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1
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2 .. _design:
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3
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4 Design overview
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5 ===============
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6
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7 libuv is cross-platform support library which was originally written for `Node.js`_. It's designed
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8 around the event-driven asynchronous I/O model.
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9
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10 .. _Node.js: https://nodejs.org
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11
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12 The library provides much more than a simple abstraction over different I/O polling mechanisms:
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13 'handles' and 'streams' provide a high level abstraction for sockets and other entities;
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14 cross-platform file I/O and threading functionality is also provided, amongst other things.
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15
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16 Here is a diagram illustrating the different parts that compose libuv and what subsystem they
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17 relate to:
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18
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19 .. image:: static/architecture.png
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20 :scale: 75%
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21 :align: center
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22
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23
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24 Handles and requests
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25 ^^^^^^^^^^^^^^^^^^^^
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26
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27 libuv provides users with 2 abstractions to work with, in combination with the event loop:
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28 handles and requests.
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29
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30 Handles represent long-lived objects capable of performing certain operations while active. Some examples:
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31
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32 - A prepare handle gets its callback called once every loop iteration when active.
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33 - A TCP server handle that gets its connection callback called every time there is a new connection.
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34
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35 Requests represent (typically) short-lived operations. These operations can be performed over a
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36 handle: write requests are used to write data on a handle; or standalone: getaddrinfo requests
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37 don't need a handle they run directly on the loop.
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38
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39
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40 The I/O loop
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41 ^^^^^^^^^^^^
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42
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43 The I/O (or event) loop is the central part of libuv. It establishes the content for all I/O
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44 operations, and it's meant to be tied to a single thread. One can run multiple event loops
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45 as long as each runs in a different thread. The libuv event loop (or any other API involving
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46 the loop or handles, for that matter) **is not thread-safe** except where stated otherwise.
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47
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48 The event loop follows the rather usual single threaded asynchronous I/O approach: all (network)
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49 I/O is performed on non-blocking sockets which are polled using the best mechanism available
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50 on the given platform: epoll on Linux, kqueue on OSX and other BSDs, event ports on SunOS and IOCP
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51 on Windows. As part of a loop iteration the loop will block waiting for I/O activity on sockets
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52 which have been added to the poller and callbacks will be fired indicating socket conditions
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53 (readable, writable hangup) so handles can read, write or perform the desired I/O operation.
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54
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55 In order to better understand how the event loop operates, the following diagram illustrates all
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56 stages of a loop iteration:
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57
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58 .. image:: static/loop_iteration.png
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59 :scale: 75%
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60 :align: center
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61
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62
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63 #. The loop concept of 'now' is initially set.
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64
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65 #. Due timers are run if the loop was run with ``UV_RUN_DEFAULT``. All active timers scheduled
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66 for a time before the loop's concept of *now* get their callbacks called.
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67
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68 #. If the loop is *alive* an iteration is started, otherwise the loop will exit immediately. So,
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69 when is a loop considered to be *alive*? If a loop has active and ref'd handles, active
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70 requests or closing handles it's considered to be *alive*.
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71
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72 #. Pending callbacks are called. All I/O callbacks are called right after polling for I/O, for the
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73 most part. There are cases, however, in which calling such a callback is deferred for the next
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74 loop iteration. If the previous iteration deferred any I/O callback it will be run at this point.
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75
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76 #. Idle handle callbacks are called. Despite the unfortunate name, idle handles are run on every
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77 loop iteration, if they are active.
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78
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79 #. Prepare handle callbacks are called. Prepare handles get their callbacks called right before
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80 the loop will block for I/O.
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81
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82 #. Poll timeout is calculated. Before blocking for I/O the loop calculates for how long it should
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83 block. These are the rules when calculating the timeout:
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84
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85 * If the loop was run with the ``UV_RUN_NOWAIT`` flag, the timeout is 0.
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86 * If the loop is going to be stopped (:c:func:`uv_stop` was called), the timeout is 0.
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87 * If there are no active handles or requests, the timeout is 0.
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88 * If there are any idle handles active, the timeout is 0.
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89 * If there are any handles pending to be closed, the timeout is 0.
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90 * If none of the above cases matches, the timeout of the closest timer is taken, or
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91 if there are no active timers, infinity.
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92
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93 #. The loop blocks for I/O. At this point the loop will block for I/O for the duration calculated
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94 in the previous step. All I/O related handles that were monitoring a given file descriptor
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95 for a read or write operation get their callbacks called at this point.
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96
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97 #. Check handle callbacks are called. Check handles get their callbacks called right after the
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98 loop has blocked for I/O. Check handles are essentially the counterpart of prepare handles.
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99
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100 #. Close callbacks are called. If a handle was closed by calling :c:func:`uv_close` it will
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101 get the close callback called.
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102
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103 #. The loop concept of 'now' is updated.
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104
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105 #. Due timers are run. Note that 'now' is not updated again until the next loop iteration.
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106 So if a timer became due while other timers were being processed, it won't be run until
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107 the following event loop iteration.
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108
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109 #. Iteration ends. If the loop was run with ``UV_RUN_NOWAIT`` or ``UV_RUN_ONCE`` modes the
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110 iteration ends and :c:func:`uv_run` will return. If the loop was run with ``UV_RUN_DEFAULT``
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111 it will continue from the start if it's still *alive*, otherwise it will also end.
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112
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113
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114 .. important::
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115 libuv uses a thread pool to make asynchronous file I/O operations possible, but
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116 network I/O is **always** performed in a single thread, each loop's thread.
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117
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118 .. note::
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119 While the polling mechanism is different, libuv makes the execution model consistent
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120 across Unix systems and Windows.
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121
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122
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123 File I/O
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124 ^^^^^^^^
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125
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126 Unlike network I/O, there are no platform-specific file I/O primitives libuv could rely on,
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127 so the current approach is to run blocking file I/O operations in a thread pool.
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128
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129 For a thorough explanation of the cross-platform file I/O landscape, check out
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130 `this post <https://blog.libtorrent.org/2012/10/asynchronous-disk-io/>`_.
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131
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132 libuv currently uses a global thread pool on which all loops can queue work. 3 types of
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133 operations are currently run on this pool:
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134
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135 * File system operations
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136 * DNS functions (getaddrinfo and getnameinfo)
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137 * User specified code via :c:func:`uv_queue_work`
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138
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139 .. warning::
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140 See the :c:ref:`threadpool` section for more details, but keep in mind the thread pool size
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141 is quite limited.
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