |
| 3735 case RL_ATTACHMENT_COLOR_CHANNEL7: | |
| 3736 { | |
| 3737 if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_TEXTURE_2D, texId, mipLevel); | |
| 3738 else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_RENDERBUFFER, texId); | |
| 3739 else if (texType >= RL_ATTACHMENT_CUBEMAP_POSITIVE_X) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_TEXTURE_CUBE_MAP_POSITIVE_X + texType, texId, mipLevel); | |
| 3740 | |
| 3741 } break; | |
| 3742 case RL_ATTACHMENT_DEPTH: | |
| 3743 { | |
| 3744 if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, texId, mipLevel); | |
| 3745 else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, texId); | |
| 3746 | |
| 3747 } break; | |
| 3748 case RL_ATTACHMENT_STENCIL: | |
| 3749 { | |
| 3750 if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, texId, mipLevel); | |
| 3751 else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, texId); | |
| 3752 | |
| 3753 } break; | |
| 3754 default: break; | |
| 3755 } | |
| 3756 | |
| 3757 glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| 3758 #endif | |
| 3759 } | |
| 3760 | |
| 3761 // Verify render texture is complete | |
| 3762 bool rlFramebufferComplete(unsigned int id) | |
| 3763 { | |
| 3764 bool result = false; | |
| 3765 | |
| 3766 #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) | |
| 3767 glBindFramebuffer(GL_FRAMEBUFFER, id); | |
| 3768 | |
| 3769 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); | |
| 3770 | |
| 3771 if (status != GL_FRAMEBUFFER_COMPLETE) | |
| 3772 { | |
| 3773 switch (status) | |
| 3774 { | |
| 3775 case GL_FRAMEBUFFER_UNSUPPORTED: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer is unsupported", id); break; | |
| 3776 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer has incomplete attachment", id); break; | |
| 3777 #if defined(GRAPHICS_API_OPENGL_ES2) | |
| 3778 case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer has incomplete dimensions", id); break; | |
| 3779 #endif | |
| 3780 case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer has a missing attachment", id); break; | |
| 3781 default: break; | |
| 3782 } | |
| 3783 } | |
| 3784 | |
| 3785 glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| 3786 | |
| 3787 result = (status == GL_FRAMEBUFFER_COMPLETE); | |
| 3788 #endif | |
| 3789 | |
| 3790 return result; | |
| 3791 } | |
| 3792 | |
| 3793 // Unload framebuffer from GPU memory | |
| 3794 // NOTE: All attached textures/cubemaps/renderbuffers are also deleted | |
| 3795 void rlUnloadFramebuffer(unsigned int id) | |
| 3796 { | |
| 3797 #if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) | |
| 3798 // Query depth attachment to automatically delete texture/renderbuffer | |
| 3799 int depthType = 0, depthId = 0; | |
| 3800 glBindFramebuffer(GL_FRAMEBUFFER, id); // Bind framebuffer to query depth texture type | |
| 3801 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &depthType); | |
| 3802 | |
| 3803 // TODO: Review warning retrieving object name in WebGL | |
| 3804 // WARNING: WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid parameter name | |
| 3805 // https://registry.khronos.org/webgl/specs/latest/1.0/ | |
| 3806 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &depthId); | |
| 3807 | |
| 3808 unsigned int depthIdU = (unsigned int)depthId; | |
| 3809 if (depthType == GL_RENDERBUFFER) glDeleteRenderbuffers(1, &depthIdU); | |
| 3810 else if (depthType == GL_TEXTURE) glDeleteTextures(1, &depthIdU); | |
| 3811 | |
| 3812 // NOTE: If a texture object is deleted while its image is attached to the *currently bound* framebuffer, | |
| 3813 // the texture image is automatically detached from the currently bound framebuffer | |
| 3814 | |
| 3815 glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| 3816 glDeleteFramebuffers(1, &id); | |
| 3817 | |
| 3818 TRACELOG(RL_LOG_INFO, "FBO: [ID %i] Unloaded framebuffer from VRAM (GPU)", id); | |
| 3819 #endif | |
| 3820 } | |
| 3821 | |
| 3822 // Vertex data management | |
| 3823 //----------------------------------------------------------------------------------------- | |
| 3824 // Load a new attributes buffer | |
| 3825 unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic) | |
| 3826 { | |
| 3827 unsigned int id = 0; | |
| 3828 | |
| 3829 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 3830 glGenBuffers(1, &id); | |
| 3831 glBindBuffer(GL_ARRAY_BUFFER, id); | |
| 3832 glBufferData(GL_ARRAY_BUFFER, size, buffer, dynamic? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); | |
| 3833 #endif | |
| 3834 | |
| 3835 return id; | |
| 3836 } | |
| 3837 | |
| 3838 // Load a new attributes element buffer | |
| 3839 unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic) | |
| 3840 { | |
| 3841 unsigned int id = 0; | |
| 3842 | |
| 3843 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 3844 glGenBuffers(1, &id); | |
| 3845 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); | |
| 3846 glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, buffer, dynamic? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); | |
| 3847 #endif | |
| 3848 | |
| 3849 return id; | |
| 3850 } | |
| 3851 | |
| 3852 // Enable vertex buffer (VBO) | |
| 3853 void rlEnableVertexBuffer(unsigned int id) | |
| 3854 { | |
| 3855 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 3856 glBindBuffer(GL_ARRAY_BUFFER, id); | |
| 3857 #endif | |
| 3858 } | |
| 3859 | |
| 3860 // Disable vertex buffer (VBO) | |
| 3861 void rlDisableVertexBuffer(void) | |
| 3862 { | |
| 3863 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 3864 glBindBuffer(GL_ARRAY_BUFFER, 0); | |
| 3865 #endif | |
| 3866 } | |
| 3867 | |
| 3868 // Enable vertex buffer element (VBO element) | |
| 3869 void rlEnableVertexBufferElement(unsigned int id) | |
| 3870 { | |
| 3871 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 3872 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); | |
| 3873 #endif | |
| 3874 } | |
| 3875 | |
| 3876 // Disable vertex buffer element (VBO element) | |
| 3877 void rlDisableVertexBufferElement(void) | |
| 3878 { | |
| 3879 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 3880 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | |
| 3881 #endif | |
| 3882 } | |
| 3883 | |
| 3884 // Update vertex buffer with new data | |
| 3885 // NOTE: dataSize and offset must be provided in bytes | |
| 3886 void rlUpdateVertexBuffer(unsigned int id, const void *data, int dataSize, int offset) | |
| 3887 { | |
| 3888 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 3889 glBindBuffer(GL_ARRAY_BUFFER, id); | |
| 3890 glBufferSubData(GL_ARRAY_BUFFER, offset, dataSize, data); | |
| 3891 #endif | |
| 3892 } | |
| 3893 | |
| 3894 // Update vertex buffer elements with new data | |
| 3895 // NOTE: dataSize and offset must be provided in bytes | |
| 3896 void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset) | |
| 3897 { | |
| 3898 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 3899 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); | |
| 3900 glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, dataSize, data); | |
| 3901 #endif | |
| 3902 } | |
| 3903 | |
| 3904 // Enable vertex array object (VAO) | |
| 3905 bool rlEnableVertexArray(unsigned int vaoId) | |
| 3906 { | |
| 3907 bool result = false; | |
| 3908 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 3909 if (RLGL.ExtSupported.vao) | |
| 3910 { | |
| 3911 glBindVertexArray(vaoId); | |
| 3912 result = true; | |
| 3913 } | |
| 3914 #endif | |
| 3915 return result; | |
| 3916 } | |
| 3917 | |
| 3918 // Disable vertex array object (VAO) | |
| 3919 void rlDisableVertexArray(void) | |
| 3920 { | |
| 3921 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 3922 if (RLGL.ExtSupported.vao) glBindVertexArray(0); | |
| 3923 #endif | |
| 3924 } | |
| 3925 | |
| 3926 // Enable vertex attribute index | |
| 3927 void rlEnableVertexAttribute(unsigned int index) | |
| 3928 { | |
| 3929 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 3930 glEnableVertexAttribArray(index); | |
| 3931 #endif | |
| 3932 } | |
| 3933 | |
| 3934 // Disable vertex attribute index | |
| 3935 void rlDisableVertexAttribute(unsigned int index) | |
| 3936 { | |
| 3937 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 3938 glDisableVertexAttribArray(index); | |
| 3939 #endif | |
| 3940 } | |
| 3941 | |
| 3942 // Draw vertex array | |
| 3943 void rlDrawVertexArray(int offset, int count) | |
| 3944 { | |
| 3945 glDrawArrays(GL_TRIANGLES, offset, count); | |
| 3946 } | |
| 3947 | |
| 3948 // Draw vertex array elements | |
| 3949 void rlDrawVertexArrayElements(int offset, int count, const void *buffer) | |
| 3950 { | |
| 3951 // NOTE: Added pointer math separately from function to avoid UBSAN complaining | |
| 3952 unsigned short *bufferPtr = (unsigned short *)buffer; | |
| 3953 if (offset > 0) bufferPtr += offset; | |
| 3954 | |
| 3955 glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)bufferPtr); | |
| 3956 } | |
| 3957 | |
| 3958 // Draw vertex array instanced | |
| 3959 void rlDrawVertexArrayInstanced(int offset, int count, int instances) | |
| 3960 { | |
| 3961 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 3962 glDrawArraysInstanced(GL_TRIANGLES, 0, count, instances); | |
| 3963 #endif | |
| 3964 } | |
| 3965 | |
| 3966 // Draw vertex array elements instanced | |
| 3967 void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances) | |
| 3968 { | |
| 3969 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 3970 // NOTE: Added pointer math separately from function to avoid UBSAN complaining | |
| 3971 unsigned short *bufferPtr = (unsigned short *)buffer; | |
| 3972 if (offset > 0) bufferPtr += offset; | |
| 3973 | |
| 3974 glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)bufferPtr, instances); | |
| 3975 #endif | |
| 3976 } | |
| 3977 | |
| 3978 #if defined(GRAPHICS_API_OPENGL_11) | |
| 3979 // Enable vertex state pointer | |
| 3980 void rlEnableStatePointer(int vertexAttribType, void *buffer) | |
| 3981 { | |
| 3982 if (buffer != NULL) glEnableClientState(vertexAttribType); | |
| 3983 switch (vertexAttribType) | |
| 3984 { | |
| 3985 case GL_VERTEX_ARRAY: glVertexPointer(3, GL_FLOAT, 0, buffer); break; | |
| 3986 case GL_TEXTURE_COORD_ARRAY: glTexCoordPointer(2, GL_FLOAT, 0, buffer); break; | |
| 3987 case GL_NORMAL_ARRAY: if (buffer != NULL) glNormalPointer(GL_FLOAT, 0, buffer); break; | |
| 3988 case GL_COLOR_ARRAY: if (buffer != NULL) glColorPointer(4, GL_UNSIGNED_BYTE, 0, buffer); break; | |
| 3989 //case GL_INDEX_ARRAY: if (buffer != NULL) glIndexPointer(GL_SHORT, 0, buffer); break; // Indexed colors | |
| 3990 default: break; | |
| 3991 } | |
| 3992 } | |
| 3993 | |
| 3994 // Disable vertex state pointer | |
| 3995 void rlDisableStatePointer(int vertexAttribType) | |
| 3996 { | |
| 3997 glDisableClientState(vertexAttribType); | |
| 3998 } | |
| 3999 #endif | |
| 4000 | |
| 4001 // Load vertex array object (VAO) | |
| 4002 unsigned int rlLoadVertexArray(void) | |
| 4003 { | |
| 4004 unsigned int vaoId = 0; | |
| 4005 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 4006 if (RLGL.ExtSupported.vao) | |
| 4007 { | |
| 4008 glGenVertexArrays(1, &vaoId); | |
| 4009 } | |
| 4010 #endif | |
| 4011 return vaoId; | |
| 4012 } | |
| 4013 | |
| 4014 // Set vertex attribute | |
| 4015 void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, int offset) | |
| 4016 { | |
| 4017 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 4018 // NOTE: Data type could be: GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT | |
| 4019 // Additional types (depends on OpenGL version or extensions): | |
| 4020 // - GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, | |
| 4021 // - GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_10F_11F_11F_REV | |
| 4022 | |
| 4023 size_t offsetNative = offset; | |
| 4024 glVertexAttribPointer(index, compSize, type, normalized, stride, (void *)offsetNative); | |
| 4025 #endif | |
| 4026 } | |
| 4027 | |
| 4028 // Set vertex attribute divisor | |
| 4029 void rlSetVertexAttributeDivisor(unsigned int index, int divisor) | |
| 4030 { | |
| 4031 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 4032 glVertexAttribDivisor(index, divisor); | |
| 4033 #endif | |
| 4034 } | |
| 4035 | |
| 4036 // Unload vertex array object (VAO) | |
| 4037 void rlUnloadVertexArray(unsigned int vaoId) | |
| 4038 { | |
| 4039 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 4040 if (RLGL.ExtSupported.vao) | |
| 4041 { | |
| 4042 glBindVertexArray(0); | |
| 4043 glDeleteVertexArrays(1, &vaoId); | |
| 4044 TRACELOG(RL_LOG_INFO, "VAO: [ID %i] Unloaded vertex array data from VRAM (GPU)", vaoId); | |
| 4045 } | |
| 4046 #endif | |
| 4047 } | |
| 4048 | |
| 4049 // Unload vertex buffer (VBO) | |
| 4050 void rlUnloadVertexBuffer(unsigned int vboId) | |
| 4051 { | |
| 4052 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 4053 glDeleteBuffers(1, &vboId); | |
| 4054 //TRACELOG(RL_LOG_INFO, "VBO: Unloaded vertex data from VRAM (GPU)"); | |
| 4055 #endif | |
| 4056 } | |
| 4057 | |
| 4058 // Shaders management | |
| 4059 //----------------------------------------------------------------------------------------------- | |
| 4060 // Load shader from code strings | |
| 4061 // NOTE: If shader string is NULL, using default vertex/fragment shaders | |
| 4062 unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode) | |
| 4063 { | |
| 4064 unsigned int id = 0; | |
| 4065 | |
| 4066 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 4067 unsigned int vertexShaderId = 0; | |
| 4068 unsigned int fragmentShaderId = 0; | |
| 4069 | |
| 4070 // Compile vertex shader (if provided) | |
| 4071 // NOTE: If not vertex shader is provided, use default one | |
| 4072 if (vsCode != NULL) vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER); | |
| 4073 else vertexShaderId = RLGL.State.defaultVShaderId; | |
| 4074 | |
| 4075 // Compile fragment shader (if provided) | |
| 4076 // NOTE: If not vertex shader is provided, use default one | |
| 4077 if (fsCode != NULL) fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER); | |
| 4078 else fragmentShaderId = RLGL.State.defaultFShaderId; | |
| 4079 | |
| 4080 // In case vertex and fragment shader are the default ones, no need to recompile, we can just assign the default shader program id | |
| 4081 if ((vertexShaderId == RLGL.State.defaultVShaderId) && (fragmentShaderId == RLGL.State.defaultFShaderId)) id = RLGL.State.defaultShaderId; | |
| 4082 else if ((vertexShaderId > 0) && (fragmentShaderId > 0)) | |
| 4083 { | |
| 4084 // One of or both shader are new, we need to compile a new shader program | |
| 4085 id = rlLoadShaderProgram(vertexShaderId, fragmentShaderId); | |
| 4086 | |
| 4087 // We can detach and delete vertex/fragment shaders (if not default ones) | |
| 4088 // NOTE: We detach shader before deletion to make sure memory is freed | |
| 4089 if (vertexShaderId != RLGL.State.defaultVShaderId) | |
| 4090 { | |
| 4091 // WARNING: Shader program linkage could fail and returned id is 0 | |
| 4092 if (id > 0) glDetachShader(id, vertexShaderId); | |
| 4093 glDeleteShader(vertexShaderId); | |
| 4094 } | |
| 4095 if (fragmentShaderId != RLGL.State.defaultFShaderId) | |
| 4096 { | |
| 4097 // WARNING: Shader program linkage could fail and returned id is 0 | |
| 4098 if (id > 0) glDetachShader(id, fragmentShaderId); | |
| 4099 glDeleteShader(fragmentShaderId); | |
| 4100 } | |
| 4101 | |
| 4102 // In case shader program loading failed, we assign default shader | |
| 4103 if (id == 0) | |
| 4104 { | |
| 4105 // In case shader loading fails, we return the default shader | |
| 4106 TRACELOG(RL_LOG_WARNING, "SHADER: Failed to load custom shader code, using default shader"); | |
| 4107 id = RLGL.State.defaultShaderId; | |
| 4108 } | |
| 4109 /* | |
| 4110 else | |
| 4111 { | |
| 4112 // Get available shader uniforms | |
| 4113 // NOTE: This information is useful for debug... | |
| 4114 int uniformCount = -1; | |
| 4115 glGetProgramiv(id, GL_ACTIVE_UNIFORMS, &uniformCount); | |
| 4116 | |
| 4117 for (int i = 0; i < uniformCount; i++) | |
| 4118 { | |
| 4119 int namelen = -1; | |
| 4120 int num = -1; | |
| 4121 char name[256] = { 0 }; // Assume no variable names longer than 256 | |
| 4122 GLenum type = GL_ZERO; | |
| 4123 | |
| 4124 // Get the name of the uniforms | |
| 4125 glGetActiveUniform(id, i, sizeof(name) - 1, &namelen, &num, &type, name); | |
| 4126 | |
| 4127 name[namelen] = 0; | |
| 4128 TRACELOGD("SHADER: [ID %i] Active uniform (%s) set at location: %i", id, name, glGetUniformLocation(id, name)); | |
| 4129 } | |
| 4130 } | |
| 4131 */ | |
| 4132 } | |
| 4133 #endif | |
| 4134 | |
| 4135 return id; | |
| 4136 } | |
| 4137 | |
| 4138 // Compile custom shader and return shader id | |
| 4139 unsigned int rlCompileShader(const char *shaderCode, int type) | |
| 4140 { | |
| 4141 unsigned int shader = 0; | |
| 4142 | |
| 4143 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 4144 shader = glCreateShader(type); | |
| 4145 glShaderSource(shader, 1, &shaderCode, NULL); | |
| 4146 | |
| 4147 GLint success = 0; | |
| 4148 glCompileShader(shader); | |
| 4149 glGetShaderiv(shader, GL_COMPILE_STATUS, &success); | |
| 4150 | |
| 4151 if (success == GL_FALSE) | |
| 4152 { | |
| 4153 switch (type) | |
| 4154 { | |
| 4155 case GL_VERTEX_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile vertex shader code", shader); break; | |
| 4156 case GL_FRAGMENT_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile fragment shader code", shader); break; | |
| 4157 //case GL_GEOMETRY_SHADER: | |
| 4158 #if defined(GRAPHICS_API_OPENGL_43) | |
| 4159 case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile compute shader code", shader); break; | |
| 4160 #elif defined(GRAPHICS_API_OPENGL_33) | |
| 4161 case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shader); break; | |
| 4162 #endif | |
| 4163 default: break; | |
| 4164 } | |
| 4165 | |
| 4166 int maxLength = 0; | |
| 4167 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength); | |
| 4168 | |
| 4169 if (maxLength > 0) | |
| 4170 { | |
| 4171 int length = 0; | |
| 4172 char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); | |
| 4173 glGetShaderInfoLog(shader, maxLength, &length, log); | |
| 4174 TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Compile error: %s", shader, log); | |
| 4175 RL_FREE(log); | |
| 4176 } | |
| 4177 | |
| 4178 shader = 0; | |
| 4179 } | |
| 4180 else | |
| 4181 { | |
| 4182 switch (type) | |
| 4183 { | |
| 4184 case GL_VERTEX_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Vertex shader compiled successfully", shader); break; | |
| 4185 case GL_FRAGMENT_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Fragment shader compiled successfully", shader); break; | |
| 4186 //case GL_GEOMETRY_SHADER: | |
| 4187 #if defined(GRAPHICS_API_OPENGL_43) | |
| 4188 case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader compiled successfully", shader); break; | |
| 4189 #elif defined(GRAPHICS_API_OPENGL_33) | |
| 4190 case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shader); break; | |
| 4191 #endif | |
| 4192 default: break; | |
| 4193 } | |
| 4194 } | |
| 4195 #endif | |
| 4196 | |
| 4197 return shader; | |
| 4198 } | |
| 4199 | |
| 4200 // Load custom shader strings and return program id | |
| 4201 unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId) | |
| 4202 { | |
| 4203 unsigned int program = 0; | |
| 4204 | |
| 4205 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 4206 GLint success = 0; | |
| 4207 program = glCreateProgram(); | |
| 4208 | |
| 4209 glAttachShader(program, vShaderId); | |
| 4210 glAttachShader(program, fShaderId); | |
| 4211 | |
| 4212 // NOTE: Default attribute shader locations must be Bound before linking | |
| 4213 glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION); | |
| 4214 glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD); | |
| 4215 glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL); | |
| 4216 glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR, RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR); | |
| 4217 glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT); | |
| 4218 glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2); | |
| 4219 | |
| 4220 #ifdef RL_SUPPORT_MESH_GPU_SKINNING | |
| 4221 glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS); | |
| 4222 glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS); | |
| 4223 #endif | |
| 4224 | |
| 4225 // NOTE: If some attrib name is no found on the shader, it locations becomes -1 | |
| 4226 | |
| 4227 glLinkProgram(program); | |
| 4228 | |
| 4229 // NOTE: All uniform variables are intitialised to 0 when a program links | |
| 4230 | |
| 4231 glGetProgramiv(program, GL_LINK_STATUS, &success); | |
| 4232 | |
| 4233 if (success == GL_FALSE) | |
| 4234 { | |
| 4235 TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to link shader program", program); | |
| 4236 | |
| 4237 int maxLength = 0; | |
| 4238 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength); | |
| 4239 | |
| 4240 if (maxLength > 0) | |
| 4241 { | |
| 4242 int length = 0; | |
| 4243 char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); | |
| 4244 glGetProgramInfoLog(program, maxLength, &length, log); | |
| 4245 TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log); | |
| 4246 RL_FREE(log); | |
| 4247 } | |
| 4248 | |
| 4249 glDeleteProgram(program); | |
| 4250 | |
| 4251 program = 0; | |
| 4252 } | |
| 4253 else | |
| 4254 { | |
| 4255 // Get the size of compiled shader program (not available on OpenGL ES 2.0) | |
| 4256 // NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero | |
| 4257 //GLint binarySize = 0; | |
| 4258 //glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize); | |
| 4259 | |
| 4260 TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Program shader loaded successfully", program); | |
| 4261 } | |
| 4262 #endif | |
| 4263 return program; | |
| 4264 } | |
| 4265 | |
| 4266 // Unload shader program | |
| 4267 void rlUnloadShaderProgram(unsigned int id) | |
| 4268 { | |
| 4269 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 4270 glDeleteProgram(id); | |
| 4271 | |
| 4272 TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Unloaded shader program data from VRAM (GPU)", id); | |
| 4273 #endif | |
| 4274 } | |
| 4275 | |
| 4276 // Get shader location uniform | |
| 4277 int rlGetLocationUniform(unsigned int shaderId, const char *uniformName) | |
| 4278 { | |
| 4279 int location = -1; | |
| 4280 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 4281 location = glGetUniformLocation(shaderId, uniformName); | |
| 4282 | |
| 4283 //if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader uniform: %s", shaderId, uniformName); | |
| 4284 //else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader uniform (%s) set at location: %i", shaderId, uniformName, location); | |
| 4285 #endif | |
| 4286 return location; | |
| 4287 } | |
| 4288 | |
| 4289 // Get shader location attribute | |
| 4290 int rlGetLocationAttrib(unsigned int shaderId, const char *attribName) | |
| 4291 { | |
| 4292 int location = -1; | |
| 4293 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 4294 location = glGetAttribLocation(shaderId, attribName); | |
| 4295 | |
| 4296 //if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader attribute: %s", shaderId, attribName); | |
| 4297 //else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader attribute (%s) set at location: %i", shaderId, attribName, location); | |
| 4298 #endif | |
| 4299 return location; | |
| 4300 } | |
| 4301 | |
| 4302 // Set shader value uniform | |
| 4303 void rlSetUniform(int locIndex, const void *value, int uniformType, int count) | |
| 4304 { | |
| 4305 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 4306 switch (uniformType) | |
| 4307 { | |
| 4308 case RL_SHADER_UNIFORM_FLOAT: glUniform1fv(locIndex, count, (float *)value); break; | |
| 4309 case RL_SHADER_UNIFORM_VEC2: glUniform2fv(locIndex, count, (float *)value); break; | |
| 4310 case RL_SHADER_UNIFORM_VEC3: glUniform3fv(locIndex, count, (float *)value); break; | |
| 4311 case RL_SHADER_UNIFORM_VEC4: glUniform4fv(locIndex, count, (float *)value); break; | |
| 4312 case RL_SHADER_UNIFORM_INT: glUniform1iv(locIndex, count, (int *)value); break; | |
| 4313 case RL_SHADER_UNIFORM_IVEC2: glUniform2iv(locIndex, count, (int *)value); break; | |
| 4314 case RL_SHADER_UNIFORM_IVEC3: glUniform3iv(locIndex, count, (int *)value); break; | |
| 4315 case RL_SHADER_UNIFORM_IVEC4: glUniform4iv(locIndex, count, (int *)value); break; | |
| 4316 #if !defined(GRAPHICS_API_OPENGL_ES2) | |
| 4317 case RL_SHADER_UNIFORM_UINT: glUniform1uiv(locIndex, count, (unsigned int *)value); break; | |
| 4318 case RL_SHADER_UNIFORM_UIVEC2: glUniform2uiv(locIndex, count, (unsigned int *)value); break; | |
| 4319 case RL_SHADER_UNIFORM_UIVEC3: glUniform3uiv(locIndex, count, (unsigned int *)value); break; | |
| 4320 case RL_SHADER_UNIFORM_UIVEC4: glUniform4uiv(locIndex, count, (unsigned int *)value); break; | |
| 4321 #endif | |
| 4322 case RL_SHADER_UNIFORM_SAMPLER2D: glUniform1iv(locIndex, count, (int *)value); break; | |
| 4323 default: TRACELOG(RL_LOG_WARNING, "SHADER: Failed to set uniform value, data type not recognized"); | |
| 4324 | |
| 4325 // TODO: Support glUniform1uiv(), glUniform2uiv(), glUniform3uiv(), glUniform4uiv() | |
| 4326 } | |
| 4327 #endif | |
| 4328 } | |
| 4329 | |
| 4330 // Set shader value attribute | |
| 4331 void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count) | |
| 4332 { | |
| 4333 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 4334 switch (attribType) | |
| 4335 { | |
| 4336 case RL_SHADER_ATTRIB_FLOAT: if (count == 1) glVertexAttrib1fv(locIndex, (float *)value); break; | |
| 4337 case RL_SHADER_ATTRIB_VEC2: if (count == 2) glVertexAttrib2fv(locIndex, (float *)value); break; | |
| 4338 case RL_SHADER_ATTRIB_VEC3: if (count == 3) glVertexAttrib3fv(locIndex, (float *)value); break; | |
| 4339 case RL_SHADER_ATTRIB_VEC4: if (count == 4) glVertexAttrib4fv(locIndex, (float *)value); break; | |
| 4340 default: TRACELOG(RL_LOG_WARNING, "SHADER: Failed to set attrib default value, data type not recognized"); | |
| 4341 } | |
| 4342 #endif | |
| 4343 } | |
| 4344 | |
| 4345 // Set shader value uniform matrix | |
| 4346 void rlSetUniformMatrix(int locIndex, Matrix mat) | |
| 4347 { | |
| 4348 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 4349 float matfloat[16] = { | |
| 4350 mat.m0, mat.m1, mat.m2, mat.m3, | |
| 4351 mat.m4, mat.m5, mat.m6, mat.m7, | |
| 4352 mat.m8, mat.m9, mat.m10, mat.m11, | |
| 4353 mat.m12, mat.m13, mat.m14, mat.m15 | |
| 4354 }; | |
| 4355 glUniformMatrix4fv(locIndex, 1, false, matfloat); | |
| 4356 #endif | |
| 4357 } | |
| 4358 | |
| 4359 // Set shader value uniform matrix | |
| 4360 void rlSetUniformMatrices(int locIndex, const Matrix *matrices, int count) | |
| 4361 { | |
| 4362 #if defined(GRAPHICS_API_OPENGL_33) | |
| 4363 glUniformMatrix4fv(locIndex, count, true, (const float *)matrices); | |
| 4364 #elif defined(GRAPHICS_API_OPENGL_ES2) | |
| 4365 // WARNING: WebGL does not support Matrix transpose ("true" parameter) | |
| 4366 // REF: https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/uniformMatrix | |
| 4367 glUniformMatrix4fv(locIndex, count, false, (const float *)matrices); | |
| 4368 #endif | |
| 4369 } | |
| 4370 | |
| 4371 // Set shader value uniform sampler | |
| 4372 void rlSetUniformSampler(int locIndex, unsigned int textureId) | |
| 4373 { | |
| 4374 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 4375 // Check if texture is already active | |
| 4376 for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) | |
| 4377 { | |
| 4378 if (RLGL.State.activeTextureId[i] == textureId) | |
| 4379 { | |
| 4380 glUniform1i(locIndex, 1 + i); | |
| 4381 return; | |
| 4382 } | |
| 4383 } | |
| 4384 | |
| 4385 // Register a new active texture for the internal batch system | |
| 4386 // NOTE: Default texture is always activated as GL_TEXTURE0 | |
| 4387 for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) | |
| 4388 { | |
| 4389 if (RLGL.State.activeTextureId[i] == 0) | |
| 4390 { | |
| 4391 glUniform1i(locIndex, 1 + i); // Activate new texture unit | |
| 4392 RLGL.State.activeTextureId[i] = textureId; // Save texture id for binding on drawing | |
| 4393 break; | |
| 4394 } | |
| 4395 } | |
| 4396 #endif | |
| 4397 } | |
| 4398 | |
| 4399 // Set shader currently active (id and locations) | |
| 4400 void rlSetShader(unsigned int id, int *locs) | |
| 4401 { | |
| 4402 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 4403 if (RLGL.State.currentShaderId != id) | |
| 4404 { | |
| 4405 rlDrawRenderBatch(RLGL.currentBatch); | |
| 4406 RLGL.State.currentShaderId = id; | |
| 4407 RLGL.State.currentShaderLocs = locs; | |
| 4408 } | |
| 4409 #endif | |
| 4410 } | |
| 4411 | |
| 4412 // Load compute shader program | |
| 4413 unsigned int rlLoadComputeShaderProgram(unsigned int shaderId) | |
| 4414 { | |
| 4415 unsigned int program = 0; | |
| 4416 | |
| 4417 #if defined(GRAPHICS_API_OPENGL_43) | |
| 4418 GLint success = 0; | |
| 4419 program = glCreateProgram(); | |
| 4420 glAttachShader(program, shaderId); | |
| 4421 glLinkProgram(program); | |
| 4422 | |
| 4423 // NOTE: All uniform variables are intitialised to 0 when a program links | |
| 4424 | |
| 4425 glGetProgramiv(program, GL_LINK_STATUS, &success); | |
| 4426 | |
| 4427 if (success == GL_FALSE) | |
| 4428 { | |
| 4429 TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to link compute shader program", program); | |
| 4430 | |
| 4431 int maxLength = 0; | |
| 4432 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength); | |
| 4433 | |
| 4434 if (maxLength > 0) | |
| 4435 { | |
| 4436 int length = 0; | |
| 4437 char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); | |
| 4438 glGetProgramInfoLog(program, maxLength, &length, log); | |
| 4439 TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log); | |
| 4440 RL_FREE(log); | |
| 4441 } | |
| 4442 | |
| 4443 glDeleteProgram(program); | |
| 4444 | |
| 4445 program = 0; | |
| 4446 } | |
| 4447 else | |
| 4448 { | |
| 4449 // Get the size of compiled shader program (not available on OpenGL ES 2.0) | |
| 4450 // NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero | |
| 4451 //GLint binarySize = 0; | |
| 4452 //glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize); | |
| 4453 | |
| 4454 TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader program loaded successfully", program); | |
| 4455 } | |
| 4456 #else | |
| 4457 TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43"); | |
| 4458 #endif | |
| 4459 | |
| 4460 return program; | |
| 4461 } | |
| 4462 | |
| 4463 // Dispatch compute shader (equivalent to *draw* for graphics pilepine) | |
| 4464 void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, unsigned int groupZ) | |
| 4465 { | |
| 4466 #if defined(GRAPHICS_API_OPENGL_43) | |
| 4467 glDispatchCompute(groupX, groupY, groupZ); | |
| 4468 #endif | |
| 4469 } | |
| 4470 | |
| 4471 // Load shader storage buffer object (SSBO) | |
| 4472 unsigned int rlLoadShaderBuffer(unsigned int size, const void *data, int usageHint) | |
| 4473 { | |
| 4474 unsigned int ssbo = 0; | |
| 4475 | |
| 4476 #if defined(GRAPHICS_API_OPENGL_43) | |
| 4477 glGenBuffers(1, &ssbo); | |
| 4478 glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo); | |
| 4479 glBufferData(GL_SHADER_STORAGE_BUFFER, size, data, usageHint? usageHint : RL_STREAM_COPY); | |
| 4480 if (data == NULL) glClearBufferData(GL_SHADER_STORAGE_BUFFER, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, NULL); // Clear buffer data to 0 | |
| 4481 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); | |
| 4482 #else | |
| 4483 TRACELOG(RL_LOG_WARNING, "SSBO: SSBO not enabled. Define GRAPHICS_API_OPENGL_43"); | |
| 4484 #endif | |
| 4485 | |
| 4486 return ssbo; | |
| 4487 } | |
| 4488 | |
| 4489 // Unload shader storage buffer object (SSBO) | |
| 4490 void rlUnloadShaderBuffer(unsigned int ssboId) | |
| 4491 { | |
| 4492 #if defined(GRAPHICS_API_OPENGL_43) | |
| 4493 glDeleteBuffers(1, &ssboId); | |
| 4494 #else | |
| 4495 TRACELOG(RL_LOG_WARNING, "SSBO: SSBO not enabled. Define GRAPHICS_API_OPENGL_43"); | |
| 4496 #endif | |
| 4497 | |
| 4498 } | |
| 4499 | |
| 4500 // Update SSBO buffer data | |
| 4501 void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSize, unsigned int offset) | |
| 4502 { | |
| 4503 #if defined(GRAPHICS_API_OPENGL_43) | |
| 4504 glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); | |
| 4505 glBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, dataSize, data); | |
| 4506 #endif | |
| 4507 } | |
| 4508 | |
| 4509 // Get SSBO buffer size | |
| 4510 unsigned int rlGetShaderBufferSize(unsigned int id) | |
| 4511 { | |
| 4512 #if defined(GRAPHICS_API_OPENGL_43) | |
| 4513 GLint64 size = 0; | |
| 4514 glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); | |
| 4515 glGetBufferParameteri64v(GL_SHADER_STORAGE_BUFFER, GL_BUFFER_SIZE, &size); | |
| 4516 return (size > 0)? (unsigned int)size : 0; | |
| 4517 #else | |
| 4518 return 0; | |
| 4519 #endif | |
| 4520 } | |
| 4521 | |
| 4522 // Read SSBO buffer data (GPU->CPU) | |
| 4523 void rlReadShaderBuffer(unsigned int id, void *dest, unsigned int count, unsigned int offset) | |
| 4524 { | |
| 4525 #if defined(GRAPHICS_API_OPENGL_43) | |
| 4526 glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); | |
| 4527 glGetBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, count, dest); | |
| 4528 #endif | |
| 4529 } | |
| 4530 | |
| 4531 // Bind SSBO buffer | |
| 4532 void rlBindShaderBuffer(unsigned int id, unsigned int index) | |
| 4533 { | |
| 4534 #if defined(GRAPHICS_API_OPENGL_43) | |
| 4535 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, index, id); | |
| 4536 #endif | |
| 4537 } | |
| 4538 | |
| 4539 // Copy SSBO buffer data | |
| 4540 void rlCopyShaderBuffer(unsigned int destId, unsigned int srcId, unsigned int destOffset, unsigned int srcOffset, unsigned int count) | |
| 4541 { | |
| 4542 #if defined(GRAPHICS_API_OPENGL_43) | |
| 4543 glBindBuffer(GL_COPY_READ_BUFFER, srcId); | |
| 4544 glBindBuffer(GL_COPY_WRITE_BUFFER, destId); | |
| 4545 glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, srcOffset, destOffset, count); | |
| 4546 #endif | |
| 4547 } | |
| 4548 | |
| 4549 // Bind image texture | |
| 4550 void rlBindImageTexture(unsigned int id, unsigned int index, int format, bool readonly) | |
| 4551 { | |
| 4552 #if defined(GRAPHICS_API_OPENGL_43) | |
| 4553 unsigned int glInternalFormat = 0, glFormat = 0, glType = 0; | |
| 4554 | |
| 4555 rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); | |
| 4556 glBindImageTexture(index, id, 0, 0, 0, readonly? GL_READ_ONLY : GL_READ_WRITE, glInternalFormat); | |
| 4557 #else | |
| 4558 TRACELOG(RL_LOG_WARNING, "TEXTURE: Image texture binding not enabled. Define GRAPHICS_API_OPENGL_43"); | |
| 4559 #endif | |
| 4560 } | |
| 4561 | |
| 4562 // Matrix state management | |
| 4563 //----------------------------------------------------------------------------------------- | |
| 4564 // Get internal modelview matrix | |
| 4565 Matrix rlGetMatrixModelview(void) | |
| 4566 { | |
| 4567 Matrix matrix = rlMatrixIdentity(); | |
| 4568 #if defined(GRAPHICS_API_OPENGL_11) | |
| 4569 float mat[16]; | |
| 4570 glGetFloatv(GL_MODELVIEW_MATRIX, mat); | |
| 4571 matrix.m0 = mat[0]; | |
| 4572 matrix.m1 = mat[1]; | |
| 4573 matrix.m2 = mat[2]; | |
| 4574 matrix.m3 = mat[3]; | |
| 4575 matrix.m4 = mat[4]; | |
| 4576 matrix.m5 = mat[5]; | |
| 4577 matrix.m6 = mat[6]; | |
| 4578 matrix.m7 = mat[7]; | |
| 4579 matrix.m8 = mat[8]; | |
| 4580 matrix.m9 = mat[9]; | |
| 4581 matrix.m10 = mat[10]; | |
| 4582 matrix.m11 = mat[11]; | |
| 4583 matrix.m12 = mat[12]; | |
| 4584 matrix.m13 = mat[13]; | |
| 4585 matrix.m14 = mat[14]; | |
| 4586 matrix.m15 = mat[15]; | |
| 4587 #else | |
| 4588 matrix = RLGL.State.modelview; | |
| 4589 #endif | |
| 4590 return matrix; | |
| 4591 } | |
| 4592 | |
| 4593 // Get internal projection matrix | |
| 4594 Matrix rlGetMatrixProjection(void) | |
| 4595 { | |
| 4596 #if defined(GRAPHICS_API_OPENGL_11) | |
| 4597 float mat[16]; | |
| 4598 glGetFloatv(GL_PROJECTION_MATRIX,mat); | |
| 4599 Matrix m; | |
| 4600 m.m0 = mat[0]; | |
| 4601 m.m1 = mat[1]; | |
| 4602 m.m2 = mat[2]; | |
| 4603 m.m3 = mat[3]; | |
| 4604 m.m4 = mat[4]; | |
| 4605 m.m5 = mat[5]; | |
| 4606 m.m6 = mat[6]; | |
| 4607 m.m7 = mat[7]; | |
| 4608 m.m8 = mat[8]; | |
| 4609 m.m9 = mat[9]; | |
| 4610 m.m10 = mat[10]; | |
| 4611 m.m11 = mat[11]; | |
| 4612 m.m12 = mat[12]; | |
| 4613 m.m13 = mat[13]; | |
| 4614 m.m14 = mat[14]; | |
| 4615 m.m15 = mat[15]; | |
| 4616 return m; | |
| 4617 #else | |
| 4618 return RLGL.State.projection; | |
| 4619 #endif | |
| 4620 } | |
| 4621 | |
| 4622 // Get internal accumulated transform matrix | |
| 4623 Matrix rlGetMatrixTransform(void) | |
| 4624 { | |
| 4625 Matrix mat = rlMatrixIdentity(); | |
| 4626 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 4627 // TODO: Consider possible transform matrices in the RLGL.State.stack | |
| 4628 // Is this the right order? or should we start with the first stored matrix instead of the last one? | |
| 4629 //Matrix matStackTransform = rlMatrixIdentity(); | |
| 4630 //for (int i = RLGL.State.stackCounter; i > 0; i--) matStackTransform = rlMatrixMultiply(RLGL.State.stack[i], matStackTransform); | |
| 4631 mat = RLGL.State.transform; | |
| 4632 #endif | |
| 4633 return mat; | |
| 4634 } | |
| 4635 | |
| 4636 // Get internal projection matrix for stereo render (selected eye) | |
| 4637 Matrix rlGetMatrixProjectionStereo(int eye) | |
| 4638 { | |
| 4639 Matrix mat = rlMatrixIdentity(); | |
| 4640 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 4641 mat = RLGL.State.projectionStereo[eye]; | |
| 4642 #endif | |
| 4643 return mat; | |
| 4644 } | |
| 4645 | |
| 4646 // Get internal view offset matrix for stereo render (selected eye) | |
| 4647 Matrix rlGetMatrixViewOffsetStereo(int eye) | |
| 4648 { | |
| 4649 Matrix mat = rlMatrixIdentity(); | |
| 4650 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 4651 mat = RLGL.State.viewOffsetStereo[eye]; | |
| 4652 #endif | |
| 4653 return mat; | |
| 4654 } | |
| 4655 | |
| 4656 // Set a custom modelview matrix (replaces internal modelview matrix) | |
| 4657 void rlSetMatrixModelview(Matrix view) | |
| 4658 { | |
| 4659 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 4660 RLGL.State.modelview = view; | |
| 4661 #endif | |
| 4662 } | |
| 4663 | |
| 4664 // Set a custom projection matrix (replaces internal projection matrix) | |
| 4665 void rlSetMatrixProjection(Matrix projection) | |
| 4666 { | |
| 4667 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 4668 RLGL.State.projection = projection; | |
| 4669 #endif | |
| 4670 } | |
| 4671 | |
| 4672 // Set eyes projection matrices for stereo rendering | |
| 4673 void rlSetMatrixProjectionStereo(Matrix right, Matrix left) | |
| 4674 { | |
| 4675 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 4676 RLGL.State.projectionStereo[0] = right; | |
| 4677 RLGL.State.projectionStereo[1] = left; | |
| 4678 #endif | |
| 4679 } | |
| 4680 | |
| 4681 // Set eyes view offsets matrices for stereo rendering | |
| 4682 void rlSetMatrixViewOffsetStereo(Matrix right, Matrix left) | |
| 4683 { | |
| 4684 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 4685 RLGL.State.viewOffsetStereo[0] = right; | |
| 4686 RLGL.State.viewOffsetStereo[1] = left; | |
| 4687 #endif | |
| 4688 } | |
| 4689 | |
| 4690 // Load and draw a quad in NDC | |
| 4691 void rlLoadDrawQuad(void) | |
| 4692 { | |
| 4693 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 4694 unsigned int quadVAO = 0; | |
| 4695 unsigned int quadVBO = 0; | |
| 4696 | |
| 4697 float vertices[] = { | |
| 4698 // Positions Texcoords | |
| 4699 -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, | |
| 4700 -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, | |
| 4701 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, | |
| 4702 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, | |
| 4703 }; | |
| 4704 | |
| 4705 // Gen VAO to contain VBO | |
| 4706 glGenVertexArrays(1, &quadVAO); | |
| 4707 glBindVertexArray(quadVAO); | |
| 4708 | |
| 4709 // Gen and fill vertex buffer (VBO) | |
| 4710 glGenBuffers(1, &quadVBO); | |
| 4711 glBindBuffer(GL_ARRAY_BUFFER, quadVBO); | |
| 4712 glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), &vertices, GL_STATIC_DRAW); | |
| 4713 | |
| 4714 // Bind vertex attributes (position, texcoords) | |
| 4715 glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION); | |
| 4716 glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, 3, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void *)0); // Positions | |
| 4717 glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD); | |
| 4718 glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void *)(3*sizeof(float))); // Texcoords | |
| 4719 | |
| 4720 // Draw quad | |
| 4721 glBindVertexArray(quadVAO); | |
| 4722 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
| 4723 glBindVertexArray(0); | |
| 4724 | |
| 4725 // Delete buffers (VBO and VAO) | |
| 4726 glDeleteBuffers(1, &quadVBO); | |
| 4727 glDeleteVertexArrays(1, &quadVAO); | |
| 4728 #endif | |
| 4729 } | |
| 4730 | |
| 4731 // Load and draw a cube in NDC | |
| 4732 void rlLoadDrawCube(void) | |
| 4733 { | |
| 4734 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 4735 unsigned int cubeVAO = 0; | |
| 4736 unsigned int cubeVBO = 0; | |
| 4737 | |
| 4738 float vertices[] = { | |
| 4739 // Positions Normals Texcoords | |
| 4740 -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, | |
| 4741 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f, 1.0f, | |
| 4742 1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f, | |
| 4743 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f, 1.0f, | |
| 4744 -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, | |
| 4745 -1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, | |
| 4746 -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, | |
| 4747 1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, | |
| 4748 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, | |
| 4749 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, | |
| 4750 -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, | |
| 4751 -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, | |
| 4752 -1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f, | |
| 4753 -1.0f, 1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 1.0f, | |
| 4754 -1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, | |
| 4755 -1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, | |
| 4756 -1.0f, -1.0f, 1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, | |
| 4757 -1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f, | |
| 4758 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, | |
| 4759 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, | |
| 4760 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, | |
| 4761 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, | |
| 4762 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, | |
| 4763 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, | |
| 4764 -1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f, | |
| 4765 1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 1.0f, 1.0f, | |
| 4766 1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, | |
| 4767 1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, | |
| 4768 -1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, | |
| 4769 -1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f, | |
| 4770 -1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, | |
| 4771 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, | |
| 4772 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, | |
| 4773 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, | |
| 4774 -1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, | |
| 4775 -1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f | |
| 4776 }; | |
| 4777 | |
| 4778 // Gen VAO to contain VBO | |
| 4779 glGenVertexArrays(1, &cubeVAO); | |
| 4780 glBindVertexArray(cubeVAO); | |
| 4781 | |
| 4782 // Gen and fill vertex buffer (VBO) | |
| 4783 glGenBuffers(1, &cubeVBO); | |
| 4784 glBindBuffer(GL_ARRAY_BUFFER, cubeVBO); | |
| 4785 glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); | |
| 4786 | |
| 4787 // Bind vertex attributes (position, normals, texcoords) | |
| 4788 glBindVertexArray(cubeVAO); | |
| 4789 glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION); | |
| 4790 glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, 3, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)0); // Positions | |
| 4791 glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL); | |
| 4792 glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, 3, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)(3*sizeof(float))); // Normals | |
| 4793 glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD); | |
| 4794 glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)(6*sizeof(float))); // Texcoords | |
| 4795 glBindBuffer(GL_ARRAY_BUFFER, 0); | |
| 4796 glBindVertexArray(0); | |
| 4797 | |
| 4798 // Draw cube | |
| 4799 glBindVertexArray(cubeVAO); | |
| 4800 glDrawArrays(GL_TRIANGLES, 0, 36); | |
| 4801 glBindVertexArray(0); | |
| 4802 | |
| 4803 // Delete VBO and VAO | |
| 4804 glDeleteBuffers(1, &cubeVBO); | |
| 4805 glDeleteVertexArrays(1, &cubeVAO); | |
| 4806 #endif | |
| 4807 } | |
| 4808 | |
| 4809 // Get name string for pixel format | |
| 4810 const char *rlGetPixelFormatName(unsigned int format) | |
| 4811 { | |
| 4812 switch (format) | |
| 4813 { | |
| 4814 case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: return "GRAYSCALE"; break; // 8 bit per pixel (no alpha) | |
| 4815 case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: return "GRAY_ALPHA"; break; // 8*2 bpp (2 channels) | |
| 4816 case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: return "R5G6B5"; break; // 16 bpp | |
| 4817 case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: return "R8G8B8"; break; // 24 bpp | |
| 4818 case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: return "R5G5B5A1"; break; // 16 bpp (1 bit alpha) | |
| 4819 case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: return "R4G4B4A4"; break; // 16 bpp (4 bit alpha) | |
| 4820 case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: return "R8G8B8A8"; break; // 32 bpp | |
| 4821 case RL_PIXELFORMAT_UNCOMPRESSED_R32: return "R32"; break; // 32 bpp (1 channel - float) | |
| 4822 case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: return "R32G32B32"; break; // 32*3 bpp (3 channels - float) | |
| 4823 case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: return "R32G32B32A32"; break; // 32*4 bpp (4 channels - float) | |
| 4824 case RL_PIXELFORMAT_UNCOMPRESSED_R16: return "R16"; break; // 16 bpp (1 channel - half float) | |
| 4825 case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: return "R16G16B16"; break; // 16*3 bpp (3 channels - half float) | |
| 4826 case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: return "R16G16B16A16"; break; // 16*4 bpp (4 channels - half float) | |
| 4827 case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: return "DXT1_RGB"; break; // 4 bpp (no alpha) | |
| 4828 case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: return "DXT1_RGBA"; break; // 4 bpp (1 bit alpha) | |
| 4829 case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: return "DXT3_RGBA"; break; // 8 bpp | |
| 4830 case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: return "DXT5_RGBA"; break; // 8 bpp | |
| 4831 case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: return "ETC1_RGB"; break; // 4 bpp | |
| 4832 case RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: return "ETC2_RGB"; break; // 4 bpp | |
| 4833 case RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: return "ETC2_RGBA"; break; // 8 bpp | |
| 4834 case RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: return "PVRT_RGB"; break; // 4 bpp | |
| 4835 case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: return "PVRT_RGBA"; break; // 4 bpp | |
| 4836 case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: return "ASTC_4x4_RGBA"; break; // 8 bpp | |
| 4837 case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: return "ASTC_8x8_RGBA"; break; // 2 bpp | |
| 4838 default: return "UNKNOWN"; break; | |
| 4839 } | |
| 4840 } | |
| 4841 | |
| 4842 //---------------------------------------------------------------------------------- | |
| 4843 // Module specific Functions Definition | |
| 4844 //---------------------------------------------------------------------------------- | |
| 4845 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) | |
| 4846 // Load default shader (just vertex positioning and texture coloring) | |
| 4847 // NOTE: This shader program is used for internal buffers | |
| 4848 // NOTE: Loaded: RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs | |
| 4849 static void rlLoadShaderDefault(void) | |
| 4850 { | |
| 4851 RLGL.State.defaultShaderLocs = (int *)RL_CALLOC(RL_MAX_SHADER_LOCATIONS, sizeof(int)); | |
| 4852 | |
| 4853 // NOTE: All locations must be reseted to -1 (no location) | |
| 4854 for (int i = 0; i < RL_MAX_SHADER_LOCATIONS; i++) RLGL.State.defaultShaderLocs[i] = -1; | |
| 4855 | |
| 4856 // Vertex shader directly defined, no external file required | |
| 4857 const char *defaultVShaderCode = | |
| 4858 #if defined(GRAPHICS_API_OPENGL_21) | |
| 4859 "#version 120 \n" | |
| 4860 "attribute vec3 vertexPosition; \n" | |
| 4861 "attribute vec2 vertexTexCoord; \n" | |
| 4862 "attribute vec4 vertexColor; \n" | |
| 4863 "varying vec2 fragTexCoord; \n" | |
| 4864 "varying vec4 fragColor; \n" | |
| 4865 #elif defined(GRAPHICS_API_OPENGL_33) | |
| 4866 "#version 330 \n" | |
| 4867 "in vec3 vertexPosition; \n" | |
| 4868 "in vec2 vertexTexCoord; \n" | |
| 4869 "in vec4 vertexColor; \n" | |
| 4870 "out vec2 fragTexCoord; \n" | |
| 4871 "out vec4 fragColor; \n" | |
| 4872 #endif | |
| 4873 | |
| 4874 #if defined(GRAPHICS_API_OPENGL_ES3) | |
| 4875 "#version 300 es \n" | |
| 4876 "precision mediump float; \n" // Precision required for OpenGL ES3 (WebGL 2) (on some browsers) | |
| 4877 "in vec3 vertexPosition; \n" | |
| 4878 "in vec2 vertexTexCoord; \n" | |
| 4879 "in vec4 vertexColor; \n" | |
| 4880 "out vec2 fragTexCoord; \n" | |
| 4881 "out vec4 fragColor; \n" | |
| 4882 #elif defined(GRAPHICS_API_OPENGL_ES2) | |
| 4883 "#version 100 \n" | |
| 4884 "precision mediump float; \n" // Precision required for OpenGL ES2 (WebGL) (on some browsers) | |
| 4885 "attribute vec3 vertexPosition; \n" | |
| 4886 "attribute vec2 vertexTexCoord; \n" | |
| 4887 "attribute vec4 vertexColor; \n" | |
| 4888 "varying vec2 fragTexCoord; \n" | |
| 4889 "varying vec4 fragColor; \n" | |
| 4890 #endif | |
| 4891 | |
| 4892 "uniform mat4 mvp; \n" | |
| 4893 "void main() \n" | |
| 4894 "{ \n" | |
| 4895 " fragTexCoord = vertexTexCoord; \n" | |
| 4896 " fragColor = vertexColor; \n" | |
| 4897 " gl_Position = mvp*vec4(vertexPosition, 1.0); \n" | |
| 4898 "} \n"; | |
| 4899 | |
| 4900 // Fragment shader directly defined, no external file required | |
| 4901 const char *defaultFShaderCode = | |
| 4902 #if defined(GRAPHICS_API_OPENGL_21) | |
| 4903 "#version 120 \n" | |
| 4904 "varying vec2 fragTexCoord; \n" | |
| 4905 "varying vec4 fragColor; \n" | |
| 4906 "uniform sampler2D texture0; \n" | |
| 4907 "uniform vec4 colDiffuse; \n" | |
| 4908 "void main() \n" | |
| 4909 "{ \n" | |
| 4910 " vec4 texelColor = texture2D(texture0, fragTexCoord); \n" | |
| 4911 " gl_FragColor = texelColor*colDiffuse*fragColor; \n" | |
| 4912 "} \n"; | |
| 4913 #elif defined(GRAPHICS_API_OPENGL_33) | |
| 4914 "#version 330 \n" | |
| 4915 "in vec2 fragTexCoord; \n" | |
| 4916 "in vec4 fragColor; \n" | |
| 4917 "out vec4 finalColor; \n" | |
| 4918 "uniform sampler2D texture0; \n" | |
| 4919 "uniform vec4 colDiffuse; \n" | |
| 4920 "void main() \n" | |
| 4921 "{ \n" | |
| 4922 " vec4 texelColor = texture(texture0, fragTexCoord); \n" | |
| 4923 " finalColor = texelColor*colDiffuse*fragColor; \n" | |
| 4924 "} \n"; | |
| 4925 #endif | |
| 4926 | |
| 4927 #if defined(GRAPHICS_API_OPENGL_ES3) | |
| 4928 "#version 300 es \n" | |
| 4929 "precision mediump float; \n" // Precision required for OpenGL ES3 (WebGL 2) | |
| 4930 "in vec2 fragTexCoord; \n" | |
| 4931 "in vec4 fragColor; \n" | |
| 4932 "out vec4 finalColor; \n" | |
| 4933 "uniform sampler2D texture0; \n" | |
| 4934 "uniform vec4 colDiffuse; \n" | |
| 4935 "void main() \n" | |
| 4936 "{ \n" | |
| 4937 " vec4 texelColor = texture(texture0, fragTexCoord); \n" | |
| 4938 " finalColor = texelColor*colDiffuse*fragColor; \n" | |
| 4939 "} \n"; | |
| 4940 #elif defined(GRAPHICS_API_OPENGL_ES2) | |
| 4941 "#version 100 \n" | |
| 4942 "precision mediump float; \n" // Precision required for OpenGL ES2 (WebGL) | |
| 4943 "varying vec2 fragTexCoord; \n" | |
| 4944 "varying vec4 fragColor; \n" | |
| 4945 "uniform sampler2D texture0; \n" | |
| 4946 "uniform vec4 colDiffuse; \n" | |
| 4947 "void main() \n" | |
| 4948 "{ \n" | |
| 4949 " vec4 texelColor = texture2D(texture0, fragTexCoord); \n" | |
| 4950 " gl_FragColor = texelColor*colDiffuse*fragColor; \n" | |
| 4951 "} \n"; | |
| 4952 #endif | |
| 4953 | |
| 4954 // NOTE: Compiled vertex/fragment shaders are not deleted, | |
| 4955 // they are kept for re-use as default shaders in case some shader loading fails | |
| 4956 RLGL.State.defaultVShaderId = rlCompileShader(defaultVShaderCode, GL_VERTEX_SHADER); // Compile default vertex shader | |
| 4957 RLGL.State.defaultFShaderId = rlCompileShader(defaultFShaderCode, GL_FRAGMENT_SHADER); // Compile default fragment shader | |
| 4958 | |
| 4959 RLGL.State.defaultShaderId = rlLoadShaderProgram(RLGL.State.defaultVShaderId, RLGL.State.defaultFShaderId); | |
| 4960 | |
| 4961 if (RLGL.State.defaultShaderId > 0) | |
| 4962 { | |
| 4963 TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Default shader loaded successfully", RLGL.State.defaultShaderId); | |
| 4964 | |
| 4965 // Set default shader locations: attributes locations | |
| 4966 RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_POSITION] = glGetAttribLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION); | |
| 4967 RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01] = glGetAttribLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD); | |
| 4968 RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_COLOR] = glGetAttribLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR); | |
| 4969 | |
| 4970 // Set default shader locations: uniform locations | |
| 4971 RLGL.State.defaultShaderLocs[RL_SHADER_LOC_MATRIX_MVP] = glGetUniformLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_UNIFORM_NAME_MVP); | |
| 4972 RLGL.State.defaultShaderLocs[RL_SHADER_LOC_COLOR_DIFFUSE] = glGetUniformLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR); | |
| 4973 RLGL.State.defaultShaderLocs[RL_SHADER_LOC_MAP_DIFFUSE] = glGetUniformLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0); | |
| 4974 } | |
| 4975 else TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to load default shader", RLGL.State.defaultShaderId); | |
| 4976 } | |
| 4977 | |
| 4978 // Unload default shader | |
| 4979 // NOTE: Unloads: RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs | |
| 4980 static void rlUnloadShaderDefault(void) | |
| 4981 { | |
| 4982 glUseProgram(0); | |
| 4983 | |
| 4984 glDetachShader(RLGL.State.defaultShaderId, RLGL.State.defaultVShaderId); | |
| 4985 glDetachShader(RLGL.State.defaultShaderId, RLGL.State.defaultFShaderId); | |
| 4986 glDeleteShader(RLGL.State.defaultVShaderId); | |
| 4987 glDeleteShader(RLGL.State.defaultFShaderId); | |
| 4988 | |
| 4989 glDeleteProgram(RLGL.State.defaultShaderId); | |
| 4990 | |
| 4991 RL_FREE(RLGL.State.defaultShaderLocs); | |
| 4992 | |
| 4993 TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Default shader unloaded successfully", RLGL.State.defaultShaderId); | |
| 4994 } | |
| 4995 | |
| 4996 #if defined(RLGL_SHOW_GL_DETAILS_INFO) | |
| 4997 // Get compressed format official GL identifier name | |
| 4998 static const char *rlGetCompressedFormatName(int format) | |
| 4999 { | |
| 5000 switch (format) | |
| 5001 { | |
| 5002 // GL_EXT_texture_compression_s3tc | |
| 5003 case 0x83F0: return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; break; | |
| 5004 case 0x83F1: return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; break; | |
| 5005 case 0x83F2: return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; break; | |
| 5006 case 0x83F3: return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"; break; | |
| 5007 // GL_3DFX_texture_compression_FXT1 | |
| 5008 case 0x86B0: return "GL_COMPRESSED_RGB_FXT1_3DFX"; break; | |
| 5009 case 0x86B1: return "GL_COMPRESSED_RGBA_FXT1_3DFX"; break; | |
| 5010 // GL_IMG_texture_compression_pvrtc | |
| 5011 case 0x8C00: return "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"; break; | |
| 5012 case 0x8C01: return "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"; break; | |
| 5013 case 0x8C02: return "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"; break; | |
| 5014 case 0x8C03: return "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"; break; | |
| 5015 // GL_OES_compressed_ETC1_RGB8_texture | |
| 5016 case 0x8D64: return "GL_ETC1_RGB8_OES"; break; | |
| 5017 // GL_ARB_texture_compression_rgtc | |
| 5018 case 0x8DBB: return "GL_COMPRESSED_RED_RGTC1"; break; | |
| 5019 case 0x8DBC: return "GL_COMPRESSED_SIGNED_RED_RGTC1"; break; | |
| 5020 case 0x8DBD: return "GL_COMPRESSED_RG_RGTC2"; break; | |
| 5021 case 0x8DBE: return "GL_COMPRESSED_SIGNED_RG_RGTC2"; break; | |
| 5022 // GL_ARB_texture_compression_bptc | |
| 5023 case 0x8E8C: return "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"; break; | |
| 5024 case 0x8E8D: return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"; break; | |
| 5025 case 0x8E8E: return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"; break; | |
| 5026 case 0x8E8F: return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"; break; | |
| 5027 // GL_ARB_ES3_compatibility | |
| 5028 case 0x9274: return "GL_COMPRESSED_RGB8_ETC2"; break; | |
| 5029 case 0x9275: return "GL_COMPRESSED_SRGB8_ETC2"; break; | |
| 5030 case 0x9276: return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"; break; | |
| 5031 case 0x9277: return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"; break; | |
| 5032 case 0x9278: return "GL_COMPRESSED_RGBA8_ETC2_EAC"; break; | |
| 5033 case 0x9279: return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"; break; | |
| 5034 case 0x9270: return "GL_COMPRESSED_R11_EAC"; break; | |
| 5035 case 0x9271: return "GL_COMPRESSED_SIGNED_R11_EAC"; break; | |
| 5036 case 0x9272: return "GL_COMPRESSED_RG11_EAC"; break; | |
| 5037 case 0x9273: return "GL_COMPRESSED_SIGNED_RG11_EAC"; break; | |
| 5038 // GL_KHR_texture_compression_astc_hdr | |
| 5039 case 0x93B0: return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"; break; | |
| 5040 case 0x93B1: return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"; break; | |
| 5041 case 0x93B2: return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"; break; | |
| 5042 case 0x93B3: return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"; break; | |
| 5043 case 0x93B4: return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"; break; | |
| 5044 case 0x93B5: return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"; break; | |
| 5045 case 0x93B6: return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"; break; | |
| 5046 case 0x93B7: return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"; break; | |
| 5047 case 0x93B8: return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"; break; | |
| 5048 case 0x93B9: return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"; break; | |
| 5049 case 0x93BA: return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"; break; | |
| 5050 case 0x93BB: return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"; break; | |
| 5051 case 0x93BC: return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"; break; | |
| 5052 case 0x93BD: return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"; break; | |
| 5053 case 0x93D0: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"; break; | |
| 5054 case 0x93D1: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"; break; | |
| 5055 case 0x93D2: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"; break; | |
| 5056 case 0x93D3: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"; break; | |
| 5057 case 0x93D4: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"; break; | |
| 5058 case 0x93D5: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"; break; | |
| 5059 case 0x93D6: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"; break; | |
| 5060 case 0x93D7: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"; break; | |
| 5061 case 0x93D8: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"; break; | |
| 5062 case 0x93D9: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"; break; | |
| 5063 case 0x93DA: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"; break; | |
| 5064 case 0x93DB: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"; break; | |
| 5065 case 0x93DC: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"; break; | |
| 5066 case 0x93DD: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"; break; | |
| 5067 default: return "GL_COMPRESSED_UNKNOWN"; break; | |
| 5068 } | |
| 5069 } | |
| 5070 #endif // RLGL_SHOW_GL_DETAILS_INFO | |
| 5071 | |
| 5072 #endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 | |
| 5073 | |
| 5074 // Get pixel data size in bytes (image or texture) | |
| 5075 // NOTE: Size depends on pixel format | |
| 5076 static int rlGetPixelDataSize(int width, int height, int format) | |
| 5077 { | |
| 5078 int dataSize = 0; // Size in bytes | |
| 5079 int bpp = 0; // Bits per pixel | |
| 5080 | |
| 5081 switch (format) | |
| 5082 { | |
| 5083 case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: bpp = 8; break; | |
| 5084 case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: | |
| 5085 case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: | |
| 5086 case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: | |
| 5087 case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: bpp = 16; break; | |
| 5088 case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: bpp = 32; break; | |
| 5089 case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: bpp = 24; break; | |
| 5090 case RL_PIXELFORMAT_UNCOMPRESSED_R32: bpp = 32; break; | |
| 5091 case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: bpp = 32*3; break; | |
| 5092 case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: bpp = 32*4; break; | |
| 5093 case RL_PIXELFORMAT_UNCOMPRESSED_R16: bpp = 16; break; | |
| 5094 case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: bpp = 16*3; break; | |
| 5095 case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: bpp = 16*4; break; | |
| 5096 case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: | |
| 5097 case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: | |
| 5098 case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: | |
| 5099 case RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: | |
| 5100 case RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: | |
| 5101 case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: bpp = 4; break; | |
| 5102 case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: | |
| 5103 case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: | |
| 5104 case RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: | |
| 5105 case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: bpp = 8; break; | |
| 5106 case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: bpp = 2; break; | |
| 5107 default: break; | |
| 5108 } | |
| 5109 | |
| 5110 double bytesPerPixel = (double)bpp/8.0; | |
| 5111 dataSize = (int)(bytesPerPixel*width*height); // Total data size in bytes | |
| 5112 | |
| 5113 // Most compressed formats works on 4x4 blocks, | |
| 5114 // if texture is smaller, minimum dataSize is 8 or 16 | |
| 5115 if ((width < 4) && (height < 4)) | |
| 5116 { | |
| 5117 if ((format >= RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) && (format < RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA)) dataSize = 8; | |
| 5118 else if ((format >= RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA) && (format < RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA)) dataSize = 16; | |
| 5119 } | |
| 5120 | |
| 5121 return dataSize; | |
| 5122 } | |
| 5123 | |
| 5124 // Auxiliar math functions | |
| 5125 | |
| 5126 // Get float array of matrix data | |
| 5127 static rl_float16 rlMatrixToFloatV(Matrix mat) | |
| 5128 { | |
| 5129 rl_float16 result = { 0 }; | |
| 5130 | |
| 5131 result.v[0] = mat.m0; | |
| 5132 result.v[1] = mat.m1; | |
| 5133 result.v[2] = mat.m2; | |
| 5134 result.v[3] = mat.m3; | |
| 5135 result.v[4] = mat.m4; | |
| 5136 result.v[5] = mat.m5; | |
| 5137 result.v[6] = mat.m6; | |
| 5138 result.v[7] = mat.m7; | |
| 5139 result.v[8] = mat.m8; | |
| 5140 result.v[9] = mat.m9; | |
| 5141 result.v[10] = mat.m10; | |
| 5142 result.v[11] = mat.m11; | |
| 5143 result.v[12] = mat.m12; | |
| 5144 result.v[13] = mat.m13; | |
| 5145 result.v[14] = mat.m14; | |
| 5146 result.v[15] = mat.m15; | |
| 5147 | |
| 5148 return result; | |
| 5149 } | |
| 5150 | |
| 5151 // Get identity matrix | |
| 5152 static Matrix rlMatrixIdentity(void) | |
| 5153 { | |
| 5154 Matrix result = { | |
| 5155 1.0f, 0.0f, 0.0f, 0.0f, | |
| 5156 0.0f, 1.0f, 0.0f, 0.0f, | |
| 5157 0.0f, 0.0f, 1.0f, 0.0f, | |
| 5158 0.0f, 0.0f, 0.0f, 1.0f | |
| 5159 }; | |
| 5160 | |
| 5161 return result; | |
| 5162 } | |
| 5163 | |
| 5164 // Get two matrix multiplication | |
| 5165 // NOTE: When multiplying matrices... the order matters! | |
| 5166 static Matrix rlMatrixMultiply(Matrix left, Matrix right) | |
| 5167 { | |
| 5168 Matrix result = { 0 }; | |
| 5169 | |
| 5170 result.m0 = left.m0*right.m0 + left.m1*right.m4 + left.m2*right.m8 + left.m3*right.m12; | |
| 5171 result.m1 = left.m0*right.m1 + left.m1*right.m5 + left.m2*right.m9 + left.m3*right.m13; | |
| 5172 result.m2 = left.m0*right.m2 + left.m1*right.m6 + left.m2*right.m10 + left.m3*right.m14; | |
| 5173 result.m3 = left.m0*right.m3 + left.m1*right.m7 + left.m2*right.m11 + left.m3*right.m15; | |
| 5174 result.m4 = left.m4*right.m0 + left.m5*right.m4 + left.m6*right.m8 + left.m7*right.m12; | |
| 5175 result.m5 = left.m4*right.m1 + left.m5*right.m5 + left.m6*right.m9 + left.m7*right.m13; | |
| 5176 result.m6 = left.m4*right.m2 + left.m5*right.m6 + left.m6*right.m10 + left.m7*right.m14; | |
| 5177 result.m7 = left.m4*right.m3 + left.m5*right.m7 + left.m6*right.m11 + left.m7*right.m15; | |
| 5178 result.m8 = left.m8*right.m0 + left.m9*right.m4 + left.m10*right.m8 + left.m11*right.m12; | |
| 5179 result.m9 = left.m8*right.m1 + left.m9*right.m5 + left.m10*right.m9 + left.m11*right.m13; | |
| 5180 result.m10 = left.m8*right.m2 + left.m9*right.m6 + left.m10*right.m10 + left.m11*right.m14; | |
| 5181 result.m11 = left.m8*right.m3 + left.m9*right.m7 + left.m10*right.m11 + left.m11*right.m15; | |
| 5182 result.m12 = left.m12*right.m0 + left.m13*right.m4 + left.m14*right.m8 + left.m15*right.m12; | |
| 5183 result.m13 = left.m12*right.m1 + left.m13*right.m5 + left.m14*right.m9 + left.m15*right.m13; | |
| 5184 result.m14 = left.m12*right.m2 + left.m13*right.m6 + left.m14*right.m10 + left.m15*right.m14; | |
| 5185 result.m15 = left.m12*right.m3 + left.m13*right.m7 + left.m14*right.m11 + left.m15*right.m15; | |
| 5186 | |
| 5187 return result; | |
| 5188 } | |
| 5189 | |
| 5190 // Transposes provided matrix | |
| 5191 static Matrix rlMatrixTranspose(Matrix mat) | |
| 5192 { | |
| 5193 Matrix result = { 0 }; | |
| 5194 | |
| 5195 result.m0 = mat.m0; | |
| 5196 result.m1 = mat.m4; | |
| 5197 result.m2 = mat.m8; | |
| 5198 result.m3 = mat.m12; | |
| 5199 result.m4 = mat.m1; | |
| 5200 result.m5 = mat.m5; | |
| 5201 result.m6 = mat.m9; | |
| 5202 result.m7 = mat.m13; | |
| 5203 result.m8 = mat.m2; | |
| 5204 result.m9 = mat.m6; | |
| 5205 result.m10 = mat.m10; | |
| 5206 result.m11 = mat.m14; | |
| 5207 result.m12 = mat.m3; | |
| 5208 result.m13 = mat.m7; | |
| 5209 result.m14 = mat.m11; | |
| 5210 result.m15 = mat.m15; | |
| 5211 | |
| 5212 return result; | |
| 5213 } | |
| 5214 | |
| 5215 // Invert provided matrix | |
| 5216 static Matrix rlMatrixInvert(Matrix mat) | |
| 5217 { | |
| 5218 Matrix result = { 0 }; | |
| 5219 | |
| 5220 // Cache the matrix values (speed optimization) | |
| 5221 float a00 = mat.m0, a01 = mat.m1, a02 = mat.m2, a03 = mat.m3; | |
| 5222 float a10 = mat.m4, a11 = mat.m5, a12 = mat.m6, a13 = mat.m7; | |
| 5223 float a20 = mat.m8, a21 = mat.m9, a22 = mat.m10, a23 = mat.m11; | |
| 5224 float a30 = mat.m12, a31 = mat.m13, a32 = mat.m14, a33 = mat.m15; | |
| 5225 | |
| 5226 float b00 = a00*a11 - a01*a10; | |
| 5227 float b01 = a00*a12 - a02*a10; | |
| 5228 float b02 = a00*a13 - a03*a10; | |
| 5229 float b03 = a01*a12 - a02*a11; | |
| 5230 float b04 = a01*a13 - a03*a11; | |
| 5231 float b05 = a02*a13 - a03*a12; | |
| 5232 float b06 = a20*a31 - a21*a30; | |
| 5233 float b07 = a20*a32 - a22*a30; | |
| 5234 float b08 = a20*a33 - a23*a30; | |
| 5235 float b09 = a21*a32 - a22*a31; | |
| 5236 float b10 = a21*a33 - a23*a31; | |
| 5237 float b11 = a22*a33 - a23*a32; | |
| 5238 | |
| 5239 // Calculate the invert determinant (inlined to avoid double-caching) | |
| 5240 float invDet = 1.0f/(b00*b11 - b01*b10 + b02*b09 + b03*b08 - b04*b07 + b05*b06); | |
| 5241 | |
| 5242 result.m0 = (a11*b11 - a12*b10 + a13*b09)*invDet; | |
| 5243 result.m1 = (-a01*b11 + a02*b10 - a03*b09)*invDet; | |
| 5244 result.m2 = (a31*b05 - a32*b04 + a33*b03)*invDet; | |
| 5245 result.m3 = (-a21*b05 + a22*b04 - a23*b03)*invDet; | |
| 5246 result.m4 = (-a10*b11 + a12*b08 - a13*b07)*invDet; | |
| 5247 result.m5 = (a00*b11 - a02*b08 + a03*b07)*invDet; | |
| 5248 result.m6 = (-a30*b05 + a32*b02 - a33*b01)*invDet; | |
| 5249 result.m7 = (a20*b05 - a22*b02 + a23*b01)*invDet; | |
| 5250 result.m8 = (a10*b10 - a11*b08 + a13*b06)*invDet; | |
| 5251 result.m9 = (-a00*b10 + a01*b08 - a03*b06)*invDet; | |
| 5252 result.m10 = (a30*b04 - a31*b02 + a33*b00)*invDet; | |
| 5253 result.m11 = (-a20*b04 + a21*b02 - a23*b00)*invDet; | |
| 5254 result.m12 = (-a10*b09 + a11*b07 - a12*b06)*invDet; | |
| 5255 result.m13 = (a00*b09 - a01*b07 + a02*b06)*invDet; | |
| 5256 result.m14 = (-a30*b03 + a31*b01 - a32*b00)*invDet; | |
| 5257 result.m15 = (a20*b03 - a21*b01 + a22*b00)*invDet; | |
| 5258 | |
| 5259 return result; | |
| 5260 } | |
| 5261 | |
| 5262 #endif // RLGL_IMPLEMENTATION |