Mercurial
comparison third_party/luajit/src/psvitabuild.bat @ 186:8cf4ec5e2191 hg-web
Fixed merge conflict.
| author | MrJuneJune <me@mrjunejune.com> |
|---|---|
| date | Fri, 23 Jan 2026 22:38:59 -0800 |
| parents | 94705b5986b3 |
| children |
comparison
equal
deleted
inserted
replaced
| 176:fed99fc04e12 | 186:8cf4ec5e2191 |
|---|---|
| 1 @rem Script to build LuaJIT with the PS Vita SDK. | |
| 2 @rem Donated to the public domain. | |
| 3 @rem | |
| 4 @rem Open a "Visual Studio .NET Command Prompt" (32 bit host compiler) | |
| 5 @rem Then cd to this directory and run this script. | |
| 6 | |
| 7 @if not defined INCLUDE goto :FAIL | |
| 8 @if not defined SCE_PSP2_SDK_DIR goto :FAIL | |
| 9 | |
| 10 @setlocal | |
| 11 @rem ---- Host compiler ---- | |
| 12 @set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /D_CRT_SECURE_NO_DEPRECATE | |
| 13 @set LJLINK=link /nologo | |
| 14 @set LJMT=mt /nologo | |
| 15 @set DASMDIR=..\dynasm | |
| 16 @set DASM=%DASMDIR%\dynasm.lua | |
| 17 @set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c lib_buffer.c | |
| 18 | |
| 19 %LJCOMPILE% host\minilua.c | |
| 20 @if errorlevel 1 goto :BAD | |
| 21 %LJLINK% /out:minilua.exe minilua.obj | |
| 22 @if errorlevel 1 goto :BAD | |
| 23 if exist minilua.exe.manifest^ | |
| 24 %LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe | |
| 25 | |
| 26 @rem Check for 32 bit host compiler. | |
| 27 @minilua | |
| 28 @if errorlevel 8 goto :FAIL | |
| 29 | |
| 30 @set DASMFLAGS=-D FPU -D HFABI | |
| 31 minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h vm_arm.dasc | |
| 32 @if errorlevel 1 goto :BAD | |
| 33 | |
| 34 %LJCOMPILE% /I "." /I %DASMDIR% -DLUAJIT_TARGET=LUAJIT_ARCH_ARM -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLJ_TARGET_PSVITA=1 host\buildvm*.c | |
| 35 @if errorlevel 1 goto :BAD | |
| 36 %LJLINK% /out:buildvm.exe buildvm*.obj | |
| 37 @if errorlevel 1 goto :BAD | |
| 38 if exist buildvm.exe.manifest^ | |
| 39 %LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe | |
| 40 | |
| 41 buildvm -m elfasm -o lj_vm.s | |
| 42 @if errorlevel 1 goto :BAD | |
| 43 buildvm -m bcdef -o lj_bcdef.h %ALL_LIB% | |
| 44 @if errorlevel 1 goto :BAD | |
| 45 buildvm -m ffdef -o lj_ffdef.h %ALL_LIB% | |
| 46 @if errorlevel 1 goto :BAD | |
| 47 buildvm -m libdef -o lj_libdef.h %ALL_LIB% | |
| 48 @if errorlevel 1 goto :BAD | |
| 49 buildvm -m recdef -o lj_recdef.h %ALL_LIB% | |
| 50 @if errorlevel 1 goto :BAD | |
| 51 buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB% | |
| 52 @if errorlevel 1 goto :BAD | |
| 53 buildvm -m folddef -o lj_folddef.h lj_opt_fold.c | |
| 54 @if errorlevel 1 goto :BAD | |
| 55 | |
| 56 @rem ---- Cross compiler ---- | |
| 57 @set LJCOMPILE="%SCE_PSP2_SDK_DIR%\host_tools\build\bin\psp2snc" -c -w -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC | |
| 58 @set LJLIB="%SCE_PSP2_SDK_DIR%\host_tools\build\bin\psp2ld32" -r --output= | |
| 59 @set INCLUDE="" | |
| 60 | |
| 61 "%SCE_PSP2_SDK_DIR%\host_tools\build\bin\psp2as" -o lj_vm.o lj_vm.s | |
| 62 | |
| 63 @if "%1" neq "debug" goto :NODEBUG | |
| 64 @shift | |
| 65 @set LJCOMPILE=%LJCOMPILE% -g -O0 | |
| 66 @set TARGETLIB=libluajitD.a | |
| 67 goto :BUILD | |
| 68 :NODEBUG | |
| 69 @set LJCOMPILE=%LJCOMPILE% -O2 | |
| 70 @set TARGETLIB=libluajit.a | |
| 71 :BUILD | |
| 72 del %TARGETLIB% | |
| 73 | |
| 74 %LJCOMPILE% ljamalg.c | |
| 75 @if errorlevel 1 goto :BAD | |
| 76 %LJLIB%%TARGETLIB% ljamalg.o lj_vm.o | |
| 77 @if errorlevel 1 goto :BAD | |
| 78 | |
| 79 @del *.o *.obj *.manifest minilua.exe buildvm.exe | |
| 80 @echo. | |
| 81 @echo === Successfully built LuaJIT for PS Vita === | |
| 82 | |
| 83 @goto :END | |
| 84 :BAD | |
| 85 @echo. | |
| 86 @echo ******************************************************* | |
| 87 @echo *** Build FAILED -- Please check the error messages *** | |
| 88 @echo ******************************************************* | |
| 89 @goto :END | |
| 90 :FAIL | |
| 91 @echo To run this script you must open a "Visual Studio .NET Command Prompt" | |
| 92 @echo (32 bit host compiler). The PS Vita SDK must be installed, too. | |
| 93 :END |