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1 /* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
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2 * Permission is hereby granted, free of charge, to any person obtaining a copy
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3 * of this software and associated documentation files (the "Software"), to
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4 * deal in the Software without restriction, including without limitation the
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5 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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6 * sell copies of the Software, and to permit persons to whom the Software is
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7 * furnished to do so, subject to the following conditions:
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8 *
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9 * The above copyright notice and this permission notice shall be included in
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10 * all copies or substantial portions of the Software.
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11 *
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12 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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13 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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14 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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15 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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16 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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17 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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18 * IN THE SOFTWARE.
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19 */
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20
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21 #include <assert.h>
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22 #include <signal.h>
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23
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24 #include "uv.h"
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25 #include "internal.h"
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26 #include "handle-inl.h"
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27 #include "req-inl.h"
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28
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29
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30 RB_HEAD(uv_signal_tree_s, uv_signal_s);
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31
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32 static struct uv_signal_tree_s uv__signal_tree = RB_INITIALIZER(uv__signal_tree);
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33 static CRITICAL_SECTION uv__signal_lock;
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34
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35 static BOOL WINAPI uv__signal_control_handler(DWORD type);
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36
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37 int uv__signal_start(uv_signal_t* handle,
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38 uv_signal_cb signal_cb,
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39 int signum,
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40 int oneshot);
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41
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42 void uv__signals_init(void) {
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43 InitializeCriticalSection(&uv__signal_lock);
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44 if (!SetConsoleCtrlHandler(uv__signal_control_handler, TRUE))
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45 abort();
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46 }
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47
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48
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49 void uv__signal_cleanup(void) {
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50 /* TODO(bnoordhuis) Undo effects of uv_signal_init()? */
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51 }
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52
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53
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54 static int uv__signal_compare(uv_signal_t* w1, uv_signal_t* w2) {
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55 /* Compare signums first so all watchers with the same signnum end up
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56 * adjacent. */
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57 if (w1->signum < w2->signum) return -1;
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58 if (w1->signum > w2->signum) return 1;
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59
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60 /* Sort by loop pointer, so we can easily look up the first item after
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61 * { .signum = x, .loop = NULL }. */
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62 if ((uintptr_t) w1->loop < (uintptr_t) w2->loop) return -1;
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63 if ((uintptr_t) w1->loop > (uintptr_t) w2->loop) return 1;
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64
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65 if ((uintptr_t) w1 < (uintptr_t) w2) return -1;
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66 if ((uintptr_t) w1 > (uintptr_t) w2) return 1;
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67
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68 return 0;
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69 }
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70
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71
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72 RB_GENERATE_STATIC(uv_signal_tree_s, uv_signal_s, tree_entry, uv__signal_compare)
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73
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74
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75 /*
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76 * Dispatches signal {signum} to all active uv_signal_t watchers in all loops.
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77 * Returns 1 if the signal was dispatched to any watcher, or 0 if there were
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78 * no active signal watchers observing this signal.
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79 */
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80 int uv__signal_dispatch(int signum) {
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81 uv_signal_t lookup;
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82 uv_signal_t* handle;
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83 int dispatched;
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84
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85 dispatched = 0;
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86
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87 EnterCriticalSection(&uv__signal_lock);
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88
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89 lookup.signum = signum;
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90 lookup.loop = NULL;
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91
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92 for (handle = RB_NFIND(uv_signal_tree_s, &uv__signal_tree, &lookup);
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93 handle != NULL && handle->signum == signum;
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94 handle = RB_NEXT(uv_signal_tree_s, handle)) {
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95 unsigned long previous = InterlockedExchange(
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96 (volatile LONG*) &handle->pending_signum, signum);
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97
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98 if (handle->flags & UV_SIGNAL_ONE_SHOT_DISPATCHED)
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99 continue;
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100
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101 if (!previous) {
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102 POST_COMPLETION_FOR_REQ(handle->loop, &handle->signal_req);
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103 }
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104
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105 dispatched = 1;
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106 if (handle->flags & UV_SIGNAL_ONE_SHOT)
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107 handle->flags |= UV_SIGNAL_ONE_SHOT_DISPATCHED;
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108 }
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109
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110 LeaveCriticalSection(&uv__signal_lock);
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111
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112 return dispatched;
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113 }
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114
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115
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116 static BOOL WINAPI uv__signal_control_handler(DWORD type) {
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117 switch (type) {
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118 case CTRL_C_EVENT:
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119 return uv__signal_dispatch(SIGINT);
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120
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121 case CTRL_BREAK_EVENT:
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122 return uv__signal_dispatch(SIGBREAK);
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123
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124 case CTRL_CLOSE_EVENT:
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125 if (uv__signal_dispatch(SIGHUP)) {
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126 /* Windows will terminate the process after the control handler
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127 * returns. After that it will just terminate our process. Therefore
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128 * block the signal handler so the main loop has some time to pick up
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129 * the signal and do something for a few seconds. */
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130 Sleep(INFINITE);
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131 return TRUE;
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132 }
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133 return FALSE;
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134
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135 case CTRL_LOGOFF_EVENT:
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136 case CTRL_SHUTDOWN_EVENT:
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137 /* These signals are only sent to services. Services have their own
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138 * notification mechanism, so there's no point in handling these. */
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139
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140 default:
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141 /* We don't handle these. */
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142 return FALSE;
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143 }
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144 }
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145
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146
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147 int uv_signal_init(uv_loop_t* loop, uv_signal_t* handle) {
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148 uv__handle_init(loop, (uv_handle_t*) handle, UV_SIGNAL);
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149 handle->pending_signum = 0;
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150 handle->signum = 0;
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151 handle->signal_cb = NULL;
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152
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153 UV_REQ_INIT(&handle->signal_req, UV_SIGNAL_REQ);
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154 handle->signal_req.data = handle;
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155
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156 return 0;
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157 }
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158
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159
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160 int uv_signal_stop(uv_signal_t* handle) {
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161 uv_signal_t* removed_handle;
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162
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163 /* If the watcher wasn't started, this is a no-op. */
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164 if (handle->signum == 0)
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165 return 0;
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166
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167 EnterCriticalSection(&uv__signal_lock);
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168
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169 removed_handle = RB_REMOVE(uv_signal_tree_s, &uv__signal_tree, handle);
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170 assert(removed_handle == handle);
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171
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172 LeaveCriticalSection(&uv__signal_lock);
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173
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174 handle->signum = 0;
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175 uv__handle_stop(handle);
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176
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177 return 0;
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178 }
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179
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180
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181 int uv_signal_start(uv_signal_t* handle, uv_signal_cb signal_cb, int signum) {
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182 return uv__signal_start(handle, signal_cb, signum, 0);
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183 }
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184
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185
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186 int uv_signal_start_oneshot(uv_signal_t* handle,
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187 uv_signal_cb signal_cb,
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188 int signum) {
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189 return uv__signal_start(handle, signal_cb, signum, 1);
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190 }
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191
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192
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193 int uv__signal_start(uv_signal_t* handle,
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194 uv_signal_cb signal_cb,
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195 int signum,
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196 int oneshot) {
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197 /* Test for invalid signal values. */
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198 if (signum <= 0 || signum >= NSIG)
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199 return UV_EINVAL;
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200
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201 /* Short circuit: if the signal watcher is already watching {signum} don't go
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202 * through the process of deregistering and registering the handler.
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203 * Additionally, this avoids pending signals getting lost in the (small) time
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204 * frame that handle->signum == 0. */
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205 if (signum == handle->signum) {
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206 handle->signal_cb = signal_cb;
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207 return 0;
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208 }
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209
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210 /* If the signal handler was already active, stop it first. */
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211 if (handle->signum != 0) {
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212 int r = uv_signal_stop(handle);
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213 /* uv_signal_stop is infallible. */
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214 assert(r == 0);
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215 }
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216
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217 EnterCriticalSection(&uv__signal_lock);
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218
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219 handle->signum = signum;
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220 if (oneshot)
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221 handle->flags |= UV_SIGNAL_ONE_SHOT;
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222
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223 RB_INSERT(uv_signal_tree_s, &uv__signal_tree, handle);
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224
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225 LeaveCriticalSection(&uv__signal_lock);
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226
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227 handle->signal_cb = signal_cb;
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228 uv__handle_start(handle);
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229
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230 return 0;
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231 }
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232
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233
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234 void uv__process_signal_req(uv_loop_t* loop, uv_signal_t* handle,
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235 uv_req_t* req) {
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236 long dispatched_signum;
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237
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238 assert(handle->type == UV_SIGNAL);
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239 assert(req->type == UV_SIGNAL_REQ);
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240
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241 dispatched_signum = InterlockedExchange(
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242 (volatile LONG*) &handle->pending_signum, 0);
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243 assert(dispatched_signum != 0);
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244
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245 /* Check if the pending signal equals the signum that we are watching for.
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246 * These can get out of sync when the handler is stopped and restarted while
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247 * the signal_req is pending. */
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248 if (dispatched_signum == handle->signum)
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249 handle->signal_cb(handle, dispatched_signum);
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250
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251 if (handle->flags & UV_SIGNAL_ONE_SHOT)
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252 uv_signal_stop(handle);
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253
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254 if (handle->flags & UV_HANDLE_CLOSING) {
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255 /* When it is closing, it must be stopped at this point. */
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256 assert(handle->signum == 0);
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257 uv__want_endgame(loop, (uv_handle_t*) handle);
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258 }
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259 }
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260
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261
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262 void uv__signal_close(uv_loop_t* loop, uv_signal_t* handle) {
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263 uv_signal_stop(handle);
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264 uv__handle_closing(handle);
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265
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266 if (handle->pending_signum == 0) {
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267 uv__want_endgame(loop, (uv_handle_t*) handle);
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268 }
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269 }
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270
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271
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272 void uv__signal_endgame(uv_loop_t* loop, uv_signal_t* handle) {
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273 assert(handle->flags & UV_HANDLE_CLOSING);
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274 assert(!(handle->flags & UV_HANDLE_CLOSED));
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275
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276 assert(handle->signum == 0);
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277 assert(handle->pending_signum == 0);
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278
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279 handle->flags |= UV_HANDLE_CLOSED;
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280
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281 uv__handle_close(handle);
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282 }
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