Mercurial
annotate third_party/raylib/raylib-5.5_win64/include/raylib.h @ 71:75de5903355c
Giagantic changes that update Dowa library to be more align with stb style array and hashmap. Updated Seobeo to be caching on server side instead of file level caching. Deleted bunch of things I don't really use.
| author | June Park <parkjune1995@gmail.com> |
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| date | Sun, 28 Dec 2025 20:34:22 -0800 |
| parents | 9df5587cf23b |
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| rev | line source |
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1 /********************************************************************************************** |
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2 * |
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3 * raylib v5.5 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com) |
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4 * |
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5 * FEATURES: |
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6 * - NO external dependencies, all required libraries included with raylib |
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7 * - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, |
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8 * MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5. |
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9 * - Written in plain C code (C99) in PascalCase/camelCase notation |
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10 * - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3, ES2, ES3 - choose at compile) |
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11 * - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] |
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12 * - Multiple Fonts formats supported (TTF, OTF, FNT, BDF, Sprite fonts) |
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13 * - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) |
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14 * - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! |
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15 * - Flexible Materials system, supporting classic maps and PBR maps |
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16 * - Animated 3D models supported (skeletal bones animation) (IQM, M3D, GLTF) |
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17 * - Shaders support, including Model shaders and Postprocessing shaders |
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18 * - Powerful math module for Vector, Matrix and Quaternion operations: [raymath] |
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19 * - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, QOA, XM, MOD) |
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20 * - VR stereo rendering with configurable HMD device parameters |
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21 * - Bindings to multiple programming languages available! |
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22 * |
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23 * NOTES: |
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24 * - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text] |
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25 * - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2) |
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26 * - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2) |
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27 * - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2) |
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28 * |
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29 * DEPENDENCIES (included): |
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30 * [rcore][GLFW] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input |
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31 * [rcore][RGFW] rgfw (ColleagueRiley - github.com/ColleagueRiley/RGFW) for window/context management and input |
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32 * [rlgl] glad/glad_gles2 (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading |
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33 * [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management |
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34 * |
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35 * OPTIONAL DEPENDENCIES (included): |
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36 * [rcore] msf_gif (Miles Fogle) for GIF recording |
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37 * [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm |
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38 * [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm |
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39 * [rcore] rprand (Ramon Snatamaria) for pseudo-random numbers generation |
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40 * [rtextures] qoi (Dominic Szablewski - https://phoboslab.org) for QOI image manage |
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41 * [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) |
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42 * [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG) |
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43 * [rtextures] stb_image_resize2 (Sean Barret) for image resizing algorithms |
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44 * [rtextures] stb_perlin (Sean Barret) for Perlin Noise image generation |
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45 * [rtext] stb_truetype (Sean Barret) for ttf fonts loading |
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46 * [rtext] stb_rect_pack (Sean Barret) for rectangles packing |
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47 * [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation |
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48 * [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL) |
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49 * [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF) |
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50 * [rmodels] m3d (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d) |
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51 * [rmodels] vox_loader (Johann Nadalutti) for models loading (VOX) |
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52 * [raudio] dr_wav (David Reid) for WAV audio file loading |
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53 * [raudio] dr_flac (David Reid) for FLAC audio file loading |
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54 * [raudio] dr_mp3 (David Reid) for MP3 audio file loading |
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55 * [raudio] stb_vorbis (Sean Barret) for OGG audio loading |
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56 * [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading |
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57 * [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading |
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58 * [raudio] qoa (Dominic Szablewski - https://phoboslab.org) for QOA audio manage |
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59 * |
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60 * |
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61 * LICENSE: zlib/libpng |
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62 * |
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63 * raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, |
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64 * BSD-like license that allows static linking with closed source software: |
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65 * |
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66 * Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) |
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67 * |
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68 * This software is provided "as-is", without any express or implied warranty. In no event |
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69 * will the authors be held liable for any damages arising from the use of this software. |
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70 * |
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71 * Permission is granted to anyone to use this software for any purpose, including commercial |
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72 * applications, and to alter it and redistribute it freely, subject to the following restrictions: |
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73 * |
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74 * 1. The origin of this software must not be misrepresented; you must not claim that you |
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75 * wrote the original software. If you use this software in a product, an acknowledgment |
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76 * in the product documentation would be appreciated but is not required. |
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77 * |
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78 * 2. Altered source versions must be plainly marked as such, and must not be misrepresented |
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79 * as being the original software. |
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80 * |
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81 * 3. This notice may not be removed or altered from any source distribution. |
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82 * |
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83 **********************************************************************************************/ |
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84 |
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85 #ifndef RAYLIB_H |
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86 #define RAYLIB_H |
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87 |
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88 #include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback |
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89 |
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90 #define RAYLIB_VERSION_MAJOR 5 |
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91 #define RAYLIB_VERSION_MINOR 5 |
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92 #define RAYLIB_VERSION_PATCH 0 |
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93 #define RAYLIB_VERSION "5.5" |
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94 |
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95 // Function specifiers in case library is build/used as a shared library |
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96 // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll |
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97 // NOTE: visibility("default") attribute makes symbols "visible" when compiled with -fvisibility=hidden |
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98 #if defined(_WIN32) |
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99 #if defined(__TINYC__) |
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100 #define __declspec(x) __attribute__((x)) |
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101 #endif |
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102 #if defined(BUILD_LIBTYPE_SHARED) |
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103 #define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) |
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104 #elif defined(USE_LIBTYPE_SHARED) |
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105 #define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) |
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106 #endif |
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107 #else |
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108 #if defined(BUILD_LIBTYPE_SHARED) |
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109 #define RLAPI __attribute__((visibility("default"))) // We are building as a Unix shared library (.so/.dylib) |
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110 #endif |
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111 #endif |
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112 |
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113 #ifndef RLAPI |
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114 #define RLAPI // Functions defined as 'extern' by default (implicit specifiers) |
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115 #endif |
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116 |
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117 //---------------------------------------------------------------------------------- |
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118 // Some basic Defines |
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119 //---------------------------------------------------------------------------------- |
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120 #ifndef PI |
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121 #define PI 3.14159265358979323846f |
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122 #endif |
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123 #ifndef DEG2RAD |
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124 #define DEG2RAD (PI/180.0f) |
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125 #endif |
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126 #ifndef RAD2DEG |
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127 #define RAD2DEG (180.0f/PI) |
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128 #endif |
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129 |
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130 // Allow custom memory allocators |
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131 // NOTE: Require recompiling raylib sources |
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132 #ifndef RL_MALLOC |
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133 #define RL_MALLOC(sz) malloc(sz) |
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134 #endif |
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135 #ifndef RL_CALLOC |
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136 #define RL_CALLOC(n,sz) calloc(n,sz) |
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137 #endif |
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138 #ifndef RL_REALLOC |
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139 #define RL_REALLOC(ptr,sz) realloc(ptr,sz) |
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140 #endif |
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141 #ifndef RL_FREE |
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142 #define RL_FREE(ptr) free(ptr) |
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143 #endif |
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144 |
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145 // NOTE: MSVC C++ compiler does not support compound literals (C99 feature) |
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146 // Plain structures in C++ (without constructors) can be initialized with { } |
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147 // This is called aggregate initialization (C++11 feature) |
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148 #if defined(__cplusplus) |
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149 #define CLITERAL(type) type |
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150 #else |
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151 #define CLITERAL(type) (type) |
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152 #endif |
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153 |
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154 // Some compilers (mostly macos clang) default to C++98, |
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155 // where aggregate initialization can't be used |
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156 // So, give a more clear error stating how to fix this |
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157 #if !defined(_MSC_VER) && (defined(__cplusplus) && __cplusplus < 201103L) |
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158 #error "C++11 or later is required. Add -std=c++11" |
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159 #endif |
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160 |
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161 // NOTE: We set some defines with some data types declared by raylib |
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162 // Other modules (raymath, rlgl) also require some of those types, so, |
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163 // to be able to use those other modules as standalone (not depending on raylib) |
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164 // this defines are very useful for internal check and avoid type (re)definitions |
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165 #define RL_COLOR_TYPE |
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166 #define RL_RECTANGLE_TYPE |
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167 #define RL_VECTOR2_TYPE |
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168 #define RL_VECTOR3_TYPE |
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169 #define RL_VECTOR4_TYPE |
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170 #define RL_QUATERNION_TYPE |
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171 #define RL_MATRIX_TYPE |
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172 |
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173 // Some Basic Colors |
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174 // NOTE: Custom raylib color palette for amazing visuals on WHITE background |
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175 #define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray |
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176 #define GRAY CLITERAL(Color){ 130, 130, 130, 255 } // Gray |
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177 #define DARKGRAY CLITERAL(Color){ 80, 80, 80, 255 } // Dark Gray |
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178 #define YELLOW CLITERAL(Color){ 253, 249, 0, 255 } // Yellow |
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179 #define GOLD CLITERAL(Color){ 255, 203, 0, 255 } // Gold |
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180 #define ORANGE CLITERAL(Color){ 255, 161, 0, 255 } // Orange |
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181 #define PINK CLITERAL(Color){ 255, 109, 194, 255 } // Pink |
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182 #define RED CLITERAL(Color){ 230, 41, 55, 255 } // Red |
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183 #define MAROON CLITERAL(Color){ 190, 33, 55, 255 } // Maroon |
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184 #define GREEN CLITERAL(Color){ 0, 228, 48, 255 } // Green |
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185 #define LIME CLITERAL(Color){ 0, 158, 47, 255 } // Lime |
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186 #define DARKGREEN CLITERAL(Color){ 0, 117, 44, 255 } // Dark Green |
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187 #define SKYBLUE CLITERAL(Color){ 102, 191, 255, 255 } // Sky Blue |
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188 #define BLUE CLITERAL(Color){ 0, 121, 241, 255 } // Blue |
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189 #define DARKBLUE CLITERAL(Color){ 0, 82, 172, 255 } // Dark Blue |
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190 #define PURPLE CLITERAL(Color){ 200, 122, 255, 255 } // Purple |
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191 #define VIOLET CLITERAL(Color){ 135, 60, 190, 255 } // Violet |
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192 #define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 } // Dark Purple |
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193 #define BEIGE CLITERAL(Color){ 211, 176, 131, 255 } // Beige |
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194 #define BROWN CLITERAL(Color){ 127, 106, 79, 255 } // Brown |
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195 #define DARKBROWN CLITERAL(Color){ 76, 63, 47, 255 } // Dark Brown |
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196 |
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197 #define WHITE CLITERAL(Color){ 255, 255, 255, 255 } // White |
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198 #define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black |
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199 #define BLANK CLITERAL(Color){ 0, 0, 0, 0 } // Blank (Transparent) |
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200 #define MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta |
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201 #define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo) |
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202 |
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203 //---------------------------------------------------------------------------------- |
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204 // Structures Definition |
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205 //---------------------------------------------------------------------------------- |
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206 // Boolean type |
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207 #if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) |
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208 #include <stdbool.h> |
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209 #elif !defined(__cplusplus) && !defined(bool) |
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210 typedef enum bool { false = 0, true = !false } bool; |
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211 #define RL_BOOL_TYPE |
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212 #endif |
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213 |
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214 // Vector2, 2 components |
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215 typedef struct Vector2 { |
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216 float x; // Vector x component |
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217 float y; // Vector y component |
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218 } Vector2; |
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219 |
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220 // Vector3, 3 components |
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221 typedef struct Vector3 { |
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222 float x; // Vector x component |
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223 float y; // Vector y component |
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224 float z; // Vector z component |
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225 } Vector3; |
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226 |
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227 // Vector4, 4 components |
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228 typedef struct Vector4 { |
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229 float x; // Vector x component |
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230 float y; // Vector y component |
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231 float z; // Vector z component |
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232 float w; // Vector w component |
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233 } Vector4; |
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234 |
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235 // Quaternion, 4 components (Vector4 alias) |
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236 typedef Vector4 Quaternion; |
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237 |
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238 // Matrix, 4x4 components, column major, OpenGL style, right-handed |
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239 typedef struct Matrix { |
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240 float m0, m4, m8, m12; // Matrix first row (4 components) |
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241 float m1, m5, m9, m13; // Matrix second row (4 components) |
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242 float m2, m6, m10, m14; // Matrix third row (4 components) |
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243 float m3, m7, m11, m15; // Matrix fourth row (4 components) |
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244 } Matrix; |
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245 |
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246 // Color, 4 components, R8G8B8A8 (32bit) |
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247 typedef struct Color { |
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248 unsigned char r; // Color red value |
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249 unsigned char g; // Color green value |
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250 unsigned char b; // Color blue value |
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251 unsigned char a; // Color alpha value |
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252 } Color; |
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253 |
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254 // Rectangle, 4 components |
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255 typedef struct Rectangle { |
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256 float x; // Rectangle top-left corner position x |
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257 float y; // Rectangle top-left corner position y |
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258 float width; // Rectangle width |
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259 float height; // Rectangle height |
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260 } Rectangle; |
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261 |
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262 // Image, pixel data stored in CPU memory (RAM) |
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263 typedef struct Image { |
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264 void *data; // Image raw data |
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265 int width; // Image base width |
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266 int height; // Image base height |
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267 int mipmaps; // Mipmap levels, 1 by default |
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268 int format; // Data format (PixelFormat type) |
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269 } Image; |
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270 |
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271 // Texture, tex data stored in GPU memory (VRAM) |
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272 typedef struct Texture { |
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273 unsigned int id; // OpenGL texture id |
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274 int width; // Texture base width |
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275 int height; // Texture base height |
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276 int mipmaps; // Mipmap levels, 1 by default |
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277 int format; // Data format (PixelFormat type) |
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278 } Texture; |
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279 |
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280 // Texture2D, same as Texture |
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281 typedef Texture Texture2D; |
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282 |
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283 // TextureCubemap, same as Texture |
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284 typedef Texture TextureCubemap; |
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285 |
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286 // RenderTexture, fbo for texture rendering |
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287 typedef struct RenderTexture { |
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288 unsigned int id; // OpenGL framebuffer object id |
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289 Texture texture; // Color buffer attachment texture |
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290 Texture depth; // Depth buffer attachment texture |
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291 } RenderTexture; |
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292 |
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293 // RenderTexture2D, same as RenderTexture |
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294 typedef RenderTexture RenderTexture2D; |
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295 |
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296 // NPatchInfo, n-patch layout info |
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297 typedef struct NPatchInfo { |
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298 Rectangle source; // Texture source rectangle |
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299 int left; // Left border offset |
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300 int top; // Top border offset |
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301 int right; // Right border offset |
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302 int bottom; // Bottom border offset |
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303 int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1 |
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304 } NPatchInfo; |
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305 |
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306 // GlyphInfo, font characters glyphs info |
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307 typedef struct GlyphInfo { |
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308 int value; // Character value (Unicode) |
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309 int offsetX; // Character offset X when drawing |
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310 int offsetY; // Character offset Y when drawing |
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311 int advanceX; // Character advance position X |
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312 Image image; // Character image data |
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313 } GlyphInfo; |
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314 |
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315 // Font, font texture and GlyphInfo array data |
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316 typedef struct Font { |
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317 int baseSize; // Base size (default chars height) |
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318 int glyphCount; // Number of glyph characters |
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319 int glyphPadding; // Padding around the glyph characters |
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320 Texture2D texture; // Texture atlas containing the glyphs |
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321 Rectangle *recs; // Rectangles in texture for the glyphs |
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322 GlyphInfo *glyphs; // Glyphs info data |
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323 } Font; |
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324 |
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325 // Camera, defines position/orientation in 3d space |
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326 typedef struct Camera3D { |
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327 Vector3 position; // Camera position |
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328 Vector3 target; // Camera target it looks-at |
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329 Vector3 up; // Camera up vector (rotation over its axis) |
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330 float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic |
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331 int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC |
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332 } Camera3D; |
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333 |
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334 typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D |
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335 |
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336 // Camera2D, defines position/orientation in 2d space |
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337 typedef struct Camera2D { |
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338 Vector2 offset; // Camera offset (displacement from target) |
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339 Vector2 target; // Camera target (rotation and zoom origin) |
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340 float rotation; // Camera rotation in degrees |
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341 float zoom; // Camera zoom (scaling), should be 1.0f by default |
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342 } Camera2D; |
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343 |
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344 // Mesh, vertex data and vao/vbo |
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345 typedef struct Mesh { |
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346 int vertexCount; // Number of vertices stored in arrays |
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347 int triangleCount; // Number of triangles stored (indexed or not) |
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348 |
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349 // Vertex attributes data |
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350 float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) |
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351 float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) |
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352 float *texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5) |
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353 float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2) |
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354 float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4) |
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355 unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) |
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356 unsigned short *indices; // Vertex indices (in case vertex data comes indexed) |
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357 |
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358 // Animation vertex data |
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359 float *animVertices; // Animated vertex positions (after bones transformations) |
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360 float *animNormals; // Animated normals (after bones transformations) |
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361 unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6) |
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362 float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7) |
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363 Matrix *boneMatrices; // Bones animated transformation matrices |
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364 int boneCount; // Number of bones |
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365 |
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366 // OpenGL identifiers |
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367 unsigned int vaoId; // OpenGL Vertex Array Object id |
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368 unsigned int *vboId; // OpenGL Vertex Buffer Objects id (default vertex data) |
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369 } Mesh; |
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370 |
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371 // Shader |
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372 typedef struct Shader { |
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373 unsigned int id; // Shader program id |
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374 int *locs; // Shader locations array (RL_MAX_SHADER_LOCATIONS) |
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375 } Shader; |
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376 |
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377 // MaterialMap |
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378 typedef struct MaterialMap { |
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379 Texture2D texture; // Material map texture |
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380 Color color; // Material map color |
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381 float value; // Material map value |
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382 } MaterialMap; |
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383 |
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384 // Material, includes shader and maps |
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385 typedef struct Material { |
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386 Shader shader; // Material shader |
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387 MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS) |
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388 float params[4]; // Material generic parameters (if required) |
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389 } Material; |
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390 |
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391 // Transform, vertex transformation data |
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392 typedef struct Transform { |
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393 Vector3 translation; // Translation |
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394 Quaternion rotation; // Rotation |
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395 Vector3 scale; // Scale |
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396 } Transform; |
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397 |
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398 // Bone, skeletal animation bone |
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399 typedef struct BoneInfo { |
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400 char name[32]; // Bone name |
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401 int parent; // Bone parent |
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402 } BoneInfo; |
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403 |
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404 // Model, meshes, materials and animation data |
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405 typedef struct Model { |
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406 Matrix transform; // Local transform matrix |
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407 |
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408 int meshCount; // Number of meshes |
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409 int materialCount; // Number of materials |
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410 Mesh *meshes; // Meshes array |
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411 Material *materials; // Materials array |
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412 int *meshMaterial; // Mesh material number |
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413 |
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414 // Animation data |
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415 int boneCount; // Number of bones |
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416 BoneInfo *bones; // Bones information (skeleton) |
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417 Transform *bindPose; // Bones base transformation (pose) |
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418 } Model; |
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419 |
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420 // ModelAnimation |
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421 typedef struct ModelAnimation { |
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422 int boneCount; // Number of bones |
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423 int frameCount; // Number of animation frames |
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424 BoneInfo *bones; // Bones information (skeleton) |
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425 Transform **framePoses; // Poses array by frame |
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426 char name[32]; // Animation name |
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427 } ModelAnimation; |
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428 |
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429 // Ray, ray for raycasting |
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430 typedef struct Ray { |
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431 Vector3 position; // Ray position (origin) |
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432 Vector3 direction; // Ray direction (normalized) |
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433 } Ray; |
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434 |
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435 // RayCollision, ray hit information |
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436 typedef struct RayCollision { |
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437 bool hit; // Did the ray hit something? |
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438 float distance; // Distance to the nearest hit |
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439 Vector3 point; // Point of the nearest hit |
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440 Vector3 normal; // Surface normal of hit |
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441 } RayCollision; |
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442 |
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443 // BoundingBox |
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444 typedef struct BoundingBox { |
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445 Vector3 min; // Minimum vertex box-corner |
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446 Vector3 max; // Maximum vertex box-corner |
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447 } BoundingBox; |
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448 |
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449 // Wave, audio wave data |
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450 typedef struct Wave { |
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451 unsigned int frameCount; // Total number of frames (considering channels) |
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452 unsigned int sampleRate; // Frequency (samples per second) |
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453 unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) |
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454 unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) |
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455 void *data; // Buffer data pointer |
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456 } Wave; |
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457 |
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458 // Opaque structs declaration |
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459 // NOTE: Actual structs are defined internally in raudio module |
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460 typedef struct rAudioBuffer rAudioBuffer; |
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461 typedef struct rAudioProcessor rAudioProcessor; |
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462 |
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463 // AudioStream, custom audio stream |
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464 typedef struct AudioStream { |
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465 rAudioBuffer *buffer; // Pointer to internal data used by the audio system |
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466 rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects |
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467 |
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468 unsigned int sampleRate; // Frequency (samples per second) |
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469 unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) |
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470 unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) |
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471 } AudioStream; |
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472 |
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473 // Sound |
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474 typedef struct Sound { |
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475 AudioStream stream; // Audio stream |
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476 unsigned int frameCount; // Total number of frames (considering channels) |
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477 } Sound; |
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478 |
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479 // Music, audio stream, anything longer than ~10 seconds should be streamed |
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480 typedef struct Music { |
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481 AudioStream stream; // Audio stream |
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482 unsigned int frameCount; // Total number of frames (considering channels) |
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483 bool looping; // Music looping enable |
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484 |
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485 int ctxType; // Type of music context (audio filetype) |
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486 void *ctxData; // Audio context data, depends on type |
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487 } Music; |
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488 |
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489 // VrDeviceInfo, Head-Mounted-Display device parameters |
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490 typedef struct VrDeviceInfo { |
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491 int hResolution; // Horizontal resolution in pixels |
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492 int vResolution; // Vertical resolution in pixels |
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493 float hScreenSize; // Horizontal size in meters |
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494 float vScreenSize; // Vertical size in meters |
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495 float eyeToScreenDistance; // Distance between eye and display in meters |
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496 float lensSeparationDistance; // Lens separation distance in meters |
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497 float interpupillaryDistance; // IPD (distance between pupils) in meters |
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498 float lensDistortionValues[4]; // Lens distortion constant parameters |
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499 float chromaAbCorrection[4]; // Chromatic aberration correction parameters |
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500 } VrDeviceInfo; |
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501 |
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502 // VrStereoConfig, VR stereo rendering configuration for simulator |
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503 typedef struct VrStereoConfig { |
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504 Matrix projection[2]; // VR projection matrices (per eye) |
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505 Matrix viewOffset[2]; // VR view offset matrices (per eye) |
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506 float leftLensCenter[2]; // VR left lens center |
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507 float rightLensCenter[2]; // VR right lens center |
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508 float leftScreenCenter[2]; // VR left screen center |
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509 float rightScreenCenter[2]; // VR right screen center |
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510 float scale[2]; // VR distortion scale |
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511 float scaleIn[2]; // VR distortion scale in |
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512 } VrStereoConfig; |
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513 |
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514 // File path list |
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515 typedef struct FilePathList { |
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516 unsigned int capacity; // Filepaths max entries |
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517 unsigned int count; // Filepaths entries count |
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518 char **paths; // Filepaths entries |
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519 } FilePathList; |
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520 |
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521 // Automation event |
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522 typedef struct AutomationEvent { |
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523 unsigned int frame; // Event frame |
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524 unsigned int type; // Event type (AutomationEventType) |
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525 int params[4]; // Event parameters (if required) |
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526 } AutomationEvent; |
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527 |
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528 // Automation event list |
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529 typedef struct AutomationEventList { |
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530 unsigned int capacity; // Events max entries (MAX_AUTOMATION_EVENTS) |
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531 unsigned int count; // Events entries count |
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532 AutomationEvent *events; // Events entries |
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533 } AutomationEventList; |
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534 |
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535 //---------------------------------------------------------------------------------- |
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536 // Enumerators Definition |
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537 //---------------------------------------------------------------------------------- |
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538 // System/Window config flags |
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539 // NOTE: Every bit registers one state (use it with bit masks) |
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540 // By default all flags are set to 0 |
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541 typedef enum { |
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542 FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU |
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543 FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen |
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544 FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window |
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545 FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons) |
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546 FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window |
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547 FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify) |
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548 FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor) |
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549 FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused |
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550 FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top |
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551 FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized |
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552 FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer |
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553 FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI |
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554 FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED |
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555 FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode |
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556 FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X |
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557 FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D) |
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558 } ConfigFlags; |
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559 |
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560 // Trace log level |
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561 // NOTE: Organized by priority level |
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562 typedef enum { |
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563 LOG_ALL = 0, // Display all logs |
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564 LOG_TRACE, // Trace logging, intended for internal use only |
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565 LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds |
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566 LOG_INFO, // Info logging, used for program execution info |
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567 LOG_WARNING, // Warning logging, used on recoverable failures |
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568 LOG_ERROR, // Error logging, used on unrecoverable failures |
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569 LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE) |
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570 LOG_NONE // Disable logging |
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571 } TraceLogLevel; |
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572 |
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573 // Keyboard keys (US keyboard layout) |
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574 // NOTE: Use GetKeyPressed() to allow redefining |
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575 // required keys for alternative layouts |
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576 typedef enum { |
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577 KEY_NULL = 0, // Key: NULL, used for no key pressed |
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578 // Alphanumeric keys |
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579 KEY_APOSTROPHE = 39, // Key: ' |
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580 KEY_COMMA = 44, // Key: , |
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581 KEY_MINUS = 45, // Key: - |
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582 KEY_PERIOD = 46, // Key: . |
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583 KEY_SLASH = 47, // Key: / |
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584 KEY_ZERO = 48, // Key: 0 |
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585 KEY_ONE = 49, // Key: 1 |
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586 KEY_TWO = 50, // Key: 2 |
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587 KEY_THREE = 51, // Key: 3 |
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588 KEY_FOUR = 52, // Key: 4 |
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589 KEY_FIVE = 53, // Key: 5 |
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590 KEY_SIX = 54, // Key: 6 |
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changeset
|
591 KEY_SEVEN = 55, // Key: 7 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
592 KEY_EIGHT = 56, // Key: 8 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
593 KEY_NINE = 57, // Key: 9 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
594 KEY_SEMICOLON = 59, // Key: ; |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
595 KEY_EQUAL = 61, // Key: = |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
596 KEY_A = 65, // Key: A | a |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
597 KEY_B = 66, // Key: B | b |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
598 KEY_C = 67, // Key: C | c |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
599 KEY_D = 68, // Key: D | d |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
600 KEY_E = 69, // Key: E | e |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
601 KEY_F = 70, // Key: F | f |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
602 KEY_G = 71, // Key: G | g |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
603 KEY_H = 72, // Key: H | h |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
604 KEY_I = 73, // Key: I | i |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
605 KEY_J = 74, // Key: J | j |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
606 KEY_K = 75, // Key: K | k |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
607 KEY_L = 76, // Key: L | l |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
608 KEY_M = 77, // Key: M | m |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
609 KEY_N = 78, // Key: N | n |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
610 KEY_O = 79, // Key: O | o |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
611 KEY_P = 80, // Key: P | p |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
612 KEY_Q = 81, // Key: Q | q |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
613 KEY_R = 82, // Key: R | r |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
614 KEY_S = 83, // Key: S | s |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
615 KEY_T = 84, // Key: T | t |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
616 KEY_U = 85, // Key: U | u |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
617 KEY_V = 86, // Key: V | v |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
618 KEY_W = 87, // Key: W | w |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
619 KEY_X = 88, // Key: X | x |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
620 KEY_Y = 89, // Key: Y | y |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
621 KEY_Z = 90, // Key: Z | z |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
622 KEY_LEFT_BRACKET = 91, // Key: [ |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
623 KEY_BACKSLASH = 92, // Key: '\' |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
624 KEY_RIGHT_BRACKET = 93, // Key: ] |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
625 KEY_GRAVE = 96, // Key: ` |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
626 // Function keys |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
627 KEY_SPACE = 32, // Key: Space |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
628 KEY_ESCAPE = 256, // Key: Esc |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
629 KEY_ENTER = 257, // Key: Enter |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
630 KEY_TAB = 258, // Key: Tab |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
631 KEY_BACKSPACE = 259, // Key: Backspace |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
632 KEY_INSERT = 260, // Key: Ins |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
633 KEY_DELETE = 261, // Key: Del |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
634 KEY_RIGHT = 262, // Key: Cursor right |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
635 KEY_LEFT = 263, // Key: Cursor left |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
636 KEY_DOWN = 264, // Key: Cursor down |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
637 KEY_UP = 265, // Key: Cursor up |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
638 KEY_PAGE_UP = 266, // Key: Page up |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
639 KEY_PAGE_DOWN = 267, // Key: Page down |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
640 KEY_HOME = 268, // Key: Home |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
641 KEY_END = 269, // Key: End |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
642 KEY_CAPS_LOCK = 280, // Key: Caps lock |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
643 KEY_SCROLL_LOCK = 281, // Key: Scroll down |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
644 KEY_NUM_LOCK = 282, // Key: Num lock |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
645 KEY_PRINT_SCREEN = 283, // Key: Print screen |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
646 KEY_PAUSE = 284, // Key: Pause |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
647 KEY_F1 = 290, // Key: F1 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
648 KEY_F2 = 291, // Key: F2 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
649 KEY_F3 = 292, // Key: F3 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
650 KEY_F4 = 293, // Key: F4 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
651 KEY_F5 = 294, // Key: F5 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
652 KEY_F6 = 295, // Key: F6 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
653 KEY_F7 = 296, // Key: F7 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
654 KEY_F8 = 297, // Key: F8 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
655 KEY_F9 = 298, // Key: F9 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
656 KEY_F10 = 299, // Key: F10 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
657 KEY_F11 = 300, // Key: F11 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
658 KEY_F12 = 301, // Key: F12 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
659 KEY_LEFT_SHIFT = 340, // Key: Shift left |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
660 KEY_LEFT_CONTROL = 341, // Key: Control left |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
661 KEY_LEFT_ALT = 342, // Key: Alt left |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
662 KEY_LEFT_SUPER = 343, // Key: Super left |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
663 KEY_RIGHT_SHIFT = 344, // Key: Shift right |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
664 KEY_RIGHT_CONTROL = 345, // Key: Control right |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
665 KEY_RIGHT_ALT = 346, // Key: Alt right |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
666 KEY_RIGHT_SUPER = 347, // Key: Super right |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
667 KEY_KB_MENU = 348, // Key: KB menu |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
668 // Keypad keys |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
669 KEY_KP_0 = 320, // Key: Keypad 0 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
670 KEY_KP_1 = 321, // Key: Keypad 1 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
671 KEY_KP_2 = 322, // Key: Keypad 2 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
672 KEY_KP_3 = 323, // Key: Keypad 3 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
673 KEY_KP_4 = 324, // Key: Keypad 4 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
674 KEY_KP_5 = 325, // Key: Keypad 5 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
675 KEY_KP_6 = 326, // Key: Keypad 6 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
676 KEY_KP_7 = 327, // Key: Keypad 7 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
677 KEY_KP_8 = 328, // Key: Keypad 8 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
678 KEY_KP_9 = 329, // Key: Keypad 9 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
679 KEY_KP_DECIMAL = 330, // Key: Keypad . |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
680 KEY_KP_DIVIDE = 331, // Key: Keypad / |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
681 KEY_KP_MULTIPLY = 332, // Key: Keypad * |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
682 KEY_KP_SUBTRACT = 333, // Key: Keypad - |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
683 KEY_KP_ADD = 334, // Key: Keypad + |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
684 KEY_KP_ENTER = 335, // Key: Keypad Enter |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
685 KEY_KP_EQUAL = 336, // Key: Keypad = |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
686 // Android key buttons |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
687 KEY_BACK = 4, // Key: Android back button |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
688 KEY_MENU = 5, // Key: Android menu button |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
689 KEY_VOLUME_UP = 24, // Key: Android volume up button |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
690 KEY_VOLUME_DOWN = 25 // Key: Android volume down button |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
691 } KeyboardKey; |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
692 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
693 // Add backwards compatibility support for deprecated names |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
694 #define MOUSE_LEFT_BUTTON MOUSE_BUTTON_LEFT |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
695 #define MOUSE_RIGHT_BUTTON MOUSE_BUTTON_RIGHT |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
696 #define MOUSE_MIDDLE_BUTTON MOUSE_BUTTON_MIDDLE |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
697 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
698 // Mouse buttons |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
699 typedef enum { |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
700 MOUSE_BUTTON_LEFT = 0, // Mouse button left |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
701 MOUSE_BUTTON_RIGHT = 1, // Mouse button right |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
702 MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
703 MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
704 MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
705 MOUSE_BUTTON_FORWARD = 5, // Mouse button forward (advanced mouse device) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
706 MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
707 } MouseButton; |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
708 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
709 // Mouse cursor |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
710 typedef enum { |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
711 MOUSE_CURSOR_DEFAULT = 0, // Default pointer shape |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
712 MOUSE_CURSOR_ARROW = 1, // Arrow shape |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
713 MOUSE_CURSOR_IBEAM = 2, // Text writing cursor shape |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
714 MOUSE_CURSOR_CROSSHAIR = 3, // Cross shape |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
715 MOUSE_CURSOR_POINTING_HAND = 4, // Pointing hand cursor |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
716 MOUSE_CURSOR_RESIZE_EW = 5, // Horizontal resize/move arrow shape |
|
9df5587cf23b
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June Park <me@mrjunejune.com>
parents:
diff
changeset
|
717 MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
718 MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
719 MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape |
|
9df5587cf23b
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June Park <me@mrjunejune.com>
parents:
diff
changeset
|
720 MOUSE_CURSOR_RESIZE_ALL = 9, // The omnidirectional resize/move cursor shape |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
721 MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
722 } MouseCursor; |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
723 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
724 // Gamepad buttons |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
725 typedef enum { |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
726 GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, just for error checking |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
727 GAMEPAD_BUTTON_LEFT_FACE_UP, // Gamepad left DPAD up button |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
728 GAMEPAD_BUTTON_LEFT_FACE_RIGHT, // Gamepad left DPAD right button |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
729 GAMEPAD_BUTTON_LEFT_FACE_DOWN, // Gamepad left DPAD down button |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
730 GAMEPAD_BUTTON_LEFT_FACE_LEFT, // Gamepad left DPAD left button |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
731 GAMEPAD_BUTTON_RIGHT_FACE_UP, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
732 GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, // Gamepad right button right (i.e. PS3: Circle, Xbox: B) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
733 GAMEPAD_BUTTON_RIGHT_FACE_DOWN, // Gamepad right button down (i.e. PS3: Cross, Xbox: A) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
734 GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Square, Xbox: X) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
735 GAMEPAD_BUTTON_LEFT_TRIGGER_1, // Gamepad top/back trigger left (first), it could be a trailing button |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
736 GAMEPAD_BUTTON_LEFT_TRIGGER_2, // Gamepad top/back trigger left (second), it could be a trailing button |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
737 GAMEPAD_BUTTON_RIGHT_TRIGGER_1, // Gamepad top/back trigger right (first), it could be a trailing button |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
738 GAMEPAD_BUTTON_RIGHT_TRIGGER_2, // Gamepad top/back trigger right (second), it could be a trailing button |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
739 GAMEPAD_BUTTON_MIDDLE_LEFT, // Gamepad center buttons, left one (i.e. PS3: Select) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
740 GAMEPAD_BUTTON_MIDDLE, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
741 GAMEPAD_BUTTON_MIDDLE_RIGHT, // Gamepad center buttons, right one (i.e. PS3: Start) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
742 GAMEPAD_BUTTON_LEFT_THUMB, // Gamepad joystick pressed button left |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
743 GAMEPAD_BUTTON_RIGHT_THUMB // Gamepad joystick pressed button right |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
744 } GamepadButton; |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
745 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
746 // Gamepad axis |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
747 typedef enum { |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
748 GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
749 GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
750 GAMEPAD_AXIS_RIGHT_X = 2, // Gamepad right stick X axis |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
751 GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
752 GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1] |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
753 GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1] |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
754 } GamepadAxis; |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
755 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
756 // Material map index |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
757 typedef enum { |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
758 MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE) |
|
9df5587cf23b
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parents:
diff
changeset
|
759 MATERIAL_MAP_METALNESS, // Metalness material (same as: MATERIAL_MAP_SPECULAR) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
760 MATERIAL_MAP_NORMAL, // Normal material |
|
9df5587cf23b
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June Park <me@mrjunejune.com>
parents:
diff
changeset
|
761 MATERIAL_MAP_ROUGHNESS, // Roughness material |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
762 MATERIAL_MAP_OCCLUSION, // Ambient occlusion material |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
763 MATERIAL_MAP_EMISSION, // Emission material |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
764 MATERIAL_MAP_HEIGHT, // Heightmap material |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
765 MATERIAL_MAP_CUBEMAP, // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
766 MATERIAL_MAP_IRRADIANCE, // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
767 MATERIAL_MAP_PREFILTER, // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
768 MATERIAL_MAP_BRDF // Brdf material |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
769 } MaterialMapIndex; |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
770 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
771 #define MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
772 #define MATERIAL_MAP_SPECULAR MATERIAL_MAP_METALNESS |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
773 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
774 // Shader location index |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
775 typedef enum { |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
776 SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
777 SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01 |
|
9df5587cf23b
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June Park <me@mrjunejune.com>
parents:
diff
changeset
|
778 SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
779 SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
780 SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
781 SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
782 SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
783 SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
784 SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
785 SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
786 SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
787 SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
788 SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
789 SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
790 SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
791 SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
792 SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
793 SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
794 SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
795 SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
796 SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
797 SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
798 SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
799 SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
800 SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
801 SHADER_LOC_MAP_BRDF, // Shader location: sampler2d texture: brdf |
|
9df5587cf23b
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June Park <me@mrjunejune.com>
parents:
diff
changeset
|
802 SHADER_LOC_VERTEX_BONEIDS, // Shader location: vertex attribute: boneIds |
|
9df5587cf23b
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June Park <me@mrjunejune.com>
parents:
diff
changeset
|
803 SHADER_LOC_VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: boneWeights |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
804 SHADER_LOC_BONE_MATRICES // Shader location: array of matrices uniform: boneMatrices |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
805 } ShaderLocationIndex; |
|
9df5587cf23b
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parents:
diff
changeset
|
806 |
|
9df5587cf23b
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parents:
diff
changeset
|
807 #define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
808 #define SHADER_LOC_MAP_SPECULAR SHADER_LOC_MAP_METALNESS |
|
9df5587cf23b
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parents:
diff
changeset
|
809 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
810 // Shader uniform data type |
|
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[Color game] It can compile on windows now.
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parents:
diff
changeset
|
811 typedef enum { |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
812 SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
813 SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
814 SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
815 SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
816 SHADER_UNIFORM_INT, // Shader uniform type: int |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
817 SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
818 SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
819 SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
820 SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
821 } ShaderUniformDataType; |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
822 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
823 // Shader attribute data types |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
824 typedef enum { |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
825 SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
826 SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
827 SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
828 SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
829 } ShaderAttributeDataType; |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
830 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
831 // Pixel formats |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
832 // NOTE: Support depends on OpenGL version and platform |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
833 typedef enum { |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
834 PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
835 PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
836 PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
837 PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
838 PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
839 PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
840 PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
841 PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
842 PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
843 PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
844 PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
845 PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
846 PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
847 PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
848 PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
849 PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
850 PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
851 PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
852 PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
853 PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
854 PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
855 PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
856 PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
857 PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
858 } PixelFormat; |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
859 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
860 // Texture parameters: filter mode |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
861 // NOTE 1: Filtering considers mipmaps if available in the texture |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
862 // NOTE 2: Filter is accordingly set for minification and magnification |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
863 typedef enum { |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
864 TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
865 TEXTURE_FILTER_BILINEAR, // Linear filtering |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
866 TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
867 TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
868 TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
869 TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
870 } TextureFilter; |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
871 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
872 // Texture parameters: wrap mode |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
873 typedef enum { |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
874 TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
875 TEXTURE_WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
876 TEXTURE_WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
877 TEXTURE_WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
878 } TextureWrap; |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
879 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
880 // Cubemap layouts |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
881 typedef enum { |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
882 CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
883 CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
884 CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by a horizontal line with faces |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
885 CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
886 CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE // Layout is defined by a 4x3 cross with cubemap faces |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
887 } CubemapLayout; |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
888 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
889 // Font type, defines generation method |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
890 typedef enum { |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
891 FONT_DEFAULT = 0, // Default font generation, anti-aliased |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
892 FONT_BITMAP, // Bitmap font generation, no anti-aliasing |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
893 FONT_SDF // SDF font generation, requires external shader |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
894 } FontType; |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
895 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
896 // Color blending modes (pre-defined) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
897 typedef enum { |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
898 BLEND_ALPHA = 0, // Blend textures considering alpha (default) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
899 BLEND_ADDITIVE, // Blend textures adding colors |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
900 BLEND_MULTIPLIED, // Blend textures multiplying colors |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
901 BLEND_ADD_COLORS, // Blend textures adding colors (alternative) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
902 BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
903 BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
904 BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors()) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
905 BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate()) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
906 } BlendMode; |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
907 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
908 // Gesture |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
909 // NOTE: Provided as bit-wise flags to enable only desired gestures |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
910 typedef enum { |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
911 GESTURE_NONE = 0, // No gesture |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
912 GESTURE_TAP = 1, // Tap gesture |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
913 GESTURE_DOUBLETAP = 2, // Double tap gesture |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
914 GESTURE_HOLD = 4, // Hold gesture |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
915 GESTURE_DRAG = 8, // Drag gesture |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
916 GESTURE_SWIPE_RIGHT = 16, // Swipe right gesture |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
917 GESTURE_SWIPE_LEFT = 32, // Swipe left gesture |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
918 GESTURE_SWIPE_UP = 64, // Swipe up gesture |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
919 GESTURE_SWIPE_DOWN = 128, // Swipe down gesture |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
920 GESTURE_PINCH_IN = 256, // Pinch in gesture |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
921 GESTURE_PINCH_OUT = 512 // Pinch out gesture |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
922 } Gesture; |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
923 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
924 // Camera system modes |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
925 typedef enum { |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
926 CAMERA_CUSTOM = 0, // Camera custom, controlled by user (UpdateCamera() does nothing) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
927 CAMERA_FREE, // Camera free mode |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
928 CAMERA_ORBITAL, // Camera orbital, around target, zoom supported |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
929 CAMERA_FIRST_PERSON, // Camera first person |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
930 CAMERA_THIRD_PERSON // Camera third person |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
931 } CameraMode; |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
932 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
933 // Camera projection |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
934 typedef enum { |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
935 CAMERA_PERSPECTIVE = 0, // Perspective projection |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
936 CAMERA_ORTHOGRAPHIC // Orthographic projection |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
937 } CameraProjection; |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
938 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
939 // N-patch layout |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
940 typedef enum { |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
941 NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
942 NPATCH_THREE_PATCH_VERTICAL, // Npatch layout: 1x3 tiles |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
943 NPATCH_THREE_PATCH_HORIZONTAL // Npatch layout: 3x1 tiles |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
944 } NPatchLayout; |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
945 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
946 // Callbacks to hook some internal functions |
|
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parents:
diff
changeset
|
947 // WARNING: These callbacks are intended for advanced users |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
948 typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages |
|
9df5587cf23b
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parents:
diff
changeset
|
949 typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize); // FileIO: Load binary data |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
950 typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize); // FileIO: Save binary data |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
951 typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
952 typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data |
|
9df5587cf23b
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June Park <me@mrjunejune.com>
parents:
diff
changeset
|
953 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
954 //------------------------------------------------------------------------------------ |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
955 // Global Variables Definition |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
956 //------------------------------------------------------------------------------------ |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
957 // It's lonely here... |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
958 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
959 //------------------------------------------------------------------------------------ |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
960 // Window and Graphics Device Functions (Module: core) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
961 //------------------------------------------------------------------------------------ |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
962 |
|
9df5587cf23b
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parents:
diff
changeset
|
963 #if defined(__cplusplus) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
964 extern "C" { // Prevents name mangling of functions |
|
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[Color game] It can compile on windows now.
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parents:
diff
changeset
|
965 #endif |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
966 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
967 // Window-related functions |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
968 RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context |
|
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[Color game] It can compile on windows now.
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parents:
diff
changeset
|
969 RLAPI void CloseWindow(void); // Close window and unload OpenGL context |
|
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parents:
diff
changeset
|
970 RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked) |
|
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parents:
diff
changeset
|
971 RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
972 RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen |
|
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parents:
diff
changeset
|
973 RLAPI bool IsWindowHidden(void); // Check if window is currently hidden |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
974 RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
975 RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized |
|
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parents:
diff
changeset
|
976 RLAPI bool IsWindowFocused(void); // Check if window is currently focused |
|
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parents:
diff
changeset
|
977 RLAPI bool IsWindowResized(void); // Check if window has been resized last frame |
|
9df5587cf23b
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parents:
diff
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|
978 RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled |
|
9df5587cf23b
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parents:
diff
changeset
|
979 RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags |
|
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parents:
diff
changeset
|
980 RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
981 RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed, resizes monitor to match window resolution |
|
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parents:
diff
changeset
|
982 RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed, resizes window to match monitor resolution |
|
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[Color game] It can compile on windows now.
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parents:
diff
changeset
|
983 RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable |
|
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parents:
diff
changeset
|
984 RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable |
|
9df5587cf23b
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parents:
diff
changeset
|
985 RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized |
|
9df5587cf23b
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parents:
diff
changeset
|
986 RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit) |
|
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parents:
diff
changeset
|
987 RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit) |
|
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parents:
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changeset
|
988 RLAPI void SetWindowTitle(const char *title); // Set title for window |
|
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parents:
diff
changeset
|
989 RLAPI void SetWindowPosition(int x, int y); // Set window position on screen |
|
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parents:
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changeset
|
990 RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window |
|
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parents:
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changeset
|
991 RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) |
|
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parents:
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changeset
|
992 RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE) |
|
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parents:
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changeset
|
993 RLAPI void SetWindowSize(int width, int height); // Set window dimensions |
|
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parents:
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changeset
|
994 RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] |
|
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parents:
diff
changeset
|
995 RLAPI void SetWindowFocused(void); // Set window focused |
|
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parents:
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changeset
|
996 RLAPI void *GetWindowHandle(void); // Get native window handle |
|
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parents:
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changeset
|
997 RLAPI int GetScreenWidth(void); // Get current screen width |
|
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parents:
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|
998 RLAPI int GetScreenHeight(void); // Get current screen height |
|
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parents:
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|
999 RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI) |
|
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parents:
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changeset
|
1000 RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI) |
|
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parents:
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changeset
|
1001 RLAPI int GetMonitorCount(void); // Get number of connected monitors |
|
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parents:
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changeset
|
1002 RLAPI int GetCurrentMonitor(void); // Get current monitor where window is placed |
|
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parents:
diff
changeset
|
1003 RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position |
|
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parents:
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changeset
|
1004 RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor) |
|
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parents:
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changeset
|
1005 RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor) |
|
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parents:
diff
changeset
|
1006 RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres |
|
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parents:
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changeset
|
1007 RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres |
|
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parents:
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|
1008 RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate |
|
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parents:
diff
changeset
|
1009 RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor |
|
9df5587cf23b
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June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1010 RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor |
|
9df5587cf23b
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parents:
diff
changeset
|
1011 RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor |
|
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parents:
diff
changeset
|
1012 RLAPI void SetClipboardText(const char *text); // Set clipboard text content |
|
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parents:
diff
changeset
|
1013 RLAPI const char *GetClipboardText(void); // Get clipboard text content |
|
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parents:
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changeset
|
1014 RLAPI Image GetClipboardImage(void); // Get clipboard image content |
|
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parents:
diff
changeset
|
1015 RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling |
|
9df5587cf23b
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parents:
diff
changeset
|
1016 RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling |
|
9df5587cf23b
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parents:
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changeset
|
1017 |
|
9df5587cf23b
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June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1018 // Cursor-related functions |
|
9df5587cf23b
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parents:
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changeset
|
1019 RLAPI void ShowCursor(void); // Shows cursor |
|
9df5587cf23b
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parents:
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changeset
|
1020 RLAPI void HideCursor(void); // Hides cursor |
|
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[Color game] It can compile on windows now.
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parents:
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changeset
|
1021 RLAPI bool IsCursorHidden(void); // Check if cursor is not visible |
|
9df5587cf23b
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parents:
diff
changeset
|
1022 RLAPI void EnableCursor(void); // Enables cursor (unlock cursor) |
|
9df5587cf23b
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parents:
diff
changeset
|
1023 RLAPI void DisableCursor(void); // Disables cursor (lock cursor) |
|
9df5587cf23b
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parents:
diff
changeset
|
1024 RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the screen |
|
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June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1025 |
|
9df5587cf23b
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June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1026 // Drawing-related functions |
|
9df5587cf23b
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parents:
diff
changeset
|
1027 RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color) |
|
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[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1028 RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing |
|
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[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1029 RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering) |
|
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parents:
diff
changeset
|
1030 RLAPI void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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|
1031 RLAPI void EndMode2D(void); // Ends 2D mode with custom camera |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1032 RLAPI void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1033 RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1034 RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1035 RLAPI void EndTextureMode(void); // Ends drawing to render texture |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1036 RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1037 RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1038 RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1039 RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1040 RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing) |
|
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parents:
diff
changeset
|
1041 RLAPI void EndScissorMode(void); // End scissor mode |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1042 RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1043 RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1044 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1045 // VR stereo config functions for VR simulator |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1046 RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1047 RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1048 |
|
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[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1049 // Shader management functions |
|
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[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1050 // NOTE: Shader functionality is not available on OpenGL 1.1 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1051 RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations |
|
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[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1052 RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations |
|
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[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1053 RLAPI bool IsShaderValid(Shader shader); // Check if a shader is valid (loaded on GPU) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1054 RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1055 RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location |
|
9df5587cf23b
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parents:
diff
changeset
|
1056 RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value |
|
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[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1057 RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector |
|
9df5587cf23b
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parents:
diff
changeset
|
1058 RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1059 RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1060 RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) |
|
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June Park <me@mrjunejune.com>
parents:
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changeset
|
1061 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1062 // Screen-space-related functions |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1063 #define GetMouseRay GetScreenToWorldRay // Compatibility hack for previous raylib versions |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1064 RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera); // Get a ray trace from screen position (i.e mouse) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1065 RLAPI Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height); // Get a ray trace from screen position (i.e mouse) in a viewport |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1066 RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1067 RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1068 RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1069 RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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changeset
|
1070 RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1071 RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1072 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1073 // Timing-related functions |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1074 RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1075 RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time) |
|
9df5587cf23b
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June Park <me@mrjunejune.com>
parents:
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changeset
|
1076 RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow() |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1077 RLAPI int GetFPS(void); // Get current FPS |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1078 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1079 // Custom frame control functions |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1080 // NOTE: Those functions are intended for advanced users that want full control over the frame processing |
|
9df5587cf23b
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parents:
diff
changeset
|
1081 // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() |
|
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parents:
diff
changeset
|
1082 // To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1083 RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing) |
|
9df5587cf23b
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June Park <me@mrjunejune.com>
parents:
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changeset
|
1084 RLAPI void PollInputEvents(void); // Register all input events |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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changeset
|
1085 RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1086 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1087 // Random values generation functions |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1088 RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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changeset
|
1089 RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included) |
|
9df5587cf23b
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parents:
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changeset
|
1090 RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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changeset
|
1091 RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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changeset
|
1092 |
|
9df5587cf23b
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parents:
diff
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|
1093 // Misc. functions |
|
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[Color game] It can compile on windows now.
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diff
changeset
|
1094 RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format) |
|
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parents:
diff
changeset
|
1095 RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1096 RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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changeset
|
1097 |
|
9df5587cf23b
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parents:
diff
changeset
|
1098 // NOTE: Following functions implemented in module [utils] |
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|
1099 //------------------------------------------------------------------ |
|
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parents:
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|
1100 RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) |
|
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parents:
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changeset
|
1101 RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level |
|
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parents:
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|
1102 RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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|
1103 RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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changeset
|
1104 RLAPI void MemFree(void *ptr); // Internal memory free |
|
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parents:
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changeset
|
1105 |
|
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parents:
diff
changeset
|
1106 // Set custom callbacks |
|
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parents:
diff
changeset
|
1107 // WARNING: Callbacks setup is intended for advanced users |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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|
1108 RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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changeset
|
1109 RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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changeset
|
1110 RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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1111 RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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changeset
|
1112 RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver |
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[Color game] It can compile on windows now.
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parents:
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changeset
|
1113 |
|
9df5587cf23b
[Color game] It can compile on windows now.
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changeset
|
1114 // Files management functions |
|
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1115 RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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changeset
|
1116 RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData() |
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|
1117 RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success |
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9df5587cf23b
[Color game] It can compile on windows now.
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changeset
|
1118 RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success |
|
9df5587cf23b
[Color game] It can compile on windows now.
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changeset
|
1119 RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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|
1120 RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText() |
|
9df5587cf23b
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|
1121 RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success |
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|
1122 //------------------------------------------------------------------ |
|
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changeset
|
1123 |
|
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|
1124 // File system functions |
|
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|
1125 RLAPI bool FileExists(const char *fileName); // Check if file exists |
|
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[Color game] It can compile on windows now.
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|
1126 RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists |
|
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[Color game] It can compile on windows now.
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|
1127 RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav) |
|
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|
1128 RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h) |
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|
1129 RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png') |
|
9df5587cf23b
[Color game] It can compile on windows now.
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|
1130 RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string |
|
9df5587cf23b
[Color game] It can compile on windows now.
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|
1131 RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string) |
|
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[Color game] It can compile on windows now.
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|
1132 RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string) |
|
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[Color game] It can compile on windows now.
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|
1133 RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string) |
|
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[Color game] It can compile on windows now.
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|
1134 RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string) |
|
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[Color game] It can compile on windows now.
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parents:
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changeset
|
1135 RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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changeset
|
1136 RLAPI int MakeDirectory(const char *dirPath); // Create directories (including full path requested), returns 0 on success |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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changeset
|
1137 RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1138 RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1139 RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1140 RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1141 RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1142 RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1143 RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1144 RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1145 RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1146 RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1147 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1148 // Compression/Encoding functionality |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1149 RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree() |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1150 RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree() |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1151 RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree() |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1152 RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree() |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1153 RLAPI unsigned int ComputeCRC32(unsigned char *data, int dataSize); // Compute CRC32 hash code |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1154 RLAPI unsigned int *ComputeMD5(unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1155 RLAPI unsigned int *ComputeSHA1(unsigned char *data, int dataSize); // Compute SHA1 hash code, returns static int[5] (20 bytes) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1156 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1157 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1158 // Automation events functionality |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1159 RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1160 RLAPI void UnloadAutomationEventList(AutomationEventList list); // Unload automation events list from file |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1161 RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1162 RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1163 RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1164 RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1165 RLAPI void StopAutomationEventRecording(void); // Stop recording automation events |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1166 RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1167 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1168 //------------------------------------------------------------------------------------ |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1169 // Input Handling Functions (Module: core) |
|
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[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1170 //------------------------------------------------------------------------------------ |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1171 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1172 // Input-related functions: keyboard |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1173 RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1174 RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1175 RLAPI bool IsKeyDown(int key); // Check if a key is being pressed |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1176 RLAPI bool IsKeyReleased(int key); // Check if a key has been released once |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1177 RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1178 RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1179 RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1180 RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1181 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1182 // Input-related functions: gamepads |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1183 RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1184 RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1185 RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1186 RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1187 RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1188 RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1189 RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1190 RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1191 RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1192 RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1193 RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration); // Set gamepad vibration for both motors (duration in seconds) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1194 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1195 // Input-related functions: mouse |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1196 RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1197 RLAPI bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1198 RLAPI bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1199 RLAPI bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1200 RLAPI int GetMouseX(void); // Get mouse position X |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1201 RLAPI int GetMouseY(void); // Get mouse position Y |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1202 RLAPI Vector2 GetMousePosition(void); // Get mouse position XY |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1203 RLAPI Vector2 GetMouseDelta(void); // Get mouse delta between frames |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1204 RLAPI void SetMousePosition(int x, int y); // Set mouse position XY |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1205 RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1206 RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1207 RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement for X or Y, whichever is larger |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1208 RLAPI Vector2 GetMouseWheelMoveV(void); // Get mouse wheel movement for both X and Y |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1209 RLAPI void SetMouseCursor(int cursor); // Set mouse cursor |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1210 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1211 // Input-related functions: touch |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1212 RLAPI int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1213 RLAPI int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1214 RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1215 RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1216 RLAPI int GetTouchPointCount(void); // Get number of touch points |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1217 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1218 //------------------------------------------------------------------------------------ |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1219 // Gestures and Touch Handling Functions (Module: rgestures) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1220 //------------------------------------------------------------------------------------ |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1221 RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1222 RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1223 RLAPI int GetGestureDetected(void); // Get latest detected gesture |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1224 RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in seconds |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1225 RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1226 RLAPI float GetGestureDragAngle(void); // Get gesture drag angle |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1227 RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1228 RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1229 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1230 //------------------------------------------------------------------------------------ |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1231 // Camera System Functions (Module: rcamera) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1232 //------------------------------------------------------------------------------------ |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1233 RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1234 RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1235 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1236 //------------------------------------------------------------------------------------ |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1237 // Basic Shapes Drawing Functions (Module: shapes) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1238 //------------------------------------------------------------------------------------ |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1239 // Set texture and rectangle to be used on shapes drawing |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1240 // NOTE: It can be useful when using basic shapes and one single font, |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1241 // defining a font char white rectangle would allow drawing everything in a single draw call |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1242 RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1243 RLAPI Texture2D GetShapesTexture(void); // Get texture that is used for shapes drawing |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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|
1244 RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing |
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[Color game] It can compile on windows now.
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parents:
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|
1245 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
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|
1246 // Basic shapes drawing functions |
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[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1247 RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel using geometry [Can be slow, use with care] |
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[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1248 RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel using geometry (Vector version) [Can be slow, use with care] |
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parents:
diff
changeset
|
1249 RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line |
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[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1250 RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines) |
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[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1251 RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1252 RLAPI void DrawLineStrip(const Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines) |
|
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[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1253 RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1254 RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1255 RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle |
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9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1256 RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline |
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[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1257 RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer); // Draw a gradient-filled circle |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1258 RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1259 RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline |
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9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1260 RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version) |
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9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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|
1261 RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse |
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[Color game] It can compile on windows now.
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parents:
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|
1262 RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline |
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[Color game] It can compile on windows now.
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changeset
|
1263 RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring |
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[Color game] It can compile on windows now.
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parents:
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changeset
|
1264 RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline |
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9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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|
1265 RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle |
|
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[Color game] It can compile on windows now.
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parents:
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|
1266 RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version) |
|
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[Color game] It can compile on windows now.
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|
1267 RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle |
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[Color game] It can compile on windows now.
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|
1268 RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters |
|
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[Color game] It can compile on windows now.
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|
1269 RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom); // Draw a vertical-gradient-filled rectangle |
|
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[Color game] It can compile on windows now.
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|
1270 RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right); // Draw a horizontal-gradient-filled rectangle |
|
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[Color game] It can compile on windows now.
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|
1271 RLAPI void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight); // Draw a gradient-filled rectangle with custom vertex colors |
|
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[Color game] It can compile on windows now.
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parents:
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|
1272 RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline |
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[Color game] It can compile on windows now.
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parents:
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|
1273 RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters |
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[Color game] It can compile on windows now.
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parents:
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|
1274 RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges |
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[Color game] It can compile on windows now.
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|
1275 RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle lines with rounded edges |
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[Color game] It can compile on windows now.
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parents:
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|
1276 RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline |
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[Color game] It can compile on windows now.
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parents:
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|
1277 RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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|
1278 RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!) |
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[Color game] It can compile on windows now.
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|
1279 RLAPI void DrawTriangleFan(const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center) |
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9df5587cf23b
[Color game] It can compile on windows now.
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|
1280 RLAPI void DrawTriangleStrip(const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points |
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[Color game] It can compile on windows now.
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parents:
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|
1281 RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version) |
|
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[Color game] It can compile on windows now.
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parents:
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|
1282 RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides |
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[Color game] It can compile on windows now.
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|
1283 RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters |
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[Color game] It can compile on windows now.
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parents:
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|
1284 |
|
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[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
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|
1285 // Splines drawing functions |
|
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[Color game] It can compile on windows now.
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|
1286 RLAPI void DrawSplineLinear(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points |
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[Color game] It can compile on windows now.
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|
1287 RLAPI void DrawSplineBasis(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points |
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[Color game] It can compile on windows now.
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|
1288 RLAPI void DrawSplineCatmullRom(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points |
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[Color game] It can compile on windows now.
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parents:
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|
1289 RLAPI void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...] |
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9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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changeset
|
1290 RLAPI void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...] |
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[Color game] It can compile on windows now.
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|
1291 RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points |
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[Color game] It can compile on windows now.
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|
1292 RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points |
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[Color game] It can compile on windows now.
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parents:
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|
1293 RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points |
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[Color game] It can compile on windows now.
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|
1294 RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point |
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[Color game] It can compile on windows now.
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parents:
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|
1295 RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points |
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[Color game] It can compile on windows now.
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parents:
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|
1296 |
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|
1297 // Spline segment point evaluation functions, for a given t [0.0f .. 1.0f] |
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|
1298 RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear |
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[Color game] It can compile on windows now.
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|
1299 RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline |
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[Color game] It can compile on windows now.
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|
1300 RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom |
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[Color game] It can compile on windows now.
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|
1301 RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier |
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[Color game] It can compile on windows now.
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|
1302 RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier |
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[Color game] It can compile on windows now.
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parents:
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1303 |
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[Color game] It can compile on windows now.
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1304 // Basic shapes collision detection functions |
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[Color game] It can compile on windows now.
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1305 RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles |
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[Color game] It can compile on windows now.
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1306 RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles |
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[Color game] It can compile on windows now.
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|
1307 RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle |
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[Color game] It can compile on windows now.
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1308 RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2); // Check if circle collides with a line created betweeen two points [p1] and [p2] |
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[Color game] It can compile on windows now.
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1309 RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle |
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9df5587cf23b
[Color game] It can compile on windows now.
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|
1310 RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle |
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[Color game] It can compile on windows now.
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1311 RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle |
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[Color game] It can compile on windows now.
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|
1312 RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] |
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[Color game] It can compile on windows now.
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|
1313 RLAPI bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices |
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[Color game] It can compile on windows now.
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1314 RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference |
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[Color game] It can compile on windows now.
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|
1315 RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision |
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[Color game] It can compile on windows now.
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|
1316 |
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[Color game] It can compile on windows now.
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|
1317 //------------------------------------------------------------------------------------ |
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1318 // Texture Loading and Drawing Functions (Module: textures) |
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1319 //------------------------------------------------------------------------------------ |
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1320 |
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1321 // Image loading functions |
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1322 // NOTE: These functions do not require GPU access |
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1323 RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM) |
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[Color game] It can compile on windows now.
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1324 RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data |
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[Color game] It can compile on windows now.
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1325 RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data) |
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[Color game] It can compile on windows now.
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1326 RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer |
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[Color game] It can compile on windows now.
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1327 RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png' |
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[Color game] It can compile on windows now.
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1328 RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data |
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[Color game] It can compile on windows now.
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1329 RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot) |
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[Color game] It can compile on windows now.
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1330 RLAPI bool IsImageValid(Image image); // Check if an image is valid (data and parameters) |
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[Color game] It can compile on windows now.
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1331 RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM) |
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[Color game] It can compile on windows now.
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1332 RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success |
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[Color game] It can compile on windows now.
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1333 RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer |
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[Color game] It can compile on windows now.
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1334 RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success |
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[Color game] It can compile on windows now.
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1335 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1336 // Image generation functions |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1337 RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color |
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9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1338 RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient |
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9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1339 RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1340 RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1341 RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1342 RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1343 RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1344 RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1345 RLAPI Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data |
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9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1346 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1347 // Image manipulation functions |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1348 RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1349 RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1350 RLAPI Image ImageFromChannel(Image image, int selectedChannel); // Create an image from a selected channel of another image (GRAYSCALE) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1351 RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1352 RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1353 RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1354 RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1355 RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle |
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9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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|
1356 RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value |
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9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1357 RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1358 RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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|
1359 RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1360 RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation |
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9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1361 RLAPI void ImageKernelConvolution(Image *image, const float *kernel, int kernelSize); // Apply custom square convolution kernel to image |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1362 RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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changeset
|
1363 RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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|
1364 RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1365 RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image |
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9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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|
1366 RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1367 RLAPI void ImageFlipVertical(Image *image); // Flip image vertically |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1368 RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1369 RLAPI void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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|
1370 RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg |
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9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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|
1371 RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1372 RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint |
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9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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|
1373 RLAPI void ImageColorInvert(Image *image); // Modify image color: invert |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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|
1374 RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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|
1375 RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1376 RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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|
1377 RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1378 RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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|
1379 RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount); // Load colors palette from image as a Color array (RGBA - 32bit) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1380 RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors() |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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|
1381 RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette() |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1382 RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1383 RLAPI Color GetImageColor(Image image, int x, int y); // Get image pixel color at (x, y) position |
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9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1384 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1385 // Image drawing functions |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
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|
1386 // NOTE: Image software-rendering functions (CPU) |
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9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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changeset
|
1387 RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color |
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9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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changeset
|
1388 RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image |
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9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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|
1389 RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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|
1390 RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image |
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9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1391 RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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changeset
|
1392 RLAPI void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color color); // Draw a line defining thickness within an image |
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9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1393 RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image |
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9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1394 RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version) |
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9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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changeset
|
1395 RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1396 RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version) |
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9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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|
1397 RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image |
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9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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|
1398 RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version) |
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9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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|
1399 RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image |
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9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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|
1400 RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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changeset
|
1401 RLAPI void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle within an image |
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9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1402 RLAPI void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors within an image |
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9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1403 RLAPI void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline within an image |
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9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1404 RLAPI void ImageDrawTriangleFan(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points within an image (first vertex is the center) |
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9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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|
1405 RLAPI void ImageDrawTriangleStrip(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points within an image |
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9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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changeset
|
1406 RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source) |
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9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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changeset
|
1407 RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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changeset
|
1408 RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1409 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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|
1410 // Texture loading functions |
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9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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|
1411 // NOTE: These functions require GPU access |
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9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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|
1412 RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM) |
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9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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|
1413 RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data |
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9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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|
1414 RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported |
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9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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|
1415 RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer) |
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9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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changeset
|
1416 RLAPI bool IsTextureValid(Texture2D texture); // Check if a texture is valid (loaded in GPU) |
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9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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changeset
|
1417 RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM) |
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9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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|
1418 RLAPI bool IsRenderTextureValid(RenderTexture2D target); // Check if a render texture is valid (loaded in GPU) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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|
1419 RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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|
1420 RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data |
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9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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|
1421 RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data |
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9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1422 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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|
1423 // Texture configuration functions |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1424 RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture |
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9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1425 RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1426 RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1427 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1428 // Texture drawing functions |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1429 RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1430 RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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changeset
|
1431 RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1432 RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1433 RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1434 RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1435 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1436 // Color/pixel related functions |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1437 RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1438 RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1439 RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color (0xRRGGBBAA) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1440 RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1] |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1441 RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1] |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1442 RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1] |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1443 RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1] |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1444 RLAPI Color ColorTint(Color color, Color tint); // Get color multiplied with another color |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1445 RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1446 RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1447 RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1448 RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1449 RLAPI Color ColorLerp(Color color1, Color color2, float factor); // Get color lerp interpolation between two colors, factor [0.0f..1.0f] |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1450 RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1451 RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1452 RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1453 RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1454 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1455 //------------------------------------------------------------------------------------ |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1456 // Font Loading and Text Drawing Functions (Module: text) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1457 //------------------------------------------------------------------------------------ |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1458 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1459 // Font loading/unloading functions |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1460 RLAPI Font GetFontDefault(void); // Get the default Font |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1461 RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1462 RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1463 RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1464 RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf' |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1465 RLAPI bool IsFontValid(Font font); // Check if a font is valid (font data loaded, WARNING: GPU texture not checked) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1466 RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1467 RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1468 RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1469 RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1470 RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1471 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1472 // Text drawing functions |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1473 RLAPI void DrawFPS(int posX, int posY); // Draw current FPS |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1474 RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1475 RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1476 RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1477 RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1478 RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1479 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1480 // Text font info functions |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1481 RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1482 RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1483 RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1484 RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1485 RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1486 RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1487 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1488 // Text codepoints management functions (unicode characters) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1489 RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1490 RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1491 RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1492 RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1493 RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1494 RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1495 RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1496 RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1497 RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1498 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1499 // Text strings management functions (no UTF-8 strings, only byte chars) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1500 // NOTE: Some strings allocate memory internally for returned strings, just be careful! |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1501 RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1502 RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1503 RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1504 RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1505 RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1506 RLAPI char *TextReplace(const char *text, const char *replace, const char *by); // Replace text string (WARNING: memory must be freed!) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1507 RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1508 RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1509 RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1510 RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor! |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1511 RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1512 RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1513 RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1514 RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1515 RLAPI const char *TextToSnake(const char *text); // Get Snake case notation version of provided string |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1516 RLAPI const char *TextToCamel(const char *text); // Get Camel case notation version of provided string |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1517 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1518 RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1519 RLAPI float TextToFloat(const char *text); // Get float value from text (negative values not supported) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1520 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1521 //------------------------------------------------------------------------------------ |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1522 // Basic 3d Shapes Drawing Functions (Module: models) |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1523 //------------------------------------------------------------------------------------ |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1524 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1525 // Basic geometric 3D shapes drawing functions |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1526 RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1527 RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1528 RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space |
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9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1529 RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1530 RLAPI void DrawTriangleStrip3D(const Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points |
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[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1531 RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube |
|
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June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1532 RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) |
|
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parents:
diff
changeset
|
1533 RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires |
|
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[Color game] It can compile on windows now.
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parents:
diff
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|
1534 RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version) |
|
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parents:
diff
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|
1535 RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere |
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[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1536 RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters |
|
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[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1537 RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires |
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parents:
diff
changeset
|
1538 RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone |
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parents:
diff
changeset
|
1539 RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos |
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[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1540 RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires |
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June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1541 RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos |
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[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1542 RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos |
|
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parents:
diff
changeset
|
1543 RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos |
|
9df5587cf23b
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parents:
diff
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|
1544 RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ |
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parents:
diff
changeset
|
1545 RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line |
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[Color game] It can compile on windows now.
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parents:
diff
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|
1546 RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) |
|
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parents:
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|
1547 |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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|
1548 //------------------------------------------------------------------------------------ |
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parents:
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|
1549 // Model 3d Loading and Drawing Functions (Module: models) |
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|
1550 //------------------------------------------------------------------------------------ |
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|
1551 |
|
9df5587cf23b
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parents:
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|
1552 // Model management functions |
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parents:
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|
1553 RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials) |
|
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parents:
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|
1554 RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material) |
|
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parents:
diff
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|
1555 RLAPI bool IsModelValid(Model model); // Check if a model is valid (loaded in GPU, VAO/VBOs) |
|
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parents:
diff
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|
1556 RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM) |
|
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parents:
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|
1557 RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes) |
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parents:
diff
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|
1558 |
|
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[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
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|
1559 // Model drawing functions |
|
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[Color game] It can compile on windows now.
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parents:
diff
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|
1560 RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) |
|
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parents:
diff
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|
1561 RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters |
|
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June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1562 RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) |
|
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June Park <me@mrjunejune.com>
parents:
diff
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|
1563 RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters |
|
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parents:
diff
changeset
|
1564 RLAPI void DrawModelPoints(Model model, Vector3 position, float scale, Color tint); // Draw a model as points |
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[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1565 RLAPI void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model as points with extended parameters |
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June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1566 RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) |
|
9df5587cf23b
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June Park <me@mrjunejune.com>
parents:
diff
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|
1567 RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture |
|
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[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1568 RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1569 RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation |
|
9df5587cf23b
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June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1570 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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|
1571 // Mesh management functions |
|
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[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
changeset
|
1572 RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids |
|
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[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
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|
1573 RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index |
|
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parents:
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|
1574 RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU |
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[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
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|
1575 RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform |
|
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[Color game] It can compile on windows now.
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parents:
diff
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|
1576 RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms |
|
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[Color game] It can compile on windows now.
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parents:
diff
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|
1577 RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
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|
1578 RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents |
|
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[Color game] It can compile on windows now.
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parents:
diff
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|
1579 RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success |
|
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[Color game] It can compile on windows now.
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parents:
diff
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|
1580 RLAPI bool ExportMeshAsCode(Mesh mesh, const char *fileName); // Export mesh as code file (.h) defining multiple arrays of vertex attributes |
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parents:
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|
1581 |
|
9df5587cf23b
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June Park <me@mrjunejune.com>
parents:
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|
1582 // Mesh generation functions |
|
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parents:
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|
1583 RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh |
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parents:
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|
1584 RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions) |
|
9df5587cf23b
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parents:
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|
1585 RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh |
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parents:
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|
1586 RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere) |
|
9df5587cf23b
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parents:
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changeset
|
1587 RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap) |
|
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parents:
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|
1588 RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh |
|
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parents:
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|
1589 RLAPI Mesh GenMeshCone(float radius, float height, int slices); // Generate cone/pyramid mesh |
|
9df5587cf23b
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June Park <me@mrjunejune.com>
parents:
diff
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|
1590 RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh |
|
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[Color game] It can compile on windows now.
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parents:
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|
1591 RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh |
|
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parents:
diff
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|
1592 RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data |
|
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[Color game] It can compile on windows now.
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parents:
diff
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|
1593 RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data |
|
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parents:
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|
1594 |
|
9df5587cf23b
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parents:
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|
1595 // Material loading/unloading functions |
|
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parents:
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|
1596 RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file |
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parents:
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|
1597 RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) |
|
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parents:
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|
1598 RLAPI bool IsMaterialValid(Material material); // Check if a material is valid (shader assigned, map textures loaded in GPU) |
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parents:
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|
1599 RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM) |
|
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|
1600 RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) |
|
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parents:
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|
1601 RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh |
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parents:
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|
1602 |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
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changeset
|
1603 // Model animations loading/unloading functions |
|
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parents:
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|
1604 RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file |
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parents:
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|
1605 RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose (CPU) |
|
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parents:
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changeset
|
1606 RLAPI void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame); // Update model animation mesh bone matrices (GPU skinning) |
|
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parents:
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changeset
|
1607 RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data |
|
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parents:
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|
1608 RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data |
|
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parents:
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|
1609 RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match |
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parents:
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|
1610 |
|
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|
1611 // Collision detection functions |
|
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|
1612 RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres |
|
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parents:
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|
1613 RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes |
|
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|
1614 RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere |
|
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parents:
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|
1615 RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere |
|
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|
1616 RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box |
|
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parents:
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|
1617 RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh |
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|
1618 RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle |
|
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parents:
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|
1619 RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad |
|
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parents:
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|
1620 |
|
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|
1621 //------------------------------------------------------------------------------------ |
|
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|
1622 // Audio Loading and Playing Functions (Module: audio) |
|
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|
1623 //------------------------------------------------------------------------------------ |
|
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|
1624 typedef void (*AudioCallback)(void *bufferData, unsigned int frames); |
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parents:
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|
1625 |
|
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|
1626 // Audio device management functions |
|
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changeset
|
1627 RLAPI void InitAudioDevice(void); // Initialize audio device and context |
|
9df5587cf23b
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parents:
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|
1628 RLAPI void CloseAudioDevice(void); // Close the audio device and context |
|
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parents:
diff
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|
1629 RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully |
|
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June Park <me@mrjunejune.com>
parents:
diff
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|
1630 RLAPI void SetMasterVolume(float volume); // Set master volume (listener) |
|
9df5587cf23b
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parents:
diff
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|
1631 RLAPI float GetMasterVolume(void); // Get master volume (listener) |
|
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June Park <me@mrjunejune.com>
parents:
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|
1632 |
|
9df5587cf23b
[Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff
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|
1633 // Wave/Sound loading/unloading functions |
|
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June Park <me@mrjunejune.com>
parents:
diff
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|
1634 RLAPI Wave LoadWave(const char *fileName); // Load wave data from file |
|
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June Park <me@mrjunejune.com>
parents:
diff
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|
1635 RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav' |
|
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parents:
diff
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|
1636 RLAPI bool IsWaveValid(Wave wave); // Checks if wave data is valid (data loaded and parameters) |
|
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parents:
diff
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|
1637 RLAPI Sound LoadSound(const char *fileName); // Load sound from file |
|
9df5587cf23b
[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1638 RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data |
|
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[Color game] It can compile on windows now.
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parents:
diff
changeset
|
1639 RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data |
|
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[Color game] It can compile on windows now.
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parents:
diff
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|
1640 RLAPI bool IsSoundValid(Sound sound); // Checks if a sound is valid (data loaded and buffers initialized) |
|
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parents:
diff
changeset
|
1641 RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data |
|
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parents:
diff
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|
1642 RLAPI void UnloadWave(Wave wave); // Unload wave data |
|
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parents:
diff
changeset
|
1643 RLAPI void UnloadSound(Sound sound); // Unload sound |
|
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parents:
diff
changeset
|
1644 RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data) |
|
9df5587cf23b
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parents:
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changeset
|
1645 RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success |
|
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parents:
diff
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|
1646 RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success |
|
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parents:
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changeset
|
1647 |
|
9df5587cf23b
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June Park <me@mrjunejune.com>
parents:
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|
1648 // Wave/Sound management functions |
|
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parents:
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|
1649 RLAPI void PlaySound(Sound sound); // Play a sound |
|
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parents:
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|
1650 RLAPI void StopSound(Sound sound); // Stop playing a sound |
|
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parents:
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|
1651 RLAPI void PauseSound(Sound sound); // Pause a sound |
|
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parents:
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|
1652 RLAPI void ResumeSound(Sound sound); // Resume a paused sound |
|
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|
1653 RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing |
|
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parents:
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|
1654 RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) |
|
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parents:
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|
1655 RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) |
|
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parents:
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|
1656 RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center) |
|
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parents:
diff
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|
1657 RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave |
|
9df5587cf23b
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parents:
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|
1658 RLAPI void WaveCrop(Wave *wave, int initFrame, int finalFrame); // Crop a wave to defined frames range |
|
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parents:
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|
1659 RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format |
|
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parents:
diff
changeset
|
1660 RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array |
|
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parents:
diff
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|
1661 RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples() |
|
9df5587cf23b
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parents:
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|
1662 |
|
9df5587cf23b
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June Park <me@mrjunejune.com>
parents:
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|
1663 // Music management functions |
|
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parents:
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|
1664 RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file |
|
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parents:
diff
changeset
|
1665 RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data |
|
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parents:
diff
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|
1666 RLAPI bool IsMusicValid(Music music); // Checks if a music stream is valid (context and buffers initialized) |
|
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parents:
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changeset
|
1667 RLAPI void UnloadMusicStream(Music music); // Unload music stream |
|
9df5587cf23b
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parents:
diff
changeset
|
1668 RLAPI void PlayMusicStream(Music music); // Start music playing |
|
9df5587cf23b
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parents:
diff
changeset
|
1669 RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing |
|
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parents:
diff
changeset
|
1670 RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming |
|
9df5587cf23b
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parents:
diff
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|
1671 RLAPI void StopMusicStream(Music music); // Stop music playing |
|
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[Color game] It can compile on windows now.
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parents:
diff
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|
1672 RLAPI void PauseMusicStream(Music music); // Pause music playing |
|
9df5587cf23b
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parents:
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|
1673 RLAPI void ResumeMusicStream(Music music); // Resume playing paused music |
|
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parents:
diff
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|
1674 RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds) |
|
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parents:
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|
1675 RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) |
|
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parents:
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|
1676 RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) |
|
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parents:
diff
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|
1677 RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center) |
|
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parents:
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|
1678 RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds) |
|
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parents:
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|
1679 RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) |
|
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June Park <me@mrjunejune.com>
parents:
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|
1680 |
|
9df5587cf23b
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June Park <me@mrjunejune.com>
parents:
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|
1681 // AudioStream management functions |
|
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parents:
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|
1682 RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data) |
|
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parents:
diff
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|
1683 RLAPI bool IsAudioStreamValid(AudioStream stream); // Checks if an audio stream is valid (buffers initialized) |
|
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parents:
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changeset
|
1684 RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory |
|
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parents:
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changeset
|
1685 RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data |
|
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parents:
diff
changeset
|
1686 RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill |
|
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parents:
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changeset
|
1687 RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream |
|
9df5587cf23b
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parents:
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|
1688 RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream |
|
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parents:
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|
1689 RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream |
|
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parents:
diff
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|
1690 RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing |
|
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parents:
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|
1691 RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream |
|
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parents:
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changeset
|
1692 RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) |
|
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parents:
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|
1693 RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) |
|
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parents:
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changeset
|
1694 RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered) |
|
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parents:
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|
1695 RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams |
|
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parents:
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|
1696 RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data |
|
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parents:
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|
1697 |
|
9df5587cf23b
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parents:
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changeset
|
1698 RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as 'float' |
|
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changeset
|
1699 RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream |
|
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parents:
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changeset
|
1700 |
|
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parents:
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changeset
|
1701 RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as 'float' |
|
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|
1702 RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline |
|
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parents:
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|
1703 |
|
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parents:
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changeset
|
1704 #if defined(__cplusplus) |
|
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|
1705 } |
|
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|
1706 #endif |
|
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|
1707 |
|
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|
1708 #endif // RAYLIB_H |