comparison mrjunejune/src/blog/optimizing-grass-rendering/index.md @ 169:295ac2e5ec00

[MrJuneJune] Created separate target for generating html from md.
author MrJuneJune <me@mrjunejune.com>
date Mon, 19 Jan 2026 17:33:18 -0800
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2 title: Optimizing Random Placement with Colour Noise
3 description: Comparing white noise and blue noise for natural object placement in game development, with optimization techniques for real-time rendering.
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1 # Optimizing Random Placement with Colour Noise 6 # Optimizing Random Placement with Colour Noise
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3 ### Introduction 8 ### Introduction
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5 When it comes to placing objects like grass in a scene, achieving a balance between randomness and natural-looking distribution is a challenge. Too much randomness, like white noise, results in unnatural clustering or gaps. On the other hand, a completely uniform pattern can look artificial. Nature strikes a balance, often governed by constraints such as nutrient availability or environmental factors. 10 When it comes to placing objects like grass in a scene, achieving a balance between randomness and natural-looking distribution is a challenge. Too much randomness, like white noise, results in unnatural clustering or gaps. On the other hand, a completely uniform pattern can look artificial. Nature strikes a balance, often governed by constraints such as nutrient availability or environmental factors.