annotate react_games/public/games/main-HVML6WQS.js @ 71:75de5903355c

Giagantic changes that update Dowa library to be more align with stb style array and hashmap. Updated Seobeo to be caching on server side instead of file level caching. Deleted bunch of things I don't really use.
author June Park <parkjune1995@gmail.com>
date Sun, 28 Dec 2025 20:34:22 -0800
parents fb9bcd3145cb
children
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1 import {
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2 __toESM,
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3 require_jsx_runtime,
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4 require_react
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5 } from "./chunk-AX5M7HF6.js";
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6
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7 // src/Connectfour/main.tsx
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8 var import_react = __toESM(require_react());
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9 var import_jsx_runtime = __toESM(require_jsx_runtime());
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10 var ROWS = 6;
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11 var COLS = 7;
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12 var emptyBoard = () => Array.from({ length: ROWS }, () => Array(COLS).fill("" /* _ */));
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13 var init = { board: emptyBoard(), turn: "\u{1F534}" /* R */, status: "PLAYING" };
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14 function firstEmptyRow(board, col) {
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15 for (let r = ROWS - 1; r >= 0; r--) if (board[r][col] === "" /* _ */) return r;
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16 return null;
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17 }
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18 function scanWinner(b) {
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19 const lines = [
fb9bcd3145cb [ReactGames] Few games I made using react just to practice few things.
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20 [1, 0],
fb9bcd3145cb [ReactGames] Few games I made using react just to practice few things.
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21 [0, 1],
fb9bcd3145cb [ReactGames] Few games I made using react just to practice few things.
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22 // vertical, horizontal
fb9bcd3145cb [ReactGames] Few games I made using react just to practice few things.
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23 [1, 1],
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24 [1, -1]
fb9bcd3145cb [ReactGames] Few games I made using react just to practice few things.
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25 // two diagonals
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26 ];
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27 for (let r = 0; r < ROWS; r++)
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28 for (let c = 0; c < COLS; c++)
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29 if (b[r][c] !== "" /* _ */) {
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30 for (const [dr, dc] of lines)
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31 if (b[r + dr]?.[c + dc] === b[r][c] && b[r + 2 * dr]?.[c + 2 * dc] === b[r][c] && b[r + 3 * dr]?.[c + 3 * dc] === b[r][c])
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32 return b[r][c] === "\u{1F534}" /* R */ ? "R_WON" : "Y_WON";
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33 }
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34 return b.flat().every((p) => p !== "" /* _ */) ? "TIE" : "PLAYING";
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35 }
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36 function reducer(s, a) {
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37 if (a.type === "RESET") return init;
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38 if (s.status !== "PLAYING") return s;
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39 const row = firstEmptyRow(s.board, a.col);
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40 if (row == null) return s;
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41 const newRow = [...s.board[row]];
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42 newRow[a.col] = s.turn;
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43 const newBoard = s.board.map((r, i) => i === row ? newRow : r);
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44 const nextTurn = s.turn === "\u{1F534}" /* R */ ? "\u{1F7E1}" /* Y */ : "\u{1F534}" /* R */;
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45 const status = scanWinner(newBoard);
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46 return { board: newBoard, turn: nextTurn, status };
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47 }
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48 var DispatchCtx = (0, import_react.createContext)(null);
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49 var useGameDispatch = () => {
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50 const d = (0, import_react.useContext)(DispatchCtx);
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51 if (!d) throw new Error("outside provider");
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52 return d;
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53 };
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54 var Cell = (0, import_react.memo)(({ v }) => /* @__PURE__ */ (0, import_jsx_runtime.jsx)("div", { style: {
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55 width: 52,
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56 height: 52,
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57 margin: 2,
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58 borderRadius: "50%",
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59 background: "#0e2a5a",
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60 display: "grid",
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61 placeItems: "center",
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62 fontSize: 30
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63 }, children: v }));
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64 var ColBtn = ({ col }) => {
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65 const dispatch = useGameDispatch();
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66 return /* @__PURE__ */ (0, import_jsx_runtime.jsx)(
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67 "button",
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68 {
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69 style: { flex: 1, height: 20, cursor: "pointer" },
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70 onClick: () => dispatch({ type: "DROP", col })
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71 }
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72 );
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73 };
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74 var BoardView = (0, import_react.memo)(({ board }) => /* @__PURE__ */ (0, import_jsx_runtime.jsxs)("div", { children: [
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75 /* @__PURE__ */ (0, import_jsx_runtime.jsx)("div", { style: { display: "flex" }, children: Array.from({ length: COLS }, (_, c) => /* @__PURE__ */ (0, import_jsx_runtime.jsx)(ColBtn, { col: c }, c)) }),
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76 board.map((row, r) => /* @__PURE__ */ (0, import_jsx_runtime.jsx)("div", { style: { display: "flex" }, children: row.map((v, c) => /* @__PURE__ */ (0, import_jsx_runtime.jsx)(Cell, { v }, c)) }, r))
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77 ] }));
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78 function ConnectFour() {
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79 const [state, dispatch] = (0, import_react.useReducer)(reducer, init);
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80 return /* @__PURE__ */ (0, import_jsx_runtime.jsxs)(DispatchCtx.Provider, { value: dispatch, children: [
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81 /* @__PURE__ */ (0, import_jsx_runtime.jsxs)("h2", { style: { textAlign: "center" }, children: [
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82 state.status === "PLAYING" && `Turn: ${state.turn}`,
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83 state.status === "TIE" && "Tie game",
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84 state.status === "R_WON" && "Red wins!",
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85 state.status === "Y_WON" && "Yellow wins!"
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86 ] }),
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87 /* @__PURE__ */ (0, import_jsx_runtime.jsx)(BoardView, { board: state.board }),
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88 state.status !== "PLAYING" && /* @__PURE__ */ (0, import_jsx_runtime.jsx)("button", { style: { marginTop: 16 }, onClick: () => dispatch({ type: "RESET" }), children: "Play again" })
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89 ] });
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90 }
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91 export {
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92 ConnectFour
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93 };
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94 //# sourceMappingURL=main-HVML6WQS.js.map