comparison third_party/luajit/src/nxbuild.bat @ 178:94705b5986b3

[ThirdParty] Added WRK and luajit for load testing.
author MrJuneJune <me@mrjunejune.com>
date Thu, 22 Jan 2026 20:10:30 -0800
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177:24fe8ff94056 178:94705b5986b3
1 @rem Script to build LuaJIT with NintendoSDK + NX Addon.
2 @rem Donated to the public domain by Swyter.
3 @rem
4 @rem To run this script you must open a "Native Tools Command Prompt for VS".
5 @rem
6 @rem Either the x86 version for NX32, or x64 for the NX64 target.
7 @rem This is because the pointer size of the LuaJIT host tools (buildvm.exe)
8 @rem must match the cross-compiled target (32 or 64 bits).
9 @rem
10 @rem Then cd to this directory and run this script.
11 @rem
12 @rem Recommended invocation:
13 @rem
14 @rem nxbuild # release build, amalgamated
15 @rem nxbuild debug # debug build, amalgamated
16 @rem
17 @rem Additional command-line options (not generally recommended):
18 @rem
19 @rem noamalg # (after debug) non-amalgamated build
20
21 @if not defined INCLUDE goto :FAIL
22 @if not defined NINTENDO_SDK_ROOT goto :FAIL
23 @if not defined PLATFORM goto :FAIL
24
25 @if "%platform%" == "x86" goto :DO_NX32
26 @if "%platform%" == "x64" goto :DO_NX64
27
28 @echo Error: Current host platform is %platform%!
29 @echo.
30 @goto :FAIL
31
32 @setlocal
33
34 :DO_NX32
35 @set DASC=vm_arm.dasc
36 @set DASMFLAGS= -D HFABI -D FPU
37 @set DASMTARGET= -D LUAJIT_TARGET=LUAJIT_ARCH_ARM
38 @set HOST_PTR_SIZE=4
39 goto :BEGIN
40
41 :DO_NX64
42 @set DASC=vm_arm64.dasc
43 @set DASMFLAGS= -D ENDIAN_LE
44 @set DASMTARGET= -D LUAJIT_TARGET=LUAJIT_ARCH_ARM64
45 @set HOST_PTR_SIZE=8
46
47 :BEGIN
48 @rem ---- Host compiler ----
49 @set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /wo4146 /wo4244 /D_CRT_SECURE_NO_DEPRECATE
50 @set LJLINK=link /nologo
51 @set LJMT=mt /nologo
52 @set DASMDIR=..\dynasm
53 @set DASM=%DASMDIR%\dynasm.lua
54 @set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c lib_buffer.c
55
56 %LJCOMPILE% host\minilua.c
57 @if errorlevel 1 goto :BAD
58 %LJLINK% /out:minilua.exe minilua.obj
59 @if errorlevel 1 goto :BAD
60 if exist minilua.exe.manifest^
61 %LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe
62
63 @rem Check that we have the right 32/64 bit host compiler to generate the right virtual machine files.
64 @minilua
65 @if "%ERRORLEVEL%" == "%HOST_PTR_SIZE%" goto :PASSED_PTR_CHECK
66
67 @echo The pointer size of the host in bytes (%HOST_PTR_SIZE%) does not match the expected value (%errorlevel%).
68 @echo Check that the script is being ran under the correct x86/x64 VS prompt.
69 @goto :BAD
70
71 :PASSED_PTR_CHECK
72 @set DASMFLAGS=%DASMFLAGS% %DASMTARGET% -D LJ_TARGET_NX -D LUAJIT_OS=LUAJIT_OS_OTHER -D LUAJIT_DISABLE_JIT -D LUAJIT_DISABLE_FFI
73 minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h %DASC%
74 @if errorlevel 1 goto :BAD
75 %LJCOMPILE% /I "." /I %DASMDIR% %DASMTARGET% -D LJ_TARGET_NX -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI host\buildvm*.c
76 @if errorlevel 1 goto :BAD
77 %LJLINK% /out:buildvm.exe buildvm*.obj
78 @if errorlevel 1 goto :BAD
79 if exist buildvm.exe.manifest^
80 %LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe
81
82 buildvm -m elfasm -o lj_vm.s
83 @if errorlevel 1 goto :BAD
84 buildvm -m bcdef -o lj_bcdef.h %ALL_LIB%
85 @if errorlevel 1 goto :BAD
86 buildvm -m ffdef -o lj_ffdef.h %ALL_LIB%
87 @if errorlevel 1 goto :BAD
88 buildvm -m libdef -o lj_libdef.h %ALL_LIB%
89 @if errorlevel 1 goto :BAD
90 buildvm -m recdef -o lj_recdef.h %ALL_LIB%
91 @if errorlevel 1 goto :BAD
92 buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB%
93 @if errorlevel 1 goto :BAD
94 buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
95 @if errorlevel 1 goto :BAD
96
97 @rem ---- Cross compiler ----
98 @if "%platform%" neq "x64" goto :NX32_CROSSBUILD
99 @set LJCOMPILE="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\aarch64\bin\clang" -Wall -I%NINTENDO_SDK_ROOT%\Include %DASMTARGET% -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC -c
100 @set LJLIB="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\aarch64\bin\aarch64-nintendo-nx-elf-ar" rc
101 @set TARGETLIB_SUFFIX=nx64
102
103 %NINTENDO_SDK_ROOT%\Compilers\NX\nx\aarch64\bin\aarch64-nintendo-nx-elf-as -o lj_vm.o lj_vm.s
104 goto :DEBUGCHECK
105
106 :NX32_CROSSBUILD
107 @set LJCOMPILE="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\armv7l\bin\clang" -Wall -I%NINTENDO_SDK_ROOT%\Include %DASMTARGET% -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC -c
108 @set LJLIB="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\armv7l\bin\armv7l-nintendo-nx-eabihf-ar" rc
109 @set TARGETLIB_SUFFIX=nx32
110
111 %NINTENDO_SDK_ROOT%\Compilers\NX\nx\armv7l\bin\armv7l-nintendo-nx-eabihf-as -o lj_vm.o lj_vm.s
112 :DEBUGCHECK
113
114 @if "%1" neq "debug" goto :NODEBUG
115 @shift
116 @set LJCOMPILE=%LJCOMPILE% -DNN_SDK_BUILD_DEBUG -g -O0
117 @set TARGETLIB=libluajitD_%TARGETLIB_SUFFIX%.a
118 goto :BUILD
119 :NODEBUG
120 @set LJCOMPILE=%LJCOMPILE% -DNN_SDK_BUILD_RELEASE -O3
121 @set TARGETLIB=libluajit_%TARGETLIB_SUFFIX%.a
122 :BUILD
123 del %TARGETLIB%
124 @set LJCOMPILE=%LJCOMPILE% -fPIC
125 @if "%1" neq "noamalg" goto :AMALG
126 for %%f in (lj_*.c lib_*.c) do (
127 %LJCOMPILE% %%f
128 @if errorlevel 1 goto :BAD
129 )
130
131 %LJLIB% %TARGETLIB% lj_*.o lib_*.o
132 @if errorlevel 1 goto :BAD
133 @goto :NOAMALG
134 :AMALG
135 %LJCOMPILE% ljamalg.c
136 @if errorlevel 1 goto :BAD
137 %LJLIB% %TARGETLIB% ljamalg.o lj_vm.o
138 @if errorlevel 1 goto :BAD
139 :NOAMALG
140
141 @del *.o *.obj *.manifest minilua.exe buildvm.exe
142 @echo.
143 @echo === Successfully built LuaJIT for Nintendo Switch (%TARGETLIB_SUFFIX%) ===
144
145 @goto :END
146 :BAD
147 @echo.
148 @echo *******************************************************
149 @echo *** Build FAILED -- Please check the error messages ***
150 @echo *******************************************************
151 @goto :END
152 :FAIL
153 @echo To run this script you must open a "Native Tools Command Prompt for VS".
154 @echo.
155 @echo Either the x86 version for NX32, or x64 for the NX64 target.
156 @echo This is because the pointer size of the LuaJIT host tools (buildvm.exe)
157 @echo must match the cross-compiled target (32 or 64 bits).
158 @echo.
159 @echo Keep in mind that NintendoSDK + NX Addon must be installed, too.
160 :END