annotate third_party/libuv/src/win/async.c @ 279:b3b547563ec7

Add Google connector service and agent wiki Implement the C/Seobeo Google Drive and Gmail connector with encrypted OAuth storage, Zenbu authentication, browser testing, AI tool discovery, chunked HTTP decoding, and Bazel coverage. Consolidate repository guidance into progressive wiki documentation and enforce arena-first allocation for new first-party C code. Co-authored-by: Copilot <[email protected]> Copilot-Session: 84c338fd-0939-4bb3-b7f3-1062eb213e5d
author MrJuneJune <me@mrjunejune.com>
date Mon, 17 Aug 2026 22:22:36 -0700
parents 948de3f54cea
children
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1 /* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
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2 *
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3 * Permission is hereby granted, free of charge, to any person obtaining a copy
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4 * of this software and associated documentation files (the "Software"), to
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5 * deal in the Software without restriction, including without limitation the
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6 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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7 * sell copies of the Software, and to permit persons to whom the Software is
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8 * furnished to do so, subject to the following conditions:
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9 *
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10 * The above copyright notice and this permission notice shall be included in
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11 * all copies or substantial portions of the Software.
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12 *
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13 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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14 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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15 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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16 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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17 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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18 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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19 * IN THE SOFTWARE.
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20 */
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21
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22 #include <assert.h>
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23
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24 #include "uv.h"
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25 #include "internal.h"
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26 #include "atomicops-inl.h"
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27 #include "handle-inl.h"
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28 #include "req-inl.h"
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30
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31 void uv__async_endgame(uv_loop_t* loop, uv_async_t* handle) {
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32 if (handle->flags & UV_HANDLE_CLOSING &&
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33 !handle->async_sent) {
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34 assert(!(handle->flags & UV_HANDLE_CLOSED));
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35 uv__handle_close(handle);
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36 }
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37 }
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39
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40 int uv_async_init(uv_loop_t* loop, uv_async_t* handle, uv_async_cb async_cb) {
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41 uv_req_t* req;
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42
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43 uv__handle_init(loop, (uv_handle_t*) handle, UV_ASYNC);
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44 handle->async_sent = 0;
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45 handle->async_cb = async_cb;
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46
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47 req = &handle->async_req;
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48 UV_REQ_INIT(req, UV_WAKEUP);
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49 req->data = handle;
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50
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51 uv__handle_start(handle);
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52
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53 return 0;
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54 }
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56
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57 void uv__async_close(uv_loop_t* loop, uv_async_t* handle) {
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58 if (!((uv_async_t*)handle)->async_sent) {
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59 uv__want_endgame(loop, (uv_handle_t*) handle);
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60 }
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61
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62 uv__handle_closing(handle);
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63 }
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65
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66 int uv_async_send(uv_async_t* handle) {
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67 uv_loop_t* loop = handle->loop;
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68
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69 if (handle->type != UV_ASYNC) {
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70 /* Can't set errno because that's not thread-safe. */
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71 return -1;
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72 }
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73
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74 /* The user should make sure never to call uv_async_send to a closing or
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75 * closed handle. */
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76 assert(!(handle->flags & UV_HANDLE_CLOSING));
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77
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78 if (!uv__atomic_exchange_set(&handle->async_sent)) {
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79 POST_COMPLETION_FOR_REQ(loop, &handle->async_req);
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80 }
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81
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82 return 0;
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83 }
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85
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86 void uv__process_async_wakeup_req(uv_loop_t* loop, uv_async_t* handle,
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87 uv_req_t* req) {
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88 assert(handle->type == UV_ASYNC);
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89 assert(req->type == UV_WAKEUP);
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90
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91 handle->async_sent = 0;
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92
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93 if (handle->flags & UV_HANDLE_CLOSING) {
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94 uv__want_endgame(loop, (uv_handle_t*)handle);
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95 } else if (handle->async_cb != NULL) {
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96 handle->async_cb(handle);
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97 }
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98 }