Mercurial
annotate react_games/public/games/main-EQTPDHY4.js @ 71:75de5903355c
Giagantic changes that update Dowa library to be more align with stb style array and hashmap. Updated Seobeo to be caching on server side instead of file level caching. Deleted bunch of things I don't really use.
| author | June Park <parkjune1995@gmail.com> |
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| date | Sun, 28 Dec 2025 20:34:22 -0800 |
| parents | fb9bcd3145cb |
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| rev | line source |
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1 import { |
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2 __toESM, |
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3 require_jsx_runtime, |
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4 require_react |
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5 } from "./chunk-AX5M7HF6.js"; |
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6 |
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7 // src/LightsOut/main.tsx |
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8 var import_react = __toESM(require_react()); |
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9 var import_jsx_runtime = __toESM(require_jsx_runtime()); |
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10 var MAX_COL = 5; |
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11 var MAX_ROW = 5; |
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12 var DIRECTION = [ |
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13 [0, 0], |
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14 [0, 1], |
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15 [1, 0], |
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16 [0, -1], |
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17 [-1, 0] |
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18 ]; |
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19 var constructGameState = () => { |
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20 const board = Array.from( |
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21 { length: MAX_ROW }, |
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22 () => Array.from( |
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23 { length: MAX_COL }, |
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24 () => ({ value: false }) |
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25 ) |
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26 ); |
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27 for (let i = 0; i < 30; i++) { |
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28 const r = Math.floor(Math.random() * MAX_ROW); |
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29 const c = Math.floor(Math.random() * MAX_COL); |
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30 for (const [dr, dc] of DIRECTION) { |
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31 if (board[r + dr]?.[c + dc]) { |
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32 board[r + dr][c + dc].value = !board[r + dr]?.[c + dc].value; |
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33 } |
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34 } |
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35 } |
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36 return { |
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37 board, |
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38 status: 0 /* PLAYABLE */, |
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39 moves: 0 |
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40 }; |
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41 }; |
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42 var styles = { |
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43 board: { |
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44 display: "grid", |
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45 gridTemplateColumns: `repeat(${MAX_COL}, 1fr)`, |
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46 width: MAX_COL * 30 |
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47 }, |
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48 cell: (isLightOn) => ({ |
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49 width: "100%", |
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50 aspectRatio: "1 / 1", |
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51 border: `1px solid #222`, |
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52 backgroundColor: isLightOn ? "white" : "black", |
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53 transition: "background-color 120ms ease", |
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54 cursor: "pointer" |
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55 }) |
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56 }; |
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57 var CellComponent = (0, import_react.memo)(({ cellValue, rowPos, colPos, dispatch }) => { |
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58 const onClickHandler = (0, import_react.useCallback)(() => { |
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59 dispatch({ type: "place", newRowPos: rowPos, newColPos: colPos }); |
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60 }, [rowPos, colPos, dispatch]); |
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61 return /* @__PURE__ */ (0, import_jsx_runtime.jsx)("div", { onClick: onClickHandler, style: styles.cell(cellValue.value) }); |
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62 }); |
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63 var gameStateReducer = (state, action) => { |
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64 if (state.status === 1 /* WON */) return state; |
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65 switch (action.type) { |
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66 case "place": |
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67 const allDirection = []; |
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68 for (const [dr, dc] of DIRECTION) { |
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69 allDirection.push([action.newRowPos + dr, action.newColPos + dc]); |
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70 } |
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71 const newBoard = state.board.map( |
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72 (row, rowIdx) => row.map((col, colIdx) => allDirection.some( |
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73 ([nr, nc]) => rowIdx === nr && colIdx === nc |
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74 ) ? { ...col, value: !col.value } : col) |
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75 ); |
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76 const newStatus = newBoard.flat().filter((cell) => cell.value).length === MAX_COL * MAX_ROW ? 1 /* WON */ : 0 /* PLAYABLE */; |
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77 return { |
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78 ...state, |
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79 status: newStatus, |
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80 board: newBoard, |
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81 moves: state.moves + 1 |
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82 }; |
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83 case "reset": |
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84 return constructGameState(); |
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85 } |
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86 }; |
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87 var LightsOut = () => { |
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88 const [gameState, dispatch] = (0, import_react.useReducer)(gameStateReducer, null, constructGameState); |
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89 return /* @__PURE__ */ (0, import_jsx_runtime.jsxs)(import_jsx_runtime.Fragment, { children: [ |
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90 /* @__PURE__ */ (0, import_jsx_runtime.jsxs)("h1", { children: [ |
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91 " Game Status ", |
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92 gameState.status |
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93 ] }), |
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94 /* @__PURE__ */ (0, import_jsx_runtime.jsxs)("h2", { children: [ |
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95 " Number of moves so far ", |
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96 gameState.moves |
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97 ] }), |
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98 /* @__PURE__ */ (0, import_jsx_runtime.jsx)("div", { style: styles.board, children: gameState.board.map( |
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99 (row, rowIdx) => row.map( |
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100 (cellValue, colIdx) => /* @__PURE__ */ (0, import_jsx_runtime.jsx)( |
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101 CellComponent, |
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102 { |
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103 cellValue, |
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104 rowPos: rowIdx, |
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105 colPos: colIdx, |
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106 dispatch |
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107 }, |
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108 `${rowIdx}-${colIdx}` |
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109 ) |
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110 ) |
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111 ) }) |
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112 ] }); |
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113 }; |
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114 export { |
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MrJuneJune <me@mrjunejune.com>
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115 LightsOut |
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MrJuneJune <me@mrjunejune.com>
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116 }; |
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117 //# sourceMappingURL=main-EQTPDHY4.js.map |