annotate third_party/raylib/raylib-5.5_win64/include/raylib.h @ 71:75de5903355c

Giagantic changes that update Dowa library to be more align with stb style array and hashmap. Updated Seobeo to be caching on server side instead of file level caching. Deleted bunch of things I don't really use.
author June Park <parkjune1995@gmail.com>
date Sun, 28 Dec 2025 20:34:22 -0800
parents 9df5587cf23b
children
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1 /**********************************************************************************************
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2 *
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3 * raylib v5.5 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
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4 *
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5 * FEATURES:
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6 * - NO external dependencies, all required libraries included with raylib
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7 * - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly,
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8 * MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5.
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9 * - Written in plain C code (C99) in PascalCase/camelCase notation
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10 * - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3, ES2, ES3 - choose at compile)
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11 * - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
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12 * - Multiple Fonts formats supported (TTF, OTF, FNT, BDF, Sprite fonts)
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13 * - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
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14 * - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
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15 * - Flexible Materials system, supporting classic maps and PBR maps
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16 * - Animated 3D models supported (skeletal bones animation) (IQM, M3D, GLTF)
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17 * - Shaders support, including Model shaders and Postprocessing shaders
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18 * - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
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19 * - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, QOA, XM, MOD)
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20 * - VR stereo rendering with configurable HMD device parameters
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21 * - Bindings to multiple programming languages available!
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22 *
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23 * NOTES:
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24 * - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text]
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25 * - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2)
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26 * - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2)
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27 * - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)
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28 *
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29 * DEPENDENCIES (included):
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30 * [rcore][GLFW] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input
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31 * [rcore][RGFW] rgfw (ColleagueRiley - github.com/ColleagueRiley/RGFW) for window/context management and input
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32 * [rlgl] glad/glad_gles2 (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading
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33 * [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management
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34 *
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35 * OPTIONAL DEPENDENCIES (included):
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36 * [rcore] msf_gif (Miles Fogle) for GIF recording
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37 * [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm
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38 * [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm
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39 * [rcore] rprand (Ramon Snatamaria) for pseudo-random numbers generation
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40 * [rtextures] qoi (Dominic Szablewski - https://phoboslab.org) for QOI image manage
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41 * [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
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42 * [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG)
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43 * [rtextures] stb_image_resize2 (Sean Barret) for image resizing algorithms
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44 * [rtextures] stb_perlin (Sean Barret) for Perlin Noise image generation
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45 * [rtext] stb_truetype (Sean Barret) for ttf fonts loading
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46 * [rtext] stb_rect_pack (Sean Barret) for rectangles packing
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47 * [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation
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48 * [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
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49 * [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF)
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50 * [rmodels] m3d (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d)
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51 * [rmodels] vox_loader (Johann Nadalutti) for models loading (VOX)
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52 * [raudio] dr_wav (David Reid) for WAV audio file loading
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53 * [raudio] dr_flac (David Reid) for FLAC audio file loading
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54 * [raudio] dr_mp3 (David Reid) for MP3 audio file loading
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55 * [raudio] stb_vorbis (Sean Barret) for OGG audio loading
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56 * [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading
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57 * [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading
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58 * [raudio] qoa (Dominic Szablewski - https://phoboslab.org) for QOA audio manage
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59 *
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60 *
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61 * LICENSE: zlib/libpng
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62 *
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63 * raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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64 * BSD-like license that allows static linking with closed source software:
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65 *
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66 * Copyright (c) 2013-2024 Ramon Santamaria (@raysan5)
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67 *
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68 * This software is provided "as-is", without any express or implied warranty. In no event
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69 * will the authors be held liable for any damages arising from the use of this software.
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70 *
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71 * Permission is granted to anyone to use this software for any purpose, including commercial
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72 * applications, and to alter it and redistribute it freely, subject to the following restrictions:
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73 *
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74 * 1. The origin of this software must not be misrepresented; you must not claim that you
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75 * wrote the original software. If you use this software in a product, an acknowledgment
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76 * in the product documentation would be appreciated but is not required.
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77 *
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78 * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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79 * as being the original software.
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80 *
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81 * 3. This notice may not be removed or altered from any source distribution.
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82 *
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83 **********************************************************************************************/
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84
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85 #ifndef RAYLIB_H
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86 #define RAYLIB_H
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87
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88 #include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
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89
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90 #define RAYLIB_VERSION_MAJOR 5
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91 #define RAYLIB_VERSION_MINOR 5
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92 #define RAYLIB_VERSION_PATCH 0
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93 #define RAYLIB_VERSION "5.5"
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94
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95 // Function specifiers in case library is build/used as a shared library
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96 // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
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97 // NOTE: visibility("default") attribute makes symbols "visible" when compiled with -fvisibility=hidden
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98 #if defined(_WIN32)
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99 #if defined(__TINYC__)
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100 #define __declspec(x) __attribute__((x))
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101 #endif
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102 #if defined(BUILD_LIBTYPE_SHARED)
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103 #define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll)
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104 #elif defined(USE_LIBTYPE_SHARED)
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105 #define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll)
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106 #endif
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107 #else
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108 #if defined(BUILD_LIBTYPE_SHARED)
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109 #define RLAPI __attribute__((visibility("default"))) // We are building as a Unix shared library (.so/.dylib)
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110 #endif
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111 #endif
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112
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113 #ifndef RLAPI
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114 #define RLAPI // Functions defined as 'extern' by default (implicit specifiers)
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115 #endif
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116
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117 //----------------------------------------------------------------------------------
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118 // Some basic Defines
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119 //----------------------------------------------------------------------------------
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120 #ifndef PI
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121 #define PI 3.14159265358979323846f
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122 #endif
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123 #ifndef DEG2RAD
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124 #define DEG2RAD (PI/180.0f)
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125 #endif
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126 #ifndef RAD2DEG
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127 #define RAD2DEG (180.0f/PI)
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128 #endif
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129
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130 // Allow custom memory allocators
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131 // NOTE: Require recompiling raylib sources
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132 #ifndef RL_MALLOC
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133 #define RL_MALLOC(sz) malloc(sz)
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134 #endif
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135 #ifndef RL_CALLOC
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136 #define RL_CALLOC(n,sz) calloc(n,sz)
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137 #endif
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138 #ifndef RL_REALLOC
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139 #define RL_REALLOC(ptr,sz) realloc(ptr,sz)
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140 #endif
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141 #ifndef RL_FREE
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142 #define RL_FREE(ptr) free(ptr)
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143 #endif
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144
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145 // NOTE: MSVC C++ compiler does not support compound literals (C99 feature)
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146 // Plain structures in C++ (without constructors) can be initialized with { }
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147 // This is called aggregate initialization (C++11 feature)
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148 #if defined(__cplusplus)
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149 #define CLITERAL(type) type
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150 #else
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151 #define CLITERAL(type) (type)
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152 #endif
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153
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154 // Some compilers (mostly macos clang) default to C++98,
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155 // where aggregate initialization can't be used
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156 // So, give a more clear error stating how to fix this
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157 #if !defined(_MSC_VER) && (defined(__cplusplus) && __cplusplus < 201103L)
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158 #error "C++11 or later is required. Add -std=c++11"
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159 #endif
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160
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161 // NOTE: We set some defines with some data types declared by raylib
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162 // Other modules (raymath, rlgl) also require some of those types, so,
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163 // to be able to use those other modules as standalone (not depending on raylib)
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164 // this defines are very useful for internal check and avoid type (re)definitions
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165 #define RL_COLOR_TYPE
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166 #define RL_RECTANGLE_TYPE
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167 #define RL_VECTOR2_TYPE
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168 #define RL_VECTOR3_TYPE
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169 #define RL_VECTOR4_TYPE
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170 #define RL_QUATERNION_TYPE
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171 #define RL_MATRIX_TYPE
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172
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173 // Some Basic Colors
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174 // NOTE: Custom raylib color palette for amazing visuals on WHITE background
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175 #define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray
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176 #define GRAY CLITERAL(Color){ 130, 130, 130, 255 } // Gray
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177 #define DARKGRAY CLITERAL(Color){ 80, 80, 80, 255 } // Dark Gray
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178 #define YELLOW CLITERAL(Color){ 253, 249, 0, 255 } // Yellow
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179 #define GOLD CLITERAL(Color){ 255, 203, 0, 255 } // Gold
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180 #define ORANGE CLITERAL(Color){ 255, 161, 0, 255 } // Orange
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181 #define PINK CLITERAL(Color){ 255, 109, 194, 255 } // Pink
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182 #define RED CLITERAL(Color){ 230, 41, 55, 255 } // Red
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183 #define MAROON CLITERAL(Color){ 190, 33, 55, 255 } // Maroon
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184 #define GREEN CLITERAL(Color){ 0, 228, 48, 255 } // Green
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185 #define LIME CLITERAL(Color){ 0, 158, 47, 255 } // Lime
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186 #define DARKGREEN CLITERAL(Color){ 0, 117, 44, 255 } // Dark Green
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187 #define SKYBLUE CLITERAL(Color){ 102, 191, 255, 255 } // Sky Blue
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188 #define BLUE CLITERAL(Color){ 0, 121, 241, 255 } // Blue
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189 #define DARKBLUE CLITERAL(Color){ 0, 82, 172, 255 } // Dark Blue
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190 #define PURPLE CLITERAL(Color){ 200, 122, 255, 255 } // Purple
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191 #define VIOLET CLITERAL(Color){ 135, 60, 190, 255 } // Violet
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192 #define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 } // Dark Purple
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193 #define BEIGE CLITERAL(Color){ 211, 176, 131, 255 } // Beige
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194 #define BROWN CLITERAL(Color){ 127, 106, 79, 255 } // Brown
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195 #define DARKBROWN CLITERAL(Color){ 76, 63, 47, 255 } // Dark Brown
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196
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197 #define WHITE CLITERAL(Color){ 255, 255, 255, 255 } // White
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198 #define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black
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199 #define BLANK CLITERAL(Color){ 0, 0, 0, 0 } // Blank (Transparent)
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200 #define MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta
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201 #define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo)
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202
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203 //----------------------------------------------------------------------------------
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204 // Structures Definition
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205 //----------------------------------------------------------------------------------
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206 // Boolean type
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207 #if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800)
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208 #include <stdbool.h>
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209 #elif !defined(__cplusplus) && !defined(bool)
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210 typedef enum bool { false = 0, true = !false } bool;
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211 #define RL_BOOL_TYPE
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212 #endif
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213
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214 // Vector2, 2 components
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215 typedef struct Vector2 {
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216 float x; // Vector x component
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217 float y; // Vector y component
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218 } Vector2;
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219
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220 // Vector3, 3 components
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221 typedef struct Vector3 {
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222 float x; // Vector x component
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223 float y; // Vector y component
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224 float z; // Vector z component
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225 } Vector3;
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226
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227 // Vector4, 4 components
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228 typedef struct Vector4 {
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229 float x; // Vector x component
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230 float y; // Vector y component
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231 float z; // Vector z component
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232 float w; // Vector w component
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233 } Vector4;
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234
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235 // Quaternion, 4 components (Vector4 alias)
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236 typedef Vector4 Quaternion;
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237
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238 // Matrix, 4x4 components, column major, OpenGL style, right-handed
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239 typedef struct Matrix {
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240 float m0, m4, m8, m12; // Matrix first row (4 components)
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241 float m1, m5, m9, m13; // Matrix second row (4 components)
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242 float m2, m6, m10, m14; // Matrix third row (4 components)
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243 float m3, m7, m11, m15; // Matrix fourth row (4 components)
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244 } Matrix;
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245
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246 // Color, 4 components, R8G8B8A8 (32bit)
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247 typedef struct Color {
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248 unsigned char r; // Color red value
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249 unsigned char g; // Color green value
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250 unsigned char b; // Color blue value
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251 unsigned char a; // Color alpha value
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252 } Color;
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253
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254 // Rectangle, 4 components
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255 typedef struct Rectangle {
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256 float x; // Rectangle top-left corner position x
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257 float y; // Rectangle top-left corner position y
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258 float width; // Rectangle width
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259 float height; // Rectangle height
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260 } Rectangle;
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261
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262 // Image, pixel data stored in CPU memory (RAM)
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263 typedef struct Image {
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264 void *data; // Image raw data
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265 int width; // Image base width
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266 int height; // Image base height
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267 int mipmaps; // Mipmap levels, 1 by default
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268 int format; // Data format (PixelFormat type)
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269 } Image;
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270
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271 // Texture, tex data stored in GPU memory (VRAM)
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272 typedef struct Texture {
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273 unsigned int id; // OpenGL texture id
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274 int width; // Texture base width
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275 int height; // Texture base height
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276 int mipmaps; // Mipmap levels, 1 by default
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277 int format; // Data format (PixelFormat type)
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278 } Texture;
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279
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280 // Texture2D, same as Texture
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281 typedef Texture Texture2D;
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282
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283 // TextureCubemap, same as Texture
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284 typedef Texture TextureCubemap;
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285
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286 // RenderTexture, fbo for texture rendering
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287 typedef struct RenderTexture {
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288 unsigned int id; // OpenGL framebuffer object id
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289 Texture texture; // Color buffer attachment texture
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290 Texture depth; // Depth buffer attachment texture
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291 } RenderTexture;
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292
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293 // RenderTexture2D, same as RenderTexture
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294 typedef RenderTexture RenderTexture2D;
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295
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296 // NPatchInfo, n-patch layout info
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297 typedef struct NPatchInfo {
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298 Rectangle source; // Texture source rectangle
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299 int left; // Left border offset
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300 int top; // Top border offset
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301 int right; // Right border offset
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302 int bottom; // Bottom border offset
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303 int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1
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304 } NPatchInfo;
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305
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306 // GlyphInfo, font characters glyphs info
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307 typedef struct GlyphInfo {
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308 int value; // Character value (Unicode)
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309 int offsetX; // Character offset X when drawing
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310 int offsetY; // Character offset Y when drawing
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311 int advanceX; // Character advance position X
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312 Image image; // Character image data
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313 } GlyphInfo;
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314
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315 // Font, font texture and GlyphInfo array data
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316 typedef struct Font {
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317 int baseSize; // Base size (default chars height)
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318 int glyphCount; // Number of glyph characters
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319 int glyphPadding; // Padding around the glyph characters
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320 Texture2D texture; // Texture atlas containing the glyphs
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321 Rectangle *recs; // Rectangles in texture for the glyphs
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322 GlyphInfo *glyphs; // Glyphs info data
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323 } Font;
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324
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325 // Camera, defines position/orientation in 3d space
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326 typedef struct Camera3D {
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327 Vector3 position; // Camera position
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328 Vector3 target; // Camera target it looks-at
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329 Vector3 up; // Camera up vector (rotation over its axis)
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330 float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic
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331 int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
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332 } Camera3D;
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333
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334 typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D
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335
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336 // Camera2D, defines position/orientation in 2d space
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337 typedef struct Camera2D {
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338 Vector2 offset; // Camera offset (displacement from target)
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339 Vector2 target; // Camera target (rotation and zoom origin)
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340 float rotation; // Camera rotation in degrees
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341 float zoom; // Camera zoom (scaling), should be 1.0f by default
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342 } Camera2D;
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343
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344 // Mesh, vertex data and vao/vbo
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345 typedef struct Mesh {
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346 int vertexCount; // Number of vertices stored in arrays
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347 int triangleCount; // Number of triangles stored (indexed or not)
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348
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349 // Vertex attributes data
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350 float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
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351 float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
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352 float *texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)
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353 float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
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354 float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
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355 unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
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356 unsigned short *indices; // Vertex indices (in case vertex data comes indexed)
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357
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358 // Animation vertex data
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359 float *animVertices; // Animated vertex positions (after bones transformations)
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360 float *animNormals; // Animated normals (after bones transformations)
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361 unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)
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362 float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)
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363 Matrix *boneMatrices; // Bones animated transformation matrices
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364 int boneCount; // Number of bones
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365
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366 // OpenGL identifiers
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367 unsigned int vaoId; // OpenGL Vertex Array Object id
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368 unsigned int *vboId; // OpenGL Vertex Buffer Objects id (default vertex data)
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369 } Mesh;
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370
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371 // Shader
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372 typedef struct Shader {
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373 unsigned int id; // Shader program id
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374 int *locs; // Shader locations array (RL_MAX_SHADER_LOCATIONS)
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375 } Shader;
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376
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377 // MaterialMap
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378 typedef struct MaterialMap {
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379 Texture2D texture; // Material map texture
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380 Color color; // Material map color
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381 float value; // Material map value
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382 } MaterialMap;
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383
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384 // Material, includes shader and maps
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385 typedef struct Material {
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386 Shader shader; // Material shader
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387 MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS)
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388 float params[4]; // Material generic parameters (if required)
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389 } Material;
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390
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391 // Transform, vertex transformation data
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392 typedef struct Transform {
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393 Vector3 translation; // Translation
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394 Quaternion rotation; // Rotation
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395 Vector3 scale; // Scale
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396 } Transform;
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397
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398 // Bone, skeletal animation bone
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399 typedef struct BoneInfo {
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400 char name[32]; // Bone name
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401 int parent; // Bone parent
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402 } BoneInfo;
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403
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404 // Model, meshes, materials and animation data
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405 typedef struct Model {
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406 Matrix transform; // Local transform matrix
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407
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408 int meshCount; // Number of meshes
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409 int materialCount; // Number of materials
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410 Mesh *meshes; // Meshes array
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411 Material *materials; // Materials array
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412 int *meshMaterial; // Mesh material number
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413
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414 // Animation data
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415 int boneCount; // Number of bones
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416 BoneInfo *bones; // Bones information (skeleton)
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417 Transform *bindPose; // Bones base transformation (pose)
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418 } Model;
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419
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420 // ModelAnimation
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421 typedef struct ModelAnimation {
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422 int boneCount; // Number of bones
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423 int frameCount; // Number of animation frames
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424 BoneInfo *bones; // Bones information (skeleton)
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425 Transform **framePoses; // Poses array by frame
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426 char name[32]; // Animation name
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427 } ModelAnimation;
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428
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429 // Ray, ray for raycasting
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430 typedef struct Ray {
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431 Vector3 position; // Ray position (origin)
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432 Vector3 direction; // Ray direction (normalized)
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433 } Ray;
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434
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435 // RayCollision, ray hit information
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436 typedef struct RayCollision {
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437 bool hit; // Did the ray hit something?
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438 float distance; // Distance to the nearest hit
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439 Vector3 point; // Point of the nearest hit
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440 Vector3 normal; // Surface normal of hit
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441 } RayCollision;
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442
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443 // BoundingBox
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444 typedef struct BoundingBox {
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445 Vector3 min; // Minimum vertex box-corner
9df5587cf23b [Color game] It can compile on windows now.
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446 Vector3 max; // Maximum vertex box-corner
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447 } BoundingBox;
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448
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449 // Wave, audio wave data
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450 typedef struct Wave {
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451 unsigned int frameCount; // Total number of frames (considering channels)
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452 unsigned int sampleRate; // Frequency (samples per second)
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453 unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
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454 unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
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455 void *data; // Buffer data pointer
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456 } Wave;
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457
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458 // Opaque structs declaration
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459 // NOTE: Actual structs are defined internally in raudio module
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460 typedef struct rAudioBuffer rAudioBuffer;
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461 typedef struct rAudioProcessor rAudioProcessor;
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462
9df5587cf23b [Color game] It can compile on windows now.
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463 // AudioStream, custom audio stream
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464 typedef struct AudioStream {
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465 rAudioBuffer *buffer; // Pointer to internal data used by the audio system
9df5587cf23b [Color game] It can compile on windows now.
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466 rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects
9df5587cf23b [Color game] It can compile on windows now.
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467
9df5587cf23b [Color game] It can compile on windows now.
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468 unsigned int sampleRate; // Frequency (samples per second)
9df5587cf23b [Color game] It can compile on windows now.
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469 unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
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470 unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
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471 } AudioStream;
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472
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473 // Sound
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474 typedef struct Sound {
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475 AudioStream stream; // Audio stream
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476 unsigned int frameCount; // Total number of frames (considering channels)
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477 } Sound;
9df5587cf23b [Color game] It can compile on windows now.
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478
9df5587cf23b [Color game] It can compile on windows now.
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479 // Music, audio stream, anything longer than ~10 seconds should be streamed
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480 typedef struct Music {
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481 AudioStream stream; // Audio stream
9df5587cf23b [Color game] It can compile on windows now.
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482 unsigned int frameCount; // Total number of frames (considering channels)
9df5587cf23b [Color game] It can compile on windows now.
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483 bool looping; // Music looping enable
9df5587cf23b [Color game] It can compile on windows now.
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484
9df5587cf23b [Color game] It can compile on windows now.
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485 int ctxType; // Type of music context (audio filetype)
9df5587cf23b [Color game] It can compile on windows now.
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486 void *ctxData; // Audio context data, depends on type
9df5587cf23b [Color game] It can compile on windows now.
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487 } Music;
9df5587cf23b [Color game] It can compile on windows now.
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488
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489 // VrDeviceInfo, Head-Mounted-Display device parameters
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490 typedef struct VrDeviceInfo {
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491 int hResolution; // Horizontal resolution in pixels
9df5587cf23b [Color game] It can compile on windows now.
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492 int vResolution; // Vertical resolution in pixels
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493 float hScreenSize; // Horizontal size in meters
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494 float vScreenSize; // Vertical size in meters
9df5587cf23b [Color game] It can compile on windows now.
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495 float eyeToScreenDistance; // Distance between eye and display in meters
9df5587cf23b [Color game] It can compile on windows now.
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496 float lensSeparationDistance; // Lens separation distance in meters
9df5587cf23b [Color game] It can compile on windows now.
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497 float interpupillaryDistance; // IPD (distance between pupils) in meters
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498 float lensDistortionValues[4]; // Lens distortion constant parameters
9df5587cf23b [Color game] It can compile on windows now.
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499 float chromaAbCorrection[4]; // Chromatic aberration correction parameters
9df5587cf23b [Color game] It can compile on windows now.
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500 } VrDeviceInfo;
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501
9df5587cf23b [Color game] It can compile on windows now.
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parents:
diff changeset
502 // VrStereoConfig, VR stereo rendering configuration for simulator
9df5587cf23b [Color game] It can compile on windows now.
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503 typedef struct VrStereoConfig {
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504 Matrix projection[2]; // VR projection matrices (per eye)
9df5587cf23b [Color game] It can compile on windows now.
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parents:
diff changeset
505 Matrix viewOffset[2]; // VR view offset matrices (per eye)
9df5587cf23b [Color game] It can compile on windows now.
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506 float leftLensCenter[2]; // VR left lens center
9df5587cf23b [Color game] It can compile on windows now.
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parents:
diff changeset
507 float rightLensCenter[2]; // VR right lens center
9df5587cf23b [Color game] It can compile on windows now.
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parents:
diff changeset
508 float leftScreenCenter[2]; // VR left screen center
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parents:
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509 float rightScreenCenter[2]; // VR right screen center
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parents:
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510 float scale[2]; // VR distortion scale
9df5587cf23b [Color game] It can compile on windows now.
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parents:
diff changeset
511 float scaleIn[2]; // VR distortion scale in
9df5587cf23b [Color game] It can compile on windows now.
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512 } VrStereoConfig;
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513
9df5587cf23b [Color game] It can compile on windows now.
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514 // File path list
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515 typedef struct FilePathList {
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516 unsigned int capacity; // Filepaths max entries
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517 unsigned int count; // Filepaths entries count
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518 char **paths; // Filepaths entries
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parents:
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519 } FilePathList;
9df5587cf23b [Color game] It can compile on windows now.
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520
9df5587cf23b [Color game] It can compile on windows now.
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parents:
diff changeset
521 // Automation event
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522 typedef struct AutomationEvent {
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523 unsigned int frame; // Event frame
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524 unsigned int type; // Event type (AutomationEventType)
9df5587cf23b [Color game] It can compile on windows now.
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525 int params[4]; // Event parameters (if required)
9df5587cf23b [Color game] It can compile on windows now.
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526 } AutomationEvent;
9df5587cf23b [Color game] It can compile on windows now.
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527
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June Park <me@mrjunejune.com>
parents:
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528 // Automation event list
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parents:
diff changeset
529 typedef struct AutomationEventList {
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parents:
diff changeset
530 unsigned int capacity; // Events max entries (MAX_AUTOMATION_EVENTS)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
531 unsigned int count; // Events entries count
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June Park <me@mrjunejune.com>
parents:
diff changeset
532 AutomationEvent *events; // Events entries
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parents:
diff changeset
533 } AutomationEventList;
9df5587cf23b [Color game] It can compile on windows now.
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parents:
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534
9df5587cf23b [Color game] It can compile on windows now.
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parents:
diff changeset
535 //----------------------------------------------------------------------------------
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536 // Enumerators Definition
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
537 //----------------------------------------------------------------------------------
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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538 // System/Window config flags
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
539 // NOTE: Every bit registers one state (use it with bit masks)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
540 // By default all flags are set to 0
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
541 typedef enum {
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
542 FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU
9df5587cf23b [Color game] It can compile on windows now.
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parents:
diff changeset
543 FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen
9df5587cf23b [Color game] It can compile on windows now.
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parents:
diff changeset
544 FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window
9df5587cf23b [Color game] It can compile on windows now.
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parents:
diff changeset
545 FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons)
9df5587cf23b [Color game] It can compile on windows now.
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parents:
diff changeset
546 FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window
9df5587cf23b [Color game] It can compile on windows now.
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parents:
diff changeset
547 FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify)
9df5587cf23b [Color game] It can compile on windows now.
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parents:
diff changeset
548 FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor)
9df5587cf23b [Color game] It can compile on windows now.
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parents:
diff changeset
549 FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused
9df5587cf23b [Color game] It can compile on windows now.
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parents:
diff changeset
550 FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
551 FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized
9df5587cf23b [Color game] It can compile on windows now.
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parents:
diff changeset
552 FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer
9df5587cf23b [Color game] It can compile on windows now.
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parents:
diff changeset
553 FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
9df5587cf23b [Color game] It can compile on windows now.
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parents:
diff changeset
554 FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
9df5587cf23b [Color game] It can compile on windows now.
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parents:
diff changeset
555 FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode
9df5587cf23b [Color game] It can compile on windows now.
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parents:
diff changeset
556 FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
557 FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
558 } ConfigFlags;
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
559
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
560 // Trace log level
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
561 // NOTE: Organized by priority level
9df5587cf23b [Color game] It can compile on windows now.
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parents:
diff changeset
562 typedef enum {
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
563 LOG_ALL = 0, // Display all logs
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
564 LOG_TRACE, // Trace logging, intended for internal use only
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
565 LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
566 LOG_INFO, // Info logging, used for program execution info
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
567 LOG_WARNING, // Warning logging, used on recoverable failures
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
568 LOG_ERROR, // Error logging, used on unrecoverable failures
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
569 LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
570 LOG_NONE // Disable logging
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
571 } TraceLogLevel;
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
572
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
573 // Keyboard keys (US keyboard layout)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
574 // NOTE: Use GetKeyPressed() to allow redefining
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
575 // required keys for alternative layouts
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
576 typedef enum {
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
577 KEY_NULL = 0, // Key: NULL, used for no key pressed
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
578 // Alphanumeric keys
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
579 KEY_APOSTROPHE = 39, // Key: '
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
580 KEY_COMMA = 44, // Key: ,
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
581 KEY_MINUS = 45, // Key: -
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
582 KEY_PERIOD = 46, // Key: .
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
583 KEY_SLASH = 47, // Key: /
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
584 KEY_ZERO = 48, // Key: 0
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
585 KEY_ONE = 49, // Key: 1
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
586 KEY_TWO = 50, // Key: 2
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
587 KEY_THREE = 51, // Key: 3
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
588 KEY_FOUR = 52, // Key: 4
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
589 KEY_FIVE = 53, // Key: 5
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
590 KEY_SIX = 54, // Key: 6
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
591 KEY_SEVEN = 55, // Key: 7
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
592 KEY_EIGHT = 56, // Key: 8
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
593 KEY_NINE = 57, // Key: 9
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
594 KEY_SEMICOLON = 59, // Key: ;
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
595 KEY_EQUAL = 61, // Key: =
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
596 KEY_A = 65, // Key: A | a
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
597 KEY_B = 66, // Key: B | b
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
598 KEY_C = 67, // Key: C | c
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
599 KEY_D = 68, // Key: D | d
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
600 KEY_E = 69, // Key: E | e
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
601 KEY_F = 70, // Key: F | f
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
602 KEY_G = 71, // Key: G | g
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
603 KEY_H = 72, // Key: H | h
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
604 KEY_I = 73, // Key: I | i
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
605 KEY_J = 74, // Key: J | j
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
606 KEY_K = 75, // Key: K | k
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
607 KEY_L = 76, // Key: L | l
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
608 KEY_M = 77, // Key: M | m
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
609 KEY_N = 78, // Key: N | n
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
610 KEY_O = 79, // Key: O | o
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
611 KEY_P = 80, // Key: P | p
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
612 KEY_Q = 81, // Key: Q | q
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
613 KEY_R = 82, // Key: R | r
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
614 KEY_S = 83, // Key: S | s
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
615 KEY_T = 84, // Key: T | t
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
616 KEY_U = 85, // Key: U | u
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
617 KEY_V = 86, // Key: V | v
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
618 KEY_W = 87, // Key: W | w
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
619 KEY_X = 88, // Key: X | x
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
620 KEY_Y = 89, // Key: Y | y
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
621 KEY_Z = 90, // Key: Z | z
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
622 KEY_LEFT_BRACKET = 91, // Key: [
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
623 KEY_BACKSLASH = 92, // Key: '\'
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
624 KEY_RIGHT_BRACKET = 93, // Key: ]
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
625 KEY_GRAVE = 96, // Key: `
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
626 // Function keys
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
627 KEY_SPACE = 32, // Key: Space
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
628 KEY_ESCAPE = 256, // Key: Esc
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
629 KEY_ENTER = 257, // Key: Enter
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
630 KEY_TAB = 258, // Key: Tab
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
631 KEY_BACKSPACE = 259, // Key: Backspace
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
632 KEY_INSERT = 260, // Key: Ins
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
633 KEY_DELETE = 261, // Key: Del
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
634 KEY_RIGHT = 262, // Key: Cursor right
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
635 KEY_LEFT = 263, // Key: Cursor left
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
636 KEY_DOWN = 264, // Key: Cursor down
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
637 KEY_UP = 265, // Key: Cursor up
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
638 KEY_PAGE_UP = 266, // Key: Page up
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
639 KEY_PAGE_DOWN = 267, // Key: Page down
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
640 KEY_HOME = 268, // Key: Home
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
641 KEY_END = 269, // Key: End
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
642 KEY_CAPS_LOCK = 280, // Key: Caps lock
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
643 KEY_SCROLL_LOCK = 281, // Key: Scroll down
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
644 KEY_NUM_LOCK = 282, // Key: Num lock
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
645 KEY_PRINT_SCREEN = 283, // Key: Print screen
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
646 KEY_PAUSE = 284, // Key: Pause
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
647 KEY_F1 = 290, // Key: F1
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
648 KEY_F2 = 291, // Key: F2
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
649 KEY_F3 = 292, // Key: F3
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
650 KEY_F4 = 293, // Key: F4
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
651 KEY_F5 = 294, // Key: F5
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
652 KEY_F6 = 295, // Key: F6
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
653 KEY_F7 = 296, // Key: F7
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
654 KEY_F8 = 297, // Key: F8
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
655 KEY_F9 = 298, // Key: F9
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
656 KEY_F10 = 299, // Key: F10
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
657 KEY_F11 = 300, // Key: F11
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
658 KEY_F12 = 301, // Key: F12
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
659 KEY_LEFT_SHIFT = 340, // Key: Shift left
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
660 KEY_LEFT_CONTROL = 341, // Key: Control left
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
661 KEY_LEFT_ALT = 342, // Key: Alt left
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
662 KEY_LEFT_SUPER = 343, // Key: Super left
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
663 KEY_RIGHT_SHIFT = 344, // Key: Shift right
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
664 KEY_RIGHT_CONTROL = 345, // Key: Control right
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
665 KEY_RIGHT_ALT = 346, // Key: Alt right
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
666 KEY_RIGHT_SUPER = 347, // Key: Super right
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
667 KEY_KB_MENU = 348, // Key: KB menu
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
668 // Keypad keys
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
669 KEY_KP_0 = 320, // Key: Keypad 0
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
670 KEY_KP_1 = 321, // Key: Keypad 1
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
671 KEY_KP_2 = 322, // Key: Keypad 2
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
672 KEY_KP_3 = 323, // Key: Keypad 3
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
673 KEY_KP_4 = 324, // Key: Keypad 4
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
674 KEY_KP_5 = 325, // Key: Keypad 5
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
675 KEY_KP_6 = 326, // Key: Keypad 6
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
676 KEY_KP_7 = 327, // Key: Keypad 7
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
677 KEY_KP_8 = 328, // Key: Keypad 8
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
678 KEY_KP_9 = 329, // Key: Keypad 9
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
679 KEY_KP_DECIMAL = 330, // Key: Keypad .
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
680 KEY_KP_DIVIDE = 331, // Key: Keypad /
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
681 KEY_KP_MULTIPLY = 332, // Key: Keypad *
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
682 KEY_KP_SUBTRACT = 333, // Key: Keypad -
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
683 KEY_KP_ADD = 334, // Key: Keypad +
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
684 KEY_KP_ENTER = 335, // Key: Keypad Enter
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
685 KEY_KP_EQUAL = 336, // Key: Keypad =
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
686 // Android key buttons
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
687 KEY_BACK = 4, // Key: Android back button
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
688 KEY_MENU = 5, // Key: Android menu button
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
689 KEY_VOLUME_UP = 24, // Key: Android volume up button
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
690 KEY_VOLUME_DOWN = 25 // Key: Android volume down button
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
691 } KeyboardKey;
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
692
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
693 // Add backwards compatibility support for deprecated names
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
694 #define MOUSE_LEFT_BUTTON MOUSE_BUTTON_LEFT
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
695 #define MOUSE_RIGHT_BUTTON MOUSE_BUTTON_RIGHT
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
696 #define MOUSE_MIDDLE_BUTTON MOUSE_BUTTON_MIDDLE
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
697
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
698 // Mouse buttons
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
699 typedef enum {
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
700 MOUSE_BUTTON_LEFT = 0, // Mouse button left
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
701 MOUSE_BUTTON_RIGHT = 1, // Mouse button right
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
702 MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
703 MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
704 MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
705 MOUSE_BUTTON_FORWARD = 5, // Mouse button forward (advanced mouse device)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
706 MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
707 } MouseButton;
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
708
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
709 // Mouse cursor
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
710 typedef enum {
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
711 MOUSE_CURSOR_DEFAULT = 0, // Default pointer shape
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
712 MOUSE_CURSOR_ARROW = 1, // Arrow shape
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
713 MOUSE_CURSOR_IBEAM = 2, // Text writing cursor shape
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
714 MOUSE_CURSOR_CROSSHAIR = 3, // Cross shape
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
715 MOUSE_CURSOR_POINTING_HAND = 4, // Pointing hand cursor
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
716 MOUSE_CURSOR_RESIZE_EW = 5, // Horizontal resize/move arrow shape
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
717 MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
718 MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
719 MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
720 MOUSE_CURSOR_RESIZE_ALL = 9, // The omnidirectional resize/move cursor shape
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
721 MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
722 } MouseCursor;
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
723
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
724 // Gamepad buttons
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
725 typedef enum {
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
726 GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, just for error checking
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
727 GAMEPAD_BUTTON_LEFT_FACE_UP, // Gamepad left DPAD up button
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
728 GAMEPAD_BUTTON_LEFT_FACE_RIGHT, // Gamepad left DPAD right button
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
729 GAMEPAD_BUTTON_LEFT_FACE_DOWN, // Gamepad left DPAD down button
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
730 GAMEPAD_BUTTON_LEFT_FACE_LEFT, // Gamepad left DPAD left button
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
731 GAMEPAD_BUTTON_RIGHT_FACE_UP, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
732 GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, // Gamepad right button right (i.e. PS3: Circle, Xbox: B)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
733 GAMEPAD_BUTTON_RIGHT_FACE_DOWN, // Gamepad right button down (i.e. PS3: Cross, Xbox: A)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
734 GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Square, Xbox: X)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
735 GAMEPAD_BUTTON_LEFT_TRIGGER_1, // Gamepad top/back trigger left (first), it could be a trailing button
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
736 GAMEPAD_BUTTON_LEFT_TRIGGER_2, // Gamepad top/back trigger left (second), it could be a trailing button
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
737 GAMEPAD_BUTTON_RIGHT_TRIGGER_1, // Gamepad top/back trigger right (first), it could be a trailing button
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
738 GAMEPAD_BUTTON_RIGHT_TRIGGER_2, // Gamepad top/back trigger right (second), it could be a trailing button
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
739 GAMEPAD_BUTTON_MIDDLE_LEFT, // Gamepad center buttons, left one (i.e. PS3: Select)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
740 GAMEPAD_BUTTON_MIDDLE, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
741 GAMEPAD_BUTTON_MIDDLE_RIGHT, // Gamepad center buttons, right one (i.e. PS3: Start)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
742 GAMEPAD_BUTTON_LEFT_THUMB, // Gamepad joystick pressed button left
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
743 GAMEPAD_BUTTON_RIGHT_THUMB // Gamepad joystick pressed button right
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
744 } GamepadButton;
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
745
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
746 // Gamepad axis
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
747 typedef enum {
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
748 GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
749 GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
750 GAMEPAD_AXIS_RIGHT_X = 2, // Gamepad right stick X axis
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
751 GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
752 GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1]
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
753 GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1]
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
754 } GamepadAxis;
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
755
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
756 // Material map index
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
757 typedef enum {
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
758 MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
759 MATERIAL_MAP_METALNESS, // Metalness material (same as: MATERIAL_MAP_SPECULAR)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
760 MATERIAL_MAP_NORMAL, // Normal material
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
761 MATERIAL_MAP_ROUGHNESS, // Roughness material
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
762 MATERIAL_MAP_OCCLUSION, // Ambient occlusion material
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
763 MATERIAL_MAP_EMISSION, // Emission material
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
764 MATERIAL_MAP_HEIGHT, // Heightmap material
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
765 MATERIAL_MAP_CUBEMAP, // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
766 MATERIAL_MAP_IRRADIANCE, // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
767 MATERIAL_MAP_PREFILTER, // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
768 MATERIAL_MAP_BRDF // Brdf material
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
769 } MaterialMapIndex;
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
770
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
771 #define MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
772 #define MATERIAL_MAP_SPECULAR MATERIAL_MAP_METALNESS
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
773
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
774 // Shader location index
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
775 typedef enum {
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
776 SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
777 SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
778 SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
779 SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
780 SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
781 SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
782 SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
783 SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
784 SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
785 SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
786 SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
787 SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
788 SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
789 SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
790 SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
791 SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
792 SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
793 SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
794 SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
795 SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
796 SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
797 SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
798 SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
799 SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
800 SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
801 SHADER_LOC_MAP_BRDF, // Shader location: sampler2d texture: brdf
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
802 SHADER_LOC_VERTEX_BONEIDS, // Shader location: vertex attribute: boneIds
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
803 SHADER_LOC_VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: boneWeights
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
804 SHADER_LOC_BONE_MATRICES // Shader location: array of matrices uniform: boneMatrices
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
805 } ShaderLocationIndex;
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
806
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
807 #define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
808 #define SHADER_LOC_MAP_SPECULAR SHADER_LOC_MAP_METALNESS
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
809
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
810 // Shader uniform data type
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
811 typedef enum {
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
812 SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
813 SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
814 SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
815 SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
816 SHADER_UNIFORM_INT, // Shader uniform type: int
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
817 SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
818 SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
819 SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
820 SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
821 } ShaderUniformDataType;
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
822
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
823 // Shader attribute data types
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
824 typedef enum {
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
825 SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
826 SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
827 SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
828 SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
829 } ShaderAttributeDataType;
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
830
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
831 // Pixel formats
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
832 // NOTE: Support depends on OpenGL version and platform
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
833 typedef enum {
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
834 PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
835 PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
836 PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
837 PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
838 PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
839 PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
840 PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
841 PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
842 PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
843 PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
844 PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
845 PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
846 PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
847 PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
848 PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
849 PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
850 PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
851 PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
852 PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
853 PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
854 PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
855 PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
856 PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
857 PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
858 } PixelFormat;
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
859
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
860 // Texture parameters: filter mode
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
861 // NOTE 1: Filtering considers mipmaps if available in the texture
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
862 // NOTE 2: Filter is accordingly set for minification and magnification
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
863 typedef enum {
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
864 TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
865 TEXTURE_FILTER_BILINEAR, // Linear filtering
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
866 TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
867 TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
868 TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
869 TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
870 } TextureFilter;
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
871
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
872 // Texture parameters: wrap mode
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
873 typedef enum {
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
874 TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
875 TEXTURE_WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
876 TEXTURE_WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
877 TEXTURE_WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
878 } TextureWrap;
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
879
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
880 // Cubemap layouts
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
881 typedef enum {
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
882 CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
883 CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
884 CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by a horizontal line with faces
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
885 CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
886 CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE // Layout is defined by a 4x3 cross with cubemap faces
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
887 } CubemapLayout;
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
888
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
889 // Font type, defines generation method
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
890 typedef enum {
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
891 FONT_DEFAULT = 0, // Default font generation, anti-aliased
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
892 FONT_BITMAP, // Bitmap font generation, no anti-aliasing
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
893 FONT_SDF // SDF font generation, requires external shader
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
894 } FontType;
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
895
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
896 // Color blending modes (pre-defined)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
897 typedef enum {
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
898 BLEND_ALPHA = 0, // Blend textures considering alpha (default)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
899 BLEND_ADDITIVE, // Blend textures adding colors
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
900 BLEND_MULTIPLIED, // Blend textures multiplying colors
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
901 BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
902 BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
903 BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
904 BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors())
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
905 BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
906 } BlendMode;
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
907
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
908 // Gesture
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
909 // NOTE: Provided as bit-wise flags to enable only desired gestures
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
910 typedef enum {
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
911 GESTURE_NONE = 0, // No gesture
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
912 GESTURE_TAP = 1, // Tap gesture
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
913 GESTURE_DOUBLETAP = 2, // Double tap gesture
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
914 GESTURE_HOLD = 4, // Hold gesture
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
915 GESTURE_DRAG = 8, // Drag gesture
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
916 GESTURE_SWIPE_RIGHT = 16, // Swipe right gesture
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
917 GESTURE_SWIPE_LEFT = 32, // Swipe left gesture
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
918 GESTURE_SWIPE_UP = 64, // Swipe up gesture
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
919 GESTURE_SWIPE_DOWN = 128, // Swipe down gesture
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
920 GESTURE_PINCH_IN = 256, // Pinch in gesture
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
921 GESTURE_PINCH_OUT = 512 // Pinch out gesture
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
922 } Gesture;
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
923
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
924 // Camera system modes
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
925 typedef enum {
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
926 CAMERA_CUSTOM = 0, // Camera custom, controlled by user (UpdateCamera() does nothing)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
927 CAMERA_FREE, // Camera free mode
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
928 CAMERA_ORBITAL, // Camera orbital, around target, zoom supported
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
929 CAMERA_FIRST_PERSON, // Camera first person
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
930 CAMERA_THIRD_PERSON // Camera third person
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
931 } CameraMode;
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
932
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
933 // Camera projection
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
934 typedef enum {
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
935 CAMERA_PERSPECTIVE = 0, // Perspective projection
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
936 CAMERA_ORTHOGRAPHIC // Orthographic projection
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
937 } CameraProjection;
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
938
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
939 // N-patch layout
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
940 typedef enum {
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
941 NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
942 NPATCH_THREE_PATCH_VERTICAL, // Npatch layout: 1x3 tiles
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
943 NPATCH_THREE_PATCH_HORIZONTAL // Npatch layout: 3x1 tiles
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
944 } NPatchLayout;
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
945
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
946 // Callbacks to hook some internal functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
947 // WARNING: These callbacks are intended for advanced users
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
948 typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
949 typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize); // FileIO: Load binary data
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
950 typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize); // FileIO: Save binary data
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
951 typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
952 typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
953
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
954 //------------------------------------------------------------------------------------
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
955 // Global Variables Definition
9df5587cf23b [Color game] It can compile on windows now.
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parents:
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956 //------------------------------------------------------------------------------------
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
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957 // It's lonely here...
9df5587cf23b [Color game] It can compile on windows now.
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958
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
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959 //------------------------------------------------------------------------------------
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
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960 // Window and Graphics Device Functions (Module: core)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
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961 //------------------------------------------------------------------------------------
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
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962
9df5587cf23b [Color game] It can compile on windows now.
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963 #if defined(__cplusplus)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
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964 extern "C" { // Prevents name mangling of functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
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965 #endif
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
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966
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
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967 // Window-related functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
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968 RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
9df5587cf23b [Color game] It can compile on windows now.
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969 RLAPI void CloseWindow(void); // Close window and unload OpenGL context
9df5587cf23b [Color game] It can compile on windows now.
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parents:
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970 RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)
9df5587cf23b [Color game] It can compile on windows now.
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parents:
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971 RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
9df5587cf23b [Color game] It can compile on windows now.
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parents:
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972 RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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973 RLAPI bool IsWindowHidden(void); // Check if window is currently hidden
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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974 RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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975 RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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976 RLAPI bool IsWindowFocused(void); // Check if window is currently focused
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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977 RLAPI bool IsWindowResized(void); // Check if window has been resized last frame
9df5587cf23b [Color game] It can compile on windows now.
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parents:
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978 RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled
9df5587cf23b [Color game] It can compile on windows now.
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parents:
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979 RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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980 RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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981 RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed, resizes monitor to match window resolution
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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982 RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed, resizes window to match monitor resolution
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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983 RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable
9df5587cf23b [Color game] It can compile on windows now.
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parents:
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984 RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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985 RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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986 RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit)
9df5587cf23b [Color game] It can compile on windows now.
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parents:
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987 RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit)
9df5587cf23b [Color game] It can compile on windows now.
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988 RLAPI void SetWindowTitle(const char *title); // Set title for window
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
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989 RLAPI void SetWindowPosition(int x, int y); // Set window position on screen
9df5587cf23b [Color game] It can compile on windows now.
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parents:
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990 RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window
9df5587cf23b [Color game] It can compile on windows now.
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parents:
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991 RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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992 RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
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993 RLAPI void SetWindowSize(int width, int height); // Set window dimensions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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994 RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f]
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
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995 RLAPI void SetWindowFocused(void); // Set window focused
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
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996 RLAPI void *GetWindowHandle(void); // Get native window handle
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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997 RLAPI int GetScreenWidth(void); // Get current screen width
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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998 RLAPI int GetScreenHeight(void); // Get current screen height
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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999 RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI)
9df5587cf23b [Color game] It can compile on windows now.
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parents:
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1000 RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI)
9df5587cf23b [Color game] It can compile on windows now.
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1001 RLAPI int GetMonitorCount(void); // Get number of connected monitors
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
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1002 RLAPI int GetCurrentMonitor(void); // Get current monitor where window is placed
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1003 RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1004 RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor)
9df5587cf23b [Color game] It can compile on windows now.
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1005 RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor)
9df5587cf23b [Color game] It can compile on windows now.
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1006 RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres
9df5587cf23b [Color game] It can compile on windows now.
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parents:
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1007 RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1008 RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1009 RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1010 RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
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1011 RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
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1012 RLAPI void SetClipboardText(const char *text); // Set clipboard text content
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
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1013 RLAPI const char *GetClipboardText(void); // Get clipboard text content
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1014 RLAPI Image GetClipboardImage(void); // Get clipboard image content
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1015 RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling
9df5587cf23b [Color game] It can compile on windows now.
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parents:
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1016 RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
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1017
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1018 // Cursor-related functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
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1019 RLAPI void ShowCursor(void); // Shows cursor
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1020 RLAPI void HideCursor(void); // Hides cursor
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1021 RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1022 RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1023 RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
9df5587cf23b [Color game] It can compile on windows now.
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1024 RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the screen
9df5587cf23b [Color game] It can compile on windows now.
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1025
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
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1026 // Drawing-related functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1027 RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
9df5587cf23b [Color game] It can compile on windows now.
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parents:
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1028 RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
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1029 RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
9df5587cf23b [Color game] It can compile on windows now.
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parents:
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1030 RLAPI void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D)
9df5587cf23b [Color game] It can compile on windows now.
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1031 RLAPI void EndMode2D(void); // Ends 2D mode with custom camera
9df5587cf23b [Color game] It can compile on windows now.
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parents:
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1032 RLAPI void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D)
9df5587cf23b [Color game] It can compile on windows now.
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parents:
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1033 RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode
9df5587cf23b [Color game] It can compile on windows now.
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parents:
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1034 RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture
9df5587cf23b [Color game] It can compile on windows now.
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1035 RLAPI void EndTextureMode(void); // Ends drawing to render texture
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1036 RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1037 RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1038 RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1039 RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1040 RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1041 RLAPI void EndScissorMode(void); // End scissor mode
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1042 RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1043 RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1044
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1045 // VR stereo config functions for VR simulator
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1046 RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1047 RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1048
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1049 // Shader management functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1050 // NOTE: Shader functionality is not available on OpenGL 1.1
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1051 RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1052 RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1053 RLAPI bool IsShaderValid(Shader shader); // Check if a shader is valid (loaded on GPU)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1054 RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1055 RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1056 RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1057 RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1058 RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1059 RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1060 RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1061
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1062 // Screen-space-related functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1063 #define GetMouseRay GetScreenToWorldRay // Compatibility hack for previous raylib versions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1064 RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera); // Get a ray trace from screen position (i.e mouse)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1065 RLAPI Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height); // Get a ray trace from screen position (i.e mouse) in a viewport
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1066 RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1067 RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1068 RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1069 RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1070 RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1071 RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1072
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1073 // Timing-related functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1074 RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1075 RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1076 RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow()
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1077 RLAPI int GetFPS(void); // Get current FPS
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1078
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
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1079 // Custom frame control functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1080 // NOTE: Those functions are intended for advanced users that want full control over the frame processing
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1081 // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1082 // To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1083 RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1084 RLAPI void PollInputEvents(void); // Register all input events
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1085 RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1086
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1087 // Random values generation functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1088 RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1089 RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1090 RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1091 RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1092
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1093 // Misc. functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1094 RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1095 RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1096 RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1097
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1098 // NOTE: Following functions implemented in module [utils]
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1099 //------------------------------------------------------------------
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1100 RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1101 RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1102 RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1103 RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1104 RLAPI void MemFree(void *ptr); // Internal memory free
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1105
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1106 // Set custom callbacks
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1107 // WARNING: Callbacks setup is intended for advanced users
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1108 RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1109 RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1110 RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1111 RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1112 RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1113
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1114 // Files management functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1115 RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1116 RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1117 RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1118 RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1119 RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1120 RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1121 RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1122 //------------------------------------------------------------------
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1123
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1124 // File system functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1125 RLAPI bool FileExists(const char *fileName); // Check if file exists
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1126 RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1127 RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1128 RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1129 RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png')
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1130 RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1131 RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1132 RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1133 RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1134 RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1135 RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1136 RLAPI int MakeDirectory(const char *dirPath); // Create directories (including full path requested), returns 0 on success
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1137 RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1138 RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1139 RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1140 RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1141 RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1142 RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1143 RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1144 RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1145 RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1146 RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1147
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1148 // Compression/Encoding functionality
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1149 RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree()
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1150 RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree()
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1151 RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree()
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1152 RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree()
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1153 RLAPI unsigned int ComputeCRC32(unsigned char *data, int dataSize); // Compute CRC32 hash code
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1154 RLAPI unsigned int *ComputeMD5(unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1155 RLAPI unsigned int *ComputeSHA1(unsigned char *data, int dataSize); // Compute SHA1 hash code, returns static int[5] (20 bytes)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1156
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1157
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1158 // Automation events functionality
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1159 RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1160 RLAPI void UnloadAutomationEventList(AutomationEventList list); // Unload automation events list from file
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1161 RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1162 RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1163 RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1164 RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1165 RLAPI void StopAutomationEventRecording(void); // Stop recording automation events
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1166 RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1167
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1168 //------------------------------------------------------------------------------------
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1169 // Input Handling Functions (Module: core)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1170 //------------------------------------------------------------------------------------
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1171
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1172 // Input-related functions: keyboard
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1173 RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1174 RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1175 RLAPI bool IsKeyDown(int key); // Check if a key is being pressed
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1176 RLAPI bool IsKeyReleased(int key); // Check if a key has been released once
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1177 RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1178 RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1179 RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1180 RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1181
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1182 // Input-related functions: gamepads
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1183 RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1184 RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1185 RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1186 RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1187 RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1188 RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1189 RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1190 RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1191 RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1192 RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1193 RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration); // Set gamepad vibration for both motors (duration in seconds)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1194
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1195 // Input-related functions: mouse
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1196 RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1197 RLAPI bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1198 RLAPI bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1199 RLAPI bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1200 RLAPI int GetMouseX(void); // Get mouse position X
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1201 RLAPI int GetMouseY(void); // Get mouse position Y
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1202 RLAPI Vector2 GetMousePosition(void); // Get mouse position XY
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1203 RLAPI Vector2 GetMouseDelta(void); // Get mouse delta between frames
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1204 RLAPI void SetMousePosition(int x, int y); // Set mouse position XY
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1205 RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1206 RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1207 RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement for X or Y, whichever is larger
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1208 RLAPI Vector2 GetMouseWheelMoveV(void); // Get mouse wheel movement for both X and Y
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1209 RLAPI void SetMouseCursor(int cursor); // Set mouse cursor
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1210
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1211 // Input-related functions: touch
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1212 RLAPI int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1213 RLAPI int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1214 RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1215 RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1216 RLAPI int GetTouchPointCount(void); // Get number of touch points
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1217
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1218 //------------------------------------------------------------------------------------
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1219 // Gestures and Touch Handling Functions (Module: rgestures)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1220 //------------------------------------------------------------------------------------
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1221 RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1222 RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1223 RLAPI int GetGestureDetected(void); // Get latest detected gesture
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1224 RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in seconds
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1225 RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1226 RLAPI float GetGestureDragAngle(void); // Get gesture drag angle
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1227 RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1228 RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1229
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1230 //------------------------------------------------------------------------------------
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1231 // Camera System Functions (Module: rcamera)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1232 //------------------------------------------------------------------------------------
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1233 RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1234 RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1235
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1236 //------------------------------------------------------------------------------------
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1237 // Basic Shapes Drawing Functions (Module: shapes)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1238 //------------------------------------------------------------------------------------
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1239 // Set texture and rectangle to be used on shapes drawing
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1240 // NOTE: It can be useful when using basic shapes and one single font,
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1241 // defining a font char white rectangle would allow drawing everything in a single draw call
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1242 RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1243 RLAPI Texture2D GetShapesTexture(void); // Get texture that is used for shapes drawing
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1244 RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1245
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1246 // Basic shapes drawing functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1247 RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel using geometry [Can be slow, use with care]
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1248 RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel using geometry (Vector version) [Can be slow, use with care]
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1249 RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1250 RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1251 RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1252 RLAPI void DrawLineStrip(const Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1253 RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1254 RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1255 RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1256 RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1257 RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer); // Draw a gradient-filled circle
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1258 RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1259 RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1260 RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1261 RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1262 RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1263 RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1264 RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1265 RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1266 RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1267 RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1268 RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1269 RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom); // Draw a vertical-gradient-filled rectangle
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1270 RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right); // Draw a horizontal-gradient-filled rectangle
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1271 RLAPI void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight); // Draw a gradient-filled rectangle with custom vertex colors
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1272 RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1273 RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1274 RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1275 RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle lines with rounded edges
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1276 RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1277 RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1278 RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1279 RLAPI void DrawTriangleFan(const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1280 RLAPI void DrawTriangleStrip(const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1281 RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1282 RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1283 RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1284
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1285 // Splines drawing functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1286 RLAPI void DrawSplineLinear(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1287 RLAPI void DrawSplineBasis(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1288 RLAPI void DrawSplineCatmullRom(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1289 RLAPI void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1290 RLAPI void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1291 RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1292 RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1293 RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1294 RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1295 RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1296
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1297 // Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1298 RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1299 RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1300 RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1301 RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1302 RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1303
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1304 // Basic shapes collision detection functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1305 RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1306 RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1307 RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1308 RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2); // Check if circle collides with a line created betweeen two points [p1] and [p2]
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1309 RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1310 RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1311 RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1312 RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1313 RLAPI bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1314 RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1315 RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1316
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1317 //------------------------------------------------------------------------------------
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1318 // Texture Loading and Drawing Functions (Module: textures)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1319 //------------------------------------------------------------------------------------
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1320
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1321 // Image loading functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1322 // NOTE: These functions do not require GPU access
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1323 RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1324 RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1325 RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1326 RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1327 RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1328 RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1329 RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1330 RLAPI bool IsImageValid(Image image); // Check if an image is valid (data and parameters)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1331 RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1332 RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1333 RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1334 RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1335
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1336 // Image generation functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1337 RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1338 RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1339 RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1340 RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1341 RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1342 RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1343 RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1344 RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1345 RLAPI Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1346
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1347 // Image manipulation functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1348 RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1349 RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1350 RLAPI Image ImageFromChannel(Image image, int selectedChannel); // Create an image from a selected channel of another image (GRAYSCALE)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1351 RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1352 RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1353 RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1354 RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1355 RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1356 RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1357 RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1358 RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1359 RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1360 RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1361 RLAPI void ImageKernelConvolution(Image *image, const float *kernel, int kernelSize); // Apply custom square convolution kernel to image
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1362 RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1363 RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1364 RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1365 RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1366 RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1367 RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1368 RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1369 RLAPI void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1370 RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1371 RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1372 RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1373 RLAPI void ImageColorInvert(Image *image); // Modify image color: invert
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1374 RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1375 RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1376 RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1377 RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1378 RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1379 RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount); // Load colors palette from image as a Color array (RGBA - 32bit)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1380 RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors()
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1381 RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette()
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1382 RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1383 RLAPI Color GetImageColor(Image image, int x, int y); // Get image pixel color at (x, y) position
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1384
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1385 // Image drawing functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1386 // NOTE: Image software-rendering functions (CPU)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1387 RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1388 RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1389 RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1390 RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1391 RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1392 RLAPI void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color color); // Draw a line defining thickness within an image
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1393 RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1394 RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1395 RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1396 RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1397 RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1398 RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1399 RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1400 RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1401 RLAPI void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle within an image
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1402 RLAPI void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors within an image
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1403 RLAPI void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline within an image
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1404 RLAPI void ImageDrawTriangleFan(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points within an image (first vertex is the center)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1405 RLAPI void ImageDrawTriangleStrip(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points within an image
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1406 RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1407 RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1408 RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1409
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1410 // Texture loading functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1411 // NOTE: These functions require GPU access
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1412 RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1413 RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1414 RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1415 RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1416 RLAPI bool IsTextureValid(Texture2D texture); // Check if a texture is valid (loaded in GPU)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1417 RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1418 RLAPI bool IsRenderTextureValid(RenderTexture2D target); // Check if a render texture is valid (loaded in GPU)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1419 RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1420 RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1421 RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1422
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1423 // Texture configuration functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1424 RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1425 RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1426 RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1427
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1428 // Texture drawing functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1429 RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1430 RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1431 RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1432 RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1433 RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1434 RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1435
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1436 // Color/pixel related functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1437 RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1438 RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1439 RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color (0xRRGGBBAA)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1440 RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1]
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1441 RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1]
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1442 RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1]
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1443 RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1]
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1444 RLAPI Color ColorTint(Color color, Color tint); // Get color multiplied with another color
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1445 RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1446 RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1447 RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1448 RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1449 RLAPI Color ColorLerp(Color color1, Color color2, float factor); // Get color lerp interpolation between two colors, factor [0.0f..1.0f]
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1450 RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1451 RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1452 RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1453 RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1454
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1455 //------------------------------------------------------------------------------------
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1456 // Font Loading and Text Drawing Functions (Module: text)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1457 //------------------------------------------------------------------------------------
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1458
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1459 // Font loading/unloading functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1460 RLAPI Font GetFontDefault(void); // Get the default Font
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1461 RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1462 RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1463 RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1464 RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1465 RLAPI bool IsFontValid(Font font); // Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1466 RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1467 RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1468 RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1469 RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1470 RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1471
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1472 // Text drawing functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1473 RLAPI void DrawFPS(int posX, int posY); // Draw current FPS
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1474 RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1475 RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1476 RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1477 RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1478 RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1479
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1480 // Text font info functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1481 RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1482 RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1483 RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1484 RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1485 RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1486 RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1487
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1488 // Text codepoints management functions (unicode characters)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1489 RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1490 RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1491 RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1492 RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1493 RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1494 RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1495 RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1496 RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1497 RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1498
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1499 // Text strings management functions (no UTF-8 strings, only byte chars)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1500 // NOTE: Some strings allocate memory internally for returned strings, just be careful!
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1501 RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1502 RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1503 RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1504 RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1505 RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1506 RLAPI char *TextReplace(const char *text, const char *replace, const char *by); // Replace text string (WARNING: memory must be freed!)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1507 RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1508 RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1509 RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1510 RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor!
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1511 RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1512 RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1513 RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1514 RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1515 RLAPI const char *TextToSnake(const char *text); // Get Snake case notation version of provided string
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1516 RLAPI const char *TextToCamel(const char *text); // Get Camel case notation version of provided string
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1517
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1518 RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1519 RLAPI float TextToFloat(const char *text); // Get float value from text (negative values not supported)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1520
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1521 //------------------------------------------------------------------------------------
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1522 // Basic 3d Shapes Drawing Functions (Module: models)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1523 //------------------------------------------------------------------------------------
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1524
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1525 // Basic geometric 3D shapes drawing functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1526 RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1527 RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1528 RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1529 RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1530 RLAPI void DrawTriangleStrip3D(const Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1531 RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1532 RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1533 RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1534 RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1535 RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1536 RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1537 RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1538 RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1539 RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1540 RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1541 RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1542 RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1543 RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1544 RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1545 RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1546 RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1547
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1548 //------------------------------------------------------------------------------------
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1549 // Model 3d Loading and Drawing Functions (Module: models)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1550 //------------------------------------------------------------------------------------
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1551
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1552 // Model management functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1553 RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1554 RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1555 RLAPI bool IsModelValid(Model model); // Check if a model is valid (loaded in GPU, VAO/VBOs)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1556 RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1557 RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1558
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1559 // Model drawing functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1560 RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1561 RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1562 RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1563 RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1564 RLAPI void DrawModelPoints(Model model, Vector3 position, float scale, Color tint); // Draw a model as points
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1565 RLAPI void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model as points with extended parameters
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1566 RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1567 RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1568 RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1569 RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1570
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1571 // Mesh management functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1572 RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1573 RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1574 RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1575 RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1576 RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1577 RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1578 RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1579 RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1580 RLAPI bool ExportMeshAsCode(Mesh mesh, const char *fileName); // Export mesh as code file (.h) defining multiple arrays of vertex attributes
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1581
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1582 // Mesh generation functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1583 RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1584 RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1585 RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1586 RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1587 RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1588 RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1589 RLAPI Mesh GenMeshCone(float radius, float height, int slices); // Generate cone/pyramid mesh
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1590 RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1591 RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1592 RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1593 RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1594
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1595 // Material loading/unloading functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1596 RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1597 RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1598 RLAPI bool IsMaterialValid(Material material); // Check if a material is valid (shader assigned, map textures loaded in GPU)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1599 RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1600 RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1601 RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1602
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1603 // Model animations loading/unloading functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1604 RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1605 RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose (CPU)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1606 RLAPI void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame); // Update model animation mesh bone matrices (GPU skinning)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1607 RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1608 RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1609 RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1610
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1611 // Collision detection functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1612 RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1613 RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1614 RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1615 RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1616 RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1617 RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1618 RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1619 RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1620
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1621 //------------------------------------------------------------------------------------
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1622 // Audio Loading and Playing Functions (Module: audio)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1623 //------------------------------------------------------------------------------------
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1624 typedef void (*AudioCallback)(void *bufferData, unsigned int frames);
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1625
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1626 // Audio device management functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1627 RLAPI void InitAudioDevice(void); // Initialize audio device and context
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1628 RLAPI void CloseAudioDevice(void); // Close the audio device and context
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1629 RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1630 RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1631 RLAPI float GetMasterVolume(void); // Get master volume (listener)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1632
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1633 // Wave/Sound loading/unloading functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1634 RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1635 RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1636 RLAPI bool IsWaveValid(Wave wave); // Checks if wave data is valid (data loaded and parameters)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1637 RLAPI Sound LoadSound(const char *fileName); // Load sound from file
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1638 RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1639 RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1640 RLAPI bool IsSoundValid(Sound sound); // Checks if a sound is valid (data loaded and buffers initialized)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1641 RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1642 RLAPI void UnloadWave(Wave wave); // Unload wave data
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1643 RLAPI void UnloadSound(Sound sound); // Unload sound
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1644 RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1645 RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1646 RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1647
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1648 // Wave/Sound management functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1649 RLAPI void PlaySound(Sound sound); // Play a sound
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1650 RLAPI void StopSound(Sound sound); // Stop playing a sound
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1651 RLAPI void PauseSound(Sound sound); // Pause a sound
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1652 RLAPI void ResumeSound(Sound sound); // Resume a paused sound
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1653 RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1654 RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1655 RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1656 RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1657 RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1658 RLAPI void WaveCrop(Wave *wave, int initFrame, int finalFrame); // Crop a wave to defined frames range
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1659 RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1660 RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1661 RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples()
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1662
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1663 // Music management functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1664 RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1665 RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1666 RLAPI bool IsMusicValid(Music music); // Checks if a music stream is valid (context and buffers initialized)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1667 RLAPI void UnloadMusicStream(Music music); // Unload music stream
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1668 RLAPI void PlayMusicStream(Music music); // Start music playing
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1669 RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1670 RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1671 RLAPI void StopMusicStream(Music music); // Stop music playing
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1672 RLAPI void PauseMusicStream(Music music); // Pause music playing
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1673 RLAPI void ResumeMusicStream(Music music); // Resume playing paused music
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1674 RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1675 RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1676 RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1677 RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1678 RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1679 RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1680
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1681 // AudioStream management functions
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1682 RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1683 RLAPI bool IsAudioStreamValid(AudioStream stream); // Checks if an audio stream is valid (buffers initialized)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1684 RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1685 RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1686 RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1687 RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1688 RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1689 RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1690 RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1691 RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1692 RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1693 RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1694 RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1695 RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1696 RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1697
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1698 RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as 'float'
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1699 RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1700
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1701 RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1702 RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1703
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1704 #if defined(__cplusplus)
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1705 }
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1706 #endif
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1707
9df5587cf23b [Color game] It can compile on windows now.
June Park <me@mrjunejune.com>
parents:
diff changeset
1708 #endif // RAYLIB_H