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2 .. _migration_010_100:
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3
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4 libuv 0.10 -> 1.0.0 migration guide
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5 ===================================
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6
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7 Some APIs changed quite a bit throughout the 1.0.0 development process. Here
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8 is a migration guide for the most significant changes that happened after 0.10
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9 was released.
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10
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11
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12 Loop initialization and closing
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13 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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14
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15 In libuv 0.10 (and previous versions), loops were created with `uv_loop_new`, which
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16 allocated memory for a new loop and initialized it; and destroyed with `uv_loop_delete`,
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17 which destroyed the loop and freed the memory. Starting with 1.0, those are deprecated
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18 and the user is responsible for allocating the memory and then initializing the loop.
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19
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20 libuv 0.10
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21
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22 ::
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23
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24 uv_loop_t* loop = uv_loop_new();
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25 ...
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26 uv_loop_delete(loop);
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27
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28 libuv 1.0
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29
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30 ::
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31
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32 uv_loop_t* loop = malloc(sizeof *loop);
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33 uv_loop_init(loop);
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34 ...
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35 uv_loop_close(loop);
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36 free(loop);
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37
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38 .. note::
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39 Error handling was omitted for brevity. Check the documentation for :c:func:`uv_loop_init`
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40 and :c:func:`uv_loop_close`.
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41
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42
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43 Error handling
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44 ~~~~~~~~~~~~~~
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45
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46 Error handling had a major overhaul in libuv 1.0. In general, functions and status parameters
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47 would get 0 for success and -1 for failure on libuv 0.10, and the user had to use `uv_last_error`
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48 to fetch the error code, which was a positive number.
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49
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50 In 1.0, functions and status parameters contain the actual error code, which is 0 for success, or
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51 a negative number in case of error.
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52
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53 libuv 0.10
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54
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55 ::
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56
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57 ... assume 'server' is a TCP server which is already listening
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58 r = uv_listen((uv_stream_t*) server, 511, NULL);
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59 if (r == -1) {
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60 uv_err_t err = uv_last_error(uv_default_loop());
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61 /* err.code contains UV_EADDRINUSE */
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62 }
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63
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64 libuv 1.0
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65
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66 ::
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67
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68 ... assume 'server' is a TCP server which is already listening
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69 r = uv_listen((uv_stream_t*) server, 511, NULL);
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70 if (r < 0) {
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71 /* r contains UV_EADDRINUSE */
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72 }
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73
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74
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75 Threadpool changes
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76 ~~~~~~~~~~~~~~~~~~
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77
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78 In libuv 0.10 Unix used a threadpool which defaulted to 4 threads, while Windows used the
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79 `QueueUserWorkItem` API, which uses a Windows internal threadpool, which defaults to 512
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80 threads per process.
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81
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82 In 1.0, we unified both implementations, so Windows now uses the same implementation Unix
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83 does. The threadpool size can be set by exporting the ``UV_THREADPOOL_SIZE`` environment
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84 variable. See :c:ref:`threadpool`.
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85
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86
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87 Allocation callback API change
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88 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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89
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90 In libuv 0.10 the callback had to return a filled :c:type:`uv_buf_t` by value:
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91
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92 ::
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93
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94 uv_buf_t alloc_cb(uv_handle_t* handle, size_t size) {
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95 return uv_buf_init(malloc(size), size);
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96 }
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97
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98 In libuv 1.0 a pointer to a buffer is passed to the callback, which the user
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99 needs to fill:
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100
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101 ::
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102
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103 void alloc_cb(uv_handle_t* handle, size_t size, uv_buf_t* buf) {
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104 buf->base = malloc(size);
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105 buf->len = size;
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106 }
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107
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108
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109 Unification of IPv4 / IPv6 APIs
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110 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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111
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112 libuv 1.0 unified the IPv4 and IPv6 APIS. There is no longer a `uv_tcp_bind` and `uv_tcp_bind6`
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113 duality, there is only :c:func:`uv_tcp_bind` now.
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114
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115 IPv4 functions took ``struct sockaddr_in`` structures by value, and IPv6 functions took
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116 ``struct sockaddr_in6``. Now functions take a ``struct sockaddr*`` (note it's a pointer).
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117 It can be stack allocated.
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118
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119 libuv 0.10
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120
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121 ::
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122
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123 struct sockaddr_in addr = uv_ip4_addr("0.0.0.0", 1234);
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124 ...
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125 uv_tcp_bind(&server, addr)
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126
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127 libuv 1.0
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128
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129 ::
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130
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131 struct sockaddr_in addr;
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132 uv_ip4_addr("0.0.0.0", 1234, &addr)
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133 ...
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134 uv_tcp_bind(&server, (const struct sockaddr*) &addr, 0);
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135
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136 The IPv4 and IPv6 struct creating functions (:c:func:`uv_ip4_addr` and :c:func:`uv_ip6_addr`)
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137 have also changed, make sure you check the documentation.
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138
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139 ..note::
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140 This change applies to all functions that made a distinction between IPv4 and IPv6
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141 addresses.
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142
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143
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144 Streams / UDP data receive callback API change
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145 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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146
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147 The streams and UDP data receive callbacks now get a pointer to a :c:type:`uv_buf_t` buffer,
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148 not a structure by value.
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149
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150 libuv 0.10
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151
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152 ::
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153
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154 void on_read(uv_stream_t* handle,
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155 ssize_t nread,
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156 uv_buf_t buf) {
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157 ...
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158 }
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159
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160 void recv_cb(uv_udp_t* handle,
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161 ssize_t nread,
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162 uv_buf_t buf,
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163 struct sockaddr* addr,
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164 unsigned flags) {
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165 ...
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166 }
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167
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168 libuv 1.0
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169
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170 ::
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171
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172 void on_read(uv_stream_t* handle,
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173 ssize_t nread,
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174 const uv_buf_t* buf) {
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175 ...
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176 }
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177
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178 void recv_cb(uv_udp_t* handle,
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179 ssize_t nread,
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180 const uv_buf_t* buf,
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181 const struct sockaddr* addr,
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182 unsigned flags) {
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183 ...
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184 }
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185
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186
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187 Receiving handles over pipes API change
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188 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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189
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190 In libuv 0.10 (and earlier versions) the `uv_read2_start` function was used to start reading
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191 data on a pipe, which could also result in the reception of handles over it. The callback
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192 for such function looked like this:
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193
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194 ::
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195
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196 void on_read(uv_pipe_t* pipe,
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197 ssize_t nread,
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198 uv_buf_t buf,
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199 uv_handle_type pending) {
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200 ...
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201 }
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202
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203 In libuv 1.0, `uv_read2_start` was removed, and the user needs to check if there are pending
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204 handles using :c:func:`uv_pipe_pending_count` and :c:func:`uv_pipe_pending_type` while in
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205 the read callback:
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206
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207 ::
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208
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209 void on_read(uv_stream_t* handle,
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210 ssize_t nread,
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211 const uv_buf_t* buf) {
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212 ...
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213 while (uv_pipe_pending_count((uv_pipe_t*) handle) != 0) {
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214 pending = uv_pipe_pending_type((uv_pipe_t*) handle);
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215 ...
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216 }
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217 ...
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218 }
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219
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220
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221 Extracting the file descriptor out of a handle
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222 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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223
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224 While it wasn't supported by the API, users often accessed the libuv internals in
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225 order to get access to the file descriptor of a TCP handle, for example.
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226
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227 ::
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228
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229 fd = handle->io_watcher.fd;
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230
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231 This is now properly exposed through the :c:func:`uv_fileno` function.
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232
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233
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234 uv_fs_readdir rename and API change
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235 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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236
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237 `uv_fs_readdir` returned a list of strings in the `req->ptr` field upon completion in
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238 libuv 0.10. In 1.0, this function got renamed to :c:func:`uv_fs_scandir`, since it's
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239 actually implemented using ``scandir(3)``.
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240
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241 In addition, instead of allocating a full list strings, the user is able to get one
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242 result at a time by using the :c:func:`uv_fs_scandir_next` function. This function
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243 does not need to make a roundtrip to the threadpool, because libuv will keep the
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244 list of *dents* returned by ``scandir(3)`` around.
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