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| author | MrJuneJune <me@mrjunejune.com> |
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| date | Mon, 19 Jan 2026 17:33:18 -0800 |
| parents | 7a4e942814bc |
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| 2 title: Optimizing Random Placement with Colour Noise | |
| 3 description: Comparing white noise and blue noise for natural object placement in game development, with optimization techniques for real-time rendering. | |
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| 5 | |
| 1 # Optimizing Random Placement with Colour Noise | 6 # Optimizing Random Placement with Colour Noise |
| 2 | 7 |
| 3 ### Introduction | 8 ### Introduction |
| 4 | 9 |
| 5 When it comes to placing objects like grass in a scene, achieving a balance between randomness and natural-looking distribution is a challenge. Too much randomness, like white noise, results in unnatural clustering or gaps. On the other hand, a completely uniform pattern can look artificial. Nature strikes a balance, often governed by constraints such as nutrient availability or environmental factors. | 10 When it comes to placing objects like grass in a scene, achieving a balance between randomness and natural-looking distribution is a challenge. Too much randomness, like white noise, results in unnatural clustering or gaps. On the other hand, a completely uniform pattern can look artificial. Nature strikes a balance, often governed by constraints such as nutrient availability or environmental factors. |