Mercurial
annotate react_games/src/API_works/music_player.tsx @ 118:249881ceff7b
[PostDog] Updated some core logic. Will create a bookmark for postdog until the launch as this is annoying to deal with.
| author | June Park <parkjune1995@gmail.com> |
|---|---|
| date | Wed, 07 Jan 2026 13:24:38 -0800 |
| parents | fb9bcd3145cb |
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| rev | line source |
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[ReactGames] Few games I made using react just to practice few things.
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1 import { useCallback, useEffect, useRef, useState } from "react"; |
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2 |
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3 const CHAPTERS: string[] = [ |
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4 "https://www.soundhelix.com/examples/mp3/SoundHelix-Song-1.mp3", |
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5 "https://www.learningcontainer.com/wp-content/uploads/2020/02/Kalimba.mp3", |
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6 "https://download.samplelib.com/mp3/sample-3s.mp3", |
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7 ]; |
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8 |
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9 type AudioComponentProp = { |
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10 srcUrl: string; |
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11 onNext?: () => void; |
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12 onPrev?: () => void; |
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13 }; |
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14 |
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15 function fmt(t: number) { |
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16 if (!isFinite(t)) return "0:00"; |
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17 const m = Math.floor(t / 60); |
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18 const s = Math.floor(t % 60); |
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19 return `${m}:${s.toString().padStart(2, "0")}`; |
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20 } |
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21 |
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22 const AudioComponent = ({ srcUrl, onNext, onPrev }: AudioComponentProp) => { |
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23 const audioRef = useRef<HTMLAudioElement>(null); |
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24 |
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25 const [isPlaying, setIsPlaying] = useState(false); |
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26 const [current, setCurrent] = useState(0); |
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27 const [duration, setDuration] = useState(0); |
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28 |
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29 // If true, auto-play after src changes and can play. |
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30 const autoplayNextRef = useRef(false); |
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31 |
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32 // Wire up element events once. |
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33 useEffect(() => { |
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34 const el = audioRef.current; |
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35 if (!el) return; |
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36 |
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37 const onPlay = () => setIsPlaying(true); |
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38 const onPause = () => setIsPlaying(false); |
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39 const onTime = () => setCurrent(el.currentTime || 0); |
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40 const onMeta = () => setDuration(isFinite(el.duration) ? el.duration : 0); |
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41 const onEnded = () => { |
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42 if (!onNext) return; |
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43 autoplayNextRef.current = true; // keep playing the next track |
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44 onNext(); |
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45 }; |
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46 |
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47 el.addEventListener("play", onPlay); |
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48 el.addEventListener("pause", onPause); |
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49 el.addEventListener("timeupdate", onTime); |
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50 el.addEventListener("loadedmetadata", onMeta); |
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51 el.addEventListener("ended", onEnded); |
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52 |
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53 // Prime initial state |
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54 onMeta(); |
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55 onTime(); |
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56 setIsPlaying(!el.paused && !el.ended); |
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57 |
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58 return () => { |
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59 el.removeEventListener("play", onPlay); |
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60 el.removeEventListener("pause", onPause); |
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61 el.removeEventListener("timeupdate", onTime); |
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62 el.removeEventListener("loadedmetadata", onMeta); |
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63 el.removeEventListener("ended", onEnded); |
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64 }; |
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65 }, [onNext]); |
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66 |
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67 // When src changes, load and maybe auto-play when ready. |
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68 useEffect(() => { |
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69 const el = audioRef.current; |
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70 if (!el) return; |
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71 |
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72 el.load(); // pick up new src |
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73 |
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74 const tryPlay = () => { |
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75 if (autoplayNextRef.current) { |
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76 autoplayNextRef.current = false; |
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77 el.play().catch(() => { |
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78 // Autoplay might be blocked; leave paused state as-is. |
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79 }); |
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80 } |
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81 }; |
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82 |
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83 // Play once ready (covers both cached and freshly loaded cases) |
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84 el.addEventListener("canplay", tryPlay, { once: true }); |
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85 // In case it's already buffered: |
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86 tryPlay(); |
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87 |
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88 // Reset progress immediately on new track |
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89 setCurrent(0); |
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90 }, [srcUrl]); |
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91 |
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92 const toggle = useCallback(() => { |
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93 const el = audioRef.current; |
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94 if (!el) return; |
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95 if (el.paused) el.play().catch(() => {}); |
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96 else el.pause(); |
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97 }, []); |
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98 |
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99 const seek = useCallback((e: React.ChangeEvent<HTMLInputElement>) => { |
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100 const el = audioRef.current; |
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101 if (!el) return; |
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102 el.currentTime = Number(e.target.value); |
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103 }, []); |
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104 |
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105 // Button handlers: set the autoplay flag so next track starts immediately. |
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106 const handleNext = useCallback(() => { |
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107 if (!onNext) return; |
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108 autoplayNextRef.current = true; // user gesture → autoplay allowed |
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109 onNext(); |
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110 }, [onNext]); |
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111 |
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112 const handlePrev = useCallback(() => { |
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113 if (!onPrev) return; |
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114 autoplayNextRef.current = true; |
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115 onPrev(); |
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116 }, [onPrev]); |
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117 |
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118 const pct = duration > 0 ? (current / duration) * 100 : 0; |
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119 |
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120 return ( |
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121 <> |
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122 {/* remove "controls" if you want only custom UI */} |
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123 <audio ref={audioRef} src={srcUrl} preload="metadata" /> |
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124 <div style={{ display: "flex", gap: 8, alignItems: "center", margin: "8px 0" }}> |
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125 <button onClick={toggle}>{isPlaying ? "Pause" : "Play"}</button> |
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126 <button onClick={handlePrev} disabled={!onPrev}>Prev</button> |
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127 <button onClick={handleNext} disabled={!onNext}>Next</button> |
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128 " <span style={{ marginLeft: 8, width: 56, textAlign: "right" }}>{fmt(current)}</span>", |
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129 <input |
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130 type="range" |
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131 min={0} |
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132 max={duration || 0} |
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133 step={0.01} |
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134 value={current} |
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135 onChange={seek} |
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136 style={{ flex: 1 }} |
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137 /> |
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138 <span style={{ width: 56 }}>{fmt(duration)}</span> |
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139 </div> |
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140 {/* Optional thin progress bar */} |
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141 <div style={{ height: 4, width: "100%", background: "#eee", borderRadius: 2 }}> |
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142 <div style={{ height: "100%", width: `${pct}%`, background: "#999", borderRadius: 2 }} /> |
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143 </div> |
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144 </> |
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145 ); |
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146 }; |
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147 |
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148 const MusicPlayer = () => { |
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149 const [musicIndex, setMusicIndex] = useState<number>(0); |
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150 |
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151 const onNext = useCallback( |
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152 () => setMusicIndex((i) => Math.min(i + 1, CHAPTERS.length - 1)), |
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153 [] |
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154 ); |
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155 const onPrev = useCallback(() => setMusicIndex((i) => Math.max(i - 1, 0)), []); |
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156 |
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157 return ( |
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158 <AudioComponent |
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159 srcUrl={CHAPTERS[musicIndex]} |
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160 onNext={musicIndex === CHAPTERS.length - 1 ? undefined : onNext} |
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161 onPrev={musicIndex === 0 ? undefined : onPrev} |
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162 /> |
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163 ); |
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164 }; |
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165 |
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166 export { |
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167 MusicPlayer, |
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168 } |