Mercurial
comparison third_party/libuv/src/win/signal.c @ 160:948de3f54cea
[ThirdParty] Added libuv
| author | June Park <parkjune1995@gmail.com> |
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| date | Wed, 14 Jan 2026 19:39:52 -0800 |
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| 159:05cf9467a1c3 | 160:948de3f54cea |
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| 1 /* Copyright Joyent, Inc. and other Node contributors. All rights reserved. | |
| 2 * Permission is hereby granted, free of charge, to any person obtaining a copy | |
| 3 * of this software and associated documentation files (the "Software"), to | |
| 4 * deal in the Software without restriction, including without limitation the | |
| 5 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or | |
| 6 * sell copies of the Software, and to permit persons to whom the Software is | |
| 7 * furnished to do so, subject to the following conditions: | |
| 8 * | |
| 9 * The above copyright notice and this permission notice shall be included in | |
| 10 * all copies or substantial portions of the Software. | |
| 11 * | |
| 12 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
| 13 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| 14 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
| 15 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
| 16 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
| 17 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS | |
| 18 * IN THE SOFTWARE. | |
| 19 */ | |
| 20 | |
| 21 #include <assert.h> | |
| 22 #include <signal.h> | |
| 23 | |
| 24 #include "uv.h" | |
| 25 #include "internal.h" | |
| 26 #include "handle-inl.h" | |
| 27 #include "req-inl.h" | |
| 28 | |
| 29 | |
| 30 RB_HEAD(uv_signal_tree_s, uv_signal_s); | |
| 31 | |
| 32 static struct uv_signal_tree_s uv__signal_tree = RB_INITIALIZER(uv__signal_tree); | |
| 33 static CRITICAL_SECTION uv__signal_lock; | |
| 34 | |
| 35 static BOOL WINAPI uv__signal_control_handler(DWORD type); | |
| 36 | |
| 37 int uv__signal_start(uv_signal_t* handle, | |
| 38 uv_signal_cb signal_cb, | |
| 39 int signum, | |
| 40 int oneshot); | |
| 41 | |
| 42 void uv__signals_init(void) { | |
| 43 InitializeCriticalSection(&uv__signal_lock); | |
| 44 if (!SetConsoleCtrlHandler(uv__signal_control_handler, TRUE)) | |
| 45 abort(); | |
| 46 } | |
| 47 | |
| 48 | |
| 49 void uv__signal_cleanup(void) { | |
| 50 /* TODO(bnoordhuis) Undo effects of uv_signal_init()? */ | |
| 51 } | |
| 52 | |
| 53 | |
| 54 static int uv__signal_compare(uv_signal_t* w1, uv_signal_t* w2) { | |
| 55 /* Compare signums first so all watchers with the same signnum end up | |
| 56 * adjacent. */ | |
| 57 if (w1->signum < w2->signum) return -1; | |
| 58 if (w1->signum > w2->signum) return 1; | |
| 59 | |
| 60 /* Sort by loop pointer, so we can easily look up the first item after | |
| 61 * { .signum = x, .loop = NULL }. */ | |
| 62 if ((uintptr_t) w1->loop < (uintptr_t) w2->loop) return -1; | |
| 63 if ((uintptr_t) w1->loop > (uintptr_t) w2->loop) return 1; | |
| 64 | |
| 65 if ((uintptr_t) w1 < (uintptr_t) w2) return -1; | |
| 66 if ((uintptr_t) w1 > (uintptr_t) w2) return 1; | |
| 67 | |
| 68 return 0; | |
| 69 } | |
| 70 | |
| 71 | |
| 72 RB_GENERATE_STATIC(uv_signal_tree_s, uv_signal_s, tree_entry, uv__signal_compare) | |
| 73 | |
| 74 | |
| 75 /* | |
| 76 * Dispatches signal {signum} to all active uv_signal_t watchers in all loops. | |
| 77 * Returns 1 if the signal was dispatched to any watcher, or 0 if there were | |
| 78 * no active signal watchers observing this signal. | |
| 79 */ | |
| 80 int uv__signal_dispatch(int signum) { | |
| 81 uv_signal_t lookup; | |
| 82 uv_signal_t* handle; | |
| 83 int dispatched; | |
| 84 | |
| 85 dispatched = 0; | |
| 86 | |
| 87 EnterCriticalSection(&uv__signal_lock); | |
| 88 | |
| 89 lookup.signum = signum; | |
| 90 lookup.loop = NULL; | |
| 91 | |
| 92 for (handle = RB_NFIND(uv_signal_tree_s, &uv__signal_tree, &lookup); | |
| 93 handle != NULL && handle->signum == signum; | |
| 94 handle = RB_NEXT(uv_signal_tree_s, handle)) { | |
| 95 unsigned long previous = InterlockedExchange( | |
| 96 (volatile LONG*) &handle->pending_signum, signum); | |
| 97 | |
| 98 if (handle->flags & UV_SIGNAL_ONE_SHOT_DISPATCHED) | |
| 99 continue; | |
| 100 | |
| 101 if (!previous) { | |
| 102 POST_COMPLETION_FOR_REQ(handle->loop, &handle->signal_req); | |
| 103 } | |
| 104 | |
| 105 dispatched = 1; | |
| 106 if (handle->flags & UV_SIGNAL_ONE_SHOT) | |
| 107 handle->flags |= UV_SIGNAL_ONE_SHOT_DISPATCHED; | |
| 108 } | |
| 109 | |
| 110 LeaveCriticalSection(&uv__signal_lock); | |
| 111 | |
| 112 return dispatched; | |
| 113 } | |
| 114 | |
| 115 | |
| 116 static BOOL WINAPI uv__signal_control_handler(DWORD type) { | |
| 117 switch (type) { | |
| 118 case CTRL_C_EVENT: | |
| 119 return uv__signal_dispatch(SIGINT); | |
| 120 | |
| 121 case CTRL_BREAK_EVENT: | |
| 122 return uv__signal_dispatch(SIGBREAK); | |
| 123 | |
| 124 case CTRL_CLOSE_EVENT: | |
| 125 if (uv__signal_dispatch(SIGHUP)) { | |
| 126 /* Windows will terminate the process after the control handler | |
| 127 * returns. After that it will just terminate our process. Therefore | |
| 128 * block the signal handler so the main loop has some time to pick up | |
| 129 * the signal and do something for a few seconds. */ | |
| 130 Sleep(INFINITE); | |
| 131 return TRUE; | |
| 132 } | |
| 133 return FALSE; | |
| 134 | |
| 135 case CTRL_LOGOFF_EVENT: | |
| 136 case CTRL_SHUTDOWN_EVENT: | |
| 137 /* These signals are only sent to services. Services have their own | |
| 138 * notification mechanism, so there's no point in handling these. */ | |
| 139 | |
| 140 default: | |
| 141 /* We don't handle these. */ | |
| 142 return FALSE; | |
| 143 } | |
| 144 } | |
| 145 | |
| 146 | |
| 147 int uv_signal_init(uv_loop_t* loop, uv_signal_t* handle) { | |
| 148 uv__handle_init(loop, (uv_handle_t*) handle, UV_SIGNAL); | |
| 149 handle->pending_signum = 0; | |
| 150 handle->signum = 0; | |
| 151 handle->signal_cb = NULL; | |
| 152 | |
| 153 UV_REQ_INIT(&handle->signal_req, UV_SIGNAL_REQ); | |
| 154 handle->signal_req.data = handle; | |
| 155 | |
| 156 return 0; | |
| 157 } | |
| 158 | |
| 159 | |
| 160 int uv_signal_stop(uv_signal_t* handle) { | |
| 161 uv_signal_t* removed_handle; | |
| 162 | |
| 163 /* If the watcher wasn't started, this is a no-op. */ | |
| 164 if (handle->signum == 0) | |
| 165 return 0; | |
| 166 | |
| 167 EnterCriticalSection(&uv__signal_lock); | |
| 168 | |
| 169 removed_handle = RB_REMOVE(uv_signal_tree_s, &uv__signal_tree, handle); | |
| 170 assert(removed_handle == handle); | |
| 171 | |
| 172 LeaveCriticalSection(&uv__signal_lock); | |
| 173 | |
| 174 handle->signum = 0; | |
| 175 uv__handle_stop(handle); | |
| 176 | |
| 177 return 0; | |
| 178 } | |
| 179 | |
| 180 | |
| 181 int uv_signal_start(uv_signal_t* handle, uv_signal_cb signal_cb, int signum) { | |
| 182 return uv__signal_start(handle, signal_cb, signum, 0); | |
| 183 } | |
| 184 | |
| 185 | |
| 186 int uv_signal_start_oneshot(uv_signal_t* handle, | |
| 187 uv_signal_cb signal_cb, | |
| 188 int signum) { | |
| 189 return uv__signal_start(handle, signal_cb, signum, 1); | |
| 190 } | |
| 191 | |
| 192 | |
| 193 int uv__signal_start(uv_signal_t* handle, | |
| 194 uv_signal_cb signal_cb, | |
| 195 int signum, | |
| 196 int oneshot) { | |
| 197 /* Test for invalid signal values. */ | |
| 198 if (signum <= 0 || signum >= NSIG) | |
| 199 return UV_EINVAL; | |
| 200 | |
| 201 /* Short circuit: if the signal watcher is already watching {signum} don't go | |
| 202 * through the process of deregistering and registering the handler. | |
| 203 * Additionally, this avoids pending signals getting lost in the (small) time | |
| 204 * frame that handle->signum == 0. */ | |
| 205 if (signum == handle->signum) { | |
| 206 handle->signal_cb = signal_cb; | |
| 207 return 0; | |
| 208 } | |
| 209 | |
| 210 /* If the signal handler was already active, stop it first. */ | |
| 211 if (handle->signum != 0) { | |
| 212 int r = uv_signal_stop(handle); | |
| 213 /* uv_signal_stop is infallible. */ | |
| 214 assert(r == 0); | |
| 215 } | |
| 216 | |
| 217 EnterCriticalSection(&uv__signal_lock); | |
| 218 | |
| 219 handle->signum = signum; | |
| 220 if (oneshot) | |
| 221 handle->flags |= UV_SIGNAL_ONE_SHOT; | |
| 222 | |
| 223 RB_INSERT(uv_signal_tree_s, &uv__signal_tree, handle); | |
| 224 | |
| 225 LeaveCriticalSection(&uv__signal_lock); | |
| 226 | |
| 227 handle->signal_cb = signal_cb; | |
| 228 uv__handle_start(handle); | |
| 229 | |
| 230 return 0; | |
| 231 } | |
| 232 | |
| 233 | |
| 234 void uv__process_signal_req(uv_loop_t* loop, uv_signal_t* handle, | |
| 235 uv_req_t* req) { | |
| 236 long dispatched_signum; | |
| 237 | |
| 238 assert(handle->type == UV_SIGNAL); | |
| 239 assert(req->type == UV_SIGNAL_REQ); | |
| 240 | |
| 241 dispatched_signum = InterlockedExchange( | |
| 242 (volatile LONG*) &handle->pending_signum, 0); | |
| 243 assert(dispatched_signum != 0); | |
| 244 | |
| 245 /* Check if the pending signal equals the signum that we are watching for. | |
| 246 * These can get out of sync when the handler is stopped and restarted while | |
| 247 * the signal_req is pending. */ | |
| 248 if (dispatched_signum == handle->signum) | |
| 249 handle->signal_cb(handle, dispatched_signum); | |
| 250 | |
| 251 if (handle->flags & UV_SIGNAL_ONE_SHOT) | |
| 252 uv_signal_stop(handle); | |
| 253 | |
| 254 if (handle->flags & UV_HANDLE_CLOSING) { | |
| 255 /* When it is closing, it must be stopped at this point. */ | |
| 256 assert(handle->signum == 0); | |
| 257 uv__want_endgame(loop, (uv_handle_t*) handle); | |
| 258 } | |
| 259 } | |
| 260 | |
| 261 | |
| 262 void uv__signal_close(uv_loop_t* loop, uv_signal_t* handle) { | |
| 263 uv_signal_stop(handle); | |
| 264 uv__handle_closing(handle); | |
| 265 | |
| 266 if (handle->pending_signum == 0) { | |
| 267 uv__want_endgame(loop, (uv_handle_t*) handle); | |
| 268 } | |
| 269 } | |
| 270 | |
| 271 | |
| 272 void uv__signal_endgame(uv_loop_t* loop, uv_signal_t* handle) { | |
| 273 assert(handle->flags & UV_HANDLE_CLOSING); | |
| 274 assert(!(handle->flags & UV_HANDLE_CLOSED)); | |
| 275 | |
| 276 assert(handle->signum == 0); | |
| 277 assert(handle->pending_signum == 0); | |
| 278 | |
| 279 handle->flags |= UV_HANDLE_CLOSED; | |
| 280 | |
| 281 uv__handle_close(handle); | |
| 282 } |