Mercurial
annotate react_games/public/games/main-MX6K4HMI.js @ 71:75de5903355c
Giagantic changes that update Dowa library to be more align with stb style array and hashmap. Updated Seobeo to be caching on server side instead of file level caching. Deleted bunch of things I don't really use.
| author | June Park <parkjune1995@gmail.com> |
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| date | Sun, 28 Dec 2025 20:34:22 -0800 |
| parents | fb9bcd3145cb |
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| rev | line source |
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[ReactGames] Few games I made using react just to practice few things.
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1 import { |
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2 __toESM, |
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3 require_jsx_runtime, |
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4 require_react |
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5 } from "./chunk-AX5M7HF6.js"; |
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6 |
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7 // src/CardMatchiing/main.tsx |
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8 var import_react = __toESM(require_react()); |
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9 var import_jsx_runtime = __toESM(require_jsx_runtime()); |
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10 var shuffle = (arr) => [...arr].sort(() => Math.random() - 0.5); |
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11 var makeBoard = () => { |
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12 const values = shuffle( |
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13 Array.from({ length: 10 }, (_, i) => i + 1).flatMap((v) => [v, v]) |
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14 ); |
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15 return Array.from( |
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16 { length: 4 }, |
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17 (_, r) => Array.from({ length: 5 }, (_2, c) => ({ |
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18 value: values[r * 5 + c], |
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19 isFacing: false, |
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20 isSolved: false |
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21 })) |
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22 ); |
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23 }; |
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24 var BoardContext = (0, import_react.createContext)(null); |
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25 var useBoardDispatch = () => { |
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26 const ctx = (0, import_react.useContext)(BoardContext); |
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27 if (!ctx) throw new Error("BoardContext missing"); |
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28 return ctx; |
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29 }; |
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30 var initial = () => ({ board: makeBoard(), open: [], busy: false }); |
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31 function reducer(state, action) { |
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32 switch (action.type) { |
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33 case "reset": |
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34 return initial(); |
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35 case "flipBack": { |
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36 const [a, b] = state.open; |
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37 const nextBoard = state.board.map( |
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38 (row, r) => row.map( |
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39 (card, c) => r === a.row && c === a.col || r === b.row && c === b.col ? { ...card, isFacing: false } : card |
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40 ) |
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41 ); |
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42 return { board: nextBoard, open: [], busy: false }; |
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43 } |
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44 case "move": { |
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45 if (state.busy) return state; |
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46 const { row, col } = action; |
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47 const target = state.board[row][col]; |
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48 if (target.isFacing || target.isSolved) return state; |
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49 const nextBoard = state.board.map( |
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50 (r, ri) => r.map( |
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51 (c, ci) => ri === row && ci === col ? { ...c, isFacing: true } : c |
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52 ) |
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53 ); |
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54 const open = [...state.open, { row, col }]; |
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55 if (open.length < 2) return { ...state, board: nextBoard, open }; |
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56 const [a, b] = open; |
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57 const first = nextBoard[a.row][a.col]; |
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58 const second = nextBoard[b.row][b.col]; |
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59 if (first.value === second.value) { |
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60 const solvedBoard = nextBoard.map( |
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61 (r, ri) => r.map( |
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62 (c, ci) => ri === a.row && ci === a.col || ri === b.row && ci === b.col ? { ...c, isSolved: true } : c |
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63 ) |
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64 ); |
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65 return { board: solvedBoard, open: [], busy: false }; |
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66 } |
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67 return { board: nextBoard, open, busy: true }; |
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68 } |
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69 default: |
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70 return state; |
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71 } |
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72 } |
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73 var Card = ({ row, col, card }) => { |
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74 const dispatch = useBoardDispatch(); |
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75 const style = { |
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76 width: 60, |
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77 height: 80, |
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78 margin: 4, |
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79 fontSize: 24, |
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80 display: "flex", |
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81 alignItems: "center", |
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82 justifyContent: "center", |
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83 background: card.isSolved ? "#8bc34a" : card.isFacing ? "#fff" : "#90caf9", |
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84 cursor: card.isSolved ? "default" : "pointer", |
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85 borderRadius: 6, |
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86 userSelect: "none" |
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87 }; |
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88 return /* @__PURE__ */ (0, import_jsx_runtime.jsx)("div", { style, onClick: () => dispatch({ type: "move", row, col }), children: card.isFacing || card.isSolved ? card.value : "\u{1F0A0}" }); |
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89 }; |
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90 var Row = ({ row, rowPos }) => /* @__PURE__ */ (0, import_jsx_runtime.jsx)("div", { style: { display: "flex" }, children: row.map((card, idx) => /* @__PURE__ */ (0, import_jsx_runtime.jsx)(Card, { row: rowPos, col: idx, card }, idx)) }); |
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91 var MemoryGame = () => { |
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92 const [state, dispatch] = (0, import_react.useReducer)(reducer, void 0, initial); |
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93 (0, import_react.useEffect)(() => { |
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94 if (state.busy) { |
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95 const t = setTimeout(() => dispatch({ type: "flipBack" }), 1e3); |
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96 return () => clearTimeout(t); |
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97 } |
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98 }, [state.busy]); |
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99 const solved = state.board.every((r) => r.every((c) => c.isSolved)); |
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100 return /* @__PURE__ */ (0, import_jsx_runtime.jsxs)(import_jsx_runtime.Fragment, { children: [ |
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101 /* @__PURE__ */ (0, import_jsx_runtime.jsx)("h3", { style: { textAlign: "center" }, children: solved ? "\u{1F389} You won!" : "Memory Game" }), |
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102 /* @__PURE__ */ (0, import_jsx_runtime.jsx)(BoardContext.Provider, { value: dispatch, children: state.board.map((row, idx) => /* @__PURE__ */ (0, import_jsx_runtime.jsx)(Row, { rowPos: idx, row }, idx)) }), |
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103 /* @__PURE__ */ (0, import_jsx_runtime.jsx)("div", { style: { textAlign: "center", marginTop: 12 }, children: /* @__PURE__ */ (0, import_jsx_runtime.jsx)("button", { onClick: () => dispatch({ type: "reset" }), children: "Reset" }) }) |
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[ReactGames] Few games I made using react just to practice few things.
MrJuneJune <me@mrjunejune.com>
parents:
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104 ] }); |
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[ReactGames] Few games I made using react just to practice few things.
MrJuneJune <me@mrjunejune.com>
parents:
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105 }; |
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[ReactGames] Few games I made using react just to practice few things.
MrJuneJune <me@mrjunejune.com>
parents:
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106 export { |
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[ReactGames] Few games I made using react just to practice few things.
MrJuneJune <me@mrjunejune.com>
parents:
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107 MemoryGame |
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fb9bcd3145cb
[ReactGames] Few games I made using react just to practice few things.
MrJuneJune <me@mrjunejune.com>
parents:
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108 }; |
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fb9bcd3145cb
[ReactGames] Few games I made using react just to practice few things.
MrJuneJune <me@mrjunejune.com>
parents:
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109 //# sourceMappingURL=main-MX6K4HMI.js.map |