Mercurial
comparison third_party/luajit/src/nxbuild.bat @ 178:94705b5986b3
[ThirdParty] Added WRK and luajit for load testing.
| author | MrJuneJune <me@mrjunejune.com> |
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| date | Thu, 22 Jan 2026 20:10:30 -0800 |
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| 177:24fe8ff94056 | 178:94705b5986b3 |
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| 1 @rem Script to build LuaJIT with NintendoSDK + NX Addon. | |
| 2 @rem Donated to the public domain by Swyter. | |
| 3 @rem | |
| 4 @rem To run this script you must open a "Native Tools Command Prompt for VS". | |
| 5 @rem | |
| 6 @rem Either the x86 version for NX32, or x64 for the NX64 target. | |
| 7 @rem This is because the pointer size of the LuaJIT host tools (buildvm.exe) | |
| 8 @rem must match the cross-compiled target (32 or 64 bits). | |
| 9 @rem | |
| 10 @rem Then cd to this directory and run this script. | |
| 11 @rem | |
| 12 @rem Recommended invocation: | |
| 13 @rem | |
| 14 @rem nxbuild # release build, amalgamated | |
| 15 @rem nxbuild debug # debug build, amalgamated | |
| 16 @rem | |
| 17 @rem Additional command-line options (not generally recommended): | |
| 18 @rem | |
| 19 @rem noamalg # (after debug) non-amalgamated build | |
| 20 | |
| 21 @if not defined INCLUDE goto :FAIL | |
| 22 @if not defined NINTENDO_SDK_ROOT goto :FAIL | |
| 23 @if not defined PLATFORM goto :FAIL | |
| 24 | |
| 25 @if "%platform%" == "x86" goto :DO_NX32 | |
| 26 @if "%platform%" == "x64" goto :DO_NX64 | |
| 27 | |
| 28 @echo Error: Current host platform is %platform%! | |
| 29 @echo. | |
| 30 @goto :FAIL | |
| 31 | |
| 32 @setlocal | |
| 33 | |
| 34 :DO_NX32 | |
| 35 @set DASC=vm_arm.dasc | |
| 36 @set DASMFLAGS= -D HFABI -D FPU | |
| 37 @set DASMTARGET= -D LUAJIT_TARGET=LUAJIT_ARCH_ARM | |
| 38 @set HOST_PTR_SIZE=4 | |
| 39 goto :BEGIN | |
| 40 | |
| 41 :DO_NX64 | |
| 42 @set DASC=vm_arm64.dasc | |
| 43 @set DASMFLAGS= -D ENDIAN_LE | |
| 44 @set DASMTARGET= -D LUAJIT_TARGET=LUAJIT_ARCH_ARM64 | |
| 45 @set HOST_PTR_SIZE=8 | |
| 46 | |
| 47 :BEGIN | |
| 48 @rem ---- Host compiler ---- | |
| 49 @set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /wo4146 /wo4244 /D_CRT_SECURE_NO_DEPRECATE | |
| 50 @set LJLINK=link /nologo | |
| 51 @set LJMT=mt /nologo | |
| 52 @set DASMDIR=..\dynasm | |
| 53 @set DASM=%DASMDIR%\dynasm.lua | |
| 54 @set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c lib_buffer.c | |
| 55 | |
| 56 %LJCOMPILE% host\minilua.c | |
| 57 @if errorlevel 1 goto :BAD | |
| 58 %LJLINK% /out:minilua.exe minilua.obj | |
| 59 @if errorlevel 1 goto :BAD | |
| 60 if exist minilua.exe.manifest^ | |
| 61 %LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe | |
| 62 | |
| 63 @rem Check that we have the right 32/64 bit host compiler to generate the right virtual machine files. | |
| 64 @minilua | |
| 65 @if "%ERRORLEVEL%" == "%HOST_PTR_SIZE%" goto :PASSED_PTR_CHECK | |
| 66 | |
| 67 @echo The pointer size of the host in bytes (%HOST_PTR_SIZE%) does not match the expected value (%errorlevel%). | |
| 68 @echo Check that the script is being ran under the correct x86/x64 VS prompt. | |
| 69 @goto :BAD | |
| 70 | |
| 71 :PASSED_PTR_CHECK | |
| 72 @set DASMFLAGS=%DASMFLAGS% %DASMTARGET% -D LJ_TARGET_NX -D LUAJIT_OS=LUAJIT_OS_OTHER -D LUAJIT_DISABLE_JIT -D LUAJIT_DISABLE_FFI | |
| 73 minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h %DASC% | |
| 74 @if errorlevel 1 goto :BAD | |
| 75 %LJCOMPILE% /I "." /I %DASMDIR% %DASMTARGET% -D LJ_TARGET_NX -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI host\buildvm*.c | |
| 76 @if errorlevel 1 goto :BAD | |
| 77 %LJLINK% /out:buildvm.exe buildvm*.obj | |
| 78 @if errorlevel 1 goto :BAD | |
| 79 if exist buildvm.exe.manifest^ | |
| 80 %LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe | |
| 81 | |
| 82 buildvm -m elfasm -o lj_vm.s | |
| 83 @if errorlevel 1 goto :BAD | |
| 84 buildvm -m bcdef -o lj_bcdef.h %ALL_LIB% | |
| 85 @if errorlevel 1 goto :BAD | |
| 86 buildvm -m ffdef -o lj_ffdef.h %ALL_LIB% | |
| 87 @if errorlevel 1 goto :BAD | |
| 88 buildvm -m libdef -o lj_libdef.h %ALL_LIB% | |
| 89 @if errorlevel 1 goto :BAD | |
| 90 buildvm -m recdef -o lj_recdef.h %ALL_LIB% | |
| 91 @if errorlevel 1 goto :BAD | |
| 92 buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB% | |
| 93 @if errorlevel 1 goto :BAD | |
| 94 buildvm -m folddef -o lj_folddef.h lj_opt_fold.c | |
| 95 @if errorlevel 1 goto :BAD | |
| 96 | |
| 97 @rem ---- Cross compiler ---- | |
| 98 @if "%platform%" neq "x64" goto :NX32_CROSSBUILD | |
| 99 @set LJCOMPILE="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\aarch64\bin\clang" -Wall -I%NINTENDO_SDK_ROOT%\Include %DASMTARGET% -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC -c | |
| 100 @set LJLIB="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\aarch64\bin\aarch64-nintendo-nx-elf-ar" rc | |
| 101 @set TARGETLIB_SUFFIX=nx64 | |
| 102 | |
| 103 %NINTENDO_SDK_ROOT%\Compilers\NX\nx\aarch64\bin\aarch64-nintendo-nx-elf-as -o lj_vm.o lj_vm.s | |
| 104 goto :DEBUGCHECK | |
| 105 | |
| 106 :NX32_CROSSBUILD | |
| 107 @set LJCOMPILE="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\armv7l\bin\clang" -Wall -I%NINTENDO_SDK_ROOT%\Include %DASMTARGET% -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC -c | |
| 108 @set LJLIB="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\armv7l\bin\armv7l-nintendo-nx-eabihf-ar" rc | |
| 109 @set TARGETLIB_SUFFIX=nx32 | |
| 110 | |
| 111 %NINTENDO_SDK_ROOT%\Compilers\NX\nx\armv7l\bin\armv7l-nintendo-nx-eabihf-as -o lj_vm.o lj_vm.s | |
| 112 :DEBUGCHECK | |
| 113 | |
| 114 @if "%1" neq "debug" goto :NODEBUG | |
| 115 @shift | |
| 116 @set LJCOMPILE=%LJCOMPILE% -DNN_SDK_BUILD_DEBUG -g -O0 | |
| 117 @set TARGETLIB=libluajitD_%TARGETLIB_SUFFIX%.a | |
| 118 goto :BUILD | |
| 119 :NODEBUG | |
| 120 @set LJCOMPILE=%LJCOMPILE% -DNN_SDK_BUILD_RELEASE -O3 | |
| 121 @set TARGETLIB=libluajit_%TARGETLIB_SUFFIX%.a | |
| 122 :BUILD | |
| 123 del %TARGETLIB% | |
| 124 @set LJCOMPILE=%LJCOMPILE% -fPIC | |
| 125 @if "%1" neq "noamalg" goto :AMALG | |
| 126 for %%f in (lj_*.c lib_*.c) do ( | |
| 127 %LJCOMPILE% %%f | |
| 128 @if errorlevel 1 goto :BAD | |
| 129 ) | |
| 130 | |
| 131 %LJLIB% %TARGETLIB% lj_*.o lib_*.o | |
| 132 @if errorlevel 1 goto :BAD | |
| 133 @goto :NOAMALG | |
| 134 :AMALG | |
| 135 %LJCOMPILE% ljamalg.c | |
| 136 @if errorlevel 1 goto :BAD | |
| 137 %LJLIB% %TARGETLIB% ljamalg.o lj_vm.o | |
| 138 @if errorlevel 1 goto :BAD | |
| 139 :NOAMALG | |
| 140 | |
| 141 @del *.o *.obj *.manifest minilua.exe buildvm.exe | |
| 142 @echo. | |
| 143 @echo === Successfully built LuaJIT for Nintendo Switch (%TARGETLIB_SUFFIX%) === | |
| 144 | |
| 145 @goto :END | |
| 146 :BAD | |
| 147 @echo. | |
| 148 @echo ******************************************************* | |
| 149 @echo *** Build FAILED -- Please check the error messages *** | |
| 150 @echo ******************************************************* | |
| 151 @goto :END | |
| 152 :FAIL | |
| 153 @echo To run this script you must open a "Native Tools Command Prompt for VS". | |
| 154 @echo. | |
| 155 @echo Either the x86 version for NX32, or x64 for the NX64 target. | |
| 156 @echo This is because the pointer size of the LuaJIT host tools (buildvm.exe) | |
| 157 @echo must match the cross-compiled target (32 or 64 bits). | |
| 158 @echo. | |
| 159 @echo Keep in mind that NintendoSDK + NX Addon must be installed, too. | |
| 160 :END |