Mercurial
comparison third_party/luajit/src/ps5build.bat @ 178:94705b5986b3
[ThirdParty] Added WRK and luajit for load testing.
| author | MrJuneJune <me@mrjunejune.com> |
|---|---|
| date | Thu, 22 Jan 2026 20:10:30 -0800 |
| parents | |
| children |
comparison
equal
deleted
inserted
replaced
| 177:24fe8ff94056 | 178:94705b5986b3 |
|---|---|
| 1 @rem Script to build LuaJIT with the PS5 SDK. | |
| 2 @rem Donated to the public domain. | |
| 3 @rem | |
| 4 @rem Open a "Visual Studio .NET Command Prompt" (64 bit host compiler) | |
| 5 @rem or "VS20xx x64 Native Tools Command Prompt". | |
| 6 @rem | |
| 7 @rem Then cd to this directory and run this script. | |
| 8 @rem | |
| 9 @rem Recommended invocation: | |
| 10 @rem | |
| 11 @rem ps5build release build, amalgamated, 64-bit GC | |
| 12 @rem ps5build debug debug build, amalgamated, 64-bit GC | |
| 13 @rem | |
| 14 @rem Additional command-line options (not generally recommended): | |
| 15 @rem | |
| 16 @rem gc32 (before debug) 32-bit GC | |
| 17 @rem noamalg (after debug) non-amalgamated build | |
| 18 | |
| 19 @if not defined INCLUDE goto :FAIL | |
| 20 @if not defined SCE_PROSPERO_SDK_DIR goto :FAIL | |
| 21 | |
| 22 @setlocal | |
| 23 @rem ---- Host compiler ---- | |
| 24 @set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /D_CRT_SECURE_NO_DEPRECATE | |
| 25 @set LJLINK=link /nologo | |
| 26 @set LJMT=mt /nologo | |
| 27 @set DASMDIR=..\dynasm | |
| 28 @set DASM=%DASMDIR%\dynasm.lua | |
| 29 @set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c lib_buffer.c | |
| 30 @set GC64= | |
| 31 @set DASC=vm_x64.dasc | |
| 32 | |
| 33 @if "%1" neq "gc32" goto :NOGC32 | |
| 34 @shift | |
| 35 @set GC64=-DLUAJIT_DISABLE_GC64 | |
| 36 @set DASC=vm_x86.dasc | |
| 37 :NOGC32 | |
| 38 | |
| 39 %LJCOMPILE% host\minilua.c | |
| 40 @if errorlevel 1 goto :BAD | |
| 41 %LJLINK% /out:minilua.exe minilua.obj | |
| 42 @if errorlevel 1 goto :BAD | |
| 43 if exist minilua.exe.manifest^ | |
| 44 %LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe | |
| 45 | |
| 46 @rem Check for 64 bit host compiler. | |
| 47 @minilua | |
| 48 @if not errorlevel 8 goto :FAIL | |
| 49 | |
| 50 @set DASMFLAGS=-D P64 -D NO_UNWIND | |
| 51 minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h %DASC% | |
| 52 @if errorlevel 1 goto :BAD | |
| 53 | |
| 54 %LJCOMPILE% /I "." /I %DASMDIR% %GC64% -DLUAJIT_TARGET=LUAJIT_ARCH_X64 -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_NO_UNWIND host\buildvm*.c | |
| 55 @if errorlevel 1 goto :BAD | |
| 56 %LJLINK% /out:buildvm.exe buildvm*.obj | |
| 57 @if errorlevel 1 goto :BAD | |
| 58 if exist buildvm.exe.manifest^ | |
| 59 %LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe | |
| 60 | |
| 61 buildvm -m elfasm -o lj_vm.s | |
| 62 @if errorlevel 1 goto :BAD | |
| 63 buildvm -m bcdef -o lj_bcdef.h %ALL_LIB% | |
| 64 @if errorlevel 1 goto :BAD | |
| 65 buildvm -m ffdef -o lj_ffdef.h %ALL_LIB% | |
| 66 @if errorlevel 1 goto :BAD | |
| 67 buildvm -m libdef -o lj_libdef.h %ALL_LIB% | |
| 68 @if errorlevel 1 goto :BAD | |
| 69 buildvm -m recdef -o lj_recdef.h %ALL_LIB% | |
| 70 @if errorlevel 1 goto :BAD | |
| 71 buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB% | |
| 72 @if errorlevel 1 goto :BAD | |
| 73 buildvm -m folddef -o lj_folddef.h lj_opt_fold.c | |
| 74 @if errorlevel 1 goto :BAD | |
| 75 | |
| 76 @rem ---- Cross compiler ---- | |
| 77 @set LJCOMPILE="%SCE_PROSPERO_SDK_DIR%\host_tools\bin\prospero-clang" -c -Wall -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC %GC64% | |
| 78 @set LJLIB="%SCE_PROSPERO_SDK_DIR%\host_tools\bin\prospero-llvm-ar" rcus | |
| 79 @set INCLUDE="" | |
| 80 | |
| 81 "%SCE_PROSPERO_SDK_DIR%\host_tools\bin\prospero-clang" -c -o lj_vm.o lj_vm.s | |
| 82 | |
| 83 @if "%1" neq "debug" goto :NODEBUG | |
| 84 @shift | |
| 85 @set LJCOMPILE=%LJCOMPILE% -g -O0 | |
| 86 @set TARGETLIB=libluajitD_ps5.a | |
| 87 goto :BUILD | |
| 88 :NODEBUG | |
| 89 @set LJCOMPILE=%LJCOMPILE% -O2 | |
| 90 @set TARGETLIB=libluajit_ps5.a | |
| 91 :BUILD | |
| 92 del %TARGETLIB% | |
| 93 @if "%1" neq "noamalg" goto :AMALG | |
| 94 for %%f in (lj_*.c lib_*.c) do ( | |
| 95 %LJCOMPILE% %%f | |
| 96 @if errorlevel 1 goto :BAD | |
| 97 ) | |
| 98 | |
| 99 %LJLIB% %TARGETLIB% lj_*.o lib_*.o | |
| 100 @if errorlevel 1 goto :BAD | |
| 101 @goto :NOAMALG | |
| 102 :AMALG | |
| 103 %LJCOMPILE% ljamalg.c | |
| 104 @if errorlevel 1 goto :BAD | |
| 105 %LJLIB% %TARGETLIB% ljamalg.o lj_vm.o | |
| 106 @if errorlevel 1 goto :BAD | |
| 107 :NOAMALG | |
| 108 | |
| 109 @del *.o *.obj *.manifest minilua.exe buildvm.exe | |
| 110 @echo. | |
| 111 @echo === Successfully built LuaJIT for PS5 === | |
| 112 | |
| 113 @goto :END | |
| 114 :BAD | |
| 115 @echo. | |
| 116 @echo ******************************************************* | |
| 117 @echo *** Build FAILED -- Please check the error messages *** | |
| 118 @echo ******************************************************* | |
| 119 @goto :END | |
| 120 :FAIL | |
| 121 @echo To run this script you must open a "Visual Studio .NET Command Prompt" | |
| 122 @echo (64 bit host compiler). The PS5 Prospero SDK must be installed, too. | |
| 123 :END |