comparison third_party/luajit/src/ps5build.bat @ 186:8cf4ec5e2191 hg-web

Fixed merge conflict.
author MrJuneJune <me@mrjunejune.com>
date Fri, 23 Jan 2026 22:38:59 -0800
parents 94705b5986b3
children
comparison
equal deleted inserted replaced
176:fed99fc04e12 186:8cf4ec5e2191
1 @rem Script to build LuaJIT with the PS5 SDK.
2 @rem Donated to the public domain.
3 @rem
4 @rem Open a "Visual Studio .NET Command Prompt" (64 bit host compiler)
5 @rem or "VS20xx x64 Native Tools Command Prompt".
6 @rem
7 @rem Then cd to this directory and run this script.
8 @rem
9 @rem Recommended invocation:
10 @rem
11 @rem ps5build release build, amalgamated, 64-bit GC
12 @rem ps5build debug debug build, amalgamated, 64-bit GC
13 @rem
14 @rem Additional command-line options (not generally recommended):
15 @rem
16 @rem gc32 (before debug) 32-bit GC
17 @rem noamalg (after debug) non-amalgamated build
18
19 @if not defined INCLUDE goto :FAIL
20 @if not defined SCE_PROSPERO_SDK_DIR goto :FAIL
21
22 @setlocal
23 @rem ---- Host compiler ----
24 @set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /D_CRT_SECURE_NO_DEPRECATE
25 @set LJLINK=link /nologo
26 @set LJMT=mt /nologo
27 @set DASMDIR=..\dynasm
28 @set DASM=%DASMDIR%\dynasm.lua
29 @set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c lib_buffer.c
30 @set GC64=
31 @set DASC=vm_x64.dasc
32
33 @if "%1" neq "gc32" goto :NOGC32
34 @shift
35 @set GC64=-DLUAJIT_DISABLE_GC64
36 @set DASC=vm_x86.dasc
37 :NOGC32
38
39 %LJCOMPILE% host\minilua.c
40 @if errorlevel 1 goto :BAD
41 %LJLINK% /out:minilua.exe minilua.obj
42 @if errorlevel 1 goto :BAD
43 if exist minilua.exe.manifest^
44 %LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe
45
46 @rem Check for 64 bit host compiler.
47 @minilua
48 @if not errorlevel 8 goto :FAIL
49
50 @set DASMFLAGS=-D P64 -D NO_UNWIND
51 minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h %DASC%
52 @if errorlevel 1 goto :BAD
53
54 %LJCOMPILE% /I "." /I %DASMDIR% %GC64% -DLUAJIT_TARGET=LUAJIT_ARCH_X64 -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_NO_UNWIND host\buildvm*.c
55 @if errorlevel 1 goto :BAD
56 %LJLINK% /out:buildvm.exe buildvm*.obj
57 @if errorlevel 1 goto :BAD
58 if exist buildvm.exe.manifest^
59 %LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe
60
61 buildvm -m elfasm -o lj_vm.s
62 @if errorlevel 1 goto :BAD
63 buildvm -m bcdef -o lj_bcdef.h %ALL_LIB%
64 @if errorlevel 1 goto :BAD
65 buildvm -m ffdef -o lj_ffdef.h %ALL_LIB%
66 @if errorlevel 1 goto :BAD
67 buildvm -m libdef -o lj_libdef.h %ALL_LIB%
68 @if errorlevel 1 goto :BAD
69 buildvm -m recdef -o lj_recdef.h %ALL_LIB%
70 @if errorlevel 1 goto :BAD
71 buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB%
72 @if errorlevel 1 goto :BAD
73 buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
74 @if errorlevel 1 goto :BAD
75
76 @rem ---- Cross compiler ----
77 @set LJCOMPILE="%SCE_PROSPERO_SDK_DIR%\host_tools\bin\prospero-clang" -c -Wall -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC %GC64%
78 @set LJLIB="%SCE_PROSPERO_SDK_DIR%\host_tools\bin\prospero-llvm-ar" rcus
79 @set INCLUDE=""
80
81 "%SCE_PROSPERO_SDK_DIR%\host_tools\bin\prospero-clang" -c -o lj_vm.o lj_vm.s
82
83 @if "%1" neq "debug" goto :NODEBUG
84 @shift
85 @set LJCOMPILE=%LJCOMPILE% -g -O0
86 @set TARGETLIB=libluajitD_ps5.a
87 goto :BUILD
88 :NODEBUG
89 @set LJCOMPILE=%LJCOMPILE% -O2
90 @set TARGETLIB=libluajit_ps5.a
91 :BUILD
92 del %TARGETLIB%
93 @if "%1" neq "noamalg" goto :AMALG
94 for %%f in (lj_*.c lib_*.c) do (
95 %LJCOMPILE% %%f
96 @if errorlevel 1 goto :BAD
97 )
98
99 %LJLIB% %TARGETLIB% lj_*.o lib_*.o
100 @if errorlevel 1 goto :BAD
101 @goto :NOAMALG
102 :AMALG
103 %LJCOMPILE% ljamalg.c
104 @if errorlevel 1 goto :BAD
105 %LJLIB% %TARGETLIB% ljamalg.o lj_vm.o
106 @if errorlevel 1 goto :BAD
107 :NOAMALG
108
109 @del *.o *.obj *.manifest minilua.exe buildvm.exe
110 @echo.
111 @echo === Successfully built LuaJIT for PS5 ===
112
113 @goto :END
114 :BAD
115 @echo.
116 @echo *******************************************************
117 @echo *** Build FAILED -- Please check the error messages ***
118 @echo *******************************************************
119 @goto :END
120 :FAIL
121 @echo To run this script you must open a "Visual Studio .NET Command Prompt"
122 @echo (64 bit host compiler). The PS5 Prospero SDK must be installed, too.
123 :END